Multi Game 2 barnee Trout vs Alex Panzer
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@beelee So hard for me to remember all of the rules complexities in this wonderful game. Well so I gave the defense an extra airplane dice roll but fine with me if we just move forward as is. AAA rolled all blanks so the extra roll just evened things out. My mistake anyway
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Oh yea you came out above expected

Yep the Captain says they have to refer to the rulebook too. It does get easier but there's just too much going on to remember it all. Especially when things change.
Unless you're some sorta photographic memory genius type person

The Tourney gonna play way different I think. A lot fewer rules than we use
Overall strats could be the same but how one goes about achieving them will be different 
I'm so reactive/opportunistic that any strat I start doesn't usually last long lol
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Hello gentlemen,
things are heating up everywhere! The Axis have a advantage IPCwise, but ANZAC still up to come.
Anyway, this game is even as it can be and can go on for a bunch rounds.BR
Game History
Round: 21 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 1st USA Tank: 1 USA_TankGeneral EDIT: Turning off Edit Mode Americans buy 2 Escorts, 6 TotalWar_Tanks, 1 USANC, 1 USA_TankGeneral, 1 elite and 5 infantry; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 usa_armour moved from Alaska to 2 Sea Zone 1 transport and 1 usa_armour moved from 2 Sea Zone to 3 Sea Zone 4 NavyFighters and 1 usa_armour moved from 3 Sea Zone to Soviet Far East 1 Escort, 2 carriers and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 3 usa_fighters moved from Gibraltar to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 USA_Hvy_Bomber moved from Caucasus to 110 Sea Zone 1 USA_Hvy_Bomber moved from Caucasus to 110 Sea Zone Combat - Americans Battle in Soviet Far East Americans attack with 4 NavyFighters and 1 usa_armour Japanese defend with 1 armour Americans roll dice for 1 Heavy_BB in Soviet Far East, round 2 : 2/2 hits, 1,67 expected hits Japanese roll dice for 1 armour in Soviet Far East, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 4 NavyFighters and 1 usa_armour remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Battle in 92 Sea Zone Americans attack with 1 Escort, 2 carriers, 1 destroyer and 3 usa_fighters Germans defend with 1 Escort Americans roll dice for 1 Escort, 2 carriers, 1 destroyer and 3 usa_fighters in 92 Sea Zone, round 2 : 0/5 hits, 2,00 expected hits Germans roll dice for 1 Escort in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 Escort, 2 carriers, 1 destroyer and 3 usa_fighters in 92 Sea Zone, round 3 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 Escort in 92 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans 1 Escort owned by the Germans lost in 92 Sea Zone Americans win with 1 Escort, 2 carriers, 1 destroyer and 3 usa_fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 Escort Battle in 110 Sea Zone Americans attack with 2 USA_Hvy_Bombers and 1 submarine Germans defend with 1 Escort Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 USA_Hvy_Bombers in 110 Sea Zone, round 2 : 4/4 hits, 2,67 expected hits Germans roll dice for 1 Escort in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 110 Sea Zone 1 Escort owned by the Germans lost in 110 Sea Zone Americans win with 2 USA_Hvy_Bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Germans: 1 Escort Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Alaska 2 USA_Hvy_Bombers moved from 110 Sea Zone to United Kingdom 1 usa_fighter moved from 92 Sea Zone to Gibraltar 1 usa_fighter moved from 92 Sea Zone to Gibraltar 1 usa_fighter moved from 91 Sea Zone to Gibraltar 1 elite moved from Morocco to Algeria 1 Escort moved from 104 Sea Zone to 92 Sea Zone 2 Heavy_Transports moved from 91 Sea Zone to 92 Sea Zone 4 usa_fighters moved from Western United States to 3 Sea Zone 1 Escort moved from 10 Sea Zone to 3 Sea Zone 1 Escort moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 USA_TankGeneral and 5 usa_armours moved from Western United States to Alaska 6 Rails moved from Eastern United States to Central United States 6 Rails and 6 mech_infantrys moved from Central United States to Alaska 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 usa_fighter moved from 54 Sea Zone to Sumatra 1 usa_fighter moved from Hawaiian Islands to 54 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 3 Sea Zone 4 air_transports, 1 artillery and 3 infantry moved from Hawaiian Islands to Alaska 4 NavyFighters moved from Soviet Far East to 3 Sea Zone Place Units - Americans 1 TotalWar_Tank placed in Eastern United States 5 TotalWar_Tanks placed in Central United States 1 USA_TankGeneral and 1 elite placed in Eastern United States 1 Escort and 1 USANC placed in 10 Sea Zone 1 Escort placed in 10 Sea Zone 5 infantry placed in Western United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ3Invert: has removed 1 Escort owned by Americans in 3 Sea Zone Trigger Americans RemoveUSAConvoySZ3Invert: Americans has 1 Escort_Convoy placed in 3 Sea Zone Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 66 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 63 Optional[PUs] Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 62 Optional[PUs] Trigger Americans Loses Midway: Americans met a national objective for an additional -3 Optional[PUs]; end with 59 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs Purchase Units - British British buy 4 UK_LCVs, 1 elite, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 AirLendLease; 2 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Iraq to Trans-Jordan 1 UK_Hvy_Bomber moved from India to Trans-Jordan 1 UK_Hvy_Bomber moved from India to 70 Sea Zone 1 destroyer moved from 71 Sea Zone to 70 Sea Zone 5 mech_infantrys, 3 uk_fighters and 1 uk_tactical_bomber moved from India to Burma 3 mech_infantrys moved from Caucasus to Rostov 1 UK_Hvy_Bomber moved from Russia to Rostov EDIT: 1 UK_LCV, 1 elite and 1 mech_infantry moved from United Kingdom to Holland Belgium 3 uk_fighters moved from United Kingdom to Holland Belgium Combat - British Battle in 70 Sea Zone British attack with 1 UK_Hvy_Bomber and 1 destroyer Germans defend with 1 GermanUBoat British roll dice for 1 UK_Hvy_Bomber and 1 destroyer in 70 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Germans roll dice for 1 GermanUBoat in 70 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 GermanUBoat owned by the Germans lost in 70 Sea Zone British win, taking 70 Sea Zone from Neutral with 1 UK_Hvy_Bomber and 1 destroyer remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Battle in Holland Belgium British attack with 1 UK_LCV, 1 elite, 1 mech_infantry and 3 uk_fighters Germans defend with 1 Panzer_Grndrs and 1 armour British roll dice for 1 UK_LCV, 1 elite, 1 mech_infantry and 3 uk_fighters in Holland Belgium, round 2 : 4/6 hits, 2,00 expected hits Germans roll dice for 1 Panzer_Grndrs and 1 armour in Holland Belgium, round 2 : 1/2 hits, 1,00 expected hits 1 UK_LCV owned by the British lost in Holland Belgium 1 Panzer_Grndrs owned by the Germans and 1 armour owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 elite, 1 mech_infantry and 3 uk_fighters remaining. Battle score for attacker is 6 Casualties for British: 1 UK_LCV Casualties for Germans: 1 Panzer_Grndrs and 1 armour Battle in Rostov British attack with 1 UK_Hvy_Bomber and 3 mech_infantrys Germans defend with 1 Panzer_Grndrs British roll dice for 1 UK_Hvy_Bomber and 3 mech_infantrys in Rostov, round 2 : 3/5 hits, 1,83 expected hits Germans roll dice for 1 Panzer_Grndrs in Rostov, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British lost in Rostov 1 Panzer_Grndrs owned by the Germans lost in Rostov British win, taking Rostov from Germans with 1 UK_Hvy_Bomber and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Germans: 1 Panzer_Grndrs Battle in Burma British attack with 5 mech_infantrys, 3 uk_fighters and 1 uk_tactical_bomber Japanese defend with 1 armour and 1 infantry British roll dice for 5 mech_infantrys, 3 uk_fighters and 1 uk_tactical_bomber in Burma, round 2 : 2/9 hits, 3,00 expected hits Japanese roll dice for 1 armour and 1 infantry in Burma, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the British lost in Burma 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Burma British win, taking Burma from Japanese with 4 mech_infantrys, 3 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 armour and 1 infantry Battle in Trans-Jordan British attack with 1 UK_Hvy_Bomber and 2 infantry Germans defend with 1 Waffen_Para British roll dice for 1 UK_Hvy_Bomber and 2 infantry in Trans-Jordan, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 Waffen_Para in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the British lost in Trans-Jordan 1 Waffen_Para owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 UK_Hvy_Bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 1 Waffen_Para Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 UK_Hvy_Bomber moved from Trans-Jordan to Caucasus 4 uk_fighters moved from Persia to Russia 1 UK_Hvy_Bomber moved from Rostov to Caucasus 1 air_transport and 1 infantry moved from Persia to Russia 3 mech_infantrys moved from Persia to Caucasus 3 uk_fighters and 1 uk_tactical_bomber moved from Burma to India 1 UK_Hvy_Bomber moved from 70 Sea Zone to French West Africa 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 3 uk_fighters moved from Holland Belgium to United Kingdom EDIT: 1 TotalWar_Tank moved from Eastern United States to Central United States Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone 3 mech_infantrys placed in Persia 4 UK_LCVs and 1 elite placed in United Kingdom 6 infantry placed in India 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1 British collect 39 PUs (3 lost to blockades); end with 39 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 45 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -0,33 Germans regular : 1,67 British regular : 2,83ea6011ea-9174-4956-b44b-455beb262443-exp-game-2-multi-apbt-US UK21.tsvg
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Hello lads,
I am working on a "one-pager" and have added it to the doc file.
https://docs.google.com/spreadsheets/d/1N9gwaHhl7h855WB03em4e7yEptBZ4Y-UZGCioudbUfo/edit?gid=347811692#gid=347811692I collected the content via AI but havenΒ΄t reviewed all the data yet, so may contain some errors or missing data.
The layout (colors, filter) is still in progress and I am open for ideas.
Also I consolidated all additional rules (Fighter Ace, Naval Commander etc.) into one single PDF.
Due to the size I canΒ΄t upload it here noch online. I am worling on a solution.BR
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Outstanding Herr Panzer. Get you a case of beer for that one.

Edit
yes this is the best multi yet and I have enjoyed All of them. Major find on recruiting Alex
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Due to the size I canΒ΄t upload it here noch online. I am worling on a solution.
can you put it in a zip file ? I can't remember if nodeBB accepts those
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B beelee referenced this topic
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@beelee Not sure if this is typical - The game just crashed due to dice rolling not connecting...will try again here
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Turns out my laptop has the old version of the game vs my desktop... problem bypassed:
exp-game-2-multi-apbt-az-fr21.tsvg
I got nervous with all the misses in the first rounds of combat
Purchase Units ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move Resetting and Giving Bonus Movement to Units 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes 1 armour moved from Queensland to 54 Sea Zone 1 armour and 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 infantry moved from Solomon Islands to 49 Sea Zone 1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 45 Sea Zone 1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 3 infantry moved from New Guinea to Dutch New Guinea 1 fighter moved from 54 Sea Zone to Dutch New Guinea Combat Battle in Dutch New Guinea Battle in Celebes Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Solomon Islands: 1 Fortification EDIT: Turning off Edit Mode 1 air_transport and 1 infantry moved from Queensland to New Guinea 1 fighter moved from Dutch New Guinea to New Guinea 1 air_transport and 1 infantry moved from Sumatra to India 1 air_transport moved from Sumatra to Queensland ANZAC undo move 4. 1 air_transport moved from Sumatra to New Britain 1 Escort moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Egypt to Alexandria Cleaning up during movement phase Place Units 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 Optional[PUs]; end with 19 Optional[PUs] Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 21 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Cleaning up during movement phase Turn Complete -
@Alexander Amazing to be starting Turn 22 and be almost even in IPCs!
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@Alexander
The problem got Alexandered and no longer is a problem

Edit
@panzerstahl-helm-0 Dammit I missed that DD in S AF lol. I woulda hit him at even terms otherwise. Well he sucked some blood out of Tommy anyway lol -
@panzerstahl-helm-0 Dammit I missed that DD in S AF lol. I woulda hit him at even terms otherwise. Well he sucked some blood out of Tommy anyway lol
Yes, that pesky sucker did too much damage for to long. I will do an overview of units purchased, destroyed etc. once this game is over. This game is record breaking!
br
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Gonna look at game now. Should get G out in a couple hours hopefully.
Might have a new recruit from the other site

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@alexander
Good Evening
Game History
Round: 22 Research Technology - Germans Purchase Units - Germans Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger TakeOverSpain: buyTakeOverSpain added to productionGermans triggerAttachmenLate1950EXP43Invert: Changer has 1 Late1950_red placed in D-Day Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 1 Escort, 2 GermanUBoats, 1 LuftwaffeAce, 1 Repair_Tiger, 4 TotalWarAirTrprts, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 Waffen_Para, 1 aaGun, 1 elite, 3 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans 1 Repair_Tiger placed in Normandy Bordeaux Units in Germany being upgraded or consumed: 1 german_para and 1 infantry 1 Waffen_Para and 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany 1 unit repaired. 1 Tiger_Damaged owned by the Germans removed in Normandy Bordeaux 1 King_Tiger owned by the Germans added in Normandy Bordeaux Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger Germans RemoveRepair Tiger: has removed 1 Repair_Tiger owned by Germans in Normandy Bordeaux 2 Me_262s moved from Southern Italy to Holland Belgium 1 GermanUBoat moved from 112 Sea Zone to 119 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 109 Sea Zone EDIT: 1 2ndLuftflotten moved from Western Germany to 2nd Luftflotten EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from 2nd Luftflotten to Holland Belgium 4 mech_infantrys moved from Germany to Holland Belgium EDIT: 1 1stLuftflotten moved from Smolensk to 1st Luftflotten EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from 1st Luftflotten to Vologda 2 armour moved from Belarus to Vologda 1 mech_infantry moved from Smolensk to Vologda 1 mech_infantry moved from Bryansk to Vologda 1 SP_Artillery moved from Smolensk to Rostov 1 LuftwaffeAce moved from Smolensk to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 1 mech_infantry moved from Ukraine to Rostov 1 Panzer_Grndrs moved from Bryansk to Rostov 1 bomber moved from Western Germany to Rostov Combat - Germans Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Battle in Vologda Germans attack with 1 GAirCommanderMe_262, 3 Me_262AFs, 2 armour and 2 mech_infantrys; Changer loiter and taunt Changer defend; Russians defend with 1 elite and 1 guard_infantry Germans roll dice for 1 GAirCommanderMe_262, 3 Me_262AFs, 2 armour and 2 mech_infantrys in Vologda, round 2 : 5/10 hits, 5.00 expected hits Russians roll dice for 1 elite and 1 guard_infantry in Vologda, round 2 : 2/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Germans lost in Vologda 1 elite owned by the Russians and 1 guard_infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 GAirCommanderMe_262, 3 Me_262AFs and 2 armour remaining. Battle score for attacker is -1 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 elite and 1 guard_infantry Battle in Rostov Germans attack with 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 SP_Artillery, 1 bomber and 2 mech_infantrys British defend with 2 mech_infantrys Germans roll dice for 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 SP_Artillery, 1 bomber and 2 mech_infantrys in Rostov, round 2 : 2/7 hits, 2.83 expected hits Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British lost in Rostov Germans win, taking Rostov from Russians with 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 SP_Artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Battle in Holland Belgium Germans attack with 1 GAirCommanderMe_262, 2 Me_262s, 3 Me_262AFs and 4 mech_infantrys British defend with 1 elite and 1 mech_infantry Germans roll dice for 1 GAirCommanderMe_262, 2 Me_262s, 3 Me_262AFs and 4 mech_infantrys in Holland Belgium, round 2 : 7/12 hits, 5.67 expected hits British roll dice for 1 elite and 1 mech_infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the British and 1 elite owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 GAirCommanderMe_262, 2 Me_262s, 3 Me_262AFs and 4 mech_infantrys remaining. Battle score for attacker is 7 Casualties for British: 1 elite and 1 mech_infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Southern Italy Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Smolensk Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Southern Italy Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 2 Me_262s moved from Holland Belgium to Western Germany EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from Holland Belgium to 2nd Luftflotten EDIT: 1 2ndLuftflotten moved from 2nd Luftflotten to Southern Italy EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from Vologda to 1st Luftflotten EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Smolensk 1 infantry moved from Bessarabia to Ukraine 1 elite moved from Eastern Poland to Bessarabia 1 armour moved from Smolensk to Western Ukraine 1 Waffen_Para moved from Germany to Bulgaria 1 elite moved from Southern Italy to 97 Sea Zone 1 elite moved from 97 Sea Zone to Greece 2 mech_infantrys moved from Germany to Romania 1 waffen_infantry moved from Germany to Romania 1 bomber moved from Rostov to Romania 1 LuftwaffeAce moved from Rostov to Smolensk 1 LuftwaffeAce moved from Germany to Smolensk 1 aaGun moved from Belarus to Smolensk 1 aaGun moved from Eastern Poland to Belarus 1 infantry moved from Poland to Eastern Poland 1 mech_infantry moved from Karelia to Belarus 2 infantry moved from Finland to Karelia 1 elite moved from Poland to Eastern Poland 1 Europe_Rail and 1 elite moved from Germany to Southern Italy 1 G_Rail moved from Germany to Normandy Bordeaux 1 G_Rail and 1 King_Tiger moved from Normandy Bordeaux to Southern Italy 1 G_Rail moved from Germany to Western Germany 1 G_Rail and 1 King_Tiger moved from Western Germany to Smolensk 5 G_air_transports and 5 armour moved from Western Germany to Smolensk 1 armour moved from Western Germany to Southern Italy 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst_5, 2 armour and 1 waffen_infantry moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Normandy Bordeaux to Holland Belgium 2 G_air_transports moved from Belarus to Germany 1 G_air_transport moved from Smolensk to Germany 1 G_air_transport moved from Smolensk to Western Germany EDIT: 1 Waffen_Oberst and 3 waffen_infantrys moved from Smolensk to 2nd Waffen EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Smolensk EDIT: 1 1stWaffenPnzrArmy, 1 2ndWaffenArmy, 1 Elitewaffen_panzer, 1 King_Tiger, 1 Panzer_General, 2 Waffen_Hvy_Tanks and 5 armour moved from Smolensk to Army Group Centre EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Smolensk Place Units - Germans 1 Escort and 2 GermanUBoats placed in 97 Sea Zone 1 aaGun placed in Southern Italy 4 TotalWarAirTrprts and 6 TotalWarMechInfs placed in Western Germany 1 LuftwaffeAce, 6 TotalWar_Tanks, 1 elite and 2 infantry placed in Germany 1 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 1st Waffen Panzer: 1 waffen_panzer EDIT: Turning off Edit Mode Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: has removed 4 TotalWarAirTrprts owned by Germans in Western Germany Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: Germans has 4 G_air_transports placed in Western Germany Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany Turn Complete - Germans Trigger Germans RemoveConvoySZ97Invert: has removed 1 Escort owned by Germans in 97 Sea Zone Trigger Germans RemoveConvoySZ97Invert: Germans has 1 Escort_Convoy placed in 97 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Germans collect 72 PUs; end with 72 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 84 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 89 Optional[PUs] Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 Optional[PUs]; end with 92 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 97 PUsCombat Hit Differential Summary :
Russians regular : 0.17 Germans regular : 0.50 British regular : -1.00 -
@beelee Lots of misses, dice rolling high!
exp-game-2-multi-apbt-r-22.tsvg
Purchase Units Setting uses for triggers used this phase. Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; Combat Move Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 1 elite moved from Tambov to Bryansk 1 infantry moved from Nenetsia to Archangel 2 infantry moved from Russia to Vologda Turning on Edit Mode EDIT: 1 elite moved from 1st Army Group to Vologda EDIT: 1 AirCommander and 1 fighter moved from 1st AirFleet to Archangel EDIT: 1 fighter and 1 tactical_bomber moved from 1st AirFleet to Vologda EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Russia to Bryansk Combat Battle in Bryansk Battle in Archangel Battle in Vologda Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turning on Edit Mode EDIT: 1 fighter and 1 tactical_bomber moved from Vologda to Archangel EDIT: 1 AirCommander, 2 fighters and 1 tactical_bomber moved from Archangel to 1st AirFleet EDIT: 1 fighter and 1 tactical_bomber moved from Bryansk to Russia EDIT: Turning off Edit Mode 1 guard_infantry moved from Novosibirsk to Nenetsia 1 armour moved from Urals to Russia 1 infantry moved from Kazakhstan to Novosibirsk 1 mech_infantry moved from Iraq to Egypt Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 3 Mass_Tankss, 3 TotalWar_Tank_2s and 1 elite placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 elite EDIT: Adding units owned by Russians to 1st Army Group: 1 elite EDIT: Removing units owned by Russians from 1st Army Group: 2 SP_ArtilleryUSSRs EDIT: Adding units owned by Russians to Russia: 2 SP_ArtilleryUSSRs EDIT: Removing units owned by Russians from Russia: 2 TotalWar_Tank_2s EDIT: Adding units owned by Russians to 1st Army Group: 2 armour EDIT: Turning off Edit Mode Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Setting uses for triggers used this phase. Turn Complete Russians collect 21 PUs; end with 21 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 30 PUs -
@Alexander Soviets have Poland??
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@Trout Ah the move from the army boards got me there - I'll post an edit in a minute - was wondering where the extra IPCs came from
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@Trout exp-game-2-multi-apbt-r-22-edit.tsvg
Fixed ownership and dropped 5 IPCs (2 for Poland, 3 for NO)
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@Alexander
Activity is fast and furious now lol
Edit
@trout place your 3 Inf 1st place and use them this turn. You shoulda been able to place them in Korea last turn but you uprdaded first and then it won't let you.Gotta place em in Korea.
@alexander I'll check on the Total Tank but he shoulda changed.
Edit 2
Ahh you didn't give them time to change before adding to the AG. @trout swap the Tank for Alex please. The hacked blue one lolEdit 3
Aren't Frostion's Tanks way kick ass
Edit 4
@alexander yea Bury gotta switch too
I know it's a pain but don't know a way around it. It's better tahn it used to be 
@trout you'll wanna change and ding SSR another buck

Edit 5
@trout @alexander I went ahead and did the changes. Trout you just need to place your Inf in Korea first Place and you're all dialed in
exp-game-2-multi-apbt-r-22-edit2.tsvg
Edit 6
@alexander oh you forgot to sortie your Ftr Ace
musta had too much distilled potato 
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@beelee Thanks and good morning all. For some reason, I had trouble with putting the Korea factory underground. So I did that via Edit Mode. If one of you knows how to remove that from my production queue, feel free to do that. Otherwise, I can just let it sit there unplaced. J can't build an underground major on the board anywhere except Korea anyway, so it's impossible to place by mistake somewhere anyway. Somehow the IPC advantage Axis had last turn dried up a bit. Over to the Allies!
Game History
Round: 22 Purchase Units - Japanese Japanese buy 1 Japan_destroyer, 2 Japanese_LCVs, 6 TotalWar_Tanks, 1 UndrgroundFctry, 1 cruiser, 1 elite, 10 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Place Units - Japanese 3 infantry placed in Korea Japanese undo move 1. 2 infantry placed in Korea 1 infantry placed in Korea Japanese undo move 2. Japanese undo move 1. 3 infantry placed in Korea Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Siberia to Soviet Far East 1 NavyFighter moved from 5 Sea Zone to Soviet Far East 1 NavyFighter moved from 5 Sea Zone to 4 Sea Zone 1 NavyFighter moved from 5 Sea Zone to 7 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 15 Sea Zone 1 Japan_destroyer and 1 elite moved from 15 Sea Zone to 8 Sea Zone 1 elite moved from 8 Sea Zone to Aleutian Islands 3 infantry moved from Yunnan to Burma 2 JPNbombers, 2 fighters and 1 tactical_bomber moved from Kweichow to Burma 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 NavyFighters moved from 35 Sea Zone to 45 Sea Zone 2 NavyFighters moved from 35 Sea Zone to 44 Sea Zone 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Celebes 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 20 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 5 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 5 Sea Zone to 4 Sea Zone 1 NavyFighter moved from 5 Sea Zone to Soviet Far East 1 fighter moved from 5 Sea Zone to Soviet Far East 1 fighter moved from 5 Sea Zone to 4 Sea Zone 1 fighter moved from 5 Sea Zone to 7 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 JPNbombers moved from Japan to 25 Sea Zone Combat - Japanese Battle in Aleutian Islands Battle in Soviet Far East Japanese attack with 2 NavyFighters, 1 fighter and 1 infantry Americans defend with 1 usa_armour Japanese roll dice for 2 NavyFighters, 1 fighter and 1 infantry in Soviet Far East, round 2 : 4,3,2,4 Russians roll dice for 1 usa_armour in Soviet Far East, round 2 : 6 Japanese win, taking Aleutian Islands from Americans, taking Soviet Far East from Russians with 2 NavyFighters, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 usa_armour Battle in 7 Sea Zone Japanese attack with 1 NavyFighter, 1 fighter and 1 tactical_bomber Americans defend with 1 Escort Japanese roll dice for 1 NavyFighter, 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 6,4,5 Americans roll dice for 1 Escort in 7 Sea Zone, round 2 : 4 Japanese roll dice for 1 NavyFighter, 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 3 : 1,2,3 Americans roll dice for 1 Escort in 7 Sea Zone, round 3 : 3 Japanese win with 1 NavyFighter, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in 4 Sea Zone Japanese attack with 1 NavyFighter, 1 fighter and 1 tactical_bomber Americans defend with 1 Escort Japanese roll dice for 1 NavyFighter, 1 fighter and 1 tactical_bomber in 4 Sea Zone, round 2 : 1,6,4 Americans roll dice for 1 Escort in 4 Sea Zone, round 2 : 3 Japanese win with 1 NavyFighter, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in 44 Sea Zone Japanese attack with 2 NavyFighters, 1 fighter, 1 submarine and 1 transport ANZAC defend with 2 transports Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1 Japanese roll dice for 2 NavyFighters, 1 fighter and 1 transport in 44 Sea Zone, round 2 : 3,3,5 ANZAC roll dice for 1 transport in 44 Sea Zone, round 2 : 2 Japanese win, taking 44 Sea Zone from Neutral with 2 NavyFighters, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 transports Battle in Celebes Changer loiter and taunt; Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers Changer defend; ANZAC defend with 2 artilleries and 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Celebes, round 2 : 1,5,1,2,6,4,6,2 ANZAC roll dice for 2 artilleries and 1 infantry in Celebes, round 2 : 1,4,6 Japanese win, taking Celebes from ANZAC with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 artilleries and 1 infantry Battle in Burma Japanese attack with 2 JPNbombers, 2 fighters, 3 infantry and 1 tactical_bomber British defend with 4 mech_infantrys Japanese roll dice for 2 JPNbombers, 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2,6,5,3,3,2,3,6 British roll dice for 4 mech_infantrys in Burma, round 2 : 2,2,4,6 Japanese roll dice for 2 JPNbombers, 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 3 : 4,4,4,6,4,1 British roll dice for 1 mech_infantry in Burma, round 3 : 6 Japanese win, taking Burma from British with 2 JPNbombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for British: 4 mech_infantrys Battle in 45 Sea Zone Japanese attack with 2 NavyFighters ANZAC defend with 1 transport Japanese roll dice for 2 NavyFighters in 45 Sea Zone, round 2 : 1,6 ANZAC roll dice for 1 transport in 45 Sea Zone, round 2 : 2 Japanese win with 2 NavyFighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 2 JPNbombers and 1 submarine Americans defend with 1 Escort Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 6 Japanese roll dice for 2 JPNbombers in 25 Sea Zone, round 2 : 1,5 Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 2 Japanese win with 2 JPNbombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 Escort Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Siberia Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan 2 JPNbombers moved from 25 Sea Zone to Japan 2 infantry moved from Korea to Amur 1 artillery moved from Kweichow to Yunnan 3 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Shensi 2 fighters moved from Amur to Kweichow 2 JPNbombers, 2 fighters and 1 tactical_bomber moved from Burma to Kweichow 1 carrier moved from 20 Sea Zone to 35 Sea Zone 2 fighters moved from 6 Sea Zone to Philippines 3 fighters and 3 tactical_bombers moved from Celebes to 35 Sea Zone 2 NavyFighters moved from 45 Sea Zone to 35 Sea Zone 2 NavyFighters and 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from 5 Sea Zone to 35 Sea Zone 1 Escort, 2 Escort_Convoys, 1 Heavy_BB, 1 Hvycarrier, 1 JPN_Pacific_DD, 1 Japan_destroyer, 1 battleship, 3 carriers, 1 pacific_cruiser and 4 transports moved from 5 Sea Zone to 6 Sea Zone 1 NavyFighter, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone 1 NavyFighter, 1 fighter and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone 2 NavyFighters and 1 fighter moved from Soviet Far East to 6 Sea Zone 1 tactical_bomber moved from Amur to 6 Sea Zone 3 fighters moved from Amur to Japan 1 fighter moved from Amur to 6 Sea Zone 1 tactical_bomber moved from Amur to 6 Sea Zone 2 fighters moved from Amur to Japan 2 fighters moved from Amur to Kweichow 1 fighter moved from Amur to Japan 2 armour moved from Shantung to Kweichow 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 infantry moved from Shantung to Yunnan 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Siberia 3 air_transports and 3 mech_infantrys moved from Japan to Kweichow 1 air_transport moved from Kweichow to Japan 2 air_transports and 2 infantry moved from Japan to Philippines 1 air_transport moved from Caroline Islands to Japan 1 air_transport moved from Kweichow to Japan 1 air_transport moved from Kweichow to Japan 1 air_transport moved from Java to Philippines 1 Escort moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Shan State to Malaya 1 infantry moved from Shan State to Malaya 1 mech_infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Korea 1 mech_infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Korea Place Units - Japanese 6 TotalWar_Tanks placed in Korea 1 Japan_destroyer and 1 cruiser placed in 6 Sea Zone 2 Japanese_LCVs and 1 elite placed in Japan 3 infantry placed in Kweichow 2 infantry and 1 mech_infantry placed in Shantung 3 infantry placed in Japan 1 infantry placed in Korea 1 infantry placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to Korea: 1 UndrgroundFctry EDIT: Removing units owned by Japanese from Korea: 1 factory_upgrade EDIT: Turning off Edit Mode Trigger JapaneseTotalWarTankPlace6Korea: has removed 6 TotalWar_Tanks owned by Japanese in Korea Trigger JapaneseTotalWarTankPlace6Korea: Japanese has 6 armour placed in Korea Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1 Japanese collect 67 PUs (1 lost to blockades); end with 69 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 70 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 73 Optional[PUs] Trigger Japanese Controls AleutianIslands Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 74 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 75 Optional[PUs] Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 78 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 86 Optional[PUs] Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 91 PUsea2bfda5-af41-45e8-8532-f92e657532ce-exp-game-2-multi-apbt-j22.tsvg
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Good Morning
Yea place a major in korea or JPN and then it should let you place, Then delete both.
Edit
yea you need to place the Undrg 1st Place and then you can use it 2nd Place or place your dudes and then place it 2nd Place should work too.Basically the Undrg should place 1st Place and you can only go Undrg with an existing Fctry. You can't build a new Fctry and go Undrg same turn. What you can do, is upgrade a Fctry to Hvy Ind and go Undrg same turn.
You buy the units you want, then edit in additional Fctrys so you can place them all 1st Place and then delete the excess.
Edit 2
Also you need to kill the Bunkers in PHI. As soon as you leave, they are removed. So the dudes that attacked Celebes vacated and that makes the Bunkers gotta go too.Edit 3
So when the Fctry upgraded it changes into an Ugraded Fctry which is the same as a Major except for the Undrg only consumes a Major not the Upgrade.I may or may not be able to force triplea to allow it. I'll look into it. Anyway, that's why it wasn't letting you place it.
Edit 4
And lastly
one of the PHI Escorts needs to be deactivated in case the USN decides to mix it up. I would think that highly unlikely, so just a heads up to @panzerstahl-helm-0 in case he does 
hmm ... the Yank Tanks didn't change in Detoilet. Put it on the list too lol
@panzerstahl-helm-0 here's a save with the corrections.
ea2bfda5-af41-45e8-8532-f92e657532ce-exp-game-2-multi-apbt-j22edit.tsvg
Edit again lol
The reason the PG didn't A Trprt was because I had already moved it in edit from it's Box. They work correctly. Just have to use edit if that situation arises.Idk what's up with the Hvy Bmbrs. I suspect an Engine bug. I asked WC and Victory to look at it. I guess just handroll for the SBRs. Or add the +2 manually probably best way.
At any rate. I will make a Tourney Save next. You guys can look it over and then let the Games begin

Right Arm. Victory is already on it

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