TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Multi Game 2 barnee Trout vs Alex Panzer

    Scheduled Pinned Locked Moved Play By Forum
    322 Posts 4 Posters 51.8k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • T Offline
      Trout @beelee
      last edited by Trout

      @beelee @alexander @panzerstahl-helm-0

      Yeah! PBEM working again thanks to an assist from that great gent from the Midwest Beelee. Somehow he found a way to help out even though he is recovering from that nasty flood. Alot happened on this turn so glad the Turn Summaries can post again. Over to the Allies!

      Game History

      Round: 20
      
          Purchase Units - Japanese
              Japanese buy 1 Japan_destroyer, 4 TotalWarNavyFtrs, 6 TotalWar_Artys, 1 UndergroundMinr, 1 elite, 7 infantry and 2 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
      
          Place Units - Japanese
              Units in Kweichow being upgraded or consumed: 1 factory_minor
              1 UndergroundMinr placed in Kweichow
      
          Combat Move - Japanese
              Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
              Trigger Banzai: Japanese has 1 Banzai placed in Japan
              Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              5 fighters moved from 6 Sea Zone to 25 Sea Zone
              2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
              2 JPNbombers moved from Japan to 25 Sea Zone
              1 infantry moved from Sakha to Siberia
              10 armour, 2 artilleries, 1 elite and 16 infantry moved from Amur to Siberia
              1 elite moved from Japan to 6 Sea Zone
              1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 1 Sea Zone
                    Japanese take 1 Sea Zone from Americans
              1 elite moved from 1 Sea Zone to Alaska
              1 elite moved from Philippines to 35 Sea Zone
              1 JPN_Pacific_DD moved from 35 Sea Zone to 6 Sea Zone
              2 Escort_Convoys moved from 35 Sea Zone to 45 Sea Zone
              1 armour moved from Philippines to 35 Sea Zone
              3 infantry moved from Philippines to 35 Sea Zone
              1 Heavy_BB, 1 Hvycarrier, 1 JNC1, 1 Japan_destroyer, 4 NavyFighters, 1 armour, 1 battleship, 3 carriers, 1 elite, 3 fighters, 3 infantry, 1 pacific_BB, 1 submarine, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 45 Sea Zone
              4 NavyFighters, 1 armour, 1 elite, 3 fighters, 3 infantry and 3 tactical_bombers moved from 45 Sea Zone to Dutch New Guinea
              EDIT: 2 Japanese_LCVs moved from Japan to Siberia
              EDIT: 4 infantry moved from Japan to Siberia
              1 infantry moved from Yakut S.S.R. to Yenisey
                    Japanese take Yenisey from Russians
              1 infantry moved from Tsinghai to Kazakhstan
              2 JPNbombers moved from Kweichow to Kazakhstan
              3 fighters moved from 6 Sea Zone to Siberia
      
          Combat - Japanese
              Battle in Alaska
              Battle in Siberia
                  Japanese attack with 2 Japanese_LCVs, 10 armour, 2 artilleries, 1 elite, 3 fighters and 21 infantry
                  Americans defend with 1 elite
                  Japanese roll dice for 2 Japanese_LCVs, 10 armour, 2 artilleries, 1 elite, 3 fighters and 21 infantry in Siberia, round 2 : 4,3,5,2,3,1,1,6,2,5,4,2,5,2,1,4,4,6,4,1,4,1,3,2,6,5,6,2,2,1,1,2,4,2,1,5,5,5
                  Russians roll dice for 1 elite in Siberia, round 2 : 5,6
                  Japanese win, taking Alaska from Americans, taking Siberia from Russians with 2 Japanese_LCVs, 10 armour, 2 artilleries, 1 elite, 3 fighters and 21 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 elite
              Battle in Dutch New Guinea
                  Changer loiter and taunt; Japanese attack with 4 NavyFighters, 1 armour, 1 elite, 3 fighters, 3 infantry and 3 tactical_bombers
                  Changer defend; ANZAC defend with 1 artillery and 5 infantry
                  Japanese roll dice for 1 Heavy_BB, 1 JNC1, 1 battleship and 1 pacific_BB in Dutch New Guinea, round 2 : 5,6,3,3,6,5
                  Japanese roll dice for 4 NavyFighters, 1 armour, 1 elite, 3 fighters, 3 infantry and 3 tactical_bombers in Dutch New Guinea, round 2 : 5,2,6,2,4,5,4,5,3,4,6,6,6,4,3,1
                  ANZAC roll dice for 1 artillery and 5 infantry in Dutch New Guinea, round 2 : 3,5,5,1,2,3
                  Japanese win, taking Dutch New Guinea from ANZAC with 4 NavyFighters, 1 armour, 1 elite, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
                  Casualties for Japanese: 2 infantry
                  Casualties for ANZAC: 1 artillery and 5 infantry
              Battle in Kazakhstan
                  Japanese attack with 2 JPNbombers and 1 infantry
                  British defend with 1 infantry
                  Japanese roll dice for 2 JPNbombers and 1 infantry in Kazakhstan, round 2 : 2,5,2
                  Russians roll dice for 1 infantry in Kazakhstan, round 2 : 5
                  Japanese win, taking Kazakhstan from Russians with 2 JPNbombers and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in 25 Sea Zone
                  Japanese attack with 2 JPNbombers, 5 fighters and 2 tactical_bombers
                  Americans defend with 1 Escort
                  Japanese roll dice for 2 JPNbombers, 5 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2,6,1,4,5,1,1,2,2
                  Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 4
                  Japanese win with 2 JPNbombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 Escort
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - Japanese
              Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
              Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Burma
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Amur
              2 JPNbombers moved from 25 Sea Zone to Japan
              5 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
              3 fighters moved from Siberia to 6 Sea Zone
              1 air_transport moved from Borneo to Caroline Islands
              1 infantry moved from Philippines to 35 Sea Zone
              1 Escort_Convoy, 1 carrier, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
              1 infantry moved from 6 Sea Zone to Japan
              1 tactical_bomber moved from Kweichow to Korea
              1 fighter moved from Kweichow to Korea
              1 Escort moved from 16 Sea Zone to 6 Sea Zone
              4 NavyFighters, 3 fighters and 3 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
              1 fighter moved from Caroline Islands to Japan
              1 fighter moved from Philippines to Japan
              2 JPNbombers moved from Kazakhstan to Kweichow
              2 Japan_Engineers moved from Kweichow to Burma
              2 infantry moved from Yunnan to Burma
              5 infantry moved from Kweichow to Yunnan
              1 armour moved from Kweichow to Burma
              2 infantry moved from Korea to Amur
              1 aaGun moved from Amur to Siberia
              1 artillery moved from Buryatia to Amur
              1 elite moved from Buryatia to Yakut S.S.R.
              1 infantry moved from Buryatia to Sakha
              2 J_Rails moved from Kiangsu to Shantung
              1 armour moved from Shantung to Manchuria
              1 J_Rail and 1 infantry moved from Shantung to Burma
              1 air_transport moved from Kweichow to Korea
              1 air_transport moved from Kweichow to Japan
              1 J_Rail and 1 infantry moved from Shantung to Amur
      
          Place Units - Japanese
              6 TotalWar_Artys and 1 elite placed in Japan
              4 TotalWarNavyFtrs placed in 6 Sea Zone
              1 transport placed in 19 Sea Zone
              1 Japan_destroyer and 1 transport placed in 6 Sea Zone
              2 infantry placed in Shantung
              Japanese undo move 4.
              1 transport placed in 6 Sea Zone
              1 Japan_destroyer placed in 6 Sea Zone
              2 infantry placed in Korea
              3 infantry placed in Kweichow
              Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone
              Trigger JapaneseTotalWarArtyPlaceJapan6: has removed 6 TotalWar_Artys owned by Japanese in Japan
              Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone
              Trigger JapaneseTotalWarArtyPlaceJapan6: Japanese has 6 artilleries placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 70 PUs; end with 75 PUs
              Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 77 Optional[PUs]
              Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 78 Optional[PUs]
              Trigger Japanese Controls Alaska Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 81 Optional[PUs]
              Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 84 Optional[PUs]
              Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 85 Optional[PUs]
              Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 88 Optional[PUs]
              Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 96 Optional[PUs]
              Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
      

      232051cc-862a-42b1-8cca-3133fb5d0d73-exp-game-2-multi-apbt-j20.tsvg

      Oops. Got so excited about PBEM working again that I forgot to do Edit Mode for the LMs. Your last remaining LM decided to hit so one infantry gone for J. Therefore, please use this file. Thanks

      522a911d-8539-41a2-9619-6fef5b85585c-exp-game-2-multi-apbt-j20.tsvg

      1 Reply Last reply Reply Quote 2
      • A Offline
        Alexander @beelee
        last edited by

        @beelee Thanks, Yeah I've mostly just been adding and removing that air fleet units as required for combat but I think that I missed adding them back when we had our first big battle

        1 Reply Last reply Reply Quote 1
        • B Offline
          beelee
          last edited by

          They sent the biggest motherfucker they had. 6'4" 220 plus. Try and intimidate me to get the final check.

          It didn't fckn work. I got right in that fckrs face and said this unacceptable.

          He backtracked immediately.

          I HATE MOTHERFUCKERS like that.

          Anyway, still fried. Try and get some turns in

          1 Reply Last reply Reply Quote 0
          • Panzerstahl-Helm 0P Offline
            Panzerstahl-Helm 0
            last edited by

            @alexander @trout beelee @

            Here the dice for the LM in Normandy.

            e1f2d11a-6ba1-4a8f-8213-38309fe535b0-image.jpeg

            1 hit
            I removed 1 LCV (empty)

            I messed up with the D-Day procedure and had to roll the dices for the US troops.

            f8ee8e64-e400-48dd-b552-94a2dc27c00d-image.jpeg

            4 hits.
            All 3 German infs are......on vacation now.

            Game History

            Round: 20
            
                Purchase Units - Americans
                    Americans buy 3 Escorts, 4 TotalWarFighters, 6 TotalWarMechInfs, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
            
                Combat Move - Americans
                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                    1 usa_armour moved from Western United States to Alaska
                    1 AirCommander and 3 usa_fighters moved from Western United States to Alaska
                    4 NavyFighters moved from 10 Sea Zone to 1 Sea Zone
                    1 USAbomber moved from Soviet Far East to Alaska
                    1 usa_fighter moved from 10 Sea Zone to 1 Sea Zone
            
                Combat - Americans
                    Americans creates battle in territory 93 Sea Zone
                    Battle in Alaska
                        Changer loiter and taunt; Americans attack with 1 AirCommander, 1 USAbomber, 1 usa_armour and 3 usa_fighters
                        Changer defend; Japanese defend with 1 elite
                            Americans roll dice for 1 AirCommander, 1 USAbomber, 1 usa_armour and 3 usa_fighters in Alaska, round 2 : 4/6 hits, 3,17 expected hits
                            Japanese roll dice for 1 elite in Alaska, round 2 : 2/2 hits, 0,67 expected hits
                            1 usa_fighter owned by the Americans and 1 USAbomber owned by the Americans lost in Alaska
                            1 elite owned by the Japanese lost in Alaska
                        Americans win, taking 93 Sea Zone from Germans, taking Alaska from Japanese with 1 AirCommander, 1 usa_armour and 2 usa_fighters remaining. Battle score for attacker is -18
                        Casualties for Americans: 1 USAbomber and 1 usa_fighter
                        Casualties for Japanese: 1 elite
                    Battle in 1 Sea Zone
                        Americans attack with 4 NavyFighters and 1 usa_fighter
                        Japanese defend with 1 Japan_destroyer
                            Americans roll dice for 4 NavyFighters and 1 usa_fighter in 1 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                            Japanese roll dice for 1 Japan_destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                            1 Japan_destroyer owned by the Japanese lost in 1 Sea Zone
                        Americans win with 4 NavyFighters and 1 usa_fighter remaining. Battle score for attacker is 7
                        Casualties for Japanese: 1 Japan_destroyer
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            
                Non Combat Move - Americans
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Adding units owned by British to Normandy Bordeaux: 1 DDayEurope
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Removing units owned by British from Normandy Bordeaux: 1 DDayEurope
                    EDIT: Turning off Edit Mode
                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                    1 AirCommander and 2 usa_fighters moved from Alaska to Soviet Far East
                    1 usa_fighter moved from 1 Sea Zone to Soviet Far East
                    1 Escort moved from 10 Sea Zone to 4 Sea Zone
                    1 Escort_Convoy moved from 10 Sea Zone to 7 Sea Zone
                    1 USA_TankGeneral and 5 usa_armours moved from Western United States to 10 Sea Zone
                    3 infantry moved from Western United States to 10 Sea Zone
                    1 Heavy_BB, 2 Heavy_Transports, 1 Hvycarrier, 1 USA_TankGeneral, 3 carriers, 3 infantry, 2 transports and 5 usa_armours moved from 10 Sea Zone to 8 Sea Zone
                    3 ArmoredInfantrys moved from Aleutian Islands to 8 Sea Zone
                    3 ArmoredInfantrys, 1 Heavy_BB, 2 Heavy_Transports, 1 Hvycarrier, 1 USA_TankGeneral, 3 carriers, 3 infantry, 2 transports and 5 usa_armours moved from 8 Sea Zone to 3 Sea Zone
                    3 ArmoredInfantrys, 1 USA_TankGeneral, 3 infantry and 5 usa_armours moved from 3 Sea Zone to Soviet Far East
                    4 NavyFighters moved from 1 Sea Zone to 3 Sea Zone
                    2 usa_fighters moved from 54 Sea Zone to Hawaiian Islands
                    4 air_transports, 1 artillery and 3 infantry moved from Western United States to Hawaiian Islands
                    2 usa_fighters moved from Eastern United States to 91 Sea Zone
                    1 elite moved from Gibraltar to 91 Sea Zone
                    1 elite moved from 91 Sea Zone to Morocco
                    1 USA_LCV, 1 elite and 1 infantry moved from Eastern United States to 101 Sea Zone
                    1 usa_armour moved from Central United States to 101 Sea Zone
                    1 Heavy_Transport, 1 USA_LCV, 1 elite, 1 infantry and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone
                    1 USA_LCV, 1 elite, 1 infantry, 1 usa_armour and 3 usa_fighters moved from 91 Sea Zone to Gibraltar
                    1 submarine moved from 93 Sea Zone to 91 Sea Zone
                    5 usa_armours moved from Central United States to Western United States
                    1 USA_TankGeneral moved from Eastern United States to Western United States
                    EDIT: 1 USA_TankGeneral and 5 usa_armours moved from Soviet Far East to 1st UK Tank
                    EDIT: 1 1stUKTank moved from 1st UK Tank to Soviet Far East
                    EDIT: 1 AirCommander and 3 usa_fighters moved from Soviet Far East to 2nd USA AirFleet
                    EDIT: 1 USA2ndAirFleet moved from 2nd USA AirFleet to Soviet Far East
                    EDIT: 7 UK_LCVs moved from United Kingdom to D-Day
                    EDIT: 1 ArmoredInfantry, 1 Eliteusa_armour, 2 artilleries, 1 elite and 7 infantry moved from United Kingdom to D-Day
                    3 air_transports moved from Gibraltar to Eastern United States
            
                Place Units - Americans
                    3 Escorts, 1 submarine and 2 transports placed in 10 Sea Zone
                    4 TotalWarFighters placed in Western United States
                    6 TotalWarMechInfs placed in Central United States
                    Trigger AmericansTotalWarMechInfPlaceCUS: has removed 6 TotalWarMechInfs owned by Americans in Central United States
                    Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States
                    Trigger AmericansTotalWarMechInfPlaceCUS: Americans has 6 mech_infantrys placed in Central United States
                    Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States
            
                Turn Complete - Americans
                    Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                    Trigger Americans RemoveUSAConvoySZ7: has removed 1 Escort_Convoy owned by Americans in 7 Sea Zone
                    Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                    Trigger Americans RemoveUSAConvoySZ7: Americans has 1 Escort placed in 7 Sea Zone
                    Americans collect 53 PUs; end with 53 PUs
                    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 67 Optional[PUs]
                    Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 64 Optional[PUs]
                    Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 63 Optional[PUs]
                    Trigger Americans Loses Midway: Americans met a national objective for an additional -3 Optional[PUs]; end with 60 Optional[PUs]
                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                    Some Units in D-Day change ownership: 2 artilleries, 1 elite and 7 infantry
            
                Purchase Units - Chinese
                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                    Chinese buy nothing; Remaining resources: 10 PUs; 
            
                Combat Move - Chinese
            
                Combat - Chinese
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            
                Non Combat Move - Chinese
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
            
                Turn Complete - Chinese
                    Chinese collect 0 PUs; end with 10 PUs
            
                Purchase Units - British
                    British buy 1 UK_LCV, 1 elite, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 0 AirLendLease; 2 NavyLendLease; 
            
                Combat Move - British
                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Adding units owned by British to Normandy Bordeaux: 1 DDayEurope
                    EDIT: Turning off Edit Mode
                    EDIT: 2 UK_LCVs, 1 artillery and 3 infantry moved from Scotland to Holland Belgium
                    1 uk_fighter moved from United Kingdom to Holland Belgium
                    EDIT: 1 ArmoredInfantry and 1 Eliteusa_armour moved from D-Day to Normandy Bordeaux
                    EDIT: 7 UK_LCVs, 2 artilleries, 1 elite and 7 infantry moved from D-Day to Normandy Bordeaux
                    1 UK_Hvy_Bomber moved from United Kingdom to Bryansk
                    3 mech_infantrys moved from Caucasus to Bryansk
                    1 UK_Hvy_Bomber moved from Caucasus to Burma
                    1 UK_Hvy_Bomber, 12 artilleries, 6 commandos, 41 infantry, 3 uk_armours, 4 uk_fighters and 1 uk_tactical_bomber moved from India to Burma
                    3 uk_fighters moved from Eastern Persia to Burma
                    2 uk_fighters moved from Scotland to Holland Belgium
            
                Combat - British
                    Battle in Bryansk
                        British attack with 1 UK_Hvy_Bomber and 3 mech_infantrys
                        Germans defend with 1 Panzer_Grndrs, 1 armour and 1 infantry
                            British roll dice for 1 UK_Hvy_Bomber and 3 mech_infantrys in Bryansk, round 2 : 1/5 hits, 1,83 expected hits
                            Germans roll dice for 1 Panzer_Grndrs, 1 armour and 1 infantry in Bryansk, round 2 : 1/3 hits, 1,33 expected hits
                            1 mech_infantry owned by the British lost in Bryansk
                            1 infantry owned by the Germans lost in Bryansk
                            British roll dice for 1 UK_Hvy_Bomber and 2 mech_infantrys in Bryansk, round 3 : 2/4 hits, 1,67 expected hits
                            Germans roll dice for 1 Panzer_Grndrs and 1 armour in Bryansk, round 3 : 0/2 hits, 1,00 expected hits
                            1 Panzer_Grndrs owned by the Germans and 1 armour owned by the Germans lost in Bryansk
                        British win, taking Bryansk from Germans with 1 UK_Hvy_Bomber and 2 mech_infantrys remaining. Battle score for attacker is 8
                        Casualties for British: 1 mech_infantry
                        Casualties for Germans: 1 Panzer_Grndrs, 1 armour and 1 infantry
                    Battle in Holland Belgium
                        British attack with 2 UK_LCVs, 1 artillery, 3 infantry and 3 uk_fighters
                        Germans defend with 3 infantry
                            British roll dice for 2 UK_LCVs, 1 artillery, 3 infantry and 3 uk_fighters in Holland Belgium, round 2 : 1/7 hits, 2,50 expected hits
                            Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits
                            1 infantry owned by the Germans lost in Holland Belgium
                            British roll dice for 2 UK_LCVs, 1 artillery, 3 infantry and 3 uk_fighters in Holland Belgium, round 3 : 4/7 hits, 2,50 expected hits
                            Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
                            2 infantry owned by the Germans lost in Holland Belgium
                        British win, taking Holland Belgium from Germans with 2 UK_LCVs, 1 artillery, 3 infantry and 3 uk_fighters remaining. Battle score for attacker is 9
                        Casualties for Germans: 3 infantry
                    Battle in Burma
                        British attack with 2 UK_Hvy_Bombers, 12 artilleries, 6 commandos, 41 infantry, 3 uk_armours, 7 uk_fighters and 1 uk_tactical_bomber
                        Japanese defend with 2 Japan_Engineers, 1 aaGun, 24 armour, 4 artilleries, 21 infantry and 10 mech_infantrys
                            Japanese roll AA dice in Burma : 0/3 hits, 0,50 expected hits
                            British roll dice for 2 UK_Hvy_Bombers, 12 artilleries, 6 commandos, 41 infantry, 3 uk_armours, 7 uk_fighters and 1 uk_tactical_bomber in Burma, round 2 : 15/74 hits, 23,17 expected hits
                            Japanese roll dice for 2 Japan_Engineers, 1 aaGun, 24 armour, 4 artilleries, 21 infantry and 10 mech_infantrys in Burma, round 2 : 22/61 hits, 24,33 expected hits
                            22 infantry owned by the British lost in Burma
                            14 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Burma
                            British roll dice for 2 UK_Hvy_Bombers, 12 artilleries, 6 commandos, 19 infantry, 3 uk_armours, 7 uk_fighters and 1 uk_tactical_bomber in Burma, round 3 : 19/52 hits, 19,50 expected hits
                            Japanese roll dice for 2 Japan_Engineers, 24 armour, 4 artilleries, 7 infantry and 10 mech_infantrys in Burma, round 3 : 20/47 hits, 19,67 expected hits
                            1 artillery owned by the British and 19 infantry owned by the British lost in Burma
                            7 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 10 mech_infantrys owned by the Japanese lost in Burma
                            British roll dice for 2 UK_Hvy_Bombers, 11 artilleries, 6 commandos, 3 uk_armours, 7 uk_fighters and 1 uk_tactical_bomber in Burma, round 4 : 20/32 hits, 15,00 expected hits
                            Japanese roll dice for 2 Japan_Engineers, 24 armour and 2 artilleries in Burma, round 4 : 12/28 hits, 13,33 expected hits
                            4 commandos owned by the British and 8 artilleries owned by the British lost in Burma
                            2 Japan_Engineers owned by the Japanese, 2 artilleries owned by the Japanese and 16 armour owned by the Japanese lost in Burma
                            British roll dice for 2 UK_Hvy_Bombers, 3 artilleries, 2 commandos, 3 uk_armours, 7 uk_fighters and 1 uk_tactical_bomber in Burma, round 5 : 7/20 hits, 10,33 expected hits
                            Japanese roll dice for 8 armour in Burma, round 5 : 2/8 hits, 4,00 expected hits
                            1 commando owned by the British and 1 artillery owned by the British lost in Burma
                            7 armour owned by the Japanese lost in Burma
                            British roll dice for 2 UK_Hvy_Bombers, 2 artilleries, 1 commando, 3 uk_armours, 7 uk_fighters and 1 uk_tactical_bomber in Burma, round 6 : 9/18 hits, 9,50 expected hits
                            Japanese roll dice for 1 armour in Burma, round 6 : 1/1 hits, 0,50 expected hits
                            1 artillery owned by the British lost in Burma
                            1 armour owned by the Japanese lost in Burma
                        British win, taking Burma from Japanese with 2 UK_Hvy_Bombers, 1 artillery, 1 commando, 3 uk_armours, 7 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 67
                        Casualties for British: 11 artilleries, 5 commandos and 41 infantry
                        Casualties for Japanese: 2 Japan_Engineers, 1 aaGun, 24 armour, 4 artilleries, 21 infantry and 10 mech_infantrys
                        Turning on Edit Mode
                    EDIT: Battle in Normandy Bordeaux
                        EDIT: Changer loiter and taunt; British loiter and taunt with 1 DDayEurope, 7 UK_LCVs, 2 artilleries, 1 elite and 7 infantry; Americans attack with 1 ArmoredInfantry and 1 Eliteusa_armour
                        EDIT: Germans defend with 3 infantry; Changer defend
                            EDIT: 2/3 hits, 1,50 expected hits
                            EDIT: 0/3 hits, 1,00 expected hits
                        EDIT: 3 infantry owned by the Germans lost in Normandy Bordeaux
                        EDIT: Americans takes Normandy Bordeaux from Germans
                        EDIT: Americans win
                        EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 9
                    EDIT: Recording Battle Statistics
                    EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                    EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            
                Non Combat Move - British
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                    EDIT: 1 DDayEurope moved from Normandy Bordeaux to D-Day
                    3 uk_fighters moved from Holland Belgium to United Kingdom
                    2 UK_LCVs, 5 aaGuns, 1 artillery and 1 mech_infantry moved from Scotland to United Kingdom
                    2 UK_Hvy_Bombers, 7 uk_fighters and 1 uk_tactical_bomber moved from Burma to India
                    1 air_transport moved from India to Persia
                    3 mech_infantrys moved from Persia to Caucasus
                    1 infantry moved from Iraq to Persia
                    1 destroyer moved from 76 Sea Zone to 71 Sea Zone
                    1 aaGun moved from India to Burma
                    1 UK_Hvy_Bomber moved from Bryansk to Russia
            
                Place Units - British
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                    3 mech_infantrys placed in Persia
                    5 mech_infantrys placed in India
                    1 UK_LCV, 1 elite and 4 infantry placed in United Kingdom
            
                Turn Complete - British
                    Total Cost from Convoy Blockades: 5
                        Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,6
                        Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
                    British collect 37 PUs (5 lost to blockades); end with 37 PUs
                    Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 43 Optional[PUs]
                    Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs
            

            Combat Hit Differential Summary :

            Americans regular : 1,33
            Japanese regular : -3,83
            Japanese AA : -0,50
            Germans regular : -3,00
            EDIT: : -0,50
            British regular : -8,00
            

            IPC for the US are adjusted.

            BR

            522a911d-8539-41a2-9619-6fef5b85585c-exp-game-2-multi-apbt-US UK20.tsvg

            B T 2 Replies Last reply Reply Quote 1
            • B Offline
              beelee @Panzerstahl-Helm 0
              last edited by beelee

              @Panzerstahl-Helm-0

              rightarm.png

              Haven't seen D-Day in a while 🙂

              The Armored Inf shoulda been 1 dice not 3 but that's OK because they all missed, unless you wanted to hook the Arty up with it for a 3 hit, but then the first roll was a 5 so it woulda missed anyway.

              Just getting ready to check it out

              Edit
              Wow -8.00 doesn't look good for Tommy. Monty musta been in charge.

              Edit 2
              You shoulda activated the AC to Orange nose. Didn't matter as you whacked the Elite. Wow he was a badass and got 2 hits. I hate it when those ckskrs do that lol

              Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
              • T Offline
                Trout @Panzerstahl-Helm 0
                last edited by

                @Panzerstahl-Helm-0 Nice win down in Burma. Emperor has requested a back brief from Tojo as to what went wrong

                B 1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee @Trout
                  last edited by beelee

                  @Trout said:

                  from Tojo as to what went wrong

                  he listened to his German adviser 🙂 lol

                  He's persona non grata now and he's concerned they're not gonna fuel his plane all the way full lol

                  Edit
                  that's right Italia already conquered by his buddy adolhp 🙂 @alexander ANZC up

                  Edit 2
                  @panzerstahl-helm-0

                  Guten Morgen Herr Panzer

                  I believe Uncle Sam should have only the 1 AC in 2nd AF. The first won was killed in the Battle of Gibralter

                  Screenshot from 2026-08-20 00-43-17.png

                  You can see the casualties bottom right, so when the Orange AC was killed the Blue one in the Box also needed to be removed. Currently there are 2 Blue ones in the Box.

                  You did buy another that same turn as the GIB attack but I didn't see any others bought since then. It is confusing and to make matters worse, if you already have the USA limit of 2, it won't let you buy another, which maybe you would have wanted to.

                  Anyway, does the above seem correct to you ? USA would just have the 1 AC in 2nd AF ?

                  So currently 2nd AF has 3 Ftrs led by a AC. To activate, you'd draw the Orange wingtips for FTrs and Orange Nose for AC from the Overflow Box.

                  If deactivated as in going to multiple targets, you'd fly the regular Ftrs out of the 2nd AF Box as well as it's AC but if the AF is active and suffers battle casualties, you also have to kill off the corresponding inactive Planes in the AF BOX

                  Confused yet 🙂

                  1 Reply Last reply Reply Quote 0
                  • Panzerstahl-Helm 0P Offline
                    Panzerstahl-Helm 0 @beelee
                    last edited by

                    @beelee @alexander @trout

                    Good morning.
                    I forgot to move 4 UK fighters from India to Eastern Persia.
                    I will do so once I am back home.

                    @beelee said:

                    @Panzerstahl-Helm-0

                    rightarm.png

                    Haven't seen D-Day in a while 🙂
                    The Armored Inf shoulda been 1 dice not 3 but that's OK because they all missed, unless you wanted to hook the Arty up with it for a 3 hit, but then the first roll was a 5 so it woulda missed anyway.

                    They knew there was something wrong in the setup and intenionally missed. I noticed that the D-Day token switched to the Turn year token. maybe that is wjat messed up the D-Day setup . Or I just did it wrong. Anyway, it was not a battle with an uncertain outcome.

                    Edit
                    Wow -8.00 doesn't look good for Tommy. Monty musta been in charge.

                    Yea, they did below average on their Burma battle.... but got it done fortunately. the test turn went way better.

                    Edit 2
                    You shoulda activated the AC to Orange nose. Didn't matter as you whacked the Elite. Wow he was a badass and got 2 hits. I hate it when those ckskrs do that lol

                    I couldn't find the AF Commander so I just send in the regular fighters. was enough to kill the elite. I wasn't happy that that sucker got a double hit.
                    Is there a chance to change the colors of the menu and also to arrange the overview of units in TripleA ?
                    Having them categorized in Land, Sea, Air units plus facilities would make things easier. furthermore I would like to have a lighter color for the while TripleA.

                    BR

                    B 1 Reply Last reply Reply Quote 1
                    • B Offline
                      beelee @Panzerstahl-Helm 0
                      last edited by beelee

                      @Panzerstahl-Helm-0

                      Guten Tag

                      Yea I moved the later time dates to D-Day. I never tested D Day to see if it affected it. I wouldn't think that it would but will check.

                      So the AF Commanders are in the Overflow Box. That way you don't need to edit them in and out all the time. You can just grab them in edit move phase.

                      I still haven't figured the best system for them and there are multiple ways to do it. If activating and deactivating constantly, for offensive purposes, I find it better to have a set of Active and Inactive both in the Box.

                      Yea the problem is that when new units get added later in the game they will always move to the last spot in the Purchase Table.

                      "... would like to have a lighter color for the while TripleA." Not quite sure what you're referring to here.
                      You can customize the units or the map Territories themselves. It doesn't affect your opponents look.

                      Edit
                      Just reread your post. Yea so if it replaced the D-Day token that wouldn't be good as one would have to edit the token in. Without the Token certain triggers won't fire if I remember right.

                      Also I noticed in my game with Trout that the Hvy Bmbrs are not receiving +2 on their SBR's. I will fix both and the Tournament TT before Tourney play starts. I believe Oct 31 for the start date ?

                      Gonna get real busy now but I can compartementalize a couple hours a day for triplea still.

                      My mind is starting clear a little finally. The air purifier should help a lot hopefully.

                      Edit 2
                      I think it should still work as before. Not perfect but to triplea limitations. D-Day that is. You move the Token from the Late 44 TT in NCM for USA and place it in the D_Day TTy where the USA Units have moved and most of them will change to UK then.

                      From Game Notes

                      Screenshot from 2026-08-20 09-17-31.png

                      Wish one could make the font bigger for the help thingy.

                      Edit
                      So I think the D-Day Token gets moved to EUSA in NCM and that triggers the switch to UK of the USA units in the D-Day Box.

                      I will clarify the Notes

                      A 1 Reply Last reply Reply Quote 0
                      • A Offline
                        Alexander @beelee
                        last edited by

                        @beeleeAnzac and France are quick

                        exp-game-2-multi-apbt-az-fr-20.tsvg

                        Purchase Units
                        ANZAC buy 1 Escort, 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
                        Combat Move
                        Resetting and Giving Bonus Movement to Units
                        1 transport moved from 45 Sea Zone to 54 Sea Zone
                        Combat
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        Non Combat Move
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                        4 air_transports moved from Queensland to Sumatra
                        1 fighter moved from Queensland to 54 Sea Zone
                        1 air_transport moved from New Guinea to Queensland
                        Cleaning up during movement phase
                        Place Units
                        1 Escort and 1 carrier placed in 54 Sea Zone
                        1 infantry placed in Queensland
                        ANZAC undo move 2.
                        ANZAC undo move 1.
                        1 carrier placed in 54 Sea Zone
                        1 artillery and 1 infantry placed in Queensland
                        1 Escort placed in 62 Sea Zone
                        Turn Complete
                        ANZAC collect 14 PUs; end with 14 PUs
                        Combat Move
                        Resetting and Giving Bonus Movement to Units
                        Combat
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        Non Combat Move
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                        Cleaning up during movement phase
                        Turn Complete
                        
                        1 Reply Last reply Reply Quote 0

                        Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                        Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                        With your input, this post could be even better 💗

                        Register Login
                        • 1
                        • 2
                        • 3
                        • 4
                        • 5
                        • 6
                        • 16
                        • 17
                        • 4 / 17
                        • First post
                          Last post
                        Powered by NodeBB Forums