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    EXP G40 Game 3 Trout vs JCat

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    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by

      @trout

      In sea zone 6 are two naval mines, a red and a blue.

      One each on the 6-16 and 6-17 borders.

      trout-cat-game-3-JAPAN7.tsvg

      T 1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat Good morning. Quiet turn for the good guys. Ramping up for future moves only 🙂
        Game History

        Round: 7
        
            Purchase Units - Americans
                Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans
                Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans
                Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans
                Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans
                Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans
                Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans
                Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans
                Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans
                Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans
                Americans buy 1 Hvycarrier, 4 TotalWarFighters, 4 artilleries, 1 elite, 7 infantry and 1 usa_para; Remaining resources: 10 PUs; 
        
            Combat Move - Americans
                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                1 submarine moved from 8 Sea Zone to 16 Sea Zone
                2 usa_fighters moved from 31 Sea Zone to 16 Sea Zone
                1 usa_tactical_bomber moved from 31 Sea Zone to 17 Sea Zone
                3 usa_fighters moved from 31 Sea Zone to 17 Sea Zone
        
            Combat - Americans
                Battle in 17 Sea Zone
                    Americans attack with 3 usa_fighters and 1 usa_tactical_bomber
                    Japanese defend with 1 Escort
                        Americans roll dice for 3 usa_fighters and 1 usa_tactical_bomber in 17 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                        Japanese roll dice for 1 Escort in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 Escort owned by the Japanese lost in 17 Sea Zone
                    Americans win with 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 Escort
                Battle in 16 Sea Zone
                    Americans attack with 1 submarine and 2 usa_fighters
                    Japanese defend with 1 Escort
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 Escort owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 submarine and 2 usa_fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 Escort
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
        
            Non Combat Move - Americans
                Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                2 usa_fighters moved from 16 Sea Zone to 31 Sea Zone
                3 usa_fighters and 1 usa_tactical_bomber moved from 17 Sea Zone to 31 Sea Zone
                2 NavyFighters and 1 pacific_carrier moved from 10 Sea Zone to 31 Sea Zone
                1 Heavy_BB moved from 8 Sea Zone to 10 Sea Zone
                1 artillery moved from Aleutian Islands to 8 Sea Zone
                1 artillery and 2 transports moved from 8 Sea Zone to 10 Sea Zone
                1 artillery moved from 10 Sea Zone to Western United States
                3 transports moved from 109 Sea Zone to 106 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 Rail and 1 elite moved from Eastern United States to Western United States
                2 ArmoredInfantrys moved from Eastern United States to Quebec
                4 infantry moved from Eastern United States to Quebec
                1 ArmoredInfantry moved from Eastern United States to Western United States
                1 FighterAceUSA moved from Eastern United States to 109 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Western United States to Wake Island
                1 transport moved from 31 Sea Zone to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                1 transport moved from 31 Sea Zone to 10 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
        
            Place Units - Americans
                1 Hvycarrier placed in 10 Sea Zone
                4 TotalWarFighters placed in Western United States
                1 artillery and 2 infantry placed in Western United States
                3 artilleries, 1 elite, 5 infantry and 1 usa_para placed in Eastern United States
                Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States
                Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States
        
            Turn Complete - Americans
                Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work.  1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                Trigger Americans RemoveUSAConvoySZ91: has removed 1 Escort_Convoy owned by Americans in 91 Sea Zone
                Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone
                Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone
                Trigger Americans RemoveUSAConvoySZ91: Americans has 1 Escort placed in 91 Sea Zone
                Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                Americans collect 52 PUs; end with 62 PUs
                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 76 PUs
                Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 73 PUs
                Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
        
            Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs; 
        
            Combat Move - Chinese
                1 infantry moved from Kweichow to Shensi
                      Chinese take Shensi from Japanese
                2 infantry moved from Szechwan to Yunnan
                2 infantry moved from Szechwan to Sikang
                1 fighter moved from Szechwan to Yunnan
                1 artillery moved from Szechwan to Sikang
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Szechwan to Sikang
        
            Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Chinese attack with 1 artillery and 4 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 4 infantry in Sikang, round 2 : 2/5 hits, 1.17 expected hits
                        Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Sikang
                        1 mech_infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
        
            Non Combat Move - Chinese
                Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                1 fighter moved from Yunnan to Szechwan
                1 infantry moved from Kweichow to Szechwan
        
            Place Units - Chinese
                5 infantry placed in Szechwan
        
            Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
                Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
        
            Purchase Units - British
                Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish
                Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish
                Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish
                Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish
                Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish
                Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish
                Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish
                Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish
                Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish
                British buy 4 TotalWarFighters, 1 UndrgroundFctry, 7 infantry and 2 uk_armours; Remaining resources: 3 PUs; 3 AirLendLease; 3 NavyLendLease; 
        
            Place Units - British
                Units in India being upgraded or consumed: 1 factory_major
                1 UndrgroundFctry placed in India
        
            Combat Move - British
                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                Turning on Edit Mode
                    EDIT: British takes Norway from Germans
                    EDIT: Turning off Edit Mode
                EDIT: 1 uk_para moved from United Kingdom to Norway
        
            Combat - British
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
        
            Non Combat Move - British
                Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                1 infantry moved from India to West India
                4 infantry moved from India to Burma
                1 uk_armour moved from India to Burma
                1 uk_armour moved from Belgian Congo to Egypt
                1 uk_armour moved from Union of South Africa to Belgian Congo
                1 Rail and 1 infantry moved from Union of South Africa to Egypt
                1 Rail and 1 infantry moved from Union of South Africa to Egypt
        
            Place Units - British
                Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                4 TotalWarFighters placed in United Kingdom
                3 infantry and 1 uk_armour placed in India
                2 infantry and 1 uk_armour placed in Egypt
                2 infantry placed in Union of South Africa
        
            Turn Complete - British
                Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                British collect 42 PUs; end with 45 PUs
                Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 51 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 56 PUs
        

        Combat Hit Differential Summary :

        Chinese regular : 1.17
        Americans regular : 1.50
        Japanese regular : -0.67
        

        d6755c1c-ec78-4c6d-bc53-dd87dc612f23-trout-cat-game-3-uk7.tsvg

        JohnnyCatJ 2 Replies Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout @beelee

          Guys the last thing I want to do is complain.

          And I want to keep playing this game

          But it is impossible for me to play a game where I cannot clearly see the pieces on the board.

          Please look at my photos - because I am guessing that you do not have this problem.

          As you can see, I HAVE NO IDEA where all those pieces in the upper boxes are located.

          One shows a few dozen tanks and such, while the map board shows a bunch of"1st" this and "2nd" and even "3rd" and then some cool photos of German Panther tanks again with the numbers... And why German Tanks?!

          Anyway I am suggesting that we not use these boxes as I find that super confusing and it's not like we will run out of space on the board.

          By the time you get this I might be done with the Mafia's turn but I had to mention this because this got me into trouble earlier and I still don't see any solution

          Screenshot 2026-02-12 at 9.34.53 PM.png
          Screenshot 2026-02-12 at 9.34.47 PM.png

          T 1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @Trout
            last edited by JohnnyCat

            @trout @beelee. Another very confusing thing is the overloading of terms like "1st" and "2nd"

            As you can see I have to deal with more than one thing called "1st" and that is just silly to me and serves no purpose.

            I suggest that if these upper boxes are continued to be used that the mapping be improved to ALWAYS SHOW unique labels. I would rather see 73rd and 82nd instead of three "1st"

            And while you guys may see some difference, I just see a couple of "1st" and a couple "2nd." One has a German Panther while the others have no image - and there are little red stars. But that does not mean anything to me yet.

            Is the German Panther tank supposed to be some sort of armor while the lack of the tank image is...? what exactly?

            Is there a way to improve the program to allow all the pieces under a particular label to be shown under a "hover" of the mouse pointer?

            1 Reply Last reply Reply Quote 0
            • T Offline
              Trout @JohnnyCat
              last edited by

              @johnnycat Hey JC. It's not a Mac thing because your screenshots look exactly like what we have on our screens. How else would we do it? In the rulebook, it basically does the same thing for the board game in that you set aside units in a tray and replace them with an Army unit. So it's really the best way to do it. I would suggest a compromise as follows since it's just a part of the game that you are having trouble grasping is that when I post a Russian turn, I will put in the turn post exactly what units are in each Russian army. But you could get the same information by just looking at your bar across the top.

              So rest assured, you are not playing at a disadvantage because your screen shot is exactly what we have. Beelee may be able to send you a screen shot to validate that it's the same. I just for some reason have trouble posting screen shots myself (I believe it's user error meaning me because I am just not super PC-literate like Beelee and Panzer are) Anyway, hope that helps.

              JohnnyCatJ 1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by

                @trout @beelee
                OK ok that is good to know.

                So it seems to come down to just experience. You guys know that a marker that says, "1st" is different from another marker that says, "1st" and I am having huge trouble understand that.

                And so I am just requesting that we forgo the use of these upper boxes and put the units on the map board in the traditional way,

                OR

                perhaps @beelee could change the game to use unique character strings and not multiple uses of: "1st" and "2nd"

                I am suggesting that any second or third use of the string: "1st" be replaced with other character names or strings that avoid this confusion.

                So instead of looking at the map and seeing "1st" marker in territory X, and another "1st" marker in territory Y, that we instead use markers with distinct names: maybe call them "X" and "Y" instead of "1st" and "1st"

                these are just my ideas - if I need to map all these pieces to markers of the same name I can do it but that means that I will need to affirm what units are there each turn and that could become tedious.

                Thanks
                J

                T 1 Reply Last reply Reply Quote 0
                • T Offline
                  Trout @JohnnyCat
                  last edited by

                  @johnnycat Outside of G and Commies, they are rarely used so I can just each turn give a rundown of where each Army is and what is in it. (For Tank & Panzer Armies, it will always be a Tank General/Panzer General and 5 tanks/panzers). Also to help you get over the hump on learning them, I can agree to just not do the Army Group boxes.

                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @Trout
                    last edited by JohnnyCat

                    @trout OK I am trying - so thank you for that.

                    I just sort of noticed that the tank silhouette or lack of silhouette is something I will just have to get used to.

                    OK my turn - I will get to it but am playing Axis Allies Bloodbath now with a couple of other guys!

                    T 1 Reply Last reply Reply Quote 0
                    • T Offline
                      Trout @JohnnyCat
                      last edited by

                      @johnnycat Roger. I feel like I am turning you into an evil genius. I see where you also will likely defeat Panzer in your first game also. Which is again incredible since you still struggle with understanding the House Rules. You may have a Championship in your future if you decide to visit the Captain and his buddies in Denmark for their annual tournament after you have a full grasp of all the House Rules in the game

                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by

                        @trout defeat Panzer !?

                        I’m Not sure about that but I continue to try and find solutions to this amazing game.

                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @JohnnyCat
                          last edited by

                          @trout @beelee

                          Interesting day of playing an actual boardgame - and while I enjoyed it, it was not what I had envisioned.

                          In fact, I am much more interested in this TripleA version than any other game!

                          And maybe I got old, but playing in person is just not what it once was...

                          trout-cat-game-3-MAFIA-7.tsvg

                          B 1 Reply Last reply Reply Quote 0
                          • B Online
                            beelee @JohnnyCat
                            last edited by

                            @johnnycat

                            :astonished_face:

                            so they don't smoke and drink 🙂

                            Making new friends. You are an Ambassador now.

                            JohnnyCatJ 1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @beelee
                              last edited by JohnnyCat

                              @beelee another thing worth noting is that THE INCREDIBLE amount of time needed to complete a combat turn!

                              This (the Captain) game is a total luxury compared to the actual board game!

                              Having said that, however, I do want to compliment the creator of the Blood Bath Rules - it forces the games to be done within 6 Horus and the entire thing within 8 turns.

                              In many ways it is similar to this Expansion though in place of all the extra units in this game (landing craft, mines, etc.) the BBR game has more complex victory points. Some territories, for example, offer minerals or oil or other perks.

                              So I highly recommend you all play it... But this is still best...

                              T 1 Reply Last reply Reply Quote 1
                              • T Offline
                                Trout @JohnnyCat
                                last edited by Trout

                                @johnnycat Game History

                                Round: 7
                                
                                    Purchase Units - ANZAC
                                        ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
                                
                                    Combat Move - ANZAC
                                        1 transport moved from 62 Sea Zone to 54 Sea Zone
                                        1 artillery moved from Queensland to 54 Sea Zone
                                        1 infantry moved from Queensland to 54 Sea Zone
                                        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                                        1 artillery moved from 45 Sea Zone to Dutch New Guinea
                                        1 infantry moved from 45 Sea Zone to Dutch New Guinea
                                        1 infantry moved from New Guinea to Dutch New Guinea
                                        1 infantry moved from New Guinea to Dutch New Guinea
                                
                                    Combat - ANZAC
                                        Battle in Dutch New Guinea
                                            Changer loiter and taunt; ANZAC attack with 1 artillery and 3 infantry
                                            Changer defend; Japanese defend with 1 infantry
                                                ANZAC roll dice for 1 artillery and 3 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1.00 expected hits
                                                Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                                                1 infantry owned by the Japanese lost in Dutch New Guinea
                                            ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                                            Casualties for Japanese: 1 infantry
                                        Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                
                                    Non Combat Move - ANZAC
                                        Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                                        Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                        Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                                        Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                
                                    Place Units - ANZAC
                                        1 transport placed in 62 Sea Zone
                                        1 artillery and 1 infantry placed in New South Wales
                                
                                    Turn Complete - ANZAC
                                        ANZAC collect 14 PUs; end with 15 PUs
                                        Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
                                        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                                
                                    Combat Move - French
                                
                                    Combat - French
                                        Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                
                                    Non Combat Move - French
                                        Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                                        Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                        Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                                        Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                
                                    Turn Complete - French
                                

                                Combat Hit Differential Summary :

                                Japanese regular : -0.33
                                ANZAC regular : 0.00
                                

                                62740f48-618f-43af-94d8-9e20ecda4640-trout-cat-game-3-f7.tsvg Yeah, I hear you. I think BBR is best for playing friends on the board since you can actually finish a game in one day. But I think if you have the time like we do with TripleA where we can have a life and do turns just whenever we have time, this HRE is just so much better than anything else.

                                JohnnyCatJ 3 Replies Last reply Reply Quote 1
                                • JohnnyCatJ Offline
                                  JohnnyCat @Trout
                                  last edited by JohnnyCat

                                  @trout yep I agree.

                                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @JohnnyCat
                                    last edited by

                                    @johnnycat NEVERMIND - I see it

                                    1 Reply Last reply Reply Quote 1
                                    • JohnnyCatJ Offline
                                      JohnnyCat @Trout
                                      last edited by

                                      @trout trout-cat-game-3GERMANY_8.tsvg

                                      1 Reply Last reply Reply Quote 0
                                      • B Online
                                        beelee
                                        last edited by

                                        @Trout

                                        You can edit an Undrg Major Fctry in Moscow and then place your unplaced Hvy Ind Undrg then remove it if you wanna get rid of it 🙂

                                        But you probably already know that 🙂

                                        Haven't looked at this in a while. reich got a major hardon for the Middle East lol

                                        B 1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @Trout
                                          last edited by JohnnyCat

                                          @trout.

                                          Germany 8

                                          trout-cat-game-3-GERMANY_8.tsvg

                                          What is going on with the underground factory that seems to be a purchased but unused?

                                          T 2 Replies Last reply Reply Quote 0
                                          • T Offline
                                            Trout @JohnnyCat
                                            last edited by

                                            @johnnycat It needs to be removed. Forgot to place it in 1st phase so instead had to Edit it there. I don't know how to remove something from the Production Q so it's just going to sit there unbuilt for rest of the game

                                            JohnnyCatJ 1 Reply Last reply Reply Quote 0

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