TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    EXP G40 Game 3 Trout vs JCat

    Scheduled Pinned Locked Moved Play By Forum
    576 Posts 3 Posters 94.1k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • T Offline
      Trout @JohnnyCat
      last edited by

      @johnnycat Game History

      Round: 9
      
          Purchase Units - Americans
              Trigger DDayTokenEXP: buyDDayEurope added to productionAmericans
              Americans buy 2 Heavy_Transports, 4 TotalWarAirTrprts, 4 TotalWarFighters, 1 USA_Hvy_Bomber, 1 elite and 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              3 usa_fighters moved from 33 Sea Zone to 18 Sea Zone
              2 usa_fighters moved from 33 Sea Zone to 17 Sea Zone
              1 usa_tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
              1 Escort moved from 25 Sea Zone to 16 Sea Zone
              1 bomber moved from Hawaiian Islands to 16 Sea Zone
              1 usa_fighter moved from Gibraltar to 92 Sea Zone
              1 USA_Hvy_Bomber moved from Eastern United States to 92 Sea Zone
              1 elite moved from Gibraltar to 91 Sea Zone
              1 artillery moved from Morocco to 91 Sea Zone
              1 artillery, 1 elite and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              1 elite moved from 110 Sea Zone to Normandy Bordeaux
              1 artillery moved from 110 Sea Zone to Normandy Bordeaux
              3 usa_fighters moved from United Kingdom to Normandy Bordeaux
              2 usa_fighters moved from 91 Sea Zone to Normandy Bordeaux
              1 FighterAceUSA moved from 91 Sea Zone to Normandy Bordeaux
              1 usa_para moved from Gibraltar to 91 Sea Zone
              1 artillery moved from Gibraltar to 91 Sea Zone
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 ArmoredInfantry moved from Gibraltar to 91 Sea Zone
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 ArmoredInfantry moved from Gibraltar to 91 Sea Zone
              1 ArmoredInfantry, 1 artillery, 1 infantry, 2 transports and 1 usa_para moved from 91 Sea Zone to 110 Sea Zone
              1 ArmoredInfantry, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              2 ArmoredInfantrys, 1 artillery, 2 infantry and 1 usa_para moved from 110 Sea Zone to Normandy Bordeaux
              4 infantry moved from Gibraltar to 91 Sea Zone
              4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
              4 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 submarine moved from 91 Sea Zone to 92 Sea Zone
              1 Escort, 1 Escort_Convoy, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
      
          Combat - Americans
              Battle in 17 Sea Zone
                  Changer loiter and taunt; Americans attack with 2 usa_fighters and 1 usa_tactical_bomber
                  Changer defend; Japanese defend with 1 Escort
                      Americans roll dice for 2 usa_fighters and 1 usa_tactical_bomber in 17 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                      Japanese roll dice for 1 Escort in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 Escort owned by the Japanese lost in 17 Sea Zone
                  Americans win with 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 Escort
              Battle in 16 Sea Zone
                  Americans attack with 1 Escort and 1 bomber
                  Japanese defend with 1 JPN_Pacific_DD
                      Americans roll dice for 1 Escort and 1 bomber in 16 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 JPN_Pacific_DD in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 Escort owned by the Americans lost in 16 Sea Zone
                      1 JPN_Pacific_DD owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 1
                  Casualties for Americans: 1 Escort
                  Casualties for Japanese: 1 JPN_Pacific_DD
              Battle in 18 Sea Zone
                  Americans attack with 3 usa_fighters
                  Japanese defend with 1 Escort
                      Americans roll dice for 3 usa_fighters in 18 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 Escort in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 Escort owned by the Japanese lost in 18 Sea Zone
                  Americans win with 3 usa_fighters remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 Escort
              Battle in 92 Sea Zone
                  Changer loiter and taunt; Americans attack with 1 USA_Hvy_Bomber, 1 submarine and 1 usa_fighter
                  Germans defend with 2 Escorts; Changer defend
                      Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 USA_Hvy_Bomber and 1 usa_fighter in 92 Sea Zone, round 2 : 0/3 hits, 1.83 expected hits
                      Germans roll dice for 2 Escorts in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 USA_Hvy_Bomber and 1 usa_fighter in 92 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits
                      Germans roll dice for 2 Escorts in 92 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 USA_Hvy_Bomber and 1 usa_fighter in 92 Sea Zone, round 4 : 1/3 hits, 1.83 expected hits
                      Germans roll dice for 2 Escorts in 92 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                      1 Escort owned by the Germans lost in 92 Sea Zone
                      Americans roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 USA_Hvy_Bomber and 1 usa_fighter in 92 Sea Zone, round 5 : 2/3 hits, 1.83 expected hits
                      Germans roll dice for 1 Escort in 92 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      1 Escort owned by the Germans lost in 92 Sea Zone
                  Americans win with 1 USA_Hvy_Bomber, 1 submarine and 1 usa_fighter remaining. Battle score for attacker is 12
                  Casualties for Germans: 2 Escorts
              Battle in Normandy Bordeaux
                  Americans attack with 2 ArmoredInfantrys, 1 FighterAceUSA, 2 artilleries, 1 elite, 6 infantry, 5 usa_fighters and 1 usa_para
                  Germans defend with 9 Atlantic_Walls, 1 aaGun, 1 factory_minor, 1 harbour and 9 infantry
                      Germans roll AA dice in Normandy Bordeaux : 0/3 hits, 0.50 expected hits
                      Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits, 1.17 expected hits
                      Americans roll dice for 2 ArmoredInfantrys, 1 FighterAceUSA, 2 artilleries, 1 elite, 6 infantry, 5 usa_fighters and 1 usa_para in Normandy Bordeaux, round 2 : 6/20 hits, 6.67 expected hits
                      Germans roll dice for 9 Atlantic_Walls, 1 aaGun and 9 infantry in Normandy Bordeaux, round 2 : 5/9 hits, 4.50 expected hits
                      5 infantry owned by the Americans lost in Normandy Bordeaux
                      1 aaGun owned by the Germans and 6 infantry owned by the Germans lost in Normandy Bordeaux
                      Americans roll dice for 2 ArmoredInfantrys, 1 FighterAceUSA, 2 artilleries, 1 elite, 1 infantry, 5 usa_fighters and 1 usa_para in Normandy Bordeaux, round 3 : 5/15 hits, 5.83 expected hits
                      Germans roll dice for 9 Atlantic_Walls and 3 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.50 expected hits
                      1 infantry owned by the Americans lost in Normandy Bordeaux
                      2 Atlantic_Walls owned by the Germans and 3 infantry owned by the Germans lost in Normandy Bordeaux
                      Americans roll dice for 2 ArmoredInfantrys, 1 FighterAceUSA, 2 artilleries, 1 elite, 5 usa_fighters and 1 usa_para in Normandy Bordeaux, round 4 : 2/14 hits, 5.67 expected hits
                      Germans roll dice for 7 Atlantic_Walls in Normandy Bordeaux, round 4 : 0/0 hits, 0.00 expected hits
                      2 Atlantic_Walls owned by the Germans lost in Normandy Bordeaux
                      Americans roll dice for 2 ArmoredInfantrys, 1 FighterAceUSA, 2 artilleries, 1 elite, 5 usa_fighters and 1 usa_para in Normandy Bordeaux, round 5 : 6/14 hits, 5.67 expected hits
                      Germans roll dice for 5 Atlantic_Walls in Normandy Bordeaux, round 5 : 0/0 hits, 0.00 expected hits
                      5 Atlantic_Walls owned by the Germans lost in Normandy Bordeaux
                  Americans win, taking Normandy Bordeaux from Germans with 2 ArmoredInfantrys, 1 FighterAceUSA, 2 artilleries, 1 elite, 5 usa_fighters and 1 usa_para remaining. Battle score for attacker is 23
                  Casualties for Americans: 6 infantry
                  Casualties for Germans: 9 Atlantic_Walls, 1 aaGun and 9 infantry
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
      
          Non Combat Move - Americans
              Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
              1 FighterAceUSA moved from Normandy Bordeaux to 110 Sea Zone
              2 usa_fighters moved from Normandy Bordeaux to United Kingdom
              3 usa_fighters moved from Normandy Bordeaux to 110 Sea Zone
              1 usa_fighter moved from 92 Sea Zone to Gibraltar
              1 USA_Hvy_Bomber moved from 92 Sea Zone to United Kingdom
              1 ArmoredInfantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              4 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 ArmoredInfantry, 1 Heavy_BB, 1 Hvycarrier, 1 artillery, 6 infantry, 1 pacific_BB, 1 pacific_transport, 3 transports and 4 usa_fighters moved from 26 Sea Zone to 33 Sea Zone
              1 ArmoredInfantry, 1 artillery and 6 infantry moved from 33 Sea Zone to Caroline Islands
              3 usa_fighters moved from 18 Sea Zone to 33 Sea Zone
              2 usa_fighters and 1 usa_tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
              1 bomber moved from 16 Sea Zone to Hawaiian Islands
              1 transport moved from 33 Sea Zone to 26 Sea Zone
              1 transport moved from 33 Sea Zone to 26 Sea Zone
              1 Escort moved from 10 Sea Zone to 25 Sea Zone
              1 Hvycarrier, 4 NavyFighters and 2 pacific_destroyers moved from 10 Sea Zone to 26 Sea Zone
              2 usa_armours moved from Eastern United States to 101 Sea Zone
              2 artilleries moved from Eastern United States to 101 Sea Zone
              1 Heavy_Transport, 2 artilleries and 2 usa_armours moved from 101 Sea Zone to 108 Sea Zone
              1 usa_armour moved from Eastern United States to Western United States
      
          Place Units - Americans
              4 TotalWarAirTrprts placed in Eastern United States
              4 TotalWarFighters placed in Western United States
              1 Heavy_Transport placed in 10 Sea Zone
              1 Heavy_Transport placed in 101 Sea Zone
              1 USA_Hvy_Bomber and 1 elite placed in Eastern United States
              2 infantry placed in Western United States
              1 infantry placed in Eastern United States
              Trigger AmericansTotalWarAirTrprtPlaceEUS: has removed 4 TotalWarAirTrprts owned by Americans in Eastern United States
              Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States
              Trigger AmericansTotalWarAirTrprtPlaceEUS: Americans has 4 air_transports placed in Eastern United States
              Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States
      
          Turn Complete - Americans
              Americans collect 55 PUs; end with 57 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 71 PUs
              Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 74 PUs
              Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 71 PUs
              Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 70 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Suiyuyan to Chahar
                    Chinese take Chahar from Japanese
              1 infantry moved from Kweichow to Hopei
                    Chinese take Hopei from Japanese
              1 infantry moved from Yunnan to Hunan
              1 fighter moved from Szechwan to Hunan
      
          Combat - Chinese
              Battle in Hunan
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hunan
                  Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
      
          Non Combat Move - Chinese
              Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 fighter moved from Hunan to Yunnan
              4 infantry moved from Szechwan to Yunnan
              EDIT: 1 artillery moved from Tsinghai to Yunnan
              EDIT: 1 infantry moved from Tsinghai to Yunnan
              1 infantry moved from Kweichow to Yunnan
      
          Place Units - Chinese
              1 artillery and 4 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
      
          Purchase Units - British
              British buy 3 UK_LCVs, 2 artilleries, 1 elite, 5 infantry, 2 uk_armours and 2 uk_paras; Remaining resources: 4 PUs; 3 AirLendLease; 3 NavyLendLease; 
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 transport moved from 91 Sea Zone to 110 Sea Zone
              1 elite moved from United Kingdom to 110 Sea Zone
              1 elite moved from 110 Sea Zone to Holland Belgium
              EDIT: 1 uk_para moved from United Kingdom to Denmark
              1 infantry moved from Egypt to Trans-Jordan
              1 infantry moved from Egypt to Trans-Jordan
              1 uk_armour moved from Egypt to Alexandria
                    British take Alexandria from Germans
              1 uk_armour moved from Alexandria to Egypt
              2 uk_fighters moved from Egypt to Trans-Jordan
              1 uk_tactical_bomber moved from Egypt to Trans-Jordan
              3 infantry moved from Burma to Shan State
              1 uk_tactical_bomber moved from India to Shan State
              2 uk_fighters moved from India to Shan State
              1 bomber moved from India to Shan State
      
          Combat - British
              Battle in Denmark
                  British attack with 1 uk_para
                  Germans defend with 2 Atlantic_Walls
                      British roll dice for 1 uk_para in Denmark, round 2 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 2 Atlantic_Walls in Denmark, round 2 : 0/0 hits, 0.00 expected hits
                      British roll dice for 1 uk_para in Denmark, round 3 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 2 Atlantic_Walls in Denmark, round 3 : 0/0 hits, 0.00 expected hits
                      British roll dice for 1 uk_para in Denmark, round 4 : 1/1 hits, 0.17 expected hits
                      Germans roll dice for 2 Atlantic_Walls in Denmark, round 4 : 0/0 hits, 0.00 expected hits
                      1 Atlantic_Wall owned by the Germans lost in Denmark
                      British roll dice for 1 uk_para in Denmark, round 5 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 Atlantic_Wall in Denmark, round 5 : 0/0 hits, 0.00 expected hits
                      British roll dice for 1 uk_para in Denmark, round 6 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 Atlantic_Wall in Denmark, round 6 : 0/0 hits, 0.00 expected hits
                      British roll dice for 1 uk_para in Denmark, round 7 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 Atlantic_Wall in Denmark, round 7 : 0/0 hits, 0.00 expected hits
                      British roll dice for 1 uk_para in Denmark, round 8 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 Atlantic_Wall in Denmark, round 8 : 0/0 hits, 0.00 expected hits
                      British roll dice for 1 uk_para in Denmark, round 9 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 Atlantic_Wall in Denmark, round 9 : 0/0 hits, 0.00 expected hits
                      British roll dice for 1 uk_para in Denmark, round 10 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 Atlantic_Wall in Denmark, round 10 : 0/0 hits, 0.00 expected hits
                      British roll dice for 1 uk_para in Denmark, round 11 : 1/1 hits, 0.17 expected hits
                      Germans roll dice for 1 Atlantic_Wall in Denmark, round 11 : 0/0 hits, 0.00 expected hits
                      1 Atlantic_Wall owned by the Germans lost in Denmark
                  British win, taking Denmark from Germans with 1 uk_para remaining. Battle score for attacker is 2
                  Casualties for Germans: 2 Atlantic_Walls
              Battle in Holland Belgium
              Battle in Trans-Jordan
                  British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                  Germans defend with 1 infantry
                      British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Trans-Jordan, round 2 : 2/5 hits, 2.00 expected hits
                      Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Trans-Jordan
                  British win, taking Holland Belgium from Germans, taking Trans-Jordan from Germans with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Shan State
                  British attack with 1 bomber, 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                  Japanese defend with 2 infantry
                      British roll dice for 1 bomber, 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 2/7 hits, 2.83 expected hits
                      Japanese roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the British lost in Shan State
                      2 infantry owned by the Japanese lost in Shan State
                  British win, taking Shan State from Japanese with 1 bomber, 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for British: 2 infantry
                  Casualties for Japanese: 2 infantry
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
      
          Non Combat Move - British
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
              1 uk_armour moved from India to Yunnan
              1 artillery moved from India to Burma
              3 infantry moved from India to Burma
              2 uk_fighters moved from Shan State to India
              1 bomber moved from Shan State to India
              1 uk_tactical_bomber moved from Shan State to India
              1 uk_tactical_bomber moved from Trans-Jordan to Egypt
              2 uk_fighters moved from Trans-Jordan to Egypt
              1 uk_armour moved from Ethiopia to Egypt
              1 Rail and 1 infantry moved from Union of South Africa to Egypt
              1 Rail and 1 infantry moved from Union of South Africa to Egypt
              1 battleship and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
      
          Place Units - British
              Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
              3 UK_LCVs, 1 elite and 2 uk_paras placed in United Kingdom
              1 artillery, 3 infantry and 1 uk_armour placed in India
              1 artillery, 1 infantry and 1 uk_armour placed in Egypt
              1 infantry placed in Union of South Africa
      
          Turn Complete - British
              Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
              British collect 45 PUs; end with 49 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 55 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 60 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Americans regular : -11.67
      Japanese regular : 1.00
      Germans AA : -0.50
      Germans regular : -2.67
      British regular : -0.50
      

      No secret formula on getting past NM's in the Med - except to just go the other direction
      07461567-ca81-4c50-b5a8-d3108ab8c89b-trout-cat-game-3-uk9.tsvg

      1 Reply Last reply Reply Quote 0
      • T Offline
        Trout
        last edited by Trout

        @johnnycat Game History

        Round: 9
        
            Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; 
        
            Combat Move - ANZAC
                2 infantry moved from New Guinea to Dutch New Guinea
                1 fighter moved from New Guinea to Dutch New Guinea
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter moved from 33 Sea Zone to Dutch New Guinea
                1 fighter moved from 33 Sea Zone to Dutch New Guinea
        
            Combat - ANZAC
                Battle in Dutch New Guinea
                    Changer loiter and taunt; ANZAC attack with 1 artillery, 3 fighters and 3 infantry
                    Changer defend; Japanese defend with 2 artilleries
                        ANZAC roll dice for 1 artillery, 3 fighters and 3 infantry in Dutch New Guinea, round 2 : 4/7 hits, 2.50 expected hits
                        Japanese roll dice for 2 artilleries in Dutch New Guinea, round 2 : 2/2 hits, 0.67 expected hits
                        2 infantry owned by the ANZAC lost in Dutch New Guinea
                        2 artilleries owned by the Japanese lost in Dutch New Guinea
                    ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 2 artilleries
                Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
        
            Non Combat Move - ANZAC
                Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                1 fighter moved from Dutch New Guinea to 33 Sea Zone
                1 fighter moved from Dutch New Guinea to New Guinea
                1 fighter moved from Dutch New Guinea to New Guinea
                1 transport moved from 46 Sea Zone to 62 Sea Zone
                1 transport moved from 54 Sea Zone to 62 Sea Zone
                1 Escort moved from 33 Sea Zone to 46 Sea Zone
                1 destroyer moved from 45 Sea Zone to 33 Sea Zone
        
            Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales
        
            Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs
                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
        
            Combat Move - French
        
            Combat - French
                Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
        
            Non Combat Move - French
                Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
        
            Turn Complete - French
        

        Combat Hit Differential Summary :

        Japanese regular : 1.33
        ANZAC regular : 1.50
        

        Oops. Forgot that with the Takeover, need to do ANZAC/France also. Will post turn file when I can. Triple A seems to be having some technical difficulties right now

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout

          I have some math/performance questions as I look through the battle results. And with that MS in math I earned I pretty much expect to have reasonable "luck" or don't bother playing certain games...

          so just to learn:

          1. Is your sub immune to naval mines? In the med.

          2. Where are the battle results for the invasion of normandy - seems like you would have needed 20 inf and 5 fighters to get close statistically but then again I often get fooled by this game's special pieces. either way I am rather curious to see the details because as I recall I had like 9 forts there right? with 9 inf AND AA gun. So you would have lost something like 8 attackers round one not counting the average loss of at least 1 plane. I'm just now starting to get curious about the details because I need to refine my expectations to match any special capabilities that this game often throws out there. Anyway, I would have invaded Spain.

          3. Similar questions about the general lack of performance in the Pacific. Again I want those thousands of little mini subs that the WW2 books all say were terrifying and how any actual invasion of Japan would have cost a million souls, etc.

          Finally. - I need a bid, hahaha. Seriously as we continue to play games I think I will need some extra units to just blow because otherwise I actually have to pay attention. And who wants to the do that?
          🙂

          T 2 Replies Last reply Reply Quote 0
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat Naval Mines attack surface ships so yes subs are immune. I lost six infantry in the Normandy attack. You had nine fortified dudes so all defended at 3 with one AAA. Your AAA didn’t hit but you did roll about average overall. I always post Turn Summaries so you can see the combat results in those

            1 Reply Last reply Reply Quote 0
            • T Offline
              Trout @JohnnyCat
              last edited by

              @johnnycat In this game, bids are not needed since it’s evenly matched. Unless you want to play a game where both sides get extra kwan. That may be a possibility

              JohnnyCatJ 1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by

                @trout I was trying to be funny :).

                T 1 Reply Last reply Reply Quote 0
                • T Offline
                  Trout @JohnnyCat
                  last edited by

                  @johnnycat bc38595e-69dd-4efa-84f5-dfdc40488c08-trout-cat-game-3-f9.tsvg Looks like Triple A working again

                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @Trout
                    last edited by

                    @trout said in EXP G40 Game 3 Trout vs JCat:

                    bc38595e-69dd-4efa-84f5-dfdc40488c08-trout-cat-game-3-f9.tsvg

                    Screenshot 2026-03-01 at 8.51.27 AM.png

                    Good Morning. so how many guys are here?

                    T 1 Reply Last reply Reply Quote 0
                    • T Offline
                      Trout @JohnnyCat
                      last edited by

                      @johnnycat Just one

                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by

                        @trout so I don’t have to do anything right? Use the editor? I just want to send a couple guys and a plane so it’s just one paratrooper guy and that extra red dude always worries me 🙂

                        T 1 Reply Last reply Reply Quote 0
                        • T Offline
                          Trout @JohnnyCat
                          last edited by

                          @johnnycat Right. That's an automated process so don't need to do anything. The red dude is there just so TripleA understands that the para defends with a 3 on first round. If for some reason, he doesn't die in the first round. The red dude will automatically go away.

                          JohnnyCatJ 2 Replies Last reply Reply Quote 1
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by

                            @trout WOW what a challenging turn. FINALLY a super interesting turn that I sort of know what I am doing and have been hoping for.

                            I need to know how the panzer generals work beyond what I read in the manual. if one is upgraded to Waffle House can I still use it to command regular tanks ?

                            Or can I undo it back to normal from waffle?

                            Can a regular panzer general command 5 tanks that include a Waffle House tank?

                            Same question with the Oberst guy commanding Waffle House Panzer Gren and Waffle House Artillery. I need to know if a non-waffen can go into these groups?

                            I have two of these groups of Waffle House oberst, waffle art, waffle Panzer grenadier... but each group needs 4 units and I am not sure where to get them so I want to use a non waffle guy if possible. I could just buy two more and assume some will die in battle right?

                            And if you could please confirm the benefits of these little waffen groups? Seems like two of the 4 members get extra dice.

                            T 2 Replies Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by

                              @trout one more question

                              Can I upgrade the west Germany factory back to being big size and use it same turn?

                              All these factory options still confuse me.

                              1 Reply Last reply Reply Quote 0
                              • T Offline
                                Trout @JohnnyCat
                                last edited by

                                @johnnycat Once somebody goes through waffle training they cannot go back. Also no mixing of normal Germans and Hitler-fanatics in armies. For your factory question, yes to can upgrade and no to same turn

                                1 Reply Last reply Reply Quote 0
                                • T Offline
                                  Trout @JohnnyCat
                                  last edited by

                                  @johnnycat for waffle armies, the grumpy Gruppen hits double and one of the units in the army hits double also. So six dice rolls total

                                  JohnnyCatJ 2 Replies Last reply Reply Quote 1
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by

                                    @trout

                                    ok so I can build 3 guys in Western Germany then build the upgrade to regular size and build 10 guys the next turn?

                                    1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @Trout
                                      last edited by

                                      @trout

                                      The weird thing here is panzer general Waffle House version

                                      Because that makes no sense when compared to the regular way of 1 PG and 5 other tanks

                                      If Waffen, its kist 1 PG and 3 other tanks. That is not consistent. What am I missing?

                                      B 1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        beelee @JohnnyCat
                                        last edited by

                                        @johnnycat

                                        Hi Cat

                                        All waffen Armies have a total of 4 units. The Oberst or SS Panzer General commanding 3 other Waffen units.

                                        Waffen Panzer Army has to be all Waffen Panzers and the SS PG

                                        The other Waffen Armies can't have Oberst in them unless they are the Commander. So can't have 2 Oberst in one SS/Waffen Army

                                        You could upgrade the now Minor in W GER to Hvy Industry for 2 bucks this turn and then place 4 dudes this turn. Next turn when you update to Major, you lose the Hvy Ind boost.

                                        So just a Major produce 10 spot for that turn

                                        JohnnyCatJ 3 Replies Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @beelee
                                          last edited by JohnnyCat

                                          @beelee Thank you but West Germany needs to go back to large and I need to know the steps and so can I build 3 guys there this turn as normal, but then add the 20 IPU upgrade to large factory ?

                                          Then build 10 guys next turn ?

                                          B 1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @beelee
                                            last edited by

                                            @beelee what is the benefit of upgrading any tanks to waffen? Seems like a down grade since it can only hold 4 units and the normal Panzer general and 5 tanks are 6 units

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 13
                                            • 14
                                            • 15
                                            • 16
                                            • 17
                                            • 28
                                            • 29
                                            • 15 / 29
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums