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    Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

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    • Panzerstahl-Helm 0P Offline
      Panzerstahl-Helm 0 @Trout
      last edited by

      @trout said in Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening:

      @panzerstahl-helm-0 Hey guys! Your game is very interesting so I am following it. It looks like there was a mistake made with ANZAC in the NG battle. Looks like there was an intent to attack with the infantry/arty but the arty was left on the boat. It seems like an obvious oversight so thought I would point it out to both of you.

      Thanks for noting,
      I will leave it as it is this time. I have to get my turns clean again and stop being sloppy. learning by pain!

      @Alexander

      Thanks for the offer to change it, but as mentioned above.

      Regarding the landing strip - you basically did it correct by editing the planes into the TT.

      d57e1686-5e5e-4c53-8699-00aca6c60bb2-{8B62984D-6418-44B9-95B2-28CA399DDEFD}.png

      You will need to remove 1 plane in Belarus. It had no impact on the Russian turn.

      Game History

      Round: 7
      
          Purchase Units - Russians
              EDIT: Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
              EDIT: Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians
              EDIT: Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians
              EDIT: Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians
              EDIT: Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians
              EDIT: Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians
              EDIT: Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians
              EDIT: Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians
              EDIT: Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians
              EDIT: Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians
              EDIT: Adding units owned by Germans to Belarus: 1 fighter and 1 tactical_bomber
              EDIT: Removing units owned by Germans from Western Germany: 1 ElitePanzer
              EDIT: Adding units owned by Changer to Western Germany: 1 G_mine_WGER_112
              EDIT: Removing units owned by Germans from Western Germany: 1 mine_unarmed
              EDIT: Adding units owned by Changer to Denmark: 2 G_mine_DEN_112s
              EDIT: Removing units owned by Germans from Denmark: 2 mine_unarmeds
              EDIT: Adding units owned by Changer to Normandy Bordeaux: 2 G_mine_NORM_110s
              EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 mine_unarmeds
              EDIT: Turning off Edit Mode
              Russians buy 1 Elitearmour, 5 Russian_Rocketss, 5 Soviet_Partisans, 1 Tank_General and 1 infantry; Remaining resources: 4 PUs; 3 AirLendLease; 3 TankLendLease; 
      
          Combat Move - Russians
              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
              5 infantry moved from Bryansk to Western Ukraine
              2 bombers moved from Russia to Western Ukraine
              1 infantry moved from Ukraine to Western Ukraine
              1 russian_para moved from Egypt to Ethiopia
              1 russian_para moved from Egypt to Tobruk
                    Russians take Tobruk from Italians
              1 infantry moved from Vyborg to Finland
                    Russians take Finland from Germans
              1 fighter and 1 infantry moved from Vyborg to Karelia
              1 infantry moved from Ukraine to Western Ukraine
      
          Combat - Russians
              Russians creates battle in territory Novosibirsk
              Battle in Karelia
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                  Russians win, taking Novosibirsk from Japanese, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Western Ukraine
                  Russians attack with 2 bombers and 7 infantry
                  Germans defend with 5 infantry
                  Russians win, taking Western Ukraine from Germans with 2 bombers and 5 infantry remaining. Battle score for attacker is 9
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 5 infantry
              Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - Russians
              Trigger JapaneseParaBoost atYenisey: Japanese has 1 japanese_paraBoost placed in Yenisey
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Tambov
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Russia
              2 bombers moved from Western Ukraine to Russia
              1 infantry moved from Bryansk to Smolensk
              1 R_Europe_Rail moved from Russia to Bryansk
              1 R_Europe_Rail and 1 russian_minor moved from Bryansk to Tambov
              1 armour moved from Urals to Russia
              1 2ndCorps, 2 aaGuns, 4 artilleries, 17 infantry and 22 mine_unarmeds moved from Bryansk to Russia
              1 infantry moved from Novgorod to Vyborg
              3 guard_infantrys moved from Samara to Urals
              1 Soviet_Commisar moved from Russia to Urals
              1 fighter moved from Karelia to Vyborg
      
          Place Units - Russians
              5 Soviet_Partisans placed in Samara
              1 infantry placed in Vyborg
              1 Elitearmour, 5 Russian_Rocketss and 1 Tank_General placed in Russia
              Turning on Edit Mode
      
          Turn Complete - Russians
              EDIT: Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk
              EDIT: Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia
              EDIT: Russians collect 30 PUs; end with 34 PUs
              EDIT: Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 43 PUs
      

      game-2-alex-vs-panzer_operation-spring-awakening_Rus7.tsvg

      A 1 Reply Last reply Reply Quote 0
      • A Offline
        Alexander @Panzerstahl-Helm 0
        last edited by

        @panzerstahl-helm-0 Ah, 1 max! Edited it back some space.

        game-2-alex-vs-panzer_operation-spring-awakening_jap7.tsvg

        Purchase Units
        Note to players Germans: <body><b>It is Early 1943 and Heavy Carriers May Now be Purchased by Japan and the United States.<br><br><img src="Hvycarrier.png"/<b></body>
        Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese
        Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese
        Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese
        Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese
        Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese
        Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese
        Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese
        Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese
        Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese
        Setting uses for triggers used this phase.
        Japanese buy 1 Escort, 1 Fortification, 1 Japan_destroyer, 2 armour, 2 artilleries, 1 demo_airfield, 1 demo_harbour, 1 harbour, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
        Place Units
        Units in Hawaiian Islands being upgraded or consumed: 1 airfield and 1 harbour
        1 Fortification, 1 demo_airfield and 1 demo_harbour placed in Hawaiian Islands
        Combat Move
        Trigger Banzai: Japanese has 1 Banzai placed in Japan
        Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
        Setting uses for triggers used this phase.
        Resetting and Giving Bonus Movement to Units
        Cleaning up during movement phase
        2 fighters moved from Caroline Islands to 46 Sea Zone
        1 JPNbomber moved from Kiangsu to 44 Sea Zone
        Japanese undo move 2.
        1 Japan_destroyer, 1 battleship and 1 cruiser moved from 19 Sea Zone to 35 Sea Zone
        1 pacific_submarine moved from 6 Sea Zone to 21 Sea Zone
        1 NavyFighter moved from 6 Sea Zone to 21 Sea Zone
        2 Heavy_BBs, 1 battleship, 1 cruiser and 1 pacific_cruiser moved from 6 Sea Zone to 35 Sea Zone
        1 fighter moved from 19 Sea Zone to 44 Sea Zone
        2 fighters moved from 6 Sea Zone to 21 Sea Zone
        2 tactical_bombers moved from Kiangsu to 21 Sea Zone
        1 tactical_bomber moved from Kiangsi to 44 Sea Zone
        1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
        1 artillery and 1 elite moved from Kiangsi to Kwangsi
        1 artillery moved from Amur to Buryatia
        1 infantry moved from Yakut S.S.R. to Buryatia
        1 japanese_para moved from Yenisey to Buryatia
        1 JPNbomber moved from Shensi to Kwangsi
        Japanese undo move 15.
        Japanese undo move 14.
        1 infantry moved from Evenkiyskiy to Timguska
        1 JPNbomber moved from Shensi to Timguska
        1 japanese_para moved from Yenisey to Buryatia
        Combat
        Battle in 21 Sea Zone
        Battle in 44 Sea Zone
        Battle in 35 Sea Zone
        Battle in 46 Sea Zone
        Battle in Timguska
        Battle in Buryatia
        Battle in Kwangsi
        Recording Battle Statistics
        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Tobruk
        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia
        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        Non Combat Move
        Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
        Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk
        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
        Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia
        Setting uses for triggers used this phase.
        1 pacific_carrier moved from 6 Sea Zone to 35 Sea Zone
        1 carrier moved from 19 Sea Zone to 35 Sea Zone
        1 carrier moved from 6 Sea Zone to 35 Sea Zone
        2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
        1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
        1 NavyFighter moved from 6 Sea Zone to 35 Sea Zone
        2 infantry moved from Kiangsu to 19 Sea Zone
        2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
        2 artilleries moved from Kiangsi to 20 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
        2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
        1 elite moved from Hunan to Kweichow
        1 infantry moved from Kweichow to Shensi
        1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
        1 artillery moved from Jehol to Anhwe
        1 J_Rail and 1 elite moved from Kiangsu to Szechwan
        1 infantry moved from Szechwan to Shensi
        Japanese undo move 17.
        Japanese undo move 16.
        Japanese undo move 15.
        Japanese undo move 14.
        Japanese undo move 13.
        Japanese undo move 12.
        1 aaGun, 1 artillery, 1 elite, 2 japanese_paras and 1 mech_infantry moved from Shensi to Kweichow
        1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
        4 artilleries moved from Shensi to Kweichow
        1 aaGun and 1 japanese_para moved from Shensi to Kweichow
        2 fighters and 2 tactical_bombers moved from Shensi to Kweichow
        1 JPNbomber moved from Timguska to Kweichow
        1 armour moved from Kiangsu to Kweichow
        1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
        1 tactical_bomber moved from Kiangsi to Kweichow
        1 aaGun moved from Kiangsi to Anhwe
        1 artillery moved from Jehol to Anhwe
        1 tactical_bomber moved from Kiangsu to Kweichow
        1 JPNbomber moved from Kiangsu to Kweichow
        1 fighter moved from 19 Sea Zone to Kweichow
        1 J_Rail and 1 elite moved from Kiangsu to Szechwan
        1 infantry moved from Szechwan to Kweichow
        1 J_Rail and 1 infantry moved from Kiangsu to Kweichow
        Japanese undo move 26.
        1 artillery moved from Amur to Manchuria
        1 J_Rail moved from Kiangsu to Sakha
        1 J_Rail and 1 artillery moved from Sakha to Kweichow
        1 elite moved from Kiangsu to Kiangsi
        Turning on Edit Mode
        EDIT: 1 Japanese_LCV moved from Korea to Japan
        EDIT: Turning off Edit Mode
        2 fighters moved from 46 Sea Zone to Caroline Islands
        Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
        Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kweichow
        Setting uses for triggers used this phase.
        Cleaning up during movement phase
        Place Units
        Turning on Edit Mode
        EDIT: Adding units owned by Changer to 6 Sea Zone: 3 JPN_SeaMines and 3 JPN_SeaMineBlues
        EDIT: Removing units owned by Japanese from Japan: 2 NavalMine3s
        EDIT: Turning off Edit Mode
        COMMENT: Japan Red Sea mines in SZ6 along SZ7
        COMMENT: Japan Blue Sea mines in SZ6 along SZ16
        1 harbour placed in Philippines
        1 Escort, 1 Japan_destroyer and 1 transport placed in 6 Sea Zone
        1 armour, 1 infantry and 1 mech_infantry placed in Shantung
        1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
        2 artilleries and 1 infantry placed in Japan
        Turn Complete
        Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work.  We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans.
        Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
        Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
        Setting uses for triggers used this phase.
        Total Cost from Convoy Blockades: 0
        Japanese collect 51 PUs; end with 51 PUs
        Trigger Japan Loses IwoJima: Japanese met a national objective for an additional -1 Optional[PUs]; end with 50 Optional[PUs]
        Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 52 Optional[PUs]
        Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 53 Optional[PUs]
        Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 56 Optional[PUs]
        Trigger Japanese Controls HawaiianIslands Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 59 Optional[PUs]
        Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 67 Optional[PUs]
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
        Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Adding units owned by Germans to Eastern Poland: 1 fighter
        EDIT: Removing units owned by Germans from Belarus: 1 fighter
        EDIT: Turning off Edit Mode
        
        1 Reply Last reply Reply Quote 0
        • Panzerstahl-Helm 0P Offline
          Panzerstahl-Helm 0
          last edited by Panzerstahl-Helm 0

          @alexander
          5 LM in Normandy defent against SZ110:

          ef3b2d56-1fa0-47dc-ae9a-1d4981d51cac-image.jpeg

          1 hit

          3 LM in Yunnan defend against Burma

          8bbc703f-760b-44c0-a184-a0549b6eaeeb-image.jpeg

          0 hits

          hmm...I didn´t get a turn overview at the end of UKs turn.
          It smells like an Italian Take Over...

          BR

          game-2-alex-vs-panzer_operation-spring-awakening_US UK7.tsvg

          A 1 Reply Last reply Reply Quote 0
          • A Offline
            Alexander @Panzerstahl-Helm 0
            last edited by

            @Panzerstahl-Helm-0 The takeover has occured! (I'll edit the units over to the Germans in their buy phase)

            game-2-alex-vs-panzer_operation-spring-awakening_it7.tsvg

            Purchase Units
            Setting uses for triggers used this phase.
            Turning on Edit Mode
            EDIT: Removing units owned by British from 110 Sea Zone: 1 UKNC
            EDIT: Adding units owned by British to 110 Sea Zone: 1 UKNC1
            EDIT: Turning off Edit Mode
            Italians buy 1 NavalMine3, 1 TakeOverItaly, 5 infantry and 3 mine_unarmeds; Remaining resources: 1 PUs; 
            Game Loaded
            Combat Move
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
            Setting uses for triggers used this phase.
            Resetting and Giving Bonus Movement to Units
            Cleaning up during movement phase
            Turning on Edit Mode
            EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Malta to Tobruk
            EDIT: Turning off Edit Mode
            1 armour and 1 mech_infantry moved from Northern Italy to Holland Belgium
            2 fighters moved from Southern Italy to Holland Belgium
            1 bomber moved from Southern Italy to Gibraltar
            1 armour moved from Southern Italy to 95 Sea Zone
            1 artillery moved from Northern Italy to 95 Sea Zone
            3 infantry moved from Southern Italy to 95 Sea Zone
            1 armour, 1 artillery, 3 infantry and 3 transports moved from 95 Sea Zone to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 92 Sea Zone to Gibraltar
            Combat
            Battle in Holland Belgium
            Battle in Tobruk
            Battle in Gibraltar
            Recording Battle Statistics
            Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            Non Combat Move
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia
            Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
            Turning on Edit Mode
            EDIT: 1 Italian_LCV moved from Southern Italy to Greece
            EDIT: Turning off Edit Mode
            1 Escort, 2 battleships, 1 carrier and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
            3 destroyers moved from 95 Sea Zone to 92 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Changer to 96 Sea Zone: 3 ITA_SeaMineYellows
            EDIT: Italians undo move 1.
            EDIT: Removing units owned by Italians from Southern Italy: 1 NavalMine3
            EDIT: 1 Italian_LCV moved from Southern Italy to Greece
            EDIT: Turning off Edit Mode
            1 Escort moved from 97 Sea Zone to 96 Sea Zone
            2 fighters moved from 95 Sea Zone to Western Germany
            2 fighters moved from Holland Belgium to Western Germany
            1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 bomber moved from Gibraltar to Southern France
            1 mine_unarmed moved from Southern Italy to Northern Italy
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
            Setting uses for triggers used this phase.
            Cleaning up during movement phase
            Place Units
            3 infantry placed in Southern France
            1 NavalMine3, 1 TakeOverItaly, 2 infantry and 3 mine_unarmeds placed in Southern Italy
            Trigger ConquerItaly: Germans takes ownership of territory Gibraltar
            Trigger ConquerItaly: Germans takes ownership of territory Cyprus
            Trigger ConquerItaly: Germans takes ownership of territory Malta
            Trigger ConquerItaly: Germans takes ownership of territory Morocco
            Trigger ConquerItaly: Germans takes ownership of territory Algeria
            Trigger ConquerItaly: Germans takes ownership of territory Southern France
            Trigger ConquerItaly: Germans takes ownership of territory Tunisia
            Trigger ConquerItaly: Germans takes ownership of territory Tobruk
            Trigger ConquerItaly: Germans takes ownership of territory Albania
            Trigger ConquerItaly: Germans takes ownership of territory Northern Italy
            Trigger ConquerItaly: Germans takes ownership of territory Libya
            Trigger ConquerItaly: Germans takes ownership of territory Sicily
            Trigger ConquerItaly: Germans takes ownership of territory Italian Somaliland
            Trigger ConquerItaly: Germans takes ownership of territory Southern Italy
            Trigger ConquerItaly: Germans takes ownership of territory Sardinia
            Trigger ConquerItaly: Germans takes ownership of territory Greece
            Trigger ConquerItaly: Germans takes ownership of territory Yugoslavia
            Setting uses for triggers used this phase.
            Turn Complete
            Trigger Italians RemoveItalyConvoySZ92Invert: has removed 1 Escort owned by Italians in 92 Sea Zone
            Trigger Italians RemoveItalyConvoySZ92Invert: Italians has 1 Escort_Convoy placed in 92 Sea Zone
            
            B 1 Reply Last reply Reply Quote 0
            • B Offline
              beelee @Alexander
              last edited by beelee

              @Alexander

              Hi Alex

              Yea you can't do the TakeOver because you have Italians in Tobruk.

              Edit
              I will look at making it so the TTys don't change if the conditions aren't met. If the conditions were met, most of the dudes would auto change for you.

              You can test it out with the old save by not attacking Tobruk to see how it works.

              A 1 Reply Last reply Reply Quote 0
              • A Offline
                Alexander @beelee
                last edited by

                @beelee Thanks, I just thought it mattered at the start of the turn but looking back I now read that it's on Germany's turn not Italy's turn. First time doing this (and admittedly exicted if you can see what's coming in Germany's turn)

                I reverted that one combat, updated version below:

                game-2-alex-vs-panzer_operation-spring-awakening_it7-edited.tsvg

                B 1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee @Alexander
                  last edited by beelee

                  @Alexander

                  Right Arm

                  Yea it has to happen on Italy's turn because they won't change on Germany's turn in triplea. Only on Italy's.

                  So there can be rare instances where ANZC and technically France too, although I've never encountered it, where'd you need to hand roll and edit any results.

                  Edit
                  So it'd probably be easier to just redo your turn and edit the combat accoringly as opposed to changing all the dudes. Here's an example

                  Italian TakeOver Example.tsvg

                  The LCVs and Paras. although there aren't any in the above save, still look Italian but are German controlled.

                  You have to add up the income by hand and roll for any convoy damage, then adjust Italy income. On G's turn, you then transfer their income from Italy via edit.

                  Sometimes you will need to edit upgraded facillities.

                  Screenshot from 2026-05-05 00-48-27.png

                  Edit 2
                  Also Mines don't change ownership. So G will have to navigate them according to the rules.

                  A 1 Reply Last reply Reply Quote 0
                  • A Offline
                    Alexander @beelee
                    last edited by

                    @beelee Sounds good, will change tonight...do unarmed mines stay Italian or do they change to German?

                    B 1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee @Alexander
                      last edited by

                      @Alexander

                      hmm ... I'm not sure about that . I'll have to check. Might have to ask the Captain. It seems they'd change as they are unarmed but Idk 🙂

                      A 1 Reply Last reply Reply Quote 0
                      • A Offline
                        Alexander @beelee
                        last edited by

                        @beelee Thanks, I would assume that you would have to move/place them during the German turn as there is no Italy turn but figured it'd be better to ask first... corrected version coming soon

                        A 1 Reply Last reply Reply Quote 0
                        • A Offline
                          Alexander @Alexander
                          last edited by

                          game-2-alex-vs-panzer_operation-spring-awakening_it7_fixed.tsvg

                          Ok, I think I did it right now - I only needed to edit the landing craft to German manually.

                          (Did combat in edit to keep original rolls)

                          B 1 Reply Last reply Reply Quote 1
                          • B Offline
                            beelee @Alexander
                            last edited by

                            @Alexander

                            yea actually the LCVs are German controlled, they just look like Italian still. Paras do the same. I think I did it to keep track of the max builds. I don't remember.

                            But yea, can change them if you want.

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