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    Multi Game 2 barnee Trout vs Alex Panzer

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    • A
      Alexander The Great @beelee
      last edited by

      @beelee Japan up

      exp-game-2-multi-apbt-r-24.tsvg

      Purchase Units
      Setting uses for triggers used this phase.
      Russians buy 3 Mass_Tankss, 2 Russian_Rocketss, 1 Soviet_Partisan, 1 elite and 2 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; 
      Combat Move
      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
      Setting uses for triggers used this phase.
      Resetting and Giving Bonus Movement to Units
      Cleaning up during movement phase
      1 infantry moved from Caucasus to Rostov
      1 SP_ArtilleryUSSR moved from Russia to Rostov
      Russians undo move 2.
      Russians undo move 1.
      Turning on Edit Mode
      EDIT: Adding units owned by Russians to Rostov: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
      EDIT: Turning off Edit Mode
      1 infantry moved from Caucasus to Rostov
      1 SP_ArtilleryUSSR moved from Russia to Rostov
      1 armour moved from Russia to Rostov
      1 elite moved from Urals to Vologda
      1 armour moved from Urals to Vologda
      Russians undo move 5.
      1 infantry moved from Volgograd to Rostov
      1 FighterAce moved from Russia to Rostov
      1 fighter and 1 tactical_bomber moved from Russia to Vologda
      Combat
      Battle in Rostov
      Battle in Vologda
      Recording Battle Statistics
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
      Non Combat Move
      Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
      Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
      Turning on Edit Mode
      EDIT: Removing units owned by Russians from Rostov: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
      EDIT: Turning off Edit Mode
      1 1stAirFleet moved from Russia to Rostov
      1 1stAirFleet and 1 FighterAce moved from Rostov to Russia
      Turning on Edit Mode
      EDIT: 1 elite moved from 1st Army Group to Tambov
      EDIT: Turning off Edit Mode
      1 fighter and 1 tactical_bomber moved from Vologda to Russia
      2 armour moved from Urals to Russia
      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
      Setting uses for triggers used this phase.
      Cleaning up during movement phase
      Place Units
      3 Mass_Tankss, 2 Russian_Rocketss, 1 Soviet_Partisan and 1 elite placed in Russia
      Turning on Edit Mode
      EDIT: Removing units owned by Russians from Russia: 1 Soviet_Partisan and 1 elite
      EDIT: Adding units owned by Russians to 1st Army Group: 1 elite
      EDIT: Adding units owned by Russians to Western Ukraine: 1 Soviet_Partisan
      EDIT: Turning off Edit Mode
      1 infantry placed in Caucasus
      1 infantry placed in Volgograd
      Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
      Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
      Setting uses for triggers used this phase.
      Turn Complete
      Russians collect 20 PUs; end with 20 PUs
      Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 26 PUs
      
      T 1 Reply Last reply Reply Quote 0
      • T
        Trout @Alexander The Great
        last edited by

        @Alexander-The-Great Good evening all! India is finally yellow although probably just temporarily I suspect. One infantry capturing it got blown up by an LM. Over to the Allies!

        Game History

        Round: 24
        
            Purchase Units - Japanese
                Japanese buy 1 Japanese_LCV, 6 TotalWar_Artys, 6 TotalWar_Tanks, 1 elite, 9 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
        
            Combat Move - Japanese
                Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
                Trigger Banzai: Japanese has 1 Banzai placed in Japan
                Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Burma: 1 infantry
                EDIT: Removing units owned by Changer from India: 1 uk_mine_India_Burma
                EDIT: Turning off Edit Mode
                    Japanese converts UndrgroundFctry into different units
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 4 Sea Zone
                1 fighter moved from 6 Sea Zone to 8 Sea Zone
                2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone
                1 JPNbomber moved from Japan to 4 Sea Zone
                1 JPNbomber moved from Japan to 8 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                2 tactical_bombers moved from 35 Sea Zone to Celebes
                4 fighters moved from 35 Sea Zone to Celebes
                5 infantry moved from Burma to India
                      Japanese take India from British
        
            Combat - Japanese
                Battle in Celebes
                    Changer loiter and taunt; Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
                    Changer defend; ANZAC defend with 1 artillery
                    Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 4,4,2,2,5,3,3,3
                    ANZAC roll dice for 1 artillery in Celebes, round 2 : 6
                    Japanese win, taking Celebes from ANZAC with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in 4 Sea Zone
                    Japanese attack with 1 JPNbomber, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 Escort
                    Japanese roll dice for 1 JPNbomber, 1 fighter and 1 tactical_bomber in 4 Sea Zone, round 2 : 3,5,1
                    Americans roll dice for 1 Escort in 4 Sea Zone, round 2 : 4
                    Japanese win with 1 JPNbomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 Escort
                Battle in 8 Sea Zone
                    Japanese attack with 1 JPNbomber, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 Escort
                    Japanese roll dice for 1 JPNbomber, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 6,5,1
                    Americans roll dice for 1 Escort in 8 Sea Zone, round 2 : 6
                    Japanese win with 1 JPNbomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 Escort
                Battle in 25 Sea Zone
                    Japanese attack with 1 submarine and 2 tactical_bombers
                    Americans defend with 1 Escort
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 5
                    Japanese roll dice for 2 tactical_bombers in 25 Sea Zone, round 2 : 4,2
                    Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 4
                    Japanese win with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 Escort
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
        
            Non Combat Move - Japanese
                Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
                Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Burma
                2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                1 JPNbomber moved from 4 Sea Zone to Japan
                1 JPNbomber moved from 8 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
                1 infantry moved from Amur to Siberia
                4 infantry moved from Korea to Amur
                1 mech_infantry moved from Korea to Amur
                2 armour moved from Buryatia to Amur
                2 armour moved from Buryatia to Amur
                3 armour moved from Korea to Amur
                2 armour moved from Korea to Jehol
                1 armour moved from Korea to Amur
                1 J_Rail moved from Kiangsu to Shantung
                1 J_Rail and 1 infantry moved from Shantung to Burma
                2 infantry moved from Kweichow to Yunnan
                1 J_Rail moved from Kiangsu to Kweichow
                1 J_Rail and 1 infantry moved from Kweichow to Burma
                1 mech_infantry moved from Kweichow to Yunnan
                1 fighter moved from Philippines to 6 Sea Zone
                2 fighters moved from Burma to Shantung
                4 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
                2 JPNbombers moved from Burma to Kweichow
                1 fighter moved from Burma to Kwangtung
                6 fighters and 2 tactical_bombers moved from Burma to Yunnan
                1 air_transport moved from Burma to Korea
                1 air_transport moved from Burma to Shantung
                1 air_transport moved from Burma to Shantung
                1 air_transport moved from Burma to Philippines
                1 air_transport moved from Burma to Philippines
                1 air_transport and 1 elite moved from Japan to Kweichow
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 armour moved from Burma to Malaya
        
            Place Units - Japanese
                6 TotalWar_Tanks and 2 infantry placed in Korea
                1 Japanese_LCV, 6 TotalWar_Artys and 1 elite placed in Japan
                3 infantry placed in Kweichow
                2 infantry placed in Shantung
                2 infantry placed in Japan
                1 transport placed in 6 Sea Zone
                Trigger JapaneseTotalWarTankPlace6Korea: has removed 6 TotalWar_Tanks owned by Japanese in Korea
                Trigger JapaneseTotalWarArtyPlaceJapan6: has removed 6 TotalWar_Artys owned by Japanese in Japan
                Trigger JapaneseTotalWarTankPlace6Korea: Japanese has 6 armour placed in Korea
                Trigger JapaneseTotalWarArtyPlaceJapan6: Japanese has 6 artilleries placed in Japan
        
            Turn Complete - Japanese
                Japanese collect 70 PUs; end with 71 PUs
                Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 72 Optional[PUs]
                Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 75 Optional[PUs]
                Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 76 Optional[PUs]
                Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 79 Optional[PUs]
                Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 87 Optional[PUs]
                Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
        

        exp-game-2-multi-apbt-j24.tsvg

        B 1 Reply Last reply Reply Quote 0
        • B
          beelee @Trout
          last edited by beelee

          @Trout

          The Bunkers in PHI need to be removed. They must be continuosly manned.

          Screenshot from 2026-09-12 21-16-05.png

          Edit
          Also in case you guys aren't aware, you can turn off the Air Raid siren at Game Start. It's under "Game"

          Screenshot from 2026-09-12 21-29-28.png

          T A 2 Replies Last reply Reply Quote 0
          • T
            Trout @beelee
            last edited by

            @beelee Dagnammit!!! I knew that. Attached is the file with the
            Filipino pill boxes removed

            exp-game-2-multi-apbt-j24.tsvg

            1 Reply Last reply Reply Quote 0
            • A
              Alexander The Great @beelee
              last edited by

              @beelee said:

              Also in case you guys aren't aware, you can turn off the Air Raid siren at Game Start. It's under "Game"

              That's half the fun!

              1 Reply Last reply Reply Quote 1
              • Panzerstahl-Helm 0P
                Panzerstahl-Helm 0
                last edited by

                @alexander-the-great @beelee @trout

                Apolgozies gentlemen.
                It has been a busy week...

                I removed the US Hvy Bomber after my UK turn.
                I accidentaly added him back after the battle in SZ110. I didnยดt noticed the sneaky German Escort got a hit too..... ๐Ÿ˜•

                BR

                Game History

                Round: 24
                
                    Purchase Units - Americans
                        Americans buy 3 ArmoredInfantrys, 3 Escorts, 1 SP_ArtilleryUSA, 1 aaGun, 1 carrier, 1 elite, 4 infantry, 1 marine and 1 submarine; Remaining resources: 5 PUs; 
                
                    Place Units - Americans
                        Units in Eastern United States being upgraded or consumed: 1 infantry
                        1 marine placed in Eastern United States
                
                    Combat Move - Americans
                        Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                        Turning on Edit Mode
                            EDIT: Americans takes Poland from Germans
                            EDIT: Changing ownership of Poland from Americans to Germans
                            EDIT: Turning off Edit Mode
                        1 infantry moved from Morocco to Algeria
                        1 usa_fighter moved from 91 Sea Zone to Algeria
                        1 usa_fighter moved from Morocco to Algeria
                        1 elite and 1 infantry moved from Morocco to 91 Sea Zone
                        1 elite and 1 infantry moved from 91 Sea Zone to Gibraltar
                        1 USA_Hvy_Bomber moved from Morocco to Gibraltar
                        1 Escort moved from 91 Sea Zone to 110 Sea Zone
                        1 USA_Hvy_Bomber moved from Russia to 110 Sea Zone
                        EDIT: 2 infantry moved from USA Army Group to Siberia
                        5 usa_fighters moved from 3 Sea Zone to Siberia
                        1 submarine moved from 54 Sea Zone to 44 Sea Zone
                        1 infantry moved from Morocco to Algeria
                
                    Combat - Americans
                        Battle in Gibraltar
                            Americans attack with 1 USA_Hvy_Bomber, 1 elite and 1 infantry
                            Germans defend with 1 Panzer_Grndrs, 1 airfield and 1 harbour
                                Americans roll dice for 1 USA_Hvy_Bomber, 1 elite and 1 infantry in Gibraltar, round 2 : 2/5 hits, 1,83 expected hits
                                Germans roll dice for 1 Panzer_Grndrs in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
                                1 Panzer_Grndrs owned by the Germans lost in Gibraltar
                            Americans win, taking Gibraltar from Germans with 1 USA_Hvy_Bomber, 1 elite and 1 infantry remaining. Battle score for attacker is 4
                            Casualties for Germans: 1 Panzer_Grndrs
                        Battle in Siberia
                            Americans attack with 2 infantry and 5 usa_fighters
                            Japanese defend with 1 infantry
                                Americans roll dice for 2 infantry and 5 usa_fighters in Siberia, round 2 : 2/7 hits, 2,83 expected hits
                                Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits
                                1 infantry owned by the Japanese lost in Siberia
                            Americans win, taking Siberia from Japanese with 2 infantry and 5 usa_fighters remaining. Battle score for attacker is 3
                            Casualties for Japanese: 1 infantry
                        Battle in 110 Sea Zone
                            Americans attack with 1 Escort and 1 USA_Hvy_Bomber
                            Germans defend with 1 Escort, 3 GermanUBoats and 1 Wolfpack
                                Americans roll dice for 1 Escort and 1 USA_Hvy_Bomber in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                                Germans roll dice for 3 GermanUBoats in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                                Germans roll dice for 1 Escort and 1 Wolfpack in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                1 USA_Hvy_Bomber owned by the Americans and 1 Escort owned by the Americans lost in 110 Sea Zone
                                1 GermanUBoat owned by the Germans and 1 Escort owned by the Germans lost in 110 Sea Zone
                                1 Wolfpack owned by the Germans lost in 110 Sea Zone
                            Germans win with 2 GermanUBoats remaining. Battle score for attacker is -11
                            Casualties for Americans: 1 Escort and 1 USA_Hvy_Bomber
                            Casualties for Germans: 1 Escort, 1 GermanUBoat and 1 Wolfpack
                        Battle in Algeria
                            Americans attack with 2 infantry and 2 usa_fighters
                            Germans defend with 1 bomber and 1 infantry
                                Americans roll dice for 2 infantry and 2 usa_fighters in Algeria, round 2 : 3/4 hits, 1,33 expected hits
                                Germans roll dice for 1 bomber and 1 infantry in Algeria, round 2 : 0/2 hits, 0,50 expected hits
                                1 infantry owned by the Germans and 1 bomber owned by the Germans lost in Algeria
                            Americans win, taking Algeria from Germans with 2 infantry and 2 usa_fighters remaining. Battle score for attacker is 15
                            Casualties for Germans: 1 bomber and 1 infantry
                        Battle in 44 Sea Zone
                            Americans attack with 1 submarine
                            Japanese defend with 1 transport
                                Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                1 transport owned by the Japanese lost in 44 Sea Zone
                            Americans win with 1 submarine remaining. Battle score for attacker is 6
                            Casualties for Japanese: 1 transport
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                
                    Non Combat Move - Americans
                        Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                        Turning on Edit Mode
                        EDIT: Adding units owned by Germans to 110 Sea Zone: 1 GermanUBoat
                        EDIT: Adding units owned by Americans to United Kingdom: 1 USA_Hvy_Bomber
                        EDIT: Turning off Edit Mode
                        Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States
                        Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Southeast Mexico
                        2 usa_fighters moved from Algeria to 91 Sea Zone
                        2 usa_fighters moved from Central United States to 91 Sea Zone
                        1 USA_Hvy_Bomber moved from Gibraltar to Iraq
                        4 air_transports moved from Morocco to Eastern United States
                        2 air_transports, 1 artillery and 1 marine moved from Eastern United States to Morocco
                        6 mech_infantrys moved from Western United States to Alaska
                        2 Heavy_Transports and 1 transport moved from 3 Sea Zone to 2 Sea Zone
                        2 USATankDestroyerFSs and 3 aaGuns moved from Alaska to 2 Sea Zone
                        2 infantry moved from Alaska to 2 Sea Zone
                        2 Heavy_Transports, 2 USATankDestroyerFSs, 3 aaGuns, 2 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                        2 USATankDestroyerFSs, 3 aaGuns and 2 infantry moved from 3 Sea Zone to Soviet Far East
                        5 usa_fighters moved from Siberia to Soviet Far East
                        1 Escort moved from 10 Sea Zone to 4 Sea Zone
                        1 Escort_Convoy moved from 10 Sea Zone to 8 Sea Zone
                        1 usa_fighter moved from 91 Sea Zone to Morocco
                        1 Heavy_BB and 1 carrier moved from 26 Sea Zone to 54 Sea Zone
                        1 usa_fighter moved from 26 Sea Zone to Hawaiian Islands
                        1 carrier moved from 26 Sea Zone to 10 Sea Zone
                        1 transport moved from 3 Sea Zone to 1 Sea Zone
                        1 Heavy_Transport moved from 91 Sea Zone to 89 Sea Zone
                        1 usa_fighter moved from 54 Sea Zone to Hawaiian Islands
                        2 usa_fighters moved from Central United States to 10 Sea Zone
                        1 usa_fighter moved from Soviet Far East to 3 Sea Zone
                        1 air_transport moved from Soviet Far East to Western United States
                        2 infantry moved from Central United States to Southeast Mexico
                        2 Rails and 2 infantry moved from Eastern United States to Southeast Mexico
                
                    Place Units - Americans
                        3 ArmoredInfantrys, 1 SP_ArtilleryUSA and 1 aaGun placed in Western United States
                        Americans undo move 1.
                        3 ArmoredInfantrys and 1 aaGun placed in Western United States
                        1 SP_ArtilleryUSA, 1 elite and 2 infantry placed in Eastern United States
                        3 Escorts, 1 carrier and 1 submarine placed in 10 Sea Zone
                        1 infantry placed in Western United States
                        1 infantry placed in Central United States
                
                    Turn Complete - Americans
                        Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                        Trigger Americans RemoveUSAConvoySZ8: has removed 1 Escort_Convoy owned by Americans in 8 Sea Zone
                        Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                        Trigger Americans RemoveUSAConvoySZ8: Americans has 1 Escort placed in 8 Sea Zone
                        Americans collect 52 PUs; end with 57 PUs
                        Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 71 Optional[PUs]
                        Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 68 Optional[PUs]
                        Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 67 Optional[PUs]
                        Trigger Americans Loses Midway: Americans met a national objective for an additional -3 Optional[PUs]; end with 64 Optional[PUs]
                        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                
                    Purchase Units - Chinese
                        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                        Chinese buy nothing; Remaining resources: 10 PUs; 
                
                    Combat Move - Chinese
                
                    Combat - Chinese
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                
                    Non Combat Move - Chinese
                        Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                        Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                
                    Turn Complete - Chinese
                        Chinese collect 0 PUs; end with 10 PUs
                
                    Purchase Units - British
                        British buy 1 Escort, 1 UK_LCV, 1 UndergroundMinr, 1 elite, 6 infantry and 3 mech_infantrys; Remaining resources: 6 PUs; 0 AirLendLease; 2 NavyLendLease; 
                
                    Place Units - British
                        Units in West India being upgraded or consumed: 1 factory_minor
                        1 UndergroundMinr placed in West India
                
                    Combat Move - British
                        Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        6 infantry moved from West India to India
                        1 infantry moved from West India to India
                        3 uk_fighters and 1 uk_tactical_bomber moved from West India to India
                        2 mech_infantrys moved from Caucasus to Ukraine
                        1 UK_Hvy_Bomber moved from Persia to Ukraine
                        2 uk_fighters moved from United Kingdom to 92 Sea Zone
                        1 UK_Hvy_Bomber moved from Persia to India
                        EDIT: 2 UK_LCVs, 1 elite and 3 infantry moved from United Kingdom to Holland Belgium
                        1 UK_Hvy_Bomber moved from United Kingdom to Holland Belgium
                
                    Combat - British
                        Battle in Holland Belgium
                            British attack with 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 elite and 3 infantry
                            Germans defend with 1 armour, 1 infantry and 2 mech_infantrys
                                British roll dice for 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 elite and 3 infantry in Holland Belgium, round 2 : 3/7 hits, 2,17 expected hits
                                Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 0/4 hits, 1,50 expected hits
                                1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Holland Belgium
                                British roll dice for 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 elite and 3 infantry in Holland Belgium, round 3 : 2/7 hits, 2,17 expected hits
                                Germans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits, 0,50 expected hits
                                1 UK_LCV owned by the British lost in Holland Belgium
                                1 armour owned by the Germans lost in Holland Belgium
                            British win, taking Holland Belgium from Germans with 1 UK_Hvy_Bomber, 1 UK_LCV, 1 elite and 3 infantry remaining. Battle score for attacker is 13
                            Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys
                            Casualties for British: 1 UK_LCV
                        Battle in Ukraine
                            British attack with 1 UK_Hvy_Bomber and 2 mech_infantrys
                            Germans defend with 1 infantry
                                British roll dice for 1 UK_Hvy_Bomber and 2 mech_infantrys in Ukraine, round 2 : 2/4 hits, 1,67 expected hits
                                Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                                1 infantry owned by the Germans lost in Ukraine
                            British win, taking Ukraine from Germans with 1 UK_Hvy_Bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                            Casualties for Germans: 1 infantry
                        Battle in 92 Sea Zone
                            British attack with 2 uk_fighters
                            Germans defend with 6 GermanUBoats, 1 Wolfpack and 1 transport
                            6 GermanUBoats owned by the Germans submerged
                                British roll dice for 2 uk_fighters in 92 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                                Germans roll dice for 1 Wolfpack and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                                1 transport owned by the Germans lost in 92 Sea Zone
                                1 Wolfpack owned by the Germans lost in 92 Sea Zone
                            British win with 2 uk_fighters remaining. Battle score for attacker is 6
                            Casualties for Germans: 1 Wolfpack and 1 transport
                        Battle in India
                            Changer loiter and taunt; British attack with 1 UK_Hvy_Bomber, 7 infantry, 3 uk_fighters and 1 uk_tactical_bomber
                            Changer defend; Japanese defend with 1 UndergroundMinr, 1 airfield, 1 harbour and 5 infantry
                                British roll dice for 1 UK_Hvy_Bomber, 7 infantry, 3 uk_fighters and 1 uk_tactical_bomber in India, round 2 : 5/13 hits, 4,67 expected hits
                                Japanese roll dice for 5 infantry in India, round 2 : 1/5 hits, 1,67 expected hits
                                1 infantry owned by the British lost in India
                                5 infantry owned by the Japanese lost in India
                            British win, taking India from Japanese with 1 UK_Hvy_Bomber, 6 infantry, 3 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 12
                            Casualties for British: 1 infantry
                            Casualties for Japanese: 5 infantry
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                
                    Non Combat Move - British
                        Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                        3 uk_fighters and 1 uk_tactical_bomber moved from India to West India
                        3 mech_infantrys moved from Persia to Caucasus
                        1 mech_infantry moved from Northwest Persia to Volgograd
                        2 uk_fighters moved from 92 Sea Zone to Gibraltar
                        1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                        1 UK_Hvy_Bomber moved from Holland Belgium to United Kingdom
                        1 UK_Hvy_Bomber moved from Ukraine to Persia
                        1 UK_Hvy_Bomber moved from India to Caucasus
                
                    Place Units - British
                        Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                        Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                        1 Escort placed in 110 Sea Zone
                        1 UK_LCV, 1 elite and 1 infantry placed in United Kingdom
                        2 infantry placed in United Kingdom
                        3 infantry placed in West India
                        3 mech_infantrys placed in Persia
                        Turning on Edit Mode
                        EDIT: Adding units owned by British to United Kingdom: 1 HomeDefense
                        EDIT: Turning off Edit Mode
                        British undo move 4.
                        3 infantry placed in West India
                        British undo move 5.
                        British undo move 4.
                        2 mech_infantrys placed in Persia
                        2 infantry and 1 mech_infantry placed in West India
                        1 infantry placed in United Kingdom
                
                    Turn Complete - British
                        Total Cost from Convoy Blockades: 1
                            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,5,5
                        British collect 40 PUs (1 lost to blockades); end with 46 PUs
                        Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 52 Optional[PUs]
                        Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUs
                

                Combat Hit Differential Summary :

                Americans regular : 2,17
                Japanese regular : -1,00
                Germans regular : -1,33
                British regular : 1,33
                

                1789413111619-3ed1ed68-7f95-4a5a-b4da-7fde41972c92-exp-game-2-multi-apbt-US UK24.tsvg

                A 1 Reply Last reply Reply Quote 1
                • A
                  Alexander The Great @Panzerstahl-Helm 0
                  last edited by

                  Still no luck on the manual mine clearing...

                  image.jpeg

                  exp-game-2-multi-apbt-f-24.tsvg

                  Purchase Units
                  ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 2 PUs; 
                  Combat Move
                  Resetting and Giving Bonus Movement to Units
                  3 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                  1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                  2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
                  1 infantry moved from Alexandria to Tobruk
                  ANZAC undo move 5.
                  ANZAC undo move 2.
                  ANZAC undo move 3.
                  ANZAC undo move 2.
                  ANZAC undo move 1.
                  3 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                  1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                  1 infantry moved from New Guinea to 46 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                  2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
                  1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                  Combat
                  Battle in Borneo
                  Battle in Celebes
                  Recording Battle Statistics
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                  Non Combat Move
                  Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                  Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                  3 infantry moved from West India to Eastern Persia
                  1 air_transport and 1 infantry moved from Queensland to Sumatra
                  1 air_transport and 4 infantry moved from New South Wales to Queensland
                  Cleaning up during movement phase
                  Place Units
                  2 artilleries placed in Queensland
                  1 transport placed in 54 Sea Zone
                  1 transport placed in 62 Sea Zone
                  1 infantry placed in New South Wales
                  Turn Complete
                  ANZAC collect 17 PUs; end with 19 PUs
                  Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 Optional[PUs]; end with 20 Optional[PUs]
                  Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 22 Optional[PUs]
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                  Combat Move
                  Resetting and Giving Bonus Movement to Units
                  1 infantry moved from Iraq to Trans-Jordan
                  Combat
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                  Non Combat Move
                  Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                  Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                  Cleaning up during movement phase
                  Turn Complete```
                  B 1 Reply Last reply Reply Quote 0
                  • B
                    beelee @Alexander The Great
                    last edited by beelee

                    @Alexander-The-Great said:

                    Still no luck on the manual mine clearing...

                    Man I sure wouldn't want that duty assignment ๐Ÿ™‚

                    Edit
                    @alexander-the-great @trout @panzerstahl-helm-0

                    I just noticed something interesting. I upgraded the Berlin Fctry and placed it and then went to place the SS dudes ( which showed up ) and none of the other regular units showed up as being able to be placed because, you can't place the same time/phase that you place the Fctry.

                    Hmm ... ๐Ÿค” maybe if I have a Fctry auto place 1st place every turn where there's a Fctry, it won't allow illegal 1st place phase placements ?

                    That would be helpful for new players. Well, it's on the list. I have to finish updating A-Bomb for our RD 2 Games. Oh yea, Panzer and Alex, in case you guys missed it, The Captain updated/clarified that A-Bomb Research Levels can be bombed 10 points a piece.

                    Once level 5 is achieved, they can't be bombed anymore but have to be repaired before you can start purchasing bombs.

                    I did it so each level just allows 10 more damage, so there will just be the one Token displayed. You can also continue to the next level even if an older one is damaged.

                    Anyway, I'll see what the Reich up against here and get it out hopefully before it starts raining again as I need to mow lol

                    Before Fctry place

                    Screenshot from 2026-09-19 16-14-51.png

                    Place Fctry upgrade before anything else

                    Screenshot from 2026-09-19 16-14-27.png

                    heh heh ๐Ÿ˜

                    @panzerstahl-helm-0

                    Good Evening Herr Panzer. Sramble 92 ?

                    Screenshot from 2026-09-19 16-53-23.png

                    EXP Multi Game 2 APbT G 25 Scramble.tsvg

                    Edit
                    I'm guessing probably not but ... Idk. You could still force the Trprt back, but DD is gonna die anyway and the Ftrs save GIB.

                    Well I'm just gonna go ahead and do it lol. If I'm wrong we can reroll it ๐Ÿ™‚ I can take U-boat hits from the Ftrs with the DD there but the Escort only attacks at 1.

                    I'll just wait lol

                    maybe ๐Ÿ™‚

                    Edit 2
                    Well I made the Executive decision and went for it ๐Ÿ™‚ We can reroll it if needed ๐Ÿ™‚ Won't mess with Ivan's turn either way so @alexander-the-great and the russkies are up ๐Ÿ™‚

                    Game History

                    Round: 25
                    
                        Research Technology - Germans
                    
                        Purchase Units - Germans
                            Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
                            Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
                            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                            Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                            Germans buy 1 Escort, 1 German_Heavy_BB, 1 Hvy_Undg_2, 1 King_Tiger, 1 PanzerJagerFS, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 Waffen_Para, 1 elite, 1 german_para, 2 infantry, 1 transport and 1 waffen_panzer; Remaining resources: 0 PUs; 
                    
                        Place Units - Germans
                            Units in Germany being upgraded or consumed: 1 UndrgroundFctry
                            1 Hvy_Undg_2 placed in Germany
                            Units in Germany being upgraded or consumed: 1 armour and 1 german_para
                            1 Waffen_Para and 1 waffen_panzer placed in Germany
                    
                        Combat Move - Germans
                            Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                            Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                                EDIT: Germans takes Northwest Persia from British
                                EDIT: Germans takes Alexandria from British
                                EDIT: Changing ownership of Northwest Persia from Germans to British
                                EDIT: Changing ownership of Alexandria from Germans to British
                                EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            1 GermanUBoat moved from 110 Sea Zone to 109 Sea Zone
                                  Germans take 109 Sea Zone from British
                            1 GermanUBoat moved from 110 Sea Zone to 119 Sea Zone
                            1 GermanUBoat moved from 110 Sea Zone to 112 Sea Zone
                            5 Type_XXI_UBoats moved from 112 Sea Zone to 110 Sea Zone
                            1 Me_262 moved from Southern Italy to 92 Sea Zone
                            1 Escort_Convoy moved from 97 Sea Zone to 92 Sea Zone
                            EDIT: 1 Waffen_Para moved from Southern France to Gibraltar
                            1 transport moved from 97 Sea Zone to 93 Sea Zone
                            1 armour and 1 elite moved from Southern France to 93 Sea Zone
                            1 armour, 1 elite and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                            1 armour and 1 elite moved from 92 Sea Zone to Gibraltar
                            1 LuftwaffeAce and 1 Me_262 moved from Southern France to Holland Belgium
                            1 SP_Artillery moved from Normandy Bordeaux to Holland Belgium
                            3 mech_infantrys moved from Western Germany to Holland Belgium
                            EDIT: 1 German_LCV, 1 armour and 1 mech_infantry moved from Southern France to Algeria
                            1 Me_262 moved from Southern Italy to Algeria
                            1 mech_infantry moved from Western Germany to Holland Belgium
                            EDIT: 1 2ndLuftflotten moved from Western Germany to 2nd Luftflotten
                            EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from 2nd Luftflotten to Holland Belgium
                            EDIT: 1 Me_262 moved from Western Germany to Holland Belgium
                            2 Me_262s moved from Western Germany to Western Ukraine
                            1 LuftwaffeAce moved from Bryansk to Ukraine
                            1 LuftwaffeAce moved from Bryansk to Rostov
                            2 mech_infantrys moved from Bessarabia to Ukraine
                            1 mech_infantry moved from Eastern Poland to Bessarabia
                            1 mech_infantry moved from Bessarabia to Ukraine
                            1 infantry moved from Bryansk to Rostov
                            1 mech_infantry moved from Bryansk to Rostov
                            1 armour moved from Bryansk to Western Ukraine
                            1 armour moved from Bryansk to Rostov
                            1 elite moved from Smolensk to Vologda
                            1 armour moved from Bryansk to Vologda
                            EDIT: 1 1stLuftflotten moved from Bryansk to 1st Luftflotten
                            EDIT: 1 GAirCommander and 3 Me_262s moved from 1st Luftflotten to Bryansk
                            EDIT: 1 Me_262 moved from Bryansk to Vologda
                            EDIT: 1 Me_262 moved from Bryansk to Rostov
                            EDIT: 1 Me_262 moved from Bryansk to Ukraine
                            EDIT: Germans undo move 37.
                            EDIT: 1 GAirCommander moved from Bryansk to Ukraine
                            EDIT: 1 Me_262 moved from Bryansk to Vologda
                    
                        Combat - Germans
                            Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                            Battle in 92 Sea Zone
                                Germans attack with 1 Escort_Convoy, 6 GermanUBoats, 1 Me_262, 3 Wolfpacks and 1 transport
                                British defend with 1 destroyer
                                Germans roll dice for 6 GermanUBoats in 92 Sea Zone, round 2 : 1,5,2,5,6,4
                                British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 4
                                Germans win with 1 Escort_Convoy, 6 GermanUBoats, 1 Me_262 and 1 transport remaining. Battle score for attacker is 7
                                Casualties for British: 1 destroyer
                                Casualties for Germans: 3 Wolfpacks
                            Battle in Gibraltar
                                Germans attack with 1 Waffen_Para, 1 armour and 1 elite
                                British defend with 1 airfield, 1 harbour and 2 uk_fighters; Americans defend with 1 elite and 1 infantry
                                Germans roll dice for 1 Waffen_Para, 1 armour and 1 elite in Gibraltar, round 2 : 2,1,2,3
                                British roll dice for 1 elite, 1 infantry and 2 uk_fighters in Gibraltar, round 2 : 4,5,3,1,5
                                Germans roll dice for 1 Waffen_Para in Gibraltar, round 3 : 3
                                British roll dice for 2 uk_fighters in Gibraltar, round 3 : 6,2
                                British win with 1 uk_fighter remaining. Battle score for attacker is 1
                                Casualties for Germans: 1 Waffen_Para, 1 armour and 1 elite
                                Casualties for Americans: 1 elite and 1 infantry
                                Casualties for British: 1 uk_fighter
                                Turning on Edit Mode
                            EDIT: Battle in 110 Sea Zone
                                EDIT: Germans attack with 5 Type_XXI_UBoats and 2 Wolfpacks
                                EDIT: British defend with 1 Escort
                                EDIT: Germans roll dice for 5 Type_XXI_UBoats in 110 Sea Zone, round 2 : 5,4,5,2,6
                                EDIT: British roll dice for 1 Escort in 110 Sea Zone, round 2 : 4
                                EDIT: 1 Escort owned by the British lost in 110 Sea Zone
                                EDIT: 2 Wolfpacks owned by the Germans lost in 110 Sea Zone
                                EDIT: Germans win
                                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6
                                EDIT: Turning off Edit Mode
                            Battle in Vologda
                                Germans attack with 2 Me_262s, 1 armour and 1 elite; Changer loiter and taunt
                                Changer defend; Russians defend with 1 elite
                                Germans roll dice for 2 Me_262s, 1 armour and 1 elite in Vologda, round 2 : 6,1,4,5,3
                                Russians roll dice for 1 elite in Vologda, round 2 : 2,4
                                Germans win, taking Vologda from Russians with 2 Me_262s and 1 elite remaining. Battle score for attacker is -2
                                Casualties for Germans: 1 armour
                                Casualties for Russians: 1 elite
                            Battle in Rostov
                                Germans attack with 1 LuftwaffeAce, 1 Me_262, 1 armour, 1 infantry and 1 mech_infantry
                                Russians defend with 1 SP_ArtilleryUSSR and 1 armour
                                Germans roll dice for 1 LuftwaffeAce, 1 Me_262, 1 armour, 1 infantry and 1 mech_infantry in Rostov, round 2 : 4,3,5,3,6,3
                                Russians roll dice for 1 SP_ArtilleryUSSR and 1 armour in Rostov, round 2 : 5,3
                                Germans win, taking Rostov from Russians with 1 LuftwaffeAce, 1 Me_262, 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                                Casualties for Russians: 1 SP_ArtilleryUSSR and 1 armour
                            Battle in Algeria
                                Germans attack with 1 German_LCV, 1 Me_262, 1 armour and 1 mech_infantry
                                Americans defend with 2 infantry
                                Germans roll dice for 1 German_LCV, 1 Me_262, 1 armour and 1 mech_infantry in Algeria, round 2 : 3,4,3
                                Americans roll dice for 2 infantry in Algeria, round 2 : 5,4
                                Germans roll dice for 1 German_LCV, 1 Me_262, 1 armour and 1 mech_infantry in Algeria, round 3 : 6,6,2
                                Americans roll dice for 1 infantry in Algeria, round 3 : 5
                                Germans roll dice for 1 German_LCV, 1 Me_262, 1 armour and 1 mech_infantry in Algeria, round 4 : 6,6,3
                                Americans roll dice for 1 infantry in Algeria, round 4 : 2
                                Germans roll dice for 1 Me_262, 1 armour and 1 mech_infantry in Algeria, round 5 : 6,2,3
                                Americans roll dice for 1 infantry in Algeria, round 5 : 6
                                Germans win, taking Algeria from Americans with 1 Me_262, 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                                Casualties for Americans: 2 infantry
                                Casualties for Germans: 1 German_LCV
                            Battle in Western Ukraine
                                Germans attack with 2 Me_262s and 1 armour; Changer loiter and taunt
                                Changer defend; Russians defend with 1 Soviet_Partisan
                                Germans roll dice for 2 Me_262s and 1 armour in Western Ukraine, round 2 : 3,1,3
                                Russians roll dice for 1 Soviet_Partisan in Western Ukraine, round 2 : 5
                                Germans win with 2 Me_262s and 1 armour remaining. Battle score for attacker is 1
                                Casualties for Russians: 1 Soviet_Partisan
                            Battle in Ukraine
                                Germans attack with 1 GAirCommander, 1 LuftwaffeAce and 3 mech_infantrys
                                British defend with 2 mech_infantrys
                                Germans roll dice for 1 GAirCommander, 1 LuftwaffeAce and 3 mech_infantrys in Ukraine, round 2 : 6,3,1,1,3,6
                                Russians roll dice for 2 mech_infantrys in Ukraine, round 2 : 4,4
                                Germans win, taking Ukraine from Russians with 1 GAirCommander, 1 LuftwaffeAce and 3 mech_infantrys remaining. Battle score for attacker is 8
                                Casualties for British: 2 mech_infantrys
                            Battle in Holland Belgium
                                Germans attack with 1 GAirCommanderMe_262, 1 LuftwaffeAce, 2 Me_262s, 3 Me_262AFs, 1 SP_Artillery and 4 mech_infantrys
                                British defend with 1 UK_LCV, 1 elite and 3 infantry
                                Germans roll dice for 1 GAirCommanderMe_262, 1 LuftwaffeAce, 2 Me_262s, 3 Me_262AFs, 1 SP_Artillery and 4 mech_infantrys in Holland Belgium, round 2 : 3,6,4,6,2,5,1,2,3,2,3,2,6,4,6
                                British roll dice for 1 UK_LCV, 1 elite and 3 infantry in Holland Belgium, round 2 : 6,2,6,4,5
                                Germans win, taking Holland Belgium from British with 1 GAirCommanderMe_262, 1 LuftwaffeAce, 2 Me_262s, 3 Me_262AFs, 1 SP_Artillery and 3 mech_infantrys remaining. Battle score for attacker is 11
                                Casualties for Germans: 1 mech_infantry
                                Casualties for British: 1 UK_LCV, 1 elite and 3 infantry
                    
                        Non Combat Move - Germans
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Southern France
                            Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Bryansk
                            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                            EDIT: 5 Type_XXI_UBoats moved from 110 Sea Zone to 112 Sea Zone
                            EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from Holland Belgium to 2nd Luftflotten
                            EDIT: 1 2ndLuftflotten moved from 2nd Luftflotten to Western Germany
                            EDIT: 1 GAirCommander moved from Ukraine to Bryansk
                            EDIT: 1 Me_262 moved from Rostov to Bryansk
                            EDIT: 2 Me_262s moved from Vologda to Bryansk
                            EDIT: 1 GAirCommander and 3 Me_262s moved from Bryansk to 1st Luftflotten
                            EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Bryansk
                            2 Me_262s moved from Western Ukraine to Bryansk
                            1 LuftwaffeAce moved from Ukraine to Bryansk
                            1 LuftwaffeAce moved from Rostov to Bryansk
                            1 elite moved from Belarus to Smolensk
                            1 infantry moved from Eastern Poland to Belarus
                            1 armour and 2 mech_infantrys moved from Romania to Eastern Poland
                            1 armour and 2 mech_infantrys moved from Eastern Poland to Bessarabia
                            2 armour moved from Germany to Romania
                            1 Waffen_Para moved from Germany to Southern France
                            1 Me_262 moved from Holland Belgium to Southern Italy
                            1 LuftwaffeAce and 1 Me_262 moved from Holland Belgium to Southern France
                            1 Me_262 moved from 92 Sea Zone to Southern France
                            1 mech_infantry moved from Western Germany to Southern France
                            1 Europe_Rail and 1 armour moved from Germany to Southern France
                            1 Me_262 moved from Algeria to Tunisia
                            1 G_Rail and 1 elite moved from Germany to Bryansk
                            1 G_Rail moved from Germany to Western Germany
                            1 G_Rail and 1 King_Tiger moved from Western Germany to Bryansk
                            2 G_air_transports, 1 infantry and 1 waffen_panzer moved from Germany to Bryansk
                            1 armour moved from Germany to Western Germany
                            1 armour moved from Germany to Eastern Poland
                            1 G_air_transport and 1 mech_infantry moved from Western Germany to Bryansk
                            2 infantry moved from Southern Italy to Northern Italy
                            5 G_air_transports moved from Bryansk to Germany
                            2 G_air_transports moved from Bryansk to Western Germany
                            1 G_air_transport moved from Southern France to Western Germany
                    
                        Place Units - Germans
                            1 King_Tiger, 6 TotalWarMechInfs and 1 infantry placed in Western Germany
                            1 PanzerJagerFS, 6 TotalWar_Tanks, 1 elite, 1 german_para and 1 infantry placed in Germany
                            1 Escort, 1 German_Heavy_BB and 1 transport placed in 97 Sea Zone
                            Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
                            Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany
                            Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
                            Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany
                    
                        Turn Complete - Germans
                            Trigger Germans RemoveConvoySZ97Invert: has removed 1 Escort owned by Germans in 97 Sea Zone
                            Trigger Germans RemoveConvoySZ97Invert: Germans has 1 Escort_Convoy placed in 97 Sea Zone
                            Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                            Germans collect 73 PUs; end with 73 PUs
                            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 85 Optional[PUs]
                            Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 Optional[PUs]; end with 90 Optional[PUs]
                            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 95 Optional[PUs]
                            Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 Optional[PUs]; end with 98 Optional[PUs]
                            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 103 PUs
                    

                    EXP Multi Game 2 APbT G 25 .tsvg

                    Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
                    • Panzerstahl-Helm 0P
                      Panzerstahl-Helm 0 @beelee
                      last edited by

                      @beelee said:

                      @Alexander-The-Great said:

                      Still no luck on the manual mine clearing...

                      Man I sure wouldn't want that duty assignment ๐Ÿ™‚

                      Me neither man! No pay raise would make me doing that job!

                      Hmm ... ๐Ÿค” maybe if I have a Fctry auto place 1st place every turn where there's a Fctry, it won't allow illegal 1st place phase placements ?

                      This indeed would help to avoid confusion, also for experienced players!

                      That would be helpful for new players. Well, it's on the list. I have to finish updating A-Bomb for our RD 2 Games. Oh yea, Panzer and Alex, in case you guys missed it, The Captain updated/clarified that A-Bomb Research Levels can be bombed 10 points a piece.

                      Once level 5 is achieved, they can't be bombed anymore but have to be repaired before you can start purchasing bombs.

                      I did it so each level just allows 10 more damage, so there will just be the one Token displayed. You can also continue to the next level even if an older one is damaged.

                      Good lord! This rule becomes as complex as developing an A-Bomb! ๐Ÿ™‚

                      @panzerstahl-helm-0

                      Good Evening Herr Panzer. Sramble 92 ?

                      Edit 2
                      Well I made the Executive decision and went for it ๐Ÿ™‚ We can reroll it if needed ๐Ÿ™‚ Won't mess with Ivan's turn either way so @alexander-the-great and the russkies are up ๐Ÿ™‚

                      No scramble. Good call continuing!

                      The Tirpitz is on the board and searching for trouble in the Med! ๐Ÿ˜•

                      B 2 Replies Last reply Reply Quote 1
                      • B
                        beelee @Panzerstahl-Helm 0
                        last edited by beelee

                        @Panzerstahl-Helm-0

                        heh heh I was overthinking it. Battle turned out closer than I thought though. In GIB

                        Oh hit a wrong button and posted early ๐Ÿ˜ฏ

                        Hope all is well Herr Panzer

                        Prost

                        Prost.png

                        1 Reply Last reply Reply Quote 0
                        • B
                          beelee @Panzerstahl-Helm 0
                          last edited by

                          @Panzerstahl-Helm-0 said:

                          The Tirpitz is on the board and searching for trouble in the Med!

                          yea those Big Battleships are about the most powerful piece on the board. Idky it took me so long to buy one lol

                          1 Reply Last reply Reply Quote 0

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