Multi Game 2 barnee Trout vs Alex Panzer
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@beelee Yeah no worries at all - I'll gladly accept a higher than earned win rate!

Neat, I didn't realise there have not been too many multi games played
Hum, I'll have to take a look for that one them. If nothing else to mess with the guys in our local OOB games.
Good luck, half our yard is just going to stay under water at this point so mowing is a few hours shorter for us here. Thankfully we're sitting on a small hill so the house is clear of flooding
I'll have to take a look back - I know we each have 1 for sure. I can't recall if he beat me a second time or if that was our first multi-game loss... I'll add it to my list of things to do when I'm killing time in the fall (like the post game write ups that are still TBD)
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Yea the high ground is nice

They're all recorded in Play by Forum so you can go back and check. Pretty sure the Game title has the number in it too or we always add it anyway
Edit
Oh yea. Soviet 1st AF is Empty. Going back to RD 18 shows 2 Ftrs and a Tac, so that's what I'll put in there.
Hmm I wonder if the dice stats don't show with the dice server or only if you start a from an existing savegame
I've started putting the non active units in the Box moving the token to the board and then move the active ones into battle from Flow.
Idk Having both active and inactive in the Box works too. Just need to remember to kill their counterpart, inactive, when a active one is killed.
Having the inactive Commander in the Box is key though so you can't over buy.
Idk still haven't figured out the best system

Edit 2
So added 2 Ftrs and 1 Tac and a inactive AC to 1st A Fleet.So use the dudes from Flow when you activate or your opponent does when you on Defense. That way you can split up the AF easily for attacks with the regular Planes from the Box.
I actually think that will work best.
We'll see

Edit 3
@trout so use this oneexp-game-2-multi-apbt-r-20 1st AFleet.tsvg
Put the planes in the Box

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@beelee @alexander @panzerstahl-helm-0
Yeah! PBEM working again thanks to an assist from that great gent from the Midwest Beelee. Somehow he found a way to help out even though he is recovering from that nasty flood. Alot happened on this turn so glad the Turn Summaries can post again. Over to the Allies!
Game History
Round: 20 Purchase Units - Japanese Japanese buy 1 Japan_destroyer, 4 TotalWarNavyFtrs, 6 TotalWar_Artys, 1 UndergroundMinr, 1 elite, 7 infantry and 2 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Place Units - Japanese Units in Kweichow being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Kweichow Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Turning off Edit Mode 5 fighters moved from 6 Sea Zone to 25 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 JPNbombers moved from Japan to 25 Sea Zone 1 infantry moved from Sakha to Siberia 10 armour, 2 artilleries, 1 elite and 16 infantry moved from Amur to Siberia 1 elite moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 1 Sea Zone Japanese take 1 Sea Zone from Americans 1 elite moved from 1 Sea Zone to Alaska 1 elite moved from Philippines to 35 Sea Zone 1 JPN_Pacific_DD moved from 35 Sea Zone to 6 Sea Zone 2 Escort_Convoys moved from 35 Sea Zone to 45 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 3 infantry moved from Philippines to 35 Sea Zone 1 Heavy_BB, 1 Hvycarrier, 1 JNC1, 1 Japan_destroyer, 4 NavyFighters, 1 armour, 1 battleship, 3 carriers, 1 elite, 3 fighters, 3 infantry, 1 pacific_BB, 1 submarine, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 45 Sea Zone 4 NavyFighters, 1 armour, 1 elite, 3 fighters, 3 infantry and 3 tactical_bombers moved from 45 Sea Zone to Dutch New Guinea EDIT: 2 Japanese_LCVs moved from Japan to Siberia EDIT: 4 infantry moved from Japan to Siberia 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Tsinghai to Kazakhstan 2 JPNbombers moved from Kweichow to Kazakhstan 3 fighters moved from 6 Sea Zone to Siberia Combat - Japanese Battle in Alaska Battle in Siberia Japanese attack with 2 Japanese_LCVs, 10 armour, 2 artilleries, 1 elite, 3 fighters and 21 infantry Americans defend with 1 elite Japanese roll dice for 2 Japanese_LCVs, 10 armour, 2 artilleries, 1 elite, 3 fighters and 21 infantry in Siberia, round 2 : 4,3,5,2,3,1,1,6,2,5,4,2,5,2,1,4,4,6,4,1,4,1,3,2,6,5,6,2,2,1,1,2,4,2,1,5,5,5 Russians roll dice for 1 elite in Siberia, round 2 : 5,6 Japanese win, taking Alaska from Americans, taking Siberia from Russians with 2 Japanese_LCVs, 10 armour, 2 artilleries, 1 elite, 3 fighters and 21 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 elite Battle in Dutch New Guinea Changer loiter and taunt; Japanese attack with 4 NavyFighters, 1 armour, 1 elite, 3 fighters, 3 infantry and 3 tactical_bombers Changer defend; ANZAC defend with 1 artillery and 5 infantry Japanese roll dice for 1 Heavy_BB, 1 JNC1, 1 battleship and 1 pacific_BB in Dutch New Guinea, round 2 : 5,6,3,3,6,5 Japanese roll dice for 4 NavyFighters, 1 armour, 1 elite, 3 fighters, 3 infantry and 3 tactical_bombers in Dutch New Guinea, round 2 : 5,2,6,2,4,5,4,5,3,4,6,6,6,4,3,1 ANZAC roll dice for 1 artillery and 5 infantry in Dutch New Guinea, round 2 : 3,5,5,1,2,3 Japanese win, taking Dutch New Guinea from ANZAC with 4 NavyFighters, 1 armour, 1 elite, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 artillery and 5 infantry Battle in Kazakhstan Japanese attack with 2 JPNbombers and 1 infantry British defend with 1 infantry Japanese roll dice for 2 JPNbombers and 1 infantry in Kazakhstan, round 2 : 2,5,2 Russians roll dice for 1 infantry in Kazakhstan, round 2 : 5 Japanese win, taking Kazakhstan from Russians with 2 JPNbombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 2 JPNbombers, 5 fighters and 2 tactical_bombers Americans defend with 1 Escort Japanese roll dice for 2 JPNbombers, 5 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2,6,1,4,5,1,1,2,2 Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 4 Japanese win with 2 JPNbombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Burma Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Amur 2 JPNbombers moved from 25 Sea Zone to Japan 5 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 3 fighters moved from Siberia to 6 Sea Zone 1 air_transport moved from Borneo to Caroline Islands 1 infantry moved from Philippines to 35 Sea Zone 1 Escort_Convoy, 1 carrier, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 tactical_bomber moved from Kweichow to Korea 1 fighter moved from Kweichow to Korea 1 Escort moved from 16 Sea Zone to 6 Sea Zone 4 NavyFighters, 3 fighters and 3 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone 1 fighter moved from Caroline Islands to Japan 1 fighter moved from Philippines to Japan 2 JPNbombers moved from Kazakhstan to Kweichow 2 Japan_Engineers moved from Kweichow to Burma 2 infantry moved from Yunnan to Burma 5 infantry moved from Kweichow to Yunnan 1 armour moved from Kweichow to Burma 2 infantry moved from Korea to Amur 1 aaGun moved from Amur to Siberia 1 artillery moved from Buryatia to Amur 1 elite moved from Buryatia to Yakut S.S.R. 1 infantry moved from Buryatia to Sakha 2 J_Rails moved from Kiangsu to Shantung 1 armour moved from Shantung to Manchuria 1 J_Rail and 1 infantry moved from Shantung to Burma 1 air_transport moved from Kweichow to Korea 1 air_transport moved from Kweichow to Japan 1 J_Rail and 1 infantry moved from Shantung to Amur Place Units - Japanese 6 TotalWar_Artys and 1 elite placed in Japan 4 TotalWarNavyFtrs placed in 6 Sea Zone 1 transport placed in 19 Sea Zone 1 Japan_destroyer and 1 transport placed in 6 Sea Zone 2 infantry placed in Shantung Japanese undo move 4. 1 transport placed in 6 Sea Zone 1 Japan_destroyer placed in 6 Sea Zone 2 infantry placed in Korea 3 infantry placed in Kweichow Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarArtyPlaceJapan6: has removed 6 TotalWar_Artys owned by Japanese in Japan Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone Trigger JapaneseTotalWarArtyPlaceJapan6: Japanese has 6 artilleries placed in Japan Turn Complete - Japanese Japanese collect 70 PUs; end with 75 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 77 Optional[PUs] Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 78 Optional[PUs] Trigger Japanese Controls Alaska Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 81 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 84 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 85 Optional[PUs] Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 88 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 96 Optional[PUs] Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 101 PUs232051cc-862a-42b1-8cca-3133fb5d0d73-exp-game-2-multi-apbt-j20.tsvg
Oops. Got so excited about PBEM working again that I forgot to do Edit Mode for the LMs. Your last remaining LM decided to hit so one infantry gone for J. Therefore, please use this file. Thanks
522a911d-8539-41a2-9619-6fef5b85585c-exp-game-2-multi-apbt-j20.tsvg
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@beelee Thanks, Yeah I've mostly just been adding and removing that air fleet units as required for combat but I think that I missed adding them back when we had our first big battle
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They sent the biggest motherfucker they had. 6'4" 220 plus. Try and intimidate me to get the final check.
It didn't fckn work. I got right in that fckrs face and said this unacceptable.
He backtracked immediately.
I HATE MOTHERFUCKERS like that.
Anyway, still fried. Try and get some turns in
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@alexander @trout beelee @
Here the dice for the LM in Normandy.

1 hit
I removed 1 LCV (empty)I messed up with the D-Day procedure and had to roll the dices for the US troops.

4 hits.
All 3 German infs are......on vacation now.Game History
Round: 20 Purchase Units - Americans Americans buy 3 Escorts, 4 TotalWarFighters, 6 TotalWarMechInfs, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 usa_armour moved from Western United States to Alaska 1 AirCommander and 3 usa_fighters moved from Western United States to Alaska 4 NavyFighters moved from 10 Sea Zone to 1 Sea Zone 1 USAbomber moved from Soviet Far East to Alaska 1 usa_fighter moved from 10 Sea Zone to 1 Sea Zone Combat - Americans Americans creates battle in territory 93 Sea Zone Battle in Alaska Changer loiter and taunt; Americans attack with 1 AirCommander, 1 USAbomber, 1 usa_armour and 3 usa_fighters Changer defend; Japanese defend with 1 elite Americans roll dice for 1 AirCommander, 1 USAbomber, 1 usa_armour and 3 usa_fighters in Alaska, round 2 : 4/6 hits, 3,17 expected hits Japanese roll dice for 1 elite in Alaska, round 2 : 2/2 hits, 0,67 expected hits 1 usa_fighter owned by the Americans and 1 USAbomber owned by the Americans lost in Alaska 1 elite owned by the Japanese lost in Alaska Americans win, taking 93 Sea Zone from Germans, taking Alaska from Japanese with 1 AirCommander, 1 usa_armour and 2 usa_fighters remaining. Battle score for attacker is -18 Casualties for Americans: 1 USAbomber and 1 usa_fighter Casualties for Japanese: 1 elite Battle in 1 Sea Zone Americans attack with 4 NavyFighters and 1 usa_fighter Japanese defend with 1 Japan_destroyer Americans roll dice for 4 NavyFighters and 1 usa_fighter in 1 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Japanese roll dice for 1 Japan_destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese lost in 1 Sea Zone Americans win with 4 NavyFighters and 1 usa_fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Normandy Bordeaux: 1 DDayEurope EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 1 DDayEurope EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 AirCommander and 2 usa_fighters moved from Alaska to Soviet Far East 1 usa_fighter moved from 1 Sea Zone to Soviet Far East 1 Escort moved from 10 Sea Zone to 4 Sea Zone 1 Escort_Convoy moved from 10 Sea Zone to 7 Sea Zone 1 USA_TankGeneral and 5 usa_armours moved from Western United States to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 1 Heavy_BB, 2 Heavy_Transports, 1 Hvycarrier, 1 USA_TankGeneral, 3 carriers, 3 infantry, 2 transports and 5 usa_armours moved from 10 Sea Zone to 8 Sea Zone 3 ArmoredInfantrys moved from Aleutian Islands to 8 Sea Zone 3 ArmoredInfantrys, 1 Heavy_BB, 2 Heavy_Transports, 1 Hvycarrier, 1 USA_TankGeneral, 3 carriers, 3 infantry, 2 transports and 5 usa_armours moved from 8 Sea Zone to 3 Sea Zone 3 ArmoredInfantrys, 1 USA_TankGeneral, 3 infantry and 5 usa_armours moved from 3 Sea Zone to Soviet Far East 4 NavyFighters moved from 1 Sea Zone to 3 Sea Zone 2 usa_fighters moved from 54 Sea Zone to Hawaiian Islands 4 air_transports, 1 artillery and 3 infantry moved from Western United States to Hawaiian Islands 2 usa_fighters moved from Eastern United States to 91 Sea Zone 1 elite moved from Gibraltar to 91 Sea Zone 1 elite moved from 91 Sea Zone to Morocco 1 USA_LCV, 1 elite and 1 infantry moved from Eastern United States to 101 Sea Zone 1 usa_armour moved from Central United States to 101 Sea Zone 1 Heavy_Transport, 1 USA_LCV, 1 elite, 1 infantry and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone 1 USA_LCV, 1 elite, 1 infantry, 1 usa_armour and 3 usa_fighters moved from 91 Sea Zone to Gibraltar 1 submarine moved from 93 Sea Zone to 91 Sea Zone 5 usa_armours moved from Central United States to Western United States 1 USA_TankGeneral moved from Eastern United States to Western United States EDIT: 1 USA_TankGeneral and 5 usa_armours moved from Soviet Far East to 1st UK Tank EDIT: 1 1stUKTank moved from 1st UK Tank to Soviet Far East EDIT: 1 AirCommander and 3 usa_fighters moved from Soviet Far East to 2nd USA AirFleet EDIT: 1 USA2ndAirFleet moved from 2nd USA AirFleet to Soviet Far East EDIT: 7 UK_LCVs moved from United Kingdom to D-Day EDIT: 1 ArmoredInfantry, 1 Eliteusa_armour, 2 artilleries, 1 elite and 7 infantry moved from United Kingdom to D-Day 3 air_transports moved from Gibraltar to Eastern United States Place Units - Americans 3 Escorts, 1 submarine and 2 transports placed in 10 Sea Zone 4 TotalWarFighters placed in Western United States 6 TotalWarMechInfs placed in Central United States Trigger AmericansTotalWarMechInfPlaceCUS: has removed 6 TotalWarMechInfs owned by Americans in Central United States Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States Trigger AmericansTotalWarMechInfPlaceCUS: Americans has 6 mech_infantrys placed in Central United States Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ7: has removed 1 Escort_Convoy owned by Americans in 7 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ7: Americans has 1 Escort placed in 7 Sea Zone Americans collect 53 PUs; end with 53 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 67 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 64 Optional[PUs] Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 63 Optional[PUs] Trigger Americans Loses Midway: Americans met a national objective for an additional -3 Optional[PUs]; end with 60 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Some Units in D-Day change ownership: 2 artilleries, 1 elite and 7 infantry Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs Purchase Units - British British buy 1 UK_LCV, 1 elite, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 0 AirLendLease; 2 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Normandy Bordeaux: 1 DDayEurope EDIT: Turning off Edit Mode EDIT: 2 UK_LCVs, 1 artillery and 3 infantry moved from Scotland to Holland Belgium 1 uk_fighter moved from United Kingdom to Holland Belgium EDIT: 1 ArmoredInfantry and 1 Eliteusa_armour moved from D-Day to Normandy Bordeaux EDIT: 7 UK_LCVs, 2 artilleries, 1 elite and 7 infantry moved from D-Day to Normandy Bordeaux 1 UK_Hvy_Bomber moved from United Kingdom to Bryansk 3 mech_infantrys moved from Caucasus to Bryansk 1 UK_Hvy_Bomber moved from Caucasus to Burma 1 UK_Hvy_Bomber, 12 artilleries, 6 commandos, 41 infantry, 3 uk_armours, 4 uk_fighters and 1 uk_tactical_bomber moved from India to Burma 3 uk_fighters moved from Eastern Persia to Burma 2 uk_fighters moved from Scotland to Holland Belgium Combat - British Battle in Bryansk British attack with 1 UK_Hvy_Bomber and 3 mech_infantrys Germans defend with 1 Panzer_Grndrs, 1 armour and 1 infantry British roll dice for 1 UK_Hvy_Bomber and 3 mech_infantrys in Bryansk, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 1 Panzer_Grndrs, 1 armour and 1 infantry in Bryansk, round 2 : 1/3 hits, 1,33 expected hits 1 mech_infantry owned by the British lost in Bryansk 1 infantry owned by the Germans lost in Bryansk British roll dice for 1 UK_Hvy_Bomber and 2 mech_infantrys in Bryansk, round 3 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 Panzer_Grndrs and 1 armour in Bryansk, round 3 : 0/2 hits, 1,00 expected hits 1 Panzer_Grndrs owned by the Germans and 1 armour owned by the Germans lost in Bryansk British win, taking Bryansk from Germans with 1 UK_Hvy_Bomber and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 1 mech_infantry Casualties for Germans: 1 Panzer_Grndrs, 1 armour and 1 infantry Battle in Holland Belgium British attack with 2 UK_LCVs, 1 artillery, 3 infantry and 3 uk_fighters Germans defend with 3 infantry British roll dice for 2 UK_LCVs, 1 artillery, 3 infantry and 3 uk_fighters in Holland Belgium, round 2 : 1/7 hits, 2,50 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Holland Belgium British roll dice for 2 UK_LCVs, 1 artillery, 3 infantry and 3 uk_fighters in Holland Belgium, round 3 : 4/7 hits, 2,50 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 UK_LCVs, 1 artillery, 3 infantry and 3 uk_fighters remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Burma British attack with 2 UK_Hvy_Bombers, 12 artilleries, 6 commandos, 41 infantry, 3 uk_armours, 7 uk_fighters and 1 uk_tactical_bomber Japanese defend with 2 Japan_Engineers, 1 aaGun, 24 armour, 4 artilleries, 21 infantry and 10 mech_infantrys Japanese roll AA dice in Burma : 0/3 hits, 0,50 expected hits British roll dice for 2 UK_Hvy_Bombers, 12 artilleries, 6 commandos, 41 infantry, 3 uk_armours, 7 uk_fighters and 1 uk_tactical_bomber in Burma, round 2 : 15/74 hits, 23,17 expected hits Japanese roll dice for 2 Japan_Engineers, 1 aaGun, 24 armour, 4 artilleries, 21 infantry and 10 mech_infantrys in Burma, round 2 : 22/61 hits, 24,33 expected hits 22 infantry owned by the British lost in Burma 14 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Burma British roll dice for 2 UK_Hvy_Bombers, 12 artilleries, 6 commandos, 19 infantry, 3 uk_armours, 7 uk_fighters and 1 uk_tactical_bomber in Burma, round 3 : 19/52 hits, 19,50 expected hits Japanese roll dice for 2 Japan_Engineers, 24 armour, 4 artilleries, 7 infantry and 10 mech_infantrys in Burma, round 3 : 20/47 hits, 19,67 expected hits 1 artillery owned by the British and 19 infantry owned by the British lost in Burma 7 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 10 mech_infantrys owned by the Japanese lost in Burma British roll dice for 2 UK_Hvy_Bombers, 11 artilleries, 6 commandos, 3 uk_armours, 7 uk_fighters and 1 uk_tactical_bomber in Burma, round 4 : 20/32 hits, 15,00 expected hits Japanese roll dice for 2 Japan_Engineers, 24 armour and 2 artilleries in Burma, round 4 : 12/28 hits, 13,33 expected hits 4 commandos owned by the British and 8 artilleries owned by the British lost in Burma 2 Japan_Engineers owned by the Japanese, 2 artilleries owned by the Japanese and 16 armour owned by the Japanese lost in Burma British roll dice for 2 UK_Hvy_Bombers, 3 artilleries, 2 commandos, 3 uk_armours, 7 uk_fighters and 1 uk_tactical_bomber in Burma, round 5 : 7/20 hits, 10,33 expected hits Japanese roll dice for 8 armour in Burma, round 5 : 2/8 hits, 4,00 expected hits 1 commando owned by the British and 1 artillery owned by the British lost in Burma 7 armour owned by the Japanese lost in Burma British roll dice for 2 UK_Hvy_Bombers, 2 artilleries, 1 commando, 3 uk_armours, 7 uk_fighters and 1 uk_tactical_bomber in Burma, round 6 : 9/18 hits, 9,50 expected hits Japanese roll dice for 1 armour in Burma, round 6 : 1/1 hits, 0,50 expected hits 1 artillery owned by the British lost in Burma 1 armour owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 UK_Hvy_Bombers, 1 artillery, 1 commando, 3 uk_armours, 7 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 67 Casualties for British: 11 artilleries, 5 commandos and 41 infantry Casualties for Japanese: 2 Japan_Engineers, 1 aaGun, 24 armour, 4 artilleries, 21 infantry and 10 mech_infantrys Turning on Edit Mode EDIT: Battle in Normandy Bordeaux EDIT: Changer loiter and taunt; British loiter and taunt with 1 DDayEurope, 7 UK_LCVs, 2 artilleries, 1 elite and 7 infantry; Americans attack with 1 ArmoredInfantry and 1 Eliteusa_armour EDIT: Germans defend with 3 infantry; Changer defend EDIT: 2/3 hits, 1,50 expected hits EDIT: 0/3 hits, 1,00 expected hits EDIT: 3 infantry owned by the Germans lost in Normandy Bordeaux EDIT: Americans takes Normandy Bordeaux from Germans EDIT: Americans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 9 EDIT: Recording Battle Statistics EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa EDIT: 1 DDayEurope moved from Normandy Bordeaux to D-Day 3 uk_fighters moved from Holland Belgium to United Kingdom 2 UK_LCVs, 5 aaGuns, 1 artillery and 1 mech_infantry moved from Scotland to United Kingdom 2 UK_Hvy_Bombers, 7 uk_fighters and 1 uk_tactical_bomber moved from Burma to India 1 air_transport moved from India to Persia 3 mech_infantrys moved from Persia to Caucasus 1 infantry moved from Iraq to Persia 1 destroyer moved from 76 Sea Zone to 71 Sea Zone 1 aaGun moved from India to Burma 1 UK_Hvy_Bomber moved from Bryansk to Russia Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone 3 mech_infantrys placed in Persia 5 mech_infantrys placed in India 1 UK_LCV, 1 elite and 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2 British collect 37 PUs (5 lost to blockades); end with 37 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 43 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Americans regular : 1,33 Japanese regular : -3,83 Japanese AA : -0,50 Germans regular : -3,00 EDIT: : -0,50 British regular : -8,00IPC for the US are adjusted.
BR
522a911d-8539-41a2-9619-6fef5b85585c-exp-game-2-multi-apbt-US UK20.tsvg
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Haven't seen D-Day in a while

The Armored Inf shoulda been 1 dice not 3 but that's OK because they all missed, unless you wanted to hook the Arty up with it for a 3 hit, but then the first roll was a 5 so it woulda missed anyway.
Just getting ready to check it out
Edit
Wow -8.00 doesn't look good for Tommy. Monty musta been in charge.Edit 2
You shoulda activated the AC to Orange nose. Didn't matter as you whacked the Elite. Wow he was a badass and got 2 hits. I hate it when those ckskrs do that lol -
@Panzerstahl-Helm-0 Nice win down in Burma. Emperor has requested a back brief from Tojo as to what went wrong
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from Tojo as to what went wrong
he listened to his German adviser
lolHe's persona non grata now and he's concerned they're not gonna fuel his plane all the way full lol
Edit
that's right Italia already conquered by his buddy adolhp
@alexander ANZC upEdit 2
@panzerstahl-helm-0Guten Morgen Herr Panzer
I believe Uncle Sam should have only the 1 AC in 2nd AF. The first won was killed in the Battle of Gibralter

You can see the casualties bottom right, so when the Orange AC was killed the Blue one in the Box also needed to be removed. Currently there are 2 Blue ones in the Box.
You did buy another that same turn as the GIB attack but I didn't see any others bought since then. It is confusing and to make matters worse, if you already have the USA limit of 2, it won't let you buy another, which maybe you would have wanted to.
Anyway, does the above seem correct to you ? USA would just have the 1 AC in 2nd AF ?
So currently 2nd AF has 3 Ftrs led by a AC. To activate, you'd draw the Orange wingtips for FTrs and Orange Nose for AC from the Overflow Box.
If deactivated as in going to multiple targets, you'd fly the regular Ftrs out of the 2nd AF Box as well as it's AC but if the AF is active and suffers battle casualties, you also have to kill off the corresponding inactive Planes in the AF BOX
Confused yet

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Good morning.
I forgot to move 4 UK fighters from India to Eastern Persia.
I will do so once I am back home.
Haven't seen D-Day in a while

The Armored Inf shoulda been 1 dice not 3 but that's OK because they all missed, unless you wanted to hook the Arty up with it for a 3 hit, but then the first roll was a 5 so it woulda missed anyway.They knew there was something wrong in the setup and intenionally missed. I noticed that the D-Day token switched to the Turn year token. maybe that is wjat messed up the D-Day setup . Or I just did it wrong. Anyway, it was not a battle with an uncertain outcome.
Edit
Wow -8.00 doesn't look good for Tommy. Monty musta been in charge.Yea, they did below average on their Burma battle.... but got it done fortunately. the test turn went way better.
Edit 2
You shoulda activated the AC to Orange nose. Didn't matter as you whacked the Elite. Wow he was a badass and got 2 hits. I hate it when those ckskrs do that lolI couldn't find the AF Commander so I just send in the regular fighters. was enough to kill the elite. I wasn't happy that that sucker got a double hit.
Is there a chance to change the colors of the menu and also to arrange the overview of units in TripleA ?
Having them categorized in Land, Sea, Air units plus facilities would make things easier. furthermore I would like to have a lighter color for the while TripleA.BR
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