EXP G40 Game 3 Trout vs JCat
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@johnnycat See! I am right about turning you into an evil genius! Happy to be a part of your therapy group while you navigate some tough times personally
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Thank you - yea it's rough but I'm hopeful.
Regarding Egypt, maybe take solace in the observation that the fireworks show confirmed my decision to go East. Had you not, I might have decided to get those Pyramids packed up for the mighty Fuhrer for his birthday present.
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@beelee Hey there Beelee. Was going to do my ANZAC turn but I believe I need to Edit in the Italy Takeover Token or Triple A won't do the Takeover after JC pays the $5 dollars on his G9 turn. Is that correct??
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@trout said in EXP G40 Game 3 Trout vs JCat:
@beelee Hey there Beelee. Was going to do my ANZAC turn but I believe I need to Edit in the Italy Takeover Token or Triple A won't do the Takeover after JC pays the $5 dollars on his G9 turn. Is that correct??
yea the Takeover has to be placed 2nd Place Phase of Italian Turn or it won't work. That's why I told Cat he could redo his turn and edit any Combat or edit the Takeover.
Actually probably easier to redo the turn and edit the Combat and NCMs but Idk. I haven't looked at it.
I can do it for you guys later tonight if you want or aren't quite sure about how to go about it.
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@beelee I will see if I can edit it in on my ANZAC turn. Seems easy enough to do
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@johnnycat Game History
Round: 8 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 mine_unarmed EDIT: Changing PUs for Italians from 24 to 25 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 3 NavalMines EDIT: Changing PUs for Italians from 25 to 28 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 1 NavalMine and 1 mine_unarmed EDIT: Removing units owned by Italians from Southern Italy: 1 factory_minor EDIT: Adding units owned by Italians to Southern Italy: 1 Hvy_Ind_1 EDIT: Changing PUs for Italians from 28 to 24 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 1 TakeOverItaly EDIT: Turning off Edit Mode ANZAC buy 1 carrier and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from Queensland to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 pacific_submarine ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 pacific_submarine Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from 45 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsI was able to edit in the Takeover Token. So when the prompt comes up about whether you want to pay 5 IPC's for the Takeover, you need to click on it. Then it will convert your Mafia into goose-stepping fools. Turn 9 is upon us.
710242b9-5a91-40ef-8d5f-7aed7ec410f2-trout-cat-game-3-f8.tsvg -
@trout said in EXP G40 Game 3 Trout vs JCat:
710242b9-5a91-40ef-8d5f-7aed7ec410f2-trout-cat-game-3-f8.tsvg
Amazing. This game is amazing and I just need to be patient - I also understand those army groups better now and will make a bunch of my own this turn. The best way to learn.
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@trout said in EXP G40 Game 3 Trout vs JCat:
@johnnycat Game History
Round: 8 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 mine_unarmed EDIT: Changing PUs for Italians from 24 to 25 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 3 NavalMines EDIT: Changing PUs for Italians from 25 to 28 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 1 NavalMine and 1 mine_unarmed EDIT: Removing units owned by Italians from Southern Italy: 1 factory_minor EDIT: Adding units owned by Italians to Southern Italy: 1 Hvy_Ind_1 EDIT: Changing PUs for Italians from 28 to 24 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 1 TakeOverItaly EDIT: Turning off Edit Mode ANZAC buy 1 carrier and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from Queensland to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 pacific_submarine ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 pacific_submarine Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from 45 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsI was able to edit in the Takeover Token. So when the prompt comes up about whether you want to pay 5 IPC's for the Takeover, you need to click on it. Then it will convert your Mafia into goose-stepping fools. Turn 9 is upon us.
710242b9-5a91-40ef-8d5f-7aed7ec410f2-trout-cat-game-3-f8.tsvgIt won't work unless it is on Italy's turn. It places 2nd place phase. At end of Place it will auto change most stuff.
That's why you need to edit by hand or redo the turn and edit the Combat results. I think it'sd be easier doing that and Cat can get a firsthand look at how it works

Get the little rush of turning everything German lol
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@beelee I can easily do it by hand
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@beelee I read the rules closely on this and according to what I read, I just start the German turn and BEFORE ANYTHING, I do the conversion and adjust cash, territory ownership, etc.
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Right Arm

Also maybe double check if you subtracted 2 bucks for when you added LM and NM #4
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Yea you will receive a prompt. Select yes and then adjust everything
Edit
I still think it'll be easier for you to redo the turn. Purchase takeover Token and place in 2nd Place -
@beelee I've already done it - and yea thanks for reminding me of those 2 wayward Mafia Lira - that will be the difference in the game!
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Here it is - the math is good but ITALY has 3 land mines bought and paid for but waiting in the queue - so how should we handle that?
I'm thinking just give Germany 3 Marks...?
1771293832716-710242b9-5a91-40ef-8d5f-7aed7ec410f2-trout-cat-game-3-NAZI_9.tsvg
Seeing everything change to Germany is a powerful thing, hahaha. But I am still behind.
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I will take the German turn now - and will choose to just add the $3 to Germany's Monopoly Bank instead of being locked into those 3 Italian mines that I bought.
Unless you want me to stick with that - which is fine as I would likely buy 3 Land Mines anyway. you can let me know tomorrow and we can adjust as you like.
So I will up the German IPU from 71 to -5 for the ITALY TAKE OVER and +24 for Mafia's current IPU balance and +3 for the Land Mine credit so a total of $93. Note that the larger factory in South Italy and the 4 land mines and 4 Naval mines (and 7 inf) were part of the Italy turn 8 purchases. So I have checked and double and quadruple checked this but please let me know of if I missed anything.
NOTE: This is such a complex turn I will likely take my laptop to bed and fall asleep working this turn.
And then Russia Turn 9 will just invade Europe and wipe me out in a couple turns, hahahahahaha
PS. I tried Seo Lion with Panzer haven't heard from him - I hope I did not offend him with such a gimmicky move.
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@johnnycat Good morning. I can't tell in your file whether you did your G9 turn yet or not. When I turn on history, it's not showing anything except where you manually converted I units to G. So are you still working your G9 turn?
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@trout yes sir. Did you not see my note explaining this?
It’s such a big turn I’m still trying to figure it out. Finally I get to buy some shiny special units but I can only concert crazies from units already in Berlin. Berlin is a magical nexus point obviously lol
I’ll get it done soon !!!
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@johnnycat You can put naval mines in SZ 98 blocking the Suez Canal. Beelee and Panzer are particularly fond of doing that. Again you should not know this much as a newbie!!!!
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@trout @beelee Knowledge Is POWER
Another thing I cannot figure out despite reading the rules.
I want to make a factory that makes max guys and start with a large factory.
I can make it heavy in the first phase before combat yes?
But what about making it underground?
Someone told me that upgrades are lost when making underground but I cannot find that.
THANKS
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