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    Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

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    • A Offline
      Alexander @beelee
      last edited by

      @beelee Sounds good, will change tonight...do unarmed mines stay Italian or do they change to German?

      B 1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @Alexander
        last edited by

        @Alexander

        hmm ... I'm not sure about that . I'll have to check. Might have to ask the Captain. It seems they'd change as they are unarmed but Idk 🙂

        A 1 Reply Last reply Reply Quote 0
        • A Offline
          Alexander @beelee
          last edited by

          @beelee Thanks, I would assume that you would have to move/place them during the German turn as there is no Italy turn but figured it'd be better to ask first... corrected version coming soon

          A 1 Reply Last reply Reply Quote 0
          • A Offline
            Alexander @Alexander
            last edited by

            game-2-alex-vs-panzer_operation-spring-awakening_it7_fixed.tsvg

            Ok, I think I did it right now - I only needed to edit the landing craft to German manually.

            (Did combat in edit to keep original rolls)

            B 1 Reply Last reply Reply Quote 1
            • B Offline
              beelee @Alexander
              last edited by

              @Alexander

              yea actually the LCVs are German controlled, they just look like Italian still. Paras do the same. I think I did it to keep track of the max builds. I don't remember.

              But yea, can change them if you want.

              1 Reply Last reply Reply Quote 0
              • Panzerstahl-Helm 0P Offline
                Panzerstahl-Helm 0
                last edited by

                @alexander

                Ciao Italia!
                My wife will not be very amused, once she found out!
                Take Over Italy shakes up the game and is in my eyes the stronges element of the EXP rules.

                BR

                Game History

                Round: 7
                
                    Purchase Units - ANZAC
                        ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
                
                    Combat Move - ANZAC
                
                    Combat - ANZAC
                        Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                
                    Non Combat Move - ANZAC
                        Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia
                        Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                        1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone
                        1 destroyer moved from 62 Sea Zone to 34 Sea Zone
                
                    Place Units - ANZAC
                        1 destroyer and 1 transport placed in 62 Sea Zone
                
                    Turn Complete - ANZAC
                        ANZAC collect 15 PUs; end with 16 PUs
                        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                
                    Combat Move - French
                
                    Combat - French
                        Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Tobruk
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                
                    Non Combat Move - French
                        Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia
                        Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                
                    Turn Complete - French
                

                Combat Hit Differential Summary :

                game-2-alex-vs-panzer_operation-spring-awakening_ANZ7.tsvg

                A 1 Reply Last reply Reply Quote 1
                • A Offline
                  Alexander @Panzerstahl-Helm 0
                  last edited by

                  @Panzerstahl-Helm-0 Haha

                  Question: Does this symbol just indicate the transfer of the French forces to the UK (like the take over of Italy one), or does it actually represent the infantry and fighter? (Is there another fighter to worry about?)

                  8f3bbece-f092-4e20-8c3f-21da9cb92286-image.jpeg

                  B 1 Reply Last reply Reply Quote 0
                  • B Offline
                    beelee @Alexander
                    last edited by

                    @Alexander

                    Hi Alex

                    It just represents the switch. The switch needs to be made manually the way LL works. It doesn't auto delete, so you need to use edit.

                    I guess I could make it auto delete but as you have to fire up edit to remove the French dudes anyway, it doesn't really seem worth it 🙂

                    When do you split for JPN ?

                    A 2 Replies Last reply Reply Quote 0
                    • A Offline
                      Alexander @beelee
                      last edited by

                      @beelee Thanks, that confirmation makes this crazy plan possible!

                      @panzerstahl-helm-0 A few items for the German turn

                      Russian Land Mines: hot! 2 inf will be edited away before combat rolls
                      d352084f-47af-4c8f-9969-787b9d5b34ff-image.jpeg

                      Italian Naval Mines: average, 1 battleship will take damage before combat rolls
                      6654dcf7-17de-49da-bfda-4d5637718ad5-image.jpeg

                      Would you like to scramble? (Either way I should wipe the allied fleet easily)

                      game-2-alex-vs-panzer_operation-spring-awakening_g8_scramble.tsvg

                      5398e6ab-bd66-4dd4-8c7e-f63cc840b985-image.jpeg

                      1 Reply Last reply Reply Quote 0
                      • A Offline
                        Alexander @beelee
                        last edited by

                        @beelee I leave tomorrow late in the night (~28 hrs from now) so I may be able to squeeze in 1, possibly 2 turns before going AWOL

                        B 1 Reply Last reply Reply Quote 1
                        • B Offline
                          beelee @Alexander
                          last edited by

                          @Alexander

                          Safe Travels

                          👍

                          1 Reply Last reply Reply Quote 1

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