EXP G40 Game 3 Trout vs JCat
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@trout said in EXP G40 Game 3 Trout vs JCat:
962582e0-8797-4cf0-83b5-1d84dc7174e4-trout-cat-game-3-uk10.tsvg
whose turn? What happened to 3 of my 9 subs outside Gibraltar ?
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@johnnycat Air raid. You can see that in the Turn Summary. Sent one destroyer and all of my aircraft that could reach. Subs/U-Boats cannot shoot at airplanes, so you lost six of them and my destroyer died. Then I retreated because airplanes can't shoot at subs unless a destroyer is present
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@johnnycat Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 Escort and 1 battleship; Remaining resources: 2 PUs; Combat Move - ANZAC 1 battleship moved from 33 Sea Zone to 36 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 Escort moved from 46 Sea Zone to 45 Sea Zone 2 fighters moved from New Guinea to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 Escort and 2 fighters Japanese defend with 1 Escort ANZAC roll dice for 1 Escort and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 Escort in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 Escort and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Battle in 36 Sea Zone ANZAC attack with 1 battleship and 1 destroyer Japanese defend with 1 pacific_transport and 2 transports ANZAC roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 pacific_transport and 2 transports in 36 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits ANZAC roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 pacific_transport and 2 transports in 36 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits Units damaged: 1 battleship owned by the ANZAC ANZAC roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 pacific_transport and 2 transports in 36 Sea Zone, round 4 : 1/3 hits, 0.50 expected hits 1 destroyer owned by the ANZAC lost in 36 Sea Zone 1 transport owned by the Japanese lost in 36 Sea Zone ANZAC roll dice for 1 battleship in 36 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 pacific_transport and 1 transport in 36 Sea Zone, round 5 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 battleship in 36 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 pacific_transport and 1 transport in 36 Sea Zone, round 6 : 0/2 hits, 0.33 expected hits 1 transport owned by the Japanese lost in 36 Sea Zone ANZAC roll dice for 1 battleship in 36 Sea Zone, round 7 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 pacific_transport in 36 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 battleship in 36 Sea Zone, round 8 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 pacific_transport in 36 Sea Zone, round 8 : 1/1 hits, 0.17 expected hits 1 battleship owned by the ANZAC lost in 36 Sea Zone 1 pacific_transport owned by the Japanese lost in 36 Sea Zone Japanese win with no units remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 battleship and 1 destroyer Casualties for Japanese: 1 pacific_transport and 2 transports Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northern Italy Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Greater Southern Germany Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - ANZAC Trigger RussiansParaBoost atNorthern Italy: Russians has 1 russian_paraBoost placed in Northern Italy Trigger RussiansParaBoost atGreater Southern Germany: Russians has 1 russian_paraBoost placed in Greater Southern Germany Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 1 fighter moved from 45 Sea Zone to 33 Sea Zone 1 fighter moved from 45 Sea Zone to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 fighter moved from New South Wales to Queensland 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 Escort and 1 battleship placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 1 destroyer moved from 110 Sea Zone to 119 Sea Zone 1 cruiser moved from 110 Sea Zone to 119 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Combat - French Battle in 119 Sea Zone French attack with 1 cruiser and 1 destroyer Germans defend with 1 GermanUBoat French roll dice for 1 cruiser and 1 destroyer in 119 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 GermanUBoat in 119 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 cruiser owned by the French lost in 119 Sea Zone French roll dice for 1 destroyer in 119 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 GermanUBoat in 119 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 119 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 GermanUBoat in 119 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 119 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 GermanUBoat in 119 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 119 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 GermanUBoat in 119 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 GermanUBoat owned by the Germans lost in 119 Sea Zone French win, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -5 Casualties for French: 1 cruiser Casualties for Germans: 1 GermanUBoat Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northern Italy Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Greater Southern Germany Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - French Trigger RussiansParaBoost atNorthern Italy: Russians has 1 russian_paraBoost placed in Northern Italy Trigger RussiansParaBoost atGreater Southern Germany: Russians has 1 russian_paraBoost placed in Greater Southern Germany Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
French regular : -1.17 Japanese regular : 0.17 ANZAC regular : -2.83 Germans regular : 0.17Not a great turn for me. three J transports killed a battleship/destroyer and then 1 U-Boat killed a cruiser by himself. Back to G for the start of Fall 1945!!
486fa6e6-639d-406b-9e50-2b683cc4a059-trout-cat-game-3-f10.tsvg
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@trout said in EXP G40 Game 3 Trout vs JCat:
486fa6e6-639d-406b-9e50-2b683cc4a059-trout-cat-game-3-f10.tsvg
1772534235633-486fa6e6-639d-406b-9e50-2b683cc4a059-trout-cat-game-3-GERMANY_Fall 1945.tsvg
3 mines active now (no correct unit) in the Slovakia-East Poland Border.
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@johnnycat Got it. Only one small problem in your turn. You did a Total War infantry buy but you split it up. So for Total War buys, they all have to go on one territory. Which also means that you can only put them on a major complex which was upgraded to placing 12 units. So need to change that. I have always found it difficult to do Total War infantry buys for G due to these restrictions. Looks like you have decided that India must fall. Not sure I can figure out how to stop that
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@trout ok. how about I just remove a guy. like he mysteriously dies
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@johnnycat Works for me. I think that may have happened a few times in the Reich
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@trout said in EXP G40 Game 3 Trout vs JCat:
Which also means that you can only put them on a major complex which was upgraded to placing 12 units. So need to change that. I have always found it difficult to
The fact that I COULD hAVE SENT MY 1st Waffle House group to your paratroopers in Romania is the cause of this - darn. Anyway I will just consider that I just bought 10 guys as normal and not the special 11 ...
You want me to fix? Or will you do Russia turn and I will fix?
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@johnnycat I can fix. Remove from WG or G?
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@trout max inf to wear germ so take one from Germany
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@johnnycat Game History
Round: 11 Purchase Units - Russians Russians repair damage of 6x russian_minor; Remaining resources: 77 PUs; 0 AirLendLease; 3 TankLendLease; Russians buy 3 Mass_Tankss, 1 Soviet_Partisan, 4 TotalWarFighters, 3 TotalWar_Tank_2s, 2 artilleries, 1 elite, 4 infantry and 1 russian_para; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease; Politics - Russians Russians takes Political Action: Political Action Russians To War With JapaneseTurn11 Russians succeeds on action: Political Action Russians To War With JapaneseTurn11: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With JapaneseTurn11: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With JapaneseTurn11: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Note to players Japanese: The Godless Communists Attack Japan! After Russian Combat Move Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Terr.... 1 3rdCorps, 1 elite and 4 infantry moved from Novosibirsk to Kansu Chinese take Kansu from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 3 bombers moved from Russia to Karelia 3 tactical_bombers moved from Eastern Poland to Karelia 1 infantry moved from Eastern Poland to Romania 1 armour moved from Ukraine to Romania 1 armour moved from Novgorod to Finland Russians take Vyborg from Germans Russians take Finland from Germans 1 FighterAce, 5 armour, 1 artillery, 1 bomber, 1 elite, 7 infantry and 2 tactical_bombers moved from Novgorod to Karelia 1 fighter moved from Eastern Poland to Karelia 1 elite moved from Eastern Poland to Romania Combat - Russians Russians creates battle in territory 105 Sea Zone Battle in Romania Russians attack with 1 armour, 1 elite and 1 infantry Germans defend with 1 infantry Russians win, taking Romania from Germans with 1 armour and 1 elite remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Karelia Russians attack with 1 FighterAce, 5 armour, 1 artillery, 4 bombers, 1 elite, 1 fighter, 7 infantry and 5 tactical_bombers Germans defend with 1 German_LCV, 1 PanzerJagerFS, 1 Waffen_Para, 1 aaGun, 1 armour, 4 artilleries, 1 elite and 8 infantry Russians win, taking Karelia from Germans with 1 FighterAce, 5 armour, 4 bombers, 1 elite, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 42 Casualties for Russians: 1 artillery and 7 infantry Casualties for Germans: 1 German_LCV, 1 PanzerJagerFS, 1 Waffen_Para, 1 aaGun, 1 armour, 4 artilleries, 1 elite and 8 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone Non Combat Move - Russians Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 TotalWar_Inf EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 1 FighterAce, 4 bombers, 1 fighter and 5 tactical_bombers moved from Karelia to Novgorod 1 infantry moved from Belarus to Baltic States 1 1stTankArmy, 1 2ndTankArmy, 1 ArmyGroupActive, 3 aaGuns, 1 armour, 4 artilleries, 1 guard_infantry, 15 infantry and 1 russian_para moved from Eastern Poland to Belarus 1 elite moved from Western Ukraine to Eastern Poland 4 armour moved from Ukraine to Belarus 1 elite moved from Russia to Bryansk 1 guard_infantry moved from Russia to Western Ukraine 2 guard_infantrys moved from Russia to Belarus 1 Elitearmour moved from Russia to Belarus 1 1stCorps, 2 Army_Conscripts, 1 TankDestroyerFS, 1 aaGun, 6 armour, 1 artillery, 1 elite, 1 guard_infantry, 4 infantry, 1 mech_infantry and 1 russian_para moved from Volgograd to Caucasus 1 Army_Conscript moved from Rostov to Caucasus EDIT: 2 armour moved from Russia to 2nd Corps EDIT: 1 guard_infantry moved from Belarus to 2nd Corps EDIT: 1 2ndCorps moved from 2nd Corps to Belarus EDIT: 1 Soviet_Commisar moved from Russia to 2nd Corps 2 armour moved from Russia to Bryansk 1 armour moved from Russia to Bryansk 1 armour moved from Russia to Volgograd 1 armour moved from Urals to Smolensk 1 armour moved from Smolensk to Belarus EDIT: 1 russian_minor moved from Eastern Poland to Belarus EDIT: 1 russian_minor moved from Vologda to Novosibirsk Place Units - Russians 3 Mass_Tankss, 4 TotalWarFighters, 3 TotalWar_Tank_2s, 1 elite and 1 russian_para placed in Russia 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Volgograd 1 Soviet_Partisan placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Russians from Novgorod: 1 Soviet_Partisan EDIT: Removing units owned by Russians from Vyborg: 1 Soviet_Partisan EDIT: Adding units owned by Russians to Vyborg: 1 infantry EDIT: Turning off Edit Mode Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger RussiansTotalWarFighterPlaceRussia4: has removed 4 TotalWarFighters owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Trigger RussiansTotalWarFighterPlaceRussia4: Russians has 4 fighters placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs -
@johnnycat Game History
Round: 11 Purchase Units - Russians Russians repair damage of 6x russian_minor; Remaining resources: 77 PUs; 0 AirLendLease; 3 TankLendLease; Russians buy 3 Mass_Tankss, 1 Soviet_Partisan, 4 TotalWarFighters, 3 TotalWar_Tank_2s, 2 artilleries, 1 elite, 4 infantry and 1 russian_para; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease; Politics - Russians Russians takes Political Action: Political Action Russians To War With JapaneseTurn11 Russians succeeds on action: Political Action Russians To War With JapaneseTurn11: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With JapaneseTurn11: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With JapaneseTurn11: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Note to players Japanese: The Godless Communists Attack Japan! After Russian Combat Move Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Terr.... 1 3rdCorps, 1 elite and 4 infantry moved from Novosibirsk to Kansu Chinese take Kansu from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 3 bombers moved from Russia to Karelia 3 tactical_bombers moved from Eastern Poland to Karelia 1 infantry moved from Eastern Poland to Romania 1 armour moved from Ukraine to Romania 1 armour moved from Novgorod to Finland Russians take Vyborg from Germans Russians take Finland from Germans 1 FighterAce, 5 armour, 1 artillery, 1 bomber, 1 elite, 7 infantry and 2 tactical_bombers moved from Novgorod to Karelia 1 fighter moved from Eastern Poland to Karelia 1 elite moved from Eastern Poland to Romania Combat - Russians Russians creates battle in territory 105 Sea Zone Battle in Romania Russians attack with 1 armour, 1 elite and 1 infantry Germans defend with 1 infantry Russians win, taking Romania from Germans with 1 armour and 1 elite remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Karelia Russians attack with 1 FighterAce, 5 armour, 1 artillery, 4 bombers, 1 elite, 1 fighter, 7 infantry and 5 tactical_bombers Germans defend with 1 German_LCV, 1 PanzerJagerFS, 1 Waffen_Para, 1 aaGun, 1 armour, 4 artilleries, 1 elite and 8 infantry Russians win, taking Karelia from Germans with 1 FighterAce, 5 armour, 4 bombers, 1 elite, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 42 Casualties for Russians: 1 artillery and 7 infantry Casualties for Germans: 1 German_LCV, 1 PanzerJagerFS, 1 Waffen_Para, 1 aaGun, 1 armour, 4 artilleries, 1 elite and 8 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone Non Combat Move - Russians Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 TotalWar_Inf EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 1 FighterAce, 4 bombers, 1 fighter and 5 tactical_bombers moved from Karelia to Novgorod 1 infantry moved from Belarus to Baltic States 1 1stTankArmy, 1 2ndTankArmy, 1 ArmyGroupActive, 3 aaGuns, 1 armour, 4 artilleries, 1 guard_infantry, 15 infantry and 1 russian_para moved from Eastern Poland to Belarus 1 elite moved from Western Ukraine to Eastern Poland 4 armour moved from Ukraine to Belarus 1 elite moved from Russia to Bryansk 1 guard_infantry moved from Russia to Western Ukraine 2 guard_infantrys moved from Russia to Belarus 1 Elitearmour moved from Russia to Belarus 1 1stCorps, 2 Army_Conscripts, 1 TankDestroyerFS, 1 aaGun, 6 armour, 1 artillery, 1 elite, 1 guard_infantry, 4 infantry, 1 mech_infantry and 1 russian_para moved from Volgograd to Caucasus 1 Army_Conscript moved from Rostov to Caucasus EDIT: 2 armour moved from Russia to 2nd Corps EDIT: 1 guard_infantry moved from Belarus to 2nd Corps EDIT: 1 2ndCorps moved from 2nd Corps to Belarus EDIT: 1 Soviet_Commisar moved from Russia to 2nd Corps 2 armour moved from Russia to Bryansk 1 armour moved from Russia to Bryansk 1 armour moved from Russia to Volgograd 1 armour moved from Urals to Smolensk 1 armour moved from Smolensk to Belarus EDIT: 1 russian_minor moved from Eastern Poland to Belarus EDIT: 1 russian_minor moved from Vologda to Novosibirsk Place Units - Russians 3 Mass_Tankss, 4 TotalWarFighters, 3 TotalWar_Tank_2s, 1 elite and 1 russian_para placed in Russia 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Volgograd 1 Soviet_Partisan placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Russians from Novgorod: 1 Soviet_Partisan EDIT: Removing units owned by Russians from Vyborg: 1 Soviet_Partisan EDIT: Adding units owned by Russians to Vyborg: 1 infantry EDIT: Turning off Edit Mode Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger RussiansTotalWarFighterPlaceRussia4: has removed 4 TotalWarFighters owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Trigger RussiansTotalWarFighterPlaceRussia4: Russians has 4 fighters placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUsTriple A acting up again. Will post when possible
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@beelee I actually can envision some situations where kamikazes would make sense. Such as killing a transport that cannot be reached without doing kamikaze. I have never actually used it in a game because of the reasons you mentioned. But if I ever did it, the surprise element would be huge since nobody ever does them
As a kid, my brother and I were fascinated by the idea of kamikazes but in reality they were limited in being effective. So them being a side show at best in how this game is played makes sense in my opinion -
@trout I hope to drive my Jagpanzer in Norway into Moscow Turn 22
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@trout I like this
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@trout If the kamikaze catches a sole ship it should be able to hit it yes?
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Yea you can't attack Trprts. A damaged Capital ship would be worth it and maybe to take out a potential blocker but yea I've never seen anyone use one


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@trout Well that is intense. I am still shocked that you wiped out my Norway guys so easy.
In any case I am looking forward to many more games now that I am getting the hang of it! And this game might still have legs unless you land in Japan and all my mines miss.
trout-cat-game-3-JAPAN_11.tsvg
I added two Naval Mines to the zone in front of 6 and all your ships
And I had to use Edit to move my AA gun.
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@beelee I asked The Captain for more on this since it seems clear this rule is highly undeveloped and quite new (play testing recently)
And taking out individual transports is exactly what this would be used for I would think.
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