EXP G40 Game 3 Trout vs JCat
-
@trout said in EXP G40 Game 3 Trout vs JCat:
486fa6e6-639d-406b-9e50-2b683cc4a059-trout-cat-game-3-f10.tsvg
1772534235633-486fa6e6-639d-406b-9e50-2b683cc4a059-trout-cat-game-3-GERMANY_Fall 1945.tsvg
3 mines active now (no correct unit) in the Slovakia-East Poland Border.
-
@johnnycat Got it. Only one small problem in your turn. You did a Total War infantry buy but you split it up. So for Total War buys, they all have to go on one territory. Which also means that you can only put them on a major complex which was upgraded to placing 12 units. So need to change that. I have always found it difficult to do Total War infantry buys for G due to these restrictions. Looks like you have decided that India must fall. Not sure I can figure out how to stop that
-
@trout ok. how about I just remove a guy. like he mysteriously dies
-
@johnnycat Works for me. I think that may have happened a few times in the Reich
-
@trout said in EXP G40 Game 3 Trout vs JCat:
Which also means that you can only put them on a major complex which was upgraded to placing 12 units. So need to change that. I have always found it difficult to
The fact that I COULD hAVE SENT MY 1st Waffle House group to your paratroopers in Romania is the cause of this - darn. Anyway I will just consider that I just bought 10 guys as normal and not the special 11 ...
You want me to fix? Or will you do Russia turn and I will fix?
-
@johnnycat I can fix. Remove from WG or G?
-
@trout max inf to wear germ so take one from Germany
-
@johnnycat Game History
Round: 11 Purchase Units - Russians Russians repair damage of 6x russian_minor; Remaining resources: 77 PUs; 0 AirLendLease; 3 TankLendLease; Russians buy 3 Mass_Tankss, 1 Soviet_Partisan, 4 TotalWarFighters, 3 TotalWar_Tank_2s, 2 artilleries, 1 elite, 4 infantry and 1 russian_para; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease; Politics - Russians Russians takes Political Action: Political Action Russians To War With JapaneseTurn11 Russians succeeds on action: Political Action Russians To War With JapaneseTurn11: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With JapaneseTurn11: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With JapaneseTurn11: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Note to players Japanese: The Godless Communists Attack Japan! After Russian Combat Move Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Terr.... 1 3rdCorps, 1 elite and 4 infantry moved from Novosibirsk to Kansu Chinese take Kansu from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 3 bombers moved from Russia to Karelia 3 tactical_bombers moved from Eastern Poland to Karelia 1 infantry moved from Eastern Poland to Romania 1 armour moved from Ukraine to Romania 1 armour moved from Novgorod to Finland Russians take Vyborg from Germans Russians take Finland from Germans 1 FighterAce, 5 armour, 1 artillery, 1 bomber, 1 elite, 7 infantry and 2 tactical_bombers moved from Novgorod to Karelia 1 fighter moved from Eastern Poland to Karelia 1 elite moved from Eastern Poland to Romania Combat - Russians Russians creates battle in territory 105 Sea Zone Battle in Romania Russians attack with 1 armour, 1 elite and 1 infantry Germans defend with 1 infantry Russians win, taking Romania from Germans with 1 armour and 1 elite remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Karelia Russians attack with 1 FighterAce, 5 armour, 1 artillery, 4 bombers, 1 elite, 1 fighter, 7 infantry and 5 tactical_bombers Germans defend with 1 German_LCV, 1 PanzerJagerFS, 1 Waffen_Para, 1 aaGun, 1 armour, 4 artilleries, 1 elite and 8 infantry Russians win, taking Karelia from Germans with 1 FighterAce, 5 armour, 4 bombers, 1 elite, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 42 Casualties for Russians: 1 artillery and 7 infantry Casualties for Germans: 1 German_LCV, 1 PanzerJagerFS, 1 Waffen_Para, 1 aaGun, 1 armour, 4 artilleries, 1 elite and 8 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone Non Combat Move - Russians Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 TotalWar_Inf EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 1 FighterAce, 4 bombers, 1 fighter and 5 tactical_bombers moved from Karelia to Novgorod 1 infantry moved from Belarus to Baltic States 1 1stTankArmy, 1 2ndTankArmy, 1 ArmyGroupActive, 3 aaGuns, 1 armour, 4 artilleries, 1 guard_infantry, 15 infantry and 1 russian_para moved from Eastern Poland to Belarus 1 elite moved from Western Ukraine to Eastern Poland 4 armour moved from Ukraine to Belarus 1 elite moved from Russia to Bryansk 1 guard_infantry moved from Russia to Western Ukraine 2 guard_infantrys moved from Russia to Belarus 1 Elitearmour moved from Russia to Belarus 1 1stCorps, 2 Army_Conscripts, 1 TankDestroyerFS, 1 aaGun, 6 armour, 1 artillery, 1 elite, 1 guard_infantry, 4 infantry, 1 mech_infantry and 1 russian_para moved from Volgograd to Caucasus 1 Army_Conscript moved from Rostov to Caucasus EDIT: 2 armour moved from Russia to 2nd Corps EDIT: 1 guard_infantry moved from Belarus to 2nd Corps EDIT: 1 2ndCorps moved from 2nd Corps to Belarus EDIT: 1 Soviet_Commisar moved from Russia to 2nd Corps 2 armour moved from Russia to Bryansk 1 armour moved from Russia to Bryansk 1 armour moved from Russia to Volgograd 1 armour moved from Urals to Smolensk 1 armour moved from Smolensk to Belarus EDIT: 1 russian_minor moved from Eastern Poland to Belarus EDIT: 1 russian_minor moved from Vologda to Novosibirsk Place Units - Russians 3 Mass_Tankss, 4 TotalWarFighters, 3 TotalWar_Tank_2s, 1 elite and 1 russian_para placed in Russia 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Volgograd 1 Soviet_Partisan placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Russians from Novgorod: 1 Soviet_Partisan EDIT: Removing units owned by Russians from Vyborg: 1 Soviet_Partisan EDIT: Adding units owned by Russians to Vyborg: 1 infantry EDIT: Turning off Edit Mode Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger RussiansTotalWarFighterPlaceRussia4: has removed 4 TotalWarFighters owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Trigger RussiansTotalWarFighterPlaceRussia4: Russians has 4 fighters placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs -
@johnnycat Game History
Round: 11 Purchase Units - Russians Russians repair damage of 6x russian_minor; Remaining resources: 77 PUs; 0 AirLendLease; 3 TankLendLease; Russians buy 3 Mass_Tankss, 1 Soviet_Partisan, 4 TotalWarFighters, 3 TotalWar_Tank_2s, 2 artilleries, 1 elite, 4 infantry and 1 russian_para; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease; Politics - Russians Russians takes Political Action: Political Action Russians To War With JapaneseTurn11 Russians succeeds on action: Political Action Russians To War With JapaneseTurn11: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With JapaneseTurn11: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With JapaneseTurn11: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Note to players Japanese: The Godless Communists Attack Japan! After Russian Combat Move Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Terr.... 1 3rdCorps, 1 elite and 4 infantry moved from Novosibirsk to Kansu Chinese take Kansu from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 3 bombers moved from Russia to Karelia 3 tactical_bombers moved from Eastern Poland to Karelia 1 infantry moved from Eastern Poland to Romania 1 armour moved from Ukraine to Romania 1 armour moved from Novgorod to Finland Russians take Vyborg from Germans Russians take Finland from Germans 1 FighterAce, 5 armour, 1 artillery, 1 bomber, 1 elite, 7 infantry and 2 tactical_bombers moved from Novgorod to Karelia 1 fighter moved from Eastern Poland to Karelia 1 elite moved from Eastern Poland to Romania Combat - Russians Russians creates battle in territory 105 Sea Zone Battle in Romania Russians attack with 1 armour, 1 elite and 1 infantry Germans defend with 1 infantry Russians win, taking Romania from Germans with 1 armour and 1 elite remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Karelia Russians attack with 1 FighterAce, 5 armour, 1 artillery, 4 bombers, 1 elite, 1 fighter, 7 infantry and 5 tactical_bombers Germans defend with 1 German_LCV, 1 PanzerJagerFS, 1 Waffen_Para, 1 aaGun, 1 armour, 4 artilleries, 1 elite and 8 infantry Russians win, taking Karelia from Germans with 1 FighterAce, 5 armour, 4 bombers, 1 elite, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 42 Casualties for Russians: 1 artillery and 7 infantry Casualties for Germans: 1 German_LCV, 1 PanzerJagerFS, 1 Waffen_Para, 1 aaGun, 1 armour, 4 artilleries, 1 elite and 8 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone Non Combat Move - Russians Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 TotalWar_Inf EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 1 FighterAce, 4 bombers, 1 fighter and 5 tactical_bombers moved from Karelia to Novgorod 1 infantry moved from Belarus to Baltic States 1 1stTankArmy, 1 2ndTankArmy, 1 ArmyGroupActive, 3 aaGuns, 1 armour, 4 artilleries, 1 guard_infantry, 15 infantry and 1 russian_para moved from Eastern Poland to Belarus 1 elite moved from Western Ukraine to Eastern Poland 4 armour moved from Ukraine to Belarus 1 elite moved from Russia to Bryansk 1 guard_infantry moved from Russia to Western Ukraine 2 guard_infantrys moved from Russia to Belarus 1 Elitearmour moved from Russia to Belarus 1 1stCorps, 2 Army_Conscripts, 1 TankDestroyerFS, 1 aaGun, 6 armour, 1 artillery, 1 elite, 1 guard_infantry, 4 infantry, 1 mech_infantry and 1 russian_para moved from Volgograd to Caucasus 1 Army_Conscript moved from Rostov to Caucasus EDIT: 2 armour moved from Russia to 2nd Corps EDIT: 1 guard_infantry moved from Belarus to 2nd Corps EDIT: 1 2ndCorps moved from 2nd Corps to Belarus EDIT: 1 Soviet_Commisar moved from Russia to 2nd Corps 2 armour moved from Russia to Bryansk 1 armour moved from Russia to Bryansk 1 armour moved from Russia to Volgograd 1 armour moved from Urals to Smolensk 1 armour moved from Smolensk to Belarus EDIT: 1 russian_minor moved from Eastern Poland to Belarus EDIT: 1 russian_minor moved from Vologda to Novosibirsk Place Units - Russians 3 Mass_Tankss, 4 TotalWarFighters, 3 TotalWar_Tank_2s, 1 elite and 1 russian_para placed in Russia 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Volgograd 1 Soviet_Partisan placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Russians from Novgorod: 1 Soviet_Partisan EDIT: Removing units owned by Russians from Vyborg: 1 Soviet_Partisan EDIT: Adding units owned by Russians to Vyborg: 1 infantry EDIT: Turning off Edit Mode Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger RussiansTotalWarFighterPlaceRussia4: has removed 4 TotalWarFighters owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Trigger RussiansTotalWarFighterPlaceRussia4: Russians has 4 fighters placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUsTriple A acting up again. Will post when possible
-
-
@beelee I actually can envision some situations where kamikazes would make sense. Such as killing a transport that cannot be reached without doing kamikaze. I have never actually used it in a game because of the reasons you mentioned. But if I ever did it, the surprise element would be huge since nobody ever does them
As a kid, my brother and I were fascinated by the idea of kamikazes but in reality they were limited in being effective. So them being a side show at best in how this game is played makes sense in my opinion -
@trout I hope to drive my Jagpanzer in Norway into Moscow Turn 22
-
@trout I like this
-
@trout If the kamikaze catches a sole ship it should be able to hit it yes?
-
Yea you can't attack Trprts. A damaged Capital ship would be worth it and maybe to take out a potential blocker but yea I've never seen anyone use one


-
@trout Well that is intense. I am still shocked that you wiped out my Norway guys so easy.
In any case I am looking forward to many more games now that I am getting the hang of it! And this game might still have legs unless you land in Japan and all my mines miss.
trout-cat-game-3-JAPAN_11.tsvg
I added two Naval Mines to the zone in front of 6 and all your ships
And I had to use Edit to move my AA gun.
-
@beelee I asked The Captain for more on this since it seems clear this rule is highly undeveloped and quite new (play testing recently)
And taking out individual transports is exactly what this would be used for I would think.
-
@johnnycat Yeah, I still get stunned sometimes with how powerful an attack can be when somebody sends all of their air power against it. That's why Japan is so powerful in the early turns of the game. If they can bring all of that air power to bear on a battle, it's impossible for the Allies to not get wiped out in it. Barnee has made me painfully aware of that several times in our games.
Well looks like you know that! I see where you just wiped me out big time in Yunnan
But Tokyo will fall 
I will set up the Home Defense for you. J gets two free guys and their dudes defend at a 3 for the first round when their homeland gets invaded.
Looks like you need help with the Banzai rule. Don't bother redoing the turn as looks like the game is ending soon anyway. But Banzai can only be used in one way:
- One attack per turn only
- Can only be infantry attacking, nothing else.
- All infantry attacking from one territory attack at 2 instead of 1 for 1st round of combat.
Another one of those rules that is cool but doesn't get used alot because attacks are so much more effective when air/tanks/arty are involved
-
@trout WOW. too many rules
or maybe just too many "not useful" rules
-
@trout I dont see how you will take Tokyo
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login