EXP G40 Game 3 Trout vs JCat
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@trout defeat Panzer !?
Iβm Not sure about that but I continue to try and find solutions to this amazing game.
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Interesting day of playing an actual boardgame - and while I enjoyed it, it was not what I had envisioned.
In fact, I am much more interested in this TripleA version than any other game!
And maybe I got old, but playing in person is just not what it once was...
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@beelee another thing worth noting is that THE INCREDIBLE amount of time needed to complete a combat turn!
This (the Captain) game is a total luxury compared to the actual board game!
Having said that, however, I do want to compliment the creator of the Blood Bath Rules - it forces the games to be done within 6 Horus and the entire thing within 8 turns.
In many ways it is similar to this Expansion though in place of all the extra units in this game (landing craft, mines, etc.) the BBR game has more complex victory points. Some territories, for example, offer minerals or oil or other perks.
So I highly recommend you all play it... But this is still best...
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@johnnycat Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from New Guinea to Dutch New Guinea 1 infantry moved from New Guinea to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Changer loiter and taunt; ANZAC attack with 1 artillery and 3 infantry Changer defend; Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 3 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - French Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.0062740f48-618f-43af-94d8-9e20ecda4640-trout-cat-game-3-f7.tsvg Yeah, I hear you. I think BBR is best for playing friends on the board since you can actually finish a game in one day. But I think if you have the time like we do with TripleA where we can have a life and do turns just whenever we have time, this HRE is just so much better than anything else.
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@trout yep I agree.
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@johnnycat NEVERMIND - I see it
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You can edit an Undrg Major Fctry in Moscow and then place your unplaced Hvy Ind Undrg then remove it if you wanna get rid of it

But you probably already know that

Haven't looked at this in a while. reich got a major hardon for the Middle East lol
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Germany 8
trout-cat-game-3-GERMANY_8.tsvg
What is going on with the underground factory that seems to be a purchased but unused?
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@johnnycat It needs to be removed. Forgot to place it in 1st phase so instead had to Edit it there. I don't know how to remove something from the Production Q so it's just going to sit there unbuilt for rest of the game
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@Trout @beelee said in EXP G40 Game 3 Trout vs JCat:
@Trout
You can edit an Undrg Major Fctry in Moscow and then place your unplaced Hvy Ind Undrg then remove it if you wanna get rid of it -
@johnnycat Game History
Round: 8 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1943 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="TankDestroyerFS.png"/><br><br></body> Trigger TankDestroyerFS: buyTankDestroyerFS added to productionRussians Russians buy 3 Mass_Tankss, 1 TankDestroyerFS, 3 TotalWar_Tank_2s, 1 artillery, 1 elite and 3 russian_paras; Remaining resources: 18 PUs; 0 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 1stTankArmy moved from Belarus to Eastern Poland 1 2ndTankArmy moved from Western Ukraine to Eastern Poland 1 Army_Conscript moved from Belarus to Baltic States 1 artillery moved from Novgorod to Karelia 1 elite moved from Novgorod to Karelia 1 Army_Conscript moved from Belarus to Baltic States 2 guard_infantrys moved from Western Ukraine to Eastern Poland 1 guard_infantry moved from Belarus to Eastern Poland 1 armour moved from Belarus to Novgorod 6 infantry moved from Western Ukraine to Eastern Poland 5 infantry moved from Western Ukraine to Eastern Poland 1 elite moved from Belarus to Eastern Poland 1 2ndCorps moved from Belarus to Baltic States 2 artilleries moved from Belarus to Eastern Poland 8 infantry moved from Belarus to Eastern Poland 3 infantry moved from Belarus to Eastern Poland 3 fighters moved from Belarus to Baltic States 1 tactical_bomber moved from Russia to Baltic States 1 FighterAce moved from Russia to Eastern Poland 1 tactical_bomber moved from Russia to Eastern Poland 2 tactical_bombers moved from Russia to Baltic States Combat - Russians Battle in Baltic States Russians attack with 1 2ndCorps, 2 Army_Conscripts, 3 fighters and 3 tactical_bombers Germans defend with 1 mech_infantry Russians win, taking Baltic States from Germans with 1 2ndCorps, 2 Army_Conscripts, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Eastern Poland Russians attack with 1 1stTankArmy, 1 2ndTankArmy, 1 FighterAce, 2 artilleries, 1 elite, 3 guard_infantrys, 22 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians win, taking Eastern Poland from Italians with 1 1stTankArmy, 1 2ndTankArmy, 1 FighterAce, 2 artilleries, 1 elite, 3 guard_infantrys, 21 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone Non Combat Move - Russians Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 4 aaGuns moved from Belarus to Eastern Poland 4 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 Elitearmour moved from Russia to Belarus 1 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 1 elite moved from Bryansk to Western Ukraine 2 armour moved from Russia to Western Ukraine 4 armour moved from Russia to Belarus 1 Army_Conscript moved from Belarus to Eastern Poland 3 infantry moved from Belarus to Eastern Poland 1 elite moved from Russia to Bryansk 1 infantry moved from Samara to Novosibirsk 1 armour moved from Urals to Yenisey 1 armour moved from Yenisey to Buryatia EDIT: 1 russian_minor moved from Bryansk to Belarus 3 tactical_bombers moved from Baltic States to Novgorod 1 tactical_bomber moved from Belarus to Novgorod 1 FighterAce and 1 tactical_bomber moved from Eastern Poland to Novgorod 3 fighters moved from Baltic States to Novgorod Place Units - Russians 3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite and 3 russian_paras placed in Russia 1 TankDestroyerFS placed in Belarus 1 artillery placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 55 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 60 PUs43dcb8f0-c7ae-469d-b117-90b1518cc8f5-trout-cat-game-3-r8.tsvg
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@trout hahaha. Yea I totally understand how that can happen. No worries.
Hey I am really loving our game. And since my fiancΓ© and I broke up I sure can use the distraction.
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@trout said in EXP G40 Game 3 Trout vs JCat:
43dcb8f0-c7ae-469d-b117-90b1518cc8f5-trout-cat-game-3-r8.tsvg
I placed another super weapon, a Naval Mine, the red one on the border of zone 6 and 17.
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@johnnycat Game History
Round: 8 Purchase Units - Americans Note to players Americans: It is Late 1943 and Our Shipyards are Now Producing Liberty Ships ! The USA may now purchase Heavy Transports. Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br><img src="USA_Hvy_Bomber.png"/><br><br>The USA may now purchase Heavy Bombers.<b></body> Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 NavalMine EDIT: Adding units owned by Changer to 17 Sea Zone: 1 JPN_SeaMineRed EDIT: Turning off Edit Mode Americans buy 1 Heavy_Transport, 1 Hvycarrier, 4 TotalWarNavyFtrs, 1 USA_Hvy_Bomber, 3 destroyers, 4 infantry and 1 marine; Remaining resources: 0 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Politics - Americans Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 2 usa_fighters moved from 31 Sea Zone to 17 Sea Zone 3 usa_fighters moved from 31 Sea Zone to 16 Sea Zone 1 usa_tactical_bomber moved from 31 Sea Zone to 16 Sea Zone 1 bomber moved from Wake Island to 17 Sea Zone 2 infantry moved from Wake Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 2 infantry moved from Wake Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 1 FighterAceUSA moved from 109 Sea Zone to 104 Sea Zone 1 usa_fighter moved from 109 Sea Zone to 104 Sea Zone 3 usa_fighters moved from United Kingdom to 104 Sea Zone Combat - Americans Battle in Guam Battle in Paulau Island Battle in 17 Sea Zone Changer loiter and taunt; Americans attack with 1 bomber and 2 usa_fighters Changer defend; Japanese defend with 1 Escort Americans roll dice for 1 bomber and 2 usa_fighters in 17 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 Escort in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Japanese lost in 17 Sea Zone Americans win, taking Guam from Japanese, taking Paulau Island from Japanese with 1 bomber and 2 usa_fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Battle in 16 Sea Zone Americans attack with 3 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Japan_destroyer Americans roll dice for 3 usa_fighters and 1 usa_tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in 104 Sea Zone Americans attack with 1 FighterAceUSA, 1 destroyer and 4 usa_fighters Germans defend with 1 GermanUBoat Americans roll dice for 1 FighterAceUSA, 1 destroyer and 4 usa_fighters in 104 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone 1 GermanUBoat owned by the Germans lost in 104 Sea Zone Americans win with 1 FighterAceUSA and 4 usa_fighters remaining. Battle score for attacker is -3 Casualties for Americans: 1 destroyer Casualties for Germans: 1 GermanUBoat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone Non Combat Move - Americans Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska 2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 109 Sea Zone to 91 Sea Zone 4 infantry moved from Quebec to 106 Sea Zone 2 ArmoredInfantrys moved from Quebec to 106 Sea Zone 2 ArmoredInfantrys, 4 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone 2 ArmoredInfantrys moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Gibraltar 1 usa_para moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 ArmoredInfantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 ArmoredInfantry, 2 artilleries, 2 infantry, 3 transports and 1 usa_para moved from 101 Sea Zone to 91 Sea Zone 1 ArmoredInfantry, 2 artilleries, 2 infantry and 1 usa_para moved from 91 Sea Zone to Gibraltar 1 FighterAceUSA moved from 104 Sea Zone to 91 Sea Zone 3 usa_fighters moved from 104 Sea Zone to 91 Sea Zone 1 usa_fighter moved from 104 Sea Zone to United Kingdom 1 bomber moved from 17 Sea Zone to Wake Island 2 usa_fighters moved from 17 Sea Zone to 31 Sea Zone 3 usa_fighters and 1 usa_tactical_bomber moved from 16 Sea Zone to 31 Sea Zone 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 ArmoredInfantry moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 2 artilleries moved from Western United States to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 1 Escort_Convoy, 1 Heavy_BB, 1 Hvycarrier and 1 pacific_BB moved from 10 Sea Zone to 31 Sea Zone 4 usa_fighters moved from Western United States to 31 Sea Zone 2 infantry and 1 pacific_transport moved from 10 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 2 artilleries and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 ArmoredInfantry, 1 marine and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 marine moved from 31 Sea Zone to Wake Island 1 ArmoredInfantry moved from 31 Sea Zone to Wake Island 2 artilleries moved from 31 Sea Zone to Wake Island 2 infantry moved from 31 Sea Zone to Wake Island 1 Rail and 1 elite moved from Eastern United States to Alaska Place Units - Americans 1 USA_Hvy_Bomber placed in Eastern United States 3 destroyers placed in 101 Sea Zone 1 Heavy_Transport and 1 Hvycarrier placed in 10 Sea Zone 4 TotalWarNavyFtrs placed in 10 Sea Zone 4 infantry placed in Western United States Trigger AmericansTotalWarNavyFtrPlaceWUS: has removed 4 TotalWarNavyFtrs owned by Americans in 10 Sea Zone Trigger AmericansTotalWarNavyFtrPlaceWUS: Americans has 4 NavyFighters placed in 10 Sea Zone Turn Complete - Americans Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>2 Destroyers are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.<b></body> Trigger PacificFleetRD8: Americans has 2 pacific_destroyers placed in 10 Sea Zone Trigger PacificFleetJPNRD8: Japanese has 2 JPN_Pacific_DDs placed in 6 Sea Zone Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 63 PUs Trigger USA Controls PaulauIsland Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Sikang to Shensi 1 artillery moved from Sikang to Shensi 2 infantry moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow 3 artilleries and 12 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 3 artilleries and 12 infantry Japanese defend with 2 infantry Chinese roll dice for 3 artilleries and 12 infantry in Yunnan, round 2 : 4/15 hits, 3.50 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Shensi Chinese attack with 1 artillery and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 2 infantry placed in Szechwan 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British Note to players British: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="UK_Hvy_Bomber.png"/><b></body> Trigger UK Hvy Bomber: buyUK_Hvy_Bomber added to productionBritish British buy 1 DemoUnderMinor, 2 Fortifications, 1 Hvy_Ind_1, 1 UK_LCV, 2 artilleries, 1 demo_harbour, 4 infantry, 3 uk_armours and 1 uk_para; Remaining resources: 6 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in Union of South Africa being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in Union of South Africa Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 infantry moved from Egypt to Alexandria 2 uk_fighters moved from Egypt to Alexandria 1 uk_tactical_bomber moved from Egypt to Alexandria 1 destroyer moved from 109 Sea Zone to 119 Sea Zone 4 uk_fighters moved from United Kingdom to 119 Sea Zone 1 infantry moved from Burma to Shan State British take Shan State from Japanese 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Germans 1 uk_armour moved from Belgian Congo to Ethiopia British take Ethiopia from Italians Combat - British Battle in Alexandria British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber Germans defend with 1 German_LCV and 1 infantry British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Alexandria, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 German_LCV and 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 German_LCV owned by the Germans and 1 infantry owned by the Germans lost in Alexandria British win, taking Alexandria from Italians with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 German_LCV and 1 infantry Battle in 119 Sea Zone British attack with 1 destroyer and 4 uk_fighters Germans defend with 1 GermanUBoat British roll dice for 1 destroyer and 4 uk_fighters in 119 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 GermanUBoat in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 GermanUBoat owned by the Germans lost in 119 Sea Zone British win, taking 119 Sea Zone from Neutral with 1 destroyer and 4 uk_fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan 4 uk_fighters moved from 119 Sea Zone to United Kingdom 2 infantry moved from United Kingdom to 109 Sea Zone 1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 uk_tactical_bomber moved from Alexandria to Anglo Egyptian Sudan 2 uk_fighters moved from Alexandria to Anglo Egyptian Sudan 3 artilleries, 12 infantry, 2 mech_infantrys and 8 uk_armours moved from Egypt to Anglo Egyptian Sudan 1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan 1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 3 aaGuns, 3 artilleries, 12 infantry and 7 uk_armours moved from Burma to Yunnan 1 uk_armour moved from India to Yunnan 1 artillery moved from Eastern Persia to West India 1 infantry moved from West India to India 1 uk_fighter moved from India to Yunnan 1 bomber moved from India to Anglo Egyptian Sudan Place Units - British Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone Units in Egypt being upgraded or consumed: 1 UndergroundMinr and 1 harbour 1 DemoUnderMinor and 1 demo_harbour placed in Egypt 1 artillery, 3 infantry and 1 uk_armour placed in India 1 artillery, 1 infantry and 2 uk_armours placed in Union of South Africa 2 Fortifications placed in Sumatra 1 UK_LCV and 1 uk_para placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 46 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 52 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.17 Italians regular : -0.33 Japanese regular : -0.33 Germans regular : 0.67 British regular : 0.83Syria looking scary. Churchill has made the unfortunate decision to retreat from Egypt.

ba6fa022-8bd1-4b05-a66d-63861aa221ca-trout-cat-game-3-uk8.tsvg
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@trout I wasn't going to Egypt mate
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Italy needs at least 10 more IPU per turn to be anything ... and even that is so small.
GAME NOTES: I bought three mines that I cannot seem to place. I see that the southern Italy factory one of those small ones so can I make it bigger with the $2 of the $3 I spent on the mines?
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@johnnycat Yes Italy can spend two lira and upgrade the S Italy factory
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@trout ok THANK YOU then I will clean up next turn.
I just have 3 land mines floating around like you have that factory hahaha
