EXP G40 Game 3 Trout vs JCat
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@trout Did the paratroopers kill anyone? I thought they had some super bonus
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yea NavalMines are a bit of a PITA to place because you have to remove both it and the Escort/Trprt to remove the ones you buy and then add the "Changer" ones and your Escort back in.
Also there is a weird dynamic if you forget to do it at 2nd place and a regular Trprt is present, it won't let you remove them.
Just add the Changer ones and ignore the others.
There are very few border specific NMs. You need to document in Comment Log where they are defending.
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@johnnycat 3rd Corps was in Belarus. Your two paras killed one Russian Guard. They both got boosted to 3 on defense. So just as I teach my little kids with their arithmetic homework. 2 x 3 = 6 / 6 =1. So your paras rolled average spot on for dice and got one kill.
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@johnnycat Yep all good. Johnny be good this turn - haha!
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@trout Hahaha. My fiancΓ© was joking about the "Dear John letter" slang last month while we were in Taiwan...
Now we are broke up and the grief is horrible

But yea, names...
Speaking of which, are we prevented from using our real first names on this thing? Does it matter? I still am not accustomed to my name is "Emperor Royal Rommel The Gladiator Space Queen Murderer" and such stuff... I'm very conservative I guess.
OH I got on here for a reason, hahaha, and that was merely to state: I am trying my best to give you a good game "Sir Tasty Fish" (though I think I know your first name) despite my knowing NOTHING about these games coming into this. I had never even known that G40 was a real boardgame let alone actually played it!
The only thing I knew was @beelee and theDog were kind to me last year when I started playing that other game that TheDog made.
Other than my basic skills in math, I did earn a Masters in Applied Mathematics after all, I have no skill or experience in this game and approach each turn like I would a chess game.
And it has proven EXTREMELY difficult for me to track down actual games online.
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@trout Those Russian units MOVE 2. that is amazing. And they were not taking methamphetimine
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@johnnycat said in EXP G40 Game 3 Trout vs JCat:
@trout Those Russian units MOVE 2. that is amazing. And they were not taking methamphetimine
yea the soviet Guard Inf are pretty sweet. Not quite as badass as the nazi fanatics but still pretty good, especially when paired with the new "Self Propelled Artillery" ( SPA )
Reich used pervitin the soviets fear with the Commiesars manning a machine gun at the backs of the peasants lol
Eventually the Germans had to take a nap

You can call me whatever you want Cat. I'll let you know if i don't like it

Semi anonymous for security reasons against all the bots out there not a bad way to go imo

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@johnnycat Game History
Round: 6 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body> Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Marianas: 1 Fortification EDIT: Removing units owned by Japanese from Caroline Islands: 2 Fortifications EDIT: Changing PUs for Japanese from 68 to 69 EDIT: Turning off Edit Mode Americans buy 4 ArmoredInfantrys, 1 Escort, 1 FighterAceUSA, 1 elite, 1 harbour, 6 infantry and 1 submarine; Remaining resources: 15 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 Heavy_BB moved from 26 Sea Zone to 8 Sea Zone 1 elite moved from Western United States to 10 Sea Zone 1 elite and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 infantry moved from Alaska to 1 Sea Zone 1 elite, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone 1 elite moved from 8 Sea Zone to Aleutian Islands 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone 1 artillery moved from 8 Sea Zone to Aleutian Islands 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 bomber moved from Hawaiian Islands to 8 Sea Zone 1 submarine moved from 10 Sea Zone to 8 Sea Zone 2 usa_fighters moved from 26 Sea Zone to 16 Sea Zone 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 2 NavyFighters moved from 26 Sea Zone to 32 Sea Zone 2 usa_fighters moved from 26 Sea Zone to 32 Sea Zone 1 elite moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 ArmoredInfantry moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 ArmoredInfantry, 1 Escort_Convoy, 1 Heavy_BB, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 elite, 3 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 31 Sea Zone Combat - Americans Battle in 32 Sea Zone Americans attack with 2 NavyFighters and 2 usa_fighters Japanese defend with 1 Japan_destroyer Americans win with 2 NavyFighters and 2 usa_fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in 31 Sea Zone Americans attack with 1 ArmoredInfantry, 1 Escort_Convoy, 1 Heavy_BB, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 elite, 3 infantry, 1 submarine and 3 transports Japanese defend with 1 Japan_destroyer Americans win with 1 Escort_Convoy, 1 Heavy_BB, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in 16 Sea Zone Americans attack with 2 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Japan_destroyer Americans win with 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in 8 Sea Zone Americans attack with 1 Heavy_BB, 1 bomber, 1 submarine and 2 transports Japanese defend with 1 transport Americans win with 1 Heavy_BB, 1 bomber, 1 submarine and 2 transports remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Aleutian Islands Changer loiter and taunt; Americans attack with 1 artillery, 1 elite and 2 infantry Changer defend; Japanese defend with 2 infantry Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 elite remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move - Americans Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 bomber moved from 8 Sea Zone to Western United States 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 5 infantry moved from 31 Sea Zone to Wake Island 1 elite moved from 31 Sea Zone to Wake Island 1 artillery moved from 31 Sea Zone to Wake Island 1 ArmoredInfantry moved from 31 Sea Zone to Wake Island 2 NavyFighters and 2 usa_fighters moved from 32 Sea Zone to 31 Sea Zone 2 usa_fighters and 1 usa_tactical_bomber moved from 16 Sea Zone to 31 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 31 Sea Zone 1 Escort_Convoy, 1 destroyer, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 31 Sea Zone 1 usa_fighter moved from 112 Sea Zone to United Kingdom 1 usa_fighter moved from 112 Sea Zone to United Kingdom 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 3 transports moved from 112 Sea Zone to 109 Sea Zone 1 carrier moved from 91 Sea Zone to 109 Sea Zone 2 usa_fighters moved from Eastern United States to Gibraltar 1 battleship moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 elite moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 Escort_Convoy, 1 artillery, 1 elite, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 elite moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 usa_fighter moved from 91 Sea Zone to 109 Sea Zone Place Units - Americans 1 harbour placed in Wake Island 1 FighterAceUSA and 1 elite placed in Eastern United States 3 ArmoredInfantrys and 3 infantry placed in Eastern United States 2 infantry placed in Western United States 1 ArmoredInfantry and 1 infantry placed in Eastern United States 1 submarine placed in 101 Sea Zone 1 Escort placed in 10 Sea Zone Turn Complete - Americans Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone Americans collect 52 PUs; end with 67 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 81 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 78 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 fighter moved from Szechwan to Kweichow 2 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone 1 fighter moved from Kweichow to Szechwan 10 infantry moved from Yunnan to Szechwan Place Units - Chinese 4 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British Trigger FrenchUKRemove: buyFrenchUK removed from productionBritish British buy 1 artillery, 8 infantry, 3 uk_armours and 3 uk_paras; Remaining resources: 6 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Holland Belgium from Germans EDIT: British takes Denmark from Germans EDIT: Turning off Edit Mode EDIT: 1 uk_para moved from United Kingdom to Holland Belgium EDIT: 1 uk_para moved from United Kingdom to Denmark 2 infantry moved from Egypt to Trans-Jordan 2 uk_fighters moved from Egypt to Trans-Jordan 1 uk_tactical_bomber moved from Egypt to Trans-Jordan 1 infantry moved from Yunnan to French Indo China British take French Indo China from Japanese 1 uk_fighter moved from Yunnan to Shan State 1 uk_fighter moved from India to Shan State 1 uk_tactical_bomber moved from India to Shan State 1 infantry moved from Yunnan to Shan State Combat - British British creates battle in territory 109 Sea Zone Battle in Trans-Jordan British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber Italians defend with 1 italian_para and 1 italian_paraBoost British win, taking 109 Sea Zone from Germans, taking Trans-Jordan from Italians with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 italian_para and 1 italian_paraBoost Battle in Shan State British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 1 infantry British win, taking Shan State from Japanese with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 2 uk_fighters moved from Shan State to India 1 uk_tactical_bomber moved from Shan State to India 3 aaGuns, 2 artilleries, 7 infantry and 6 uk_armours moved from Yunnan to Burma 2 infantry moved from India to Burma 1 artillery moved from India to Burma 1 artillery moved from Persia to Eastern Persia 1 mech_infantry moved from Belgian Congo to Egypt 1 uk_armour moved from Union of South Africa to Belgian Congo 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 uk_tactical_bomber moved from Trans-Jordan to Egypt 2 uk_fighters moved from Trans-Jordan to Egypt 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 3 uk_fighters moved from Poland to Eastern Poland Place Units - British Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone 5 infantry and 1 uk_armour placed in India 1 artillery, 1 infantry and 1 uk_armour placed in Egypt 2 infantry and 1 uk_armour placed in Union of South Africa 3 uk_paras placed in United Kingdom Turn Complete - British Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark British collect 48 PUs; end with 54 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 60 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 65 PUs6d8740ea-305b-468a-9dc9-5d687900064d-trout-cat-game-3-uk6.tsvg Four factories in mainland Asia! :astonished_face: Looks like you have a personal vendetta against UK this game and will stop at nothing to capture the Middle East and India. You bad man you.

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@trout I'm a MONSTER
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@trout said in EXP G40 Game 3 Trout vs JCat:
6d8740ea-305b-468a-9dc9-5d687900064d-trout-cat-game-3-uk6.tsvg
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@johnnycat Very quiet turn. Just built a boat.
Game HistoryRound: 6 Purchase Units - ANZAC ANZAC buy 1 battleship; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone 1 fighter moved from Java to Queensland 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 battleship placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Purchase Units - French Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body> Combat Move - French 1 cruiser moved from 91 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move - French Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
db0a30a3-48c1-4ee6-9e89-03da7c77b68e-trout-cat-game-3-f6.tsvg
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@trout said in EXP G40 Game 3 Trout vs JCat:
db0a30a3-48c1-4ee6-9e89-03da7c77b68e-trout-cat-game-3-f6.tsvg
well finally got to a TOTAL WAR turn in this crazy game
which just means that its like Costco - we we buy in bulk and get a freebie
Only these units are suitable for Total War
production:- Infantry unit (10)
- Mechanized infantry unit (5)
- Tank (armour) unit (5)
- Artillery unit (5)
- Air unit (3)
QUESTION: Do we have to use the editor to make this happen?
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@johnnycat Nope. TripleA takes care of that for you. Just look at your production possibilities and you will see the TW buys
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@johnnycat And before you ask. Yes, no special units can use Total War except for the German Jet Fighters. Those bad boys can use TW.
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@trout ok thanks -
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SSR Total Tank buys a little different. Otherwise pretty much all dialed in
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@trout I'm rather hoping that the pace of the this game will slow down now and we can build build build and have some epic final battle around Turn 20
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@johnnycat Game History
Round: 7 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body> Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians Russians buy 3 AirLLs, 1 Elitearmour, 1 Hvy_Undg_2, 3 Mass_Tankss, 4 TotalWarTacBmbrs, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 7 PUs; 0 AirLendLease; 3 TankLendLease; Place Units - Russians 3 AirLLs placed in Eastern Poland Russians undo move 1. Turning on Edit Mode EDIT: Adding units owned by Russians to Eastern Poland: 3 fighters EDIT: Removing units owned by British from Eastern Poland: 3 uk_fighters EDIT: Turning off Edit Mode 3 AirLLs placed in Eastern Poland Turning on Edit Mode EDIT: Removing units owned by Russians from Eastern Poland: 3 AirLLs EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Bulgaria from Germans EDIT: Turning off Edit Mode 1 infantry moved from Eastern Poland to Poland 1 elite moved from Eastern Poland to Poland 1 infantry moved from Eastern Poland to Romania 1 infantry moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Poland 1 tactical_bomber moved from Eastern Poland to Poland 2 fighters moved from Eastern Poland to Romania EDIT: 1 russian_para moved from Caucasus to Bulgaria Combat - Russians Battle in Romania Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians win, taking Romania from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians win, taking Poland from Germans with 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Russians Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 1 artillery moved from Belarus to Bryansk 1 artillery moved from Volgograd to Caucasus 1 Army_Conscript moved from Volgograd to Caucasus 1 elite moved from Karelia to Novgorod EDIT: 1 guard_infantry moved from Eastern Poland to 2nd Corps EDIT: 1 armour moved from 2nd Corps to Bryansk EDIT: 1 armour moved from Eastern Poland to Bryansk 1 russian_para moved from Russia to Caucasus EDIT: 3 armour moved from Russia to 2nd Tank EDIT: 1 Tank_General moved from Russia to 2nd Tank EDIT: 2 armour moved from Bryansk to 2nd Tank EDIT: 1 2ndTankArmy moved from 2nd Tank to Bryansk EDIT: 1 2ndTankArmy moved from Bryansk to Western Ukraine 7 infantry moved from Bryansk to Western Ukraine 4 infantry moved from Bryansk to Western Ukraine 2 guard_infantrys moved from Russia to Western Ukraine 1 guard_infantry moved from Russia to Belarus 1 elite moved from Russia to Bryansk 1 armour moved from Urals to Yenisey 1 Soviet_Commisar_3 moved from Nenetsia to Novosibirsk 1 guard_infantry moved from Nenetsia to Novosibirsk 2 armour moved from Nenetsia to Novosibirsk EDIT: 1 guard_infantry moved from Novosibirsk to 3rd Corps EDIT: 2 armour moved from Novosibirsk to 3rd Corps EDIT: 1 3rdCorps moved from 3rd Corps to Novosibirsk EDIT: 1 Soviet_Commisar_3 moved from Novosibirsk to Overflow 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Bryansk 1 infantry moved from Smolensk to Belarus 1 2ndCorps moved from Eastern Poland to Belarus 1 1stTankArmy moved from Eastern Poland to Belarus 1 ArmyGroupActive moved from Eastern Poland to Belarus 2 artilleries moved from Eastern Poland to Belarus 4 aaGuns moved from Eastern Poland to Belarus 6 infantry moved from Eastern Poland to Belarus 2 infantry moved from Eastern Poland to Western Ukraine 2 fighters moved from Romania to Belarus 1 tactical_bomber moved from Poland to Belarus 1 fighter moved from Poland to Belarus 5 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Nenetsia to Belarus Place Units - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 Hvy_Undg_2 EDIT: Removing units owned by Russians from Russia: 1 UndrgroundFctry EDIT: Turning off Edit Mode 1 Elitearmour, 3 Mass_Tankss, 4 TotalWarTacBmbrs, 3 TotalWar_Tank_2s and 1 elite placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger RussiansTotalWarTacBmbrPlaceRussia4: has removed 4 TotalWarTacBmbrs owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTacBmbrPlaceRussia4: Russians has 4 tactical_bombers placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Russians collect 43 PUs; end with 50 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 55 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 64 PUs60e6c769-782c-4dab-966f-fb6ffe24a1e8-trout-cat-game-3-r7.tsvg
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