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    Multi Game 2 barnee Trout vs Alex Panzer

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    • A Offline
      Alexander @beelee
      last edited by

      @beelee Fear the mighty French army with their first win of the game!

      exp-game-2-multi-f-16.tsvg

      Purchase Units
      ANZAC buy 1 artillery and 1 transport; Remaining resources: 2 PUs; 
      Combat Move
      Resetting and Giving Bonus Movement to Units
      Cleaning up during movement phase
      Combat
      Preparing Airbases for Possible Scrambling
      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Romania
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      Non Combat Move
      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
      1 armour and 1 infantry moved from Queensland to 54 Sea Zone
      1 Escort_Convoy, 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
      1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
      1 infantry moved from Queensland to New South Wales
      1 fighter moved from Sumatra to Western Australia
      2 fighters moved from Queensland to New Guinea
      2 air_transports and 2 infantry moved from Queensland to New Guinea
      2 air_transports moved from New Britain to Queensland
      Cleaning up during movement phase
      Place Units
      1 transport placed in 62 Sea Zone
      1 artillery placed in New South Wales
      Turn Complete
      ANZAC collect 14 PUs; end with 16 PUs
      Combat Move
      Resetting and Giving Bonus Movement to Units
      1 infantry moved from Egypt to Alexandria
      Combat
      Recording Battle Statistics
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      Non Combat Move
      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
      Cleaning up during movement phase
      Turn Complete
      
      B 1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @Alexander
        last edited by

        @Alexander

        Vive la France

        🙂

        1 Reply Last reply Reply Quote 0
        • B Offline
          beelee
          last edited by

          @panzerstahl-helm-0

          Guten Morgen

          Scramble 109 ?

          Screenshot from 2026-06-07 00-08-12.png

          EXP Game 2 Multi APbT G 17 Scramble.tsvg

          Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
          • Panzerstahl-Helm 0P Offline
            Panzerstahl-Helm 0 @beelee
            last edited by

            @beelee

            Godd morning.
            Full scramble

            B 1 Reply Last reply Reply Quote 1
            • B Offline
              beelee @Panzerstahl-Helm 0
              last edited by beelee

              @Panzerstahl-Helm-0

              Game History

              Round: 17
              
                  Research Technology - Germans
              
                  Actions And Operations - Germans
                      Germans spend 5 PUs on User Action: Action Germans TakeOverItaly
                      Action Germans TakeOverItaly activates a trigger called: Trigger GermansAtWarWithItaly
                      Trigger GermansAtWarWithItaly: Changing Relationship for Germans and Italians from Allied to War
              
                  Purchase Units - Germans
                      Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
                      Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
                      Trigger ItalianLCVsGermanControlled: Setting maxBuiltPerPlayer to 10 for unitAttachment attached to German_LCV
                      Trigger ItalianParasGermanControlled: Setting maxBuiltPerPlayer to 14 for unitAttachment attached to german_para
                      triggerAttachmenEarly1948EXP43Invert: has removed 1 Late1947_red owned by Changer in D-Day
                      Trigger GermansTakeOverItalyDestruct: has removed 1 TakeOverItaly owned by Italians in Southern Italy
                      triggerAttachmenEarly1948EXP43Invert: Changer has 1 Early1948_red placed in D-Day
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Turning on Edit Mode
                      EDIT: Changing PUs for Italians from 52 to 0
                      EDIT: Changing PUs for Germans from 67 to 119
                      EDIT: Turning off Edit Mode
                      Germans buy 1 Atlantic_Wall, 1 German_LCV, 1 Hvy_Undg_2, 1 King_Tiger, 4 TotalWarMe_262s, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 elite, 8 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; 
              
                  Place Units - Germans
                      Units in Germany being upgraded or consumed: 1 infantry
                      1 waffen_infantry placed in Germany
                      Units in Western Germany being upgraded or consumed: 1 UndrgroundFctry
                      1 Hvy_Undg_2 placed in Western Germany
              
                  Combat Move - Germans
                      Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                      Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany
                      Turning on Edit Mode
                          EDIT: Germans takes Northwest Persia from British
                          EDIT: Turning off Edit Mode
                      5 Type_XXI_UBoats moved from 112 Sea Zone to 110 Sea Zone
                      5 GermanUBoats moved from 112 Sea Zone to 119 Sea Zone
                      2 Me_262s moved from 112 Sea Zone to 109 Sea Zone
                      2 Me_262s moved from Norway to 109 Sea Zone
                      4 Me_262s and 1 fighter moved from Western Germany to 109 Sea Zone
                      1 Escort moved from 104 Sea Zone to 109 Sea Zone
                      1 Escort_Convoy, 1 battleship and 2 cruisers moved from 92 Sea Zone to 109 Sea Zone
                      2 armour and 2 infantry moved from Rostov to Volgograd
                      2 infantry moved from Ukraine to Bryansk
                      1 elite moved from Belarus to Bryansk
                      2 infantry moved from Belarus to Archangel
                      1 infantry moved from Ukraine to Bryansk
                      2 Me_262s moved from Novgorod to Archangel
                      1 Me_262 moved from Belarus to Archangel
                      1 LuftwaffeAce and 2 Me_262s moved from Belarus to Bryansk
                      EDIT: 1 italian_para moved from Rostov to Northwest Persia
                      1 bomber moved from Romania to Volgograd
              
                  Combat - Germans
                      Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                      Americans scrambles 3 units out of Scotland to defend against the attack in 109 Sea Zone
                      Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
                      Battle in 119 Sea Zone
                          Germans attack with 5 GermanUBoats and 1 Wolfpack
                          British defend with 1 destroyer
                          Germans win, taking 119 Sea Zone from Neutral with 4 GermanUBoats remaining. Battle score for attacker is 3
                          Casualties for Germans: 1 GermanUBoat and 1 Wolfpack
                          Casualties for British: 1 destroyer
                      Battle in 110 Sea Zone
                          Germans attack with 5 Type_XXI_UBoats
                          British defend with 1 destroyer
                          Germans win with 4 Type_XXI_UBoats remaining. Battle score for attacker is 1
                          Casualties for Germans: 1 Type_XXI_UBoat
                          Casualties for British: 1 destroyer
                      Battle in 109 Sea Zone
                          Germans attack with 1 Escort, 1 Escort_Convoy, 8 Me_262s, 1 battleship, 2 cruisers and 1 fighter
                          British defend with 2 Escort_Convoys and 5 uk_fighters; Americans defend with 1 FighterAceUSA, 2 destroyers and 6 transports
                          Germans win with 3 Me_262s remaining. Battle score for attacker is 9
                          Casualties for Germans: 1 Escort, 1 Escort_Convoy, 5 Me_262s, 1 battleship, 2 cruisers and 1 fighter
                          Casualties for Americans: 1 FighterAceUSA, 2 destroyers and 6 transports
                          Casualties for British: 2 Escort_Convoys and 5 uk_fighters
                      Battle in Archangel
                          Germans attack with 3 Me_262s and 2 infantry; Changer loiter and taunt
                          Changer defend; Russians defend with 1 guard_infantry
                          Germans win, taking Archangel from Russians with 3 Me_262s and 2 infantry remaining. Battle score for attacker is 4
                          Casualties for Russians: 1 guard_infantry
                      Battle in Volgograd
                          Germans attack with 2 armour, 1 bomber and 2 infantry
                          Russians defend with 2 infantry and 1 russian_minor
                          Germans win, taking Volgograd from Russians with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                          Casualties for Russians: 2 infantry
                      Battle in Bryansk
                          Germans attack with 1 LuftwaffeAce, 2 Me_262s, 1 elite and 3 infantry
                          Russians defend with 1 guard_infantry and 1 infantry
                          Germans win, taking Bryansk from Russians with 1 LuftwaffeAce, 2 Me_262s, 1 elite and 2 infantry remaining. Battle score for attacker is 4
                          Casualties for Germans: 1 infantry
                          Casualties for Russians: 1 guard_infantry and 1 infantry
              
                  Non Combat Move - Germans
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Eastern Poland
                      Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Belarus
                      Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone
                      Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                      1 bomber moved from Volgograd to Romania
                      EDIT: 1 Italian_LCV moved from Rostov to Romania
                      1 infantry moved from Ukraine to Rostov
                      1 LuftwaffeAce and 2 Me_262s moved from Bryansk to Belarus
                      1 armour moved from Bessarabia to Ukraine
                      3 infantry moved from Yugoslavia to Romania
                      2 Waffen_Paras moved from Germany to Romania
                      2 italian_paras moved from Romania to Ukraine
                      1 italian_para moved from Romania to Germany
                      1 armour moved from Eastern Poland to Belarus
                      EDIT: 1 German_LCV and 1 infantry moved from Germany to Norway
                      1 GAirCommander moved from Germany to Western Germany
                      1 G_Rail and 1 elite moved from Germany to Belarus
                      1 infantry moved from Karelia to Novgorod
                      1 SP_Artillery moved from Novgorod to Karelia
                      3 Me_262s moved from Archangel to Belarus
                      3 Me_262s moved from 109 Sea Zone to Normandy Bordeaux
                      EDIT: 1 1stPanzerArmy moved from Western Germany to 1st Panzer
                      EDIT: 1 Panzer_General and 5 armour moved from 1st Panzer to Western Germany
                      EDIT: 1 Panzer_Grndrs and 1 armour moved from Western Germany to 112 Sea Zone
                      EDIT: 1 Panzer_Grndrs and 1 armour moved from 112 Sea Zone to Norway
                      6 infantry moved from France to Normandy Bordeaux
                      1 transport moved from 92 Sea Zone to 93 Sea Zone
                      1 armour and 1 infantry moved from Southern France to 93 Sea Zone
                      1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                      1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
                      1 armour and 2 infantry moved from Southern France to Normandy Bordeaux
                      1 aaGun moved from Southern France to Normandy Bordeaux
                      2 mech_infantrys moved from Holland Belgium to Normandy Bordeaux
                      1 infantry moved from Normandy Bordeaux to Holland Belgium
                      1 aaGun moved from Northern Italy to Southern France
                      2 G_air_transports moved from Western Germany to Gibraltar
                      EDIT: 2 armour moved from Western Germany to Gibraltar
                      1 G_Rail moved from Germany to Western Germany
                      1 G_Rail and 1 King_Tiger moved from Western Germany to Belarus
                      1 Europe_Rail moved from Germany to Western Germany
                      1 Europe_Rail and 1 SP_Artillery moved from Western Germany to Eastern Poland
                      1 G_air_transport and 1 aaGun moved from Southern Italy to Gibraltar
                      EDIT: 2 G_air_transports and 1 armour moved from Western Germany to Belarus
                      EDIT: 1 armour moved from Western Germany to Belarus
                      EDIT: 1 armour moved from Western Germany to Normandy Bordeaux
                      2 G_air_transports moved from Belarus to Western Germany
                      2 G_air_transports moved from Belarus to Germany
                      EDIT: 1 Italian_LCV, 1 infantry and 3 mine_unarmeds moved from Southern Italy to Tobruk
              
                  Place Units - Germans
                      1 King_Tiger, 4 TotalWarMe_262s, 6 TotalWar_Tanks and 1 infantry placed in Western Germany
                      1 German_LCV, 6 TotalWarMechInfs, 1 elite and 2 infantry placed in Germany
                      1 Atlantic_Wall placed in Norway
                      3 infantry placed in Southern France
                      2 infantry placed in Southern Italy
                      Trigger GermansTotalWarMechInfPlaceGermany6: has removed 6 TotalWarMechInfs owned by Germans in Germany
                      Trigger GermansTotalWarMe 262PlaceWesternGermany4: has removed 4 TotalWarMe_262s owned by Germans in Western Germany
                      Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany
                      Trigger GermansTotalWarMechInfPlaceGermany6: Germans has 6 mech_infantrys placed in Germany
                      Trigger GermansTotalWarMe 262PlaceWesternGermany4: Germans has 4 Me_262s placed in Western Germany
                      Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany
              
                  Turn Complete - Germans
                      Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                      Germans collect 72 PUs; end with 72 PUs
                      Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 84 PUs
                      Trigger Germans ReceiveItaliansRomanEmpireObjective: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                      Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 PUs; end with 94 PUs
                      Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
                      Trigger Germans ControlItalyOilObjectiveNWPersia: Germans met a national objective for an additional 2 PUs; end with 101 PUs
                      Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 104 PUs
                      Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 106 PUs
                      Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 116 PUs
              

              Edit
              Uggh the LMs are Armed at Alexandria

              JFC 2nd SS should be deactivated

              exp-game-2-multi-apbt-g-17edit3.tsvg

              Edit 2
              @panzerstahl-helm-0 I whacked the UK Ftrs but you have the option of killing 3 Ftrs out of the US AFleet

              Edit 3
              Hi @alexander
              Reminder you need to decide on whether to kill the Volgograd Fctry before, if/when, you counterattack.

              A 2 Replies Last reply Reply Quote 1
              • A Offline
                Alexander @beelee
                last edited by

                @beelee Will do, just taking a moment to chat with Panzer and run some numbers... Will have the turn up late today or tomorrow

                1 Reply Last reply Reply Quote 1
                • A Offline
                  Alexander @beelee
                  last edited by

                  @beelee Alright, I hope I did this correct.

                  Allocating the 2 AA hits to the para (had to wait until the end of the combat round)...I feel like I may have had the paras roll in round 1 and the German AG roll in round 2...admittedly I'm not the best at these bigger rolls yet.

                  Here is the pre combat file if you want to check:
                  exp-game-2-multi-apbt-r-17precombat.tsvg

                  Here is the real deal:
                  exp-game-2-multi-apbt-r-17-v1.tsvg

                  Purchase Units
                  Setting uses for triggers used this phase.
                  Russians buy 3 Mass_Tankss, 2 Russian_Rocketss, 3 TotalWar_Tank_2s, 1 elite and 2 infantry; Remaining resources: 1 PUs; 0 AirLendLease; 0 TankLendLease; 
                  Combat Move
                  Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                  Trigger ItalyUser: Changer has 1 ItalyUser placed in Southern Italy
                  Setting uses for triggers used this phase.
                  Resetting and Giving Bonus Movement to Units
                  Cleaning up during movement phase
                  Turning on Edit Mode
                  EDIT: Adding units owned by Russians to Belarus: 1 AirCommanderTac, 1 Elitearmour, 1 TankDestroyer, 2 armour, 2 fighterAFs and 1 tactical_bomberAF
                  EDIT: Adding units owned by Russians to Belarus: 3 Soviet_Commisar_3s and 9 armour
                  EDIT: Adding units owned by Russians to Belarus: 1 Tank_General, 1 Tank_General3 and 10 armour
                  EDIT: Adding units owned by Russians to Russia: 6 guard_infantrys
                  EDIT: Removing units owned by Russians from Russia: 1 1stAirFleet, 1 1stCorps, 1 1stSovietAG, 1 2ndCorps and 1 3rdCorps
                  EDIT: Turning off Edit Mode
                  1 armour moved from Russia to Belarus
                  1 armour moved from Russia to Belarus
                  Russians undo move 2.
                  Russians undo move 1.
                  1 armour and 1 mech_infantry moved from Russia to Belarus
                  EDIT: 1 Russian_Engineer and 1 armour moved from Russia to Belarus
                  EDIT: Turning off Edit Mode
                  1 TankDestroyerFS moved from Russia to Belarus
                  1 FighterAce, 2 fighters and 1 tactical_bomber moved from Russia to Belarus
                  5 armour moved from Russia to Belarus
                  Turning on Edit Mode
                  EDIT: 1 russian_para moved from Nenetsia to Belarus
                  EDIT: 3 russian_paras moved from Russia to Belarus
                  EDIT: 7 Russian_Rocketss moved from Russia to Belarus
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: 1 Russian_Rockets moved from Caucasus to Ukraine
                  EDIT: Turning off Edit Mode
                  1 infantry moved from Caucasus to Rostov
                  1 armour moved from Tambov to Rostov
                  3 guard_infantrys moved from Russia to Volgograd
                  1 artillery and 1 infantry moved from Tambov to Volgograd
                  2 guard_infantrys moved from Russia to Volgograd
                  1 guard_infantry moved from Russia to Volgograd
                  1 infantry moved from Caucasus to Volgograd
                  2 artilleries moved from Russia to Bryansk
                  4 infantry moved from Russia to Bryansk
                  1 artillery and 1 infantry moved from Russia to Bryansk
                  1 elite and 2 infantry moved from Nenetsia to Archangel
                  1 armour moved from Urals to Archangel
                  Turning on Edit Mode
                  EDIT: Russians undo move 8.
                  EDIT: Russians undo move 6.
                  EDIT: Russians undo move 6.
                  EDIT: Russians undo move 5.
                  EDIT: Russians undo move 4.
                  EDIT: Russians undo move 3.
                  EDIT: Russians undo move 2.
                  EDIT: Russians undo move 1.
                  EDIT: Adding units owned by Germans to Belarus: 2 Waffen_Hvy_Tanks and 2 armour
                  EDIT: Adding units owned by Germans to Belarus: 1 waffen_PG and 3 waffen_panzers
                  EDIT: Adding units owned by Germans to Belarus: 1 Panzer_General and 5 armour
                  EDIT: Adding units owned by Germans to Belarus: 1 WaffenPnzrJager, 2 Waffen_Artys, 1 Waffen_Oberst_3, 1 Waffen_Oberst_5 and 3 waffen_infantrys
                  EDIT: Removing units owned by Germans from Belarus: 1 2ndWaffenArmy
                  EDIT: 1 Russian_Engineer and 1 armour moved from Russia to Belarus
                  EDIT: 7 Russian_Rocketss moved from Russia to Belarus
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: 1 russian_para moved from Nenetsia to Belarus
                  EDIT: 3 russian_paras moved from Russia to Belarus
                  EDIT: Turning off Edit Mode
                  1 FighterAce, 1 TankDestroyerFS, 6 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Belarus
                  1 artillery and 1 infantry moved from Russia to Bryansk
                  Russians undo move 18.
                  Russians undo move 17.
                  Russians undo move 16.
                  Russians undo move 15.
                  Russians undo move 14.
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germans from Belarus: 1 ArmyGroupCentre, 1 Waffen_Oberst and 1 Waffen_Oberst_3
                  EDIT: Adding units owned by Germans to Belarus: 1 ArmyGroupActive and 2 Waffen_Obersts
                  EDIT: Adding units owned by Russians to Belarus: 1 ArmyGroupActive
                  EDIT: 7 Russian_Rocketss moved from Russia to Belarus
                  EDIT: 1 russian_para moved from Nenetsia to Belarus
                  EDIT: 3 russian_paras moved from Russia to Belarus
                  EDIT: Turning off Edit Mode
                  7 armour and 1 mech_infantry moved from Russia to Belarus
                  Russians undo move 18.
                  Turning on Edit Mode
                  EDIT: 1 Russian_Engineer and 1 armour moved from Russia to Belarus
                  EDIT: Turning off Edit Mode
                  1 FighterAce, 1 TankDestroyerFS, 6 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Belarus
                  Turning on Edit Mode
                  EDIT: Game Loaded
                  Combat
                  EDIT: Preparing Airbases for Possible Scrambling
                  EDIT: Battle in Belarus
                  Battle in Bryansk
                  Battle in Ukraine
                  Battle in Volgograd
                  Battle in Rostov
                  Battle in Archangel
                  Recording Battle Statistics
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                  Non Combat Move
                  Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                  1 elite and 1 infantry moved from Russia to Smolensk
                  1 Russian_Rail moved from Russia to Nenetsia
                  1 Russian_Rail and 1 aaGun moved from Nenetsia to Archangel
                  1 infantry moved from Vologda to Archangel
                  1 infantry moved from Russia to Vologda
                  Russians undo move 5.
                  1 R_Europe_Rail and 1 Russian_Rail moved from Russia to Buryatia
                  1 R_Europe_Rail, 1 Russian_Rail, 1 artillery and 1 infantry moved from Buryatia to Vologda
                  1 AirCommanderTac moved from Belarus to Russia
                  1 elite moved from Yakut S.S.R. to Yenisey
                  1 infantry moved from Yakut S.S.R. to Buryatia
                  Russians undo move 8.
                  2 aaGuns and 1 infantry moved from Russia to Bryansk
                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Archangel
                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Vologda
                  Setting uses for triggers used this phase.
                  Cleaning up during movement phase
                  Place Units
                  Turning on Edit Mode
                  EDIT: Adding units owned by Russians to Russia: 1 AirCommander
                  EDIT: Removing units owned by Russians from Russia: 1 AirCommanderTac
                  EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar and 3 armour
                  EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar and 3 armour
                  EDIT: Removing units owned by Russians from 1st Tank: 1 BoxFctry and 5 armour
                  EDIT: Removing units owned by Russians from 1st Tank: 1 Tank_General
                  EDIT: Removing units owned by Russians from 2nd Tank: 1 BoxFctry and 5 armour
                  EDIT: Removing units owned by Russians from 3rd Corps: 1 Soviet_Commisar and 3 armour
                  EDIT: Removing units owned by Russians from 2nd Tank: 1 Tank_General
                  EDIT: Removing units owned by Russians from 1st AirFleet: 1 AirCommanderFtr, 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
                  EDIT: Removing units owned by Russians from 1st Army Group: 2 armour
                  EDIT: Removing units owned by Russians from 1st Army Group: 1 Elitearmour, 1 TankDestroyer and 6 guard_infantrys
                  EDIT: Removing units owned by Russians from 1st Army Group: 1 1stTankArmy and 1 2ndTankArmy
                  EDIT: Removing units owned by Germans from 1st Waffen Panzer: 1 waffen_PG, 1 waffen_PG_Active and 3 waffen_panzers
                  EDIT: Removing units owned by Germans from 2nd Panzer: 1 Panzer_General and 5 armour
                  EDIT: Removing units owned by Germans from 2nd Waffen: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys
                  EDIT: Removing units owned by Germans from 1st Waffen: 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry
                  EDIT: Removing units owned by Germans from Army Group Centre: 1 1stWaffenArmy, 1 1stWaffenPnzrArmy, 1 2ndPanzerArmy, 2 Waffen_Hvy_Tanks and 2 armour
                  EDIT: Turning off Edit Mode
                  3 Mass_Tankss, 2 Russian_Rocketss, 3 TotalWar_Tank_2s, 1 elite and 1 infantry placed in Russia
                  1 infantry placed in Caucasus
                  Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                  Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                  Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                  Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                  Setting uses for triggers used this phase.
                  Turn Complete
                  Russians collect 28 PUs; end with 29 PUs
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs
                  
                  B 1 Reply Last reply Reply Quote 1
                  • B Offline
                    beelee @Alexander
                    last edited by beelee

                    @Alexander

                    Yea they take a bit to get used too. When in doubt, post every combat rd.

                    I'll take a look now

                    Edit
                    Yea there's quite a few things. I'll walk you through it.

                    Oh and Good Evening 🙂

                    Edit 2
                    I recreated your turn. For the Belarus attack, you have to move All Box units on to the board before any attackers. Otherwise they'll place but won't roll.

                    The SS Pnzr Army is the Active one for AG Center. So I move the red dot for active. He'll boost the other 2 SS Pnzrs and himself with their bonus rolls.

                    The Inactive, blue dot SS Pnzr, rolls 2 by himself. This way, if the Army is disbanded in combat, you can kill the Active Pnzr and the Inactive will continue to roll twice, as SS PG always rolls twice, even if by himself.

                    The rest of the Armies use their Inactive Commanders.

                    Hmm ... I have a 4th SS Pnzr that is not part of 1st SS Pnzr. In this version the Active SS PG will give a bonus to 3 SS Pnzrs. It's on the list for the next update.

                    What I will do, is move the SS Pnzr to W GER and Fly a 262 to replace it, as they both defend at 5.

                    I also need to deactivate one of the SS TDys. I temporarily moved him to AG South as it won't let me remove him at this point. I also added the Inactive SS TD to AG South or someplace and moved him to Belarus.

                    I thought you could place defenders directly into the TTy but a recent conversation with Victory has me uncertain of that and I need to test it.
                    Actually, I think you can but you have to do it before anything moves in. I still need to check it though.

                    Anyway, should look like this

                    Screenshot from 2026-06-11 00-04-10.png

                    Now will add the soviets. Hmm ... not letting the Engnr blitz with a Tank. I'll check that for the update.

                    I activated 1st Tank, Red Dot TG. Your Commisars can't blitz, so they stay in Moscow. Anyway, this is what we have

                    Screenshot from 2026-06-11 00-19-31.png

                    Edit was acting weird for me after I moved dudes. I had to X out and close windows. Haven't had that happen before. W/e it worked.

                    Now we'll do battle. Turn Edit back on and let it rip. Just for giggles, lets see what triplea says

                    Doesn't seem to like your odds. Well, it's not always correct 🙂

                    Screenshot from 2026-06-11 00-22-45.png

                    Hopefully I can roll this out. My new OS wasn't allowing me to access screen overflow and enter wasn't working for killing the selected casualties.

                    Only have the 1 AA and it's gonna shoot at the Planes so the Paras are ignored.

                    AA misses. So does TD. 2 Rockets hit.

                    It's not letting me fight in Edit. I think the Rockets and TD First strikes might be fckn it up. I'll check Might have to roll those by hand

                    Edit
                    It's not letting me select the German casualties for the rocket attacks. It does for AA and TD against Soviets and also does in the solo Rocket attack.

                    Well this blows. It used to work fine. See if I can find a work around.

                    It's not letting me select German casualties first combat rd. 2nd rd it does. Soviets I can select 1st rd fine. Not sure why that is. It happened with Trout in our game but he was able to fight fine.

                    He's on Windows though. Well I'll post a save for you to see if it works for you.

                    EXP Game 2 Multi APbT R 17 Combat Test.tsvg

                    Edit again lol
                    So the Engnr will blitz. Need to switch to "EngineerAttack" I tested in a small battle and everything worked. Trying the big battle again

                    Edit 5
                    It's working this time. I did things slightly different. I'll roll through this and make a new save for you to look at

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                    • B Offline
                      beelee
                      last edited by beelee

                      @alexander

                      OK gonna start over. Idk what happened. I'm guessing it had something to do with how I placed the German Defenders.

                      I have a TD in one of the SS Armies is why I have 2 Active. I replaced it and the SS Pnzr as the very first thing and then moved guys from their Boxes.

                      I also moved the Soviets from their Boxes directly to Belarus instead of Moscow and then to Belarus. That shouldn't matter and is usually the way I do it.

                      Well I'll try again. Hopefully it works and is a bit cleaner 🙂

                      Edit
                      OK this one works. Go ahead and save at the end of CM again. I'd play it out in local too. You can also adjust your turn completely if you want.

                      You most likely need to kill the AG Flag rd 1 depending on casualties. Just don't count it as a hit.

                      If you decide to go for it, save and screenshot the hits and I'll give you the OOL. There's too much variance to give you a concrete one before battle.

                      EXP Game 2 Multi APbT R 17 Combat Test3.tsvg

                      Actually post end of CM first and we can check to make sure it's correct.

                      Change your Engnr to Attack before you move anything or you get burned. You can always add one to a different TTy and move him if you forget, then kill the original in NCM

                      Edit 2
                      Actually I fckd up. The TD should change to Inactive in 2nd SS and move to the Board. The SS Pnzr should move from Belarus to W GER and a 262 move to Belarus. Do those first for Germany and then move the rest of their dudes.

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                      • A Offline
                        Alexander @beelee
                        last edited by

                        @beelee Oh my, I didn't think I broke the game that hard!

                        Ok, I know the game doesn't let you place after move but didn't realise it was all defenders first.

                        Ok, how does the AA work, does the defender or attacker get to pick the unit type for losses? (I assume you can plan to let the Paras eat the hits)

                        Ok, that makes sense, I just moved the engineer with the paras and rockets via EDIT MOVE/ACTIONS

                        Thanks for all the hard work to trouble shoot this. I think it may take me a few more battles like this to get it all right first try!

                        I'll take a look at home tonight and see what the new setup looks like.

                        Do I need to do anything with the prior dice rolls or just start from scratch?

                        I'll stop after round 1 combat and reconsider as I don't want to loose my planes if you would still have lots of units.

                        Note to self, check the engineer, move the Germans

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