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    Multi Game 2 barnee Trout vs Alex Panzer

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    • A
      Alexander The Great @beelee
      last edited by

      @beelee said:

      Also in case you guys aren't aware, you can turn off the Air Raid siren at Game Start. It's under "Game"

      That's half the fun!

      1 Reply Last reply Reply Quote 1
      • Panzerstahl-Helm 0P
        Panzerstahl-Helm 0
        last edited by

        @alexander-the-great @beelee @trout

        Apolgozies gentlemen.
        It has been a busy week...

        I removed the US Hvy Bomber after my UK turn.
        I accidentaly added him back after the battle in SZ110. I didnยดt noticed the sneaky German Escort got a hit too..... ๐Ÿ˜•

        BR

        Game History

        Round: 24
        
            Purchase Units - Americans
                Americans buy 3 ArmoredInfantrys, 3 Escorts, 1 SP_ArtilleryUSA, 1 aaGun, 1 carrier, 1 elite, 4 infantry, 1 marine and 1 submarine; Remaining resources: 5 PUs; 
        
            Place Units - Americans
                Units in Eastern United States being upgraded or consumed: 1 infantry
                1 marine placed in Eastern United States
        
            Combat Move - Americans
                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                Turning on Edit Mode
                    EDIT: Americans takes Poland from Germans
                    EDIT: Changing ownership of Poland from Americans to Germans
                    EDIT: Turning off Edit Mode
                1 infantry moved from Morocco to Algeria
                1 usa_fighter moved from 91 Sea Zone to Algeria
                1 usa_fighter moved from Morocco to Algeria
                1 elite and 1 infantry moved from Morocco to 91 Sea Zone
                1 elite and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 USA_Hvy_Bomber moved from Morocco to Gibraltar
                1 Escort moved from 91 Sea Zone to 110 Sea Zone
                1 USA_Hvy_Bomber moved from Russia to 110 Sea Zone
                EDIT: 2 infantry moved from USA Army Group to Siberia
                5 usa_fighters moved from 3 Sea Zone to Siberia
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from Morocco to Algeria
        
            Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 USA_Hvy_Bomber, 1 elite and 1 infantry
                    Germans defend with 1 Panzer_Grndrs, 1 airfield and 1 harbour
                        Americans roll dice for 1 USA_Hvy_Bomber, 1 elite and 1 infantry in Gibraltar, round 2 : 2/5 hits, 1,83 expected hits
                        Germans roll dice for 1 Panzer_Grndrs in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
                        1 Panzer_Grndrs owned by the Germans lost in Gibraltar
                    Americans win, taking Gibraltar from Germans with 1 USA_Hvy_Bomber, 1 elite and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 Panzer_Grndrs
                Battle in Siberia
                    Americans attack with 2 infantry and 5 usa_fighters
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 infantry and 5 usa_fighters in Siberia, round 2 : 2/7 hits, 2,83 expected hits
                        Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Siberia
                    Americans win, taking Siberia from Japanese with 2 infantry and 5 usa_fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 110 Sea Zone
                    Americans attack with 1 Escort and 1 USA_Hvy_Bomber
                    Germans defend with 1 Escort, 3 GermanUBoats and 1 Wolfpack
                        Americans roll dice for 1 Escort and 1 USA_Hvy_Bomber in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                        Germans roll dice for 3 GermanUBoats in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                        Germans roll dice for 1 Escort and 1 Wolfpack in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 USA_Hvy_Bomber owned by the Americans and 1 Escort owned by the Americans lost in 110 Sea Zone
                        1 GermanUBoat owned by the Germans and 1 Escort owned by the Germans lost in 110 Sea Zone
                        1 Wolfpack owned by the Germans lost in 110 Sea Zone
                    Germans win with 2 GermanUBoats remaining. Battle score for attacker is -11
                    Casualties for Americans: 1 Escort and 1 USA_Hvy_Bomber
                    Casualties for Germans: 1 Escort, 1 GermanUBoat and 1 Wolfpack
                Battle in Algeria
                    Americans attack with 2 infantry and 2 usa_fighters
                    Germans defend with 1 bomber and 1 infantry
                        Americans roll dice for 2 infantry and 2 usa_fighters in Algeria, round 2 : 3/4 hits, 1,33 expected hits
                        Germans roll dice for 1 bomber and 1 infantry in Algeria, round 2 : 0/2 hits, 0,50 expected hits
                        1 infantry owned by the Germans and 1 bomber owned by the Germans lost in Algeria
                    Americans win, taking Algeria from Germans with 2 infantry and 2 usa_fighters remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 bomber and 1 infantry
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 transport
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
        
            Non Combat Move - Americans
                Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 110 Sea Zone: 1 GermanUBoat
                EDIT: Adding units owned by Americans to United Kingdom: 1 USA_Hvy_Bomber
                EDIT: Turning off Edit Mode
                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States
                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Southeast Mexico
                2 usa_fighters moved from Algeria to 91 Sea Zone
                2 usa_fighters moved from Central United States to 91 Sea Zone
                1 USA_Hvy_Bomber moved from Gibraltar to Iraq
                4 air_transports moved from Morocco to Eastern United States
                2 air_transports, 1 artillery and 1 marine moved from Eastern United States to Morocco
                6 mech_infantrys moved from Western United States to Alaska
                2 Heavy_Transports and 1 transport moved from 3 Sea Zone to 2 Sea Zone
                2 USATankDestroyerFSs and 3 aaGuns moved from Alaska to 2 Sea Zone
                2 infantry moved from Alaska to 2 Sea Zone
                2 Heavy_Transports, 2 USATankDestroyerFSs, 3 aaGuns, 2 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                2 USATankDestroyerFSs, 3 aaGuns and 2 infantry moved from 3 Sea Zone to Soviet Far East
                5 usa_fighters moved from Siberia to Soviet Far East
                1 Escort moved from 10 Sea Zone to 4 Sea Zone
                1 Escort_Convoy moved from 10 Sea Zone to 8 Sea Zone
                1 usa_fighter moved from 91 Sea Zone to Morocco
                1 Heavy_BB and 1 carrier moved from 26 Sea Zone to 54 Sea Zone
                1 usa_fighter moved from 26 Sea Zone to Hawaiian Islands
                1 carrier moved from 26 Sea Zone to 10 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 Heavy_Transport moved from 91 Sea Zone to 89 Sea Zone
                1 usa_fighter moved from 54 Sea Zone to Hawaiian Islands
                2 usa_fighters moved from Central United States to 10 Sea Zone
                1 usa_fighter moved from Soviet Far East to 3 Sea Zone
                1 air_transport moved from Soviet Far East to Western United States
                2 infantry moved from Central United States to Southeast Mexico
                2 Rails and 2 infantry moved from Eastern United States to Southeast Mexico
        
            Place Units - Americans
                3 ArmoredInfantrys, 1 SP_ArtilleryUSA and 1 aaGun placed in Western United States
                Americans undo move 1.
                3 ArmoredInfantrys and 1 aaGun placed in Western United States
                1 SP_ArtilleryUSA, 1 elite and 2 infantry placed in Eastern United States
                3 Escorts, 1 carrier and 1 submarine placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 infantry placed in Central United States
        
            Turn Complete - Americans
                Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                Trigger Americans RemoveUSAConvoySZ8: has removed 1 Escort_Convoy owned by Americans in 8 Sea Zone
                Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                Trigger Americans RemoveUSAConvoySZ8: Americans has 1 Escort placed in 8 Sea Zone
                Americans collect 52 PUs; end with 57 PUs
                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 71 Optional[PUs]
                Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 68 Optional[PUs]
                Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 67 Optional[PUs]
                Trigger Americans Loses Midway: Americans met a national objective for an additional -3 Optional[PUs]; end with 64 Optional[PUs]
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
        
            Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 10 PUs; 
        
            Combat Move - Chinese
        
            Combat - Chinese
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
        
            Non Combat Move - Chinese
                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
        
            Turn Complete - Chinese
                Chinese collect 0 PUs; end with 10 PUs
        
            Purchase Units - British
                British buy 1 Escort, 1 UK_LCV, 1 UndergroundMinr, 1 elite, 6 infantry and 3 mech_infantrys; Remaining resources: 6 PUs; 0 AirLendLease; 2 NavyLendLease; 
        
            Place Units - British
                Units in West India being upgraded or consumed: 1 factory_minor
                1 UndergroundMinr placed in West India
        
            Combat Move - British
                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                6 infantry moved from West India to India
                1 infantry moved from West India to India
                3 uk_fighters and 1 uk_tactical_bomber moved from West India to India
                2 mech_infantrys moved from Caucasus to Ukraine
                1 UK_Hvy_Bomber moved from Persia to Ukraine
                2 uk_fighters moved from United Kingdom to 92 Sea Zone
                1 UK_Hvy_Bomber moved from Persia to India
                EDIT: 2 UK_LCVs, 1 elite and 3 infantry moved from United Kingdom to Holland Belgium
                1 UK_Hvy_Bomber moved from United Kingdom to Holland Belgium
        
            Combat - British
                Battle in Holland Belgium
                    British attack with 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 elite and 3 infantry
                    Germans defend with 1 armour, 1 infantry and 2 mech_infantrys
                        British roll dice for 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 elite and 3 infantry in Holland Belgium, round 2 : 3/7 hits, 2,17 expected hits
                        Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 0/4 hits, 1,50 expected hits
                        1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Holland Belgium
                        British roll dice for 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 elite and 3 infantry in Holland Belgium, round 3 : 2/7 hits, 2,17 expected hits
                        Germans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits, 0,50 expected hits
                        1 UK_LCV owned by the British lost in Holland Belgium
                        1 armour owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 UK_Hvy_Bomber, 1 UK_LCV, 1 elite and 3 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys
                    Casualties for British: 1 UK_LCV
                Battle in Ukraine
                    British attack with 1 UK_Hvy_Bomber and 2 mech_infantrys
                    Germans defend with 1 infantry
                        British roll dice for 1 UK_Hvy_Bomber and 2 mech_infantrys in Ukraine, round 2 : 2/4 hits, 1,67 expected hits
                        Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Ukraine
                    British win, taking Ukraine from Germans with 1 UK_Hvy_Bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 92 Sea Zone
                    British attack with 2 uk_fighters
                    Germans defend with 6 GermanUBoats, 1 Wolfpack and 1 transport
                    6 GermanUBoats owned by the Germans submerged
                        British roll dice for 2 uk_fighters in 92 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                        Germans roll dice for 1 Wolfpack and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 transport owned by the Germans lost in 92 Sea Zone
                        1 Wolfpack owned by the Germans lost in 92 Sea Zone
                    British win with 2 uk_fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 Wolfpack and 1 transport
                Battle in India
                    Changer loiter and taunt; British attack with 1 UK_Hvy_Bomber, 7 infantry, 3 uk_fighters and 1 uk_tactical_bomber
                    Changer defend; Japanese defend with 1 UndergroundMinr, 1 airfield, 1 harbour and 5 infantry
                        British roll dice for 1 UK_Hvy_Bomber, 7 infantry, 3 uk_fighters and 1 uk_tactical_bomber in India, round 2 : 5/13 hits, 4,67 expected hits
                        Japanese roll dice for 5 infantry in India, round 2 : 1/5 hits, 1,67 expected hits
                        1 infantry owned by the British lost in India
                        5 infantry owned by the Japanese lost in India
                    British win, taking India from Japanese with 1 UK_Hvy_Bomber, 6 infantry, 3 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 5 infantry
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
        
            Non Combat Move - British
                Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                3 uk_fighters and 1 uk_tactical_bomber moved from India to West India
                3 mech_infantrys moved from Persia to Caucasus
                1 mech_infantry moved from Northwest Persia to Volgograd
                2 uk_fighters moved from 92 Sea Zone to Gibraltar
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 UK_Hvy_Bomber moved from Holland Belgium to United Kingdom
                1 UK_Hvy_Bomber moved from Ukraine to Persia
                1 UK_Hvy_Bomber moved from India to Caucasus
        
            Place Units - British
                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                1 Escort placed in 110 Sea Zone
                1 UK_LCV, 1 elite and 1 infantry placed in United Kingdom
                2 infantry placed in United Kingdom
                3 infantry placed in West India
                3 mech_infantrys placed in Persia
                Turning on Edit Mode
                EDIT: Adding units owned by British to United Kingdom: 1 HomeDefense
                EDIT: Turning off Edit Mode
                British undo move 4.
                3 infantry placed in West India
                British undo move 5.
                British undo move 4.
                2 mech_infantrys placed in Persia
                2 infantry and 1 mech_infantry placed in West India
                1 infantry placed in United Kingdom
        
            Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,5,5
                British collect 40 PUs (1 lost to blockades); end with 46 PUs
                Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 52 Optional[PUs]
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUs
        

        Combat Hit Differential Summary :

        Americans regular : 2,17
        Japanese regular : -1,00
        Germans regular : -1,33
        British regular : 1,33
        

        1789413111619-3ed1ed68-7f95-4a5a-b4da-7fde41972c92-exp-game-2-multi-apbt-US UK24.tsvg

        A 1 Reply Last reply Reply Quote 1
        • A
          Alexander The Great @Panzerstahl-Helm 0
          last edited by

          Still no luck on the manual mine clearing...

          image.jpeg

          exp-game-2-multi-apbt-f-24.tsvg

          Purchase Units
          ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 2 PUs; 
          Combat Move
          Resetting and Giving Bonus Movement to Units
          3 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
          2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
          1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
          1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
          2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
          1 infantry moved from Alexandria to Tobruk
          ANZAC undo move 5.
          ANZAC undo move 2.
          ANZAC undo move 3.
          ANZAC undo move 2.
          ANZAC undo move 1.
          3 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
          1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
          1 infantry moved from New Guinea to 46 Sea Zone
          1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
          1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
          1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
          2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
          1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
          Combat
          Battle in Borneo
          Battle in Celebes
          Recording Battle Statistics
          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
          Non Combat Move
          Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
          Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
          3 infantry moved from West India to Eastern Persia
          1 air_transport and 1 infantry moved from Queensland to Sumatra
          1 air_transport and 4 infantry moved from New South Wales to Queensland
          Cleaning up during movement phase
          Place Units
          2 artilleries placed in Queensland
          1 transport placed in 54 Sea Zone
          1 transport placed in 62 Sea Zone
          1 infantry placed in New South Wales
          Turn Complete
          ANZAC collect 17 PUs; end with 19 PUs
          Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 Optional[PUs]; end with 20 Optional[PUs]
          Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 22 Optional[PUs]
          Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
          Combat Move
          Resetting and Giving Bonus Movement to Units
          1 infantry moved from Iraq to Trans-Jordan
          Combat
          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
          Non Combat Move
          Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
          Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
          Cleaning up during movement phase
          Turn Complete```
          B 1 Reply Last reply Reply Quote 0
          • B
            beelee @Alexander The Great
            last edited by beelee

            @Alexander-The-Great said:

            Still no luck on the manual mine clearing...

            Man I sure wouldn't want that duty assignment ๐Ÿ™‚

            Edit
            @alexander-the-great @trout @panzerstahl-helm-0

            I just noticed something interesting. I upgraded the Berlin Fctry and placed it and then went to place the SS dudes ( which showed up ) and none of the other regular units showed up as being able to be placed because, you can't place the same time/phase that you place the Fctry.

            Hmm ... ๐Ÿค” maybe if I have a Fctry auto place 1st place every turn where there's a Fctry, it won't allow illegal 1st place phase placements ?

            That would be helpful for new players. Well, it's on the list. I have to finish updating A-Bomb for our RD 2 Games. Oh yea, Panzer and Alex, in case you guys missed it, The Captain updated/clarified that A-Bomb Research Levels can be bombed 10 points a piece.

            Once level 5 is achieved, they can't be bombed anymore but have to be repaired before you can start purchasing bombs.

            I did it so each level just allows 10 more damage, so there will just be the one Token displayed. You can also continue to the next level even if an older one is damaged.

            Anyway, I'll see what the Reich up against here and get it out hopefully before it starts raining again as I need to mow lol

            Before Fctry place

            Screenshot from 2026-09-19 16-14-51.png

            Place Fctry upgrade before anything else

            Screenshot from 2026-09-19 16-14-27.png

            heh heh ๐Ÿ˜

            @panzerstahl-helm-0

            Good Evening Herr Panzer. Sramble 92 ?

            Screenshot from 2026-09-19 16-53-23.png

            EXP Multi Game 2 APbT G 25 Scramble.tsvg

            Edit
            I'm guessing probably not but ... Idk. You could still force the Trprt back, but DD is gonna die anyway and the Ftrs save GIB.

            Well I'm just gonna go ahead and do it lol. If I'm wrong we can reroll it ๐Ÿ™‚ I can take U-boat hits from the Ftrs with the DD there but the Escort only attacks at 1.

            I'll just wait lol

            maybe ๐Ÿ™‚

            Edit 2
            Well I made the Executive decision and went for it ๐Ÿ™‚ We can reroll it if needed ๐Ÿ™‚ Won't mess with Ivan's turn either way so @alexander-the-great and the russkies are up ๐Ÿ™‚

            Game History

            Round: 25
            
                Research Technology - Germans
            
                Purchase Units - Germans
                    Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
                    Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
                    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                    Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                    Germans buy 1 Escort, 1 German_Heavy_BB, 1 Hvy_Undg_2, 1 King_Tiger, 1 PanzerJagerFS, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 Waffen_Para, 1 elite, 1 german_para, 2 infantry, 1 transport and 1 waffen_panzer; Remaining resources: 0 PUs; 
            
                Place Units - Germans
                    Units in Germany being upgraded or consumed: 1 UndrgroundFctry
                    1 Hvy_Undg_2 placed in Germany
                    Units in Germany being upgraded or consumed: 1 armour and 1 german_para
                    1 Waffen_Para and 1 waffen_panzer placed in Germany
            
                Combat Move - Germans
                    Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                    Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                        EDIT: Germans takes Northwest Persia from British
                        EDIT: Germans takes Alexandria from British
                        EDIT: Changing ownership of Northwest Persia from Germans to British
                        EDIT: Changing ownership of Alexandria from Germans to British
                        EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    1 GermanUBoat moved from 110 Sea Zone to 109 Sea Zone
                          Germans take 109 Sea Zone from British
                    1 GermanUBoat moved from 110 Sea Zone to 119 Sea Zone
                    1 GermanUBoat moved from 110 Sea Zone to 112 Sea Zone
                    5 Type_XXI_UBoats moved from 112 Sea Zone to 110 Sea Zone
                    1 Me_262 moved from Southern Italy to 92 Sea Zone
                    1 Escort_Convoy moved from 97 Sea Zone to 92 Sea Zone
                    EDIT: 1 Waffen_Para moved from Southern France to Gibraltar
                    1 transport moved from 97 Sea Zone to 93 Sea Zone
                    1 armour and 1 elite moved from Southern France to 93 Sea Zone
                    1 armour, 1 elite and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                    1 armour and 1 elite moved from 92 Sea Zone to Gibraltar
                    1 LuftwaffeAce and 1 Me_262 moved from Southern France to Holland Belgium
                    1 SP_Artillery moved from Normandy Bordeaux to Holland Belgium
                    3 mech_infantrys moved from Western Germany to Holland Belgium
                    EDIT: 1 German_LCV, 1 armour and 1 mech_infantry moved from Southern France to Algeria
                    1 Me_262 moved from Southern Italy to Algeria
                    1 mech_infantry moved from Western Germany to Holland Belgium
                    EDIT: 1 2ndLuftflotten moved from Western Germany to 2nd Luftflotten
                    EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from 2nd Luftflotten to Holland Belgium
                    EDIT: 1 Me_262 moved from Western Germany to Holland Belgium
                    2 Me_262s moved from Western Germany to Western Ukraine
                    1 LuftwaffeAce moved from Bryansk to Ukraine
                    1 LuftwaffeAce moved from Bryansk to Rostov
                    2 mech_infantrys moved from Bessarabia to Ukraine
                    1 mech_infantry moved from Eastern Poland to Bessarabia
                    1 mech_infantry moved from Bessarabia to Ukraine
                    1 infantry moved from Bryansk to Rostov
                    1 mech_infantry moved from Bryansk to Rostov
                    1 armour moved from Bryansk to Western Ukraine
                    1 armour moved from Bryansk to Rostov
                    1 elite moved from Smolensk to Vologda
                    1 armour moved from Bryansk to Vologda
                    EDIT: 1 1stLuftflotten moved from Bryansk to 1st Luftflotten
                    EDIT: 1 GAirCommander and 3 Me_262s moved from 1st Luftflotten to Bryansk
                    EDIT: 1 Me_262 moved from Bryansk to Vologda
                    EDIT: 1 Me_262 moved from Bryansk to Rostov
                    EDIT: 1 Me_262 moved from Bryansk to Ukraine
                    EDIT: Germans undo move 37.
                    EDIT: 1 GAirCommander moved from Bryansk to Ukraine
                    EDIT: 1 Me_262 moved from Bryansk to Vologda
            
                Combat - Germans
                    Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                    Battle in 92 Sea Zone
                        Germans attack with 1 Escort_Convoy, 6 GermanUBoats, 1 Me_262, 3 Wolfpacks and 1 transport
                        British defend with 1 destroyer
                        Germans roll dice for 6 GermanUBoats in 92 Sea Zone, round 2 : 1,5,2,5,6,4
                        British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 4
                        Germans win with 1 Escort_Convoy, 6 GermanUBoats, 1 Me_262 and 1 transport remaining. Battle score for attacker is 7
                        Casualties for British: 1 destroyer
                        Casualties for Germans: 3 Wolfpacks
                    Battle in Gibraltar
                        Germans attack with 1 Waffen_Para, 1 armour and 1 elite
                        British defend with 1 airfield, 1 harbour and 2 uk_fighters; Americans defend with 1 elite and 1 infantry
                        Germans roll dice for 1 Waffen_Para, 1 armour and 1 elite in Gibraltar, round 2 : 2,1,2,3
                        British roll dice for 1 elite, 1 infantry and 2 uk_fighters in Gibraltar, round 2 : 4,5,3,1,5
                        Germans roll dice for 1 Waffen_Para in Gibraltar, round 3 : 3
                        British roll dice for 2 uk_fighters in Gibraltar, round 3 : 6,2
                        British win with 1 uk_fighter remaining. Battle score for attacker is 1
                        Casualties for Germans: 1 Waffen_Para, 1 armour and 1 elite
                        Casualties for Americans: 1 elite and 1 infantry
                        Casualties for British: 1 uk_fighter
                        Turning on Edit Mode
                    EDIT: Battle in 110 Sea Zone
                        EDIT: Germans attack with 5 Type_XXI_UBoats and 2 Wolfpacks
                        EDIT: British defend with 1 Escort
                        EDIT: Germans roll dice for 5 Type_XXI_UBoats in 110 Sea Zone, round 2 : 5,4,5,2,6
                        EDIT: British roll dice for 1 Escort in 110 Sea Zone, round 2 : 4
                        EDIT: 1 Escort owned by the British lost in 110 Sea Zone
                        EDIT: 2 Wolfpacks owned by the Germans lost in 110 Sea Zone
                        EDIT: Germans win
                        EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6
                        EDIT: Turning off Edit Mode
                    Battle in Vologda
                        Germans attack with 2 Me_262s, 1 armour and 1 elite; Changer loiter and taunt
                        Changer defend; Russians defend with 1 elite
                        Germans roll dice for 2 Me_262s, 1 armour and 1 elite in Vologda, round 2 : 6,1,4,5,3
                        Russians roll dice for 1 elite in Vologda, round 2 : 2,4
                        Germans win, taking Vologda from Russians with 2 Me_262s and 1 elite remaining. Battle score for attacker is -2
                        Casualties for Germans: 1 armour
                        Casualties for Russians: 1 elite
                    Battle in Rostov
                        Germans attack with 1 LuftwaffeAce, 1 Me_262, 1 armour, 1 infantry and 1 mech_infantry
                        Russians defend with 1 SP_ArtilleryUSSR and 1 armour
                        Germans roll dice for 1 LuftwaffeAce, 1 Me_262, 1 armour, 1 infantry and 1 mech_infantry in Rostov, round 2 : 4,3,5,3,6,3
                        Russians roll dice for 1 SP_ArtilleryUSSR and 1 armour in Rostov, round 2 : 5,3
                        Germans win, taking Rostov from Russians with 1 LuftwaffeAce, 1 Me_262, 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                        Casualties for Russians: 1 SP_ArtilleryUSSR and 1 armour
                    Battle in Algeria
                        Germans attack with 1 German_LCV, 1 Me_262, 1 armour and 1 mech_infantry
                        Americans defend with 2 infantry
                        Germans roll dice for 1 German_LCV, 1 Me_262, 1 armour and 1 mech_infantry in Algeria, round 2 : 3,4,3
                        Americans roll dice for 2 infantry in Algeria, round 2 : 5,4
                        Germans roll dice for 1 German_LCV, 1 Me_262, 1 armour and 1 mech_infantry in Algeria, round 3 : 6,6,2
                        Americans roll dice for 1 infantry in Algeria, round 3 : 5
                        Germans roll dice for 1 German_LCV, 1 Me_262, 1 armour and 1 mech_infantry in Algeria, round 4 : 6,6,3
                        Americans roll dice for 1 infantry in Algeria, round 4 : 2
                        Germans roll dice for 1 Me_262, 1 armour and 1 mech_infantry in Algeria, round 5 : 6,2,3
                        Americans roll dice for 1 infantry in Algeria, round 5 : 6
                        Germans win, taking Algeria from Americans with 1 Me_262, 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                        Casualties for Americans: 2 infantry
                        Casualties for Germans: 1 German_LCV
                    Battle in Western Ukraine
                        Germans attack with 2 Me_262s and 1 armour; Changer loiter and taunt
                        Changer defend; Russians defend with 1 Soviet_Partisan
                        Germans roll dice for 2 Me_262s and 1 armour in Western Ukraine, round 2 : 3,1,3
                        Russians roll dice for 1 Soviet_Partisan in Western Ukraine, round 2 : 5
                        Germans win with 2 Me_262s and 1 armour remaining. Battle score for attacker is 1
                        Casualties for Russians: 1 Soviet_Partisan
                    Battle in Ukraine
                        Germans attack with 1 GAirCommander, 1 LuftwaffeAce and 3 mech_infantrys
                        British defend with 2 mech_infantrys
                        Germans roll dice for 1 GAirCommander, 1 LuftwaffeAce and 3 mech_infantrys in Ukraine, round 2 : 6,3,1,1,3,6
                        Russians roll dice for 2 mech_infantrys in Ukraine, round 2 : 4,4
                        Germans win, taking Ukraine from Russians with 1 GAirCommander, 1 LuftwaffeAce and 3 mech_infantrys remaining. Battle score for attacker is 8
                        Casualties for British: 2 mech_infantrys
                    Battle in Holland Belgium
                        Germans attack with 1 GAirCommanderMe_262, 1 LuftwaffeAce, 2 Me_262s, 3 Me_262AFs, 1 SP_Artillery and 4 mech_infantrys
                        British defend with 1 UK_LCV, 1 elite and 3 infantry
                        Germans roll dice for 1 GAirCommanderMe_262, 1 LuftwaffeAce, 2 Me_262s, 3 Me_262AFs, 1 SP_Artillery and 4 mech_infantrys in Holland Belgium, round 2 : 3,6,4,6,2,5,1,2,3,2,3,2,6,4,6
                        British roll dice for 1 UK_LCV, 1 elite and 3 infantry in Holland Belgium, round 2 : 6,2,6,4,5
                        Germans win, taking Holland Belgium from British with 1 GAirCommanderMe_262, 1 LuftwaffeAce, 2 Me_262s, 3 Me_262AFs, 1 SP_Artillery and 3 mech_infantrys remaining. Battle score for attacker is 11
                        Casualties for Germans: 1 mech_infantry
                        Casualties for British: 1 UK_LCV, 1 elite and 3 infantry
            
                Non Combat Move - Germans
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Southern France
                    Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Bryansk
                    Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                    EDIT: 5 Type_XXI_UBoats moved from 110 Sea Zone to 112 Sea Zone
                    EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from Holland Belgium to 2nd Luftflotten
                    EDIT: 1 2ndLuftflotten moved from 2nd Luftflotten to Western Germany
                    EDIT: 1 GAirCommander moved from Ukraine to Bryansk
                    EDIT: 1 Me_262 moved from Rostov to Bryansk
                    EDIT: 2 Me_262s moved from Vologda to Bryansk
                    EDIT: 1 GAirCommander and 3 Me_262s moved from Bryansk to 1st Luftflotten
                    EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Bryansk
                    2 Me_262s moved from Western Ukraine to Bryansk
                    1 LuftwaffeAce moved from Ukraine to Bryansk
                    1 LuftwaffeAce moved from Rostov to Bryansk
                    1 elite moved from Belarus to Smolensk
                    1 infantry moved from Eastern Poland to Belarus
                    1 armour and 2 mech_infantrys moved from Romania to Eastern Poland
                    1 armour and 2 mech_infantrys moved from Eastern Poland to Bessarabia
                    2 armour moved from Germany to Romania
                    1 Waffen_Para moved from Germany to Southern France
                    1 Me_262 moved from Holland Belgium to Southern Italy
                    1 LuftwaffeAce and 1 Me_262 moved from Holland Belgium to Southern France
                    1 Me_262 moved from 92 Sea Zone to Southern France
                    1 mech_infantry moved from Western Germany to Southern France
                    1 Europe_Rail and 1 armour moved from Germany to Southern France
                    1 Me_262 moved from Algeria to Tunisia
                    1 G_Rail and 1 elite moved from Germany to Bryansk
                    1 G_Rail moved from Germany to Western Germany
                    1 G_Rail and 1 King_Tiger moved from Western Germany to Bryansk
                    2 G_air_transports, 1 infantry and 1 waffen_panzer moved from Germany to Bryansk
                    1 armour moved from Germany to Western Germany
                    1 armour moved from Germany to Eastern Poland
                    1 G_air_transport and 1 mech_infantry moved from Western Germany to Bryansk
                    2 infantry moved from Southern Italy to Northern Italy
                    5 G_air_transports moved from Bryansk to Germany
                    2 G_air_transports moved from Bryansk to Western Germany
                    1 G_air_transport moved from Southern France to Western Germany
            
                Place Units - Germans
                    1 King_Tiger, 6 TotalWarMechInfs and 1 infantry placed in Western Germany
                    1 PanzerJagerFS, 6 TotalWar_Tanks, 1 elite, 1 german_para and 1 infantry placed in Germany
                    1 Escort, 1 German_Heavy_BB and 1 transport placed in 97 Sea Zone
                    Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
                    Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany
                    Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
                    Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany
            
                Turn Complete - Germans
                    Trigger Germans RemoveConvoySZ97Invert: has removed 1 Escort owned by Germans in 97 Sea Zone
                    Trigger Germans RemoveConvoySZ97Invert: Germans has 1 Escort_Convoy placed in 97 Sea Zone
                    Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                    Germans collect 73 PUs; end with 73 PUs
                    Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 85 Optional[PUs]
                    Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 Optional[PUs]; end with 90 Optional[PUs]
                    Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 95 Optional[PUs]
                    Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 Optional[PUs]; end with 98 Optional[PUs]
                    Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 103 PUs
            

            EXP Multi Game 2 APbT G 25 .tsvg

            Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
            • Panzerstahl-Helm 0P
              Panzerstahl-Helm 0 @beelee
              last edited by

              @beelee said:

              @Alexander-The-Great said:

              Still no luck on the manual mine clearing...

              Man I sure wouldn't want that duty assignment ๐Ÿ™‚

              Me neither man! No pay raise would make me doing that job!

              Hmm ... ๐Ÿค” maybe if I have a Fctry auto place 1st place every turn where there's a Fctry, it won't allow illegal 1st place phase placements ?

              This indeed would help to avoid confusion, also for experienced players!

              That would be helpful for new players. Well, it's on the list. I have to finish updating A-Bomb for our RD 2 Games. Oh yea, Panzer and Alex, in case you guys missed it, The Captain updated/clarified that A-Bomb Research Levels can be bombed 10 points a piece.

              Once level 5 is achieved, they can't be bombed anymore but have to be repaired before you can start purchasing bombs.

              I did it so each level just allows 10 more damage, so there will just be the one Token displayed. You can also continue to the next level even if an older one is damaged.

              Good lord! This rule becomes as complex as developing an A-Bomb! ๐Ÿ™‚

              @panzerstahl-helm-0

              Good Evening Herr Panzer. Sramble 92 ?

              Edit 2
              Well I made the Executive decision and went for it ๐Ÿ™‚ We can reroll it if needed ๐Ÿ™‚ Won't mess with Ivan's turn either way so @alexander-the-great and the russkies are up ๐Ÿ™‚

              No scramble. Good call continuing!

              The Tirpitz is on the board and searching for trouble in the Med! ๐Ÿ˜•

              B 2 Replies Last reply Reply Quote 1
              • B
                beelee @Panzerstahl-Helm 0
                last edited by beelee

                @Panzerstahl-Helm-0

                heh heh I was overthinking it. Battle turned out closer than I thought though. In GIB

                Oh hit a wrong button and posted early ๐Ÿ˜ฏ

                Hope all is well Herr Panzer

                Prost

                Prost.png

                1 Reply Last reply Reply Quote 1
                • B
                  beelee @Panzerstahl-Helm 0
                  last edited by

                  @Panzerstahl-Helm-0 said:

                  The Tirpitz is on the board and searching for trouble in the Med!

                  yea those Big Battleships are about the most powerful piece on the board. Idky it took me so long to buy one lol

                  A 1 Reply Last reply Reply Quote 0
                  • A
                    Alexander The Great @beelee
                    last edited by

                    @beelee Ok I'm hoping I got this right...stoped after round 1 in case I need to make any changes.

                    Pre-combat (note per the prior chats I assumed you would like the AG active not the AF as only one can defend a non-capital):

                    exp-multi-game-2-apbt-g-25-preCombat.tsvg

                    AA - Not sure if I or the attacker gets to pick the para vs planes for hits. Triple A only let me take planes but if possible I'd trade the para and save the tact

                    image.jpeg

                    Not sure as I cannot see the dice in the history while in combat but I feel like Ivan missed too many shots ๐Ÿ˜ž

                    exp-multi-game-2-apbt-g-25-CombatRound1.tsvg

                    Also, please advise on order of losses (if different then what I picked) and I will then decide if pressing on or falling back for round 2.

                    In general if I need to make any edits I will remove the last dice of said value or roll extra dice and edit the pre combat file with the corrected round 1 losses.

                    A B 3 Replies Last reply Reply Quote 0
                    • A
                      Alexander The Great @Alexander The Great
                      last edited by

                      Also, if there is no objection, I would like to edit my Anzac AT with the infantry west from India (lost it in the mountians)

                      1 Reply Last reply Reply Quote 1
                      • B
                        beelee @Alexander The Great
                        last edited by

                        @Alexander-The-Great

                        Hi Alex

                        How is the Great One doing tonight ๐Ÿ™‚ It's almost time ๐Ÿ™‚

                        Yea so the defender decides on Para/plane hits or the guys firing the AA. Idk. Russkies probably had chicks manning them ๐Ÿ™‚ but yea you have to fight in edit and handroll for the Paras if your opponent says too.

                        but then triplea will still fire the 3 shots per gun, so gotta edit it before actual battle takes place as I don't think you can pick number of hits in AA fire in edit. Not sure though lol

                        I'll check save brb

                        1 Reply Last reply Reply Quote 0
                        • B
                          beelee @Alexander The Great
                          last edited by beelee

                          @Alexander-The-Great

                          wow I forgot who I was. I'm the Germans lol

                          Just got super high. Need a few to come down from peaking ๐Ÿ˜Ž

                          yea if i have to edit a roll I use the last roll (s) as the extra rolls that get removed.

                          Give me 15 and I'll be back

                          Edit
                          Holy Bong Water Batman !!! You got 30 tanks lol

                          Edit 2
                          Yea so you got 1s Tank and 1st AF both active on the attack. Can only have one. and yea I'll go with the Panzers on D for the Wehrmacht.

                          That got changed a while ago, so can only have the one active unless you defending in Capital.

                          Evverything else looks good. Let me come up with a OOl.

                          Have to fight in edit as it has AG Flags anyway and if you're on now we can do it round by round.

                          Pretty Big battle and all ๐Ÿ™‚

                          let me see though brb

                          Edit 3
                          So the Panzer SS Army stays active and if it goes inactive, take red dot first. Blue dot will still get his 2 rolls but not support anyone the way red dot does.

                          Uggh Idk keep the Panzer Army alive as long as you can and just do what you would do lol

                          1 Reply Last reply Reply Quote 0
                          • B
                            beelee
                            last edited by beelee

                            @alexander-the-great

                            So yea just deactivate your Air Fleet I would assume and then game on. Keep those SS Panzr bastards alive as long as possible for the Reich ๐Ÿ™‚ Kill red dot before blue dot.

                            Edit
                            Unless that changes your plans. Only can have the one active. It's cool to change if so because that rule got changed a few months back. You might not have seen it. I didn't when it got changed ๐Ÿ™‚

                            Edit 2
                            Yea so defender chooses Aa shots and I would choose all planes, no Paras

                            Edit 3
                            @alexander-the-great yea it's okay if you wanna rethink that one ๐Ÿ™‚

                            1 Reply Last reply Reply Quote 0

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