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    EXP G40 Game 3 Trout vs JCat

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    • B Online
      beelee @JohnnyCat
      last edited by beelee

      @johnnycat

      so I removed the 7 LMs from the Slovak attack and the odds go to 53% SSR

      Screenshot from 2026-02-18 22-10-59.png

      a coin flip but obviously greater than 18% 🙂

      Screenshot from 2026-02-18 22-13-30.png

      Edit
      also triplea will count the AG Flag as a hit too. I will remove 1 Inf to represent that. It won't be 100% accurate but gets you a little closer.

      Up to 61% now

      Screenshot from 2026-02-18 22-17-20.png

      Edit 2
      If you wanna go more in depth and some people do in the League at the other site, there are some online battle calcs that are discussed over there.

      It's not for me as triplea gets it close enough for what I do, but as you can see in the above, 1 dude can make a big difference in odds.

      I've always just been kind of look at it and go and if not sure check the calc. Which has prevented me from doing some ill advised attacks 🙂

      Edit 3
      you can also click on ctrl-b for the TTy that is being attacked before any movement and then ctrl-a on the TTy it comes from and it will auto add those dudes to the calc.

      Still might need to tweak it a bit and I've never tried to add from multiple TTys but it's pretty handy as opposed to doing it by hand or playing the turn out

      Edit 4
      Also for LMs or NMs that don't have a specific unit for which border they are armed on, you should use the Comment Log saying which one they are at so it is easier to look up.

      I mention it in the game thread as well as putting it in the Log. But the Log is more important. Scrolling back through a game thread isn't as efficient if you don't remember what they are armed against.

      It's also why I suggest using the color pattern in Game Notes.

      Obviously doesn't matter at the end of the day, but it makes things more informative and hopefully easier to use.

      JohnnyCatJ 1 Reply Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @beelee
        last edited by

        @beelee @Trout

        Good night gents.

        I wish to DEEPLY THANK YOU, I’m certainly a difficult genius as my ex told me.

        But I truly feel all these interruptions truly worth it !!!!

        So let’s think on what to do and why this means so much to me… and to you I’d guess.

        I recommend you start with a redo of UK 8 when the uk was planning a blow up show. But your call 🙏🤣😎🫡🙀🙀🙀

        B T 2 Replies Last reply Reply Quote 0
        • B Online
          beelee @JohnnyCat
          last edited by

          @johnnycat

          just heard back from the Captain and yea you can go Undrg and upgrade to Hvy in same turn. That's when you have to do the edit.

          You buy the Undrg and Hvy Undrg and edit in a Undrg so the Hvy Unrg can upgrade it and the Undrg upgrades the existing Fctry.

          Then remove the Undrg Fctry so you are left with just the Undrg Hvy

          Screenshot from 2026-02-19 03-29-54.png

          1 Reply Last reply Reply Quote 0
          • T Online
            Trout @JohnnyCat
            last edited by

            @johnnycat I agree to your proposal. Remember for redoing Slovakia, you have to account for any air or fast movers that can join an attack like paratroopers/tanks/guard infantry in addition to what is in E. Poland. That may be what part of the issue was.

            Game History

            Round: 8
            
                Purchase Units - Americans
                    Note to players Americans: It is Late 1943 and Our Shipyards are Now Producing Liberty Ships !      The USA may now purchase Heavy Transports.
                    Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br><img src="USA_Hvy_Bomber.png"/><br><br>The USA may now purchase Heavy Bombers.<b></body>
                    Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans
                    Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans
                    Turning on Edit Mode
                    EDIT: Removing units owned by Japanese from Japan: 1 NavalMine
                    EDIT: Adding units owned by Changer to 17 Sea Zone: 1 JPN_SeaMineRed
                    EDIT: Turning off Edit Mode
                    Americans buy 3 Escorts, 3 USA_Hvy_Bombers and 3 destroyers; Remaining resources: 8 PUs; 
            
                Place Units - Americans
            
                Combat Move - Americans
                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                    1 submarine moved from 109 Sea Zone to 110 Sea Zone
                    1 cruiser moved from 109 Sea Zone to 110 Sea Zone
                    1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                    1 carrier moved from 109 Sea Zone to 110 Sea Zone
                    3 usa_fighters moved from United Kingdom to 110 Sea Zone
                    1 battleship moved from 91 Sea Zone to 110 Sea Zone
                    1 destroyer moved from 109 Sea Zone to 104 Sea Zone
                    2 usa_fighters moved from Gibraltar to 104 Sea Zone
                    1 FighterAceUSA moved from 109 Sea Zone to 104 Sea Zone
                    1 usa_fighter moved from 109 Sea Zone to 104 Sea Zone
                    1 usa_tactical_bomber moved from 31 Sea Zone to 17 Sea Zone
                    2 usa_fighters moved from 31 Sea Zone to 17 Sea Zone
                    1 bomber moved from Wake Island to 16 Sea Zone
                    3 usa_fighters moved from 31 Sea Zone to 16 Sea Zone
            
                Combat - Americans
                    Battle in 17 Sea Zone
                        Changer loiter and taunt; Americans attack with 2 usa_fighters and 1 usa_tactical_bomber
                        Changer defend; Japanese defend with 1 Escort
                            Americans roll dice for 2 usa_fighters and 1 usa_tactical_bomber in 17 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                            Japanese roll dice for 1 Escort in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                            1 Escort owned by the Japanese lost in 17 Sea Zone
                        Americans win with 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                        Casualties for Japanese: 1 Escort
                    Battle in 16 Sea Zone
                        Americans attack with 1 bomber and 3 usa_fighters
                        Japanese defend with 1 Japan_destroyer
                            Americans roll dice for 1 bomber and 3 usa_fighters in 16 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                            Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                            1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
                        Americans win with 1 bomber and 3 usa_fighters remaining. Battle score for attacker is 7
                        Casualties for Japanese: 1 Japan_destroyer
                    Battle in 110 Sea Zone
                        Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 usa_fighters
                        Germans defend with 1 GermanUBoat
                            Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                            1 GermanUBoat owned by the Germans lost in 110 Sea Zone
                        Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 usa_fighters remaining. Battle score for attacker is 4
                        Casualties for Germans: 1 GermanUBoat
                    Battle in 104 Sea Zone
                        Americans attack with 1 FighterAceUSA, 1 destroyer and 3 usa_fighters
                        Germans defend with 1 GermanUBoat
                            Americans roll dice for 1 FighterAceUSA, 1 destroyer and 3 usa_fighters in 104 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
                            Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                            1 GermanUBoat owned by the Germans lost in 104 Sea Zone
                        Americans win with 1 FighterAceUSA, 1 destroyer and 3 usa_fighters remaining. Battle score for attacker is 4
                        Casualties for Germans: 1 GermanUBoat
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
            
                Non Combat Move - Americans
                    Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
                    1 carrier moved from 109 Sea Zone to 91 Sea Zone
                    1 submarine moved from 91 Sea Zone to 93 Sea Zone
                    2 usa_fighters moved from 104 Sea Zone to Gibraltar
                    1 usa_fighter moved from 104 Sea Zone to 91 Sea Zone
                    1 FighterAceUSA moved from 104 Sea Zone to 91 Sea Zone
                    1 submarine moved from 109 Sea Zone to 91 Sea Zone
                    1 usa_fighter moved from 110 Sea Zone to United Kingdom
                    4 infantry moved from Quebec to 106 Sea Zone
                    2 ArmoredInfantrys moved from Quebec to 106 Sea Zone
                    1 usa_para moved from Eastern United States to 101 Sea Zone
                    2 artilleries moved from Eastern United States to 101 Sea Zone
                    3 infantry moved from Eastern United States to 101 Sea Zone
                    2 artilleries, 3 infantry, 3 transports and 1 usa_para moved from 101 Sea Zone to 91 Sea Zone
                    2 artilleries, 3 infantry and 1 usa_para moved from 91 Sea Zone to Gibraltar
                    2 ArmoredInfantrys, 4 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
                    2 ArmoredInfantrys and 4 infantry moved from 91 Sea Zone to Morocco
                    2 usa_fighters moved from 17 Sea Zone to 31 Sea Zone
                    1 usa_tactical_bomber moved from 17 Sea Zone to 31 Sea Zone
                    1 bomber moved from 16 Sea Zone to Wake Island
                    3 usa_fighters moved from 16 Sea Zone to 31 Sea Zone
                    1 ArmoredInfantry moved from Western United States to 10 Sea Zone
                    2 artilleries moved from Western United States to 10 Sea Zone
                    3 infantry moved from Western United States to 10 Sea Zone
                    1 transport moved from 31 Sea Zone to 26 Sea Zone
                    1 infantry moved from Western United States to 10 Sea Zone
                    1 mech_infantry moved from Western United States to 10 Sea Zone
                    1 ArmoredInfantry, 1 Escort_Convoy, 1 Heavy_BB, 1 Hvycarrier, 2 artilleries, 4 infantry, 1 mech_infantry, 1 pacific_BB, 1 pacific_transport and 3 transports moved from 10 Sea Zone to 31 Sea Zone
                    4 usa_fighters moved from Western United States to 31 Sea Zone
                    1 ArmoredInfantry, 2 artilleries, 4 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
                    1 transport moved from 26 Sea Zone to 10 Sea Zone
                    1 transport moved from 31 Sea Zone to 26 Sea Zone
                    2 infantry moved from Hawaiian Islands to 26 Sea Zone
                    2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                    1 Escort_Convoy moved from 31 Sea Zone to 25 Sea Zone
                    2 infantry moved from 31 Sea Zone to Wake Island
                    1 Rail and 1 elite moved from Eastern United States to Alaska
            
                Place Units - Americans
                    2 Escorts and 1 destroyer placed in 10 Sea Zone
                    1 Escort and 2 destroyers placed in 101 Sea Zone
                    3 USA_Hvy_Bombers placed in Eastern United States
            
                Turn Complete - Americans
                    Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>2 Destroyers are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.<b></body>
                    Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                    Trigger Americans RemoveUSAConvoySZ25: has removed 1 Escort_Convoy owned by Americans in 25 Sea Zone
                    Trigger PacificFleetRD8: Americans has 2 pacific_destroyers placed in 10 Sea Zone
                    Trigger PacificFleetJPNRD8: Japanese has 2 JPN_Pacific_DDs placed in 6 Sea Zone
                    Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                    Trigger Americans RemoveUSAConvoySZ25: Americans has 1 Escort placed in 25 Sea Zone
                    Americans collect 52 PUs; end with 60 PUs
                    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 74 PUs
                    Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 71 PUs
                    Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 70 PUs
                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            
                Purchase Units - Chinese
                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                    Chinese buy 5 infantry; Remaining resources: 0 PUs; 
            
                Combat Move - Chinese
                    1 artillery and 3 infantry moved from Sikang to Shensi
                    2 infantry moved from Szechwan to Kweichow
                    1 fighter moved from Szechwan to Kweichow
                    3 artilleries and 12 infantry moved from Szechwan to Yunnan
            
                Combat - Chinese
                    Battle in Kweichow
                        Chinese attack with 1 fighter and 2 infantry
                        Japanese defend with 1 infantry
                            Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                            Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                            1 infantry owned by the Japanese lost in Kweichow
                        Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                        Casualties for Japanese: 1 infantry
                    Battle in Shensi
                        Chinese attack with 1 artillery and 3 infantry
                        Japanese defend with 2 infantry
                            Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits
                            Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                            Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 3 : 1/4 hits, 1.00 expected hits
                            Japanese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                            1 infantry owned by the Chinese lost in Shensi
                            1 infantry owned by the Japanese lost in Shensi
                            Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 4 : 1/3 hits, 0.83 expected hits
                            Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                            1 infantry owned by the Chinese lost in Shensi
                            1 infantry owned by the Japanese lost in Shensi
                        Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                        Casualties for Chinese: 2 infantry
                        Casualties for Japanese: 2 infantry
                    Battle in Yunnan
                        Chinese attack with 3 artilleries and 12 infantry
                        Japanese defend with 2 infantry
                            Chinese roll dice for 3 artilleries and 12 infantry in Yunnan, round 2 : 3/15 hits, 3.50 expected hits
                            Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                            2 infantry owned by the Japanese lost in Yunnan
                        Chinese win, taking Yunnan from Japanese with 3 artilleries and 12 infantry remaining. Battle score for attacker is 6
                        Casualties for Japanese: 2 infantry
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
            
                Non Combat Move - Chinese
                    Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                    1 fighter moved from Kweichow to Szechwan
            
                Place Units - Chinese
                    2 infantry placed in Szechwan
                    3 infantry placed in Yunnan
            
                Turn Complete - Chinese
                    Chinese collect 5 PUs; end with 5 PUs
                    Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
                    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
            
                Purchase Units - British
                    Note to players British: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="UK_Hvy_Bomber.png"/><b></body>
                    Trigger UK Hvy Bomber: buyUK_Hvy_Bomber added to productionBritish
                    British buy 1 aaGun, 1 artillery, 5 infantry, 1 mech_infantry, 3 uk_armours and 1 uk_para; Remaining resources: 9 PUs; 3 AirLendLease; 3 NavyLendLease; 
            
                Combat Move - British
                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                    1 destroyer moved from 109 Sea Zone to 119 Sea Zone
                    4 uk_fighters moved from United Kingdom to 119 Sea Zone
                    1 uk_armour moved from Burma to Shan State
                          British take Shan State from Japanese
                    1 uk_armour moved from Shan State to Yunnan
                    1 uk_armour moved from Egypt to Trans-Jordan
                          British take Trans-Jordan from Germans
                    1 uk_armour moved from Trans-Jordan to Egypt
                    1 infantry moved from Egypt to Alexandria
                    2 uk_fighters moved from Egypt to Alexandria
                    1 uk_tactical_bomber moved from Egypt to Alexandria
                    1 artillery moved from Eastern Persia to Persia
                          British take Persia from Germans
            
                Combat - British
                    Battle in Alexandria
                        British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                        Germans defend with 1 German_LCV and 1 infantry
                            British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Alexandria, round 2 : 4/4 hits, 1.83 expected hits
                            Italians roll dice for 1 German_LCV and 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                            1 German_LCV owned by the Germans and 1 infantry owned by the Germans lost in Alexandria
                        British win, taking Alexandria from Italians with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6
                        Casualties for Germans: 1 German_LCV and 1 infantry
                    Battle in 119 Sea Zone
                        British attack with 1 destroyer and 4 uk_fighters
                        Germans defend with 1 GermanUBoat
                            British roll dice for 1 destroyer and 4 uk_fighters in 119 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                            Germans roll dice for 1 GermanUBoat in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                            1 GermanUBoat owned by the Germans lost in 119 Sea Zone
                        British win, taking 119 Sea Zone from Neutral with 1 destroyer and 4 uk_fighters remaining. Battle score for attacker is 4
                        Casualties for Germans: 1 GermanUBoat
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
            
                Non Combat Move - British
                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                    4 uk_fighters moved from 119 Sea Zone to United Kingdom
                    1 transport moved from 109 Sea Zone to 110 Sea Zone
                    1 battleship moved from 109 Sea Zone to 110 Sea Zone
                    1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                    2 uk_fighters moved from Alexandria to Egypt
                    1 uk_tactical_bomber moved from Alexandria to Egypt
                    1 uk_armour moved from Belgian Congo to Egypt
                    1 Rail and 1 infantry moved from Union of South Africa to Egypt
                    1 Rail and 1 infantry moved from Union of South Africa to Egypt
                    3 aaGuns, 3 artilleries, 13 infantry and 6 uk_armours moved from Burma to Yunnan
                    1 uk_armour moved from India to Yunnan
                    1 uk_fighter moved from India to Yunnan
                    2 infantry moved from India to Burma
                    1 infantry moved from West India to Eastern Persia
            
                Place Units - British
                    Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                    1 artillery, 3 infantry and 1 uk_armour placed in India
                    1 uk_para placed in United Kingdom
                    2 infantry and 1 mech_infantry placed in Union of South Africa
                    1 aaGun and 2 uk_armours placed in Egypt
            
                Turn Complete - British
                    British collect 41 PUs; end with 50 PUs
                    Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 56 PUs
                    Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 61 PUs
            

            Combat Hit Differential Summary :

            Chinese regular : -1.17
            Americans regular : -1.00
            Italians regular : -0.33
            Japanese regular : -1.33
            Germans regular : -0.33
            British regular : 2.83
            

            f87202c1-eca1-4bd4-aa8c-60541b904a9f-trout-cat-game-3-uk8.tsvg

            JohnnyCatJ 1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by

              @trout Could be that missed some and I’m looking closely at that battle again today

              But if the TripleA battle computer doesn't work then I can do it easily bought hand. I’ve just never thought to do thinking that the battle simulator knew what to do.

              In previous game all the battles were simple. And for the most part the Winner had more units than the loser

              Is there a new way to view these battles with army groups ? Does it mean you can more easily defeat a group Of many more units?

              T 1 Reply Last reply Reply Quote 0
              • T Online
                Trout @JohnnyCat
                last edited by Trout

                @johnnycat Bottom-line experience will teach you all things. After a few games you will get the hang of it. Recommend when you do the Takeover, you do it how TripleA has it set up.

                So basically clear all of the Italy units out of Africa and place the “Takeover” Token in S. Italy on second phase placement. Can’t put any Italy navy in the Atlantic either but you already know that

                JohnnyCatJ 1 Reply Last reply Reply Quote 1
                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by

                  @trout @beelee

                  Thank you again for this opportunity to keep learning !

                  Another bit of news is that my fiancé emailed me this morning - first in 4 weeks so maybe that is good news too.

                  QUESTIONS that still remain.

                  1. I see how Italy does the take over thing. WHEW much easier.

                  2. Can I make a heavy industry of a 3 smoke stack factory ? I see only heavy underground factory upgrades for Italy.

                  I have been trying to understand what options that Slovakia zone has in terms of making units there quickly to respond to the threat. Is there any?

                  T 2 Replies Last reply Reply Quote 0
                  • T Online
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat G can choo choo two units every turn and after takeover that becomes 3. That is the only thing additional to the normal stuff. Cannot build factory and plop units there in same turn

                    JohnnyCatJ 2 Replies Last reply Reply Quote 0
                    • T Online
                      Trout @JohnnyCat
                      last edited by

                      @johnnycat Yes you can upgrade the S. Italy factory so that you can place 4 instead of 3. The factories in Greece and Yugo can’t be upgraded

                      JohnnyCatJ 1 Reply Last reply Reply Quote 1
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by JohnnyCat

                        @trout "Cannot build factory and plop units there same turn"
                        Got it - except for the exception.

                        And I am not trying to be difficult. But we can build a heavy industry upgrade and then plop additional units same turn.

                        Exceptions to that exception, however, are we cannot put a heavy industry where a factory did not originally start.

                        I mention this more for me to be sure that I am learning this stuff.

                        This entire time I was thinking I could build a heavy industry in Slovakia but that is simply not ever allowed because heavies can only be built where a factory started the game.

                        I will have Italy done in a few minutes

                        1 Reply Last reply Reply Quote 1
                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by JohnnyCat

                          @trout

                          Incredibly more easy this way!

                          Trout-cat-game-3-ITALY_8_BOUGHT TAKE OVER.tsvg

                          Edit - the Italians that went to Malta did not change to German... so I used the editor.

                          Seems like the RR token disappeared as well.

                          1 Reply Last reply Reply Quote 1
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by

                            @trout

                            OTHER ISSUES that may just be intended for us to fix:

                            Based on the rules we need to do the following - so Germany is missing those IPUs and I guess should be added manually ??

                            Follow this procedure:
                             Germany pays 5 IPC to the bank
                             Italian units are replaced by German units
                             Germany collects all Italian IPC
                             Germany begins Repair & Purchase Units
                            Place a German national control marker in each
                            territory that is controlled by Italy.
                            Also, place a German national control marker in
                            all original Italian territories – even if these
                            territories are controlled by The Allies – in order to
                            reflect that they are now “original” German
                            territories.
                            Correct the IPC level in favour of Germany and
                            remove the Italian national control marker from
                            the Expanded National Production Chart.

                            Screenshot 2026-02-19 at 5.59.48 PM.png

                            T 2 Replies Last reply Reply Quote 0
                            • T Online
                              Trout @JohnnyCat
                              last edited by

                              @johnnycat That's the process for the board game. For Triple A, it will do everything automatically except for adjusting the IPC levels. On your G9 turn, you will get a message that asks you if you want to pay 5 IPCs for the takeover. Click on that box and then all territories and units will automatically become Nazi.

                              1 Reply Last reply Reply Quote 1
                              • T Online
                                Trout @JohnnyCat
                                last edited by

                                @johnnycat Game History

                                Round: 8
                                
                                    Purchase Units - ANZAC
                                        Turning on Edit Mode
                                        EDIT: Removing units owned by Germans from 97 Sea Zone: 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports
                                        EDIT: Adding units owned by Germans to Southern Italy: 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
                                        EDIT: Adding units owned by Germans to 97 Sea Zone: 3 GermanUBoats
                                        EDIT: Removing units owned by Germans from 95 Sea Zone: 3 submarines
                                        EDIT: Adding units owned by Germans to 95 Sea Zone: 3 GermanUBoats
                                        EDIT: Removing units owned by Germans from Malta: 1 Italian_LCV and 3 italian_paras
                                        EDIT: Adding units owned by Germans to Malta: 1 German_LCV and 3 german_paras
                                        EDIT: Turning off Edit Mode
                                        Turning on Edit Mode
                                        EDIT: Adding units owned by Germans to 97 Sea Zone: 3 transports
                                        EDIT: Adding units owned by Germans to Germany: 2 G_Rails
                                        EDIT: Adding units owned by Germans to Southern Italy: 1 G_Rail
                                        EDIT: Turning off Edit Mode
                                        ANZAC buy 1 Escort, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
                                
                                    Combat Move - ANZAC
                                        1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                                        2 fighters moved from Queensland to 45 Sea Zone
                                
                                    Combat - ANZAC
                                        Battle in 45 Sea Zone
                                            ANZAC attack with 1 destroyer and 2 fighters
                                            Japanese defend with 1 pacific_submarine
                                                ANZAC roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                                                Japanese roll dice for 1 pacific_submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                                1 pacific_submarine owned by the Japanese lost in 45 Sea Zone
                                            ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                                            Casualties for Japanese: 1 pacific_submarine
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                                
                                    Non Combat Move - ANZAC
                                        Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                                        Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                                        Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                        1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 62 Sea Zone to 54 Sea Zone
                                        2 fighters moved from 45 Sea Zone to 54 Sea Zone
                                        3 infantry moved from Dutch New Guinea to New Guinea
                                        1 artillery moved from Dutch New Guinea to New Guinea
                                        1 infantry moved from New South Wales to Queensland
                                        1 artillery moved from New South Wales to Queensland
                                
                                    Place Units - ANZAC
                                        1 Escort, 1 destroyer and 1 transport placed in 62 Sea Zone
                                        1 infantry placed in New South Wales
                                
                                    Turn Complete - ANZAC
                                        Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone
                                        Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone
                                        ANZAC collect 14 PUs; end with 14 PUs
                                        Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                                        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                                
                                    Combat Move - French
                                
                                    Combat - French
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                                
                                    Non Combat Move - French
                                        Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                                        Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                                        Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                        1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                                        1 cruiser moved from 109 Sea Zone to 110 Sea Zone
                                
                                    Turn Complete - French
                                

                                Combat Hit Differential Summary :

                                Japanese regular : -0.17
                                ANZAC regular : -0.33
                                

                                Looks like you used Edit to change Italian territories and units to
                                Germans which resulted in getting 0 lira. Just adjust it accurately before you start your G turn. In the future, you don't have to edit anything, Triple A will do the changes automatically on the G turn after the 5 IPCs are paid for the Takeover.

                                38422b21-53d5-4a49-aead-fbbd081615fc-trout-cat-game-3-f8.tsvg

                                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @Trout
                                  last edited by JohnnyCat

                                  @trout said in EXP G40 Game 3 Trout vs JCat:

                                  38422b21-53d5-4a49-aead-fbbd081615fc-trout-cat-game-3-f8.tsvg

                                  ok but the game did NOT increase the IPU for Germany - it removed the 5 but did not get the credit and the rules state that they should get them for use this turn.

                                  so add this? or ?

                                  Screenshot 2026-02-19 at 5.59.48 PM.png

                                  T B 2 Replies Last reply Reply Quote 0
                                  • T Online
                                    Trout @JohnnyCat
                                    last edited by

                                    @johnnycat If 40 was the Italy bank then yes add to G and enjoy your enlarged Deutsche Bank account

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                                    • B Online
                                      beelee @JohnnyCat
                                      last edited by

                                      @johnnycat

                                      yea you have to do the PU transfer manually. But if there is potential for Convoy damage you have to roll for that by hand or finish turn without takeover and restart at Place units so you can place the Takeover Token.

                                      I find it easier to roll by hand for the Convoy/Blockade damage. Remember to count the Objectives and the auto 3 spot.

                                      Most of the dudes change after Italys turn. You will have to edit a few. The Rail unit will auto deploy to Berlin.

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                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by

                                        @trout OK well one more issue

                                        EDIT: Removing units owned by Germans from 97 Sea Zone: 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports
                                        EDIT: Adding units owned by Germans to Southern Italy: 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys

                                        I realize that I did not land those guys and they were to go to Northern Italy, of course... I see you put them in the south. OK for me to move them to the North?

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                                        • JohnnyCatJ Offline
                                          JohnnyCat @beelee
                                          last edited by

                                          @beelee Could you please explain the convey damage - is it in this display

                                          Screenshot 2026-02-19 at 5.59.48 PM.png

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                                          • B Online
                                            beelee @JohnnyCat
                                            last edited by

                                            @johnnycat

                                            Convoy ( Blockade in Triplea ) is same as OOB. Page 22

                                            https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/6B7BC7B257E049558181A7D71B822DCF.pdf

                                            Screenshot from 2026-02-19 21-33-36.png

                                            So 1 roll for Ships and Planes, no CVs or Trprts, I'm not sure if Escorts do or not, and a 1-3 is a hit and it does that much damage to the economy.

                                            e.g. a DD rolls a 2 and a Ftr a 1, they would do 3 damage total. So minus 3 Income to who they are convoying.

                                            Subs roll 2 dice

                                            I'll do an example a bit later showing the TakeOver step by step

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