Multi Game 2 barnee Trout vs Alex Panzer
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Ciao,
one Take Over Pizza please. For out of house.
BR
Game History
Round: 16 Purchase Units - Americans Americans buy 1 Escort, 8 TotalWarFighters and 6 TotalWarMechInfs; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 submarine moved from 26 Sea Zone to 25 Sea Zone 4 NavyFighters moved from 26 Sea Zone to 25 Sea Zone 3 usa_fighters moved from Siberia to 5 Sea Zone 1 USAbomber moved from Siberia to 5 Sea Zone 1 ArmoredInfantry, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 ArmoredInfantry, 1 Heavy_Transport, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to 46 Sea Zone 1 ArmoredInfantry, 2 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea 2 usa_fighters moved from 54 Sea Zone to New Guinea Combat - Americans Battle in New Guinea Changer loiter and taunt; Americans attack with 1 ArmoredInfantry, 2 infantry, 1 mech_infantry and 2 usa_fighters Changer defend; Japanese defend with 1 elite Americans roll dice for 1 ArmoredInfantry, 2 infantry, 1 mech_infantry and 2 usa_fighters in New Guinea, round 2 : 2/6 hits, 1,83 expected hits Japanese roll dice for 1 elite in New Guinea, round 2 : 0/2 hits, 0,67 expected hits 1 elite owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 1 ArmoredInfantry, 2 infantry, 1 mech_infantry and 2 usa_fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 elite Battle in 5 Sea Zone Americans attack with 1 USAbomber and 3 usa_fighters Japanese defend with 1 transport Americans roll dice for 1 USAbomber and 3 usa_fighters in 5 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits Japanese roll dice for 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 USAbomber and 3 usa_fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 4 NavyFighters and 1 submarine Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 NavyFighters in 25 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 Japan_destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone 1 Japan_destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 4 NavyFighters remaining. Battle score for attacker is 1 Casualties for Americans: 1 submarine Casualties for Japanese: 1 Japan_destroyer Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Central America Trigger RailMovementAutoPlaceRemoveAmericans: has removed 3 Rails owned by Americans in Eastern United States 4 NavyFighters moved from 25 Sea Zone to 26 Sea Zone 1 Escort moved from 10 Sea Zone to 25 Sea Zone 4 NavyFighters moved from 10 Sea Zone to 26 Sea Zone 2 usa_fighters moved from Hawaiian Islands to 89 Sea Zone 1 Escort and 1 carrier moved from 10 Sea Zone to 89 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 Heavy_Transport, 1 artillery and 1 submarine moved from 10 Sea Zone to 89 Sea Zone 1 artillery moved from 89 Sea Zone to Central America 1 SP_ArtilleryUSA moved from Central United States to Central America 2 Rails moved from Eastern United States to Alaska 2 Rails and 2 mech_infantrys moved from Alaska to Central America 1 ArmoredInfantry, 5 air_transports, 1 elite and 3 mech_infantrys moved from Alaska to Soviet Far East 3 ArmoredInfantrys, 3 SP_ArtilleryUSAs, 1 USATankDestroyerFS, 2 aaGuns and 10 infantry moved from Siberia to Soviet Far East 1 FighterAceUSA and 1 usa_fighter moved from Alaska to Soviet Far East 3 air_transports moved from Alaska to Western United States 1 Rail moved from Eastern United States to Alaska 1 Rail and 1 aaGun moved from Alaska to Western United States 1 USA_Hvy_Bomber moved from Eastern United States to United Kingdom 1 FighterAceUSA moved from United Kingdom to Scotland 1 Escort moved from 54 Sea Zone to 34 Sea Zone 1 USANC1, 1 carrier, 1 pacific_BB, 1 pacific_cruiser and 1 pacific_destroyer moved from 54 Sea Zone to 46 Sea Zone 2 usa_fighters moved from New Guinea to 46 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 3 usa_fighters moved from 5 Sea Zone to Soviet Far East 1 USAbomber moved from 5 Sea Zone to Hawaiian Islands Place Units - Americans 4 TotalWarFighters placed in Eastern United States 4 TotalWarFighters and 6 TotalWarMechInfs placed in Western United States 1 Escort placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from New Brunswick Nova Scotia: 2 aaGuns EDIT: Adding units owned by Americans to Eastern United States: 2 aaGuns EDIT: Turning off Edit Mode Trigger AmericansTotalWarMechInfPlaceWUS: has removed 6 TotalWarMechInfs owned by Americans in Western United States Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States Trigger AmericansTotalWarMechInfPlaceWUS: Americans has 6 mech_infantrys placed in Western United States Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 64 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 63 PUs Trigger Americans Loses Midway: Americans met a national objective for an additional -3 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs Purchase Units - British British buy 1 Escort, 4 TotalWarFighters, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 2 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 5 infantry moved from India to Burma 1 uk_fighter and 1 uk_tactical_bomber moved from India to Burma Combat - British Battle in Burma British attack with 5 infantry, 1 uk_fighter and 1 uk_tactical_bomber Japanese defend with 1 armour and 2 infantry British roll dice for 5 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Burma, round 2 : 2/7 hits, 2,00 expected hits Japanese roll dice for 1 armour and 2 infantry in Burma, round 2 : 2/3 hits, 1,17 expected hits 2 infantry owned by the British lost in Burma 2 infantry owned by the Japanese lost in Burma British roll dice for 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Burma, round 3 : 0/5 hits, 1,67 expected hits Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British lost in Burma British roll dice for 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Burma, round 4 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 armour in Burma, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British lost in Burma 1 armour owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 4 infantry Casualties for Japanese: 1 armour and 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 uk_fighter and 1 uk_tactical_bomber moved from Burma to India 1 uk_fighter moved from Persia to Egypt 1 uk_fighter moved from Eastern Persia to Egypt 1 uk_fighter moved from Eastern Persia to Caucasus 2 uk_fighters moved from India to Caucasus 2 Rails moved from Union of South Africa to Persia 2 Rails and 2 infantry moved from Persia to Egypt 2 uk_armours moved from India to West India 1 UK_Hvy_Bomber moved from Caucasus to Russia 1 UK_Hvy_Bomber moved from United Kingdom to Russia 5 UK_LCVs, 5 aaGuns, 2 artilleries, 5 infantry, 1 mech_infantry, 4 uk_fighters and 2 uk_paras moved from United Kingdom to Scotland Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 Escort placed in 110 Sea Zone 1 harbour placed in Scotland 4 TotalWarFighters placed in United Kingdom 3 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,4 British collect 39 PUs; end with 39 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : 1,67 British regular : -1,1706ae9c86-da1c-42b6-afd4-d16cb8daa00f-exp-game-2-multi-apbt-US UK16.tsvg
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Guten Morgen Herr Panzer
Game History
Round: 16 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 TakeOverItaly, 1 air_transport, 2 infantry and 3 mine_unarmeds; Remaining resources: 18 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode 3 artilleries moved from Alexandria to Egypt EDIT: 1 Italian_LCV, 1 armour, 1 infantry and 1 italian_para moved from Romania to Rostov 1 armour moved from Bessarabia to Rostov 1 infantry moved from Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 1 Italian_LCV, 2 armour, 2 infantry and 1 italian_para Russians defend with 2 infantry Italians roll dice for 1 Italian_LCV, 2 armour, 2 infantry and 1 italian_para in Rostov, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 Italian_LCV, 2 armour, 2 infantry and 1 italian_para remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Egypt Italians attack with 3 artilleries British defend with 1 harbour, 9 infantry and 2 uk_fighters; French defend with 1 infantry; ANZAC defend with 2 infantry; Americans defend with 1 usa_fighter; Russians defend with 1 mech_infantry Italians roll dice for 3 artilleries in Egypt, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 12 infantry, 1 mech_infantry, 2 uk_fighters and 1 usa_fighter in Egypt, round 2 : 10/16 hits, 6.33 expected hits 3 artilleries owned by the Italians lost in Egypt British win with 12 infantry, 1 mech_infantry, 2 uk_fighters and 1 usa_fighter remaining. Battle score for attacker is -12 Casualties for Italians: 3 artilleries Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Bessarabia 4 infantry moved from Bessarabia to Ukraine 1 infantry moved from Eastern Poland to Bessarabia 1 armour moved from Yugoslavia to Eastern Poland 1 Europe_Rail moved from Southern Italy to Southern France 1 Europe_Rail and 1 armour moved from Southern France to Bessarabia 3 infantry moved from Northern Italy to Yugoslavia 3 italian_paras moved from Southern Italy to Romania 1 fighter moved from Southern Italy to Western Germany 2 infantry moved from Normandy Bordeaux to France 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar 1 armour moved from Normandy Bordeaux to Southern France 4 infantry moved from Southern France to France Place Units - Italians 1 Italian_LCV, 1 TakeOverItaly, 1 air_transport, 1 infantry and 3 mine_unarmeds placed in Southern Italy 1 infantry placed in Southern France Trigger TakeOverALLItalianUnitsGermanyDone: Setting giveUnitControlInAllTerritories to true for playerAttachment attached to Italians Trigger ConquerItaly: Germans takes ownership of territory Alexandria Trigger ConquerItaly: Germans takes ownership of territory Gibraltar Trigger ConquerItaly: Germans takes ownership of territory Normandy Bordeaux Trigger ConquerItaly: Germans takes ownership of territory Southern France Trigger ConquerItaly: Germans takes ownership of territory Tobruk Trigger ConquerItaly: Germans takes ownership of territory Albania Trigger ConquerItaly: Germans takes ownership of territory Northern Italy Trigger ConquerItaly: Germans takes ownership of territory Libya Trigger ConquerItaly: Germans takes ownership of territory Sicily Trigger ConquerItaly: Germans takes ownership of territory Southern Italy Trigger ConquerItaly: Germans takes ownership of territory Sardinia Trigger ConquerItaly: Germans takes ownership of territory Belarus Trigger ConquerItaly: Germans takes ownership of territory Rostov Trigger ConquerItaly: Germans takes ownership of territory Bessarabia Trigger ConquerItaly: Germans takes ownership of territory Western Ukraine Trigger ConquerItaly: Germans takes ownership of territory Greece Trigger RemoveItalianUndergroundMinrInSouthern France: has removed 1 UndergroundMinr owned by Italians in Southern France Trigger RemoveItalianfactory majorInNorthern Italy: has removed 1 factory_major owned by Italians in Northern Italy Trigger RemoveItalianharbourInSouthern France: has removed 1 harbour owned by Italians in Southern France Trigger RemoveItalianHvy Undg 1InSouthern Italy: has removed 1 Hvy_Undg_1 owned by Italians in Southern Italy Trigger RemoveItalianairfield HvyInSouthern Italy: has removed 1 airfield_Hvy owned by Italians in Southern Italy Trigger RemoveItalianharbourInGibraltar: has removed 1 harbour owned by Italians in Gibraltar Trigger RemoveItalianharbourInSouthern Italy: has removed 1 harbour owned by Italians in Southern Italy Trigger RemoveItalianharbourInNormandy Bordeaux: has removed 1 harbour owned by Italians in Normandy Bordeaux Trigger RemoveItalianairfieldInGibraltar: has removed 1 airfield owned by Italians in Gibraltar Trigger PlaceGermanharbourInSouthern France: Germans has 1 harbour placed in Southern France Trigger PlaceGermanharbourInNormandy Bordeaux: Germans has 1 harbour placed in Normandy Bordeaux Trigger PlaceGermanairfieldInGibraltar: Germans has 1 airfield placed in Gibraltar Trigger PlaceGermanairfield HvyInSouthern Italy: Germans has 1 airfield_Hvy placed in Southern Italy Trigger PlaceGermanharbourInGibraltar: Germans has 1 harbour placed in Gibraltar Trigger PlaceGermanHvy Undg 1InSouthern Italy: Germans has 1 Hvy_Undg_1 placed in Southern Italy Trigger PlaceGermanfactory majorInNorthern Italy: Germans has 1 factory_major placed in Northern Italy Trigger PlaceGermanUndergroundMinrInSouthern France: Germans has 1 UndergroundMinr placed in Southern France Trigger PlaceGermanharbourInSouthern Italy: Germans has 1 harbour placed in Southern Italy Turn Complete - Italians Trigger ItaliansParaBoost atRomania: Italians has 1 italian_paraBoost placed in Romania Units Change Ownership Some Units in Gibraltar change ownership: 2 armour and 2 infantry Some Units in Normandy Bordeaux change ownership: 1 infantry Some Units in Southern France change ownership: 1 aaGun, 2 armour and 3 infantry Some Units in France change ownership: 6 infantry Some Units in Western Germany change ownership: 1 fighter Some Units in Romania change ownership: 1 aaGun and 3 italian_paras Some Units in Northern Italy change ownership: 1 aaGun Some Units in Southern Italy change ownership: 1 Italian_LCV, 1 aaGun, 1 air_transport, 1 infantry and 3 mine_unarmeds Some Units in Rostov change ownership: 1 Italian_LCV, 2 armour, 2 infantry and 1 italian_para Some Units in Eastern Poland change ownership: 1 armour Some Units in Bessarabia change ownership: 1 armour and 1 infantry Some Units in Ukraine change ownership: 4 infantry Some Units in 92 Sea Zone change ownership: 1 Escort_Convoy, 1 battleship, 2 cruisers and 1 transport Some Units in Yugoslavia change ownership: 3 infantryCombat Hit Differential Summary :
Italians regular : -0.50 Russians regular : -0.67 British regular : 3.67The Fuhrer was indecisive on taking over Italia, but the High command convinced him it was the right decision.
We'll see what the dice have to say about it

Should be all good to go. I adjusted the dough for Italy. I got 34 and they had 18. I'll adjust the Reich when they're up.
Edit
N Italy Fctry should be Max damage
EXP Game 2 Multi I 16 N Italy Fctry Damage.tsvg -
Hi Alex,
please use this save.
I missed to move my US units in SZ63 and swap the Escorts with the UK DDs in SZ119 + SZ110
I did so in my test run, but spaced them out on my live turn.exp-game-2-multi-i-16-n-italy-fctry-damage_EDIT_Panzer.tsvg
BR
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@beelee Fear the mighty French army with their first win of the game!
Purchase Units ANZAC buy 1 artillery and 1 transport; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Cleaning up during movement phase Combat Preparing Airbases for Possible Scrambling Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 Escort_Convoy, 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 armour and 1 infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from Queensland to New South Wales 1 fighter moved from Sumatra to Western Australia 2 fighters moved from Queensland to New Guinea 2 air_transports and 2 infantry moved from Queensland to New Guinea 2 air_transports moved from New Britain to Queensland Cleaning up during movement phase Place Units 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Egypt to Alexandria Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Cleaning up during movement phase Turn Complete -
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Godd morning.
Full scramble -
Game History
Round: 17 Research Technology - Germans Actions And Operations - Germans Germans spend 5 PUs on User Action: Action Germans TakeOverItaly Action Germans TakeOverItaly activates a trigger called: Trigger GermansAtWarWithItaly Trigger GermansAtWarWithItaly: Changing Relationship for Germans and Italians from Allied to War Purchase Units - Germans Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger ItalianLCVsGermanControlled: Setting maxBuiltPerPlayer to 10 for unitAttachment attached to German_LCV Trigger ItalianParasGermanControlled: Setting maxBuiltPerPlayer to 14 for unitAttachment attached to german_para triggerAttachmenEarly1948EXP43Invert: has removed 1 Late1947_red owned by Changer in D-Day Trigger GermansTakeOverItalyDestruct: has removed 1 TakeOverItaly owned by Italians in Southern Italy triggerAttachmenEarly1948EXP43Invert: Changer has 1 Early1948_red placed in D-Day Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Changing PUs for Italians from 52 to 0 EDIT: Changing PUs for Germans from 67 to 119 EDIT: Turning off Edit Mode Germans buy 1 Atlantic_Wall, 1 German_LCV, 1 Hvy_Undg_2, 1 King_Tiger, 4 TotalWarMe_262s, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 elite, 8 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 infantry 1 waffen_infantry placed in Germany Units in Western Germany being upgraded or consumed: 1 UndrgroundFctry 1 Hvy_Undg_2 placed in Western Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany Turning on Edit Mode EDIT: Germans takes Northwest Persia from British EDIT: Turning off Edit Mode 5 Type_XXI_UBoats moved from 112 Sea Zone to 110 Sea Zone 5 GermanUBoats moved from 112 Sea Zone to 119 Sea Zone 2 Me_262s moved from 112 Sea Zone to 109 Sea Zone 2 Me_262s moved from Norway to 109 Sea Zone 4 Me_262s and 1 fighter moved from Western Germany to 109 Sea Zone 1 Escort moved from 104 Sea Zone to 109 Sea Zone 1 Escort_Convoy, 1 battleship and 2 cruisers moved from 92 Sea Zone to 109 Sea Zone 2 armour and 2 infantry moved from Rostov to Volgograd 2 infantry moved from Ukraine to Bryansk 1 elite moved from Belarus to Bryansk 2 infantry moved from Belarus to Archangel 1 infantry moved from Ukraine to Bryansk 2 Me_262s moved from Novgorod to Archangel 1 Me_262 moved from Belarus to Archangel 1 LuftwaffeAce and 2 Me_262s moved from Belarus to Bryansk EDIT: 1 italian_para moved from Rostov to Northwest Persia 1 bomber moved from Romania to Volgograd Combat - Germans Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Americans scrambles 3 units out of Scotland to defend against the attack in 109 Sea Zone Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in 119 Sea Zone Germans attack with 5 GermanUBoats and 1 Wolfpack British defend with 1 destroyer Germans win, taking 119 Sea Zone from Neutral with 4 GermanUBoats remaining. Battle score for attacker is 3 Casualties for Germans: 1 GermanUBoat and 1 Wolfpack Casualties for British: 1 destroyer Battle in 110 Sea Zone Germans attack with 5 Type_XXI_UBoats British defend with 1 destroyer Germans win with 4 Type_XXI_UBoats remaining. Battle score for attacker is 1 Casualties for Germans: 1 Type_XXI_UBoat Casualties for British: 1 destroyer Battle in 109 Sea Zone Germans attack with 1 Escort, 1 Escort_Convoy, 8 Me_262s, 1 battleship, 2 cruisers and 1 fighter British defend with 2 Escort_Convoys and 5 uk_fighters; Americans defend with 1 FighterAceUSA, 2 destroyers and 6 transports Germans win with 3 Me_262s remaining. Battle score for attacker is 9 Casualties for Germans: 1 Escort, 1 Escort_Convoy, 5 Me_262s, 1 battleship, 2 cruisers and 1 fighter Casualties for Americans: 1 FighterAceUSA, 2 destroyers and 6 transports Casualties for British: 2 Escort_Convoys and 5 uk_fighters Battle in Archangel Germans attack with 3 Me_262s and 2 infantry; Changer loiter and taunt Changer defend; Russians defend with 1 guard_infantry Germans win, taking Archangel from Russians with 3 Me_262s and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 guard_infantry Battle in Volgograd Germans attack with 2 armour, 1 bomber and 2 infantry Russians defend with 2 infantry and 1 russian_minor Germans win, taking Volgograd from Russians with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Bryansk Germans attack with 1 LuftwaffeAce, 2 Me_262s, 1 elite and 3 infantry Russians defend with 1 guard_infantry and 1 infantry Germans win, taking Bryansk from Russians with 1 LuftwaffeAce, 2 Me_262s, 1 elite and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 guard_infantry and 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Eastern Poland Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Belarus Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 bomber moved from Volgograd to Romania EDIT: 1 Italian_LCV moved from Rostov to Romania 1 infantry moved from Ukraine to Rostov 1 LuftwaffeAce and 2 Me_262s moved from Bryansk to Belarus 1 armour moved from Bessarabia to Ukraine 3 infantry moved from Yugoslavia to Romania 2 Waffen_Paras moved from Germany to Romania 2 italian_paras moved from Romania to Ukraine 1 italian_para moved from Romania to Germany 1 armour moved from Eastern Poland to Belarus EDIT: 1 German_LCV and 1 infantry moved from Germany to Norway 1 GAirCommander moved from Germany to Western Germany 1 G_Rail and 1 elite moved from Germany to Belarus 1 infantry moved from Karelia to Novgorod 1 SP_Artillery moved from Novgorod to Karelia 3 Me_262s moved from Archangel to Belarus 3 Me_262s moved from 109 Sea Zone to Normandy Bordeaux EDIT: 1 1stPanzerArmy moved from Western Germany to 1st Panzer EDIT: 1 Panzer_General and 5 armour moved from 1st Panzer to Western Germany EDIT: 1 Panzer_Grndrs and 1 armour moved from Western Germany to 112 Sea Zone EDIT: 1 Panzer_Grndrs and 1 armour moved from 112 Sea Zone to Norway 6 infantry moved from France to Normandy Bordeaux 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar 1 armour and 2 infantry moved from Southern France to Normandy Bordeaux 1 aaGun moved from Southern France to Normandy Bordeaux 2 mech_infantrys moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 aaGun moved from Northern Italy to Southern France 2 G_air_transports moved from Western Germany to Gibraltar EDIT: 2 armour moved from Western Germany to Gibraltar 1 G_Rail moved from Germany to Western Germany 1 G_Rail and 1 King_Tiger moved from Western Germany to Belarus 1 Europe_Rail moved from Germany to Western Germany 1 Europe_Rail and 1 SP_Artillery moved from Western Germany to Eastern Poland 1 G_air_transport and 1 aaGun moved from Southern Italy to Gibraltar EDIT: 2 G_air_transports and 1 armour moved from Western Germany to Belarus EDIT: 1 armour moved from Western Germany to Belarus EDIT: 1 armour moved from Western Germany to Normandy Bordeaux 2 G_air_transports moved from Belarus to Western Germany 2 G_air_transports moved from Belarus to Germany EDIT: 1 Italian_LCV, 1 infantry and 3 mine_unarmeds moved from Southern Italy to Tobruk Place Units - Germans 1 King_Tiger, 4 TotalWarMe_262s, 6 TotalWar_Tanks and 1 infantry placed in Western Germany 1 German_LCV, 6 TotalWarMechInfs, 1 elite and 2 infantry placed in Germany 1 Atlantic_Wall placed in Norway 3 infantry placed in Southern France 2 infantry placed in Southern Italy Trigger GermansTotalWarMechInfPlaceGermany6: has removed 6 TotalWarMechInfs owned by Germans in Germany Trigger GermansTotalWarMe 262PlaceWesternGermany4: has removed 4 TotalWarMe_262s owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarMechInfPlaceGermany6: Germans has 6 mech_infantrys placed in Germany Trigger GermansTotalWarMe 262PlaceWesternGermany4: Germans has 4 Me_262s placed in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Germans collect 72 PUs; end with 72 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 84 PUs Trigger Germans ReceiveItaliansRomanEmpireObjective: Germans met a national objective for an additional 5 PUs; end with 89 PUs Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 PUs; end with 94 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs Trigger Germans ControlItalyOilObjectiveNWPersia: Germans met a national objective for an additional 2 PUs; end with 101 PUs Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 104 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 106 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 116 PUsEdit
Uggh the LMs are Armed at AlexandriaJFC 2nd SS should be deactivated
exp-game-2-multi-apbt-g-17edit3.tsvg
Edit 2
@panzerstahl-helm-0 I whacked the UK Ftrs but you have the option of killing 3 Ftrs out of the US AFleetEdit 3
Hi @alexander
Reminder you need to decide on whether to kill the Volgograd Fctry before, if/when, you counterattack. -
@beelee Will do, just taking a moment to chat with Panzer and run some numbers... Will have the turn up late today or tomorrow
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@beelee Alright, I hope I did this correct.
Allocating the 2 AA hits to the para (had to wait until the end of the combat round)...I feel like I may have had the paras roll in round 1 and the German AG roll in round 2...admittedly I'm not the best at these bigger rolls yet.
Here is the pre combat file if you want to check:
exp-game-2-multi-apbt-r-17precombat.tsvgHere is the real deal:
exp-game-2-multi-apbt-r-17-v1.tsvgPurchase Units Setting uses for triggers used this phase. Russians buy 3 Mass_Tankss, 2 Russian_Rocketss, 3 TotalWar_Tank_2s, 1 elite and 2 infantry; Remaining resources: 1 PUs; 0 AirLendLease; 0 TankLendLease; Combat Move Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Trigger ItalyUser: Changer has 1 ItalyUser placed in Southern Italy Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase Turning on Edit Mode EDIT: Adding units owned by Russians to Belarus: 1 AirCommanderTac, 1 Elitearmour, 1 TankDestroyer, 2 armour, 2 fighterAFs and 1 tactical_bomberAF EDIT: Adding units owned by Russians to Belarus: 3 Soviet_Commisar_3s and 9 armour EDIT: Adding units owned by Russians to Belarus: 1 Tank_General, 1 Tank_General3 and 10 armour EDIT: Adding units owned by Russians to Russia: 6 guard_infantrys EDIT: Removing units owned by Russians from Russia: 1 1stAirFleet, 1 1stCorps, 1 1stSovietAG, 1 2ndCorps and 1 3rdCorps EDIT: Turning off Edit Mode 1 armour moved from Russia to Belarus 1 armour moved from Russia to Belarus Russians undo move 2. Russians undo move 1. 1 armour and 1 mech_infantry moved from Russia to Belarus EDIT: 1 Russian_Engineer and 1 armour moved from Russia to Belarus EDIT: Turning off Edit Mode 1 TankDestroyerFS moved from Russia to Belarus 1 FighterAce, 2 fighters and 1 tactical_bomber moved from Russia to Belarus 5 armour moved from Russia to Belarus Turning on Edit Mode EDIT: 1 russian_para moved from Nenetsia to Belarus EDIT: 3 russian_paras moved from Russia to Belarus EDIT: 7 Russian_Rocketss moved from Russia to Belarus EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: 1 Russian_Rockets moved from Caucasus to Ukraine EDIT: Turning off Edit Mode 1 infantry moved from Caucasus to Rostov 1 armour moved from Tambov to Rostov 3 guard_infantrys moved from Russia to Volgograd 1 artillery and 1 infantry moved from Tambov to Volgograd 2 guard_infantrys moved from Russia to Volgograd 1 guard_infantry moved from Russia to Volgograd 1 infantry moved from Caucasus to Volgograd 2 artilleries moved from Russia to Bryansk 4 infantry moved from Russia to Bryansk 1 artillery and 1 infantry moved from Russia to Bryansk 1 elite and 2 infantry moved from Nenetsia to Archangel 1 armour moved from Urals to Archangel Turning on Edit Mode EDIT: Russians undo move 8. EDIT: Russians undo move 6. EDIT: Russians undo move 6. EDIT: Russians undo move 5. EDIT: Russians undo move 4. EDIT: Russians undo move 3. EDIT: Russians undo move 2. EDIT: Russians undo move 1. EDIT: Adding units owned by Germans to Belarus: 2 Waffen_Hvy_Tanks and 2 armour EDIT: Adding units owned by Germans to Belarus: 1 waffen_PG and 3 waffen_panzers EDIT: Adding units owned by Germans to Belarus: 1 Panzer_General and 5 armour EDIT: Adding units owned by Germans to Belarus: 1 WaffenPnzrJager, 2 Waffen_Artys, 1 Waffen_Oberst_3, 1 Waffen_Oberst_5 and 3 waffen_infantrys EDIT: Removing units owned by Germans from Belarus: 1 2ndWaffenArmy EDIT: 1 Russian_Engineer and 1 armour moved from Russia to Belarus EDIT: 7 Russian_Rocketss moved from Russia to Belarus EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: 1 russian_para moved from Nenetsia to Belarus EDIT: 3 russian_paras moved from Russia to Belarus EDIT: Turning off Edit Mode 1 FighterAce, 1 TankDestroyerFS, 6 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Belarus 1 artillery and 1 infantry moved from Russia to Bryansk Russians undo move 18. Russians undo move 17. Russians undo move 16. Russians undo move 15. Russians undo move 14. Turning on Edit Mode EDIT: Removing units owned by Germans from Belarus: 1 ArmyGroupCentre, 1 Waffen_Oberst and 1 Waffen_Oberst_3 EDIT: Adding units owned by Germans to Belarus: 1 ArmyGroupActive and 2 Waffen_Obersts EDIT: Adding units owned by Russians to Belarus: 1 ArmyGroupActive EDIT: 7 Russian_Rocketss moved from Russia to Belarus EDIT: 1 russian_para moved from Nenetsia to Belarus EDIT: 3 russian_paras moved from Russia to Belarus EDIT: Turning off Edit Mode 7 armour and 1 mech_infantry moved from Russia to Belarus Russians undo move 18. Turning on Edit Mode EDIT: 1 Russian_Engineer and 1 armour moved from Russia to Belarus EDIT: Turning off Edit Mode 1 FighterAce, 1 TankDestroyerFS, 6 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Belarus Turning on Edit Mode EDIT: Game Loaded Combat EDIT: Preparing Airbases for Possible Scrambling EDIT: Battle in Belarus Battle in Bryansk Battle in Ukraine Battle in Volgograd Battle in Rostov Battle in Archangel Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Non Combat Move Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone 1 elite and 1 infantry moved from Russia to Smolensk 1 Russian_Rail moved from Russia to Nenetsia 1 Russian_Rail and 1 aaGun moved from Nenetsia to Archangel 1 infantry moved from Vologda to Archangel 1 infantry moved from Russia to Vologda Russians undo move 5. 1 R_Europe_Rail and 1 Russian_Rail moved from Russia to Buryatia 1 R_Europe_Rail, 1 Russian_Rail, 1 artillery and 1 infantry moved from Buryatia to Vologda 1 AirCommanderTac moved from Belarus to Russia 1 elite moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Buryatia Russians undo move 8. 2 aaGuns and 1 infantry moved from Russia to Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Archangel Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Vologda Setting uses for triggers used this phase. Cleaning up during movement phase Place Units Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 AirCommander EDIT: Removing units owned by Russians from Russia: 1 AirCommanderTac EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar and 3 armour EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar and 3 armour EDIT: Removing units owned by Russians from 1st Tank: 1 BoxFctry and 5 armour EDIT: Removing units owned by Russians from 1st Tank: 1 Tank_General EDIT: Removing units owned by Russians from 2nd Tank: 1 BoxFctry and 5 armour EDIT: Removing units owned by Russians from 3rd Corps: 1 Soviet_Commisar and 3 armour EDIT: Removing units owned by Russians from 2nd Tank: 1 Tank_General EDIT: Removing units owned by Russians from 1st AirFleet: 1 AirCommanderFtr, 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF EDIT: Removing units owned by Russians from 1st Army Group: 2 armour EDIT: Removing units owned by Russians from 1st Army Group: 1 Elitearmour, 1 TankDestroyer and 6 guard_infantrys EDIT: Removing units owned by Russians from 1st Army Group: 1 1stTankArmy and 1 2ndTankArmy EDIT: Removing units owned by Germans from 1st Waffen Panzer: 1 waffen_PG, 1 waffen_PG_Active and 3 waffen_panzers EDIT: Removing units owned by Germans from 2nd Panzer: 1 Panzer_General and 5 armour EDIT: Removing units owned by Germans from 2nd Waffen: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys EDIT: Removing units owned by Germans from 1st Waffen: 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry EDIT: Removing units owned by Germans from Army Group Centre: 1 1stWaffenArmy, 1 1stWaffenPnzrArmy, 1 2ndPanzerArmy, 2 Waffen_Hvy_Tanks and 2 armour EDIT: Turning off Edit Mode 3 Mass_Tankss, 2 Russian_Rocketss, 3 TotalWar_Tank_2s, 1 elite and 1 infantry placed in Russia 1 infantry placed in Caucasus Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Setting uses for triggers used this phase. Turn Complete Russians collect 28 PUs; end with 29 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs -
Yea they take a bit to get used too. When in doubt, post every combat rd.
I'll take a look now
Edit
Yea there's quite a few things. I'll walk you through it.Oh and Good Evening

Edit 2
I recreated your turn. For the Belarus attack, you have to move All Box units on to the board before any attackers. Otherwise they'll place but won't roll.The SS Pnzr Army is the Active one for AG Center. So I move the red dot for active. He'll boost the other 2 SS Pnzrs and himself with their bonus rolls.
The Inactive, blue dot SS Pnzr, rolls 2 by himself. This way, if the Army is disbanded in combat, you can kill the Active Pnzr and the Inactive will continue to roll twice, as SS PG always rolls twice, even if by himself.
The rest of the Armies use their Inactive Commanders.
Hmm ... I have a 4th SS Pnzr that is not part of 1st SS Pnzr. In this version the Active SS PG will give a bonus to 3 SS Pnzrs. It's on the list for the next update.
What I will do, is move the SS Pnzr to W GER and Fly a 262 to replace it, as they both defend at 5.
I also need to deactivate one of the SS TDys. I temporarily moved him to AG South as it won't let me remove him at this point. I also added the Inactive SS TD to AG South or someplace and moved him to Belarus.
I thought you could place defenders directly into the TTy but a recent conversation with Victory has me uncertain of that and I need to test it.
Actually, I think you can but you have to do it before anything moves in. I still need to check it though.Anyway, should look like this

Now will add the soviets. Hmm ... not letting the Engnr blitz with a Tank. I'll check that for the update.
I activated 1st Tank, Red Dot TG. Your Commisars can't blitz, so they stay in Moscow. Anyway, this is what we have

Edit was acting weird for me after I moved dudes. I had to X out and close windows. Haven't had that happen before. W/e it worked.
Now we'll do battle. Turn Edit back on and let it rip. Just for giggles, lets see what triplea says
Doesn't seem to like your odds. Well, it's not always correct


Hopefully I can roll this out. My new OS wasn't allowing me to access screen overflow and enter wasn't working for killing the selected casualties.
Only have the 1 AA and it's gonna shoot at the Planes so the Paras are ignored.
AA misses. So does TD. 2 Rockets hit.
It's not letting me fight in Edit. I think the Rockets and TD First strikes might be fckn it up. I'll check Might have to roll those by hand
Edit
It's not letting me select the German casualties for the rocket attacks. It does for AA and TD against Soviets and also does in the solo Rocket attack.Well this blows. It used to work fine. See if I can find a work around.
It's not letting me select German casualties first combat rd. 2nd rd it does. Soviets I can select 1st rd fine. Not sure why that is. It happened with Trout in our game but he was able to fight fine.
He's on Windows though. Well I'll post a save for you to see if it works for you.
EXP Game 2 Multi APbT R 17 Combat Test.tsvg
Edit again lol
So the Engnr will blitz. Need to switch to "EngineerAttack" I tested in a small battle and everything worked. Trying the big battle againEdit 5
It's working this time. I did things slightly different. I'll roll through this and make a new save for you to look at -
OK gonna start over. Idk what happened. I'm guessing it had something to do with how I placed the German Defenders.
I have a TD in one of the SS Armies is why I have 2 Active. I replaced it and the SS Pnzr as the very first thing and then moved guys from their Boxes.
I also moved the Soviets from their Boxes directly to Belarus instead of Moscow and then to Belarus. That shouldn't matter and is usually the way I do it.
Well I'll try again. Hopefully it works and is a bit cleaner

Edit
OK this one works. Go ahead and save at the end of CM again. I'd play it out in local too. You can also adjust your turn completely if you want.You most likely need to kill the AG Flag rd 1 depending on casualties. Just don't count it as a hit.
If you decide to go for it, save and screenshot the hits and I'll give you the OOL. There's too much variance to give you a concrete one before battle.
EXP Game 2 Multi APbT R 17 Combat Test3.tsvg
Actually post end of CM first and we can check to make sure it's correct.
Change your Engnr to Attack before you move anything or you get burned. You can always add one to a different TTy and move him if you forget, then kill the original in NCM
Edit 2
Actually I fckd up. The TD should change to Inactive in 2nd SS and move to the Board. The SS Pnzr should move from Belarus to W GER and a 262 move to Belarus. Do those first for Germany and then move the rest of their dudes.
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