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    EXP G40 Game 3 Trout vs JCat

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    • T Offline
      Trout @JohnnyCat
      last edited by

      @johnnycat Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 Heavy_BB, 1 artillery, 3 carriers, 1 elite, 1 infantry, 1 submarine, 2 transports and 1 usa_fighter; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
      
          Combat - Americans
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - Americans
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
              1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
              4 infantry moved from Western United States to 10 Sea Zone
              1 Heavy_BB, 4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
              4 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 elite moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 cruiser, 1 destroyer, 1 elite, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 elite moved from 91 Sea Zone to Gibraltar
              1 infantry moved from 91 Sea Zone to Gibraltar
              2 infantry moved from Brazil to 86 Sea Zone
              2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Morocco
      
          Place Units - Americans
              1 Heavy_BB and 2 carriers placed in 10 Sea Zone
              1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
              1 transport placed in 10 Sea Zone
              1 artillery, 1 elite, 1 infantry and 1 usa_fighter placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs
              Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 64 PUs
              Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 63 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
              3 infantry moved from Szechwan to Yunnan
              1 fighter moved from Shensi to Yunnan
              4 infantry moved from Shensi to Suiyuyan
      
          Combat - Chinese
              Battle in Suiyuyan
                  Chinese attack with 4 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Suiyuyan
                      Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Suiyuyan
                      Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Yunnan
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 artillery and 1 infantry
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - Chinese
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
              1 fighter moved from Yunnan to Shensi
      
          Place Units - Chinese
              6 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
      
          Purchase Units - British
              Note to players British: It is Late 1940 and the British Army has Formed a Tank Army.     They are Commanded by a Tank General.  You may only have 1 Tank Army at any one time.
              Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
              British buy 1 artillery, 1 destroyer, 9 infantry, 1 uk_armour and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              Turning on Edit Mode
                  EDIT: British takes Holland Belgium from Germans
                  EDIT: Turning off Edit Mode
              1 mech_infantry moved from Egypt to Kenya
              1 artillery, 2 infantry and 1 uk_armour moved from Anglo Egyptian Sudan to Kenya
              1 infantry moved from Eastern Persia to 80 Sea Zone
              1 infantry moved from Persia to 80 Sea Zone
              2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
              2 infantry moved from 72 Sea Zone to Kenya
              1 bomber moved from Malta to Kenya
              EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
              1 infantry moved from Burma to Shan State
              1 uk_tactical_bomber moved from India to Shan State
              2 uk_fighters moved from India to Shan State
      
          Combat - British
              Battle in Kenya
                  British attack with 1 artillery, 1 bomber, 4 infantry, 1 mech_infantry and 1 uk_armour
                  Italians defend with 1 artillery and 3 infantry
                      British roll dice for 1 artillery, 1 bomber, 4 infantry, 1 mech_infantry and 1 uk_armour in Kenya, round 2 : 2/8 hits, 2.50 expected hits
                      Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 3/4 hits, 1.33 expected hits
                      3 infantry owned by the British lost in Kenya
                      2 infantry owned by the Italians lost in Kenya
                      British roll dice for 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 uk_armour in Kenya, round 3 : 2/5 hits, 2.00 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the British lost in Kenya
                      1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya
                  British win, taking Kenya from Italians with 1 artillery, 1 bomber, 1 mech_infantry and 1 uk_armour remaining. Battle score for attacker is 1
                  Casualties for British: 4 infantry
                  Casualties for Italians: 1 artillery and 3 infantry
              Battle in Shan State
                  British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                  Japanese defend with 1 infantry
                      British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 0/4 hits, 1.83 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 3 : 1/4 hits, 1.83 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shan State
                  British win, taking Shan State from Japanese with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - British
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
              2 uk_fighters moved from Shan State to India
              1 uk_tactical_bomber moved from Shan State to India
              3 infantry moved from India to Burma
              1 artillery moved from India to Burma
              1 infantry moved from India to 39 Sea Zone
              1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
              1 infantry moved from Malaya to 37 Sea Zone
              2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
              2 infantry moved from 41 Sea Zone to Sumatra
                    British take Sumatra from Dutch
              1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
              1 destroyer moved from 107 Sea Zone to 91 Sea Zone
              1 battleship moved from 107 Sea Zone to 91 Sea Zone
              1 infantry moved from Quebec to 106 Sea Zone
              1 uk_armour moved from Quebec to 106 Sea Zone
              1 infantry, 1 transport and 1 uk_armour moved from 106 Sea Zone to 91 Sea Zone
              1 uk_armour moved from 91 Sea Zone to Gibraltar
              1 infantry moved from 91 Sea Zone to Gibraltar
              2 uk_fighters moved from Malta to Egypt
              1 uk_tactical_bomber moved from Malta to Egypt
              1 cruiser moved from 96 Sea Zone to 81 Sea Zone
              1 bomber moved from Kenya to Anglo Egyptian Sudan
      
          Place Units - British
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              1 destroyer placed in 110 Sea Zone
              1 uk_para placed in United Kingdom
              1 artillery, 3 infantry and 1 uk_armour placed in India
              6 infantry placed in United Kingdom
      
          Turn Complete - British
              Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
              British collect 47 PUs; end with 47 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 53 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.50
      Italians regular : 2.00
      Japanese regular : 0.00
      British regular : -3.17
      

      No commentary this turn except it's a lovely day for tea time.

      51e46214-cc05-4796-b935-8f9657e9328c-trout-cat-game-3-uk2.tsvg

      JohnnyCatJ 1 Reply Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by

        @trout said in EXP G40 Game 3 Trout vs JCat:

        51e46214-cc05-4796-b935-8f9657e9328c-trout-cat-game-3-uk2.tsvg

        trout-cat-game-3-ITALY-2.tsvg

        Mafia needs WAY MORE cash - next time I wonder if we need play with a bid...

        T 2 Replies Last reply Reply Quote 0
        • T Offline
          Trout @JohnnyCat
          last edited by

          @johnnycat Yeah, well. That's why that move which UK did is a popular gambit. You can see quite a few articles on the A&A forum discussing the merits of the "Taranto Raid" which is what it's called. Not everyone does it but the big benefit is that it really sets Italy back alot in the first few turns. The negative is it wipes out alot of expensive UK hardware also and takes the Bomber out of the UK where it's useful for many things in the North Atlantic. Italy is always the weak Axis sister compared to Japan & Germany. It's possible for Italy to recover from it but it usually needs G to help a bit with it by building U-Boats in SZ 93 and sending air & ground units to the Med area also. Frankly that is pretty close to how history played out in the real WW2 anyway.

          1 Reply Last reply Reply Quote 1
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat Game History

            Round: 2
            
                Purchase Units - ANZAC
                    ANZAC buy 4 Fortifications, 1 Hvy_Ind_1, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 5 PUs; 
            
                Place Units - ANZAC
                    Units in New South Wales being upgraded or consumed: 1 factory_minor
                    1 Hvy_Ind_1 placed in New South Wales
            
                Combat Move - ANZAC
                    1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                    1 fighter moved from Malaya to 42 Sea Zone
            
                Combat - ANZAC
                    Battle in 42 Sea Zone
                        ANZAC attack with 1 destroyer and 1 fighter
                        Japanese defend with 1 submarine
                            ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                            Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                            1 submarine owned by the Japanese lost in 42 Sea Zone
                        ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                        Casualties for Japanese: 1 submarine
                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Holland Belgium
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            
                Non Combat Move - ANZAC
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger ItaliansParaBoost atHolland Belgium: Italians has 1 italian_paraBoost placed in Holland Belgium
                    1 fighter moved from 42 Sea Zone to Java
                    1 infantry moved from New South Wales to 62 Sea Zone
                    1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                    1 infantry moved from Queensland to 54 Sea Zone
                    2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                    2 infantry moved from 42 Sea Zone to Java
            
                Place Units - ANZAC
                    4 Fortifications placed in Java
                    1 destroyer and 1 transport placed in 62 Sea Zone
                    1 infantry placed in New South Wales
            
                Turn Complete - ANZAC
                    ANZAC collect 14 PUs; end with 19 PUs
                    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 21 PUs
                    Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                    Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
            
                Combat Move - French
                    1 destroyer moved from 91 Sea Zone to 105 Sea Zone
                    1 cruiser moved from 91 Sea Zone to 105 Sea Zone
                    1 fighter moved from United Kingdom to 105 Sea Zone
            
                Combat - French
                    Battle in 105 Sea Zone
                        French attack with 1 cruiser, 1 destroyer and 1 fighter
                        Germans defend with 2 GermanUBoats
                            French roll dice for 1 cruiser, 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                            Germans roll dice for 2 GermanUBoats in 105 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                            1 GermanUBoat owned by the Germans lost in 105 Sea Zone
                            French roll dice for 1 cruiser, 1 destroyer and 1 fighter in 105 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                            Germans roll dice for 1 GermanUBoat in 105 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                            1 GermanUBoat owned by the Germans lost in 105 Sea Zone
                        French win, taking 105 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                        Casualties for Germans: 2 GermanUBoats
                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Holland Belgium
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            
                Non Combat Move - French
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger ItaliansParaBoost atHolland Belgium: Italians has 1 italian_paraBoost placed in Holland Belgium
                    1 fighter moved from 105 Sea Zone to United Kingdom
                    1 destroyer moved from 79 Sea Zone to 41 Sea Zone
                    1 infantry moved from Trans-Jordan to Egypt
                    1 infantry moved from French Central Africa to French Equatorial Africa
            
                Turn Complete - French
            

            Combat Hit Differential Summary :

            French regular : -0.67
            Japanese regular : -0.17
            ANZAC regular : 0.17
            Germans regular : -0.50
            

            Yeah, the Frenchies killed two U-Boats. They can now say that they did something besides just die in this game. Good job - free croissants for all who participated.

            356a6c38-debb-40b0-8c6d-51e31dbbdef3-trout-cat-game-3-f2.tsvg

            JohnnyCatJ 1 Reply Last reply Reply Quote 2
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by JohnnyCat

              @trout said in EXP G40 Game 3 Trout vs JCat:

              356a6c38-debb-40b0-8c6d-51e31dbbdef3-trout-cat-game-3-f2.tsvg

              trout-cat-game-3-GERMANY_3.tsvg

              I need more money

              T 2 Replies Last reply Reply Quote 0
              • T Offline
                Trout @JohnnyCat
                last edited by

                @johnnycat Me too 😁

                JohnnyCatJ 2 Replies Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by

                  @trout HAHAHAHA

                  1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @Trout
                    last edited by

                    @trout

                    Hey mate - hope you having a great weekend...

                    I met some guys to play the actual boardgame yesterday. Fun times...

                    QUESTION:

                    When and how does the Japanese able to non-combat move into Celebes, Sumatra, etc.?

                    I am on turn 1 and tried a million things but none work. What am I missing?

                    B 1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee @JohnnyCat
                      last edited by

                      @johnnycat

                      Hi Cat

                      JPN has to DOW on UK to be able to attack the Dutch. Page 8 OOB rule https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/6B7BC7B257E049558181A7D71B822DCF.pdf

                      Screenshot from 2026-02-01 18-32-36.png

                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @beelee
                        last edited by

                        @beelee Got it ! I looked for that in the rule book but I searched on "celebes" and not "Dutch Territories".

                        I am SO UNIMPRESSED by the poor quality of these rule books...

                        B 1 Reply Last reply Reply Quote 1
                        • B Offline
                          beelee @JohnnyCat
                          last edited by

                          @johnnycat

                          yea I have a hard time navigating it myself 🙂

                          1 Reply Last reply Reply Quote 0
                          • T Offline
                            Trout @JohnnyCat
                            last edited by

                            @johnnycat Game History

                            Round: 3
                            
                                Purchase Units - Russians
                                    Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
                                    Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
                                    Trigger TankGeneral: buyTank_General added to productionRussians
                                    Russians buy 1 Tank_General, 2 armour, 2 artilleries and 1 elite; Remaining resources: 17 PUs; 3 AirLendLease; 3 TankLendLease; 
                            
                                Combat Move - Russians
                                    Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                            
                                Combat - Russians
                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Holland Belgium
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                            
                                Non Combat Move - Russians
                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                    Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                    Trigger ItaliansParaBoost atHolland Belgium: Italians has 1 italian_paraBoost placed in Holland Belgium
                                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Caucasus
                                    1 submarine moved from 109 Sea Zone to 105 Sea Zone
                                    1 Soviet_Commisar moved from Russia to Rostov
                                    1 mech_infantry moved from Bryansk to Rostov
                                    1 armour moved from Bryansk to Rostov
                                    1 armour moved from Russia to Rostov
                                    1 elite moved from Bryansk to Belarus
                                    1 artillery moved from Bryansk to Belarus
                                    2 aaGuns moved from Bryansk to Belarus
                                    1 Russian_Rail and 1 mine_unarmed moved from Russia to Caucasus
                                    1 Russian_Rail and 1 mine_unarmed moved from Russia to Caucasus
                                    1 R_Europe_Rail and 1 mine_unarmed moved from Russia to Caucasus
                                    1 infantry moved from Ukraine to Rostov
                                    1 infantry moved from Bessarabia to Ukraine
                                    1 elite moved from Russia to Bryansk
                                    1 armour moved from Russia to Bryansk
                                    1 armour moved from Urals to Russia
                                    4 infantry moved from Yakut S.S.R. to Yenisey
                            
                                Place Units - Russians
                                    1 Tank_General, 2 armour, 2 artilleries and 1 elite placed in Russia
                                    Turning on Edit Mode
                                    EDIT: Adding units owned by Changer to Caucasus: 3 R_mine_CAUC_100s
                                    EDIT: Removing units owned by Russians from Caucasus: 3 mine_unarmeds
                                    EDIT: Turning off Edit Mode
                            
                                Turn Complete - Russians
                                    Russians collect 37 PUs; end with 54 PUs
                            

                            97d04e36-cb25-4ef6-9bd0-0d96e1e98d8b-trout-cat-game-3-r3.tsvg

                            JohnnyCatJ 1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by

                              @trout Trout-cat-game-3-JAPAN_3.tsvg

                              Japan is too tired to type - Emperor Whatever his name is, call this a national day of early rest. No battles were fought even. not really. well a couple small ones but of no effect...

                              T 2 Replies Last reply Reply Quote 0
                              • T Offline
                                Trout @JohnnyCat
                                last edited by

                                @johnnycat Good morning JC. Noticed that in your G3, you placed a factory in Greece and 3 U-Boats in Ty Sea. But not allowed to do that. Units can only be placed in a factory that existed before the turn starts. Do you want to redo your G3 or just have me revise your turn via Edit? If revise, do you want to place the 3 UBoats in the North Atlantic or use your 12 Franks for something else?

                                B 1 Reply Last reply Reply Quote 0
                                • B Offline
                                  beelee @Trout
                                  last edited by

                                  @trout

                                  He has a Fctry in Yugo that allows it

                                  T 1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    Trout @beelee
                                    last edited by

                                    @beelee Oh wow! You are right. Churchill officially worried about Egypt now

                                    1 Reply Last reply Reply Quote 1
                                    • T Offline
                                      Trout @JohnnyCat
                                      last edited by Trout

                                      @johnnycat USA wants revenge! Attacking SZ 6. Scrambled eggs in Tokyo today? Or will the Emperor save his Zeros this turn for another dastardly deed in the future?

                                      54b99bc8-245a-4983-b422-6ff4136a4cf7-trout-cat-game-3-uk3.tsvg Actually use this one. I decided to fly over two more fighters just in case you decide to scramble be48e368-f783-491e-8057-59126d1e9222-trout-cat-game-3-uk3.tsvg

                                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by JohnnyCat

                                        @trout wow. I love it. you fell right into this trap

                                        no eggs

                                        hahaha. OK so not being cocky but, unless there is some new (new to me) rule... I am thinking that you will regret this move.

                                        Then again, I dont even know what to do with the Mafia so maybe I could be mistaken wrong. Either way I am having a gallant time

                                        B T 3 Replies Last reply Reply Quote 1
                                        • B Offline
                                          beelee @JohnnyCat
                                          last edited by

                                          @johnnycat said in EXP G40 Game 3 Trout vs JCat:

                                          Either way I am having a gallant time

                                          RightArm.png

                                          Rock On !!!.png

                                          1 Reply Last reply Reply Quote 0
                                          • T Offline
                                            Trout @JohnnyCat
                                            last edited by

                                            @johnnycat Make me regret it! You are the bad guys remember. Attacking poor Filipino grannies on 1st turn no less. Game History

                                            Round: 3
                                            
                                                Purchase Units - Americans
                                                    Americans buy 2 ArmoredInfantrys, 2 NavyFighters, 1 carrier, 2 destroyers, 1 elite, 2 infantry, 1 submarine, 2 transports and 1 usa_fighter; Remaining resources: 1 PUs; 
                                            
                                                Combat Move - Americans
                                                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                                    1 bomber moved from Hawaiian Islands to 6 Sea Zone
                                                    1 usa_fighter moved from 26 Sea Zone to 6 Sea Zone
                                                    1 usa_tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                                                    1 Heavy_BB moved from 26 Sea Zone to 6 Sea Zone
                                                    1 battleship moved from 26 Sea Zone to 6 Sea Zone
                                                    1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                                                    2 submarines moved from 26 Sea Zone to 6 Sea Zone
                                                    2 usa_fighters moved from Hawaiian Islands to 6 Sea Zone
                                                    1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                                                    2 usa_fighters moved from Hawaiian Islands to 6 Sea Zone
                                            
                                                Combat - Americans
                                                    Battle in 6 Sea Zone
                                                        Americans attack with 1 Heavy_BB, 1 battleship, 1 bomber, 2 destroyers, 2 submarines, 5 usa_fighters and 1 usa_tactical_bomber
                                                        Japanese defend with 2 Japan_destroyers, 2 cruisers and 6 submarines
                                                            Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                                                            Americans roll dice for 1 Heavy_BB, 1 battleship, 1 bomber, 2 destroyers, 5 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 2 : 5/12 hits, 6.83 expected hits
                                                            Japanese roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 1.00 expected hits
                                                        Units damaged: 1 battleship owned by the Americans
                                                            Japanese roll dice for 2 Japan_destroyers and 2 cruisers in 6 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
                                                        Units damaged: 1 Heavy_BB owned by the Americans
                                                            1 submarine owned by the Americans lost in 6 Sea Zone
                                                            5 submarines owned by the Japanese lost in 6 Sea Zone
                                                            Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                                                            Americans roll dice for 1 Heavy_BB, 1 battleship, 1 bomber, 2 destroyers, 5 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 3 : 6/12 hits, 6.83 expected hits
                                                            Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                                                            Japanese roll dice for 2 Japan_destroyers and 2 cruisers in 6 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits
                                                            1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone
                                                            2 Japan_destroyers owned by the Japanese, 1 submarine owned by the Japanese and 2 cruisers owned by the Japanese lost in 6 Sea Zone
                                                        Americans win, taking 6 Sea Zone from Japanese with 1 Heavy_BB, 1 battleship, 1 bomber, 1 destroyer, 5 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 49
                                                        Casualties for Americans: 1 destroyer and 2 submarines
                                                        Casualties for Japanese: 2 Japan_destroyers, 2 cruisers and 6 submarines
                                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Holland Belgium
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                            
                                                Non Combat Move - Americans
                                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                    Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                                    Trigger ItaliansParaBoost atHolland Belgium: Italians has 1 italian_paraBoost placed in Holland Belgium
                                                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Western United States
                                                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States
                                                    2 carriers moved from 10 Sea Zone to 7 Sea Zone
                                                    1 carrier moved from 26 Sea Zone to 7 Sea Zone
                                                    5 usa_fighters and 1 usa_tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
                                                    1 bomber moved from 6 Sea Zone to Aleutian Islands
                                                    1 Heavy_BB moved from 10 Sea Zone to 26 Sea Zone
                                                    3 usa_fighters moved from Western United States to Hawaiian Islands
                                                    2 infantry moved from Western United States to 10 Sea Zone
                                                    2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                                                    1 transport moved from 26 Sea Zone to 10 Sea Zone
                                                    1 transport moved from 26 Sea Zone to 10 Sea Zone
                                                    2 infantry moved from 26 Sea Zone to Hawaiian Islands
                                                    1 Rail and 1 elite moved from Eastern United States to Western United States
                                                    1 artillery moved from Eastern United States to 101 Sea Zone
                                                    1 infantry moved from Eastern United States to 101 Sea Zone
                                                    1 transport moved from 91 Sea Zone to 86 Sea Zone
                                                    1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                                                    1 artillery moved from 91 Sea Zone to Gibraltar
                                                    1 infantry moved from 91 Sea Zone to Gibraltar
                                                    2 usa_fighters moved from Eastern United States to 91 Sea Zone
                                                    1 Rail and 1 artillery moved from Eastern United States to Western United States
                                            
                                                Place Units - Americans
                                                    1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                                                    2 NavyFighters placed in 10 Sea Zone
                                                    1 elite and 1 usa_fighter placed in Eastern United States
                                                    1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                                                    1 ArmoredInfantry and 1 infantry placed in Western United States
                                                    1 ArmoredInfantry and 1 infantry placed in Eastern United States
                                            
                                                Turn Complete - Americans
                                                    Americans collect 52 PUs; end with 53 PUs
                                                    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs
                                                    Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 64 PUs
                                                    Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 63 PUs
                                                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                                                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                                                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                                            
                                                Purchase Units - Chinese
                                                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                                    Chinese buy 5 infantry; Remaining resources: 1 PUs; 
                                            
                                                Combat Move - Chinese
                                                    Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                                    2 infantry moved from Suiyuyan to Chahar
                                                    1 fighter moved from Shensi to Chahar
                                            
                                                Combat - Chinese
                                                    Battle in Chahar
                                                        Chinese attack with 1 fighter and 2 infantry
                                                        Japanese defend with 1 artillery and 1 infantry
                                                            Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                                                            Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                                                            1 infantry owned by the Chinese lost in Chahar
                                                            1 infantry owned by the Japanese lost in Chahar
                                                            Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
                                                            Japanese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                                                            Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits
                                                            Japanese roll dice for 1 artillery in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                                                            Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 5 : 1/2 hits, 0.67 expected hits
                                                            Japanese roll dice for 1 artillery in Chahar, round 5 : 0/1 hits, 0.33 expected hits
                                                            1 artillery owned by the Japanese lost in Chahar
                                                        Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                                                        Casualties for Chinese: 1 infantry
                                                        Casualties for Japanese: 1 artillery and 1 infantry
                                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Holland Belgium
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                            
                                                Non Combat Move - Chinese
                                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                    Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                                    Trigger ItaliansParaBoost atHolland Belgium: Italians has 1 italian_paraBoost placed in Holland Belgium
                                                    Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                                    1 fighter moved from Chahar to Shensi
                                            
                                                Place Units - Chinese
                                                    5 infantry placed in Shensi
                                            
                                                Turn Complete - Chinese
                                                    Chinese collect 6 PUs; end with 7 PUs
                                                    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
                                            
                                                Purchase Units - British
                                                    British buy 2 Fortifications, 1 UK_LCV, 1 factory_minor, 6 infantry, 2 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                            
                                                Combat Move - British
                                                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                                    1 artillery moved from Kenya to 72 Sea Zone
                                                    1 uk_armour moved from Kenya to 72 Sea Zone
                                                    1 artillery, 1 transport and 1 uk_armour moved from 72 Sea Zone to 80 Sea Zone
                                                    1 uk_armour moved from 80 Sea Zone to Iraq
                                                    2 infantry moved from Persia to Iraq
                                                    1 artillery moved from 80 Sea Zone to Iraq
                                                    1 uk_tactical_bomber moved from Egypt to Iraq
                                                    2 uk_fighters moved from Egypt to Iraq
                                                    1 bomber moved from Anglo Egyptian Sudan to Iraq
                                                    1 cruiser moved from 81 Sea Zone to 80 Sea Zone
                                                    1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                                                    2 infantry moved from Burma to Shan State
                                                    1 uk_tactical_bomber moved from India to Shan State
                                                    2 uk_fighters moved from India to Shan State
                                            
                                                Combat - British
                                                    Battle in Iraq
                                                        British attack with 1 artillery, 1 bomber, 2 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber
                                                        Neutral_Axis defend with 3 infantry
                                                            British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits
                                                            British roll dice for 1 artillery, 1 bomber, 2 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Iraq, round 2 : 3/8 hits, 3.67 expected hits
                                                            Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                                                            3 infantry owned by the Neutral_Axis lost in Iraq
                                                        British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 2 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 9
                                                        Casualties for Neutral_Axis: 3 infantry
                                                    Battle in Shan State
                                                        British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                                                        Japanese defend with 2 infantry
                                                            British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 1/5 hits, 2.00 expected hits
                                                            Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                                                            1 infantry owned by the Japanese lost in Shan State
                                                            British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 3 : 1/5 hits, 2.00 expected hits
                                                            Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                                                            1 infantry owned by the Japanese lost in Shan State
                                                        British win, taking Shan State from Japanese with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6
                                                        Casualties for Japanese: 2 infantry
                                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Holland Belgium
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                            
                                                Non Combat Move - British
                                                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                                    2 uk_fighters moved from Shan State to India
                                                    1 uk_tactical_bomber moved from Shan State to India
                                                    2 infantry moved from Burma to India
                                                    1 artillery moved from Burma to India
                                                    1 destroyer moved from 41 Sea Zone to 39 Sea Zone
                                                    1 battleship, 1 cruiser and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                                                    1 uk_tactical_bomber moved from Iraq to Egypt
                                                    2 uk_fighters moved from Iraq to Egypt
                                                    1 bomber moved from Iraq to Egypt
                                                    1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                                                    1 transport moved from 91 Sea Zone to 106 Sea Zone
                                            
                                                Place Units - British
                                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                    Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                                    Trigger ItaliansParaBoost atHolland Belgium: Italians has 1 italian_paraBoost placed in Holland Belgium
                                                    1 factory_minor placed in Egypt
                                                    2 Fortifications placed in Sumatra
                                                    4 infantry and 1 uk_armour placed in India
                                                    2 infantry and 1 uk_armour placed in Union of South Africa
                                                    1 UK_LCV, 1 uk_fighter and 1 uk_para placed in United Kingdom
                                            
                                                Turn Complete - British
                                                    Total Cost from Convoy Blockades: 9
                                                        Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,1,5,1,3,5,2,2
                                                        Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,3,4,3,5,1,6
                                                    British collect 34 PUs (9 lost to blockades); end with 36 PUs
                                                    Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 42 PUs
                                                    Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Chinese regular : -0.83
                                            Americans regular : -2.67
                                            Japanese regular : -0.17
                                            Neutral_Axis regular : -1.00
                                            British regular : -3.17
                                            

                                            1ad7411b-d805-47f3-80c1-1995de3215de-trout-cat-game-3-uk3.tsvg

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