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    EXP G40 Game 3 Trout vs JCat

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    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by

      @trout oKdoki The emperor has sent some wonderful new Geisha Girls to the Philippines.

      So do you send out your 2 fighter planes to greet these elegant ladies?

      By the way: @beelee and @trout what do you think of us preparing a sort of obvious scramble decisions as defaults and no need to ask? Or do you do that already?

      I could see the opening German attack being a no brainer as well as things like this Philippines gig. Like why would you EVER send out two fighters to attack 2 BB, a cruiser and other stuff? Or is there some tricky thing I do not know?

      Anyway gotta get your order Sir?

      trout-cat-game-3-JAPAN2.tsvg

      B 1 Reply Last reply Reply Quote 1
      • B Offline
        beelee @JohnnyCat
        last edited by

        @johnnycat

        yea usually when it's obvious one will just roll the battle and if for some reason that wasn't the decision, you reroll the battle by hand.

        Usually G1 battle that may need orders is 111 but if 110 goes light it may as well. The destruction of German Air early game can have a signifigant impact, as that is one of Germany's best assets.

        Usually one doesn't want to give UK the option to do it, although sometimes 111 will happen. Other strats don't attack 111 1st rd so there is some variance, which makes it fun of course 🙂

        All of that is a long winded way of saying, if it seems obvious, roll on through and redo with dice roller if it wasn't what your opponent wanted to do 🙂

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @beelee
          last edited by

          @beelee OK cool. So in my case what is the "obvious?" I would assume no scramble but I dunno.

          Screenshot Japan Crushing It.png

          B T 2 Replies Last reply Reply Quote 0
          • B Offline
            beelee @JohnnyCat
            last edited by

            @johnnycat

            yea most likely he won't but I would wait and ask as he could scramble 1 Ftr just to negate the Bombard.

            He'll probably lose anyway but when in doubt I'd just ask and wait.

            If you're familiar having played multiple games with your opponent it becomes easier to decide

            1 Reply Last reply Reply Quote 0
            • T Offline
              Trout @JohnnyCat
              last edited by

              @johnnycat No scramble- you guys were correct. Filipinos prefer that Congee to scrambled eggs. I love 99% of foreign food but congee and Japanese natto - no go forever for this dude

              JohnnyCatJ 2 Replies Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by JohnnyCat

                @trout @beelee

                Good Morning Mates; quick QUESTION.

                I took some island and have to choose who paid the ULTIMATE PRICE

                Choice between artillery and inf sucker

                If I choose to keep the infantry and can make one of those fortifications that mean my inf defends like a tank...

                But the artillery is more pricey in value so the QUESTION IS: can the art Las make one of those FORTS?

                I'll keep doing my turn and I will get rid of the inf - but please let me change to saving the ART if artillery can also make those forts.

                QUESTION 2:

                I need to know if the planes on carriers next to zone 6 can scramble to intercept the Americans that will surely drive over to zone 6 to try and take that zone. Does this make sense?

                Screenshot 2026-01-30 at 9.00.04 AM.png

                In the photo : Can the planes in zone 19 intercept any shenanigans taking place in zone 6?

                "Shenanigans" refers to secret, dishonest, or tricky activities, as well as high-spirited mischief, playful pranks, or silliness. Originating in the mid-19th century, this informal term often describes behavior that is inconvenient, sneaky, or questionable rather than truly dangerous

                B 1 Reply Last reply Reply Quote 0
                • B Offline
                  beelee @JohnnyCat
                  last edited by beelee

                  @johnnycat

                  No only regular Inf can make Forts. Elites can't or any other Unit.

                  I usually keep the Inf for that reason. Obviously it depends on the situation but generally that's what I do.

                  Edit
                  No the Ftrs in 19 would only defend in 19 SZ

                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @beelee
                    last edited by

                    @beelee ok but that makes so sense from a logical point of view.

                    Just look at the UK for supporting evidence: according to what I have read any attack in zone 109 for example, can be intercepted with TWO groups of 3 fighter planes (London and Scotland) because the rules say "adjacent zones"

                    So I just want to be sure about this cause it's hugely important

                    So is there a paragraph that makes this interceptor stuff super clear? I guess I am a stickler for details in this case so I found the actual rules to be a little vague. Anyway thanks I will change the art to fort..

                    B 1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee @JohnnyCat
                      last edited by

                      @johnnycat

                      yes both bases can scramble to 109. As long as they have Planes of course. 🙂

                      That is an OOB rule so that's where you'd look for it's explanation.

                      Remember, Any AB can be upgraded so it can scramble 4. That is a HRE rule.

                      1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by

                        @trout

                        This is truly an amazing game. The basic Axis and Allies games are somewhat boring and feel like checkers whereas this igame feels like GO or 3D Chess. I LOVE IT

                        trout-cat-game-3-JAPAN 2.tsvg

                        As far as game notes go: So far this seems like SOP. I would not be surprised if Japan taking the Philippines and some Money Islands is SOP like Germany taking France turn 1.

                        B T 2 Replies Last reply Reply Quote 0
                        • B Offline
                          beelee @JohnnyCat
                          last edited by

                          @johnnycat

                          Yes once JPN and USA are at War, JPN will usually want to take out the PHIs as soon as possible. Singapore should go next.

                          At least that's how I rate them. There are other strategies one could use where that might not be the case though 🙂

                          1 Reply Last reply Reply Quote 0
                          • T Offline
                            Trout @JohnnyCat
                            last edited by

                            @johnnycat Game History

                            Round: 2
                            
                                Purchase Units - Americans
                                    Americans buy 1 Heavy_BB, 1 artillery, 3 carriers, 1 elite, 1 infantry, 1 submarine, 2 transports and 1 usa_fighter; Remaining resources: 1 PUs; 
                            
                                Combat Move - Americans
                                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                            
                                Combat - Americans
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                            
                                Non Combat Move - Americans
                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                    1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
                                    4 infantry moved from Western United States to 10 Sea Zone
                                    1 Heavy_BB, 4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                                    4 infantry moved from 26 Sea Zone to Hawaiian Islands
                                    1 elite moved from Eastern United States to 101 Sea Zone
                                    1 infantry moved from Eastern United States to 101 Sea Zone
                                    1 cruiser, 1 destroyer, 1 elite, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                                    1 elite moved from 91 Sea Zone to Gibraltar
                                    1 infantry moved from 91 Sea Zone to Gibraltar
                                    2 infantry moved from Brazil to 86 Sea Zone
                                    2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                                    2 infantry moved from 91 Sea Zone to Morocco
                            
                                Place Units - Americans
                                    1 Heavy_BB and 2 carriers placed in 10 Sea Zone
                                    1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
                                    1 transport placed in 10 Sea Zone
                                    1 artillery, 1 elite, 1 infantry and 1 usa_fighter placed in Eastern United States
                            
                                Turn Complete - Americans
                                    Americans collect 52 PUs; end with 53 PUs
                                    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs
                                    Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 64 PUs
                                    Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 63 PUs
                                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                            
                                Purchase Units - Chinese
                                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                    Chinese buy 6 infantry; Remaining resources: 0 PUs; 
                            
                                Combat Move - Chinese
                                    Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                    3 infantry moved from Szechwan to Yunnan
                                    1 fighter moved from Shensi to Yunnan
                                    4 infantry moved from Shensi to Suiyuyan
                            
                                Combat - Chinese
                                    Battle in Suiyuyan
                                        Chinese attack with 4 infantry
                                        Japanese defend with 1 infantry
                                            Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0.67 expected hits
                                            Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                                            1 infantry owned by the Chinese lost in Suiyuyan
                                            Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
                                            Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                                            1 infantry owned by the Chinese lost in Suiyuyan
                                            Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 1/2 hits, 0.33 expected hits
                                            Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                                            1 infantry owned by the Japanese lost in Suiyuyan
                                        Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is -3
                                        Casualties for Chinese: 2 infantry
                                        Casualties for Japanese: 1 infantry
                                    Battle in Yunnan
                                        Chinese attack with 1 fighter and 3 infantry
                                        Japanese defend with 1 artillery and 1 infantry
                                            Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
                                            Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                                            Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1.00 expected hits
                                            Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                                            1 infantry owned by the Chinese lost in Yunnan
                                            1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                                        Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                                        Casualties for Chinese: 1 infantry
                                        Casualties for Japanese: 1 artillery and 1 infantry
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                            
                                Non Combat Move - Chinese
                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                    Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                    1 fighter moved from Yunnan to Shensi
                            
                                Place Units - Chinese
                                    6 infantry placed in Shensi
                            
                                Turn Complete - Chinese
                                    Chinese collect 7 PUs; end with 7 PUs
                                    Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
                                    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
                            
                                Purchase Units - British
                                    Note to players British: It is Late 1940 and the British Army has Formed a Tank Army.     They are Commanded by a Tank General.  You may only have 1 Tank Army at any one time.
                                    Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
                                    British buy 1 artillery, 1 destroyer, 9 infantry, 1 uk_armour and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                            
                                Combat Move - British
                                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                    Turning on Edit Mode
                                        EDIT: British takes Holland Belgium from Germans
                                        EDIT: Turning off Edit Mode
                                    1 mech_infantry moved from Egypt to Kenya
                                    1 artillery, 2 infantry and 1 uk_armour moved from Anglo Egyptian Sudan to Kenya
                                    1 infantry moved from Eastern Persia to 80 Sea Zone
                                    1 infantry moved from Persia to 80 Sea Zone
                                    2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                                    2 infantry moved from 72 Sea Zone to Kenya
                                    1 bomber moved from Malta to Kenya
                                    EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
                                    1 infantry moved from Burma to Shan State
                                    1 uk_tactical_bomber moved from India to Shan State
                                    2 uk_fighters moved from India to Shan State
                            
                                Combat - British
                                    Battle in Kenya
                                        British attack with 1 artillery, 1 bomber, 4 infantry, 1 mech_infantry and 1 uk_armour
                                        Italians defend with 1 artillery and 3 infantry
                                            British roll dice for 1 artillery, 1 bomber, 4 infantry, 1 mech_infantry and 1 uk_armour in Kenya, round 2 : 2/8 hits, 2.50 expected hits
                                            Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 3/4 hits, 1.33 expected hits
                                            3 infantry owned by the British lost in Kenya
                                            2 infantry owned by the Italians lost in Kenya
                                            British roll dice for 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 uk_armour in Kenya, round 3 : 2/5 hits, 2.00 expected hits
                                            Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits, 0.67 expected hits
                                            1 infantry owned by the British lost in Kenya
                                            1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya
                                        British win, taking Kenya from Italians with 1 artillery, 1 bomber, 1 mech_infantry and 1 uk_armour remaining. Battle score for attacker is 1
                                        Casualties for British: 4 infantry
                                        Casualties for Italians: 1 artillery and 3 infantry
                                    Battle in Shan State
                                        British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                                        Japanese defend with 1 infantry
                                            British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 0/4 hits, 1.83 expected hits
                                            Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                                            British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 3 : 1/4 hits, 1.83 expected hits
                                            Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                                            1 infantry owned by the Japanese lost in Shan State
                                        British win, taking Shan State from Japanese with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                                        Casualties for Japanese: 1 infantry
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                            
                                Non Combat Move - British
                                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                    2 uk_fighters moved from Shan State to India
                                    1 uk_tactical_bomber moved from Shan State to India
                                    3 infantry moved from India to Burma
                                    1 artillery moved from India to Burma
                                    1 infantry moved from India to 39 Sea Zone
                                    1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                                    1 infantry moved from Malaya to 37 Sea Zone
                                    2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                                    2 infantry moved from 41 Sea Zone to Sumatra
                                          British take Sumatra from Dutch
                                    1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                                    1 destroyer moved from 107 Sea Zone to 91 Sea Zone
                                    1 battleship moved from 107 Sea Zone to 91 Sea Zone
                                    1 infantry moved from Quebec to 106 Sea Zone
                                    1 uk_armour moved from Quebec to 106 Sea Zone
                                    1 infantry, 1 transport and 1 uk_armour moved from 106 Sea Zone to 91 Sea Zone
                                    1 uk_armour moved from 91 Sea Zone to Gibraltar
                                    1 infantry moved from 91 Sea Zone to Gibraltar
                                    2 uk_fighters moved from Malta to Egypt
                                    1 uk_tactical_bomber moved from Malta to Egypt
                                    1 cruiser moved from 96 Sea Zone to 81 Sea Zone
                                    1 bomber moved from Kenya to Anglo Egyptian Sudan
                            
                                Place Units - British
                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                    1 destroyer placed in 110 Sea Zone
                                    1 uk_para placed in United Kingdom
                                    1 artillery, 3 infantry and 1 uk_armour placed in India
                                    6 infantry placed in United Kingdom
                            
                                Turn Complete - British
                                    Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                    British collect 47 PUs; end with 47 PUs
                                    Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 53 PUs
                                    Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs
                            

                            Combat Hit Differential Summary :

                            Chinese regular : -0.50
                            Italians regular : 2.00
                            Japanese regular : 0.00
                            British regular : -3.17
                            

                            No commentary this turn except it's a lovely day for tea time.

                            51e46214-cc05-4796-b935-8f9657e9328c-trout-cat-game-3-uk2.tsvg

                            JohnnyCatJ 1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by

                              @trout said in EXP G40 Game 3 Trout vs JCat:

                              51e46214-cc05-4796-b935-8f9657e9328c-trout-cat-game-3-uk2.tsvg

                              trout-cat-game-3-ITALY-2.tsvg

                              Mafia needs WAY MORE cash - next time I wonder if we need play with a bid...

                              T 2 Replies Last reply Reply Quote 0
                              • T Offline
                                Trout @JohnnyCat
                                last edited by

                                @johnnycat Yeah, well. That's why that move which UK did is a popular gambit. You can see quite a few articles on the A&A forum discussing the merits of the "Taranto Raid" which is what it's called. Not everyone does it but the big benefit is that it really sets Italy back alot in the first few turns. The negative is it wipes out alot of expensive UK hardware also and takes the Bomber out of the UK where it's useful for many things in the North Atlantic. Italy is always the weak Axis sister compared to Japan & Germany. It's possible for Italy to recover from it but it usually needs G to help a bit with it by building U-Boats in SZ 93 and sending air & ground units to the Med area also. Frankly that is pretty close to how history played out in the real WW2 anyway.

                                1 Reply Last reply Reply Quote 1
                                • T Offline
                                  Trout @JohnnyCat
                                  last edited by

                                  @johnnycat Game History

                                  Round: 2
                                  
                                      Purchase Units - ANZAC
                                          ANZAC buy 4 Fortifications, 1 Hvy_Ind_1, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 5 PUs; 
                                  
                                      Place Units - ANZAC
                                          Units in New South Wales being upgraded or consumed: 1 factory_minor
                                          1 Hvy_Ind_1 placed in New South Wales
                                  
                                      Combat Move - ANZAC
                                          1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                                          1 fighter moved from Malaya to 42 Sea Zone
                                  
                                      Combat - ANZAC
                                          Battle in 42 Sea Zone
                                              ANZAC attack with 1 destroyer and 1 fighter
                                              Japanese defend with 1 submarine
                                                  ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                                                  Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                                  1 submarine owned by the Japanese lost in 42 Sea Zone
                                              ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                                              Casualties for Japanese: 1 submarine
                                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Holland Belgium
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                  
                                      Non Combat Move - ANZAC
                                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                          Trigger ItaliansParaBoost atHolland Belgium: Italians has 1 italian_paraBoost placed in Holland Belgium
                                          1 fighter moved from 42 Sea Zone to Java
                                          1 infantry moved from New South Wales to 62 Sea Zone
                                          1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                                          1 infantry moved from Queensland to 54 Sea Zone
                                          2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                                          2 infantry moved from 42 Sea Zone to Java
                                  
                                      Place Units - ANZAC
                                          4 Fortifications placed in Java
                                          1 destroyer and 1 transport placed in 62 Sea Zone
                                          1 infantry placed in New South Wales
                                  
                                      Turn Complete - ANZAC
                                          ANZAC collect 14 PUs; end with 19 PUs
                                          Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 21 PUs
                                          Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                                          Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
                                  
                                      Combat Move - French
                                          1 destroyer moved from 91 Sea Zone to 105 Sea Zone
                                          1 cruiser moved from 91 Sea Zone to 105 Sea Zone
                                          1 fighter moved from United Kingdom to 105 Sea Zone
                                  
                                      Combat - French
                                          Battle in 105 Sea Zone
                                              French attack with 1 cruiser, 1 destroyer and 1 fighter
                                              Germans defend with 2 GermanUBoats
                                                  French roll dice for 1 cruiser, 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                                                  Germans roll dice for 2 GermanUBoats in 105 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                                                  1 GermanUBoat owned by the Germans lost in 105 Sea Zone
                                                  French roll dice for 1 cruiser, 1 destroyer and 1 fighter in 105 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                                                  Germans roll dice for 1 GermanUBoat in 105 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                                                  1 GermanUBoat owned by the Germans lost in 105 Sea Zone
                                              French win, taking 105 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                                              Casualties for Germans: 2 GermanUBoats
                                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Holland Belgium
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                  
                                      Non Combat Move - French
                                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                          Trigger ItaliansParaBoost atHolland Belgium: Italians has 1 italian_paraBoost placed in Holland Belgium
                                          1 fighter moved from 105 Sea Zone to United Kingdom
                                          1 destroyer moved from 79 Sea Zone to 41 Sea Zone
                                          1 infantry moved from Trans-Jordan to Egypt
                                          1 infantry moved from French Central Africa to French Equatorial Africa
                                  
                                      Turn Complete - French
                                  

                                  Combat Hit Differential Summary :

                                  French regular : -0.67
                                  Japanese regular : -0.17
                                  ANZAC regular : 0.17
                                  Germans regular : -0.50
                                  

                                  Yeah, the Frenchies killed two U-Boats. They can now say that they did something besides just die in this game. Good job - free croissants for all who participated.

                                  356a6c38-debb-40b0-8c6d-51e31dbbdef3-trout-cat-game-3-f2.tsvg

                                  JohnnyCatJ 1 Reply Last reply Reply Quote 2
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by JohnnyCat

                                    @trout said in EXP G40 Game 3 Trout vs JCat:

                                    356a6c38-debb-40b0-8c6d-51e31dbbdef3-trout-cat-game-3-f2.tsvg

                                    trout-cat-game-3-GERMANY_3.tsvg

                                    I need more money

                                    T 2 Replies Last reply Reply Quote 0
                                    • T Offline
                                      Trout @JohnnyCat
                                      last edited by

                                      @johnnycat Me too 😁

                                      JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by

                                        @trout HAHAHAHA

                                        1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @Trout
                                          last edited by

                                          @trout

                                          Hey mate - hope you having a great weekend...

                                          I met some guys to play the actual boardgame yesterday. Fun times...

                                          QUESTION:

                                          When and how does the Japanese able to non-combat move into Celebes, Sumatra, etc.?

                                          I am on turn 1 and tried a million things but none work. What am I missing?

                                          B 1 Reply Last reply Reply Quote 0
                                          • B Offline
                                            beelee @JohnnyCat
                                            last edited by

                                            @johnnycat

                                            Hi Cat

                                            JPN has to DOW on UK to be able to attack the Dutch. Page 8 OOB rule https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/6B7BC7B257E049558181A7D71B822DCF.pdf

                                            Screenshot from 2026-02-01 18-32-36.png

                                            JohnnyCatJ 1 Reply Last reply Reply Quote 0

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