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    Game 1 JohnnyCat (Axis) vs. Panzer (Allies)

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    • JohnnyCatJ Offline
      JohnnyCat @Panzerstahl-Helm 0
      last edited by

      @panzerstahl-helm-0

      game-1-johnnycat-vs-panzer-JAPAN_2.tsvg

      1 Reply Last reply Reply Quote 0
      • Panzerstahl-Helm 0P Offline
        Panzerstahl-Helm 0
        last edited by

        @JohnnyCat

        Good morning,

        lets see what Germany is up to next round!

        BR

        Game History

        Round: 2
        
            Purchase Units - Americans
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 Japan_destroyer
                EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 Japan_destroyer
                EDIT: Turning off Edit Mode
                Americans buy 2 carriers, 2 marines, 2 submarines and 2 transports; Remaining resources: 2 PUs; 
        
            Place Units - Americans
                Units in Western United States being upgraded or consumed: 1 infantry
                1 marine placed in Western United States
                Units in Eastern United States being upgraded or consumed: 1 infantry
                1 marine placed in Eastern United States
        
            Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
        
            Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
        
            Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber
                    Japanese defend with 1 Japan_destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 bomber, 1 usa_fighter and 1 usa_tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits
                        Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                        1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 Japan_destroyer
        
            Non Combat Move - Americans
                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                1 usa_fighter and 1 usa_tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 bomber moved from 16 Sea Zone to Hawaiian Islands
                1 Heavy_BB, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
                1 artillery and 1 marine moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 marine moved from 91 Sea Zone to Gibraltar
                1 usa_fighter moved from Eastern United States to Gibraltar
                2 usa_fighters moved from Western United States to Hawaiian Islands
                2 usa_fighters moved from Guam to Java
        
            Place Units - Americans
                2 carriers, 2 submarines and 1 transport placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
        
            Turn Complete - Americans
                Americans collect 50 PUs; end with 52 PUs
                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
        
            Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 0 PUs; 
        
            Combat Move - Chinese
                Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                1 fighter and 3 infantry moved from Szechwan to Yunnan
        
            Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
        
            Non Combat Move - Chinese
                Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                1 fighter moved from Yunnan to Szechwan
                2 infantry moved from Szechwan to Shensi
        
            Place Units - Chinese
                6 infantry placed in Szechwan
        
            Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
                Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
        
            Purchase Units - British
                Note to players British: It is Late 1940 and the British Army has Formed a Tank Army.     They are Commanded by a Tank General.  You may only have 1 Tank Army at any one time.
                Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
                British buy 1 UndrgroundFctry, 1 carrier, 12 infantry and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
        
            Place Units - British
                Units in United Kingdom being upgraded or consumed: 1 factory_major
                1 UndrgroundFctry placed in United Kingdom
        
            Combat Move - British
                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                Turning on Edit Mode
                    EDIT: British takes Denmark from Germans
                    EDIT: British takes Normandy Bordeaux from Germans
                    EDIT: Turning off Edit Mode
                EDIT: 1 uk_para moved from United Kingdom to Denmark
                EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux
                1 battleship, 2 cruisers, 1 uk_fighter and 1 uk_tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                2 uk_fighters moved from United Kingdom to 110 Sea Zone
                1 bomber moved from Gibraltar to 110 Sea Zone
                2 uk_fighters moved from Gibraltar to 110 Sea Zone
                1 artillery, 1 commando and 3 infantry moved from Burma to Shan State
                2 uk_fighters and 1 uk_tactical_bomber moved from India to Shan State
        
            Combat - British
                Battle in 110 Sea Zone
                    British attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 5 uk_fighters and 1 uk_tactical_bomber
                    Germans defend with 1 destroyer
                        British roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 5 uk_fighters and 1 uk_tactical_bomber in 110 Sea Zone, round 2 : 5/11 hits, 5,83 expected hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    British win with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 5 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 destroyer
                Battle in Shan State
                    British attack with 1 artillery, 1 commando, 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 1 artillery, 1 commando, 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 5/8 hits, 3,00 expected hits
                        Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery, 1 commando, 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
        
            Non Combat Move - British
                Turning on Edit Mode
                    EDIT: British takes Persia from Neutral_Allies
                    EDIT: Turning off Edit Mode
                Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Szechwan
                1 uk_fighter moved from Shan State to Szechwan
                1 uk_tactical_bomber moved from Shan State to Szechwan
                1 uk_fighter moved from Shan State to India
                EDIT: 2 Rails moved from Union of South Africa to Burma
                1 infantry moved from Eastern Persia to Persia
                2 Rails and 2 aaGuns moved from Burma to Szechwan
                1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 carrier and 2 transports moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 transport and 1 uk_armour moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to United Kingdom
                1 uk_armour moved from 110 Sea Zone to United Kingdom
                1 uk_tactical_bomber moved from 110 Sea Zone to United Kingdom
                1 uk_fighter moved from 110 Sea Zone to United Kingdom
                1 bomber moved from 110 Sea Zone to United Kingdom
                1 destroyer moved from 94 Sea Zone to 92 Sea Zone
        
            Place Units - British
                1 carrier placed in 110 Sea Zone
                2 uk_paras placed in United Kingdom
                3 infantry placed in Egypt
                2 infantry placed in Union of South Africa
                7 infantry placed in United Kingdom
        
            Turn Complete - British
                Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                British collect 44 PUs; end with 44 PUs
                Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs
        

        Combat Hit Differential Summary :

        Chinese regular : 0,00
        Americans regular : -1,17
        Japanese regular : -0,33
        Germans regular : -0,33
        British regular : 1,17
        

        game-1-johnnycat-vs-panzer-US_UK_2.tsvg

        JohnnyCatJ 2 Replies Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Panzerstahl-Helm 0
          last edited by

          @panzerstahl-helm-0

          We do only waiting

          game-1-johnnycat-vs-panzer-MAFIA_2.tsvg

          1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @Panzerstahl-Helm 0
            last edited by

            @panzerstahl-helm-0

            Guten Morgan, Du bist an der Reihe?

            1 Reply Last reply Reply Quote 1
            • Panzerstahl-Helm 0P Offline
              Panzerstahl-Helm 0
              last edited by

              @JohnnyCat

              Good afternoon,

              here we go. Das Reich is up!

              Game History

              Round: 2
              
                  Purchase Units - ANZAC
                      ANZAC buy 2 Fortifications, 1 Hvy_Ind_1, 1 air_transport, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
              
                  Place Units - ANZAC
                      Units in New South Wales being upgraded or consumed: 1 factory_minor
                      1 Hvy_Ind_1 placed in New South Wales
              
                  Combat Move - ANZAC
                      1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                      3 fighters moved from Queensland to 42 Sea Zone
              
                  Combat - ANZAC
                      Battle in 42 Sea Zone
                          ANZAC attack with 1 destroyer and 3 fighters
                          Japanese defend with 1 submarine
                              ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                              Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                              1 submarine owned by the Japanese lost in 42 Sea Zone
                          ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                          Casualties for Japanese: 1 submarine
                      Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Crete
              
                  Non Combat Move - ANZAC
                      Trigger ItaliansParaBoost atCrete: Italians has 1 italian_paraBoost placed in Crete
                      Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                      3 fighters moved from 42 Sea Zone to Java
                      1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
                      1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                      1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                      1 artillery and 2 infantry moved from Queensland to New South Wales
              
                  Place Units - ANZAC
                      1 air_transport and 1 infantry placed in New South Wales
                      1 transport placed in 62 Sea Zone
                      2 Fortifications placed in Java
              
                  Turn Complete - ANZAC
                      ANZAC collect 14 PUs; end with 14 PUs
                      Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                      Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
              
                  Combat Move - French
              
                  Combat - French
                      Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Crete
              
                  Non Combat Move - French
                      Trigger ItaliansParaBoost atCrete: Italians has 1 italian_paraBoost placed in Crete
                      Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                      1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
              
                  Turn Complete - French
              

              Combat Hit Differential Summary :

              Japanese regular : -0,17
              ANZAC regular : 0,17
              

              game-1-johnnycat-vs-panzer-Aussies_2.tsvg

              JohnnyCatJ 2 Replies Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Panzerstahl-Helm 0
                last edited by

                @panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                game-1-johnnycat-vs-panzer-Aussies_2.tsvg

                1771795410812-game-1-johnnycat-vs-panzer-GERMAN_3.tsvg

                We could try to play this game out but I did not realize that a bunch of my German troops are prevented from riding on boats.

                Not only that but there seems to be some bug because the transports in the baltic cannot ride out to drop off their troops despite my taking back that Denmark territory.

                Like I said mate, I don't understand anything about this game yet

                Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @Panzerstahl-Helm 0
                  last edited by

                  @panzerstahl-helm-0 maybe lets play out this turn just to see - my entire point was to see if I could take UK if you do not actively prevent it but I was not aware of all these additional restrictions

                  1 Reply Last reply Reply Quote 0
                  • Panzerstahl-Helm 0P Offline
                    Panzerstahl-Helm 0 @JohnnyCat
                    last edited by

                    @johnnycat said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                    @panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                    game-1-johnnycat-vs-panzer-Aussies_2.tsvg

                    1771795410812-game-1-johnnycat-vs-panzer-GERMAN_3.tsvg

                    We could try to play this game out but I did not realize that a bunch of my German troops are prevented from riding on boats.

                    We can play it out, if you want. You still have some options other than atracking London.
                    If you want to start over, we could also re-wins to your G2 and you adjust your purchase/strategy. You know what to watch out now and can adjust your strategy. Its a good praxis to get to know the rules. 😜

                    Some units (e.g. the SS units) cannot be transported by sea. I have an overview somewhere flyIng around, otherwise it says in the rule book for each unit whether they can be transported by sea, air or rail; or not.

                    Not only that but there seems to be some bug because the transports in the baltic cannot ride out to drop off their troops despite my taking back that Denmark territory.

                    Controlling the Straits: To pass through the straits connecting the North and Baltic Seas (SZ 112/113), the controlling power must own the adjacent land territory (Northwest Europe/Denmark).
                    German Control: Germany starts in control of Denmark, effectively locking Allied navies out of the Baltic Sea.
                    Allied Capture: If the Allies capture Denmark (Northwest Europe), they can block German naval movement out of the Baltic.

                    JohnnyCatJ 2 Replies Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Panzerstahl-Helm 0
                      last edited by

                      @panzerstahl-helm-0 how about I just start over - Trout has been teaching me too. This game is extremely complicated.

                      1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Panzerstahl-Helm 0
                        last edited by

                        @panzerstahl-helm-0

                        How about we start here - it's after Italy turn 1 so everything is rather standard to this point.

                        -J

                        game-1-johnnycat-vs-panzer-us_ITALY_1-TAKE TWO.tsvg

                        1 Reply Last reply Reply Quote 1
                        • Panzerstahl-Helm 0P Offline
                          Panzerstahl-Helm 0
                          last edited by

                          @JohnnyCat

                          Guten Abend,

                          good call to start over at IT1.

                          BR

                          Game History

                          Round: 1
                          
                              Purchase Units - ANZAC
                                  ANZAC buy 1 air_transport and 1 transport; Remaining resources: 0 PUs; 
                          
                              Combat Move - ANZAC
                                  2 infantry moved from New South Wales to 62 Sea Zone
                                  2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                          
                              Non Combat Move - ANZAC
                                  2 infantry moved from 42 Sea Zone to Java
                                        ANZAC take Java from Dutch
                                  2 infantry moved from New Guinea to Dutch New Guinea
                                        ANZAC take Dutch New Guinea from Dutch
                                  1 artillery, 1 fighter and 2 infantry moved from Queensland to New South Wales
                                  2 fighters moved from New Zealand to New South Wales
                                  1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                          
                              Place Units - ANZAC
                                  1 transport placed in 62 Sea Zone
                                  1 air_transport placed in New South Wales
                          
                              Turn Complete - ANZAC
                                  ANZAC collect 14 PUs; end with 14 PUs
                                  Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                          
                              Combat Move - French
                          
                              Non Combat Move - French
                                  1 infantry moved from Tunisia to Algeria
                                  1 infantry moved from Morocco to Algeria
                                  1 infantry moved from French West Africa to French Central Africa
                                  1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                                  1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                          
                              Turn Complete - French
                          

                          Combat Hit Differential Summary :

                          game-1-johnnycat-vs-panzer-us_ANZ_1-take-two.tsvg

                          1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat
                            last edited by

                            @panzerstahl-helm-0

                            OK a more balanced start.

                            game-1-johnnycat-vs-panzer-us_GERMANY_2-take-two.tsvg

                            1 Reply Last reply Reply Quote 1
                            • Panzerstahl-Helm 0P Offline
                              Panzerstahl-Helm 0
                              last edited by Panzerstahl-Helm 0

                              @JohnnyCat


                              Guten Abend,

                              that Yugoslavian minor IC looks interesting!

                              BR


                              Game History

                              Round: 2
                              
                                  Purchase Units - Russians
                                      Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                                      Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                                      Russians buy 2 artilleries, 1 bomber, 1 elite, 10 mine_unarmeds and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                              
                                  Combat Move - Russians
                                      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                      1 russian_para moved from Russia to Caucasus
                                      1 mech_infantry moved from Bryansk to Caucasus
                                      1 artillery and 1 infantry moved from Bryansk to Belarus
                                      1 elite and 2 infantry moved from Russia to Bryansk
                              
                                  Non Combat Move - Russians
                                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Western Ukraine
                                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Buryatia
                                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus
                                      1 R_Europe_Rail and 1 aaGun moved from Russia to Western Ukraine
                                      2 infantry moved from Ukraine to Western Ukraine
                                      2 infantry moved from Rostov to Ukraine
                                      1 artillery moved from Ukraine to Western Ukraine
                                      1 Russian_Rail and 1 Soviet_Commisar moved from Russia to Buryatia
                                      1 Russian_Rail moved from Russia to Caucasus
                                      1 aaGun moved from Russia to Bryansk
                              
                                  Place Units - Russians
                                      1 bomber, 1 elite, 10 mine_unarmeds and 1 russian_para placed in Russia
                                      1 artillery placed in Ukraine
                                      1 artillery placed in Novgorod
                              
                                  Turn Complete - Russians
                                      Russians collect 37 PUs; end with 37 PUs
                              

                              game-1-johnnycat-vs-panzer-Stalin_2-take-two.tsvg

                              JohnnyCatJ 1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @Panzerstahl-Helm 0
                                last edited by

                                @panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                                game-1-johnnycat-vs-panzer-Stalin_2-take-two.tsvg

                                1772226710828-game-1-johnnycat-vs-panzer-JAPAN_2-take-two.tsvg

                                1 Reply Last reply Reply Quote 0
                                • Panzerstahl-Helm 0P Offline
                                  Panzerstahl-Helm 0
                                  last edited by

                                  @JohnnyCat
                                  Game History

                                  Round: 2
                                  
                                      Purchase Units - Americans
                                          Americans buy 3 carriers, 1 demo_harbour and 2 transports; Remaining resources: 0 PUs; 
                                  
                                      Combat Move - Americans
                                          Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                  
                                      Non Combat Move - Americans
                                          Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                          1 Heavy_BB, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                                          1 transport moved from 101 Sea Zone to 11 Sea Zone
                                          1 usa_fighter moved from Hawaiian Islands to Central United States
                                          2 usa_fighters moved from Guam to 26 Sea Zone
                                          1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                                  
                                      Place Units - Americans
                                          Units in Philippines being upgraded or consumed: 1 harbour
                                          1 demo_harbour placed in Philippines
                                          2 carriers and 1 transport placed in 10 Sea Zone
                                          1 carrier and 1 transport placed in 101 Sea Zone
                                          Americans undo move 3.
                                          Americans undo move 2.
                                          1 carrier and 2 transports placed in 101 Sea Zone
                                          2 carriers placed in 10 Sea Zone
                                  
                                      Turn Complete - Americans
                                          Americans collect 52 PUs; end with 52 PUs
                                  
                                      Purchase Units - Chinese
                                          Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                          Chinese buy 6 infantry; Remaining resources: 0 PUs; 
                                  
                                      Combat Move - Chinese
                                          Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                          4 infantry moved from Szechwan to Yunnan
                                          1 fighter moved from Szechwan to Yunnan
                                          1 infantry moved from Szechwan to Yunnan
                                  
                                      Combat - Chinese
                                          Battle in Yunnan
                                              Chinese attack with 1 fighter and 5 infantry
                                              Japanese defend with 3 infantry
                                                  Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1,33 expected hits
                                                  Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
                                                  1 infantry owned by the Chinese lost in Yunnan
                                                  Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits, 1,17 expected hits
                                                  Japanese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1,00 expected hits
                                                  1 infantry owned by the Chinese lost in Yunnan
                                                  2 infantry owned by the Japanese lost in Yunnan
                                                  Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 2/4 hits, 1,00 expected hits
                                                  Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
                                                  1 infantry owned by the Chinese lost in Yunnan
                                                  1 infantry owned by the Japanese lost in Yunnan
                                              Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                                              Casualties for Chinese: 3 infantry
                                              Casualties for Japanese: 3 infantry
                                  
                                      Non Combat Move - Chinese
                                          Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                          1 fighter moved from Yunnan to Sikang
                                  
                                      Place Units - Chinese
                                          6 infantry placed in Sikang
                                  
                                      Turn Complete - Chinese
                                          Chinese collect 6 PUs; end with 6 PUs
                                          Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
                                          Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
                                  
                                      Purchase Units - British
                                          Note to players British: It is Late 1940 and the British Army has Formed a Tank Army.     They are Commanded by a Tank General.  You may only have 1 Tank Army at any one time.
                                          Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
                                          British buy 2 UK_LCVs, 2 artilleries, 1 carrier, 1 elite, 9 infantry and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                  
                                      Combat Move - British
                                          Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                          Turning on Edit Mode
                                              EDIT: British takes Denmark from Germans
                                              EDIT: Turning off Edit Mode
                                          EDIT: 1 uk_para moved from United Kingdom to Denmark
                                          1 infantry moved from Gibraltar to 92 Sea Zone
                                          1 battleship, 1 carrier, 2 cruisers, 1 infantry, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
                                          1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
                                          1 artillery and 3 infantry moved from 98 Sea Zone to Syria
                                          1 mech_infantry and 1 uk_armour moved from Egypt to Syria
                                          1 bomber moved from Gibraltar to Syria
                                          1 destroyer moved from 94 Sea Zone to 98 Sea Zone
                                  
                                      Combat - British
                                          Battle in Syria
                                              British attack with 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry and 1 uk_armour
                                              Italians defend with 1 artillery and 3 infantry
                                                  British roll dice for 1 battleship and 2 cruisers in Syria, round 2 : 0/3 hits, 1,67 expected hits
                                                  British roll dice for 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry and 1 uk_armour in Syria, round 2 : 4/7 hits, 2,33 expected hits
                                                  Italians roll dice for 1 artillery and 3 infantry in Syria, round 2 : 0/4 hits, 1,33 expected hits
                                                  1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Syria
                                              British win, taking Syria from Italians with 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry and 1 uk_armour remaining. Battle score for attacker is 13
                                              Casualties for Italians: 1 artillery and 3 infantry
                                  
                                      Non Combat Move - British
                                          Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                          1 infantry moved from Eastern Persia to Persia
                                                British take Persia from Neutral_Allies
                                          1 bomber moved from Syria to Egypt
                                          2 uk_fighters moved from Gibraltar to 98 Sea Zone
                                          1 destroyer moved from 111 Sea Zone to 109 Sea Zone
                                          1 destroyer, 1 transport and 1 uk_armour moved from 91 Sea Zone to 92 Sea Zone
                                          1 uk_armour moved from 92 Sea Zone to Gibraltar
                                          1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
                                          1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                                          3 infantry moved from Shan State to Burma
                                          1 elite moved from United Kingdom to Scotland
                                  
                                      Place Units - British
                                          1 carrier placed in 98 Sea Zone
                                          2 infantry placed in Egypt
                                          2 artilleries and 4 infantry placed in India
                                          2 UK_LCVs, 1 elite, 3 infantry and 1 uk_para placed in United Kingdom
                                  
                                      Turn Complete - British
                                          Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                                          Total Cost from Convoy Blockades: 1
                                              Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,3,3,1,6
                                          British collect 52 PUs (1 lost to blockades); end with 52 PUs
                                          Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 58 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Chinese regular : 0,50
                                  Italians regular : -1,33
                                  Japanese regular : 0,67
                                  British regular : -0,00
                                  

                                  1772226710828-game-1-johnnycat-vs-panzer-US UK_2-take-two.tsvg

                                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Panzerstahl-Helm 0
                                    last edited by

                                    @panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                                    1772226710828-game-1-johnnycat-vs-panzer-US UK_2-take-two.tsvg

                                    game-1-johnnycat-vs-panzer-us-ITALY_2.tsvg

                                    I have no idea what to do with Italy

                                    B 1 Reply Last reply Reply Quote 0
                                    • B Offline
                                      beelee @JohnnyCat
                                      last edited by

                                      @johnnycat said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                                      I have no idea what to do with Italy

                                      crack open a bottle of red, then surrender to the Americans. Hope that farm you get sent to work on in the USA has a hot farmer's daughter.

                                      🙂

                                      JohnnyCatJ 1 Reply Last reply Reply Quote 1
                                      • JohnnyCatJ Offline
                                        JohnnyCat @beelee
                                        last edited by

                                        @beelee That is the PERFECT ANSWER

                                        1 Reply Last reply Reply Quote 2
                                        • Panzerstahl-Helm 0P Offline
                                          Panzerstahl-Helm 0
                                          last edited by

                                          @JohnnyCat

                                          Guten Abend,

                                          Italy has more options in the HRE and can become quit an pain in the arm for the Allies....especially with the Italian Takeover.

                                          BR

                                          game-1-johnnycat-vs-panzer-us-ANZ_2 (1).tsvg

                                          JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @Panzerstahl-Helm 0
                                            last edited by

                                            @panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                                            game-1-johnnycat-vs-panzer-us-ANZ_2 (1).tsvg

                                            1772820341326-game-1-johnnycat-vs-panzer-GERMANY_3.tsvg

                                            1 Reply Last reply Reply Quote 0

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