Multi Game 2 barnee Trout vs Alex Panzer
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Still no luck on the manual mine clearing...

exp-game-2-multi-apbt-f-24.tsvg
Purchase Units ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units 3 artilleries and 3 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Alexandria to Tobruk ANZAC undo move 5. ANZAC undo move 2. ANZAC undo move 3. ANZAC undo move 2. ANZAC undo move 1. 3 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat Battle in Borneo Battle in Celebes Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone 3 infantry moved from West India to Eastern Persia 1 air_transport and 1 infantry moved from Queensland to Sumatra 1 air_transport and 4 infantry moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 artilleries placed in Queensland 1 transport placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete ANZAC collect 17 PUs; end with 19 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 Optional[PUs]; end with 20 Optional[PUs] Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 22 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Iraq to Trans-Jordan Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Cleaning up during movement phase Turn Complete``` -
Still no luck on the manual mine clearing...
Man I sure wouldn't want that duty assignment

Edit
@alexander-the-great @trout @panzerstahl-helm-0I just noticed something interesting. I upgraded the Berlin Fctry and placed it and then went to place the SS dudes ( which showed up ) and none of the other regular units showed up as being able to be placed because, you can't place the same time/phase that you place the Fctry.
Hmm ...
maybe if I have a Fctry auto place 1st place every turn where there's a Fctry, it won't allow illegal 1st place phase placements ?That would be helpful for new players. Well, it's on the list. I have to finish updating A-Bomb for our RD 2 Games. Oh yea, Panzer and Alex, in case you guys missed it, The Captain updated/clarified that A-Bomb Research Levels can be bombed 10 points a piece.
Once level 5 is achieved, they can't be bombed anymore but have to be repaired before you can start purchasing bombs.
I did it so each level just allows 10 more damage, so there will just be the one Token displayed. You can also continue to the next level even if an older one is damaged.
Anyway, I'll see what the Reich up against here and get it out hopefully before it starts raining again as I need to mow lol
Before Fctry place

Place Fctry upgrade before anything else

heh heh

Good Evening Herr Panzer. Sramble 92 ?

EXP Multi Game 2 APbT G 25 Scramble.tsvg
Edit
I'm guessing probably not but ... Idk. You could still force the Trprt back, but DD is gonna die anyway and the Ftrs save GIB.Well I'm just gonna go ahead and do it lol. If I'm wrong we can reroll it
I can take U-boat hits from the Ftrs with the DD there but the Escort only attacks at 1.I'll just wait lol
maybe

Edit 2
Well I made the Executive decision and went for it
We can reroll it if needed
Won't mess with Ivan's turn either way so @alexander-the-great and the russkies are up 
Game History
Round: 25 Research Technology - Germans Purchase Units - Germans Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Germans buy 1 Escort, 1 German_Heavy_BB, 1 Hvy_Undg_2, 1 King_Tiger, 1 PanzerJagerFS, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 Waffen_Para, 1 elite, 1 german_para, 2 infantry, 1 transport and 1 waffen_panzer; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 UndrgroundFctry 1 Hvy_Undg_2 placed in Germany Units in Germany being upgraded or consumed: 1 armour and 1 german_para 1 Waffen_Para and 1 waffen_panzer placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Germans takes Northwest Persia from British EDIT: Germans takes Alexandria from British EDIT: Changing ownership of Northwest Persia from Germans to British EDIT: Changing ownership of Alexandria from Germans to British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 GermanUBoat moved from 110 Sea Zone to 109 Sea Zone Germans take 109 Sea Zone from British 1 GermanUBoat moved from 110 Sea Zone to 119 Sea Zone 1 GermanUBoat moved from 110 Sea Zone to 112 Sea Zone 5 Type_XXI_UBoats moved from 112 Sea Zone to 110 Sea Zone 1 Me_262 moved from Southern Italy to 92 Sea Zone 1 Escort_Convoy moved from 97 Sea Zone to 92 Sea Zone EDIT: 1 Waffen_Para moved from Southern France to Gibraltar 1 transport moved from 97 Sea Zone to 93 Sea Zone 1 armour and 1 elite moved from Southern France to 93 Sea Zone 1 armour, 1 elite and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 armour and 1 elite moved from 92 Sea Zone to Gibraltar 1 LuftwaffeAce and 1 Me_262 moved from Southern France to Holland Belgium 1 SP_Artillery moved from Normandy Bordeaux to Holland Belgium 3 mech_infantrys moved from Western Germany to Holland Belgium EDIT: 1 German_LCV, 1 armour and 1 mech_infantry moved from Southern France to Algeria 1 Me_262 moved from Southern Italy to Algeria 1 mech_infantry moved from Western Germany to Holland Belgium EDIT: 1 2ndLuftflotten moved from Western Germany to 2nd Luftflotten EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from 2nd Luftflotten to Holland Belgium EDIT: 1 Me_262 moved from Western Germany to Holland Belgium 2 Me_262s moved from Western Germany to Western Ukraine 1 LuftwaffeAce moved from Bryansk to Ukraine 1 LuftwaffeAce moved from Bryansk to Rostov 2 mech_infantrys moved from Bessarabia to Ukraine 1 mech_infantry moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Bessarabia to Ukraine 1 infantry moved from Bryansk to Rostov 1 mech_infantry moved from Bryansk to Rostov 1 armour moved from Bryansk to Western Ukraine 1 armour moved from Bryansk to Rostov 1 elite moved from Smolensk to Vologda 1 armour moved from Bryansk to Vologda EDIT: 1 1stLuftflotten moved from Bryansk to 1st Luftflotten EDIT: 1 GAirCommander and 3 Me_262s moved from 1st Luftflotten to Bryansk EDIT: 1 Me_262 moved from Bryansk to Vologda EDIT: 1 Me_262 moved from Bryansk to Rostov EDIT: 1 Me_262 moved from Bryansk to Ukraine EDIT: Germans undo move 37. EDIT: 1 GAirCommander moved from Bryansk to Ukraine EDIT: 1 Me_262 moved from Bryansk to Vologda Combat - Germans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Battle in 92 Sea Zone Germans attack with 1 Escort_Convoy, 6 GermanUBoats, 1 Me_262, 3 Wolfpacks and 1 transport British defend with 1 destroyer Germans roll dice for 6 GermanUBoats in 92 Sea Zone, round 2 : 1,5,2,5,6,4 British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 4 Germans win with 1 Escort_Convoy, 6 GermanUBoats, 1 Me_262 and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Casualties for Germans: 3 Wolfpacks Battle in Gibraltar Germans attack with 1 Waffen_Para, 1 armour and 1 elite British defend with 1 airfield, 1 harbour and 2 uk_fighters; Americans defend with 1 elite and 1 infantry Germans roll dice for 1 Waffen_Para, 1 armour and 1 elite in Gibraltar, round 2 : 2,1,2,3 British roll dice for 1 elite, 1 infantry and 2 uk_fighters in Gibraltar, round 2 : 4,5,3,1,5 Germans roll dice for 1 Waffen_Para in Gibraltar, round 3 : 3 British roll dice for 2 uk_fighters in Gibraltar, round 3 : 6,2 British win with 1 uk_fighter remaining. Battle score for attacker is 1 Casualties for Germans: 1 Waffen_Para, 1 armour and 1 elite Casualties for Americans: 1 elite and 1 infantry Casualties for British: 1 uk_fighter Turning on Edit Mode EDIT: Battle in 110 Sea Zone EDIT: Germans attack with 5 Type_XXI_UBoats and 2 Wolfpacks EDIT: British defend with 1 Escort EDIT: Germans roll dice for 5 Type_XXI_UBoats in 110 Sea Zone, round 2 : 5,4,5,2,6 EDIT: British roll dice for 1 Escort in 110 Sea Zone, round 2 : 4 EDIT: 1 Escort owned by the British lost in 110 Sea Zone EDIT: 2 Wolfpacks owned by the Germans lost in 110 Sea Zone EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6 EDIT: Turning off Edit Mode Battle in Vologda Germans attack with 2 Me_262s, 1 armour and 1 elite; Changer loiter and taunt Changer defend; Russians defend with 1 elite Germans roll dice for 2 Me_262s, 1 armour and 1 elite in Vologda, round 2 : 6,1,4,5,3 Russians roll dice for 1 elite in Vologda, round 2 : 2,4 Germans win, taking Vologda from Russians with 2 Me_262s and 1 elite remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for Russians: 1 elite Battle in Rostov Germans attack with 1 LuftwaffeAce, 1 Me_262, 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 SP_ArtilleryUSSR and 1 armour Germans roll dice for 1 LuftwaffeAce, 1 Me_262, 1 armour, 1 infantry and 1 mech_infantry in Rostov, round 2 : 4,3,5,3,6,3 Russians roll dice for 1 SP_ArtilleryUSSR and 1 armour in Rostov, round 2 : 5,3 Germans win, taking Rostov from Russians with 1 LuftwaffeAce, 1 Me_262, 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 SP_ArtilleryUSSR and 1 armour Battle in Algeria Germans attack with 1 German_LCV, 1 Me_262, 1 armour and 1 mech_infantry Americans defend with 2 infantry Germans roll dice for 1 German_LCV, 1 Me_262, 1 armour and 1 mech_infantry in Algeria, round 2 : 3,4,3 Americans roll dice for 2 infantry in Algeria, round 2 : 5,4 Germans roll dice for 1 German_LCV, 1 Me_262, 1 armour and 1 mech_infantry in Algeria, round 3 : 6,6,2 Americans roll dice for 1 infantry in Algeria, round 3 : 5 Germans roll dice for 1 German_LCV, 1 Me_262, 1 armour and 1 mech_infantry in Algeria, round 4 : 6,6,3 Americans roll dice for 1 infantry in Algeria, round 4 : 2 Germans roll dice for 1 Me_262, 1 armour and 1 mech_infantry in Algeria, round 5 : 6,2,3 Americans roll dice for 1 infantry in Algeria, round 5 : 6 Germans win, taking Algeria from Americans with 1 Me_262, 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Germans: 1 German_LCV Battle in Western Ukraine Germans attack with 2 Me_262s and 1 armour; Changer loiter and taunt Changer defend; Russians defend with 1 Soviet_Partisan Germans roll dice for 2 Me_262s and 1 armour in Western Ukraine, round 2 : 3,1,3 Russians roll dice for 1 Soviet_Partisan in Western Ukraine, round 2 : 5 Germans win with 2 Me_262s and 1 armour remaining. Battle score for attacker is 1 Casualties for Russians: 1 Soviet_Partisan Battle in Ukraine Germans attack with 1 GAirCommander, 1 LuftwaffeAce and 3 mech_infantrys British defend with 2 mech_infantrys Germans roll dice for 1 GAirCommander, 1 LuftwaffeAce and 3 mech_infantrys in Ukraine, round 2 : 6,3,1,1,3,6 Russians roll dice for 2 mech_infantrys in Ukraine, round 2 : 4,4 Germans win, taking Ukraine from Russians with 1 GAirCommander, 1 LuftwaffeAce and 3 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Battle in Holland Belgium Germans attack with 1 GAirCommanderMe_262, 1 LuftwaffeAce, 2 Me_262s, 3 Me_262AFs, 1 SP_Artillery and 4 mech_infantrys British defend with 1 UK_LCV, 1 elite and 3 infantry Germans roll dice for 1 GAirCommanderMe_262, 1 LuftwaffeAce, 2 Me_262s, 3 Me_262AFs, 1 SP_Artillery and 4 mech_infantrys in Holland Belgium, round 2 : 3,6,4,6,2,5,1,2,3,2,3,2,6,4,6 British roll dice for 1 UK_LCV, 1 elite and 3 infantry in Holland Belgium, round 2 : 6,2,6,4,5 Germans win, taking Holland Belgium from British with 1 GAirCommanderMe_262, 1 LuftwaffeAce, 2 Me_262s, 3 Me_262AFs, 1 SP_Artillery and 3 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Germans: 1 mech_infantry Casualties for British: 1 UK_LCV, 1 elite and 3 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Southern France Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Bryansk Trigger Urals Tank Unit: Russians has 1 armour placed in Urals EDIT: 5 Type_XXI_UBoats moved from 110 Sea Zone to 112 Sea Zone EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from Holland Belgium to 2nd Luftflotten EDIT: 1 2ndLuftflotten moved from 2nd Luftflotten to Western Germany EDIT: 1 GAirCommander moved from Ukraine to Bryansk EDIT: 1 Me_262 moved from Rostov to Bryansk EDIT: 2 Me_262s moved from Vologda to Bryansk EDIT: 1 GAirCommander and 3 Me_262s moved from Bryansk to 1st Luftflotten EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Bryansk 2 Me_262s moved from Western Ukraine to Bryansk 1 LuftwaffeAce moved from Ukraine to Bryansk 1 LuftwaffeAce moved from Rostov to Bryansk 1 elite moved from Belarus to Smolensk 1 infantry moved from Eastern Poland to Belarus 1 armour and 2 mech_infantrys moved from Romania to Eastern Poland 1 armour and 2 mech_infantrys moved from Eastern Poland to Bessarabia 2 armour moved from Germany to Romania 1 Waffen_Para moved from Germany to Southern France 1 Me_262 moved from Holland Belgium to Southern Italy 1 LuftwaffeAce and 1 Me_262 moved from Holland Belgium to Southern France 1 Me_262 moved from 92 Sea Zone to Southern France 1 mech_infantry moved from Western Germany to Southern France 1 Europe_Rail and 1 armour moved from Germany to Southern France 1 Me_262 moved from Algeria to Tunisia 1 G_Rail and 1 elite moved from Germany to Bryansk 1 G_Rail moved from Germany to Western Germany 1 G_Rail and 1 King_Tiger moved from Western Germany to Bryansk 2 G_air_transports, 1 infantry and 1 waffen_panzer moved from Germany to Bryansk 1 armour moved from Germany to Western Germany 1 armour moved from Germany to Eastern Poland 1 G_air_transport and 1 mech_infantry moved from Western Germany to Bryansk 2 infantry moved from Southern Italy to Northern Italy 5 G_air_transports moved from Bryansk to Germany 2 G_air_transports moved from Bryansk to Western Germany 1 G_air_transport moved from Southern France to Western Germany Place Units - Germans 1 King_Tiger, 6 TotalWarMechInfs and 1 infantry placed in Western Germany 1 PanzerJagerFS, 6 TotalWar_Tanks, 1 elite, 1 german_para and 1 infantry placed in Germany 1 Escort, 1 German_Heavy_BB and 1 transport placed in 97 Sea Zone Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany Turn Complete - Germans Trigger Germans RemoveConvoySZ97Invert: has removed 1 Escort owned by Germans in 97 Sea Zone Trigger Germans RemoveConvoySZ97Invert: Germans has 1 Escort_Convoy placed in 97 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Germans collect 73 PUs; end with 73 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 85 Optional[PUs] Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 Optional[PUs]; end with 90 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 95 Optional[PUs] Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 Optional[PUs]; end with 98 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 103 PUs -
Still no luck on the manual mine clearing...
Man I sure wouldn't want that duty assignment

Me neither man! No pay raise would make me doing that job!
Hmm ...
maybe if I have a Fctry auto place 1st place every turn where there's a Fctry, it won't allow illegal 1st place phase placements ?This indeed would help to avoid confusion, also for experienced players!
That would be helpful for new players. Well, it's on the list. I have to finish updating A-Bomb for our RD 2 Games. Oh yea, Panzer and Alex, in case you guys missed it, The Captain updated/clarified that A-Bomb Research Levels can be bombed 10 points a piece.
Once level 5 is achieved, they can't be bombed anymore but have to be repaired before you can start purchasing bombs.
I did it so each level just allows 10 more damage, so there will just be the one Token displayed. You can also continue to the next level even if an older one is damaged.
Good lord! This rule becomes as complex as developing an A-Bomb!

Good Evening Herr Panzer. Sramble 92 ?
Edit 2
Well I made the Executive decision and went for it
We can reroll it if needed
Won't mess with Ivan's turn either way so @alexander-the-great and the russkies are up 
No scramble. Good call continuing!
The Tirpitz is on the board and searching for trouble in the Med!

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heh heh I was overthinking it. Battle turned out closer than I thought though. In GIB
Oh hit a wrong button and posted early

Hope all is well Herr Panzer
Prost

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The Tirpitz is on the board and searching for trouble in the Med!
yea those Big Battleships are about the most powerful piece on the board. Idky it took me so long to buy one lol
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@beelee Ok I'm hoping I got this right...stoped after round 1 in case I need to make any changes.
Pre-combat (note per the prior chats I assumed you would like the AG active not the AF as only one can defend a non-capital):
exp-multi-game-2-apbt-g-25-preCombat.tsvg
AA - Not sure if I or the attacker gets to pick the para vs planes for hits. Triple A only let me take planes but if possible I'd trade the para and save the tact

Not sure as I cannot see the dice in the history while in combat but I feel like Ivan missed too many shots

exp-multi-game-2-apbt-g-25-CombatRound1.tsvg
Also, please advise on order of losses (if different then what I picked) and I will then decide if pressing on or falling back for round 2.
In general if I need to make any edits I will remove the last dice of said value or roll extra dice and edit the pre combat file with the corrected round 1 losses.
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Also, if there is no objection, I would like to edit my Anzac AT with the infantry west from India (lost it in the mountians)
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Hi Alex
How is the Great One doing tonight
It's almost time 
Yea so the defender decides on Para/plane hits or the guys firing the AA. Idk. Russkies probably had chicks manning them
but yea you have to fight in edit and handroll for the Paras if your opponent says too.but then triplea will still fire the 3 shots per gun, so gotta edit it before actual battle takes place as I don't think you can pick number of hits in AA fire in edit. Not sure though lol
I'll check save brb
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wow I forgot who I was. I'm the Germans lol
Just got super high. Need a few to come down from peaking

yea if i have to edit a roll I use the last roll (s) as the extra rolls that get removed.
Give me 15 and I'll be back
Edit
Holy Bong Water Batman !!! You got 30 tanks lolEdit 2
Yea so you got 1s Tank and 1st AF both active on the attack. Can only have one. and yea I'll go with the Panzers on D for the Wehrmacht.That got changed a while ago, so can only have the one active unless you defending in Capital.
Evverything else looks good. Let me come up with a OOl.
Have to fight in edit as it has AG Flags anyway and if you're on now we can do it round by round.
Pretty Big battle and all

let me see though brb
Edit 3
So the Panzer SS Army stays active and if it goes inactive, take red dot first. Blue dot will still get his 2 rolls but not support anyone the way red dot does.Uggh Idk keep the Panzer Army alive as long as you can and just do what you would do lol
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So yea just deactivate your Air Fleet I would assume and then game on. Keep those SS Panzr bastards alive as long as possible for the Reich
Kill red dot before blue dot.Edit
Unless that changes your plans. Only can have the one active. It's cool to change if so because that rule got changed a few months back. You might not have seen it. I didn't when it got changed
Edit 2
Yea so defender chooses Aa shots and I would choose all planes, no ParasEdit 3
@alexander-the-great yea it's okay if you wanna rethink that one
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