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    EXP G40 Game 3 Trout vs JCat

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    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by

      @trout said in EXP G40 Game 3 Trout vs JCat:

      43dcb8f0-c7ae-469d-b117-90b1518cc8f5-trout-cat-game-3-r8.tsvg

      trout-cat-game-3-JAPAN_8.tsvg

      I placed another super weapon, a Naval Mine, the red one on the border of zone 6 and 17.

      T 1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat Game History

        Round: 8
        
            Purchase Units - Americans
                Note to players Americans: It is Late 1943 and Our Shipyards are Now Producing Liberty Ships !      The USA may now purchase Heavy Transports.
                Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br><img src="USA_Hvy_Bomber.png"/><br><br>The USA may now purchase Heavy Bombers.<b></body>
                Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans
                Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 1 NavalMine
                EDIT: Adding units owned by Changer to 17 Sea Zone: 1 JPN_SeaMineRed
                EDIT: Turning off Edit Mode
                Americans buy 1 Heavy_Transport, 1 Hvycarrier, 4 TotalWarNavyFtrs, 1 USA_Hvy_Bomber, 3 destroyers, 4 infantry and 1 marine; Remaining resources: 0 PUs; 
        
            Place Units - Americans
                Units in Western United States being upgraded or consumed: 1 infantry
                1 marine placed in Western United States
        
            Politics - Americans
        
            Combat Move - Americans
                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                2 usa_fighters moved from 31 Sea Zone to 17 Sea Zone
                3 usa_fighters moved from 31 Sea Zone to 16 Sea Zone
                1 usa_tactical_bomber moved from 31 Sea Zone to 16 Sea Zone
                1 bomber moved from Wake Island to 17 Sea Zone
                2 infantry moved from Wake Island to 31 Sea Zone
                2 infantry and 1 transport moved from 31 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam
                2 infantry moved from Wake Island to 31 Sea Zone
                2 infantry and 1 transport moved from 31 Sea Zone to 34 Sea Zone
                2 infantry moved from 34 Sea Zone to Paulau Island
                1 destroyer moved from 109 Sea Zone to 104 Sea Zone
                1 FighterAceUSA moved from 109 Sea Zone to 104 Sea Zone
                1 usa_fighter moved from 109 Sea Zone to 104 Sea Zone
                3 usa_fighters moved from United Kingdom to 104 Sea Zone
        
            Combat - Americans
                Battle in Guam
                Battle in Paulau Island
                Battle in 17 Sea Zone
                    Changer loiter and taunt; Americans attack with 1 bomber and 2 usa_fighters
                    Changer defend; Japanese defend with 1 Escort
                        Americans roll dice for 1 bomber and 2 usa_fighters in 17 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                        Japanese roll dice for 1 Escort in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 Escort owned by the Japanese lost in 17 Sea Zone
                    Americans win, taking Guam from Japanese, taking Paulau Island from Japanese with 1 bomber and 2 usa_fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 Escort
                Battle in 16 Sea Zone
                    Americans attack with 3 usa_fighters and 1 usa_tactical_bomber
                    Japanese defend with 1 Japan_destroyer
                        Americans roll dice for 3 usa_fighters and 1 usa_tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                        Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 Japan_destroyer
                Battle in 104 Sea Zone
                    Americans attack with 1 FighterAceUSA, 1 destroyer and 4 usa_fighters
                    Germans defend with 1 GermanUBoat
                        Americans roll dice for 1 FighterAceUSA, 1 destroyer and 4 usa_fighters in 104 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                        Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                        1 GermanUBoat owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 FighterAceUSA and 4 usa_fighters remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 destroyer
                    Casualties for Germans: 1 GermanUBoat
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
        
            Non Combat Move - Americans
                Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
                2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 109 Sea Zone to 91 Sea Zone
                4 infantry moved from Quebec to 106 Sea Zone
                2 ArmoredInfantrys moved from Quebec to 106 Sea Zone
                2 ArmoredInfantrys, 4 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
                2 ArmoredInfantrys moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 usa_para moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 ArmoredInfantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 ArmoredInfantry, 2 artilleries, 2 infantry, 3 transports and 1 usa_para moved from 101 Sea Zone to 91 Sea Zone
                1 ArmoredInfantry, 2 artilleries, 2 infantry and 1 usa_para moved from 91 Sea Zone to Gibraltar
                1 FighterAceUSA moved from 104 Sea Zone to 91 Sea Zone
                3 usa_fighters moved from 104 Sea Zone to 91 Sea Zone
                1 usa_fighter moved from 104 Sea Zone to United Kingdom
                1 bomber moved from 17 Sea Zone to Wake Island
                2 usa_fighters moved from 17 Sea Zone to 31 Sea Zone
                3 usa_fighters and 1 usa_tactical_bomber moved from 16 Sea Zone to 31 Sea Zone
                1 transport moved from 31 Sea Zone to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                1 infantry moved from 31 Sea Zone to Wake Island
                1 ArmoredInfantry moved from Western United States to 10 Sea Zone
                1 marine moved from Western United States to 10 Sea Zone
                2 artilleries moved from Western United States to 10 Sea Zone
                3 infantry moved from Western United States to 10 Sea Zone
                1 Escort_Convoy, 1 Heavy_BB, 1 Hvycarrier and 1 pacific_BB moved from 10 Sea Zone to 31 Sea Zone
                4 usa_fighters moved from Western United States to 31 Sea Zone
                2 infantry and 1 pacific_transport moved from 10 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                2 artilleries and 1 transport moved from 10 Sea Zone to 31 Sea Zone
                1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                1 ArmoredInfantry, 1 marine and 1 transport moved from 10 Sea Zone to 31 Sea Zone
                1 marine moved from 31 Sea Zone to Wake Island
                1 ArmoredInfantry moved from 31 Sea Zone to Wake Island
                2 artilleries moved from 31 Sea Zone to Wake Island
                2 infantry moved from 31 Sea Zone to Wake Island
                1 Rail and 1 elite moved from Eastern United States to Alaska
        
            Place Units - Americans
                1 USA_Hvy_Bomber placed in Eastern United States
                3 destroyers placed in 101 Sea Zone
                1 Heavy_Transport and 1 Hvycarrier placed in 10 Sea Zone
                4 TotalWarNavyFtrs placed in 10 Sea Zone
                4 infantry placed in Western United States
                Trigger AmericansTotalWarNavyFtrPlaceWUS: has removed 4 TotalWarNavyFtrs owned by Americans in 10 Sea Zone
                Trigger AmericansTotalWarNavyFtrPlaceWUS: Americans has 4 NavyFighters placed in 10 Sea Zone
        
            Turn Complete - Americans
                Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>2 Destroyers are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.<b></body>
                Trigger PacificFleetRD8: Americans has 2 pacific_destroyers placed in 10 Sea Zone
                Trigger PacificFleetJPNRD8: Japanese has 2 JPN_Pacific_DDs placed in 6 Sea Zone
                Americans collect 52 PUs; end with 52 PUs
                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 63 PUs
                Trigger USA Controls PaulauIsland Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
        
            Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs; 
        
            Combat Move - Chinese
                3 infantry moved from Sikang to Shensi
                1 artillery moved from Sikang to Shensi
                2 infantry moved from Szechwan to Kweichow
                1 fighter moved from Szechwan to Kweichow
                3 artilleries and 12 infantry moved from Szechwan to Yunnan
        
            Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 3 artilleries and 12 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 3 artilleries and 12 infantry in Yunnan, round 2 : 4/15 hits, 3.50 expected hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Chinese lost in Yunnan
                        2 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Shensi
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits
                        Japanese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
                        2 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese lost in Shensi
                        Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 infantry
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
        
            Non Combat Move - Chinese
                Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                1 fighter moved from Kweichow to Szechwan
        
            Place Units - Chinese
                2 infantry placed in Szechwan
                3 infantry placed in Yunnan
        
            Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
                Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
        
            Purchase Units - British
                Note to players British: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="UK_Hvy_Bomber.png"/><b></body>
                Trigger UK Hvy Bomber: buyUK_Hvy_Bomber added to productionBritish
                British buy 1 DemoUnderMinor, 2 Fortifications, 1 Hvy_Ind_1, 1 UK_LCV, 2 artilleries, 1 demo_harbour, 4 infantry, 3 uk_armours and 1 uk_para; Remaining resources: 6 PUs; 3 AirLendLease; 3 NavyLendLease; 
        
            Place Units - British
                Units in Union of South Africa being upgraded or consumed: 1 factory_minor
                1 Hvy_Ind_1 placed in Union of South Africa
        
            Combat Move - British
                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                1 infantry moved from Egypt to Alexandria
                2 uk_fighters moved from Egypt to Alexandria
                1 uk_tactical_bomber moved from Egypt to Alexandria
                1 destroyer moved from 109 Sea Zone to 119 Sea Zone
                4 uk_fighters moved from United Kingdom to 119 Sea Zone
                1 infantry moved from Burma to Shan State
                      British take Shan State from Japanese
                1 infantry moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Germans
                1 uk_armour moved from Belgian Congo to Ethiopia
                      British take Ethiopia from Italians
        
            Combat - British
                Battle in Alexandria
                    British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                    Germans defend with 1 German_LCV and 1 infantry
                        British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Alexandria, round 2 : 2/4 hits, 1.83 expected hits
                        Italians roll dice for 1 German_LCV and 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                        1 German_LCV owned by the Germans and 1 infantry owned by the Germans lost in Alexandria
                    British win, taking Alexandria from Italians with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 German_LCV and 1 infantry
                Battle in 119 Sea Zone
                    British attack with 1 destroyer and 4 uk_fighters
                    Germans defend with 1 GermanUBoat
                        British roll dice for 1 destroyer and 4 uk_fighters in 119 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                        Germans roll dice for 1 GermanUBoat in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 GermanUBoat owned by the Germans lost in 119 Sea Zone
                    British win, taking 119 Sea Zone from Neutral with 1 destroyer and 4 uk_fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 GermanUBoat
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
        
            Non Combat Move - British
                Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan
                4 uk_fighters moved from 119 Sea Zone to United Kingdom
                2 infantry moved from United Kingdom to 109 Sea Zone
                1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 uk_tactical_bomber moved from Alexandria to Anglo Egyptian Sudan
                2 uk_fighters moved from Alexandria to Anglo Egyptian Sudan
                3 artilleries, 12 infantry, 2 mech_infantrys and 8 uk_armours moved from Egypt to Anglo Egyptian Sudan
                1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
                1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                3 aaGuns, 3 artilleries, 12 infantry and 7 uk_armours moved from Burma to Yunnan
                1 uk_armour moved from India to Yunnan
                1 artillery moved from Eastern Persia to West India
                1 infantry moved from West India to India
                1 uk_fighter moved from India to Yunnan
                1 bomber moved from India to Anglo Egyptian Sudan
        
            Place Units - British
                Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                Units in Egypt being upgraded or consumed: 1 UndergroundMinr and 1 harbour
                1 DemoUnderMinor and 1 demo_harbour placed in Egypt
                1 artillery, 3 infantry and 1 uk_armour placed in India
                1 artillery, 1 infantry and 2 uk_armours placed in Union of South Africa
                2 Fortifications placed in Sumatra
                1 UK_LCV and 1 uk_para placed in United Kingdom
        
            Turn Complete - British
                British collect 40 PUs; end with 46 PUs
                Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 52 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUs
        

        Combat Hit Differential Summary :

        Chinese regular : 0.33
        Americans regular : -0.17
        Italians regular : -0.33
        Japanese regular : -0.33
        Germans regular : 0.67
        British regular : 0.83
        

        Syria looking scary. Churchill has made the unfortunate decision to retreat from Egypt. 😞

        ba6fa022-8bd1-4b05-a66d-63861aa221ca-trout-cat-game-3-uk8.tsvg

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout I wasn't going to Egypt mate

          JohnnyCatJ 1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @JohnnyCat
            last edited by JohnnyCat

            @Trout

            Italy needs at least 10 more IPU per turn to be anything ... and even that is so small.

            trout-cat-game-3-ITALY-8.tsvg

            GAME NOTES: I bought three mines that I cannot seem to place. I see that the southern Italy factory one of those small ones so can I make it bigger with the $2 of the $3 I spent on the mines?

            T 2 Replies Last reply Reply Quote 0
            • T Offline
              Trout @JohnnyCat
              last edited by

              @johnnycat Yes Italy can spend two lira and upgrade the S Italy factory

              JohnnyCatJ 2 Replies Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by

                @trout ok THANK YOU then I will clean up next turn.

                I just have 3 land mines floating around like you have that factory hahaha

                T 1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by

                  @trout So is it really true that there are only a few of us playing this amazing game?

                  I wish I could get all these new guys I'm meeting to play - some already told me they are interested.

                  1 Reply Last reply Reply Quote 1
                  • T Offline
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat Well that just ..... sucks. Guess I blew up a factory & harbor for nothing 😞

                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by

                      @trout Not for nothing - in fact, Europe has created a new National Holiday and your exploding factories were the center of the fireworks celebration...

                      But seriously I was trying to get to India and now I'm not sure

                      1 Reply Last reply Reply Quote 1
                      • T Offline
                        Trout @JohnnyCat
                        last edited by

                        @johnnycat Game History

                        Round: 8
                        
                            Purchase Units - ANZAC
                                ANZAC buy 1 carrier and 1 fighter; Remaining resources: 1 PUs; 
                        
                            Combat Move - ANZAC
                                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                                2 fighters moved from Queensland to 45 Sea Zone
                        
                            Combat - ANZAC
                                Battle in 45 Sea Zone
                                    ANZAC attack with 1 destroyer and 2 fighters
                                    Japanese defend with 1 pacific_submarine
                                        ANZAC roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                                        Japanese roll dice for 1 pacific_submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                        1 pacific_submarine owned by the Japanese lost in 45 Sea Zone
                                    ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                                    Casualties for Japanese: 1 pacific_submarine
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                        
                            Non Combat Move - ANZAC
                                Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                                1 artillery moved from New South Wales to Queensland
                                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 62 Sea Zone to 54 Sea Zone
                                1 infantry moved from New South Wales to Queensland
                                2 fighters moved from 45 Sea Zone to 54 Sea Zone
                                1 artillery moved from Dutch New Guinea to New Guinea
                                1 infantry moved from Dutch New Guinea to New Guinea
                        
                            Place Units - ANZAC
                                1 carrier placed in 62 Sea Zone
                                1 fighter placed in 62 Sea Zone
                        
                            Turn Complete - ANZAC
                                ANZAC collect 14 PUs; end with 15 PUs
                                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
                                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                        
                            Combat Move - French
                        
                            Combat - French
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                        
                            Non Combat Move - French
                                Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                                1 cruiser moved from 109 Sea Zone to 91 Sea Zone
                        
                            Turn Complete - French
                        

                        Combat Hit Differential Summary :

                        Japanese regular : -0.17
                        ANZAC regular : -0.33
                        

                        4173a898-8a5d-4244-be30-f4d3c03d782b-trout-cat-game-3-f8.tsvg

                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by

                          @trout @beelee

                          TAKE OVER ITALY Clause??

                          Please let me know if this is the case:

                          For the next turn I will, if possible, invoke the Take Over Italy Option and spend 5 - that means that I get a total of 19 added to the 71 Germany starts with when all is added up and all the units are converted and the outstanding Italy IPUs are added. The 3 mines that I bought will transfer as well

                          Is this correct?

                          T 1 Reply Last reply Reply Quote 0
                          • T Offline
                            Trout @JohnnyCat
                            last edited by

                            @johnnycat You’re on the right track but need to read up on that rule thoroughly. For example, you can’t do it if there are any Mafiosi in Africa. So you can’t do it until that is the case at the end of an Italy turn

                            JohnnyCatJ 1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by JohnnyCat

                              @trout I did read it many times and even prepared for this the entire game.

                              I have no Italian units in "continental Africa"

                              Perhaps our Yoda (@beelee) can comment?

                              The very definition of "continental" rules out Malta and Syria

                              B 1 Reply Last reply Reply Quote 0
                              • B Offline
                                beelee @JohnnyCat
                                last edited by beelee

                                @johnnycat

                                You need a Escort to deploy NMs. https://www.axisandallies.org/forums/assets/uploads/files/1717400187249-3.g40-naval-mines.pdf

                                You load them in NCM and then move them and either deploy or leave unarmed on the Escort.

                                Have to use edit in 2nd Plase Phase to remove the NMs and the escort. Then add the Escort back in and add Changer NMs.

                                Document in Comment Log where they defend. The Border they defend is in both directions.

                                I'm in the process of updating the examples for both LMs and NMs

                                https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea/234

                                They aren't very triplea user friendly. If you forget to remove in 2nd Place it won't let you. Just ignore and place the changer ones.

                                You only have 1 NM in Italy. The link explains how to buy and deploy

                                Edit
                                You need to evacuate Alexandia and Egypt to do the Takeover. It's somewhat involved, so you will want to go through the triplea Notes

                                JohnnyCatJ 3 Replies Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @beelee
                                  last edited by

                                  @beelee what is this?

                                  We know the naval mines issue - but were asking for clarification on the German's TAKE OVER OF ITALY clause.

                                  I believe I can do it but General @trout says no... Can you look please ?

                                  THANKS

                                  1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @beelee
                                    last edited by

                                    @beelee I have no units in continental Africa

                                    B 1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @beelee
                                      last edited by

                                      @beelee In fact I have read those rules about the take over MANY times because I have been planning that this entire game.

                                      T 1 Reply Last reply Reply Quote 0
                                      • T Offline
                                        Trout @JohnnyCat
                                        last edited by

                                        @johnnycat I just looked again at your Italy turn and I see Mafiosi in Alexandria and Egypt. Those count as Africa. I think you're okay with the two guys in TransJordan. But you can't do it this turn. If at the end of your next Italy turn, if you don't have any units in Africa along with the other two requirements which I assume you know since you read the rules, then you can do it. Yes, would be a good move to do.

                                        There are Game Notes in TripleA for how you can get TripleA to convert the Italians into Germans so you will need to read those too

                                        JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                        • B Offline
                                          beelee @JohnnyCat
                                          last edited by

                                          @johnnycat said in EXP G40 Game 3 Trout vs JCat:

                                          @beelee I have no units in continental Africa

                                          Screenshot from 2026-02-15 20-14-51.png

                                          this is what the above save shows for me.

                                          trout-cat-game-3-italy-8.tsvg

                                          JohnnyCatJ 4 Replies Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @beelee
                                            last edited by

                                            @beelee what! OK let me check

                                            That looks like one of my practice files.

                                            1 Reply Last reply Reply Quote 0

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