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    Multi Game 2 barnee Trout vs Alex Panzer

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    • T
      Trout @Alexander The Great
      last edited by

      @Alexander-The-Great Good evening all! India is finally yellow although probably just temporarily I suspect. One infantry capturing it got blown up by an LM. Over to the Allies!

      Game History

      Round: 24
      
          Purchase Units - Japanese
              Japanese buy 1 Japanese_LCV, 6 TotalWar_Artys, 6 TotalWar_Tanks, 1 elite, 9 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
              Trigger Banzai: Japanese has 1 Banzai placed in Japan
              Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Burma: 1 infantry
              EDIT: Removing units owned by Changer from India: 1 uk_mine_India_Burma
              EDIT: Turning off Edit Mode
                  Japanese converts UndrgroundFctry into different units
              1 submarine moved from 6 Sea Zone to 25 Sea Zone
              1 fighter moved from 6 Sea Zone to 4 Sea Zone
              1 fighter moved from 6 Sea Zone to 8 Sea Zone
              2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
              1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
              1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone
              1 JPNbomber moved from Japan to 4 Sea Zone
              1 JPNbomber moved from Japan to 8 Sea Zone
              2 infantry moved from Philippines to 35 Sea Zone
              2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
              2 infantry moved from 44 Sea Zone to Celebes
              2 tactical_bombers moved from 35 Sea Zone to Celebes
              4 fighters moved from 35 Sea Zone to Celebes
              5 infantry moved from Burma to India
                    Japanese take India from British
      
          Combat - Japanese
              Battle in Celebes
                  Changer loiter and taunt; Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
                  Changer defend; ANZAC defend with 1 artillery
                  Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 4,4,2,2,5,3,3,3
                  ANZAC roll dice for 1 artillery in Celebes, round 2 : 6
                  Japanese win, taking Celebes from ANZAC with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                  Casualties for ANZAC: 1 artillery
              Battle in 4 Sea Zone
                  Japanese attack with 1 JPNbomber, 1 fighter and 1 tactical_bomber
                  Americans defend with 1 Escort
                  Japanese roll dice for 1 JPNbomber, 1 fighter and 1 tactical_bomber in 4 Sea Zone, round 2 : 3,5,1
                  Americans roll dice for 1 Escort in 4 Sea Zone, round 2 : 4
                  Japanese win with 1 JPNbomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 Escort
              Battle in 8 Sea Zone
                  Japanese attack with 1 JPNbomber, 1 fighter and 1 tactical_bomber
                  Americans defend with 1 Escort
                  Japanese roll dice for 1 JPNbomber, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 6,5,1
                  Americans roll dice for 1 Escort in 8 Sea Zone, round 2 : 6
                  Japanese win with 1 JPNbomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 Escort
              Battle in 25 Sea Zone
                  Japanese attack with 1 submarine and 2 tactical_bombers
                  Americans defend with 1 Escort
                  Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 5
                  Japanese roll dice for 2 tactical_bombers in 25 Sea Zone, round 2 : 4,2
                  Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 4
                  Japanese win with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 Escort
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
      
          Non Combat Move - Japanese
              Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
              Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
              Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
              Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Burma
              2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
              1 JPNbomber moved from 4 Sea Zone to Japan
              1 JPNbomber moved from 8 Sea Zone to Japan
              1 fighter and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
              1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
              1 infantry moved from Amur to Siberia
              4 infantry moved from Korea to Amur
              1 mech_infantry moved from Korea to Amur
              2 armour moved from Buryatia to Amur
              2 armour moved from Buryatia to Amur
              3 armour moved from Korea to Amur
              2 armour moved from Korea to Jehol
              1 armour moved from Korea to Amur
              1 J_Rail moved from Kiangsu to Shantung
              1 J_Rail and 1 infantry moved from Shantung to Burma
              2 infantry moved from Kweichow to Yunnan
              1 J_Rail moved from Kiangsu to Kweichow
              1 J_Rail and 1 infantry moved from Kweichow to Burma
              1 mech_infantry moved from Kweichow to Yunnan
              1 fighter moved from Philippines to 6 Sea Zone
              2 fighters moved from Burma to Shantung
              4 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
              2 JPNbombers moved from Burma to Kweichow
              1 fighter moved from Burma to Kwangtung
              6 fighters and 2 tactical_bombers moved from Burma to Yunnan
              1 air_transport moved from Burma to Korea
              1 air_transport moved from Burma to Shantung
              1 air_transport moved from Burma to Shantung
              1 air_transport moved from Burma to Philippines
              1 air_transport moved from Burma to Philippines
              1 air_transport and 1 elite moved from Japan to Kweichow
              2 infantry moved from Japan to 6 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
              2 infantry moved from 35 Sea Zone to Philippines
              2 infantry moved from Japan to 6 Sea Zone
              2 infantry moved from 6 Sea Zone to Korea
              1 armour moved from Burma to Malaya
      
          Place Units - Japanese
              6 TotalWar_Tanks and 2 infantry placed in Korea
              1 Japanese_LCV, 6 TotalWar_Artys and 1 elite placed in Japan
              3 infantry placed in Kweichow
              2 infantry placed in Shantung
              2 infantry placed in Japan
              1 transport placed in 6 Sea Zone
              Trigger JapaneseTotalWarTankPlace6Korea: has removed 6 TotalWar_Tanks owned by Japanese in Korea
              Trigger JapaneseTotalWarArtyPlaceJapan6: has removed 6 TotalWar_Artys owned by Japanese in Japan
              Trigger JapaneseTotalWarTankPlace6Korea: Japanese has 6 armour placed in Korea
              Trigger JapaneseTotalWarArtyPlaceJapan6: Japanese has 6 artilleries placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 70 PUs; end with 71 PUs
              Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 72 Optional[PUs]
              Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 75 Optional[PUs]
              Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 76 Optional[PUs]
              Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 79 Optional[PUs]
              Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 87 Optional[PUs]
              Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
      

      exp-game-2-multi-apbt-j24.tsvg

      B 1 Reply Last reply Reply Quote 0
      • B
        beelee @Trout
        last edited by beelee

        @Trout

        The Bunkers in PHI need to be removed. They must be continuosly manned.

        Screenshot from 2026-09-12 21-16-05.png

        Edit
        Also in case you guys aren't aware, you can turn off the Air Raid siren at Game Start. It's under "Game"

        Screenshot from 2026-09-12 21-29-28.png

        T A 2 Replies Last reply Reply Quote 0
        • T
          Trout @beelee
          last edited by

          @beelee Dagnammit!!! I knew that. Attached is the file with the
          Filipino pill boxes removed

          exp-game-2-multi-apbt-j24.tsvg

          1 Reply Last reply Reply Quote 0
          • A
            Alexander The Great @beelee
            last edited by

            @beelee said:

            Also in case you guys aren't aware, you can turn off the Air Raid siren at Game Start. It's under "Game"

            That's half the fun!

            1 Reply Last reply Reply Quote 1
            • Panzerstahl-Helm 0P
              Panzerstahl-Helm 0
              last edited by

              @alexander-the-great @beelee @trout

              Apolgozies gentlemen.
              It has been a busy week...

              I removed the US Hvy Bomber after my UK turn.
              I accidentaly added him back after the battle in SZ110. I didnยดt noticed the sneaky German Escort got a hit too..... ๐Ÿ˜•

              BR

              Game History

              Round: 24
              
                  Purchase Units - Americans
                      Americans buy 3 ArmoredInfantrys, 3 Escorts, 1 SP_ArtilleryUSA, 1 aaGun, 1 carrier, 1 elite, 4 infantry, 1 marine and 1 submarine; Remaining resources: 5 PUs; 
              
                  Place Units - Americans
                      Units in Eastern United States being upgraded or consumed: 1 infantry
                      1 marine placed in Eastern United States
              
                  Combat Move - Americans
                      Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                      Turning on Edit Mode
                          EDIT: Americans takes Poland from Germans
                          EDIT: Changing ownership of Poland from Americans to Germans
                          EDIT: Turning off Edit Mode
                      1 infantry moved from Morocco to Algeria
                      1 usa_fighter moved from 91 Sea Zone to Algeria
                      1 usa_fighter moved from Morocco to Algeria
                      1 elite and 1 infantry moved from Morocco to 91 Sea Zone
                      1 elite and 1 infantry moved from 91 Sea Zone to Gibraltar
                      1 USA_Hvy_Bomber moved from Morocco to Gibraltar
                      1 Escort moved from 91 Sea Zone to 110 Sea Zone
                      1 USA_Hvy_Bomber moved from Russia to 110 Sea Zone
                      EDIT: 2 infantry moved from USA Army Group to Siberia
                      5 usa_fighters moved from 3 Sea Zone to Siberia
                      1 submarine moved from 54 Sea Zone to 44 Sea Zone
                      1 infantry moved from Morocco to Algeria
              
                  Combat - Americans
                      Battle in Gibraltar
                          Americans attack with 1 USA_Hvy_Bomber, 1 elite and 1 infantry
                          Germans defend with 1 Panzer_Grndrs, 1 airfield and 1 harbour
                              Americans roll dice for 1 USA_Hvy_Bomber, 1 elite and 1 infantry in Gibraltar, round 2 : 2/5 hits, 1,83 expected hits
                              Germans roll dice for 1 Panzer_Grndrs in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
                              1 Panzer_Grndrs owned by the Germans lost in Gibraltar
                          Americans win, taking Gibraltar from Germans with 1 USA_Hvy_Bomber, 1 elite and 1 infantry remaining. Battle score for attacker is 4
                          Casualties for Germans: 1 Panzer_Grndrs
                      Battle in Siberia
                          Americans attack with 2 infantry and 5 usa_fighters
                          Japanese defend with 1 infantry
                              Americans roll dice for 2 infantry and 5 usa_fighters in Siberia, round 2 : 2/7 hits, 2,83 expected hits
                              Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits
                              1 infantry owned by the Japanese lost in Siberia
                          Americans win, taking Siberia from Japanese with 2 infantry and 5 usa_fighters remaining. Battle score for attacker is 3
                          Casualties for Japanese: 1 infantry
                      Battle in 110 Sea Zone
                          Americans attack with 1 Escort and 1 USA_Hvy_Bomber
                          Germans defend with 1 Escort, 3 GermanUBoats and 1 Wolfpack
                              Americans roll dice for 1 Escort and 1 USA_Hvy_Bomber in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                              Germans roll dice for 3 GermanUBoats in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                              Germans roll dice for 1 Escort and 1 Wolfpack in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                              1 USA_Hvy_Bomber owned by the Americans and 1 Escort owned by the Americans lost in 110 Sea Zone
                              1 GermanUBoat owned by the Germans and 1 Escort owned by the Germans lost in 110 Sea Zone
                              1 Wolfpack owned by the Germans lost in 110 Sea Zone
                          Germans win with 2 GermanUBoats remaining. Battle score for attacker is -11
                          Casualties for Americans: 1 Escort and 1 USA_Hvy_Bomber
                          Casualties for Germans: 1 Escort, 1 GermanUBoat and 1 Wolfpack
                      Battle in Algeria
                          Americans attack with 2 infantry and 2 usa_fighters
                          Germans defend with 1 bomber and 1 infantry
                              Americans roll dice for 2 infantry and 2 usa_fighters in Algeria, round 2 : 3/4 hits, 1,33 expected hits
                              Germans roll dice for 1 bomber and 1 infantry in Algeria, round 2 : 0/2 hits, 0,50 expected hits
                              1 infantry owned by the Germans and 1 bomber owned by the Germans lost in Algeria
                          Americans win, taking Algeria from Germans with 2 infantry and 2 usa_fighters remaining. Battle score for attacker is 15
                          Casualties for Germans: 1 bomber and 1 infantry
                      Battle in 44 Sea Zone
                          Americans attack with 1 submarine
                          Japanese defend with 1 transport
                              Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                              1 transport owned by the Japanese lost in 44 Sea Zone
                          Americans win with 1 submarine remaining. Battle score for attacker is 6
                          Casualties for Japanese: 1 transport
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
              
                  Non Combat Move - Americans
                      Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                      Turning on Edit Mode
                      EDIT: Adding units owned by Germans to 110 Sea Zone: 1 GermanUBoat
                      EDIT: Adding units owned by Americans to United Kingdom: 1 USA_Hvy_Bomber
                      EDIT: Turning off Edit Mode
                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States
                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Southeast Mexico
                      2 usa_fighters moved from Algeria to 91 Sea Zone
                      2 usa_fighters moved from Central United States to 91 Sea Zone
                      1 USA_Hvy_Bomber moved from Gibraltar to Iraq
                      4 air_transports moved from Morocco to Eastern United States
                      2 air_transports, 1 artillery and 1 marine moved from Eastern United States to Morocco
                      6 mech_infantrys moved from Western United States to Alaska
                      2 Heavy_Transports and 1 transport moved from 3 Sea Zone to 2 Sea Zone
                      2 USATankDestroyerFSs and 3 aaGuns moved from Alaska to 2 Sea Zone
                      2 infantry moved from Alaska to 2 Sea Zone
                      2 Heavy_Transports, 2 USATankDestroyerFSs, 3 aaGuns, 2 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                      2 USATankDestroyerFSs, 3 aaGuns and 2 infantry moved from 3 Sea Zone to Soviet Far East
                      5 usa_fighters moved from Siberia to Soviet Far East
                      1 Escort moved from 10 Sea Zone to 4 Sea Zone
                      1 Escort_Convoy moved from 10 Sea Zone to 8 Sea Zone
                      1 usa_fighter moved from 91 Sea Zone to Morocco
                      1 Heavy_BB and 1 carrier moved from 26 Sea Zone to 54 Sea Zone
                      1 usa_fighter moved from 26 Sea Zone to Hawaiian Islands
                      1 carrier moved from 26 Sea Zone to 10 Sea Zone
                      1 transport moved from 3 Sea Zone to 1 Sea Zone
                      1 Heavy_Transport moved from 91 Sea Zone to 89 Sea Zone
                      1 usa_fighter moved from 54 Sea Zone to Hawaiian Islands
                      2 usa_fighters moved from Central United States to 10 Sea Zone
                      1 usa_fighter moved from Soviet Far East to 3 Sea Zone
                      1 air_transport moved from Soviet Far East to Western United States
                      2 infantry moved from Central United States to Southeast Mexico
                      2 Rails and 2 infantry moved from Eastern United States to Southeast Mexico
              
                  Place Units - Americans
                      3 ArmoredInfantrys, 1 SP_ArtilleryUSA and 1 aaGun placed in Western United States
                      Americans undo move 1.
                      3 ArmoredInfantrys and 1 aaGun placed in Western United States
                      1 SP_ArtilleryUSA, 1 elite and 2 infantry placed in Eastern United States
                      3 Escorts, 1 carrier and 1 submarine placed in 10 Sea Zone
                      1 infantry placed in Western United States
                      1 infantry placed in Central United States
              
                  Turn Complete - Americans
                      Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                      Trigger Americans RemoveUSAConvoySZ8: has removed 1 Escort_Convoy owned by Americans in 8 Sea Zone
                      Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                      Trigger Americans RemoveUSAConvoySZ8: Americans has 1 Escort placed in 8 Sea Zone
                      Americans collect 52 PUs; end with 57 PUs
                      Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 71 Optional[PUs]
                      Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 68 Optional[PUs]
                      Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 67 Optional[PUs]
                      Trigger Americans Loses Midway: Americans met a national objective for an additional -3 Optional[PUs]; end with 64 Optional[PUs]
                      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
              
                  Purchase Units - Chinese
                      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                      Chinese buy nothing; Remaining resources: 10 PUs; 
              
                  Combat Move - Chinese
              
                  Combat - Chinese
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
              
                  Non Combat Move - Chinese
                      Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                      Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
              
                  Turn Complete - Chinese
                      Chinese collect 0 PUs; end with 10 PUs
              
                  Purchase Units - British
                      British buy 1 Escort, 1 UK_LCV, 1 UndergroundMinr, 1 elite, 6 infantry and 3 mech_infantrys; Remaining resources: 6 PUs; 0 AirLendLease; 2 NavyLendLease; 
              
                  Place Units - British
                      Units in West India being upgraded or consumed: 1 factory_minor
                      1 UndergroundMinr placed in West India
              
                  Combat Move - British
                      Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      6 infantry moved from West India to India
                      1 infantry moved from West India to India
                      3 uk_fighters and 1 uk_tactical_bomber moved from West India to India
                      2 mech_infantrys moved from Caucasus to Ukraine
                      1 UK_Hvy_Bomber moved from Persia to Ukraine
                      2 uk_fighters moved from United Kingdom to 92 Sea Zone
                      1 UK_Hvy_Bomber moved from Persia to India
                      EDIT: 2 UK_LCVs, 1 elite and 3 infantry moved from United Kingdom to Holland Belgium
                      1 UK_Hvy_Bomber moved from United Kingdom to Holland Belgium
              
                  Combat - British
                      Battle in Holland Belgium
                          British attack with 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 elite and 3 infantry
                          Germans defend with 1 armour, 1 infantry and 2 mech_infantrys
                              British roll dice for 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 elite and 3 infantry in Holland Belgium, round 2 : 3/7 hits, 2,17 expected hits
                              Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 0/4 hits, 1,50 expected hits
                              1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Holland Belgium
                              British roll dice for 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 elite and 3 infantry in Holland Belgium, round 3 : 2/7 hits, 2,17 expected hits
                              Germans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits, 0,50 expected hits
                              1 UK_LCV owned by the British lost in Holland Belgium
                              1 armour owned by the Germans lost in Holland Belgium
                          British win, taking Holland Belgium from Germans with 1 UK_Hvy_Bomber, 1 UK_LCV, 1 elite and 3 infantry remaining. Battle score for attacker is 13
                          Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys
                          Casualties for British: 1 UK_LCV
                      Battle in Ukraine
                          British attack with 1 UK_Hvy_Bomber and 2 mech_infantrys
                          Germans defend with 1 infantry
                              British roll dice for 1 UK_Hvy_Bomber and 2 mech_infantrys in Ukraine, round 2 : 2/4 hits, 1,67 expected hits
                              Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                              1 infantry owned by the Germans lost in Ukraine
                          British win, taking Ukraine from Germans with 1 UK_Hvy_Bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                          Casualties for Germans: 1 infantry
                      Battle in 92 Sea Zone
                          British attack with 2 uk_fighters
                          Germans defend with 6 GermanUBoats, 1 Wolfpack and 1 transport
                          6 GermanUBoats owned by the Germans submerged
                              British roll dice for 2 uk_fighters in 92 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                              Germans roll dice for 1 Wolfpack and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                              1 transport owned by the Germans lost in 92 Sea Zone
                              1 Wolfpack owned by the Germans lost in 92 Sea Zone
                          British win with 2 uk_fighters remaining. Battle score for attacker is 6
                          Casualties for Germans: 1 Wolfpack and 1 transport
                      Battle in India
                          Changer loiter and taunt; British attack with 1 UK_Hvy_Bomber, 7 infantry, 3 uk_fighters and 1 uk_tactical_bomber
                          Changer defend; Japanese defend with 1 UndergroundMinr, 1 airfield, 1 harbour and 5 infantry
                              British roll dice for 1 UK_Hvy_Bomber, 7 infantry, 3 uk_fighters and 1 uk_tactical_bomber in India, round 2 : 5/13 hits, 4,67 expected hits
                              Japanese roll dice for 5 infantry in India, round 2 : 1/5 hits, 1,67 expected hits
                              1 infantry owned by the British lost in India
                              5 infantry owned by the Japanese lost in India
                          British win, taking India from Japanese with 1 UK_Hvy_Bomber, 6 infantry, 3 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 12
                          Casualties for British: 1 infantry
                          Casualties for Japanese: 5 infantry
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
              
                  Non Combat Move - British
                      Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                      3 uk_fighters and 1 uk_tactical_bomber moved from India to West India
                      3 mech_infantrys moved from Persia to Caucasus
                      1 mech_infantry moved from Northwest Persia to Volgograd
                      2 uk_fighters moved from 92 Sea Zone to Gibraltar
                      1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                      1 UK_Hvy_Bomber moved from Holland Belgium to United Kingdom
                      1 UK_Hvy_Bomber moved from Ukraine to Persia
                      1 UK_Hvy_Bomber moved from India to Caucasus
              
                  Place Units - British
                      Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                      Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                      1 Escort placed in 110 Sea Zone
                      1 UK_LCV, 1 elite and 1 infantry placed in United Kingdom
                      2 infantry placed in United Kingdom
                      3 infantry placed in West India
                      3 mech_infantrys placed in Persia
                      Turning on Edit Mode
                      EDIT: Adding units owned by British to United Kingdom: 1 HomeDefense
                      EDIT: Turning off Edit Mode
                      British undo move 4.
                      3 infantry placed in West India
                      British undo move 5.
                      British undo move 4.
                      2 mech_infantrys placed in Persia
                      2 infantry and 1 mech_infantry placed in West India
                      1 infantry placed in United Kingdom
              
                  Turn Complete - British
                      Total Cost from Convoy Blockades: 1
                          Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,5,5
                      British collect 40 PUs (1 lost to blockades); end with 46 PUs
                      Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 52 Optional[PUs]
                      Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUs
              

              Combat Hit Differential Summary :

              Americans regular : 2,17
              Japanese regular : -1,00
              Germans regular : -1,33
              British regular : 1,33
              

              1789413111619-3ed1ed68-7f95-4a5a-b4da-7fde41972c92-exp-game-2-multi-apbt-US UK24.tsvg

              A 1 Reply Last reply Reply Quote 1
              • A
                Alexander The Great @Panzerstahl-Helm 0
                last edited by

                Still no luck on the manual mine clearing...

                image.jpeg

                exp-game-2-multi-apbt-f-24.tsvg

                Purchase Units
                ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 2 PUs; 
                Combat Move
                Resetting and Giving Bonus Movement to Units
                3 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Alexandria to Tobruk
                ANZAC undo move 5.
                ANZAC undo move 2.
                ANZAC undo move 3.
                ANZAC undo move 2.
                ANZAC undo move 1.
                3 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                Combat
                Battle in Borneo
                Battle in Celebes
                Recording Battle Statistics
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                Non Combat Move
                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                3 infantry moved from West India to Eastern Persia
                1 air_transport and 1 infantry moved from Queensland to Sumatra
                1 air_transport and 4 infantry moved from New South Wales to Queensland
                Cleaning up during movement phase
                Place Units
                2 artilleries placed in Queensland
                1 transport placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales
                Turn Complete
                ANZAC collect 17 PUs; end with 19 PUs
                Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 Optional[PUs]; end with 20 Optional[PUs]
                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 22 Optional[PUs]
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Combat Move
                Resetting and Giving Bonus Movement to Units
                1 infantry moved from Iraq to Trans-Jordan
                Combat
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                Non Combat Move
                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                Cleaning up during movement phase
                Turn Complete```
                B 1 Reply Last reply Reply Quote 0
                • B
                  beelee @Alexander The Great
                  last edited by beelee

                  @Alexander-The-Great said:

                  Still no luck on the manual mine clearing...

                  Man I sure wouldn't want that duty assignment ๐Ÿ™‚

                  Edit
                  @alexander-the-great @trout @panzerstahl-helm-0

                  I just noticed something interesting. I upgraded the Berlin Fctry and placed it and then went to place the SS dudes ( which showed up ) and none of the other regular units showed up as being able to be placed because, you can't place the same time/phase that you place the Fctry.

                  Hmm ... ๐Ÿค” maybe if I have a Fctry auto place 1st place every turn where there's a Fctry, it won't allow illegal 1st place phase placements ?

                  That would be helpful for new players. Well, it's on the list. I have to finish updating A-Bomb for our RD 2 Games. Oh yea, Panzer and Alex, in case you guys missed it, The Captain updated/clarified that A-Bomb Research Levels can be bombed 10 points a piece.

                  Once level 5 is achieved, they can't be bombed anymore but have to be repaired before you can start purchasing bombs.

                  I did it so each level just allows 10 more damage, so there will just be the one Token displayed. You can also continue to the next level even if an older one is damaged.

                  Anyway, I'll see what the Reich up against here and get it out hopefully before it starts raining again as I need to mow lol

                  Before Fctry place

                  Screenshot from 2026-09-19 16-14-51.png

                  Place Fctry upgrade before anything else

                  Screenshot from 2026-09-19 16-14-27.png

                  heh heh ๐Ÿ˜

                  @panzerstahl-helm-0

                  Good Evening Herr Panzer. Sramble 92 ?

                  Screenshot from 2026-09-19 16-53-23.png

                  EXP Multi Game 2 APbT G 25 Scramble.tsvg

                  Edit
                  I'm guessing probably not but ... Idk. You could still force the Trprt back, but DD is gonna die anyway and the Ftrs save GIB.

                  Well I'm just gonna go ahead and do it lol. If I'm wrong we can reroll it ๐Ÿ™‚ I can take U-boat hits from the Ftrs with the DD there but the Escort only attacks at 1.

                  I'll just wait lol

                  maybe ๐Ÿ™‚

                  Edit 2
                  Well I made the Executive decision and went for it ๐Ÿ™‚ We can reroll it if needed ๐Ÿ™‚ Won't mess with Ivan's turn either way so @alexander-the-great and the russkies are up ๐Ÿ™‚

                  Game History

                  Round: 25
                  
                      Research Technology - Germans
                  
                      Purchase Units - Germans
                          Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
                          Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
                          Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                          Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                          Germans buy 1 Escort, 1 German_Heavy_BB, 1 Hvy_Undg_2, 1 King_Tiger, 1 PanzerJagerFS, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 Waffen_Para, 1 elite, 1 german_para, 2 infantry, 1 transport and 1 waffen_panzer; Remaining resources: 0 PUs; 
                  
                      Place Units - Germans
                          Units in Germany being upgraded or consumed: 1 UndrgroundFctry
                          1 Hvy_Undg_2 placed in Germany
                          Units in Germany being upgraded or consumed: 1 armour and 1 german_para
                          1 Waffen_Para and 1 waffen_panzer placed in Germany
                  
                      Combat Move - Germans
                          Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                          Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                              EDIT: Germans takes Northwest Persia from British
                              EDIT: Germans takes Alexandria from British
                              EDIT: Changing ownership of Northwest Persia from Germans to British
                              EDIT: Changing ownership of Alexandria from Germans to British
                              EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          1 GermanUBoat moved from 110 Sea Zone to 109 Sea Zone
                                Germans take 109 Sea Zone from British
                          1 GermanUBoat moved from 110 Sea Zone to 119 Sea Zone
                          1 GermanUBoat moved from 110 Sea Zone to 112 Sea Zone
                          5 Type_XXI_UBoats moved from 112 Sea Zone to 110 Sea Zone
                          1 Me_262 moved from Southern Italy to 92 Sea Zone
                          1 Escort_Convoy moved from 97 Sea Zone to 92 Sea Zone
                          EDIT: 1 Waffen_Para moved from Southern France to Gibraltar
                          1 transport moved from 97 Sea Zone to 93 Sea Zone
                          1 armour and 1 elite moved from Southern France to 93 Sea Zone
                          1 armour, 1 elite and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                          1 armour and 1 elite moved from 92 Sea Zone to Gibraltar
                          1 LuftwaffeAce and 1 Me_262 moved from Southern France to Holland Belgium
                          1 SP_Artillery moved from Normandy Bordeaux to Holland Belgium
                          3 mech_infantrys moved from Western Germany to Holland Belgium
                          EDIT: 1 German_LCV, 1 armour and 1 mech_infantry moved from Southern France to Algeria
                          1 Me_262 moved from Southern Italy to Algeria
                          1 mech_infantry moved from Western Germany to Holland Belgium
                          EDIT: 1 2ndLuftflotten moved from Western Germany to 2nd Luftflotten
                          EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from 2nd Luftflotten to Holland Belgium
                          EDIT: 1 Me_262 moved from Western Germany to Holland Belgium
                          2 Me_262s moved from Western Germany to Western Ukraine
                          1 LuftwaffeAce moved from Bryansk to Ukraine
                          1 LuftwaffeAce moved from Bryansk to Rostov
                          2 mech_infantrys moved from Bessarabia to Ukraine
                          1 mech_infantry moved from Eastern Poland to Bessarabia
                          1 mech_infantry moved from Bessarabia to Ukraine
                          1 infantry moved from Bryansk to Rostov
                          1 mech_infantry moved from Bryansk to Rostov
                          1 armour moved from Bryansk to Western Ukraine
                          1 armour moved from Bryansk to Rostov
                          1 elite moved from Smolensk to Vologda
                          1 armour moved from Bryansk to Vologda
                          EDIT: 1 1stLuftflotten moved from Bryansk to 1st Luftflotten
                          EDIT: 1 GAirCommander and 3 Me_262s moved from 1st Luftflotten to Bryansk
                          EDIT: 1 Me_262 moved from Bryansk to Vologda
                          EDIT: 1 Me_262 moved from Bryansk to Rostov
                          EDIT: 1 Me_262 moved from Bryansk to Ukraine
                          EDIT: Germans undo move 37.
                          EDIT: 1 GAirCommander moved from Bryansk to Ukraine
                          EDIT: 1 Me_262 moved from Bryansk to Vologda
                  
                      Combat - Germans
                          Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                          Battle in 92 Sea Zone
                              Germans attack with 1 Escort_Convoy, 6 GermanUBoats, 1 Me_262, 3 Wolfpacks and 1 transport
                              British defend with 1 destroyer
                              Germans roll dice for 6 GermanUBoats in 92 Sea Zone, round 2 : 1,5,2,5,6,4
                              British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 4
                              Germans win with 1 Escort_Convoy, 6 GermanUBoats, 1 Me_262 and 1 transport remaining. Battle score for attacker is 7
                              Casualties for British: 1 destroyer
                              Casualties for Germans: 3 Wolfpacks
                          Battle in Gibraltar
                              Germans attack with 1 Waffen_Para, 1 armour and 1 elite
                              British defend with 1 airfield, 1 harbour and 2 uk_fighters; Americans defend with 1 elite and 1 infantry
                              Germans roll dice for 1 Waffen_Para, 1 armour and 1 elite in Gibraltar, round 2 : 2,1,2,3
                              British roll dice for 1 elite, 1 infantry and 2 uk_fighters in Gibraltar, round 2 : 4,5,3,1,5
                              Germans roll dice for 1 Waffen_Para in Gibraltar, round 3 : 3
                              British roll dice for 2 uk_fighters in Gibraltar, round 3 : 6,2
                              British win with 1 uk_fighter remaining. Battle score for attacker is 1
                              Casualties for Germans: 1 Waffen_Para, 1 armour and 1 elite
                              Casualties for Americans: 1 elite and 1 infantry
                              Casualties for British: 1 uk_fighter
                              Turning on Edit Mode
                          EDIT: Battle in 110 Sea Zone
                              EDIT: Germans attack with 5 Type_XXI_UBoats and 2 Wolfpacks
                              EDIT: British defend with 1 Escort
                              EDIT: Germans roll dice for 5 Type_XXI_UBoats in 110 Sea Zone, round 2 : 5,4,5,2,6
                              EDIT: British roll dice for 1 Escort in 110 Sea Zone, round 2 : 4
                              EDIT: 1 Escort owned by the British lost in 110 Sea Zone
                              EDIT: 2 Wolfpacks owned by the Germans lost in 110 Sea Zone
                              EDIT: Germans win
                              EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6
                              EDIT: Turning off Edit Mode
                          Battle in Vologda
                              Germans attack with 2 Me_262s, 1 armour and 1 elite; Changer loiter and taunt
                              Changer defend; Russians defend with 1 elite
                              Germans roll dice for 2 Me_262s, 1 armour and 1 elite in Vologda, round 2 : 6,1,4,5,3
                              Russians roll dice for 1 elite in Vologda, round 2 : 2,4
                              Germans win, taking Vologda from Russians with 2 Me_262s and 1 elite remaining. Battle score for attacker is -2
                              Casualties for Germans: 1 armour
                              Casualties for Russians: 1 elite
                          Battle in Rostov
                              Germans attack with 1 LuftwaffeAce, 1 Me_262, 1 armour, 1 infantry and 1 mech_infantry
                              Russians defend with 1 SP_ArtilleryUSSR and 1 armour
                              Germans roll dice for 1 LuftwaffeAce, 1 Me_262, 1 armour, 1 infantry and 1 mech_infantry in Rostov, round 2 : 4,3,5,3,6,3
                              Russians roll dice for 1 SP_ArtilleryUSSR and 1 armour in Rostov, round 2 : 5,3
                              Germans win, taking Rostov from Russians with 1 LuftwaffeAce, 1 Me_262, 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                              Casualties for Russians: 1 SP_ArtilleryUSSR and 1 armour
                          Battle in Algeria
                              Germans attack with 1 German_LCV, 1 Me_262, 1 armour and 1 mech_infantry
                              Americans defend with 2 infantry
                              Germans roll dice for 1 German_LCV, 1 Me_262, 1 armour and 1 mech_infantry in Algeria, round 2 : 3,4,3
                              Americans roll dice for 2 infantry in Algeria, round 2 : 5,4
                              Germans roll dice for 1 German_LCV, 1 Me_262, 1 armour and 1 mech_infantry in Algeria, round 3 : 6,6,2
                              Americans roll dice for 1 infantry in Algeria, round 3 : 5
                              Germans roll dice for 1 German_LCV, 1 Me_262, 1 armour and 1 mech_infantry in Algeria, round 4 : 6,6,3
                              Americans roll dice for 1 infantry in Algeria, round 4 : 2
                              Germans roll dice for 1 Me_262, 1 armour and 1 mech_infantry in Algeria, round 5 : 6,2,3
                              Americans roll dice for 1 infantry in Algeria, round 5 : 6
                              Germans win, taking Algeria from Americans with 1 Me_262, 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                              Casualties for Americans: 2 infantry
                              Casualties for Germans: 1 German_LCV
                          Battle in Western Ukraine
                              Germans attack with 2 Me_262s and 1 armour; Changer loiter and taunt
                              Changer defend; Russians defend with 1 Soviet_Partisan
                              Germans roll dice for 2 Me_262s and 1 armour in Western Ukraine, round 2 : 3,1,3
                              Russians roll dice for 1 Soviet_Partisan in Western Ukraine, round 2 : 5
                              Germans win with 2 Me_262s and 1 armour remaining. Battle score for attacker is 1
                              Casualties for Russians: 1 Soviet_Partisan
                          Battle in Ukraine
                              Germans attack with 1 GAirCommander, 1 LuftwaffeAce and 3 mech_infantrys
                              British defend with 2 mech_infantrys
                              Germans roll dice for 1 GAirCommander, 1 LuftwaffeAce and 3 mech_infantrys in Ukraine, round 2 : 6,3,1,1,3,6
                              Russians roll dice for 2 mech_infantrys in Ukraine, round 2 : 4,4
                              Germans win, taking Ukraine from Russians with 1 GAirCommander, 1 LuftwaffeAce and 3 mech_infantrys remaining. Battle score for attacker is 8
                              Casualties for British: 2 mech_infantrys
                          Battle in Holland Belgium
                              Germans attack with 1 GAirCommanderMe_262, 1 LuftwaffeAce, 2 Me_262s, 3 Me_262AFs, 1 SP_Artillery and 4 mech_infantrys
                              British defend with 1 UK_LCV, 1 elite and 3 infantry
                              Germans roll dice for 1 GAirCommanderMe_262, 1 LuftwaffeAce, 2 Me_262s, 3 Me_262AFs, 1 SP_Artillery and 4 mech_infantrys in Holland Belgium, round 2 : 3,6,4,6,2,5,1,2,3,2,3,2,6,4,6
                              British roll dice for 1 UK_LCV, 1 elite and 3 infantry in Holland Belgium, round 2 : 6,2,6,4,5
                              Germans win, taking Holland Belgium from British with 1 GAirCommanderMe_262, 1 LuftwaffeAce, 2 Me_262s, 3 Me_262AFs, 1 SP_Artillery and 3 mech_infantrys remaining. Battle score for attacker is 11
                              Casualties for Germans: 1 mech_infantry
                              Casualties for British: 1 UK_LCV, 1 elite and 3 infantry
                  
                      Non Combat Move - Germans
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Southern France
                          Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Bryansk
                          Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                          EDIT: 5 Type_XXI_UBoats moved from 110 Sea Zone to 112 Sea Zone
                          EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from Holland Belgium to 2nd Luftflotten
                          EDIT: 1 2ndLuftflotten moved from 2nd Luftflotten to Western Germany
                          EDIT: 1 GAirCommander moved from Ukraine to Bryansk
                          EDIT: 1 Me_262 moved from Rostov to Bryansk
                          EDIT: 2 Me_262s moved from Vologda to Bryansk
                          EDIT: 1 GAirCommander and 3 Me_262s moved from Bryansk to 1st Luftflotten
                          EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Bryansk
                          2 Me_262s moved from Western Ukraine to Bryansk
                          1 LuftwaffeAce moved from Ukraine to Bryansk
                          1 LuftwaffeAce moved from Rostov to Bryansk
                          1 elite moved from Belarus to Smolensk
                          1 infantry moved from Eastern Poland to Belarus
                          1 armour and 2 mech_infantrys moved from Romania to Eastern Poland
                          1 armour and 2 mech_infantrys moved from Eastern Poland to Bessarabia
                          2 armour moved from Germany to Romania
                          1 Waffen_Para moved from Germany to Southern France
                          1 Me_262 moved from Holland Belgium to Southern Italy
                          1 LuftwaffeAce and 1 Me_262 moved from Holland Belgium to Southern France
                          1 Me_262 moved from 92 Sea Zone to Southern France
                          1 mech_infantry moved from Western Germany to Southern France
                          1 Europe_Rail and 1 armour moved from Germany to Southern France
                          1 Me_262 moved from Algeria to Tunisia
                          1 G_Rail and 1 elite moved from Germany to Bryansk
                          1 G_Rail moved from Germany to Western Germany
                          1 G_Rail and 1 King_Tiger moved from Western Germany to Bryansk
                          2 G_air_transports, 1 infantry and 1 waffen_panzer moved from Germany to Bryansk
                          1 armour moved from Germany to Western Germany
                          1 armour moved from Germany to Eastern Poland
                          1 G_air_transport and 1 mech_infantry moved from Western Germany to Bryansk
                          2 infantry moved from Southern Italy to Northern Italy
                          5 G_air_transports moved from Bryansk to Germany
                          2 G_air_transports moved from Bryansk to Western Germany
                          1 G_air_transport moved from Southern France to Western Germany
                  
                      Place Units - Germans
                          1 King_Tiger, 6 TotalWarMechInfs and 1 infantry placed in Western Germany
                          1 PanzerJagerFS, 6 TotalWar_Tanks, 1 elite, 1 german_para and 1 infantry placed in Germany
                          1 Escort, 1 German_Heavy_BB and 1 transport placed in 97 Sea Zone
                          Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
                          Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany
                          Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
                          Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany
                  
                      Turn Complete - Germans
                          Trigger Germans RemoveConvoySZ97Invert: has removed 1 Escort owned by Germans in 97 Sea Zone
                          Trigger Germans RemoveConvoySZ97Invert: Germans has 1 Escort_Convoy placed in 97 Sea Zone
                          Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                          Germans collect 73 PUs; end with 73 PUs
                          Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 85 Optional[PUs]
                          Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 Optional[PUs]; end with 90 Optional[PUs]
                          Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 95 Optional[PUs]
                          Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 Optional[PUs]; end with 98 Optional[PUs]
                          Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 103 PUs
                  

                  EXP Multi Game 2 APbT G 25 .tsvg

                  Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
                  • Panzerstahl-Helm 0P
                    Panzerstahl-Helm 0 @beelee
                    last edited by

                    @beelee said:

                    @Alexander-The-Great said:

                    Still no luck on the manual mine clearing...

                    Man I sure wouldn't want that duty assignment ๐Ÿ™‚

                    Me neither man! No pay raise would make me doing that job!

                    Hmm ... ๐Ÿค” maybe if I have a Fctry auto place 1st place every turn where there's a Fctry, it won't allow illegal 1st place phase placements ?

                    This indeed would help to avoid confusion, also for experienced players!

                    That would be helpful for new players. Well, it's on the list. I have to finish updating A-Bomb for our RD 2 Games. Oh yea, Panzer and Alex, in case you guys missed it, The Captain updated/clarified that A-Bomb Research Levels can be bombed 10 points a piece.

                    Once level 5 is achieved, they can't be bombed anymore but have to be repaired before you can start purchasing bombs.

                    I did it so each level just allows 10 more damage, so there will just be the one Token displayed. You can also continue to the next level even if an older one is damaged.

                    Good lord! This rule becomes as complex as developing an A-Bomb! ๐Ÿ™‚

                    @panzerstahl-helm-0

                    Good Evening Herr Panzer. Sramble 92 ?

                    Edit 2
                    Well I made the Executive decision and went for it ๐Ÿ™‚ We can reroll it if needed ๐Ÿ™‚ Won't mess with Ivan's turn either way so @alexander-the-great and the russkies are up ๐Ÿ™‚

                    No scramble. Good call continuing!

                    The Tirpitz is on the board and searching for trouble in the Med! ๐Ÿ˜•

                    B 2 Replies Last reply Reply Quote 1
                    • B
                      beelee @Panzerstahl-Helm 0
                      last edited by beelee

                      @Panzerstahl-Helm-0

                      heh heh I was overthinking it. Battle turned out closer than I thought though. In GIB

                      Oh hit a wrong button and posted early ๐Ÿ˜ฏ

                      Hope all is well Herr Panzer

                      Prost

                      Prost.png

                      1 Reply Last reply Reply Quote 0
                      • B
                        beelee @Panzerstahl-Helm 0
                        last edited by

                        @Panzerstahl-Helm-0 said:

                        The Tirpitz is on the board and searching for trouble in the Med!

                        yea those Big Battleships are about the most powerful piece on the board. Idky it took me so long to buy one lol

                        1 Reply Last reply Reply Quote 0

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