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    Game 1 JohnnyCat (Axis) vs. Panzer (Allies)

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    • JohnnyCatJ Offline
      JohnnyCat @Panzerstahl-Helm 0
      last edited by

      @panzerstahl-helm-0 how about I just start over - Trout has been teaching me too. This game is extremely complicated.

      1 Reply Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @Panzerstahl-Helm 0
        last edited by

        @panzerstahl-helm-0

        How about we start here - it's after Italy turn 1 so everything is rather standard to this point.

        -J

        game-1-johnnycat-vs-panzer-us_ITALY_1-TAKE TWO.tsvg

        1 Reply Last reply Reply Quote 1
        • Panzerstahl-Helm 0P Offline
          Panzerstahl-Helm 0
          last edited by

          @JohnnyCat

          Guten Abend,

          good call to start over at IT1.

          BR

          Game History

          Round: 1
          
              Purchase Units - ANZAC
                  ANZAC buy 1 air_transport and 1 transport; Remaining resources: 0 PUs; 
          
              Combat Move - ANZAC
                  2 infantry moved from New South Wales to 62 Sea Zone
                  2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
          
              Non Combat Move - ANZAC
                  2 infantry moved from 42 Sea Zone to Java
                        ANZAC take Java from Dutch
                  2 infantry moved from New Guinea to Dutch New Guinea
                        ANZAC take Dutch New Guinea from Dutch
                  1 artillery, 1 fighter and 2 infantry moved from Queensland to New South Wales
                  2 fighters moved from New Zealand to New South Wales
                  1 cruiser moved from 63 Sea Zone to 62 Sea Zone
          
              Place Units - ANZAC
                  1 transport placed in 62 Sea Zone
                  1 air_transport placed in New South Wales
          
              Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs
                  Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
          
              Combat Move - French
          
              Non Combat Move - French
                  1 infantry moved from Tunisia to Algeria
                  1 infantry moved from Morocco to Algeria
                  1 infantry moved from French West Africa to French Central Africa
                  1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                  1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
          
              Turn Complete - French
          

          Combat Hit Differential Summary :

          game-1-johnnycat-vs-panzer-us_ANZ_1-take-two.tsvg

          1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat
            last edited by

            @panzerstahl-helm-0

            OK a more balanced start.

            game-1-johnnycat-vs-panzer-us_GERMANY_2-take-two.tsvg

            1 Reply Last reply Reply Quote 1
            • Panzerstahl-Helm 0P Offline
              Panzerstahl-Helm 0
              last edited by Panzerstahl-Helm 0

              @JohnnyCat


              Guten Abend,

              that Yugoslavian minor IC looks interesting!

              BR


              Game History

              Round: 2
              
                  Purchase Units - Russians
                      Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                      Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                      Russians buy 2 artilleries, 1 bomber, 1 elite, 10 mine_unarmeds and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
              
                  Combat Move - Russians
                      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                      1 russian_para moved from Russia to Caucasus
                      1 mech_infantry moved from Bryansk to Caucasus
                      1 artillery and 1 infantry moved from Bryansk to Belarus
                      1 elite and 2 infantry moved from Russia to Bryansk
              
                  Non Combat Move - Russians
                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Western Ukraine
                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Buryatia
                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus
                      1 R_Europe_Rail and 1 aaGun moved from Russia to Western Ukraine
                      2 infantry moved from Ukraine to Western Ukraine
                      2 infantry moved from Rostov to Ukraine
                      1 artillery moved from Ukraine to Western Ukraine
                      1 Russian_Rail and 1 Soviet_Commisar moved from Russia to Buryatia
                      1 Russian_Rail moved from Russia to Caucasus
                      1 aaGun moved from Russia to Bryansk
              
                  Place Units - Russians
                      1 bomber, 1 elite, 10 mine_unarmeds and 1 russian_para placed in Russia
                      1 artillery placed in Ukraine
                      1 artillery placed in Novgorod
              
                  Turn Complete - Russians
                      Russians collect 37 PUs; end with 37 PUs
              

              game-1-johnnycat-vs-panzer-Stalin_2-take-two.tsvg

              JohnnyCatJ 1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Panzerstahl-Helm 0
                last edited by

                @panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                game-1-johnnycat-vs-panzer-Stalin_2-take-two.tsvg

                1772226710828-game-1-johnnycat-vs-panzer-JAPAN_2-take-two.tsvg

                1 Reply Last reply Reply Quote 0
                • Panzerstahl-Helm 0P Offline
                  Panzerstahl-Helm 0
                  last edited by

                  @JohnnyCat
                  Game History

                  Round: 2
                  
                      Purchase Units - Americans
                          Americans buy 3 carriers, 1 demo_harbour and 2 transports; Remaining resources: 0 PUs; 
                  
                      Combat Move - Americans
                          Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                  
                      Non Combat Move - Americans
                          Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                          1 Heavy_BB, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                          1 transport moved from 101 Sea Zone to 11 Sea Zone
                          1 usa_fighter moved from Hawaiian Islands to Central United States
                          2 usa_fighters moved from Guam to 26 Sea Zone
                          1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                  
                      Place Units - Americans
                          Units in Philippines being upgraded or consumed: 1 harbour
                          1 demo_harbour placed in Philippines
                          2 carriers and 1 transport placed in 10 Sea Zone
                          1 carrier and 1 transport placed in 101 Sea Zone
                          Americans undo move 3.
                          Americans undo move 2.
                          1 carrier and 2 transports placed in 101 Sea Zone
                          2 carriers placed in 10 Sea Zone
                  
                      Turn Complete - Americans
                          Americans collect 52 PUs; end with 52 PUs
                  
                      Purchase Units - Chinese
                          Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                          Chinese buy 6 infantry; Remaining resources: 0 PUs; 
                  
                      Combat Move - Chinese
                          Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                          4 infantry moved from Szechwan to Yunnan
                          1 fighter moved from Szechwan to Yunnan
                          1 infantry moved from Szechwan to Yunnan
                  
                      Combat - Chinese
                          Battle in Yunnan
                              Chinese attack with 1 fighter and 5 infantry
                              Japanese defend with 3 infantry
                                  Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1,33 expected hits
                                  Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
                                  1 infantry owned by the Chinese lost in Yunnan
                                  Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits, 1,17 expected hits
                                  Japanese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1,00 expected hits
                                  1 infantry owned by the Chinese lost in Yunnan
                                  2 infantry owned by the Japanese lost in Yunnan
                                  Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 2/4 hits, 1,00 expected hits
                                  Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
                                  1 infantry owned by the Chinese lost in Yunnan
                                  1 infantry owned by the Japanese lost in Yunnan
                              Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                              Casualties for Chinese: 3 infantry
                              Casualties for Japanese: 3 infantry
                  
                      Non Combat Move - Chinese
                          Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                          1 fighter moved from Yunnan to Sikang
                  
                      Place Units - Chinese
                          6 infantry placed in Sikang
                  
                      Turn Complete - Chinese
                          Chinese collect 6 PUs; end with 6 PUs
                          Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
                          Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
                  
                      Purchase Units - British
                          Note to players British: It is Late 1940 and the British Army has Formed a Tank Army.     They are Commanded by a Tank General.  You may only have 1 Tank Army at any one time.
                          Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
                          British buy 2 UK_LCVs, 2 artilleries, 1 carrier, 1 elite, 9 infantry and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                  
                      Combat Move - British
                          Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                          Turning on Edit Mode
                              EDIT: British takes Denmark from Germans
                              EDIT: Turning off Edit Mode
                          EDIT: 1 uk_para moved from United Kingdom to Denmark
                          1 infantry moved from Gibraltar to 92 Sea Zone
                          1 battleship, 1 carrier, 2 cruisers, 1 infantry, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
                          1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
                          1 artillery and 3 infantry moved from 98 Sea Zone to Syria
                          1 mech_infantry and 1 uk_armour moved from Egypt to Syria
                          1 bomber moved from Gibraltar to Syria
                          1 destroyer moved from 94 Sea Zone to 98 Sea Zone
                  
                      Combat - British
                          Battle in Syria
                              British attack with 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry and 1 uk_armour
                              Italians defend with 1 artillery and 3 infantry
                                  British roll dice for 1 battleship and 2 cruisers in Syria, round 2 : 0/3 hits, 1,67 expected hits
                                  British roll dice for 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry and 1 uk_armour in Syria, round 2 : 4/7 hits, 2,33 expected hits
                                  Italians roll dice for 1 artillery and 3 infantry in Syria, round 2 : 0/4 hits, 1,33 expected hits
                                  1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Syria
                              British win, taking Syria from Italians with 1 artillery, 1 bomber, 3 infantry, 1 mech_infantry and 1 uk_armour remaining. Battle score for attacker is 13
                              Casualties for Italians: 1 artillery and 3 infantry
                  
                      Non Combat Move - British
                          Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                          1 infantry moved from Eastern Persia to Persia
                                British take Persia from Neutral_Allies
                          1 bomber moved from Syria to Egypt
                          2 uk_fighters moved from Gibraltar to 98 Sea Zone
                          1 destroyer moved from 111 Sea Zone to 109 Sea Zone
                          1 destroyer, 1 transport and 1 uk_armour moved from 91 Sea Zone to 92 Sea Zone
                          1 uk_armour moved from 92 Sea Zone to Gibraltar
                          1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
                          1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                          3 infantry moved from Shan State to Burma
                          1 elite moved from United Kingdom to Scotland
                  
                      Place Units - British
                          1 carrier placed in 98 Sea Zone
                          2 infantry placed in Egypt
                          2 artilleries and 4 infantry placed in India
                          2 UK_LCVs, 1 elite, 3 infantry and 1 uk_para placed in United Kingdom
                  
                      Turn Complete - British
                          Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                          Total Cost from Convoy Blockades: 1
                              Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,3,3,1,6
                          British collect 52 PUs (1 lost to blockades); end with 52 PUs
                          Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 58 PUs
                  

                  Combat Hit Differential Summary :

                  Chinese regular : 0,50
                  Italians regular : -1,33
                  Japanese regular : 0,67
                  British regular : -0,00
                  

                  1772226710828-game-1-johnnycat-vs-panzer-US UK_2-take-two.tsvg

                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @Panzerstahl-Helm 0
                    last edited by

                    @panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                    1772226710828-game-1-johnnycat-vs-panzer-US UK_2-take-two.tsvg

                    game-1-johnnycat-vs-panzer-us-ITALY_2.tsvg

                    I have no idea what to do with Italy

                    B 1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee @JohnnyCat
                      last edited by

                      @johnnycat said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                      I have no idea what to do with Italy

                      crack open a bottle of red, then surrender to the Americans. Hope that farm you get sent to work on in the USA has a hot farmer's daughter.

                      🙂

                      JohnnyCatJ 1 Reply Last reply Reply Quote 1
                      • JohnnyCatJ Offline
                        JohnnyCat @beelee
                        last edited by

                        @beelee That is the PERFECT ANSWER

                        1 Reply Last reply Reply Quote 2
                        • Panzerstahl-Helm 0P Offline
                          Panzerstahl-Helm 0
                          last edited by

                          @JohnnyCat

                          Guten Abend,

                          Italy has more options in the HRE and can become quit an pain in the arm for the Allies....especially with the Italian Takeover.

                          BR

                          game-1-johnnycat-vs-panzer-us-ANZ_2 (1).tsvg

                          JohnnyCatJ 2 Replies Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @Panzerstahl-Helm 0
                            last edited by

                            @panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

                            game-1-johnnycat-vs-panzer-us-ANZ_2 (1).tsvg

                            1772820341326-game-1-johnnycat-vs-panzer-GERMANY_3.tsvg

                            1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @Panzerstahl-Helm 0
                              last edited by

                              @panzerstahl-helm-0

                              Gute Abend Field Marshall Panzerstahl

                              I am wondering if you are finding our game interesting.

                              1 Reply Last reply Reply Quote 0
                              • Panzerstahl-Helm 0P Offline
                                Panzerstahl-Helm 0
                                last edited by

                                @JohnnyCat

                                Guten Abend der Herr,

                                The game is very interesting, and you are making some interesting moves and have a different playing style.

                                Regarding your move in Germany—landing crafts can only cross one sea zone, as there is no port in Germany. The idea is good, but the turn illegal.

                                5d091e66-34d0-4931-afb7-afb417dd9bf1-{28241CA8-6CE5-4260-834F-C1469C0FF535}.png

                                You can move only to Norway (1 Seazone >> territory) and to Finland next turn.

                                The boxes of the SS units look good and are so far correct, but you could have 1 Oberst "3" (to support the SS-Artillery) activated in Poland.

                                So let me know where to move you troops in Finland coming from Germany via LVC, or send me your adjusted Germany turn.

                                Sorry for the delay. Spring is coming fast and the world seems to turn even faster from month to month...
                                Stay tuned and enjoy the first sunny days!

                                BR

                                JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @Panzerstahl-Helm 0
                                  last edited by

                                  @panzerstahl-helm-0 OK thanks

                                  I just redid the turn.
                                  1772820341326-game-1-johnnycat-vs-panzer-us-GERMANY_3-1.tsvg

                                  I sent the luftwaffe to Egypt and WOW just one round of battle and I was sure to NOT take the transports as losses... so I hope I did that correct.

                                  Before I continue I need to get you to answer this box questions about where to move your planes.

                                  Screenshot 2026-03-12 at 8.20.22 PM.png

                                  1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Panzerstahl-Helm 0
                                    last edited by

                                    @panzerstahl-helm-0

                                    Ok the game moved your planes so all is good.

                                    1772820341326-game-1-johnnycat-vs-panzer-us-GERMANY_3.tsvg

                                    Commies Up

                                    B 1 Reply Last reply Reply Quote 0
                                    • B Offline
                                      beelee @JohnnyCat
                                      last edited by

                                      @johnnycat

                                      yea always gotta take the Trprts as hits last. Player Enforced

                                      JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @beelee
                                        last edited by

                                        @beelee OK I will double check - my planes only hit one time so if we have to adjust the ships taken that is fine.

                                        1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @beelee
                                          last edited by

                                          @beelee Seems to be correct. 2 transports and a wounded BB are remaining with his planes going to Egypt

                                          1 Reply Last reply Reply Quote 1
                                          • Panzerstahl-Helm 0P Offline
                                            Panzerstahl-Helm 0
                                            last edited by

                                            @JohnnyCat

                                            Guten Abend,

                                            the battle in SZ98 was very efficient and solid German work 🙂

                                            BR

                                            Game History

                                            Round: 2
                                            
                                                Purchase Units - ANZAC
                                                    ANZAC buy 1 air_transport and 1 carrier; Remaining resources: 0 PUs; 
                                            
                                                Combat Move - ANZAC
                                                    1 transport moved from 42 Sea Zone to 45 Sea Zone
                                                    1 infantry moved from Dutch New Guinea to 45 Sea Zone
                                                    1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                                            
                                                Combat - ANZAC
                                                    Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Jehol
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                            
                                                Non Combat Move - ANZAC
                                                    Trigger JapaneseParaBoost atJehol: Japanese has 1 japanese_paraBoost placed in Jehol
                                                    Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                                    1 infantry moved from 44 Sea Zone to Celebes
                                                          ANZAC take Celebes from Dutch
                                                    2 infantry moved from New South Wales to 62 Sea Zone
                                                    2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                                                    2 infantry moved from 42 Sea Zone to Java
                                                    1 air_transport moved from New South Wales to New Zealand
                                            
                                                Place Units - ANZAC
                                                    1 carrier placed in 62 Sea Zone
                                                    1 air_transport placed in New South Wales
                                            
                                                Turn Complete - ANZAC
                                                    ANZAC collect 17 PUs; end with 17 PUs
                                                    Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs
                                                    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
                                            
                                                Combat Move - French
                                            
                                                Combat - French
                                                    Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Jehol
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                            
                                                Non Combat Move - French
                                                    Trigger JapaneseParaBoost atJehol: Japanese has 1 japanese_paraBoost placed in Jehol
                                                    Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                                    1 infantry moved from French Central Africa to French Equatorial Africa
                                                    1 infantry moved from Syria to Trans-Jordan
                                            
                                                Turn Complete - French
                                            

                                            Combat Hit Differential Summary :

                                            1772820341326-game-1-johnnycat-vs-panzer-us-Russia_3.tsvg

                                            JohnnyCatJ 1 Reply Last reply Reply Quote 0

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