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    EXP G40 Game 3 Trout vs JCat

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    • JohnnyCat
      JohnnyCat @Trout last edited by

      @trout So is it really true that there are only a few of us playing this amazing game?

      I wish I could get all these new guys I'm meeting to play - some already told me they are interested.

      1 Reply Last reply Reply Quote 1
      • T
        Trout @JohnnyCat last edited by

        @johnnycat Well that just ..... sucks. Guess I blew up a factory & harbor for nothing 😞

        JohnnyCat 1 Reply Last reply Reply Quote 0
        • JohnnyCat
          JohnnyCat @Trout last edited by

          @trout Not for nothing - in fact, Europe has created a new National Holiday and your exploding factories were the center of the fireworks celebration...

          But seriously I was trying to get to India and now I'm not sure

          1 Reply Last reply Reply Quote 1
          • T
            Trout @JohnnyCat last edited by

            @johnnycat Game History

            Round: 8
            
                Purchase Units - ANZAC
                    ANZAC buy 1 carrier and 1 fighter; Remaining resources: 1 PUs; 
            
                Combat Move - ANZAC
                    1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                    2 fighters moved from Queensland to 45 Sea Zone
            
                Combat - ANZAC
                    Battle in 45 Sea Zone
                        ANZAC attack with 1 destroyer and 2 fighters
                        Japanese defend with 1 pacific_submarine
                            ANZAC roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                            Japanese roll dice for 1 pacific_submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                            1 pacific_submarine owned by the Japanese lost in 45 Sea Zone
                        ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                        Casualties for Japanese: 1 pacific_submarine
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
            
                Non Combat Move - ANZAC
                    Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                    1 artillery moved from New South Wales to Queensland
                    1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 62 Sea Zone to 54 Sea Zone
                    1 infantry moved from New South Wales to Queensland
                    2 fighters moved from 45 Sea Zone to 54 Sea Zone
                    1 artillery moved from Dutch New Guinea to New Guinea
                    1 infantry moved from Dutch New Guinea to New Guinea
            
                Place Units - ANZAC
                    1 carrier placed in 62 Sea Zone
                    1 fighter placed in 62 Sea Zone
            
                Turn Complete - ANZAC
                    ANZAC collect 14 PUs; end with 15 PUs
                    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
                    Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            
                Combat Move - French
            
                Combat - French
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 99 Sea Zone
            
                Non Combat Move - French
                    Trigger Wolfpack at99 SeaZones: Germans has 1 Wolfpack placed in 99 Sea Zone
                    1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                    1 cruiser moved from 109 Sea Zone to 91 Sea Zone
            
                Turn Complete - French
            

            Combat Hit Differential Summary :

            Japanese regular : -0.17
            ANZAC regular : -0.33
            

            4173a898-8a5d-4244-be30-f4d3c03d782b-trout-cat-game-3-f8.tsvg

            JohnnyCat 1 Reply Last reply Reply Quote 0
            • JohnnyCat
              JohnnyCat @Trout last edited by

              @trout @beelee

              TAKE OVER ITALY Clause??

              Please let me know if this is the case:

              For the next turn I will, if possible, invoke the Take Over Italy Option and spend 5 - that means that I get a total of 19 added to the 71 Germany starts with when all is added up and all the units are converted and the outstanding Italy IPUs are added. The 3 mines that I bought will transfer as well

              Is this correct?

              T 1 Reply Last reply Reply Quote 0
              • T
                Trout @JohnnyCat last edited by

                @johnnycat You’re on the right track but need to read up on that rule thoroughly. For example, you can’t do it if there are any Mafiosi in Africa. So you can’t do it until that is the case at the end of an Italy turn

                JohnnyCat 1 Reply Last reply Reply Quote 0
                • JohnnyCat
                  JohnnyCat @Trout last edited by JohnnyCat

                  @trout I did read it many times and even prepared for this the entire game.

                  I have no Italian units in "continental Africa"

                  Perhaps our Yoda (@beelee) can comment?

                  The very definition of "continental" rules out Malta and Syria

                  B 1 Reply Last reply Reply Quote 0
                  • B
                    beelee @JohnnyCat last edited by beelee

                    @johnnycat

                    You need a Escort to deploy NMs. https://www.axisandallies.org/forums/assets/uploads/files/1717400187249-3.g40-naval-mines.pdf

                    You load them in NCM and then move them and either deploy or leave unarmed on the Escort.

                    Have to use edit in 2nd Plase Phase to remove the NMs and the escort. Then add the Escort back in and add Changer NMs.

                    Document in Comment Log where they defend. The Border they defend is in both directions.

                    I'm in the process of updating the examples for both LMs and NMs

                    https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea/234

                    They aren't very triplea user friendly. If you forget to remove in 2nd Place it won't let you. Just ignore and place the changer ones.

                    You only have 1 NM in Italy. The link explains how to buy and deploy

                    Edit
                    You need to evacuate Alexandia and Egypt to do the Takeover. It's somewhat involved, so you will want to go through the triplea Notes

                    JohnnyCat 3 Replies Last reply Reply Quote 0
                    • JohnnyCat
                      JohnnyCat @beelee last edited by

                      @beelee what is this?

                      We know the naval mines issue - but were asking for clarification on the German's TAKE OVER OF ITALY clause.

                      I believe I can do it but General @trout says no... Can you look please ?

                      THANKS

                      1 Reply Last reply Reply Quote 0
                      • JohnnyCat
                        JohnnyCat @beelee last edited by

                        @beelee I have no units in continental Africa

                        B 1 Reply Last reply Reply Quote 0
                        • JohnnyCat
                          JohnnyCat @beelee last edited by

                          @beelee In fact I have read those rules about the take over MANY times because I have been planning that this entire game.

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                          • T
                            Trout @JohnnyCat last edited by

                            @johnnycat I just looked again at your Italy turn and I see Mafiosi in Alexandria and Egypt. Those count as Africa. I think you're okay with the two guys in TransJordan. But you can't do it this turn. If at the end of your next Italy turn, if you don't have any units in Africa along with the other two requirements which I assume you know since you read the rules, then you can do it. Yes, would be a good move to do.

                            There are Game Notes in TripleA for how you can get TripleA to convert the Italians into Germans so you will need to read those too

                            JohnnyCat 2 Replies Last reply Reply Quote 0
                            • B
                              beelee @JohnnyCat last edited by

                              @johnnycat said in EXP G40 Game 3 Trout vs JCat:

                              @beelee I have no units in continental Africa

                              Screenshot from 2026-02-15 20-14-51.png

                              this is what the above save shows for me.

                              trout-cat-game-3-italy-8.tsvg

                              JohnnyCat 4 Replies Last reply Reply Quote 0
                              • JohnnyCat
                                JohnnyCat @beelee last edited by

                                @beelee what! OK let me check

                                That looks like one of my practice files.

                                1 Reply Last reply Reply Quote 0
                                • JohnnyCat
                                  JohnnyCat @beelee last edited by JohnnyCat

                                  @beelee

                                  This is what it looks like but I will load the file as wellScreenshot 2026-02-15 at 6.21.31 PM.png

                                  1 Reply Last reply Reply Quote 0
                                  • JohnnyCat
                                    JohnnyCat @beelee last edited by JohnnyCat

                                    @beelee @Trout

                                    I hate to say this - but the Mac kind of sucks because it does not keep the windows current like in Unix. I almost always do a practice run and save to a similar file name - so I use a dash in the filename versus underscore./

                                    I guess I need to be more aggressive because the Mac does not keep the file name current as UNIX would do.

                                    Anyway this is the actual game file:

                                    trout-cat-game-3-ITALY_8.tsvg

                                    1 Reply Last reply Reply Quote 0
                                    • JohnnyCat
                                      JohnnyCat @Trout last edited by

                                      @trout sorry about that - I uploaded my practice file. Please look through the file I just uploaded...

                                      trout-cat-game-3-ITALY_8.tsvg

                                      B 1 Reply Last reply Reply Quote 1
                                      • B
                                        beelee @JohnnyCat last edited by beelee

                                        @johnnycat

                                        It's easy to do. Yea Mac and triplea have had problems from the get go.

                                        Edit
                                        Yea that qualifies. So, the easiest way is to purchase and then place the Takeover Token for Italy. It will then auto change most stuff.

                                        Idk how much combat took place. But you can redo the turn and edit the combat results and place the Token or edit all the takeover stuff.

                                        It's a little confusing but after you do it a few times it works pretty smooth. The biggest is getting the income correct, especially if there is Blockade/Convoy damage that has to be rolled for.

                                        Gotta do that by hand but that is not the case here.

                                        1 Reply Last reply Reply Quote 0
                                        • JohnnyCat
                                          JohnnyCat @beelee last edited by JohnnyCat

                                          @beelee

                                          Maybe I don't know the naval mines rules as much as I thought.

                                          Can you take a look at the purchase for Italy and tell me what makes sense :

                                          Screenshot 2026-02-15 at 6.30.52 PM.png

                                          https://www.axisandallies.org/forums/assets/uploads/files/1692452838727-1.g40-naval-mines.pdf

                                          says: A maximum of 3 Naval Mines can be loaded onto
                                          an Escort

                                          Previously in Japan I was loading only 1 naval mine per escort ! I had that wrong ?

                                          In particular I am wondering why the game let me place all the mines except 3 land mines? @Trout said that I could go ahead and just consider that I spent $2 to make that south Italy factory larger but I will deal with it next turn as Germany - or as Italy if I have the wrong.

                                          So some reason parts of this game still elude me, lol. And I have to remember that places that start with a factory are different than places that do not start with one

                                          B 2 Replies Last reply Reply Quote 0
                                          • B
                                            beelee @JohnnyCat last edited by

                                            @johnnycat

                                            yea so Mines are, as you can see, somewhat labor intensive with triplea. For starters, you can only buy as many as your Fctry can produce of regular Units.

                                            So Italy can only produce 3 per turn, 4 if they upgraded. They can do that for NMs and LMs both so 3 a piece with starting Fctry plus any other builds

                                            JohnnyCat 1 Reply Last reply Reply Quote 0
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