TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Multi Game 2 barnee Trout vs Alex Panzer

    Scheduled Pinned Locked Moved Play By Forum
    348 Posts 4 Posters 52.6k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Panzerstahl-Helm 0P Offline
      Panzerstahl-Helm 0 @beelee
      last edited by

      @beelee
      @trout
      @alexander

      Hello lads,

      I am working on a "one-pager" and have added it to the doc file.
      https://docs.google.com/spreadsheets/d/1N9gwaHhl7h855WB03em4e7yEptBZ4Y-UZGCioudbUfo/edit?gid=347811692#gid=347811692

      I collected the content via AI but havenยดt reviewed all the data yet, so may contain some errors or missing data.
      The layout (colors, filter) is still in progress and I am open for ideas.
      Also I consolidated all additional rules (Fighter Ace, Naval Commander etc.) into one single PDF.
      Due to the size I canยดt upload it here noch online. I am worling on a solution.

      BR

      B 2 Replies Last reply Reply Quote 1
      • B Offline
        beelee @Panzerstahl-Helm 0
        last edited by beelee

        @Panzerstahl-Helm-0

        Outstanding Herr Panzer. Get you a case of beer for that one.

        ๐Ÿ™‚

        Edit
        yes this is the best multi yet and I have enjoyed All of them. Major find on recruiting Alex Prost.png

        1 Reply Last reply Reply Quote 0
        • B Offline
          beelee @Panzerstahl-Helm 0
          last edited by

          @Panzerstahl-Helm-0 said:

          Due to the size I canยดt upload it here noch online. I am worling on a solution.

          can you put it in a zip file ? I can't remember if nodeBB accepts those

          A 1 Reply Last reply Reply Quote 0
          • B beelee referenced this topic
          • A Offline
            Alexander @beelee
            last edited by

            @beelee Not sure if this is typical - The game just crashed due to dice rolling not connecting...will try again here

            A 1 Reply Last reply Reply Quote 0
            • A Offline
              Alexander @Alexander
              last edited by

              Turns out my laptop has the old version of the game vs my desktop... problem bypassed:

              exp-game-2-multi-apbt-az-fr21.tsvg

              I got nervous with all the misses in the first rounds of combat

              Purchase Units
              ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
              Combat Move
              Resetting and Giving Bonus Movement to Units
              2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
              2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
              1 armour moved from Queensland to 54 Sea Zone
              1 armour and 1 transport moved from 54 Sea Zone to 49 Sea Zone
              1 infantry moved from Solomon Islands to 49 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 45 Sea Zone
              1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
              3 infantry moved from New Guinea to Dutch New Guinea
              1 fighter moved from 54 Sea Zone to Dutch New Guinea
              Combat
              Battle in Dutch New Guinea
              Battle in Celebes
              Recording Battle Statistics
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              Non Combat Move
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
              Turning on Edit Mode
              EDIT: Removing units owned by ANZAC from Solomon Islands: 1 Fortification
              EDIT: Turning off Edit Mode
              1 air_transport and 1 infantry moved from Queensland to New Guinea
              1 fighter moved from Dutch New Guinea to New Guinea
              1 air_transport and 1 infantry moved from Sumatra to India
              1 air_transport moved from Sumatra to Queensland
              ANZAC undo move 4.
              1 air_transport moved from Sumatra to New Britain
              1 Escort moved from 62 Sea Zone to 54 Sea Zone
              2 infantry moved from Egypt to Alexandria
              Cleaning up during movement phase
              Place Units
              1 artillery and 1 infantry placed in Queensland
              1 transport placed in 54 Sea Zone
              Turn Complete
              ANZAC collect 17 PUs; end with 18 PUs
              Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 Optional[PUs]; end with 19 Optional[PUs]
              Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 21 Optional[PUs]
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
              Combat Move
              Resetting and Giving Bonus Movement to Units
              Combat
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              Non Combat Move
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
              Cleaning up during movement phase
              Turn Complete
              
              T B 2 Replies Last reply Reply Quote 1
              • T Offline
                Trout @Alexander
                last edited by

                @Alexander Amazing to be starting Turn 22 and be almost even in IPCs!

                1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee @Alexander
                  last edited by beelee

                  @Alexander

                  The problem got Alexandered and no longer is a problem

                  rightarm.png

                  Edit
                  @panzerstahl-helm-0 Dammit I missed that DD in S AF lol. I woulda hit him at even terms otherwise. Well he sucked some blood out of Tommy anyway lol

                  Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 1
                  • Panzerstahl-Helm 0P Offline
                    Panzerstahl-Helm 0 @beelee
                    last edited by

                    @beelee said:

                    @panzerstahl-helm-0 Dammit I missed that DD in S AF lol. I woulda hit him at even terms otherwise. Well he sucked some blood out of Tommy anyway lol

                    Yes, that pesky sucker did too much damage for to long. I will do an overview of units purchased, destroyed etc. once this game is over. This game is record breaking!

                    br

                    B 1 Reply Last reply Reply Quote 1
                    • B Offline
                      beelee @Panzerstahl-Helm 0
                      last edited by

                      @Panzerstahl-Helm-0

                      Gonna look at game now. Should get G out in a couple hours hopefully.

                      Might have a new recruit from the other site ๐Ÿ™‚

                      1 Reply Last reply Reply Quote 0
                      • B Offline
                        beelee
                        last edited by

                        @alexander

                        Good Evening

                        Game History

                        Round: 22
                        
                            Research Technology - Germans
                        
                            Purchase Units - Germans
                                Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
                                Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
                                Trigger TakeOverSpain: buyTakeOverSpain added to productionGermans
                                triggerAttachmenLate1950EXP43Invert: Changer has 1 Late1950_red placed in D-Day
                                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Germans buy 1 Escort, 2 GermanUBoats, 1 LuftwaffeAce, 1 Repair_Tiger, 4 TotalWarAirTrprts, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 Waffen_Para, 1 aaGun, 1 elite, 3 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; 
                        
                            Place Units - Germans
                                1 Repair_Tiger placed in Normandy Bordeaux
                                Units in Germany being upgraded or consumed: 1 german_para and 1 infantry
                                1 Waffen_Para and 1 waffen_infantry placed in Germany
                        
                            Combat Move - Germans
                                Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany
                                1 unit repaired.
                                    1 Tiger_Damaged owned by the Germans removed in Normandy Bordeaux
                                    1 King_Tiger owned by the Germans added in Normandy Bordeaux
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Trigger Germans RemoveRepair Tiger: has removed 1 Repair_Tiger owned by Germans in Normandy Bordeaux
                                2 Me_262s moved from Southern Italy to Holland Belgium
                                1 GermanUBoat moved from 112 Sea Zone to 119 Sea Zone
                                1 GermanUBoat moved from 112 Sea Zone to 109 Sea Zone
                                EDIT: 1 2ndLuftflotten moved from Western Germany to 2nd Luftflotten
                                EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from 2nd Luftflotten to Holland Belgium
                                4 mech_infantrys moved from Germany to Holland Belgium
                                EDIT: 1 1stLuftflotten moved from Smolensk to 1st Luftflotten
                                EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from 1st Luftflotten to Vologda
                                2 armour moved from Belarus to Vologda
                                1 mech_infantry moved from Smolensk to Vologda
                                1 mech_infantry moved from Bryansk to Vologda
                                1 SP_Artillery moved from Smolensk to Rostov
                                1 LuftwaffeAce moved from Smolensk to Rostov
                                1 mech_infantry moved from Western Ukraine to Rostov
                                1 mech_infantry moved from Ukraine to Rostov
                                1 Panzer_Grndrs moved from Bryansk to Rostov
                                1 bomber moved from Western Germany to Rostov
                        
                            Combat - Germans
                                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                Battle in Vologda
                                    Germans attack with 1 GAirCommanderMe_262, 3 Me_262AFs, 2 armour and 2 mech_infantrys; Changer loiter and taunt
                                    Changer defend; Russians defend with 1 elite and 1 guard_infantry
                                        Germans roll dice for 1 GAirCommanderMe_262, 3 Me_262AFs, 2 armour and 2 mech_infantrys in Vologda, round 2 : 5/10 hits, 5.00 expected hits
                                        Russians roll dice for 1 elite and 1 guard_infantry in Vologda, round 2 : 2/3 hits, 1.17 expected hits
                                        2 mech_infantrys owned by the Germans lost in Vologda
                                        1 elite owned by the Russians and 1 guard_infantry owned by the Russians lost in Vologda
                                    Germans win, taking Vologda from Russians with 1 GAirCommanderMe_262, 3 Me_262AFs and 2 armour remaining. Battle score for attacker is -1
                                    Casualties for Germans: 2 mech_infantrys
                                    Casualties for Russians: 1 elite and 1 guard_infantry
                                Battle in Rostov
                                    Germans attack with 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 SP_Artillery, 1 bomber and 2 mech_infantrys
                                    British defend with 2 mech_infantrys
                                        Germans roll dice for 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 SP_Artillery, 1 bomber and 2 mech_infantrys in Rostov, round 2 : 2/7 hits, 2.83 expected hits
                                        Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                                        2 mech_infantrys owned by the British lost in Rostov
                                    Germans win, taking Rostov from Russians with 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 SP_Artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 8
                                    Casualties for British: 2 mech_infantrys
                                Battle in Holland Belgium
                                    Germans attack with 1 GAirCommanderMe_262, 2 Me_262s, 3 Me_262AFs and 4 mech_infantrys
                                    British defend with 1 elite and 1 mech_infantry
                                        Germans roll dice for 1 GAirCommanderMe_262, 2 Me_262s, 3 Me_262AFs and 4 mech_infantrys in Holland Belgium, round 2 : 7/12 hits, 5.67 expected hits
                                        British roll dice for 1 elite and 1 mech_infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
                                        1 mech_infantry owned by the British and 1 elite owned by the British lost in Holland Belgium
                                    Germans win, taking Holland Belgium from British with 1 GAirCommanderMe_262, 2 Me_262s, 3 Me_262AFs and 4 mech_infantrys remaining. Battle score for attacker is 7
                                    Casualties for British: 1 elite and 1 mech_infantry
                        
                            Non Combat Move - Germans
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Southern Italy
                                Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Smolensk
                                Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Southern Italy
                                Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 97 Sea Zone
                                Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone
                                Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                2 Me_262s moved from Holland Belgium to Western Germany
                                EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from Holland Belgium to 2nd Luftflotten
                                EDIT: 1 2ndLuftflotten moved from 2nd Luftflotten to Southern Italy
                                EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from Vologda to 1st Luftflotten
                                EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Smolensk
                                1 infantry moved from Bessarabia to Ukraine
                                1 elite moved from Eastern Poland to Bessarabia
                                1 armour moved from Smolensk to Western Ukraine
                                1 Waffen_Para moved from Germany to Bulgaria
                                1 elite moved from Southern Italy to 97 Sea Zone
                                1 elite moved from 97 Sea Zone to Greece
                                2 mech_infantrys moved from Germany to Romania
                                1 waffen_infantry moved from Germany to Romania
                                1 bomber moved from Rostov to Romania
                                1 LuftwaffeAce moved from Rostov to Smolensk
                                1 LuftwaffeAce moved from Germany to Smolensk
                                1 aaGun moved from Belarus to Smolensk
                                1 aaGun moved from Eastern Poland to Belarus
                                1 infantry moved from Poland to Eastern Poland
                                1 mech_infantry moved from Karelia to Belarus
                                2 infantry moved from Finland to Karelia
                                1 elite moved from Poland to Eastern Poland
                                1 Europe_Rail and 1 elite moved from Germany to Southern Italy
                                1 G_Rail moved from Germany to Normandy Bordeaux
                                1 G_Rail and 1 King_Tiger moved from Normandy Bordeaux to Southern Italy
                                1 G_Rail moved from Germany to Western Germany
                                1 G_Rail and 1 King_Tiger moved from Western Germany to Smolensk
                                5 G_air_transports and 5 armour moved from Western Germany to Smolensk
                                1 armour moved from Western Germany to Southern Italy
                                1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst_5, 2 armour and 1 waffen_infantry moved from Normandy Bordeaux to Western Germany
                                1 aaGun moved from Normandy Bordeaux to Holland Belgium
                                2 G_air_transports moved from Belarus to Germany
                                1 G_air_transport moved from Smolensk to Germany
                                1 G_air_transport moved from Smolensk to Western Germany
                                EDIT: 1 Waffen_Oberst and 3 waffen_infantrys moved from Smolensk to 2nd Waffen
                                EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Smolensk
                                EDIT: 1 1stWaffenPnzrArmy, 1 2ndWaffenArmy, 1 Elitewaffen_panzer, 1 King_Tiger, 1 Panzer_General, 2 Waffen_Hvy_Tanks and 5 armour moved from Smolensk to Army Group Centre
                                EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Smolensk
                        
                            Place Units - Germans
                                1 Escort and 2 GermanUBoats placed in 97 Sea Zone
                                1 aaGun placed in Southern Italy
                                4 TotalWarAirTrprts and 6 TotalWarMechInfs placed in Western Germany
                                1 LuftwaffeAce, 6 TotalWar_Tanks, 1 elite and 2 infantry placed in Germany
                                1 infantry placed in Western Germany
                                Turning on Edit Mode
                                EDIT: Removing units owned by Germans from 1st Waffen Panzer: 1 waffen_panzer
                                EDIT: Turning off Edit Mode
                                Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
                                Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: has removed 4 TotalWarAirTrprts owned by Germans in Western Germany
                                Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany
                                Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
                                Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: Germans has 4 G_air_transports placed in Western Germany
                                Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany
                        
                            Turn Complete - Germans
                                Trigger Germans RemoveConvoySZ97Invert: has removed 1 Escort owned by Germans in 97 Sea Zone
                                Trigger Germans RemoveConvoySZ97Invert: Germans has 1 Escort_Convoy placed in 97 Sea Zone
                                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                Germans collect 72 PUs; end with 72 PUs
                                Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 84 Optional[PUs]
                                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 89 Optional[PUs]
                                Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 Optional[PUs]; end with 92 Optional[PUs]
                                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 97 PUs
                        

                        Combat Hit Differential Summary :

                        Russians regular : 0.17
                        Germans regular : 0.50
                        British regular : -1.00
                        

                        exp-game-2-multi-apbt-G 22.tsvg

                        A 1 Reply Last reply Reply Quote 0
                        • A Offline
                          Alexander @beelee
                          last edited by

                          @beelee Lots of misses, dice rolling high!

                          exp-game-2-multi-apbt-r-22.tsvg

                          Purchase Units
                          Setting uses for triggers used this phase.
                          Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; 
                          Combat Move
                          Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                          Setting uses for triggers used this phase.
                          Resetting and Giving Bonus Movement to Units
                          Cleaning up during movement phase
                          1 elite moved from Tambov to Bryansk
                          1 infantry moved from Nenetsia to Archangel
                          2 infantry moved from Russia to Vologda
                          Turning on Edit Mode
                          EDIT: 1 elite moved from 1st Army Group to Vologda
                          EDIT: 1 AirCommander and 1 fighter moved from 1st AirFleet to Archangel
                          EDIT: 1 fighter and 1 tactical_bomber moved from 1st AirFleet to Vologda
                          EDIT: Turning off Edit Mode
                          1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                          Combat
                          Battle in Bryansk
                          Battle in Archangel
                          Battle in Vologda
                          Recording Battle Statistics
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                          Non Combat Move
                          Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                          Turning on Edit Mode
                          EDIT: 1 fighter and 1 tactical_bomber moved from Vologda to Archangel
                          EDIT: 1 AirCommander, 2 fighters and 1 tactical_bomber moved from Archangel to 1st AirFleet
                          EDIT: 1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                          EDIT: Turning off Edit Mode
                          1 guard_infantry moved from Novosibirsk to Nenetsia
                          1 armour moved from Urals to Russia
                          1 infantry moved from Kazakhstan to Novosibirsk
                          1 mech_infantry moved from Iraq to Egypt
                          Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                          Setting uses for triggers used this phase.
                          Cleaning up during movement phase
                          Place Units
                          3 Mass_Tankss, 3 TotalWar_Tank_2s and 1 elite placed in Russia
                          Turning on Edit Mode
                          EDIT: Removing units owned by Russians from Russia: 1 elite
                          EDIT: Adding units owned by Russians to 1st Army Group: 1 elite
                          EDIT: Removing units owned by Russians from 1st Army Group: 2 SP_ArtilleryUSSRs
                          EDIT: Adding units owned by Russians to Russia: 2 SP_ArtilleryUSSRs
                          EDIT: Removing units owned by Russians from Russia: 2 TotalWar_Tank_2s
                          EDIT: Adding units owned by Russians to 1st Army Group: 2 armour
                          EDIT: Turning off Edit Mode
                          Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                          Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                          Setting uses for triggers used this phase.
                          Turn Complete
                          Russians collect 21 PUs; end with 21 PUs
                          Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 30 PUs
                          
                          T 1 Reply Last reply Reply Quote 0
                          • T Offline
                            Trout @Alexander
                            last edited by

                            @Alexander Soviets have Poland??

                            A 2 Replies Last reply Reply Quote 0
                            • A Offline
                              Alexander @Trout
                              last edited by

                              @Trout Ah the move from the army boards got me there - I'll post an edit in a minute - was wondering where the extra IPCs came from

                              1 Reply Last reply Reply Quote 0
                              • A Offline
                                Alexander @Trout
                                last edited by

                                @Trout exp-game-2-multi-apbt-r-22-edit.tsvg

                                Fixed ownership and dropped 5 IPCs (2 for Poland, 3 for NO)

                                B 1 Reply Last reply Reply Quote 1
                                • B Offline
                                  beelee @Alexander
                                  last edited by beelee

                                  @Alexander

                                  Activity is fast and furious now lol

                                  Edit
                                  @trout place your 3 Inf 1st place and use them this turn. You shoulda been able to place them in Korea last turn but you uprdaded first and then it won't let you.

                                  Gotta place em in Korea.

                                  @alexander I'll check on the Total Tank but he shoulda changed.

                                  Edit 2
                                  Ahh you didn't give them time to change before adding to the AG. @trout swap the Tank for Alex please. The hacked blue one lol

                                  Edit 3
                                  Aren't Frostion's Tanks way kick ass ๐Ÿ™‚

                                  Edit 4
                                  @alexander yea Bury gotta switch too ๐Ÿ™‚ I know it's a pain but don't know a way around it. It's better tahn it used to be ๐Ÿ™‚

                                  @trout you'll wanna change and ding SSR another buck ๐Ÿ™‚

                                  Edit 5
                                  @trout @alexander I went ahead and did the changes. Trout you just need to place your Inf in Korea first Place and you're all dialed in ๐Ÿ™‚

                                  exp-game-2-multi-apbt-r-22-edit2.tsvg

                                  Edit 6
                                  @alexander oh you forgot to sortie your Ftr Ace ๐Ÿ˜ฏ musta had too much distilled potato ๐Ÿ™‚

                                  1 Reply Last reply Reply Quote 0

                                  Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                  Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                  With your input, this post could be even better ๐Ÿ’—

                                  Register Login
                                  • 1
                                  • 2
                                  • 8
                                  • 9
                                  • 10
                                  • 11
                                  • 12
                                  • 17
                                  • 18
                                  • 10 / 18
                                  • First post
                                    Last post
                                  Powered by NodeBB Forums