Multi Game 2 barnee Trout vs Alex Panzer
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@beelee Thanks - Iโll put them in Yunnan
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@beelee Thanks - Iโll put them in Yunnan
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ANZ up
EDIT: move 1 inf UK to Kazakhstan.
987f71f1-46f5-416e-b12d-eea4180ee3aa-exp-game-2-multi-apbt-US UK19_EDIT.tsvg
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@Panzerstahl-Helm-0 Back to Germany
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Good Evening
Game History
Round: 20 Purchase Units - Germans Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber triggerAttachmenLate1949EXP43Invert: has removed 1 Early1949_red owned by Changer in D-Day triggerAttachmenLate1949EXP43Invert: Changer has 1 Late1949_red placed in D-Day Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 1 DemoUnderMinor, 1 Elitewaffen_panzer, 1 GermanUBoat, 1 King_Tiger, 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 SP_Artillery, 6 TotalWar_Tanks, 1 Waffen_Hvy_Tank, 1 Waffen_Oberst, 1 Waffen_Para, 1 destroyer, 1 elite, 5 infantry, 1 waffen_PG, 2 waffen_infantrys and 3 waffen_panzers; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 ElitePanzer, 1 King_Tiger, 1 Panzer_General, 3 armour, 1 german_para, 2 infantry and 1 waffen_infantry 1 Elitewaffen_panzer, 1 Waffen_Hvy_Tank, 1 Waffen_Oberst, 1 Waffen_Para, 1 waffen_PG, 2 waffen_infantrys and 3 waffen_panzers placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 1 GAirCommander and 3 Me_262s EDIT: Adding units owned by Germans to Southern Italy: 1 GAirCommander and 3 Me_262s EDIT: Turning off Edit Mode 1 Panzer_Grndrs and 1 armour moved from Belarus to Bryansk 1 infantry moved from Western Ukraine to Bryansk EDIT: 1 2ndLuftflotten moved from Western Germany to 2nd Luftflotten EDIT: 1 1stLuftflotten moved from Southern Italy to 1st Luftflotten EDIT: 1 Waffen_Para moved from Southern Italy to Malta EDIT: 1 Waffen_Para moved from Malta to Libya 1 Italian_LCV and 1 infantry moved from Tobruk to Libya 1 bomber moved from Romania to Normandy Bordeaux 1 Me_262 moved from Southern Italy to Normandy Bordeaux 2 Me_262s moved from Western Germany to Holland Belgium 1 infantry moved from Southern France to Normandy Bordeaux 3 infantry moved from France to Normandy Bordeaux 3 infantry moved from France to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 armour moved from Belarus to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Smolensk 1 Panzer_Grndrs, 4 armour and 1 mech_infantry moved from Belarus to Smolensk 1 Me_262 moved from Romania to Smolensk Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Germans creates battle in territory 98 Sea Zone Battle in Libya Germans attack with 1 Italian_LCV, 1 Waffen_Para and 1 infantry Americans defend with 1 elite Germans roll dice for 1 Italian_LCV, 1 Waffen_Para and 1 infantry in Libya, round 2 : 2,4 Americans roll dice for 1 elite in Libya, round 2 : 2,4 Germans win, taking 98 Sea Zone from British, taking Libya from Americans with 1 Waffen_Para and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 Italian_LCV Casualties for Americans: 1 elite Battle in Smolensk Germans attack with 1 Me_262, 1 Panzer_Grndrs, 5 armour and 1 mech_infantry Russians defend with 2 armour, 1 elite and 1 guard_infantry Germans roll dice for 1 Me_262, 1 Panzer_Grndrs, 5 armour and 1 mech_infantry in Smolensk, round 2 : 1,6,6,6,4,4,2,3 Russians roll dice for 2 armour, 1 elite and 1 guard_infantry in Smolensk, round 2 : 1,3,1,3,6 Germans roll dice for 1 Me_262 and 4 armour in Smolensk, round 3 : 5,5,6,2,5 Russians roll dice for 1 armour and 1 elite in Smolensk, round 3 : 3,3,4 Germans roll dice for 1 Me_262 and 3 armour in Smolensk, round 4 : 2,5,3,2 Russians roll dice for 1 elite in Smolensk, round 4 : 6,1 Germans win, taking Smolensk from Russians with 1 Me_262 and 2 armour remaining. Battle score for attacker is -6 Casualties for Germans: 1 Panzer_Grndrs, 3 armour and 1 mech_infantry Casualties for Russians: 2 armour, 1 elite and 1 guard_infantry Battle in Holland Belgium Germans attack with 2 Me_262s and 4 infantry British defend with 2 infantry Germans roll dice for 2 Me_262s and 4 infantry in Holland Belgium, round 2 : 2,4,5,4,1,2 British roll dice for 2 infantry in Holland Belgium, round 2 : 6,1 Germans win, taking Holland Belgium from British with 2 Me_262s and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Bryansk Germans attack with 1 Panzer_Grndrs, 1 armour and 1 infantry Russians defend with 1 armour Germans roll dice for 1 Panzer_Grndrs, 1 armour and 1 infantry in Bryansk, round 2 : 6,4,1 Russians roll dice for 1 armour in Bryansk, round 2 : 6 Germans win, taking Bryansk from Russians with 1 Panzer_Grndrs, 1 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Battle in Normandy Bordeaux Germans attack with 1 Me_262, 1 bomber and 4 infantry; Changer loiter and taunt Changer defend; British defend with 2 uk_paras and 1 uk_paraBoost Germans roll dice for 1 Me_262, 1 bomber and 4 infantry in Normandy Bordeaux, round 2 : 3,1,5,5,1,2 British roll dice for 2 uk_paras and 1 uk_paraBoost in Normandy Bordeaux, round 2 : 2,5 Germans win, taking Normandy Bordeaux from British with 1 Me_262, 1 bomber and 3 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for British: 2 uk_paras and 1 uk_paraBoost Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Eastern Poland Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Belarus Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 Me_262 moved from Smolensk to Belarus 1 GAirCommander and 2 Me_262s moved from Western Germany to Belarus 1 Me_262 moved from Holland Belgium to Southern Italy 1 Me_262 moved from Normandy Bordeaux to Western Germany 1 Me_262 moved from Holland Belgium to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 2 G_Rails and 2 waffen_panzers moved from Germany to Belarus 2 G_air_transports, 1 waffen_PG and 1 waffen_panzer moved from Germany to Belarus EDIT: 1 waffen_PG and 3 waffen_panzers moved from Belarus to 1st Waffen Panzer EDIT: 1 1stWaffenPnzrArmy moved from 1st Waffen Panzer to Belarus 1 Panzer_Grndrs, 1 aaGun, 2 armour and 1 waffen_infantry moved from Eastern Poland to Belarus 2 G_air_transports moved from Eastern Poland to Western Germany 1 G_air_transport and 1 elite moved from Romania to Southern Italy 1 aaGun and 1 infantry moved from Romania to Eastern Poland 1 Panzer_Grndrs moved from Baltic States to Bessarabia 1 mech_infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Ukraine to Western Ukraine 1 Waffen_Para moved from Germany to Belarus 1 armour and 2 mech_infantrys moved from Poland to Belarus 1 mech_infantry moved from Karelia to Baltic States 1 Elitewaffen_panzer, 1 Waffen_Oberst and 1 waffen_infantry moved from Germany to Eastern Poland 1 SP_Artillery and 1 waffen_infantry moved from Germany to Eastern Poland 1 Europe_Rail and 1 Waffen_Hvy_Tank moved from Germany to Eastern Poland 1 Panzer_General moved from Germany to Western Germany 1 elite moved from Germany to Poland 1 aaGun moved from Germany to Poland 2 armour moved from Western Germany to Poland 2 infantry moved from Western Germany to France EDIT: 1 GAirCommander and 3 Me_262s moved from Belarus to 1st Luftflotten EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Belarus EDIT: 1 GAirCommander and 3 Me_262s moved from Southern Italy to 2nd Luftflotten EDIT: 1 2ndLuftflotten moved from 2nd Luftflotten to Southern Italy Place Units - Germans 6 TotalWar_Tanks and 1 infantry placed in Western Germany 1 King_Tiger, 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 SP_Artillery, 1 elite and 1 infantry placed in Germany Units in Southern France being upgraded or consumed: 1 UndergroundMinr 1 DemoUnderMinor and 1 infantry placed in Southern France 1 infantry placed in Southern Italy 1 infantry placed in Germany 1 GermanUBoat and 1 destroyer placed in 97 Sea Zone Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4 Germans collect 68 PUs; end with 68 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 80 Optional[PUs] Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 Optional[PUs]; end with 85 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 90 Optional[PUs] Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 Optional[PUs]; end with 93 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 98 PUsexp-game-2-multi-apbt-G 20.tsvg
Use Panzers email and @trout use mine. Idky the dice stats didn't show.
Oh yea there was an extra SS Pnzr in the Box. Idk where it came from so I'll just kill it.
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It doesn't say they have to stop when they remove the LMs, so I guess it's OK to move 2 spaces then.
I thought maybe you would have to stay in either Burma or Yunnan.
Edit
One of the Escorts in PHI should be deactivated. Not a big deal as I doubt the USN wants to mix it up
Edit 2
Here's an update on the Tourney. My reply to the CaptainJust heard from Alex. He is in as well, so we have 5. I guess weโll see if any of you guys wanna give triplea a spin.
You know how to play the mod which is the main thing

I donโt want anyone who hasnโt played the mod before. I will play a learning game separately if they want

So hopefully we can all play each other once and the top 2 go for the final. I estimate 2 months a game, so should give us enough time.
Some games will go quicker and I doubt much longer. If we get anymore, weโll probably need to split into two divisions and have the winners go at it.
Weโre all fairly even from a competition standpoint as in weโve all defeated each other
so probably just some random draw to pick the divisions if needed.Anyway, Panzer can use his Teutonic talents on setting it up

Our A-Bomb game we went with all options on, so when the Tourney starts will allbe using the Tourney Rules for the first time together

Anyway, looking forward to what rules you gonna use. Hopefully you add a few more


Good afternoon gentlemen,
lets get ready to rumble! As beelee mentioned below and in previous posts, The Captain will organize a live-game with his Club in Denmark next year. For the tournament he invites one of us to partizipate.
Best way to find that our is via a tournament with everyone against everyone. Further instructions will follow.I created a Google Doc file and also moved the all-time Leauge results to the new document.
Please request access to the following file:
https://docs.google.com/spreadsheets/d/1N9gwaHhl7h855WB03em4e7yEptBZ4Y-UZGCioudbUfo/edit?usp=sharing
I will create a separate thread for the qualifier once I worked out the rules.
Stay tuned.BR
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@beelee Agreed, looks good! Do we log the multi games too? (I feel like I'm getting away with some missed losses that are imroving my win rate
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@beelee Rough time for the Russian front
exp-game-2-multi-apbt-r-20.tsvg
Purchase Units Setting uses for triggers used this phase. Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite, 1 infantry and 1 russian_para; Remaining resources: 1 PUs; 0 AirLendLease; 0 TankLendLease; Combat Move Trigger Germans DemoUnderMinor: has removed 1 DemoUnderMinor owned by Germans in Southern France Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase Turning on Edit Mode EDIT: Adding units owned by Russians to Smolensk: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF EDIT: Turning off Edit Mode 1 1stAirFleet moved from Russia to Smolensk 1 1stAirFleet moved from Smolensk to Russia 1 elite moved from Russia to Smolensk 1 guard_infantry moved from Russia to Smolensk 1 elite moved from Kazakhstan to Novosibirsk 1 guard_infantry moved from Russia to Novosibirsk 1 elite moved from Rostov to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 1 FighterAce moved from Russia to Novosibirsk Combat Battle in Smolensk Battle in Novosibirsk Battle in Ukraine Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Russians from Smolensk: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF EDIT: Turning off Edit Mode 1 FighterAce moved from Novosibirsk to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 1 SP_ArtilleryUSSR and 4 armour moved from Rostov to Russia 1 aaGun moved from Rostov to Volgograd 1 Russian_Rail moved from Russia to Rostov 1 Russian_Rail and 1 aaGun moved from Rostov to Urals 1 elite moved from Evenkiyskiy to Urals 1 infantry moved from Caucasus to Volgograd Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Urals Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite and 1 russian_para placed in Russia 1 infantry placed in Volgograd Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 3 armour EDIT: Removing units owned by Russians from Russia: 1 Soviet_Commisar EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar and 3 armour EDIT: Adding units owned by Russians to Russia: 1 1stCorps EDIT: Turning off Edit Mode Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Setting uses for triggers used this phase. Turn Complete Russians collect 22 PUs; end with 23 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs -
Hi Alex
Yea I wasn't sure how to do the Multi's. I guess a separate Player for the Multi team. Also wasn't sure the best way to add it.
Victory made the first sheet and Panzer has it added to his now, which we should just use going forward I think.
But I'm not real familiar with the spreadsheets and had to add most by hand. I think Panzer and Victory have a lot of it automated.
One thing i thought of instead of turns we could use Late 44 Early 45 type thing. Looks as if there's space but I think the auto part wouldn't work for it.
I don't mind going in and changing that part by hand though.
Hopefully Herr Panzer has us mostly dialed in now and I can just do some small edits as needed for games I'm in.
But Idk

Anyway, there's only been 3 Multi's to date. Two have gone to completion. Our first one and Panzer and mine's with Crockett.
Sadly we lost Victory in the Crockett mult about halfway through. But hey, that shit happens

Crockett gave a good game his first time playing and came away with a win. It should be recorded somewhere.
Sadly his 2nd game 1 vs 1 against me he ghosted. Too bad, as his strategies are different than us core of 4 and are fun to play against.
That game could go either way, as there is no clear advantage for either of us.
He's still not up to date on the rules that well and I doubt two months off improved it

Anyway, I gotta go push this mower around. Been two weeks. Still 90 and 80 % humidity lol
Hope I don't stroke out

Edit
I think you and Panzer have only played the two 1 vs 1 ? Each winning one ? Took a loss in the first multi. That right ?Edit 2
oh yea you had one with cat too that didn't go to completion -
@beelee Yeah no worries at all - I'll gladly accept a higher than earned win rate!

Neat, I didn't realise there have not been too many multi games played
Hum, I'll have to take a look for that one them. If nothing else to mess with the guys in our local OOB games.
Good luck, half our yard is just going to stay under water at this point so mowing is a few hours shorter for us here. Thankfully we're sitting on a small hill so the house is clear of flooding
I'll have to take a look back - I know we each have 1 for sure. I can't recall if he beat me a second time or if that was our first multi-game loss... I'll add it to my list of things to do when I'm killing time in the fall (like the post game write ups that are still TBD)
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Yea the high ground is nice

They're all recorded in Play by Forum so you can go back and check. Pretty sure the Game title has the number in it too or we always add it anyway
Edit
Oh yea. Soviet 1st AF is Empty. Going back to RD 18 shows 2 Ftrs and a Tac, so that's what I'll put in there.
Hmm I wonder if the dice stats don't show with the dice server or only if you start a from an existing savegame
I've started putting the non active units in the Box moving the token to the board and then move the active ones into battle from Flow.
Idk Having both active and inactive in the Box works too. Just need to remember to kill their counterpart, inactive, when a active one is killed.
Having the inactive Commander in the Box is key though so you can't over buy.
Idk still haven't figured out the best system

Edit 2
So added 2 Ftrs and 1 Tac and a inactive AC to 1st A Fleet.So use the dudes from Flow when you activate or your opponent does when you on Defense. That way you can split up the AF easily for attacks with the regular Planes from the Box.
I actually think that will work best.
We'll see

Edit 3
@trout so use this oneexp-game-2-multi-apbt-r-20 1st AFleet.tsvg
Put the planes in the Box

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@beelee @alexander @panzerstahl-helm-0
Yeah! PBEM working again thanks to an assist from that great gent from the Midwest Beelee. Somehow he found a way to help out even though he is recovering from that nasty flood. Alot happened on this turn so glad the Turn Summaries can post again. Over to the Allies!
Game History
Round: 20 Purchase Units - Japanese Japanese buy 1 Japan_destroyer, 4 TotalWarNavyFtrs, 6 TotalWar_Artys, 1 UndergroundMinr, 1 elite, 7 infantry and 2 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Place Units - Japanese Units in Kweichow being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Kweichow Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Turning off Edit Mode 5 fighters moved from 6 Sea Zone to 25 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 JPNbombers moved from Japan to 25 Sea Zone 1 infantry moved from Sakha to Siberia 10 armour, 2 artilleries, 1 elite and 16 infantry moved from Amur to Siberia 1 elite moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 1 Sea Zone Japanese take 1 Sea Zone from Americans 1 elite moved from 1 Sea Zone to Alaska 1 elite moved from Philippines to 35 Sea Zone 1 JPN_Pacific_DD moved from 35 Sea Zone to 6 Sea Zone 2 Escort_Convoys moved from 35 Sea Zone to 45 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 3 infantry moved from Philippines to 35 Sea Zone 1 Heavy_BB, 1 Hvycarrier, 1 JNC1, 1 Japan_destroyer, 4 NavyFighters, 1 armour, 1 battleship, 3 carriers, 1 elite, 3 fighters, 3 infantry, 1 pacific_BB, 1 submarine, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 45 Sea Zone 4 NavyFighters, 1 armour, 1 elite, 3 fighters, 3 infantry and 3 tactical_bombers moved from 45 Sea Zone to Dutch New Guinea EDIT: 2 Japanese_LCVs moved from Japan to Siberia EDIT: 4 infantry moved from Japan to Siberia 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Tsinghai to Kazakhstan 2 JPNbombers moved from Kweichow to Kazakhstan 3 fighters moved from 6 Sea Zone to Siberia Combat - Japanese Battle in Alaska Battle in Siberia Japanese attack with 2 Japanese_LCVs, 10 armour, 2 artilleries, 1 elite, 3 fighters and 21 infantry Americans defend with 1 elite Japanese roll dice for 2 Japanese_LCVs, 10 armour, 2 artilleries, 1 elite, 3 fighters and 21 infantry in Siberia, round 2 : 4,3,5,2,3,1,1,6,2,5,4,2,5,2,1,4,4,6,4,1,4,1,3,2,6,5,6,2,2,1,1,2,4,2,1,5,5,5 Russians roll dice for 1 elite in Siberia, round 2 : 5,6 Japanese win, taking Alaska from Americans, taking Siberia from Russians with 2 Japanese_LCVs, 10 armour, 2 artilleries, 1 elite, 3 fighters and 21 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 elite Battle in Dutch New Guinea Changer loiter and taunt; Japanese attack with 4 NavyFighters, 1 armour, 1 elite, 3 fighters, 3 infantry and 3 tactical_bombers Changer defend; ANZAC defend with 1 artillery and 5 infantry Japanese roll dice for 1 Heavy_BB, 1 JNC1, 1 battleship and 1 pacific_BB in Dutch New Guinea, round 2 : 5,6,3,3,6,5 Japanese roll dice for 4 NavyFighters, 1 armour, 1 elite, 3 fighters, 3 infantry and 3 tactical_bombers in Dutch New Guinea, round 2 : 5,2,6,2,4,5,4,5,3,4,6,6,6,4,3,1 ANZAC roll dice for 1 artillery and 5 infantry in Dutch New Guinea, round 2 : 3,5,5,1,2,3 Japanese win, taking Dutch New Guinea from ANZAC with 4 NavyFighters, 1 armour, 1 elite, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 artillery and 5 infantry Battle in Kazakhstan Japanese attack with 2 JPNbombers and 1 infantry British defend with 1 infantry Japanese roll dice for 2 JPNbombers and 1 infantry in Kazakhstan, round 2 : 2,5,2 Russians roll dice for 1 infantry in Kazakhstan, round 2 : 5 Japanese win, taking Kazakhstan from Russians with 2 JPNbombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 2 JPNbombers, 5 fighters and 2 tactical_bombers Americans defend with 1 Escort Japanese roll dice for 2 JPNbombers, 5 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2,6,1,4,5,1,1,2,2 Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 4 Japanese win with 2 JPNbombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Burma Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Amur 2 JPNbombers moved from 25 Sea Zone to Japan 5 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 3 fighters moved from Siberia to 6 Sea Zone 1 air_transport moved from Borneo to Caroline Islands 1 infantry moved from Philippines to 35 Sea Zone 1 Escort_Convoy, 1 carrier, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 tactical_bomber moved from Kweichow to Korea 1 fighter moved from Kweichow to Korea 1 Escort moved from 16 Sea Zone to 6 Sea Zone 4 NavyFighters, 3 fighters and 3 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone 1 fighter moved from Caroline Islands to Japan 1 fighter moved from Philippines to Japan 2 JPNbombers moved from Kazakhstan to Kweichow 2 Japan_Engineers moved from Kweichow to Burma 2 infantry moved from Yunnan to Burma 5 infantry moved from Kweichow to Yunnan 1 armour moved from Kweichow to Burma 2 infantry moved from Korea to Amur 1 aaGun moved from Amur to Siberia 1 artillery moved from Buryatia to Amur 1 elite moved from Buryatia to Yakut S.S.R. 1 infantry moved from Buryatia to Sakha 2 J_Rails moved from Kiangsu to Shantung 1 armour moved from Shantung to Manchuria 1 J_Rail and 1 infantry moved from Shantung to Burma 1 air_transport moved from Kweichow to Korea 1 air_transport moved from Kweichow to Japan 1 J_Rail and 1 infantry moved from Shantung to Amur Place Units - Japanese 6 TotalWar_Artys and 1 elite placed in Japan 4 TotalWarNavyFtrs placed in 6 Sea Zone 1 transport placed in 19 Sea Zone 1 Japan_destroyer and 1 transport placed in 6 Sea Zone 2 infantry placed in Shantung Japanese undo move 4. 1 transport placed in 6 Sea Zone 1 Japan_destroyer placed in 6 Sea Zone 2 infantry placed in Korea 3 infantry placed in Kweichow Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarArtyPlaceJapan6: has removed 6 TotalWar_Artys owned by Japanese in Japan Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone Trigger JapaneseTotalWarArtyPlaceJapan6: Japanese has 6 artilleries placed in Japan Turn Complete - Japanese Japanese collect 70 PUs; end with 75 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 77 Optional[PUs] Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 78 Optional[PUs] Trigger Japanese Controls Alaska Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 81 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 84 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 85 Optional[PUs] Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 88 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 96 Optional[PUs] Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 101 PUs232051cc-862a-42b1-8cca-3133fb5d0d73-exp-game-2-multi-apbt-j20.tsvg
Oops. Got so excited about PBEM working again that I forgot to do Edit Mode for the LMs. Your last remaining LM decided to hit so one infantry gone for J. Therefore, please use this file. Thanks
522a911d-8539-41a2-9619-6fef5b85585c-exp-game-2-multi-apbt-j20.tsvg
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@beelee Thanks, Yeah I've mostly just been adding and removing that air fleet units as required for combat but I think that I missed adding them back when we had our first big battle
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They sent the biggest motherfucker they had. 6'4" 220 plus. Try and intimidate me to get the final check.
It didn't fckn work. I got right in that fckrs face and said this unacceptable.
He backtracked immediately.
I HATE MOTHERFUCKERS like that.
Anyway, still fried. Try and get some turns in
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@alexander @trout beelee @
Here the dice for the LM in Normandy.

1 hit
I removed 1 LCV (empty)I messed up with the D-Day procedure and had to roll the dices for the US troops.

4 hits.
All 3 German infs are......on vacation now.Game History
Round: 20 Purchase Units - Americans Americans buy 3 Escorts, 4 TotalWarFighters, 6 TotalWarMechInfs, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 usa_armour moved from Western United States to Alaska 1 AirCommander and 3 usa_fighters moved from Western United States to Alaska 4 NavyFighters moved from 10 Sea Zone to 1 Sea Zone 1 USAbomber moved from Soviet Far East to Alaska 1 usa_fighter moved from 10 Sea Zone to 1 Sea Zone Combat - Americans Americans creates battle in territory 93 Sea Zone Battle in Alaska Changer loiter and taunt; Americans attack with 1 AirCommander, 1 USAbomber, 1 usa_armour and 3 usa_fighters Changer defend; Japanese defend with 1 elite Americans roll dice for 1 AirCommander, 1 USAbomber, 1 usa_armour and 3 usa_fighters in Alaska, round 2 : 4/6 hits, 3,17 expected hits Japanese roll dice for 1 elite in Alaska, round 2 : 2/2 hits, 0,67 expected hits 1 usa_fighter owned by the Americans and 1 USAbomber owned by the Americans lost in Alaska 1 elite owned by the Japanese lost in Alaska Americans win, taking 93 Sea Zone from Germans, taking Alaska from Japanese with 1 AirCommander, 1 usa_armour and 2 usa_fighters remaining. Battle score for attacker is -18 Casualties for Americans: 1 USAbomber and 1 usa_fighter Casualties for Japanese: 1 elite Battle in 1 Sea Zone Americans attack with 4 NavyFighters and 1 usa_fighter Japanese defend with 1 Japan_destroyer Americans roll dice for 4 NavyFighters and 1 usa_fighter in 1 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Japanese roll dice for 1 Japan_destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese lost in 1 Sea Zone Americans win with 4 NavyFighters and 1 usa_fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Normandy Bordeaux: 1 DDayEurope EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 1 DDayEurope EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 AirCommander and 2 usa_fighters moved from Alaska to Soviet Far East 1 usa_fighter moved from 1 Sea Zone to Soviet Far East 1 Escort moved from 10 Sea Zone to 4 Sea Zone 1 Escort_Convoy moved from 10 Sea Zone to 7 Sea Zone 1 USA_TankGeneral and 5 usa_armours moved from Western United States to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 1 Heavy_BB, 2 Heavy_Transports, 1 Hvycarrier, 1 USA_TankGeneral, 3 carriers, 3 infantry, 2 transports and 5 usa_armours moved from 10 Sea Zone to 8 Sea Zone 3 ArmoredInfantrys moved from Aleutian Islands to 8 Sea Zone 3 ArmoredInfantrys, 1 Heavy_BB, 2 Heavy_Transports, 1 Hvycarrier, 1 USA_TankGeneral, 3 carriers, 3 infantry, 2 transports and 5 usa_armours moved from 8 Sea Zone to 3 Sea Zone 3 ArmoredInfantrys, 1 USA_TankGeneral, 3 infantry and 5 usa_armours moved from 3 Sea Zone to Soviet Far East 4 NavyFighters moved from 1 Sea Zone to 3 Sea Zone 2 usa_fighters moved from 54 Sea Zone to Hawaiian Islands 4 air_transports, 1 artillery and 3 infantry moved from Western United States to Hawaiian Islands 2 usa_fighters moved from Eastern United States to 91 Sea Zone 1 elite moved from Gibraltar to 91 Sea Zone 1 elite moved from 91 Sea Zone to Morocco 1 USA_LCV, 1 elite and 1 infantry moved from Eastern United States to 101 Sea Zone 1 usa_armour moved from Central United States to 101 Sea Zone 1 Heavy_Transport, 1 USA_LCV, 1 elite, 1 infantry and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone 1 USA_LCV, 1 elite, 1 infantry, 1 usa_armour and 3 usa_fighters moved from 91 Sea Zone to Gibraltar 1 submarine moved from 93 Sea Zone to 91 Sea Zone 5 usa_armours moved from Central United States to Western United States 1 USA_TankGeneral moved from Eastern United States to Western United States EDIT: 1 USA_TankGeneral and 5 usa_armours moved from Soviet Far East to 1st UK Tank EDIT: 1 1stUKTank moved from 1st UK Tank to Soviet Far East EDIT: 1 AirCommander and 3 usa_fighters moved from Soviet Far East to 2nd USA AirFleet EDIT: 1 USA2ndAirFleet moved from 2nd USA AirFleet to Soviet Far East EDIT: 7 UK_LCVs moved from United Kingdom to D-Day EDIT: 1 ArmoredInfantry, 1 Eliteusa_armour, 2 artilleries, 1 elite and 7 infantry moved from United Kingdom to D-Day 3 air_transports moved from Gibraltar to Eastern United States Place Units - Americans 3 Escorts, 1 submarine and 2 transports placed in 10 Sea Zone 4 TotalWarFighters placed in Western United States 6 TotalWarMechInfs placed in Central United States Trigger AmericansTotalWarMechInfPlaceCUS: has removed 6 TotalWarMechInfs owned by Americans in Central United States Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States Trigger AmericansTotalWarMechInfPlaceCUS: Americans has 6 mech_infantrys placed in Central United States Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ7: has removed 1 Escort_Convoy owned by Americans in 7 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ7: Americans has 1 Escort placed in 7 Sea Zone Americans collect 53 PUs; end with 53 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 67 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 64 Optional[PUs] Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 63 Optional[PUs] Trigger Americans Loses Midway: Americans met a national objective for an additional -3 Optional[PUs]; end with 60 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Some Units in D-Day change ownership: 2 artilleries, 1 elite and 7 infantry Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs Purchase Units - British British buy 1 UK_LCV, 1 elite, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 0 AirLendLease; 2 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Normandy Bordeaux: 1 DDayEurope EDIT: Turning off Edit Mode EDIT: 2 UK_LCVs, 1 artillery and 3 infantry moved from Scotland to Holland Belgium 1 uk_fighter moved from United Kingdom to Holland Belgium EDIT: 1 ArmoredInfantry and 1 Eliteusa_armour moved from D-Day to Normandy Bordeaux EDIT: 7 UK_LCVs, 2 artilleries, 1 elite and 7 infantry moved from D-Day to Normandy Bordeaux 1 UK_Hvy_Bomber moved from United Kingdom to Bryansk 3 mech_infantrys moved from Caucasus to Bryansk 1 UK_Hvy_Bomber moved from Caucasus to Burma 1 UK_Hvy_Bomber, 12 artilleries, 6 commandos, 41 infantry, 3 uk_armours, 4 uk_fighters and 1 uk_tactical_bomber moved from India to Burma 3 uk_fighters moved from Eastern Persia to Burma 2 uk_fighters moved from Scotland to Holland Belgium Combat - British Battle in Bryansk British attack with 1 UK_Hvy_Bomber and 3 mech_infantrys Germans defend with 1 Panzer_Grndrs, 1 armour and 1 infantry British roll dice for 1 UK_Hvy_Bomber and 3 mech_infantrys in Bryansk, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 1 Panzer_Grndrs, 1 armour and 1 infantry in Bryansk, round 2 : 1/3 hits, 1,33 expected hits 1 mech_infantry owned by the British lost in Bryansk 1 infantry owned by the Germans lost in Bryansk British roll dice for 1 UK_Hvy_Bomber and 2 mech_infantrys in Bryansk, round 3 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 Panzer_Grndrs and 1 armour in Bryansk, round 3 : 0/2 hits, 1,00 expected hits 1 Panzer_Grndrs owned by the Germans and 1 armour owned by the Germans lost in Bryansk British win, taking Bryansk from Germans with 1 UK_Hvy_Bomber and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 1 mech_infantry Casualties for Germans: 1 Panzer_Grndrs, 1 armour and 1 infantry Battle in Holland Belgium British attack with 2 UK_LCVs, 1 artillery, 3 infantry and 3 uk_fighters Germans defend with 3 infantry British roll dice for 2 UK_LCVs, 1 artillery, 3 infantry and 3 uk_fighters in Holland Belgium, round 2 : 1/7 hits, 2,50 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Holland Belgium British roll dice for 2 UK_LCVs, 1 artillery, 3 infantry and 3 uk_fighters in Holland Belgium, round 3 : 4/7 hits, 2,50 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 UK_LCVs, 1 artillery, 3 infantry and 3 uk_fighters remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Burma British attack with 2 UK_Hvy_Bombers, 12 artilleries, 6 commandos, 41 infantry, 3 uk_armours, 7 uk_fighters and 1 uk_tactical_bomber Japanese defend with 2 Japan_Engineers, 1 aaGun, 24 armour, 4 artilleries, 21 infantry and 10 mech_infantrys Japanese roll AA dice in Burma : 0/3 hits, 0,50 expected hits British roll dice for 2 UK_Hvy_Bombers, 12 artilleries, 6 commandos, 41 infantry, 3 uk_armours, 7 uk_fighters and 1 uk_tactical_bomber in Burma, round 2 : 15/74 hits, 23,17 expected hits Japanese roll dice for 2 Japan_Engineers, 1 aaGun, 24 armour, 4 artilleries, 21 infantry and 10 mech_infantrys in Burma, round 2 : 22/61 hits, 24,33 expected hits 22 infantry owned by the British lost in Burma 14 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Burma British roll dice for 2 UK_Hvy_Bombers, 12 artilleries, 6 commandos, 19 infantry, 3 uk_armours, 7 uk_fighters and 1 uk_tactical_bomber in Burma, round 3 : 19/52 hits, 19,50 expected hits Japanese roll dice for 2 Japan_Engineers, 24 armour, 4 artilleries, 7 infantry and 10 mech_infantrys in Burma, round 3 : 20/47 hits, 19,67 expected hits 1 artillery owned by the British and 19 infantry owned by the British lost in Burma 7 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 10 mech_infantrys owned by the Japanese lost in Burma British roll dice for 2 UK_Hvy_Bombers, 11 artilleries, 6 commandos, 3 uk_armours, 7 uk_fighters and 1 uk_tactical_bomber in Burma, round 4 : 20/32 hits, 15,00 expected hits Japanese roll dice for 2 Japan_Engineers, 24 armour and 2 artilleries in Burma, round 4 : 12/28 hits, 13,33 expected hits 4 commandos owned by the British and 8 artilleries owned by the British lost in Burma 2 Japan_Engineers owned by the Japanese, 2 artilleries owned by the Japanese and 16 armour owned by the Japanese lost in Burma British roll dice for 2 UK_Hvy_Bombers, 3 artilleries, 2 commandos, 3 uk_armours, 7 uk_fighters and 1 uk_tactical_bomber in Burma, round 5 : 7/20 hits, 10,33 expected hits Japanese roll dice for 8 armour in Burma, round 5 : 2/8 hits, 4,00 expected hits 1 commando owned by the British and 1 artillery owned by the British lost in Burma 7 armour owned by the Japanese lost in Burma British roll dice for 2 UK_Hvy_Bombers, 2 artilleries, 1 commando, 3 uk_armours, 7 uk_fighters and 1 uk_tactical_bomber in Burma, round 6 : 9/18 hits, 9,50 expected hits Japanese roll dice for 1 armour in Burma, round 6 : 1/1 hits, 0,50 expected hits 1 artillery owned by the British lost in Burma 1 armour owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 UK_Hvy_Bombers, 1 artillery, 1 commando, 3 uk_armours, 7 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 67 Casualties for British: 11 artilleries, 5 commandos and 41 infantry Casualties for Japanese: 2 Japan_Engineers, 1 aaGun, 24 armour, 4 artilleries, 21 infantry and 10 mech_infantrys Turning on Edit Mode EDIT: Battle in Normandy Bordeaux EDIT: Changer loiter and taunt; British loiter and taunt with 1 DDayEurope, 7 UK_LCVs, 2 artilleries, 1 elite and 7 infantry; Americans attack with 1 ArmoredInfantry and 1 Eliteusa_armour EDIT: Germans defend with 3 infantry; Changer defend EDIT: 2/3 hits, 1,50 expected hits EDIT: 0/3 hits, 1,00 expected hits EDIT: 3 infantry owned by the Germans lost in Normandy Bordeaux EDIT: Americans takes Normandy Bordeaux from Germans EDIT: Americans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 9 EDIT: Recording Battle Statistics EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa EDIT: 1 DDayEurope moved from Normandy Bordeaux to D-Day 3 uk_fighters moved from Holland Belgium to United Kingdom 2 UK_LCVs, 5 aaGuns, 1 artillery and 1 mech_infantry moved from Scotland to United Kingdom 2 UK_Hvy_Bombers, 7 uk_fighters and 1 uk_tactical_bomber moved from Burma to India 1 air_transport moved from India to Persia 3 mech_infantrys moved from Persia to Caucasus 1 infantry moved from Iraq to Persia 1 destroyer moved from 76 Sea Zone to 71 Sea Zone 1 aaGun moved from India to Burma 1 UK_Hvy_Bomber moved from Bryansk to Russia Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone 3 mech_infantrys placed in Persia 5 mech_infantrys placed in India 1 UK_LCV, 1 elite and 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2 British collect 37 PUs (5 lost to blockades); end with 37 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 43 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Americans regular : 1,33 Japanese regular : -3,83 Japanese AA : -0,50 Germans regular : -3,00 EDIT: : -0,50 British regular : -8,00IPC for the US are adjusted.
BR
522a911d-8539-41a2-9619-6fef5b85585c-exp-game-2-multi-apbt-US UK20.tsvg
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Haven't seen D-Day in a while

The Armored Inf shoulda been 1 dice not 3 but that's OK because they all missed, unless you wanted to hook the Arty up with it for a 3 hit, but then the first roll was a 5 so it woulda missed anyway.
Just getting ready to check it out
Edit
Wow -8.00 doesn't look good for Tommy. Monty musta been in charge.Edit 2
You shoulda activated the AC to Orange nose. Didn't matter as you whacked the Elite. Wow he was a badass and got 2 hits. I hate it when those ckskrs do that lol -
@Panzerstahl-Helm-0 Nice win down in Burma. Emperor has requested a back brief from Tojo as to what went wrong
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from Tojo as to what went wrong
he listened to his German adviser
lolHe's persona non grata now and he's concerned they're not gonna fuel his plane all the way full lol
Edit
that's right Italia already conquered by his buddy adolhp
@alexander ANZC upEdit 2
@panzerstahl-helm-0Guten Morgen Herr Panzer
I believe Uncle Sam should have only the 1 AC in 2nd AF. The first won was killed in the Battle of Gibralter

You can see the casualties bottom right, so when the Orange AC was killed the Blue one in the Box also needed to be removed. Currently there are 2 Blue ones in the Box.
You did buy another that same turn as the GIB attack but I didn't see any others bought since then. It is confusing and to make matters worse, if you already have the USA limit of 2, it won't let you buy another, which maybe you would have wanted to.
Anyway, does the above seem correct to you ? USA would just have the 1 AC in 2nd AF ?
So currently 2nd AF has 3 Ftrs led by a AC. To activate, you'd draw the Orange wingtips for FTrs and Orange Nose for AC from the Overflow Box.
If deactivated as in going to multiple targets, you'd fly the regular Ftrs out of the 2nd AF Box as well as it's AC but if the AF is active and suffers battle casualties, you also have to kill off the corresponding inactive Planes in the AF BOX
Confused yet

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Good morning.
I forgot to move 4 UK fighters from India to Eastern Persia.
I will do so once I am back home.
Haven't seen D-Day in a while

The Armored Inf shoulda been 1 dice not 3 but that's OK because they all missed, unless you wanted to hook the Arty up with it for a 3 hit, but then the first roll was a 5 so it woulda missed anyway.They knew there was something wrong in the setup and intenionally missed. I noticed that the D-Day token switched to the Turn year token. maybe that is wjat messed up the D-Day setup . Or I just did it wrong. Anyway, it was not a battle with an uncertain outcome.
Edit
Wow -8.00 doesn't look good for Tommy. Monty musta been in charge.Yea, they did below average on their Burma battle.... but got it done fortunately. the test turn went way better.
Edit 2
You shoulda activated the AC to Orange nose. Didn't matter as you whacked the Elite. Wow he was a badass and got 2 hits. I hate it when those ckskrs do that lolI couldn't find the AF Commander so I just send in the regular fighters. was enough to kill the elite. I wasn't happy that that sucker got a double hit.
Is there a chance to change the colors of the menu and also to arrange the overview of units in TripleA ?
Having them categorized in Land, Sea, Air units plus facilities would make things easier. furthermore I would like to have a lighter color for the while TripleA.BR
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