Game 1 JohnnyCat (Axis) vs. Panzer (Allies)
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Guten Abend,
that Yugoslavian minor IC looks interesting!
BR
Game History
Round: 2 Purchase Units - Russians Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 2 artilleries, 1 bomber, 1 elite, 10 mine_unarmeds and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 russian_para moved from Russia to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 1 artillery and 1 infantry moved from Bryansk to Belarus 1 elite and 2 infantry moved from Russia to Bryansk Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Western Ukraine Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Buryatia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus 1 R_Europe_Rail and 1 aaGun moved from Russia to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Ukraine 1 artillery moved from Ukraine to Western Ukraine 1 Russian_Rail and 1 Soviet_Commisar moved from Russia to Buryatia 1 Russian_Rail moved from Russia to Caucasus 1 aaGun moved from Russia to Bryansk Place Units - Russians 1 bomber, 1 elite, 10 mine_unarmeds and 1 russian_para placed in Russia 1 artillery placed in Ukraine 1 artillery placed in Novgorod Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs -
@panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):
game-1-johnnycat-vs-panzer-Stalin_2-take-two.tsvg
1772226710828-game-1-johnnycat-vs-panzer-JAPAN_2-take-two.tsvg
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@JohnnyCat
Game HistoryRound: 2 Purchase Units - Americans Americans buy 3 carriers, 1 demo_harbour and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 Heavy_BB, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 usa_fighter moved from Hawaiian Islands to Central United States 2 usa_fighters moved from Guam to 26 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans Units in Philippines being upgraded or consumed: 1 harbour 1 demo_harbour placed in Philippines 2 carriers and 1 transport placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone Americans undo move 3. Americans undo move 2. 1 carrier and 2 transports placed in 101 Sea Zone 2 carriers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1,33 expected hits Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits, 1,17 expected hits Japanese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Yunnan 2 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 3 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Yunnan to Sikang Place Units - Chinese 6 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British Note to players British: It is Late 1940 and the British Army has Formed a Tank Army. They are Commanded by a Tank General. You may only have 1 Tank Army at any one time. Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish British buy 2 UK_LCVs, 2 artilleries, 1 carrier, 1 elite, 9 infantry and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Denmark from Germans EDIT: Turning off Edit Mode EDIT: 1 uk_para moved from United Kingdom to Denmark 1 infantry moved from Gibraltar to 92 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 infantry, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery and 3 infantry moved from 98 Sea Zone to Syria 1 mech_infantry and 1 uk_armour moved from Egypt to Syria 1 bomber moved from Gibraltar to Syria 1 destroyer moved from 94 Sea Zone to 98 Sea Zone Combat - British Battle in Syria British attack with 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry and 1 uk_armour Italians defend with 1 artillery and 3 infantry British roll dice for 1 battleship and 2 cruisers in Syria, round 2 : 0/3 hits, 1,67 expected hits British roll dice for 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry and 1 uk_armour in Syria, round 2 : 4/7 hits, 2,33 expected hits Italians roll dice for 1 artillery and 3 infantry in Syria, round 2 : 0/4 hits, 1,33 expected hits 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry and 1 uk_armour remaining. Battle score for attacker is 13 Casualties for Italians: 1 artillery and 3 infantry Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 bomber moved from Syria to Egypt 2 uk_fighters moved from Gibraltar to 98 Sea Zone 1 destroyer moved from 111 Sea Zone to 109 Sea Zone 1 destroyer, 1 transport and 1 uk_armour moved from 91 Sea Zone to 92 Sea Zone 1 uk_armour moved from 92 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 41 Sea Zone to 39 Sea Zone 3 infantry moved from Shan State to Burma 1 elite moved from United Kingdom to Scotland Place Units - British 1 carrier placed in 98 Sea Zone 2 infantry placed in Egypt 2 artilleries and 4 infantry placed in India 2 UK_LCVs, 1 elite, 3 infantry and 1 uk_para placed in United Kingdom Turn Complete - British Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,3,3,1,6 British collect 52 PUs (1 lost to blockades); end with 52 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 58 PUsCombat Hit Differential Summary :
Chinese regular : 0,50 Italians regular : -1,33 Japanese regular : 0,67 British regular : -0,001772226710828-game-1-johnnycat-vs-panzer-US UK_2-take-two.tsvg
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@panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):
1772226710828-game-1-johnnycat-vs-panzer-US UK_2-take-two.tsvg
game-1-johnnycat-vs-panzer-us-ITALY_2.tsvg
I have no idea what to do with Italy
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@johnnycat said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):
I have no idea what to do with Italy
crack open a bottle of red, then surrender to the Americans. Hope that farm you get sent to work on in the USA has a hot farmer's daughter.

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@beelee That is the PERFECT ANSWER
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Guten Abend,
Italy has more options in the HRE and can become quit an pain in the arm for the Allies....especially with the Italian Takeover.
BR
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@panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):
game-1-johnnycat-vs-panzer-us-ANZ_2 (1).tsvg
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Gute Abend Field Marshall Panzerstahl
I am wondering if you are finding our game interesting.
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Guten Abend der Herr,
The game is very interesting, and you are making some interesting moves and have a different playing style.
Regarding your move in Germany—landing crafts can only cross one sea zone, as there is no port in Germany. The idea is good, but the turn illegal.

You can move only to Norway (1 Seazone >> territory) and to Finland next turn.
The boxes of the SS units look good and are so far correct, but you could have 1 Oberst "3" (to support the SS-Artillery) activated in Poland.
So let me know where to move you troops in Finland coming from Germany via LVC, or send me your adjusted Germany turn.
Sorry for the delay. Spring is coming fast and the world seems to turn even faster from month to month...
Stay tuned and enjoy the first sunny days!BR
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@panzerstahl-helm-0 OK thanks
I just redid the turn.
1772820341326-game-1-johnnycat-vs-panzer-us-GERMANY_3-1.tsvgI sent the luftwaffe to Egypt and WOW just one round of battle and I was sure to NOT take the transports as losses... so I hope I did that correct.
Before I continue I need to get you to answer this box questions about where to move your planes.

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Ok the game moved your planes so all is good.
1772820341326-game-1-johnnycat-vs-panzer-us-GERMANY_3.tsvg
Commies Up
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yea always gotta take the Trprts as hits last. Player Enforced
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@beelee OK I will double check - my planes only hit one time so if we have to adjust the ships taken that is fine.
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@beelee Seems to be correct. 2 transports and a wounded BB are remaining with his planes going to Egypt
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Guten Abend,
the battle in SZ98 was very efficient and solid German work

BR
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 air_transport and 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone Combat - ANZAC Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Jehol Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - ANZAC Trigger JapaneseParaBoost atJehol: Japanese has 1 japanese_paraBoost placed in Jehol Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 air_transport moved from New South Wales to New Zealand Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 air_transport placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs Combat Move - French Combat - French Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Jehol Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - French Trigger JapaneseParaBoost atJehol: Japanese has 1 japanese_paraBoost placed in Jehol Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Syria to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
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@panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):
1772820341326-game-1-johnnycat-vs-panzer-us-Russia_3.tsvg
1773611581073-1772820341326-game-1-johnnycat-vs-panzer-us-JAPAN_3.tsvg
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Guten Abend,
the Med is Italian....for now.

BR
1773611581073-1772820341326-game-1-johnnycat-vs-panzer-us-US UK_3.tsvg
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@panzerstahl-helm-0 OK. Great News. So Pizza and Pasta free for everyone that comes to Roma
I will get my turn done shortly
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