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    Multi Game 2 barnee Trout vs Alex Panzer

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    • B Online
      beelee @Alexander
      last edited by

      @Alexander

      Vive la France

      🙂

      1 Reply Last reply Reply Quote 0
      • B Online
        beelee
        last edited by

        @panzerstahl-helm-0

        Guten Morgen

        Scramble 109 ?

        Screenshot from 2026-06-07 00-08-12.png

        EXP Game 2 Multi APbT G 17 Scramble.tsvg

        Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
        • Panzerstahl-Helm 0P Offline
          Panzerstahl-Helm 0 @beelee
          last edited by

          @beelee

          Godd morning.
          Full scramble

          B 1 Reply Last reply Reply Quote 1
          • B Online
            beelee @Panzerstahl-Helm 0
            last edited by beelee

            @Panzerstahl-Helm-0

            Game History

            Round: 17
            
                Research Technology - Germans
            
                Actions And Operations - Germans
                    Germans spend 5 PUs on User Action: Action Germans TakeOverItaly
                    Action Germans TakeOverItaly activates a trigger called: Trigger GermansAtWarWithItaly
                    Trigger GermansAtWarWithItaly: Changing Relationship for Germans and Italians from Allied to War
            
                Purchase Units - Germans
                    Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
                    Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
                    Trigger ItalianLCVsGermanControlled: Setting maxBuiltPerPlayer to 10 for unitAttachment attached to German_LCV
                    Trigger ItalianParasGermanControlled: Setting maxBuiltPerPlayer to 14 for unitAttachment attached to german_para
                    triggerAttachmenEarly1948EXP43Invert: has removed 1 Late1947_red owned by Changer in D-Day
                    Trigger GermansTakeOverItalyDestruct: has removed 1 TakeOverItaly owned by Italians in Southern Italy
                    triggerAttachmenEarly1948EXP43Invert: Changer has 1 Early1948_red placed in D-Day
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Turning on Edit Mode
                    EDIT: Changing PUs for Italians from 52 to 0
                    EDIT: Changing PUs for Germans from 67 to 119
                    EDIT: Turning off Edit Mode
                    Germans buy 1 Atlantic_Wall, 1 German_LCV, 1 Hvy_Undg_2, 1 King_Tiger, 4 TotalWarMe_262s, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 elite, 8 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; 
            
                Place Units - Germans
                    Units in Germany being upgraded or consumed: 1 infantry
                    1 waffen_infantry placed in Germany
                    Units in Western Germany being upgraded or consumed: 1 UndrgroundFctry
                    1 Hvy_Undg_2 placed in Western Germany
            
                Combat Move - Germans
                    Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                    Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany
                    Turning on Edit Mode
                        EDIT: Germans takes Northwest Persia from British
                        EDIT: Turning off Edit Mode
                    5 Type_XXI_UBoats moved from 112 Sea Zone to 110 Sea Zone
                    5 GermanUBoats moved from 112 Sea Zone to 119 Sea Zone
                    2 Me_262s moved from 112 Sea Zone to 109 Sea Zone
                    2 Me_262s moved from Norway to 109 Sea Zone
                    4 Me_262s and 1 fighter moved from Western Germany to 109 Sea Zone
                    1 Escort moved from 104 Sea Zone to 109 Sea Zone
                    1 Escort_Convoy, 1 battleship and 2 cruisers moved from 92 Sea Zone to 109 Sea Zone
                    2 armour and 2 infantry moved from Rostov to Volgograd
                    2 infantry moved from Ukraine to Bryansk
                    1 elite moved from Belarus to Bryansk
                    2 infantry moved from Belarus to Archangel
                    1 infantry moved from Ukraine to Bryansk
                    2 Me_262s moved from Novgorod to Archangel
                    1 Me_262 moved from Belarus to Archangel
                    1 LuftwaffeAce and 2 Me_262s moved from Belarus to Bryansk
                    EDIT: 1 italian_para moved from Rostov to Northwest Persia
                    1 bomber moved from Romania to Volgograd
            
                Combat - Germans
                    Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                    Americans scrambles 3 units out of Scotland to defend against the attack in 109 Sea Zone
                    Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
                    Battle in 119 Sea Zone
                        Germans attack with 5 GermanUBoats and 1 Wolfpack
                        British defend with 1 destroyer
                        Germans win, taking 119 Sea Zone from Neutral with 4 GermanUBoats remaining. Battle score for attacker is 3
                        Casualties for Germans: 1 GermanUBoat and 1 Wolfpack
                        Casualties for British: 1 destroyer
                    Battle in 110 Sea Zone
                        Germans attack with 5 Type_XXI_UBoats
                        British defend with 1 destroyer
                        Germans win with 4 Type_XXI_UBoats remaining. Battle score for attacker is 1
                        Casualties for Germans: 1 Type_XXI_UBoat
                        Casualties for British: 1 destroyer
                    Battle in 109 Sea Zone
                        Germans attack with 1 Escort, 1 Escort_Convoy, 8 Me_262s, 1 battleship, 2 cruisers and 1 fighter
                        British defend with 2 Escort_Convoys and 5 uk_fighters; Americans defend with 1 FighterAceUSA, 2 destroyers and 6 transports
                        Germans win with 3 Me_262s remaining. Battle score for attacker is 9
                        Casualties for Germans: 1 Escort, 1 Escort_Convoy, 5 Me_262s, 1 battleship, 2 cruisers and 1 fighter
                        Casualties for Americans: 1 FighterAceUSA, 2 destroyers and 6 transports
                        Casualties for British: 2 Escort_Convoys and 5 uk_fighters
                    Battle in Archangel
                        Germans attack with 3 Me_262s and 2 infantry; Changer loiter and taunt
                        Changer defend; Russians defend with 1 guard_infantry
                        Germans win, taking Archangel from Russians with 3 Me_262s and 2 infantry remaining. Battle score for attacker is 4
                        Casualties for Russians: 1 guard_infantry
                    Battle in Volgograd
                        Germans attack with 2 armour, 1 bomber and 2 infantry
                        Russians defend with 2 infantry and 1 russian_minor
                        Germans win, taking Volgograd from Russians with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                        Casualties for Russians: 2 infantry
                    Battle in Bryansk
                        Germans attack with 1 LuftwaffeAce, 2 Me_262s, 1 elite and 3 infantry
                        Russians defend with 1 guard_infantry and 1 infantry
                        Germans win, taking Bryansk from Russians with 1 LuftwaffeAce, 2 Me_262s, 1 elite and 2 infantry remaining. Battle score for attacker is 4
                        Casualties for Germans: 1 infantry
                        Casualties for Russians: 1 guard_infantry and 1 infantry
            
                Non Combat Move - Germans
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Eastern Poland
                    Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Belarus
                    Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone
                    Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                    1 bomber moved from Volgograd to Romania
                    EDIT: 1 Italian_LCV moved from Rostov to Romania
                    1 infantry moved from Ukraine to Rostov
                    1 LuftwaffeAce and 2 Me_262s moved from Bryansk to Belarus
                    1 armour moved from Bessarabia to Ukraine
                    3 infantry moved from Yugoslavia to Romania
                    2 Waffen_Paras moved from Germany to Romania
                    2 italian_paras moved from Romania to Ukraine
                    1 italian_para moved from Romania to Germany
                    1 armour moved from Eastern Poland to Belarus
                    EDIT: 1 German_LCV and 1 infantry moved from Germany to Norway
                    1 GAirCommander moved from Germany to Western Germany
                    1 G_Rail and 1 elite moved from Germany to Belarus
                    1 infantry moved from Karelia to Novgorod
                    1 SP_Artillery moved from Novgorod to Karelia
                    3 Me_262s moved from Archangel to Belarus
                    3 Me_262s moved from 109 Sea Zone to Normandy Bordeaux
                    EDIT: 1 1stPanzerArmy moved from Western Germany to 1st Panzer
                    EDIT: 1 Panzer_General and 5 armour moved from 1st Panzer to Western Germany
                    EDIT: 1 Panzer_Grndrs and 1 armour moved from Western Germany to 112 Sea Zone
                    EDIT: 1 Panzer_Grndrs and 1 armour moved from 112 Sea Zone to Norway
                    6 infantry moved from France to Normandy Bordeaux
                    1 transport moved from 92 Sea Zone to 93 Sea Zone
                    1 armour and 1 infantry moved from Southern France to 93 Sea Zone
                    1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                    1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
                    1 armour and 2 infantry moved from Southern France to Normandy Bordeaux
                    1 aaGun moved from Southern France to Normandy Bordeaux
                    2 mech_infantrys moved from Holland Belgium to Normandy Bordeaux
                    1 infantry moved from Normandy Bordeaux to Holland Belgium
                    1 aaGun moved from Northern Italy to Southern France
                    2 G_air_transports moved from Western Germany to Gibraltar
                    EDIT: 2 armour moved from Western Germany to Gibraltar
                    1 G_Rail moved from Germany to Western Germany
                    1 G_Rail and 1 King_Tiger moved from Western Germany to Belarus
                    1 Europe_Rail moved from Germany to Western Germany
                    1 Europe_Rail and 1 SP_Artillery moved from Western Germany to Eastern Poland
                    1 G_air_transport and 1 aaGun moved from Southern Italy to Gibraltar
                    EDIT: 2 G_air_transports and 1 armour moved from Western Germany to Belarus
                    EDIT: 1 armour moved from Western Germany to Belarus
                    EDIT: 1 armour moved from Western Germany to Normandy Bordeaux
                    2 G_air_transports moved from Belarus to Western Germany
                    2 G_air_transports moved from Belarus to Germany
                    EDIT: 1 Italian_LCV, 1 infantry and 3 mine_unarmeds moved from Southern Italy to Tobruk
            
                Place Units - Germans
                    1 King_Tiger, 4 TotalWarMe_262s, 6 TotalWar_Tanks and 1 infantry placed in Western Germany
                    1 German_LCV, 6 TotalWarMechInfs, 1 elite and 2 infantry placed in Germany
                    1 Atlantic_Wall placed in Norway
                    3 infantry placed in Southern France
                    2 infantry placed in Southern Italy
                    Trigger GermansTotalWarMechInfPlaceGermany6: has removed 6 TotalWarMechInfs owned by Germans in Germany
                    Trigger GermansTotalWarMe 262PlaceWesternGermany4: has removed 4 TotalWarMe_262s owned by Germans in Western Germany
                    Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany
                    Trigger GermansTotalWarMechInfPlaceGermany6: Germans has 6 mech_infantrys placed in Germany
                    Trigger GermansTotalWarMe 262PlaceWesternGermany4: Germans has 4 Me_262s placed in Western Germany
                    Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany
            
                Turn Complete - Germans
                    Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                    Germans collect 72 PUs; end with 72 PUs
                    Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 84 PUs
                    Trigger Germans ReceiveItaliansRomanEmpireObjective: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                    Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 PUs; end with 94 PUs
                    Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
                    Trigger Germans ControlItalyOilObjectiveNWPersia: Germans met a national objective for an additional 2 PUs; end with 101 PUs
                    Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 104 PUs
                    Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 106 PUs
                    Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 116 PUs
            

            Edit
            Uggh the LMs are Armed at Alexandria

            JFC 2nd SS should be deactivated

            exp-game-2-multi-apbt-g-17edit3.tsvg

            Edit 2
            @panzerstahl-helm-0 I whacked the UK Ftrs but you have the option of killing 3 Ftrs out of the US AFleet

            Edit 3
            Hi @alexander
            Reminder you need to decide on whether to kill the Volgograd Fctry before, if/when, you counterattack.

            A 2 Replies Last reply Reply Quote 1
            • A Offline
              Alexander @beelee
              last edited by

              @beelee Will do, just taking a moment to chat with Panzer and run some numbers... Will have the turn up late today or tomorrow

              1 Reply Last reply Reply Quote 1
              • A Offline
                Alexander @beelee
                last edited by

                @beelee Alright, I hope I did this correct.

                Allocating the 2 AA hits to the para (had to wait until the end of the combat round)...I feel like I may have had the paras roll in round 1 and the German AG roll in round 2...admittedly I'm not the best at these bigger rolls yet.

                Here is the pre combat file if you want to check:
                exp-game-2-multi-apbt-r-17precombat.tsvg

                Here is the real deal:
                exp-game-2-multi-apbt-r-17-v1.tsvg

                Purchase Units
                Setting uses for triggers used this phase.
                Russians buy 3 Mass_Tankss, 2 Russian_Rocketss, 3 TotalWar_Tank_2s, 1 elite and 2 infantry; Remaining resources: 1 PUs; 0 AirLendLease; 0 TankLendLease; 
                Combat Move
                Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                Trigger ItalyUser: Changer has 1 ItalyUser placed in Southern Italy
                Setting uses for triggers used this phase.
                Resetting and Giving Bonus Movement to Units
                Cleaning up during movement phase
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Belarus: 1 AirCommanderTac, 1 Elitearmour, 1 TankDestroyer, 2 armour, 2 fighterAFs and 1 tactical_bomberAF
                EDIT: Adding units owned by Russians to Belarus: 3 Soviet_Commisar_3s and 9 armour
                EDIT: Adding units owned by Russians to Belarus: 1 Tank_General, 1 Tank_General3 and 10 armour
                EDIT: Adding units owned by Russians to Russia: 6 guard_infantrys
                EDIT: Removing units owned by Russians from Russia: 1 1stAirFleet, 1 1stCorps, 1 1stSovietAG, 1 2ndCorps and 1 3rdCorps
                EDIT: Turning off Edit Mode
                1 armour moved from Russia to Belarus
                1 armour moved from Russia to Belarus
                Russians undo move 2.
                Russians undo move 1.
                1 armour and 1 mech_infantry moved from Russia to Belarus
                EDIT: 1 Russian_Engineer and 1 armour moved from Russia to Belarus
                EDIT: Turning off Edit Mode
                1 TankDestroyerFS moved from Russia to Belarus
                1 FighterAce, 2 fighters and 1 tactical_bomber moved from Russia to Belarus
                5 armour moved from Russia to Belarus
                Turning on Edit Mode
                EDIT: 1 russian_para moved from Nenetsia to Belarus
                EDIT: 3 russian_paras moved from Russia to Belarus
                EDIT: 7 Russian_Rocketss moved from Russia to Belarus
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: 1 Russian_Rockets moved from Caucasus to Ukraine
                EDIT: Turning off Edit Mode
                1 infantry moved from Caucasus to Rostov
                1 armour moved from Tambov to Rostov
                3 guard_infantrys moved from Russia to Volgograd
                1 artillery and 1 infantry moved from Tambov to Volgograd
                2 guard_infantrys moved from Russia to Volgograd
                1 guard_infantry moved from Russia to Volgograd
                1 infantry moved from Caucasus to Volgograd
                2 artilleries moved from Russia to Bryansk
                4 infantry moved from Russia to Bryansk
                1 artillery and 1 infantry moved from Russia to Bryansk
                1 elite and 2 infantry moved from Nenetsia to Archangel
                1 armour moved from Urals to Archangel
                Turning on Edit Mode
                EDIT: Russians undo move 8.
                EDIT: Russians undo move 6.
                EDIT: Russians undo move 6.
                EDIT: Russians undo move 5.
                EDIT: Russians undo move 4.
                EDIT: Russians undo move 3.
                EDIT: Russians undo move 2.
                EDIT: Russians undo move 1.
                EDIT: Adding units owned by Germans to Belarus: 2 Waffen_Hvy_Tanks and 2 armour
                EDIT: Adding units owned by Germans to Belarus: 1 waffen_PG and 3 waffen_panzers
                EDIT: Adding units owned by Germans to Belarus: 1 Panzer_General and 5 armour
                EDIT: Adding units owned by Germans to Belarus: 1 WaffenPnzrJager, 2 Waffen_Artys, 1 Waffen_Oberst_3, 1 Waffen_Oberst_5 and 3 waffen_infantrys
                EDIT: Removing units owned by Germans from Belarus: 1 2ndWaffenArmy
                EDIT: 1 Russian_Engineer and 1 armour moved from Russia to Belarus
                EDIT: 7 Russian_Rocketss moved from Russia to Belarus
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: 1 russian_para moved from Nenetsia to Belarus
                EDIT: 3 russian_paras moved from Russia to Belarus
                EDIT: Turning off Edit Mode
                1 FighterAce, 1 TankDestroyerFS, 6 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Belarus
                1 artillery and 1 infantry moved from Russia to Bryansk
                Russians undo move 18.
                Russians undo move 17.
                Russians undo move 16.
                Russians undo move 15.
                Russians undo move 14.
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Belarus: 1 ArmyGroupCentre, 1 Waffen_Oberst and 1 Waffen_Oberst_3
                EDIT: Adding units owned by Germans to Belarus: 1 ArmyGroupActive and 2 Waffen_Obersts
                EDIT: Adding units owned by Russians to Belarus: 1 ArmyGroupActive
                EDIT: 7 Russian_Rocketss moved from Russia to Belarus
                EDIT: 1 russian_para moved from Nenetsia to Belarus
                EDIT: 3 russian_paras moved from Russia to Belarus
                EDIT: Turning off Edit Mode
                7 armour and 1 mech_infantry moved from Russia to Belarus
                Russians undo move 18.
                Turning on Edit Mode
                EDIT: 1 Russian_Engineer and 1 armour moved from Russia to Belarus
                EDIT: Turning off Edit Mode
                1 FighterAce, 1 TankDestroyerFS, 6 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Belarus
                Turning on Edit Mode
                EDIT: Game Loaded
                Combat
                EDIT: Preparing Airbases for Possible Scrambling
                EDIT: Battle in Belarus
                Battle in Bryansk
                Battle in Ukraine
                Battle in Volgograd
                Battle in Rostov
                Battle in Archangel
                Recording Battle Statistics
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                Non Combat Move
                Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                1 elite and 1 infantry moved from Russia to Smolensk
                1 Russian_Rail moved from Russia to Nenetsia
                1 Russian_Rail and 1 aaGun moved from Nenetsia to Archangel
                1 infantry moved from Vologda to Archangel
                1 infantry moved from Russia to Vologda
                Russians undo move 5.
                1 R_Europe_Rail and 1 Russian_Rail moved from Russia to Buryatia
                1 R_Europe_Rail, 1 Russian_Rail, 1 artillery and 1 infantry moved from Buryatia to Vologda
                1 AirCommanderTac moved from Belarus to Russia
                1 elite moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Yakut S.S.R. to Buryatia
                Russians undo move 8.
                2 aaGuns and 1 infantry moved from Russia to Bryansk
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Archangel
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Vologda
                Setting uses for triggers used this phase.
                Cleaning up during movement phase
                Place Units
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Russia: 1 AirCommander
                EDIT: Removing units owned by Russians from Russia: 1 AirCommanderTac
                EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar and 3 armour
                EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar and 3 armour
                EDIT: Removing units owned by Russians from 1st Tank: 1 BoxFctry and 5 armour
                EDIT: Removing units owned by Russians from 1st Tank: 1 Tank_General
                EDIT: Removing units owned by Russians from 2nd Tank: 1 BoxFctry and 5 armour
                EDIT: Removing units owned by Russians from 3rd Corps: 1 Soviet_Commisar and 3 armour
                EDIT: Removing units owned by Russians from 2nd Tank: 1 Tank_General
                EDIT: Removing units owned by Russians from 1st AirFleet: 1 AirCommanderFtr, 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
                EDIT: Removing units owned by Russians from 1st Army Group: 2 armour
                EDIT: Removing units owned by Russians from 1st Army Group: 1 Elitearmour, 1 TankDestroyer and 6 guard_infantrys
                EDIT: Removing units owned by Russians from 1st Army Group: 1 1stTankArmy and 1 2ndTankArmy
                EDIT: Removing units owned by Germans from 1st Waffen Panzer: 1 waffen_PG, 1 waffen_PG_Active and 3 waffen_panzers
                EDIT: Removing units owned by Germans from 2nd Panzer: 1 Panzer_General and 5 armour
                EDIT: Removing units owned by Germans from 2nd Waffen: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys
                EDIT: Removing units owned by Germans from 1st Waffen: 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry
                EDIT: Removing units owned by Germans from Army Group Centre: 1 1stWaffenArmy, 1 1stWaffenPnzrArmy, 1 2ndPanzerArmy, 2 Waffen_Hvy_Tanks and 2 armour
                EDIT: Turning off Edit Mode
                3 Mass_Tankss, 2 Russian_Rocketss, 3 TotalWar_Tank_2s, 1 elite and 1 infantry placed in Russia
                1 infantry placed in Caucasus
                Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                Setting uses for triggers used this phase.
                Turn Complete
                Russians collect 28 PUs; end with 29 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs
                
                B 1 Reply Last reply Reply Quote 1
                • B Online
                  beelee @Alexander
                  last edited by beelee

                  @Alexander

                  Yea they take a bit to get used too. When in doubt, post every combat rd.

                  I'll take a look now

                  Edit
                  Yea there's quite a few things. I'll walk you through it.

                  Oh and Good Evening 🙂

                  Edit 2
                  I recreated your turn. For the Belarus attack, you have to move All Box units on to the board before any attackers. Otherwise they'll place but won't roll.

                  The SS Pnzr Army is the Active one for AG Center. So I move the red dot for active. He'll boost the other 2 SS Pnzrs and himself with their bonus rolls.

                  The Inactive, blue dot SS Pnzr, rolls 2 by himself. This way, if the Army is disbanded in combat, you can kill the Active Pnzr and the Inactive will continue to roll twice, as SS PG always rolls twice, even if by himself.

                  The rest of the Armies use their Inactive Commanders.

                  Hmm ... I have a 4th SS Pnzr that is not part of 1st SS Pnzr. In this version the Active SS PG will give a bonus to 3 SS Pnzrs. It's on the list for the next update.

                  What I will do, is move the SS Pnzr to W GER and Fly a 262 to replace it, as they both defend at 5.

                  I also need to deactivate one of the SS TDys. I temporarily moved him to AG South as it won't let me remove him at this point. I also added the Inactive SS TD to AG South or someplace and moved him to Belarus.

                  I thought you could place defenders directly into the TTy but a recent conversation with Victory has me uncertain of that and I need to test it.
                  Actually, I think you can but you have to do it before anything moves in. I still need to check it though.

                  Anyway, should look like this

                  Screenshot from 2026-06-11 00-04-10.png

                  Now will add the soviets. Hmm ... not letting the Engnr blitz with a Tank. I'll check that for the update.

                  I activated 1st Tank, Red Dot TG. Your Commisars can't blitz, so they stay in Moscow. Anyway, this is what we have

                  Screenshot from 2026-06-11 00-19-31.png

                  Edit was acting weird for me after I moved dudes. I had to X out and close windows. Haven't had that happen before. W/e it worked.

                  Now we'll do battle. Turn Edit back on and let it rip. Just for giggles, lets see what triplea says

                  Doesn't seem to like your odds. Well, it's not always correct 🙂

                  Screenshot from 2026-06-11 00-22-45.png

                  Hopefully I can roll this out. My new OS wasn't allowing me to access screen overflow and enter wasn't working for killing the selected casualties.

                  Only have the 1 AA and it's gonna shoot at the Planes so the Paras are ignored.

                  AA misses. So does TD. 2 Rockets hit.

                  It's not letting me fight in Edit. I think the Rockets and TD First strikes might be fckn it up. I'll check Might have to roll those by hand

                  Edit
                  It's not letting me select the German casualties for the rocket attacks. It does for AA and TD against Soviets and also does in the solo Rocket attack.

                  Well this blows. It used to work fine. See if I can find a work around.

                  It's not letting me select German casualties first combat rd. 2nd rd it does. Soviets I can select 1st rd fine. Not sure why that is. It happened with Trout in our game but he was able to fight fine.

                  He's on Windows though. Well I'll post a save for you to see if it works for you.

                  EXP Game 2 Multi APbT R 17 Combat Test.tsvg

                  Edit again lol
                  So the Engnr will blitz. Need to switch to "EngineerAttack" I tested in a small battle and everything worked. Trying the big battle again

                  Edit 5
                  It's working this time. I did things slightly different. I'll roll through this and make a new save for you to look at

                  A 1 Reply Last reply Reply Quote 0
                  • B Online
                    beelee
                    last edited by beelee

                    @alexander

                    OK gonna start over. Idk what happened. I'm guessing it had something to do with how I placed the German Defenders.

                    I have a TD in one of the SS Armies is why I have 2 Active. I replaced it and the SS Pnzr as the very first thing and then moved guys from their Boxes.

                    I also moved the Soviets from their Boxes directly to Belarus instead of Moscow and then to Belarus. That shouldn't matter and is usually the way I do it.

                    Well I'll try again. Hopefully it works and is a bit cleaner 🙂

                    Edit
                    OK this one works. Go ahead and save at the end of CM again. I'd play it out in local too. You can also adjust your turn completely if you want.

                    You most likely need to kill the AG Flag rd 1 depending on casualties. Just don't count it as a hit.

                    If you decide to go for it, save and screenshot the hits and I'll give you the OOL. There's too much variance to give you a concrete one before battle.

                    EXP Game 2 Multi APbT R 17 Combat Test3.tsvg

                    Actually post end of CM first and we can check to make sure it's correct.

                    Change your Engnr to Attack before you move anything or you get burned. You can always add one to a different TTy and move him if you forget, then kill the original in NCM

                    Edit 2
                    Actually I fckd up. The TD should change to Inactive in 2nd SS and move to the Board. The SS Pnzr should move from Belarus to W GER and a 262 move to Belarus. Do those first for Germany and then move the rest of their dudes.

                    1 Reply Last reply Reply Quote 0
                    • A Offline
                      Alexander @beelee
                      last edited by

                      @beelee Oh my, I didn't think I broke the game that hard!

                      Ok, I know the game doesn't let you place after move but didn't realise it was all defenders first.

                      Ok, how does the AA work, does the defender or attacker get to pick the unit type for losses? (I assume you can plan to let the Paras eat the hits)

                      Ok, that makes sense, I just moved the engineer with the paras and rockets via EDIT MOVE/ACTIONS

                      Thanks for all the hard work to trouble shoot this. I think it may take me a few more battles like this to get it all right first try!

                      I'll take a look at home tonight and see what the new setup looks like.

                      Do I need to do anything with the prior dice rolls or just start from scratch?

                      I'll stop after round 1 combat and reconsider as I don't want to loose my planes if you would still have lots of units.

                      Note to self, check the engineer, move the Germans

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                        beelee @Alexander
                        last edited by beelee

                        @Alexander

                        Hi Alex

                        Yea you will need to just start over. You had 3 active Commisars in the attack and I had 2 active SS TDs among other things.

                        Yea the AA choses to attack the Planes and or the Paras. I only have 1 AA, so it'll target the planes. Any hits and the attacker decides on the casualties. Same as regular battle.

                        When Paras are targeted, you need to hand roll. Turn on edit at start of battle. remove any Para hits, then turn edit off and fight normally.

                        The game Notes have the place Defenders first info. I know it's a long read but the first 5 min or so should mention the top issues.

                        Then you can just scroll and look for individual units for further clarification. The Units are in the order of the rulebook.

                        Yea it takes a few times to get the hang of it. You have to be real deliberate when choosing casualties. Make sure you have the right amount and to take any Active Commanders if their Army/Corps will be disbanded.

                        You can replace TG with any surviving Tanks in NCM if needed.

                        So, yea, post at end of CM, stay in CM, and I'll look at it. I can then go through the battle with you. AA Fire and TD hits are no biggie. If your Rockets hit heavy, kill the AA and take the rest of the hits on the Tigers.

                        If you get more than 5, kill the Inf. If all 7 hit, I'll have to look 🙂

                        Then do the first SSR main roll, screenshot (it's good to do a save too in case something goes wrong) post both and ask for casualties.

                        You might need to use the mouse to save, ctrl s doesn't work for me anyway when the battle window is open and you have to do it on the rolls. If you go to select casualties, it won't let me save at all.

                        Just x out of the window and it takes you back to rolls.

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