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    EXP G40 Game 3 Trout vs JCat

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    • T Offline
      Trout @JohnnyCat
      last edited by

      @johnnycat Hi there. Your Berlin defense looks sufficient now. But still need a couple of more classes before getting your degree bestowed. I see 10 evil SS guys but G can only build six max for them. You had six at beginning of the turn, so can't build any more until some of them die. I only glanced at this but that's the only issue I see. At some point, you may want to learn how to form a Waffen Army or Panzer Army. Those things are powerful and G gets to build lots of them.

      JohnnyCatJ 3 Replies Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by JohnnyCat

        @trout ok that is weird as the game tells me I can build 10 - I mean the actually buying info by hovering over the units in the purchase menu.

        I believe you but please tell me where to find this information. So I can better memorize it.

        I’ll want to reallocate the 4 I paid for them to be something else but I’m driving.

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        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout Screenshot 2026-02-10 at 11.32.26 AM.png

          Here is what I see regarding max number of Waffle House Fanatics.

          And I just found on page 15 of the Captain's Rules it says max of 6.

          How do you keep track of all this stuff when it is not consistent?

          I am uploading a new map with just the 4 Waffle House guys replaced with if and using the 4 IPU spent on something else.

          Thanks for catching this

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          • JohnnyCatJ Offline
            JohnnyCat @Trout
            last edited by

            @trout

            Trout-cat-game-3-GERMANY_6_FEB_10 FIXED WAFFLES.tsvg

            I changed 4 Waffle House nuts to regular inf and added the 4 bucks as one of those Panzer Grenadier things that defends with 3

            B T 2 Replies Last reply Reply Quote 0
            • B Offline
              beelee @JohnnyCat
              last edited by

              @johnnycat

              Good Afternoon

              Yea sadly triplea isn't able to enforce the max build correctly for the Waffen Inf. Waffen Panzergrenadiers either. The reason being is that those units upgrade into other units and their upgrades are placed first place phase.

              so the "Waffen Oberst" replaces a "Waffen Inf" that was present in Berlin at the start of Germany's turn. You can have up to 4 Oberst.

              By rule, any Waffen Inf after being upgraded no longer counts as part of the maximum of 6. So if you have a wehrmacht Inf present in Berlin it can be upgraded at the same time the Waffen Inf is upgraded.

              The only way for triplea to allow that is by adding the max number of Oberst to the max total of waffen Inf.

              This is one of the more difficult things to keep track of and all players should help check for rule compliance. It is easy to miscount, especially later in the game when large number of units are all over the board.

              Panzergrenadiers are also hard to track. 6 regular Army but 4 can be upgraded to Waffen SS status, so same situation.

              I tried to code in a way to track them and have a notification popup saying you over purchased and not allowing placement .

              However that was unsuccessful as the upgrade units only place in Berlin.

              Anyway, it is something one has to keep an eye on same as you would on the physical board.

              I think it is explained in Game Notes. Haven't looked in a while.

              Screenshot from 2026-02-10 14-22-36.png

              I will add a extended explanation in next update.

              JohnnyCatJ 1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @beelee
                last edited by

                @beelee OK Thank you for that update. I will add to the basic strategy guide that I am building another parallel guide that is a DETAILS OF PLAY type of TripleA guide that also works for playing on the game board. Like a list of things to keep watch for and "player enforce" as you say

                B 1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee @JohnnyCat
                  last edited by

                  @johnnycat

                  Yes the Game Notes mention some at the start of Notes and then are explained in more detail in their individual "Note" explanation.

                  It's an ongoing process but yea rules that you think need hilighted are good to point out. Victory and Panzer have mentioned things that they thought important.

                  I just spent 4 hours last night updating how LMs work and am still only half done lol

                  https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea/251?page=11

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                  • T Offline
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat Okay. Looks like you fixed it. Yeah, only way to keep up with it is to know the rules. The 10 max is because that is the max for placing on a major complex. Unless you upgrade to 12 and the rulebook explains that. Anyway, looks like you did it right and yes, Berlin is very well defended while you still have quite the menacing push into Middle East and even added some navy to the Med :astonished_face: So looks like a well revised turn. Will work on getting R6 out today.

                    T 1 Reply Last reply Reply Quote 0
                    • T Offline
                      Trout @Trout
                      last edited by

                      @trout Game History

                      Round: 6
                      
                          Purchase Units - Russians
                              Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production !    You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow.
                              Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
                              Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
                              Trigger AlliesFtrAce: buyFighterAce added to productionRussians
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              Turning on Edit Mode
                              EDIT: Removing units owned by Germans from Yugoslavia: 1 waffen_infantry
                              EDIT: Adding units owned by Germans to Yugoslavia: 1 infantry
                              EDIT: Removing units owned by Germans from Germany: 3 waffen_infantrys
                              EDIT: Adding units owned by Germans to Germany: 1 Panzer_Grndrs and 3 infantry
                              EDIT: Turning off Edit Mode
                              Russians buy 1 FighterAce, 3 Mass_Tankss, 1 Tank_General, 1 UndrgroundFctry, 2 artilleries, 1 elite, 3 guard_infantrys and 1 russian_para; Remaining resources: 20 PUs; 3 AirLendLease; 3 TankLendLease; 
                      
                          Place Units - Russians
                              Units in Russia being upgraded or consumed: 1 factory_major
                              1 UndrgroundFctry placed in Russia
                      
                          Combat Move - Russians
                              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              1 infantry moved from Eastern Poland to Slovakia Hungary
                              1 tactical_bomber moved from Novgorod to Slovakia Hungary
                              1 guard_infantry moved from Western Ukraine to Slovakia Hungary
                              1 guard_infantry moved from Belarus to Nenetsia
                              EDIT: 1 Soviet_Commisar moved from Belarus to 3rd Corps
                              EDIT: 1 Soviet_Commisar_3 moved from Overflow to Nenetsia
                              EDIT: 1 armour moved from Urals to Nenetsia
                              EDIT: Russians undo move 7.
                              EDIT: Russians undo move 4.
                              2 armour moved from Belarus to Nenetsia
                              1 guard_infantry moved from Belarus to Nenetsia
                              1 guard_infantry moved from Belarus to Nenetsia
                              1 armour moved from Urals to Nenetsia
                      
                          Combat - Russians
                              Battle in Slovakia Hungary
                                  Changer loiter and taunt; Russians attack with 1 guard_infantry, 1 infantry and 1 tactical_bomber
                                  Changer defend; Italians defend with 1 italian_para and 1 italian_paraBoost
                                  Russians win, taking Slovakia Hungary from Germans with 1 guard_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                                  Casualties for Russians: 1 infantry
                                  Casualties for Italians: 1 italian_para and 1 italian_paraBoost
                              Battle in Nenetsia
                                  Russians attack with 1 Soviet_Commisar_3, 3 armour and 2 guard_infantrys
                                  Germans defend with 2 german_paras and 1 german_paraBoost
                                  Russians win, taking Nenetsia from Germans with 1 Soviet_Commisar_3, 3 armour and 1 guard_infantry remaining. Battle score for attacker is 4
                                  Casualties for Russians: 1 guard_infantry
                                  Casualties for Germans: 2 german_paras and 1 german_paraBoost
                              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                      
                          Non Combat Move - Russians
                              Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                              Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan
                              Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Eastern Poland
                              1 infantry moved from Karelia to Novgorod
                              1 elite moved from Novgorod to Karelia
                              1 artillery moved from Novgorod to Belarus
                              3 Army_Conscripts moved from Bryansk to Belarus
                              1 artillery moved from Belarus to Eastern Poland
                              1 1stTankArmy moved from Poland to Eastern Poland
                              1 2ndCorps moved from Poland to Eastern Poland
                              1 ArmyGroupActive moved from Poland to Eastern Poland
                              1 artillery moved from Poland to Eastern Poland
                              4 aaGuns moved from Poland to Eastern Poland
                              1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
                              14 infantry moved from Poland to Eastern Poland
                              1 infantry moved from Caucasus to Northwest Persia
                                    Russians take Northwest Persia from Neutral_Allies
                              2 Army_Conscripts moved from Volgograd to Caucasus
                              1 guard_infantry moved from Volgograd to Caucasus
                              1 guard_infantry moved from Western Ukraine to Eastern Poland
                              11 infantry moved from Russia to Bryansk
                              1 Russian_Rail and 1 infantry moved from Russia to Eastern Poland
                              1 Russian_Rail and 1 infantry moved from Russia to Eastern Poland
                              1 R_Europe_Rail and 1 infantry moved from Russia to Eastern Poland
                              2 infantry moved from Novgorod to Belarus
                              1 infantry moved from Russia to Smolensk
                              1 guard_infantry moved from Volgograd to Caucasus
                              EDIT: 1 guard_infantry moved from Caucasus to 1st Corps
                              EDIT: 1 mech_infantry moved from 1st Corps to Caucasus
                      
                          Place Units - Russians
                              1 FighterAce, 3 Mass_Tankss, 1 Tank_General, 1 elite, 3 guard_infantrys and 1 russian_para placed in Russia
                              1 artillery placed in Novgorod
                              1 artillery placed in Volgograd
                              Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                              Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                      
                          Turn Complete - Russians
                              Russians collect 42 PUs; end with 62 PUs
                              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 67 PUs
                              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 73 PUs
                      

                      08e33b1a-43ae-4112-bce4-6329d982ad3c-trout-cat-game-3-r6.tsvg

                      JohnnyCatJ 4 Replies Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by

                        @trout
                        So given that I got to this turn and am laying NAVAL MINES and your guys cannot stop me for at least a few turns, I will accept your surrender now with dignity and involuntary servitude...

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                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by

                          @trout OK ok I was kidding... And I said "servitude" only because that word sounded cool. turns out it means slavery or something stupid lol

                          But seriously these Naval Mines are incredible. One third of every surface ship GOES DOWN and they keep hitting until you run out of ships or the mine goes off.

                          Anyway this seems to be incredibly powerful so I am spreading them around Caroline Is in. light way mostly to just see them work.

                          https://www.axisandallies.org/forums/assets/uploads/files/1692452838727-1.g40-naval-mines.pdf

                          I'll post my turn shortly.

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                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by

                            @trout

                            Japan turn is complete but please apply 3 Naval Mines are on the border of sea zones 33 and 48

                            I do not know how to make that happen and they still appear to be on their little escorts - but they are supposed to be armed in the water.

                            trout-cat-game-3-JAPAN_6_NAVAL MINE ASSIGN.tsvg

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                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by JohnnyCat

                              @trout Screenshot 2026-02-11 at 12.23.32 PM.png

                              I want to be sure where are these guys so:

                              1st corps is 2 tanks, commi and inf in Caucacus

                              5 tanks and tank general and 3 tanks and commi are in East Poland

                              Where is the 3rd corps Commi guy? Is he real?

                              Thanks

                              T 1 Reply Last reply Reply Quote 0
                              • T Offline
                                Trout @JohnnyCat
                                last edited by

                                @johnnycat Got it. You sir continue to amaze me with how your strategies are very advanced for somebody so new to a very complicated game. The only issue I see with your turn is that you cannot build more fortifications than you have dudes. So with six dudes on Carolines, you cannot build more than six fortifications. You can either revise your turn or if you prefer I can just do Edit Mode to take away two fortifications and increase your bank account by two Japanese yen. For the Naval Mines, yes I think you got them right.

                                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @Trout
                                  last edited by

                                  @trout oh that was a typo... I knew that limit.

                                  And I cannot put a fort in New Guinea right?

                                  Give me a sec please and I will correct

                                  T 1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    Trout @JohnnyCat
                                    last edited by

                                    @johnnycat 3rd Corps is in Nenetsia. I attacked your paratroopers there and didn't bother to put them back in their boxes. But the three tanks and Commi in Nenetsia are 3rd Corps

                                    JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                    • T Offline
                                      Trout @JohnnyCat
                                      last edited by

                                      @johnnycat Correct. No fortifications allowed in New Guinea and Dutch New Guinea. I seem to remember that you cannot build them in New Zealand also but that rarely happens since it's so far away from the banzai guys.

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                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by

                                        @trout ok here it is

                                        I removed the two forts
                                        and put one where I intended but forgot on the island Marianas

                                        I credited 1 PU to Japan for the extra one that I destroyed

                                        All good?

                                        trout-cat-game-3-JAPAN_6_NAVAL FIXED.tsvg

                                        T 1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @Trout
                                          last edited by

                                          @trout This is so confusing. Were did this Third Corps come from?

                                          I did not recall any such markers.

                                          JohnnyCatJ T 2 Replies Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @JohnnyCat
                                            last edited by

                                            @trout Did the paratroopers kill anyone? I thought they had some super bonus

                                            B 1 Reply Last reply Reply Quote 0

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