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    EXP G40 Game 3 Trout vs JCat

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    • T Offline
      Trout @JohnnyCat
      last edited by

      @johnnycat Good morning. Quiet turn for the good guys. Ramping up for future moves only 🙂
      Game History

      Round: 7
      
          Purchase Units - Americans
              Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans
              Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans
              Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans
              Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans
              Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans
              Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans
              Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans
              Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans
              Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans
              Americans buy 1 Hvycarrier, 4 TotalWarFighters, 4 artilleries, 1 elite, 7 infantry and 1 usa_para; Remaining resources: 10 PUs; 
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              1 submarine moved from 8 Sea Zone to 16 Sea Zone
              2 usa_fighters moved from 31 Sea Zone to 16 Sea Zone
              1 usa_tactical_bomber moved from 31 Sea Zone to 17 Sea Zone
              3 usa_fighters moved from 31 Sea Zone to 17 Sea Zone
      
          Combat - Americans
              Battle in 17 Sea Zone
                  Americans attack with 3 usa_fighters and 1 usa_tactical_bomber
                  Japanese defend with 1 Escort
                      Americans roll dice for 3 usa_fighters and 1 usa_tactical_bomber in 17 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                      Japanese roll dice for 1 Escort in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 Escort owned by the Japanese lost in 17 Sea Zone
                  Americans win with 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 Escort
              Battle in 16 Sea Zone
                  Americans attack with 1 submarine and 2 usa_fighters
                  Japanese defend with 1 Escort
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 Escort owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 submarine and 2 usa_fighters remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 Escort
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
      
          Non Combat Move - Americans
              Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
              Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
              Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
              2 usa_fighters moved from 16 Sea Zone to 31 Sea Zone
              3 usa_fighters and 1 usa_tactical_bomber moved from 17 Sea Zone to 31 Sea Zone
              2 NavyFighters and 1 pacific_carrier moved from 10 Sea Zone to 31 Sea Zone
              1 Heavy_BB moved from 8 Sea Zone to 10 Sea Zone
              1 artillery moved from Aleutian Islands to 8 Sea Zone
              1 artillery and 2 transports moved from 8 Sea Zone to 10 Sea Zone
              1 artillery moved from 10 Sea Zone to Western United States
              3 transports moved from 109 Sea Zone to 106 Sea Zone
              3 transports moved from 91 Sea Zone to 101 Sea Zone
              1 Rail and 1 elite moved from Eastern United States to Western United States
              2 ArmoredInfantrys moved from Eastern United States to Quebec
              4 infantry moved from Eastern United States to Quebec
              1 ArmoredInfantry moved from Eastern United States to Western United States
              1 FighterAceUSA moved from Eastern United States to 109 Sea Zone
              1 submarine moved from 101 Sea Zone to 91 Sea Zone
              1 bomber moved from Western United States to Wake Island
              1 transport moved from 31 Sea Zone to 26 Sea Zone
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
              1 transport moved from 31 Sea Zone to 10 Sea Zone
              2 infantry moved from 31 Sea Zone to Wake Island
      
          Place Units - Americans
              1 Hvycarrier placed in 10 Sea Zone
              4 TotalWarFighters placed in Western United States
              1 artillery and 2 infantry placed in Western United States
              3 artilleries, 1 elite, 5 infantry and 1 usa_para placed in Eastern United States
              Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States
              Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States
      
          Turn Complete - Americans
              Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work.  1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
              Trigger Americans RemoveUSAConvoySZ91: has removed 1 Escort_Convoy owned by Americans in 91 Sea Zone
              Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
              Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone
              Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone
              Trigger Americans RemoveUSAConvoySZ91: Americans has 1 Escort placed in 91 Sea Zone
              Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
              Americans collect 52 PUs; end with 62 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 76 PUs
              Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 73 PUs
              Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 72 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kweichow to Shensi
                    Chinese take Shensi from Japanese
              2 infantry moved from Szechwan to Yunnan
              2 infantry moved from Szechwan to Sikang
              1 fighter moved from Szechwan to Yunnan
              1 artillery moved from Szechwan to Sikang
              1 infantry moved from Szechwan to Sikang
              1 infantry moved from Szechwan to Sikang
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Sikang
                  Chinese attack with 1 artillery and 4 infantry
                  Japanese defend with 1 mech_infantry
                      Chinese roll dice for 1 artillery and 4 infantry in Sikang, round 2 : 2/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Sikang
                      1 mech_infantry owned by the Japanese lost in Sikang
                  Chinese win, taking Sikang from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 mech_infantry
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
      
          Non Combat Move - Chinese
              Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
              Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
              Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
              1 fighter moved from Yunnan to Szechwan
              1 infantry moved from Kweichow to Szechwan
      
          Place Units - Chinese
              5 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 6 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
      
          Purchase Units - British
              Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish
              Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish
              Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish
              Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish
              Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish
              Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish
              Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish
              Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish
              Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish
              British buy 4 TotalWarFighters, 1 UndrgroundFctry, 7 infantry and 2 uk_armours; Remaining resources: 3 PUs; 3 AirLendLease; 3 NavyLendLease; 
      
          Place Units - British
              Units in India being upgraded or consumed: 1 factory_major
              1 UndrgroundFctry placed in India
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              Turning on Edit Mode
                  EDIT: British takes Norway from Germans
                  EDIT: Turning off Edit Mode
              EDIT: 1 uk_para moved from United Kingdom to Norway
      
          Combat - British
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
      
          Non Combat Move - British
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
              1 infantry moved from India to West India
              4 infantry moved from India to Burma
              1 uk_armour moved from India to Burma
              1 uk_armour moved from Belgian Congo to Egypt
              1 uk_armour moved from Union of South Africa to Belgian Congo
              1 Rail and 1 infantry moved from Union of South Africa to Egypt
              1 Rail and 1 infantry moved from Union of South Africa to Egypt
      
          Place Units - British
              Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
              Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
              Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
              4 TotalWarFighters placed in United Kingdom
              3 infantry and 1 uk_armour placed in India
              2 infantry and 1 uk_armour placed in Egypt
              2 infantry placed in Union of South Africa
      
          Turn Complete - British
              Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
              British collect 42 PUs; end with 45 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 51 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 56 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.17
      Americans regular : 1.50
      Japanese regular : -0.67
      

      d6755c1c-ec78-4c6d-bc53-dd87dc612f23-trout-cat-game-3-uk7.tsvg

      JohnnyCatJ 2 Replies Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by

        @trout @beelee

        Guys the last thing I want to do is complain.

        And I want to keep playing this game

        But it is impossible for me to play a game where I cannot clearly see the pieces on the board.

        Please look at my photos - because I am guessing that you do not have this problem.

        As you can see, I HAVE NO IDEA where all those pieces in the upper boxes are located.

        One shows a few dozen tanks and such, while the map board shows a bunch of"1st" this and "2nd" and even "3rd" and then some cool photos of German Panther tanks again with the numbers... And why German Tanks?!

        Anyway I am suggesting that we not use these boxes as I find that super confusing and it's not like we will run out of space on the board.

        By the time you get this I might be done with the Mafia's turn but I had to mention this because this got me into trouble earlier and I still don't see any solution

        Screenshot 2026-02-12 at 9.34.53 PM.png
        Screenshot 2026-02-12 at 9.34.47 PM.png

        T 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by JohnnyCat

          @trout @beelee. Another very confusing thing is the overloading of terms like "1st" and "2nd"

          As you can see I have to deal with more than one thing called "1st" and that is just silly to me and serves no purpose.

          I suggest that if these upper boxes are continued to be used that the mapping be improved to ALWAYS SHOW unique labels. I would rather see 73rd and 82nd instead of three "1st"

          And while you guys may see some difference, I just see a couple of "1st" and a couple "2nd." One has a German Panther while the others have no image - and there are little red stars. But that does not mean anything to me yet.

          Is the German Panther tank supposed to be some sort of armor while the lack of the tank image is...? what exactly?

          Is there a way to improve the program to allow all the pieces under a particular label to be shown under a "hover" of the mouse pointer?

          1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat Hey JC. It's not a Mac thing because your screenshots look exactly like what we have on our screens. How else would we do it? In the rulebook, it basically does the same thing for the board game in that you set aside units in a tray and replace them with an Army unit. So it's really the best way to do it. I would suggest a compromise as follows since it's just a part of the game that you are having trouble grasping is that when I post a Russian turn, I will put in the turn post exactly what units are in each Russian army. But you could get the same information by just looking at your bar across the top.

            So rest assured, you are not playing at a disadvantage because your screen shot is exactly what we have. Beelee may be able to send you a screen shot to validate that it's the same. I just for some reason have trouble posting screen shots myself (I believe it's user error meaning me because I am just not super PC-literate like Beelee and Panzer are) Anyway, hope that helps.

            JohnnyCatJ 1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by

              @trout @beelee
              OK ok that is good to know.

              So it seems to come down to just experience. You guys know that a marker that says, "1st" is different from another marker that says, "1st" and I am having huge trouble understand that.

              And so I am just requesting that we forgo the use of these upper boxes and put the units on the map board in the traditional way,

              OR

              perhaps @beelee could change the game to use unique character strings and not multiple uses of: "1st" and "2nd"

              I am suggesting that any second or third use of the string: "1st" be replaced with other character names or strings that avoid this confusion.

              So instead of looking at the map and seeing "1st" marker in territory X, and another "1st" marker in territory Y, that we instead use markers with distinct names: maybe call them "X" and "Y" instead of "1st" and "1st"

              these are just my ideas - if I need to map all these pieces to markers of the same name I can do it but that means that I will need to affirm what units are there each turn and that could become tedious.

              Thanks
              J

              T 1 Reply Last reply Reply Quote 0
              • T Offline
                Trout @JohnnyCat
                last edited by

                @johnnycat Outside of G and Commies, they are rarely used so I can just each turn give a rundown of where each Army is and what is in it. (For Tank & Panzer Armies, it will always be a Tank General/Panzer General and 5 tanks/panzers). Also to help you get over the hump on learning them, I can agree to just not do the Army Group boxes.

                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by JohnnyCat

                  @trout OK I am trying - so thank you for that.

                  I just sort of noticed that the tank silhouette or lack of silhouette is something I will just have to get used to.

                  OK my turn - I will get to it but am playing Axis Allies Bloodbath now with a couple of other guys!

                  T 1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat Roger. I feel like I am turning you into an evil genius. I see where you also will likely defeat Panzer in your first game also. Which is again incredible since you still struggle with understanding the House Rules. You may have a Championship in your future if you decide to visit the Captain and his buddies in Denmark for their annual tournament after you have a full grasp of all the House Rules in the game

                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by

                      @trout defeat Panzer !?

                      I’m Not sure about that but I continue to try and find solutions to this amazing game.

                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @JohnnyCat
                        last edited by

                        @trout @beelee

                        Interesting day of playing an actual boardgame - and while I enjoyed it, it was not what I had envisioned.

                        In fact, I am much more interested in this TripleA version than any other game!

                        And maybe I got old, but playing in person is just not what it once was...

                        trout-cat-game-3-MAFIA-7.tsvg

                        B 1 Reply Last reply Reply Quote 0
                        • B Online
                          beelee @JohnnyCat
                          last edited by

                          @johnnycat

                          :astonished_face:

                          so they don't smoke and drink 🙂

                          Making new friends. You are an Ambassador now.

                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @beelee
                            last edited by JohnnyCat

                            @beelee another thing worth noting is that THE INCREDIBLE amount of time needed to complete a combat turn!

                            This (the Captain) game is a total luxury compared to the actual board game!

                            Having said that, however, I do want to compliment the creator of the Blood Bath Rules - it forces the games to be done within 6 Horus and the entire thing within 8 turns.

                            In many ways it is similar to this Expansion though in place of all the extra units in this game (landing craft, mines, etc.) the BBR game has more complex victory points. Some territories, for example, offer minerals or oil or other perks.

                            So I highly recommend you all play it... But this is still best...

                            T 1 Reply Last reply Reply Quote 1
                            • T Offline
                              Trout @JohnnyCat
                              last edited by Trout

                              @johnnycat Game History

                              Round: 7
                              
                                  Purchase Units - ANZAC
                                      ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
                              
                                  Combat Move - ANZAC
                                      1 transport moved from 62 Sea Zone to 54 Sea Zone
                                      1 artillery moved from Queensland to 54 Sea Zone
                                      1 infantry moved from Queensland to 54 Sea Zone
                                      1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                                      1 artillery moved from 45 Sea Zone to Dutch New Guinea
                                      1 infantry moved from 45 Sea Zone to Dutch New Guinea
                                      1 infantry moved from New Guinea to Dutch New Guinea
                                      1 infantry moved from New Guinea to Dutch New Guinea
                              
                                  Combat - ANZAC
                                      Battle in Dutch New Guinea
                                          Changer loiter and taunt; ANZAC attack with 1 artillery and 3 infantry
                                          Changer defend; Japanese defend with 1 infantry
                                              ANZAC roll dice for 1 artillery and 3 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1.00 expected hits
                                              Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                                              1 infantry owned by the Japanese lost in Dutch New Guinea
                                          ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                                          Casualties for Japanese: 1 infantry
                                      Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                              
                                  Non Combat Move - ANZAC
                                      Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                                      Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                      Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                                      Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                              
                                  Place Units - ANZAC
                                      1 transport placed in 62 Sea Zone
                                      1 artillery and 1 infantry placed in New South Wales
                              
                                  Turn Complete - ANZAC
                                      ANZAC collect 14 PUs; end with 15 PUs
                                      Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
                                      Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                              
                                  Combat Move - French
                              
                                  Combat - French
                                      Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                              
                                  Non Combat Move - French
                                      Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                                      Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                      Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                                      Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                              
                                  Turn Complete - French
                              

                              Combat Hit Differential Summary :

                              Japanese regular : -0.33
                              ANZAC regular : 0.00
                              

                              62740f48-618f-43af-94d8-9e20ecda4640-trout-cat-game-3-f7.tsvg Yeah, I hear you. I think BBR is best for playing friends on the board since you can actually finish a game in one day. But I think if you have the time like we do with TripleA where we can have a life and do turns just whenever we have time, this HRE is just so much better than anything else.

                              JohnnyCatJ 3 Replies Last reply Reply Quote 1
                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by JohnnyCat

                                @trout yep I agree.

                                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @JohnnyCat
                                  last edited by

                                  @johnnycat NEVERMIND - I see it

                                  1 Reply Last reply Reply Quote 1
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by

                                    @trout trout-cat-game-3GERMANY_8.tsvg

                                    1 Reply Last reply Reply Quote 0
                                    • B Online
                                      beelee
                                      last edited by

                                      @Trout

                                      You can edit an Undrg Major Fctry in Moscow and then place your unplaced Hvy Ind Undrg then remove it if you wanna get rid of it 🙂

                                      But you probably already know that 🙂

                                      Haven't looked at this in a while. reich got a major hardon for the Middle East lol

                                      B 1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by JohnnyCat

                                        @trout.

                                        Germany 8

                                        trout-cat-game-3-GERMANY_8.tsvg

                                        What is going on with the underground factory that seems to be a purchased but unused?

                                        T 2 Replies Last reply Reply Quote 0
                                        • T Offline
                                          Trout @JohnnyCat
                                          last edited by

                                          @johnnycat It needs to be removed. Forgot to place it in 1st phase so instead had to Edit it there. I don't know how to remove something from the Production Q so it's just going to sit there unbuilt for rest of the game

                                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                          • B Online
                                            beelee @beelee
                                            last edited by

                                            @Trout @beelee said in EXP G40 Game 3 Trout vs JCat:

                                            @Trout
                                            You can edit an Undrg Major Fctry in Moscow and then place your unplaced Hvy Ind Undrg then remove it if you wanna get rid of it

                                            1 Reply Last reply Reply Quote 0

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