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    EXP G40 Game 3 Trout vs JCat

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    • T Offline
      Trout @JohnnyCat
      last edited by

      @johnnycat Good evening sir. Before USA considers your invite to enter SZ 6, they request that you redo your turn because we see 10 navy fighters there and the maximum allowed per rules is 8. So for carrier-based fighters, the rules are:

      1. G can build two
      2. UK can build four
      3. J can build eight and limited to Pacific only
      4. USA can build eight and limited to Pacific only
      5. All of them can only be used to and from carriers - if they cannot land on a carrier, they die at end of turn because no carrier for them to land on
      JohnnyCatJ 3 Replies Last reply Reply Quote 0
      • JohnnyCatJ Online
        JohnnyCat @Trout
        last edited by

        @trout OMG. how many YEARS did it take for you to learn this game.

        I just spent an hour trying to figure out if I have to blow up factories that I don't care if you take. And I still don't know.

        But ok I will check this and figure out how this happened. I recall getting some gifts but who knows. I'll keep to 8

        1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Online
          JohnnyCat @Trout
          last edited by

          @trout trout-cat-game-3-Japan_9_FEB27.tsvg

          1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Online
            JohnnyCat @Trout
            last edited by

            @trout @beelee

            I am still having fun but I feel I should speak out now.

            So I think there is no way for the axis to win without modifying this game MUCH MORE

            Suggestions (for our game for example)

            1. The USA/UK must attack the neutrals by turn 10 or whatever - the axis need the benefit for the game to be interesting otherwise it is just too easy for the allies to win.

            2. And there should be some way to force more cool stuff upon the both Axis powers. Where are the thousands of Jap mini subs?

            3. Where are the HItler youth and wire-guided anti-tank missiles, etc.

            4. And what do fighter aces do versus ME262s. None of that makes any sense to me for the axis because it is never going to make sense financially. So I suggest we Make it easier by giving the axis special fighter groups - so no need to try and balance limited funds.

            What do you guys think? I want to keep playing this game but would love to start another where I crush it as the allies again because I fully feel the balance is to the allies.

            Anyway just some thoughts... GOOD NIGHT

            T 1 Reply Last reply Reply Quote 0
            • T Offline
              Trout @JohnnyCat
              last edited by

              @johnnycat Good morning JC. My thoughts are:

              1. No to modifying the game. Will hurt your learning curve and believe it or not the Axis has a slight advantage in this game but it's very slight.
              2. For a beginner it's easier to play Allies since they have alot more dough to start off with and you get to see how things play out a bit before Commies and Hot Dog-eaters enter the battle.
              3. Axis, it takes awhile to figure out how to use those two big advantages it has. First, G has a huge number of special killer units. Secondly, J starts off with a large navy and ridiculously large air force.
              4. I do agree with you that this game is headed for an Allied victory most likely. Because you really smoked me big time in our first game, I played my very best in this game and that's what you got from me. 🙂
              5. You are welcome to surrender if you want. I have frustrated Beelee a few times when I surrendered around where the game is now if I could see no path to victory. It's really up to you because I want to help you learn.
              6. I think it may benefit you for the next game to be you playing Allies since with your big Pacific trick which I wasn't prepared for, you didn't really get a feel for playing somebody as the Allies past a few turns.

              Anyway, just let me know what you decide sir

              JohnnyCatJ 1 Reply Last reply Reply Quote 1
              • JohnnyCatJ Online
                JohnnyCat @Trout
                last edited by

                @trout OK well First off: THANK YOU for your comments.

                Second : I did say that I still want to continue this - and if the pace slows down or, better yet you invade Spain, I might have a chance

                And yes I sure do need more experience.

                But WE gotta play this BBR now too!

                Here is me crushing the Pacific as the allies, the jap player has his entire fleet cowering in the southwest...

                IMG_1718.jpeg

                There are big tournaments for this game and you get 6 hours to play it and 8 turns ! Plenty of additional units and rules that, like our game, opens up plenty of possibilities Just a thought...

                T 1 Reply Last reply Reply Quote 0
                • T Offline
                  Trout @JohnnyCat
                  last edited by

                  @johnnycat Game is definitely not completely lost for you. You have huge stacks in Middle East and Indochina and I don’t have any idea what I should do about them exactly. Okay I will get started on the Allied triple play turn when I have a chance. Lots of honey-dos for me today

                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Online
                    JohnnyCat @Trout
                    last edited by

                    @trout Thanks for the encouragement- I KNOW WHAT TO DO WITH THEM heee heee

                    And with my lady talking to me now - even if still accusing me falsely of taking some items - I am hoping to restore that and have my own "Honey Dos" again. I feel that having a good relationship / marriage is the most important thing for many of us in this life and I will work hard to get her back 🙂 So enjoy them and know you are a very lucky man !

                    T 1 Reply Last reply Reply Quote 0
                    • T Offline
                      Trout @JohnnyCat
                      last edited by

                      @johnnycat Game History

                      Round: 9
                      
                          Purchase Units - Americans
                              Trigger DDayTokenEXP: buyDDayEurope added to productionAmericans
                              Americans buy 2 Heavy_Transports, 4 TotalWarAirTrprts, 4 TotalWarFighters, 1 USA_Hvy_Bomber, 1 elite and 3 infantry; Remaining resources: 2 PUs; 
                      
                          Combat Move - Americans
                              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                              3 usa_fighters moved from 33 Sea Zone to 18 Sea Zone
                              2 usa_fighters moved from 33 Sea Zone to 17 Sea Zone
                              1 usa_tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
                              1 Escort moved from 25 Sea Zone to 16 Sea Zone
                              1 bomber moved from Hawaiian Islands to 16 Sea Zone
                              1 usa_fighter moved from Gibraltar to 92 Sea Zone
                              1 USA_Hvy_Bomber moved from Eastern United States to 92 Sea Zone
                              1 elite moved from Gibraltar to 91 Sea Zone
                              1 artillery moved from Morocco to 91 Sea Zone
                              1 artillery, 1 elite and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                              1 elite moved from 110 Sea Zone to Normandy Bordeaux
                              1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                              3 usa_fighters moved from United Kingdom to Normandy Bordeaux
                              2 usa_fighters moved from 91 Sea Zone to Normandy Bordeaux
                              1 FighterAceUSA moved from 91 Sea Zone to Normandy Bordeaux
                              1 usa_para moved from Gibraltar to 91 Sea Zone
                              1 artillery moved from Gibraltar to 91 Sea Zone
                              1 infantry moved from Gibraltar to 91 Sea Zone
                              1 ArmoredInfantry moved from Gibraltar to 91 Sea Zone
                              1 infantry moved from Gibraltar to 91 Sea Zone
                              1 ArmoredInfantry moved from Gibraltar to 91 Sea Zone
                              1 ArmoredInfantry, 1 artillery, 1 infantry, 2 transports and 1 usa_para moved from 91 Sea Zone to 110 Sea Zone
                              1 ArmoredInfantry, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                              2 ArmoredInfantrys, 1 artillery, 2 infantry and 1 usa_para moved from 110 Sea Zone to Normandy Bordeaux
                              4 infantry moved from Gibraltar to 91 Sea Zone
                              4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                              4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                              1 submarine moved from 91 Sea Zone to 92 Sea Zone
                              1 Escort, 1 Escort_Convoy, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
                      
                          Combat - Americans
                              Battle in 17 Sea Zone
                                  Changer loiter and taunt; Americans attack with 2 usa_fighters and 1 usa_tactical_bomber
                                  Changer defend; Japanese defend with 1 Escort
                                      Americans roll dice for 2 usa_fighters and 1 usa_tactical_bomber in 17 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                                      Japanese roll dice for 1 Escort in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                      1 Escort owned by the Japanese lost in 17 Sea Zone
                                  Americans win with 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                                  Casualties for Japanese: 1 Escort
                              Battle in 16 Sea Zone
                                  Americans attack with 1 Escort and 1 bomber
                                  Japanese defend with 1 JPN_Pacific_DD
                                      Americans roll dice for 1 Escort and 1 bomber in 16 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                                      Japanese roll dice for 1 JPN_Pacific_DD in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                      1 Escort owned by the Americans lost in 16 Sea Zone
                                      1 JPN_Pacific_DD owned by the Japanese lost in 16 Sea Zone
                                  Americans win with 1 bomber remaining. Battle score for attacker is 1
                                  Casualties for Americans: 1 Escort
                                  Casualties for Japanese: 1 JPN_Pacific_DD
                              Battle in 18 Sea Zone
                                  Americans attack with 3 usa_fighters
                                  Japanese defend with 1 Escort
                                      Americans roll dice for 3 usa_fighters in 18 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                                      Japanese roll dice for 1 Escort in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                      1 Escort owned by the Japanese lost in 18 Sea Zone
                                  Americans win with 3 usa_fighters remaining. Battle score for attacker is 6
                                  Casualties for Japanese: 1 Escort
                              Battle in 92 Sea Zone
                                  Changer loiter and taunt; Americans attack with 1 USA_Hvy_Bomber, 1 submarine and 1 usa_fighter
                                  Germans defend with 2 Escorts; Changer defend
                                      Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                      Americans roll dice for 1 USA_Hvy_Bomber and 1 usa_fighter in 92 Sea Zone, round 2 : 0/3 hits, 1.83 expected hits
                                      Germans roll dice for 2 Escorts in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                                      Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                                      Americans roll dice for 1 USA_Hvy_Bomber and 1 usa_fighter in 92 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits
                                      Germans roll dice for 2 Escorts in 92 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                                      Americans roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                                      Americans roll dice for 1 USA_Hvy_Bomber and 1 usa_fighter in 92 Sea Zone, round 4 : 1/3 hits, 1.83 expected hits
                                      Germans roll dice for 2 Escorts in 92 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                                      1 Escort owned by the Germans lost in 92 Sea Zone
                                      Americans roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                                      Americans roll dice for 1 USA_Hvy_Bomber and 1 usa_fighter in 92 Sea Zone, round 5 : 2/3 hits, 1.83 expected hits
                                      Germans roll dice for 1 Escort in 92 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                                      1 Escort owned by the Germans lost in 92 Sea Zone
                                  Americans win with 1 USA_Hvy_Bomber, 1 submarine and 1 usa_fighter remaining. Battle score for attacker is 12
                                  Casualties for Germans: 2 Escorts
                              Battle in Normandy Bordeaux
                                  Americans attack with 2 ArmoredInfantrys, 1 FighterAceUSA, 2 artilleries, 1 elite, 6 infantry, 5 usa_fighters and 1 usa_para
                                  Germans defend with 9 Atlantic_Walls, 1 aaGun, 1 factory_minor, 1 harbour and 9 infantry
                                      Germans roll AA dice in Normandy Bordeaux : 0/3 hits, 0.50 expected hits
                                      Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits, 1.17 expected hits
                                      Americans roll dice for 2 ArmoredInfantrys, 1 FighterAceUSA, 2 artilleries, 1 elite, 6 infantry, 5 usa_fighters and 1 usa_para in Normandy Bordeaux, round 2 : 6/20 hits, 6.67 expected hits
                                      Germans roll dice for 9 Atlantic_Walls, 1 aaGun and 9 infantry in Normandy Bordeaux, round 2 : 5/9 hits, 4.50 expected hits
                                      5 infantry owned by the Americans lost in Normandy Bordeaux
                                      1 aaGun owned by the Germans and 6 infantry owned by the Germans lost in Normandy Bordeaux
                                      Americans roll dice for 2 ArmoredInfantrys, 1 FighterAceUSA, 2 artilleries, 1 elite, 1 infantry, 5 usa_fighters and 1 usa_para in Normandy Bordeaux, round 3 : 5/15 hits, 5.83 expected hits
                                      Germans roll dice for 9 Atlantic_Walls and 3 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.50 expected hits
                                      1 infantry owned by the Americans lost in Normandy Bordeaux
                                      2 Atlantic_Walls owned by the Germans and 3 infantry owned by the Germans lost in Normandy Bordeaux
                                      Americans roll dice for 2 ArmoredInfantrys, 1 FighterAceUSA, 2 artilleries, 1 elite, 5 usa_fighters and 1 usa_para in Normandy Bordeaux, round 4 : 2/14 hits, 5.67 expected hits
                                      Germans roll dice for 7 Atlantic_Walls in Normandy Bordeaux, round 4 : 0/0 hits, 0.00 expected hits
                                      2 Atlantic_Walls owned by the Germans lost in Normandy Bordeaux
                                      Americans roll dice for 2 ArmoredInfantrys, 1 FighterAceUSA, 2 artilleries, 1 elite, 5 usa_fighters and 1 usa_para in Normandy Bordeaux, round 5 : 6/14 hits, 5.67 expected hits
                                      Germans roll dice for 5 Atlantic_Walls in Normandy Bordeaux, round 5 : 0/0 hits, 0.00 expected hits
                                      5 Atlantic_Walls owned by the Germans lost in Normandy Bordeaux
                                  Americans win, taking Normandy Bordeaux from Germans with 2 ArmoredInfantrys, 1 FighterAceUSA, 2 artilleries, 1 elite, 5 usa_fighters and 1 usa_para remaining. Battle score for attacker is 23
                                  Casualties for Americans: 6 infantry
                                  Casualties for Germans: 9 Atlantic_Walls, 1 aaGun and 9 infantry
                              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                      
                          Non Combat Move - Americans
                              Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                              1 FighterAceUSA moved from Normandy Bordeaux to 110 Sea Zone
                              2 usa_fighters moved from Normandy Bordeaux to United Kingdom
                              3 usa_fighters moved from Normandy Bordeaux to 110 Sea Zone
                              1 usa_fighter moved from 92 Sea Zone to Gibraltar
                              1 USA_Hvy_Bomber moved from 92 Sea Zone to United Kingdom
                              1 ArmoredInfantry moved from Hawaiian Islands to 26 Sea Zone
                              1 artillery moved from Hawaiian Islands to 26 Sea Zone
                              4 infantry moved from Hawaiian Islands to 26 Sea Zone
                              2 infantry moved from Hawaiian Islands to 26 Sea Zone
                              1 ArmoredInfantry, 1 Heavy_BB, 1 Hvycarrier, 1 artillery, 6 infantry, 1 pacific_BB, 1 pacific_transport, 3 transports and 4 usa_fighters moved from 26 Sea Zone to 33 Sea Zone
                              1 ArmoredInfantry, 1 artillery and 6 infantry moved from 33 Sea Zone to Caroline Islands
                              3 usa_fighters moved from 18 Sea Zone to 33 Sea Zone
                              2 usa_fighters and 1 usa_tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
                              1 bomber moved from 16 Sea Zone to Hawaiian Islands
                              1 transport moved from 33 Sea Zone to 26 Sea Zone
                              1 transport moved from 33 Sea Zone to 26 Sea Zone
                              1 Escort moved from 10 Sea Zone to 25 Sea Zone
                              1 Hvycarrier, 4 NavyFighters and 2 pacific_destroyers moved from 10 Sea Zone to 26 Sea Zone
                              2 usa_armours moved from Eastern United States to 101 Sea Zone
                              2 artilleries moved from Eastern United States to 101 Sea Zone
                              1 Heavy_Transport, 2 artilleries and 2 usa_armours moved from 101 Sea Zone to 108 Sea Zone
                              1 usa_armour moved from Eastern United States to Western United States
                      
                          Place Units - Americans
                              4 TotalWarAirTrprts placed in Eastern United States
                              4 TotalWarFighters placed in Western United States
                              1 Heavy_Transport placed in 10 Sea Zone
                              1 Heavy_Transport placed in 101 Sea Zone
                              1 USA_Hvy_Bomber and 1 elite placed in Eastern United States
                              2 infantry placed in Western United States
                              1 infantry placed in Eastern United States
                              Trigger AmericansTotalWarAirTrprtPlaceEUS: has removed 4 TotalWarAirTrprts owned by Americans in Eastern United States
                              Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States
                              Trigger AmericansTotalWarAirTrprtPlaceEUS: Americans has 4 air_transports placed in Eastern United States
                              Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States
                      
                          Turn Complete - Americans
                              Americans collect 55 PUs; end with 57 PUs
                              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 71 PUs
                              Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 74 PUs
                              Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 71 PUs
                              Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 70 PUs
                              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
                              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                      
                          Purchase Units - Chinese
                              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                              Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
                      
                          Combat Move - Chinese
                              1 infantry moved from Suiyuyan to Chahar
                                    Chinese take Chahar from Japanese
                              1 infantry moved from Kweichow to Hopei
                                    Chinese take Hopei from Japanese
                              1 infantry moved from Yunnan to Hunan
                              1 fighter moved from Szechwan to Hunan
                      
                          Combat - Chinese
                              Battle in Hunan
                                  Chinese attack with 1 fighter and 1 infantry
                                  Japanese defend with 1 infantry
                                      Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                                      Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                                      1 infantry owned by the Japanese lost in Hunan
                                  Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                                  Casualties for Japanese: 1 infantry
                              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                      
                          Non Combat Move - Chinese
                              Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              1 fighter moved from Hunan to Yunnan
                              4 infantry moved from Szechwan to Yunnan
                              EDIT: 1 artillery moved from Tsinghai to Yunnan
                              EDIT: 1 infantry moved from Tsinghai to Yunnan
                              1 infantry moved from Kweichow to Yunnan
                      
                          Place Units - Chinese
                              1 artillery and 4 infantry placed in Yunnan
                      
                          Turn Complete - Chinese
                              Chinese collect 10 PUs; end with 10 PUs
                              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
                              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
                      
                          Purchase Units - British
                              British buy 3 UK_LCVs, 2 artilleries, 1 elite, 5 infantry, 2 uk_armours and 2 uk_paras; Remaining resources: 4 PUs; 3 AirLendLease; 3 NavyLendLease; 
                      
                          Combat Move - British
                              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              1 transport moved from 91 Sea Zone to 110 Sea Zone
                              1 elite moved from United Kingdom to 110 Sea Zone
                              1 elite moved from 110 Sea Zone to Holland Belgium
                              EDIT: 1 uk_para moved from United Kingdom to Denmark
                              1 infantry moved from Egypt to Trans-Jordan
                              1 infantry moved from Egypt to Trans-Jordan
                              1 uk_armour moved from Egypt to Alexandria
                                    British take Alexandria from Germans
                              1 uk_armour moved from Alexandria to Egypt
                              2 uk_fighters moved from Egypt to Trans-Jordan
                              1 uk_tactical_bomber moved from Egypt to Trans-Jordan
                              3 infantry moved from Burma to Shan State
                              1 uk_tactical_bomber moved from India to Shan State
                              2 uk_fighters moved from India to Shan State
                              1 bomber moved from India to Shan State
                      
                          Combat - British
                              Battle in Denmark
                                  British attack with 1 uk_para
                                  Germans defend with 2 Atlantic_Walls
                                      British roll dice for 1 uk_para in Denmark, round 2 : 0/1 hits, 0.17 expected hits
                                      Germans roll dice for 2 Atlantic_Walls in Denmark, round 2 : 0/0 hits, 0.00 expected hits
                                      British roll dice for 1 uk_para in Denmark, round 3 : 0/1 hits, 0.17 expected hits
                                      Germans roll dice for 2 Atlantic_Walls in Denmark, round 3 : 0/0 hits, 0.00 expected hits
                                      British roll dice for 1 uk_para in Denmark, round 4 : 1/1 hits, 0.17 expected hits
                                      Germans roll dice for 2 Atlantic_Walls in Denmark, round 4 : 0/0 hits, 0.00 expected hits
                                      1 Atlantic_Wall owned by the Germans lost in Denmark
                                      British roll dice for 1 uk_para in Denmark, round 5 : 0/1 hits, 0.17 expected hits
                                      Germans roll dice for 1 Atlantic_Wall in Denmark, round 5 : 0/0 hits, 0.00 expected hits
                                      British roll dice for 1 uk_para in Denmark, round 6 : 0/1 hits, 0.17 expected hits
                                      Germans roll dice for 1 Atlantic_Wall in Denmark, round 6 : 0/0 hits, 0.00 expected hits
                                      British roll dice for 1 uk_para in Denmark, round 7 : 0/1 hits, 0.17 expected hits
                                      Germans roll dice for 1 Atlantic_Wall in Denmark, round 7 : 0/0 hits, 0.00 expected hits
                                      British roll dice for 1 uk_para in Denmark, round 8 : 0/1 hits, 0.17 expected hits
                                      Germans roll dice for 1 Atlantic_Wall in Denmark, round 8 : 0/0 hits, 0.00 expected hits
                                      British roll dice for 1 uk_para in Denmark, round 9 : 0/1 hits, 0.17 expected hits
                                      Germans roll dice for 1 Atlantic_Wall in Denmark, round 9 : 0/0 hits, 0.00 expected hits
                                      British roll dice for 1 uk_para in Denmark, round 10 : 0/1 hits, 0.17 expected hits
                                      Germans roll dice for 1 Atlantic_Wall in Denmark, round 10 : 0/0 hits, 0.00 expected hits
                                      British roll dice for 1 uk_para in Denmark, round 11 : 1/1 hits, 0.17 expected hits
                                      Germans roll dice for 1 Atlantic_Wall in Denmark, round 11 : 0/0 hits, 0.00 expected hits
                                      1 Atlantic_Wall owned by the Germans lost in Denmark
                                  British win, taking Denmark from Germans with 1 uk_para remaining. Battle score for attacker is 2
                                  Casualties for Germans: 2 Atlantic_Walls
                              Battle in Holland Belgium
                              Battle in Trans-Jordan
                                  British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                                  Germans defend with 1 infantry
                                      British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Trans-Jordan, round 2 : 2/5 hits, 2.00 expected hits
                                      Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                                      1 infantry owned by the Germans lost in Trans-Jordan
                                  British win, taking Holland Belgium from Germans, taking Trans-Jordan from Germans with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                                  Casualties for Germans: 1 infantry
                              Battle in Shan State
                                  British attack with 1 bomber, 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                                  Japanese defend with 2 infantry
                                      British roll dice for 1 bomber, 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 2/7 hits, 2.83 expected hits
                                      Japanese roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
                                      2 infantry owned by the British lost in Shan State
                                      2 infantry owned by the Japanese lost in Shan State
                                  British win, taking Shan State from Japanese with 1 bomber, 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
                                  Casualties for British: 2 infantry
                                  Casualties for Japanese: 2 infantry
                              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                      
                          Non Combat Move - British
                              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                              1 uk_armour moved from India to Yunnan
                              1 artillery moved from India to Burma
                              3 infantry moved from India to Burma
                              2 uk_fighters moved from Shan State to India
                              1 bomber moved from Shan State to India
                              1 uk_tactical_bomber moved from Shan State to India
                              1 uk_tactical_bomber moved from Trans-Jordan to Egypt
                              2 uk_fighters moved from Trans-Jordan to Egypt
                              1 uk_armour moved from Ethiopia to Egypt
                              1 Rail and 1 infantry moved from Union of South Africa to Egypt
                              1 Rail and 1 infantry moved from Union of South Africa to Egypt
                              1 battleship and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                      
                          Place Units - British
                              Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                              3 UK_LCVs, 1 elite and 2 uk_paras placed in United Kingdom
                              1 artillery, 3 infantry and 1 uk_armour placed in India
                              1 artillery, 1 infantry and 1 uk_armour placed in Egypt
                              1 infantry placed in Union of South Africa
                      
                          Turn Complete - British
                              Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                              Total Cost from Convoy Blockades: 0
                                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
                              British collect 45 PUs; end with 49 PUs
                              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 55 PUs
                              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 60 PUs
                      

                      Combat Hit Differential Summary :

                      Chinese regular : 0.33
                      Americans regular : -11.67
                      Japanese regular : 1.00
                      Germans AA : -0.50
                      Germans regular : -2.67
                      British regular : -0.50
                      

                      No secret formula on getting past NM's in the Med - except to just go the other direction
                      07461567-ca81-4c50-b5a8-d3108ab8c89b-trout-cat-game-3-uk9.tsvg

                      1 Reply Last reply Reply Quote 0
                      • T Offline
                        Trout
                        last edited by Trout

                        @johnnycat Game History

                        Round: 9
                        
                            Purchase Units - ANZAC
                                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; 
                        
                            Combat Move - ANZAC
                                2 infantry moved from New Guinea to Dutch New Guinea
                                1 fighter moved from New Guinea to Dutch New Guinea
                                1 infantry moved from New South Wales to 62 Sea Zone
                                1 artillery moved from New South Wales to 62 Sea Zone
                                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                                1 fighter moved from 33 Sea Zone to Dutch New Guinea
                                1 fighter moved from 33 Sea Zone to Dutch New Guinea
                        
                            Combat - ANZAC
                                Battle in Dutch New Guinea
                                    Changer loiter and taunt; ANZAC attack with 1 artillery, 3 fighters and 3 infantry
                                    Changer defend; Japanese defend with 2 artilleries
                                        ANZAC roll dice for 1 artillery, 3 fighters and 3 infantry in Dutch New Guinea, round 2 : 4/7 hits, 2.50 expected hits
                                        Japanese roll dice for 2 artilleries in Dutch New Guinea, round 2 : 2/2 hits, 0.67 expected hits
                                        2 infantry owned by the ANZAC lost in Dutch New Guinea
                                        2 artilleries owned by the Japanese lost in Dutch New Guinea
                                    ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 2
                                    Casualties for ANZAC: 2 infantry
                                    Casualties for Japanese: 2 artilleries
                                Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                        
                            Non Combat Move - ANZAC
                                Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                                Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                                1 fighter moved from Dutch New Guinea to 33 Sea Zone
                                1 fighter moved from Dutch New Guinea to New Guinea
                                1 fighter moved from Dutch New Guinea to New Guinea
                                1 transport moved from 46 Sea Zone to 62 Sea Zone
                                1 transport moved from 54 Sea Zone to 62 Sea Zone
                                1 Escort moved from 33 Sea Zone to 46 Sea Zone
                                1 destroyer moved from 45 Sea Zone to 33 Sea Zone
                        
                            Place Units - ANZAC
                                1 fighter and 2 infantry placed in New South Wales
                        
                            Turn Complete - ANZAC
                                ANZAC collect 14 PUs; end with 16 PUs
                                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 18 PUs
                                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                        
                            Combat Move - French
                        
                            Combat - French
                                Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                        
                            Non Combat Move - French
                                Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                                Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                        
                            Turn Complete - French
                        

                        Combat Hit Differential Summary :

                        Japanese regular : 1.33
                        ANZAC regular : 1.50
                        

                        Oops. Forgot that with the Takeover, need to do ANZAC/France also. Will post turn file when I can. Triple A seems to be having some technical difficulties right now

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                        • JohnnyCatJ Online
                          JohnnyCat @Trout
                          last edited by

                          @trout

                          I have some math/performance questions as I look through the battle results. And with that MS in math I earned I pretty much expect to have reasonable "luck" or don't bother playing certain games...

                          so just to learn:

                          1. Is your sub immune to naval mines? In the med.

                          2. Where are the battle results for the invasion of normandy - seems like you would have needed 20 inf and 5 fighters to get close statistically but then again I often get fooled by this game's special pieces. either way I am rather curious to see the details because as I recall I had like 9 forts there right? with 9 inf AND AA gun. So you would have lost something like 8 attackers round one not counting the average loss of at least 1 plane. I'm just now starting to get curious about the details because I need to refine my expectations to match any special capabilities that this game often throws out there. Anyway, I would have invaded Spain.

                          3. Similar questions about the general lack of performance in the Pacific. Again I want those thousands of little mini subs that the WW2 books all say were terrifying and how any actual invasion of Japan would have cost a million souls, etc.

                          Finally. - I need a bid, hahaha. Seriously as we continue to play games I think I will need some extra units to just blow because otherwise I actually have to pay attention. And who wants to the do that?
                          🙂

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                          • T Offline
                            Trout @JohnnyCat
                            last edited by

                            @johnnycat Naval Mines attack surface ships so yes subs are immune. I lost six infantry in the Normandy attack. You had nine fortified dudes so all defended at 3 with one AAA. Your AAA didn’t hit but you did roll about average overall. I always post Turn Summaries so you can see the combat results in those

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                            • T Offline
                              Trout @JohnnyCat
                              last edited by

                              @johnnycat In this game, bids are not needed since it’s evenly matched. Unless you want to play a game where both sides get extra kwan. That may be a possibility

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                              • JohnnyCatJ Online
                                JohnnyCat @Trout
                                last edited by

                                @trout I was trying to be funny :).

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                                • T Offline
                                  Trout @JohnnyCat
                                  last edited by

                                  @johnnycat bc38595e-69dd-4efa-84f5-dfdc40488c08-trout-cat-game-3-f9.tsvg Looks like Triple A working again

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                                  • JohnnyCatJ Online
                                    JohnnyCat @Trout
                                    last edited by

                                    @trout said in EXP G40 Game 3 Trout vs JCat:

                                    bc38595e-69dd-4efa-84f5-dfdc40488c08-trout-cat-game-3-f9.tsvg

                                    Screenshot 2026-03-01 at 8.51.27 AM.png

                                    Good Morning. so how many guys are here?

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                                    • T Offline
                                      Trout @JohnnyCat
                                      last edited by

                                      @johnnycat Just one

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                                      • JohnnyCatJ Online
                                        JohnnyCat @Trout
                                        last edited by

                                        @trout so I don’t have to do anything right? Use the editor? I just want to send a couple guys and a plane so it’s just one paratrooper guy and that extra red dude always worries me 🙂

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                                        • T Offline
                                          Trout @JohnnyCat
                                          last edited by

                                          @johnnycat Right. That's an automated process so don't need to do anything. The red dude is there just so TripleA understands that the para defends with a 3 on first round. If for some reason, he doesn't die in the first round. The red dude will automatically go away.

                                          JohnnyCatJ 2 Replies Last reply Reply Quote 1
                                          • JohnnyCatJ Online
                                            JohnnyCat @Trout
                                            last edited by

                                            @trout WOW what a challenging turn. FINALLY a super interesting turn that I sort of know what I am doing and have been hoping for.

                                            I need to know how the panzer generals work beyond what I read in the manual. if one is upgraded to Waffle House can I still use it to command regular tanks ?

                                            Or can I undo it back to normal from waffle?

                                            Can a regular panzer general command 5 tanks that include a Waffle House tank?

                                            Same question with the Oberst guy commanding Waffle House Panzer Gren and Waffle House Artillery. I need to know if a non-waffen can go into these groups?

                                            I have two of these groups of Waffle House oberst, waffle art, waffle Panzer grenadier... but each group needs 4 units and I am not sure where to get them so I want to use a non waffle guy if possible. I could just buy two more and assume some will die in battle right?

                                            And if you could please confirm the benefits of these little waffen groups? Seems like two of the 4 members get extra dice.

                                            T 2 Replies Last reply Reply Quote 0

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