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    Multi Game 2 barnee Trout vs Alex Panzer

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    • B
      beelee @Alexander The Great
      last edited by beelee

      @Alexander-The-Great said:

      Still no luck on the manual mine clearing...

      Man I sure wouldn't want that duty assignment 🙂

      Edit
      @alexander-the-great @trout @panzerstahl-helm-0

      I just noticed something interesting. I upgraded the Berlin Fctry and placed it and then went to place the SS dudes ( which showed up ) and none of the other regular units showed up as being able to be placed because, you can't place the same time/phase that you place the Fctry.

      Hmm ... 🤔 maybe if I have a Fctry auto place 1st place every turn where there's a Fctry, it won't allow illegal 1st place phase placements ?

      That would be helpful for new players. Well, it's on the list. I have to finish updating A-Bomb for our RD 2 Games. Oh yea, Panzer and Alex, in case you guys missed it, The Captain updated/clarified that A-Bomb Research Levels can be bombed 10 points a piece.

      Once level 5 is achieved, they can't be bombed anymore but have to be repaired before you can start purchasing bombs.

      I did it so each level just allows 10 more damage, so there will just be the one Token displayed. You can also continue to the next level even if an older one is damaged.

      Anyway, I'll see what the Reich up against here and get it out hopefully before it starts raining again as I need to mow lol

      Before Fctry place

      Screenshot from 2026-09-19 16-14-51.png

      Place Fctry upgrade before anything else

      Screenshot from 2026-09-19 16-14-27.png

      heh heh 😁

      @panzerstahl-helm-0

      Good Evening Herr Panzer. Sramble 92 ?

      Screenshot from 2026-09-19 16-53-23.png

      EXP Multi Game 2 APbT G 25 Scramble.tsvg

      Edit
      I'm guessing probably not but ... Idk. You could still force the Trprt back, but DD is gonna die anyway and the Ftrs save GIB.

      Well I'm just gonna go ahead and do it lol. If I'm wrong we can reroll it 🙂 I can take U-boat hits from the Ftrs with the DD there but the Escort only attacks at 1.

      I'll just wait lol

      maybe 🙂

      Edit 2
      Well I made the Executive decision and went for it 🙂 We can reroll it if needed 🙂 Won't mess with Ivan's turn either way so @alexander-the-great and the russkies are up 🙂

      Game History

      Round: 25
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
              Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
              Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
              Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
              Germans buy 1 Escort, 1 German_Heavy_BB, 1 Hvy_Undg_2, 1 King_Tiger, 1 PanzerJagerFS, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 Waffen_Para, 1 elite, 1 german_para, 2 infantry, 1 transport and 1 waffen_panzer; Remaining resources: 0 PUs; 
      
          Place Units - Germans
              Units in Germany being upgraded or consumed: 1 UndrgroundFctry
              1 Hvy_Undg_2 placed in Germany
              Units in Germany being upgraded or consumed: 1 armour and 1 german_para
              1 Waffen_Para and 1 waffen_panzer placed in Germany
      
          Combat Move - Germans
              Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
              Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
                  EDIT: Germans takes Northwest Persia from British
                  EDIT: Germans takes Alexandria from British
                  EDIT: Changing ownership of Northwest Persia from Germans to British
                  EDIT: Changing ownership of Alexandria from Germans to British
                  EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 GermanUBoat moved from 110 Sea Zone to 109 Sea Zone
                    Germans take 109 Sea Zone from British
              1 GermanUBoat moved from 110 Sea Zone to 119 Sea Zone
              1 GermanUBoat moved from 110 Sea Zone to 112 Sea Zone
              5 Type_XXI_UBoats moved from 112 Sea Zone to 110 Sea Zone
              1 Me_262 moved from Southern Italy to 92 Sea Zone
              1 Escort_Convoy moved from 97 Sea Zone to 92 Sea Zone
              EDIT: 1 Waffen_Para moved from Southern France to Gibraltar
              1 transport moved from 97 Sea Zone to 93 Sea Zone
              1 armour and 1 elite moved from Southern France to 93 Sea Zone
              1 armour, 1 elite and 1 transport moved from 93 Sea Zone to 92 Sea Zone
              1 armour and 1 elite moved from 92 Sea Zone to Gibraltar
              1 LuftwaffeAce and 1 Me_262 moved from Southern France to Holland Belgium
              1 SP_Artillery moved from Normandy Bordeaux to Holland Belgium
              3 mech_infantrys moved from Western Germany to Holland Belgium
              EDIT: 1 German_LCV, 1 armour and 1 mech_infantry moved from Southern France to Algeria
              1 Me_262 moved from Southern Italy to Algeria
              1 mech_infantry moved from Western Germany to Holland Belgium
              EDIT: 1 2ndLuftflotten moved from Western Germany to 2nd Luftflotten
              EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from 2nd Luftflotten to Holland Belgium
              EDIT: 1 Me_262 moved from Western Germany to Holland Belgium
              2 Me_262s moved from Western Germany to Western Ukraine
              1 LuftwaffeAce moved from Bryansk to Ukraine
              1 LuftwaffeAce moved from Bryansk to Rostov
              2 mech_infantrys moved from Bessarabia to Ukraine
              1 mech_infantry moved from Eastern Poland to Bessarabia
              1 mech_infantry moved from Bessarabia to Ukraine
              1 infantry moved from Bryansk to Rostov
              1 mech_infantry moved from Bryansk to Rostov
              1 armour moved from Bryansk to Western Ukraine
              1 armour moved from Bryansk to Rostov
              1 elite moved from Smolensk to Vologda
              1 armour moved from Bryansk to Vologda
              EDIT: 1 1stLuftflotten moved from Bryansk to 1st Luftflotten
              EDIT: 1 GAirCommander and 3 Me_262s moved from 1st Luftflotten to Bryansk
              EDIT: 1 Me_262 moved from Bryansk to Vologda
              EDIT: 1 Me_262 moved from Bryansk to Rostov
              EDIT: 1 Me_262 moved from Bryansk to Ukraine
              EDIT: Germans undo move 37.
              EDIT: 1 GAirCommander moved from Bryansk to Ukraine
              EDIT: 1 Me_262 moved from Bryansk to Vologda
      
          Combat - Germans
              Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
              Battle in 92 Sea Zone
                  Germans attack with 1 Escort_Convoy, 6 GermanUBoats, 1 Me_262, 3 Wolfpacks and 1 transport
                  British defend with 1 destroyer
                  Germans roll dice for 6 GermanUBoats in 92 Sea Zone, round 2 : 1,5,2,5,6,4
                  British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 4
                  Germans win with 1 Escort_Convoy, 6 GermanUBoats, 1 Me_262 and 1 transport remaining. Battle score for attacker is 7
                  Casualties for British: 1 destroyer
                  Casualties for Germans: 3 Wolfpacks
              Battle in Gibraltar
                  Germans attack with 1 Waffen_Para, 1 armour and 1 elite
                  British defend with 1 airfield, 1 harbour and 2 uk_fighters; Americans defend with 1 elite and 1 infantry
                  Germans roll dice for 1 Waffen_Para, 1 armour and 1 elite in Gibraltar, round 2 : 2,1,2,3
                  British roll dice for 1 elite, 1 infantry and 2 uk_fighters in Gibraltar, round 2 : 4,5,3,1,5
                  Germans roll dice for 1 Waffen_Para in Gibraltar, round 3 : 3
                  British roll dice for 2 uk_fighters in Gibraltar, round 3 : 6,2
                  British win with 1 uk_fighter remaining. Battle score for attacker is 1
                  Casualties for Germans: 1 Waffen_Para, 1 armour and 1 elite
                  Casualties for Americans: 1 elite and 1 infantry
                  Casualties for British: 1 uk_fighter
                  Turning on Edit Mode
              EDIT: Battle in 110 Sea Zone
                  EDIT: Germans attack with 5 Type_XXI_UBoats and 2 Wolfpacks
                  EDIT: British defend with 1 Escort
                  EDIT: Germans roll dice for 5 Type_XXI_UBoats in 110 Sea Zone, round 2 : 5,4,5,2,6
                  EDIT: British roll dice for 1 Escort in 110 Sea Zone, round 2 : 4
                  EDIT: 1 Escort owned by the British lost in 110 Sea Zone
                  EDIT: 2 Wolfpacks owned by the Germans lost in 110 Sea Zone
                  EDIT: Germans win
                  EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6
                  EDIT: Turning off Edit Mode
              Battle in Vologda
                  Germans attack with 2 Me_262s, 1 armour and 1 elite; Changer loiter and taunt
                  Changer defend; Russians defend with 1 elite
                  Germans roll dice for 2 Me_262s, 1 armour and 1 elite in Vologda, round 2 : 6,1,4,5,3
                  Russians roll dice for 1 elite in Vologda, round 2 : 2,4
                  Germans win, taking Vologda from Russians with 2 Me_262s and 1 elite remaining. Battle score for attacker is -2
                  Casualties for Germans: 1 armour
                  Casualties for Russians: 1 elite
              Battle in Rostov
                  Germans attack with 1 LuftwaffeAce, 1 Me_262, 1 armour, 1 infantry and 1 mech_infantry
                  Russians defend with 1 SP_ArtilleryUSSR and 1 armour
                  Germans roll dice for 1 LuftwaffeAce, 1 Me_262, 1 armour, 1 infantry and 1 mech_infantry in Rostov, round 2 : 4,3,5,3,6,3
                  Russians roll dice for 1 SP_ArtilleryUSSR and 1 armour in Rostov, round 2 : 5,3
                  Germans win, taking Rostov from Russians with 1 LuftwaffeAce, 1 Me_262, 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                  Casualties for Russians: 1 SP_ArtilleryUSSR and 1 armour
              Battle in Algeria
                  Germans attack with 1 German_LCV, 1 Me_262, 1 armour and 1 mech_infantry
                  Americans defend with 2 infantry
                  Germans roll dice for 1 German_LCV, 1 Me_262, 1 armour and 1 mech_infantry in Algeria, round 2 : 3,4,3
                  Americans roll dice for 2 infantry in Algeria, round 2 : 5,4
                  Germans roll dice for 1 German_LCV, 1 Me_262, 1 armour and 1 mech_infantry in Algeria, round 3 : 6,6,2
                  Americans roll dice for 1 infantry in Algeria, round 3 : 5
                  Germans roll dice for 1 German_LCV, 1 Me_262, 1 armour and 1 mech_infantry in Algeria, round 4 : 6,6,3
                  Americans roll dice for 1 infantry in Algeria, round 4 : 2
                  Germans roll dice for 1 Me_262, 1 armour and 1 mech_infantry in Algeria, round 5 : 6,2,3
                  Americans roll dice for 1 infantry in Algeria, round 5 : 6
                  Germans win, taking Algeria from Americans with 1 Me_262, 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 2 infantry
                  Casualties for Germans: 1 German_LCV
              Battle in Western Ukraine
                  Germans attack with 2 Me_262s and 1 armour; Changer loiter and taunt
                  Changer defend; Russians defend with 1 Soviet_Partisan
                  Germans roll dice for 2 Me_262s and 1 armour in Western Ukraine, round 2 : 3,1,3
                  Russians roll dice for 1 Soviet_Partisan in Western Ukraine, round 2 : 5
                  Germans win with 2 Me_262s and 1 armour remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 Soviet_Partisan
              Battle in Ukraine
                  Germans attack with 1 GAirCommander, 1 LuftwaffeAce and 3 mech_infantrys
                  British defend with 2 mech_infantrys
                  Germans roll dice for 1 GAirCommander, 1 LuftwaffeAce and 3 mech_infantrys in Ukraine, round 2 : 6,3,1,1,3,6
                  Russians roll dice for 2 mech_infantrys in Ukraine, round 2 : 4,4
                  Germans win, taking Ukraine from Russians with 1 GAirCommander, 1 LuftwaffeAce and 3 mech_infantrys remaining. Battle score for attacker is 8
                  Casualties for British: 2 mech_infantrys
              Battle in Holland Belgium
                  Germans attack with 1 GAirCommanderMe_262, 1 LuftwaffeAce, 2 Me_262s, 3 Me_262AFs, 1 SP_Artillery and 4 mech_infantrys
                  British defend with 1 UK_LCV, 1 elite and 3 infantry
                  Germans roll dice for 1 GAirCommanderMe_262, 1 LuftwaffeAce, 2 Me_262s, 3 Me_262AFs, 1 SP_Artillery and 4 mech_infantrys in Holland Belgium, round 2 : 3,6,4,6,2,5,1,2,3,2,3,2,6,4,6
                  British roll dice for 1 UK_LCV, 1 elite and 3 infantry in Holland Belgium, round 2 : 6,2,6,4,5
                  Germans win, taking Holland Belgium from British with 1 GAirCommanderMe_262, 1 LuftwaffeAce, 2 Me_262s, 3 Me_262AFs, 1 SP_Artillery and 3 mech_infantrys remaining. Battle score for attacker is 11
                  Casualties for Germans: 1 mech_infantry
                  Casualties for British: 1 UK_LCV, 1 elite and 3 infantry
      
          Non Combat Move - Germans
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Southern France
              Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Bryansk
              Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
              EDIT: 5 Type_XXI_UBoats moved from 110 Sea Zone to 112 Sea Zone
              EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from Holland Belgium to 2nd Luftflotten
              EDIT: 1 2ndLuftflotten moved from 2nd Luftflotten to Western Germany
              EDIT: 1 GAirCommander moved from Ukraine to Bryansk
              EDIT: 1 Me_262 moved from Rostov to Bryansk
              EDIT: 2 Me_262s moved from Vologda to Bryansk
              EDIT: 1 GAirCommander and 3 Me_262s moved from Bryansk to 1st Luftflotten
              EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Bryansk
              2 Me_262s moved from Western Ukraine to Bryansk
              1 LuftwaffeAce moved from Ukraine to Bryansk
              1 LuftwaffeAce moved from Rostov to Bryansk
              1 elite moved from Belarus to Smolensk
              1 infantry moved from Eastern Poland to Belarus
              1 armour and 2 mech_infantrys moved from Romania to Eastern Poland
              1 armour and 2 mech_infantrys moved from Eastern Poland to Bessarabia
              2 armour moved from Germany to Romania
              1 Waffen_Para moved from Germany to Southern France
              1 Me_262 moved from Holland Belgium to Southern Italy
              1 LuftwaffeAce and 1 Me_262 moved from Holland Belgium to Southern France
              1 Me_262 moved from 92 Sea Zone to Southern France
              1 mech_infantry moved from Western Germany to Southern France
              1 Europe_Rail and 1 armour moved from Germany to Southern France
              1 Me_262 moved from Algeria to Tunisia
              1 G_Rail and 1 elite moved from Germany to Bryansk
              1 G_Rail moved from Germany to Western Germany
              1 G_Rail and 1 King_Tiger moved from Western Germany to Bryansk
              2 G_air_transports, 1 infantry and 1 waffen_panzer moved from Germany to Bryansk
              1 armour moved from Germany to Western Germany
              1 armour moved from Germany to Eastern Poland
              1 G_air_transport and 1 mech_infantry moved from Western Germany to Bryansk
              2 infantry moved from Southern Italy to Northern Italy
              5 G_air_transports moved from Bryansk to Germany
              2 G_air_transports moved from Bryansk to Western Germany
              1 G_air_transport moved from Southern France to Western Germany
      
          Place Units - Germans
              1 King_Tiger, 6 TotalWarMechInfs and 1 infantry placed in Western Germany
              1 PanzerJagerFS, 6 TotalWar_Tanks, 1 elite, 1 german_para and 1 infantry placed in Germany
              1 Escort, 1 German_Heavy_BB and 1 transport placed in 97 Sea Zone
              Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
              Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany
              Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
              Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany
      
          Turn Complete - Germans
              Trigger Germans RemoveConvoySZ97Invert: has removed 1 Escort owned by Germans in 97 Sea Zone
              Trigger Germans RemoveConvoySZ97Invert: Germans has 1 Escort_Convoy placed in 97 Sea Zone
              Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
              Germans collect 73 PUs; end with 73 PUs
              Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 85 Optional[PUs]
              Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 Optional[PUs]; end with 90 Optional[PUs]
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 95 Optional[PUs]
              Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 Optional[PUs]; end with 98 Optional[PUs]
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 103 PUs
      

      EXP Multi Game 2 APbT G 25 .tsvg

      Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
      • Panzerstahl-Helm 0P
        Panzerstahl-Helm 0 @beelee
        last edited by

        @beelee said:

        @Alexander-The-Great said:

        Still no luck on the manual mine clearing...

        Man I sure wouldn't want that duty assignment 🙂

        Me neither man! No pay raise would make me doing that job!

        Hmm ... 🤔 maybe if I have a Fctry auto place 1st place every turn where there's a Fctry, it won't allow illegal 1st place phase placements ?

        This indeed would help to avoid confusion, also for experienced players!

        That would be helpful for new players. Well, it's on the list. I have to finish updating A-Bomb for our RD 2 Games. Oh yea, Panzer and Alex, in case you guys missed it, The Captain updated/clarified that A-Bomb Research Levels can be bombed 10 points a piece.

        Once level 5 is achieved, they can't be bombed anymore but have to be repaired before you can start purchasing bombs.

        I did it so each level just allows 10 more damage, so there will just be the one Token displayed. You can also continue to the next level even if an older one is damaged.

        Good lord! This rule becomes as complex as developing an A-Bomb! 🙂

        @panzerstahl-helm-0

        Good Evening Herr Panzer. Sramble 92 ?

        Edit 2
        Well I made the Executive decision and went for it 🙂 We can reroll it if needed 🙂 Won't mess with Ivan's turn either way so @alexander-the-great and the russkies are up 🙂

        No scramble. Good call continuing!

        The Tirpitz is on the board and searching for trouble in the Med! 😕

        B 2 Replies Last reply Reply Quote 1
        • B
          beelee @Panzerstahl-Helm 0
          last edited by beelee

          @Panzerstahl-Helm-0

          heh heh I was overthinking it. Battle turned out closer than I thought though. In GIB

          Oh hit a wrong button and posted early 😯

          Hope all is well Herr Panzer

          Prost

          Prost.png

          1 Reply Last reply Reply Quote 1
          • B
            beelee @Panzerstahl-Helm 0
            last edited by

            @Panzerstahl-Helm-0 said:

            The Tirpitz is on the board and searching for trouble in the Med!

            yea those Big Battleships are about the most powerful piece on the board. Idky it took me so long to buy one lol

            A 1 Reply Last reply Reply Quote 0
            • A
              Alexander The Great @beelee
              last edited by

              @beelee Ok I'm hoping I got this right...stoped after round 1 in case I need to make any changes.

              Pre-combat (note per the prior chats I assumed you would like the AG active not the AF as only one can defend a non-capital):

              exp-multi-game-2-apbt-g-25-preCombat.tsvg

              AA - Not sure if I or the attacker gets to pick the para vs planes for hits. Triple A only let me take planes but if possible I'd trade the para and save the tact

              image.jpeg

              Not sure as I cannot see the dice in the history while in combat but I feel like Ivan missed too many shots 😞

              exp-multi-game-2-apbt-g-25-CombatRound1.tsvg

              Also, please advise on order of losses (if different then what I picked) and I will then decide if pressing on or falling back for round 2.

              In general if I need to make any edits I will remove the last dice of said value or roll extra dice and edit the pre combat file with the corrected round 1 losses.

              A B 3 Replies Last reply Reply Quote 0
              • A
                Alexander The Great @Alexander The Great
                last edited by

                Also, if there is no objection, I would like to edit my Anzac AT with the infantry west from India (lost it in the mountians)

                1 Reply Last reply Reply Quote 1
                • B
                  beelee @Alexander The Great
                  last edited by

                  @Alexander-The-Great

                  Hi Alex

                  How is the Great One doing tonight 🙂 It's almost time 🙂

                  Yea so the defender decides on Para/plane hits or the guys firing the AA. Idk. Russkies probably had chicks manning them 🙂 but yea you have to fight in edit and handroll for the Paras if your opponent says too.

                  but then triplea will still fire the 3 shots per gun, so gotta edit it before actual battle takes place as I don't think you can pick number of hits in AA fire in edit. Not sure though lol

                  I'll check save brb

                  1 Reply Last reply Reply Quote 1
                  • B
                    beelee @Alexander The Great
                    last edited by beelee

                    @Alexander-The-Great

                    wow I forgot who I was. I'm the Germans lol

                    Just got super high. Need a few to come down from peaking 😎

                    yea if i have to edit a roll I use the last roll (s) as the extra rolls that get removed.

                    Give me 15 and I'll be back

                    Edit
                    Holy Bong Water Batman !!! You got 30 tanks lol

                    Edit 2
                    Yea so you got 1s Tank and 1st AF both active on the attack. Can only have one. and yea I'll go with the Panzers on D for the Wehrmacht.

                    That got changed a while ago, so can only have the one active unless you defending in Capital.

                    Evverything else looks good. Let me come up with a OOl.

                    Have to fight in edit as it has AG Flags anyway and if you're on now we can do it round by round.

                    Pretty Big battle and all 🙂

                    let me see though brb

                    Edit 3
                    So the Panzer SS Army stays active and if it goes inactive, take red dot first. Blue dot will still get his 2 rolls but not support anyone the way red dot does.

                    Uggh Idk keep the Panzer Army alive as long as you can and just do what you would do lol

                    A 1 Reply Last reply Reply Quote 0
                    • B
                      beelee
                      last edited by beelee

                      @alexander-the-great

                      So yea just deactivate your Air Fleet I would assume and then game on. Keep those SS Panzr bastards alive as long as possible for the Reich 🙂 Kill red dot before blue dot.

                      Edit
                      Unless that changes your plans. Only can have the one active. It's cool to change if so because that rule got changed a few months back. You might not have seen it. I didn't when it got changed 🙂

                      Edit 2
                      Yea so defender chooses Aa shots and I would choose all planes, no Paras

                      Edit 3
                      @alexander-the-great yea it's okay if you wanna rethink that one 🙂

                      A 1 Reply Last reply Reply Quote 0
                      • A
                        Alexander The Great @beelee
                        last edited by

                        @beelee Working on this during class here...

                        Here are the dice for round 1:
                        Russia-->Germany
                        image.jpeg
                        ^^^Ivan did drop the ball - would have liked about a handful more hits...

                        Germany--Russia
                        image.jpeg

                        1 - AG and AF:
                        Ah, I thought it was just the attacker that could only have 1 active, so I'm hearing that I need to drop the last 2 @4s so one less hit onto the Germans?

                        2 - OOL
                        I'm mostly interested if you would like to loose all of the AA first or keep some (that is sometines debated in our local games)

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                        • A
                          Alexander The Great @beelee
                          last edited by

                          @beelee said:

                          @alexander-the-great yea it's okay if you wanna rethink that one

                          That's life, sometimes we got to live or die based on our decisions...and I may still have some tricks up my sleeves 😉

                          1 Reply Last reply Reply Quote 1
                          • B
                            beelee @Alexander The Great
                            last edited by beelee

                            @Alexander-The-Great

                            Oh yea I can see why one would want too. I guess keep 1 AA and kill the rest. Those SS bastards all hit at 4 or 5. It's really hard to take them down.

                            But yea looks about avg for SSR maybe 1 or 2 light

                            Edit
                            You know just kill them all. The AA. That's what I originally said, so 🙂

                            A 3 Replies Last reply Reply Quote 0
                            • A
                              Alexander The Great @beelee
                              last edited by

                              @beelee Ok, that makes it easy - I'll just add back 1 AA and that accounts for the AF extra hit

                              Also were you ok with the ANZAC AT?

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                              • A
                                Alexander The Great @beelee
                                last edited by

                                @beelee haha ok... I'll look who to revive then

                                B 1 Reply Last reply Reply Quote 0
                                • A
                                  Alexander The Great @beelee
                                  last edited by

                                  @beelee I'll revive 1 tank, feel free to advise otherwise:

                                  image.jpeg

                                  B 1 Reply Last reply Reply Quote 0
                                  • B
                                    beelee @Alexander The Great
                                    last edited by

                                    @Alexander-The-Great

                                    heh heh

                                    so your AF will give a bonus 4 and a bonus 3. The AC is a Ftr. So remove last 4 and last 3

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                                    • B
                                      beelee @Alexander The Great
                                      last edited by beelee

                                      @Alexander-The-Great

                                      heh heh yea just roll it out how you would. We good here. I really don't see a Soviet Victory 🙂

                                      Edit
                                      I forgot what the ANZC attack was

                                      Edit 2
                                      so the last 4 was a miss but the last 3 hit so just 1 less hit. Should be 21 and you only showing 19

                                      Edit 3
                                      16 as the Flag doesn't count. You did all the Tigers I assume

                                      A 1 Reply Last reply Reply Quote 0
                                      • A
                                        Alexander The Great @beelee
                                        last edited by Alexander The Great

                                        @beelee I think I got the German losses right:

                                        image.jpeg

                                        Edit: So 21 losses total (or at least hits taken)

                                        For ANZAC, I just missed non-combat moving the AT west with the dudes out of India

                                        B 1 Reply Last reply Reply Quote 1
                                        • B
                                          beelee @Alexander The Great
                                          last edited by

                                          @Alexander-The-Great

                                          I'll take your word for it 🙂 I'll go through History after you post and see if anything off.

                                          Like to just take shots of the rolls and casualties and post as the battle goes but no biggie 🙂

                                          Yea ANZC cool. Probably were waiting for the beer to show up before the sailed off to fight 🙂

                                          A 1 Reply Last reply Reply Quote 1
                                          • A
                                            Alexander The Great @beelee
                                            last edited by

                                            @beelee Ok, here's the final to take a look: exp-multi-game-2-apbt-r-25-final.tsvg

                                            Yeah, I always forget I can save mid battle hence my posting of the dice to discuss and adjust

                                            Purchase Units
                                            Setting uses for triggers used this phase.
                                            Russians buy 3 Mass_Tankss, 1 Russian_Rockets, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; 
                                            Combat Move
                                            Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                            Setting uses for triggers used this phase.
                                            Resetting and Giving Bonus Movement to Units
                                            Cleaning up during movement phase
                                            Turning on Edit Mode
                                            EDIT: Adding units owned by Germans to Bryansk: 1 ArmyGroupActive
                                            EDIT: Adding units owned by Russians to Russia: 1 ArmyGroupActive
                                            EDIT: Adding units owned by Germans to Bryansk: 1 Waffen_Oberst, 1 waffen_PG, 1 waffen_PG_Active, 3 waffen_infantrys and 2 waffen_panzers
                                            EDIT: Adding units owned by Germans to Bryansk: 1 Elitewaffen_panzer, 1 King_Tiger, 1 Panzer_General, 2 Waffen_Hvy_Tanks and 5 armour
                                            EDIT: Removing units owned by Germans from Bryansk: 1 ArmyGroupCentre
                                            EDIT: Adding units owned by Germans to Bryansk: 1 GAirCommanderMe_262 and 3 Me_262AFs
                                            EDIT: Removing units owned by Germans from Bryansk: 1 1stLuftflotten
                                            EDIT: Adding units owned by Germans to Bryansk: 1 GAirCommander and 3 Me_262s
                                            EDIT: Removing units owned by Germans from Bryansk: 1 GAirCommanderMe_262 and 3 Me_262AFs
                                            EDIT: Adding units owned by Russians to Russia: 1 Soviet_Commisar, 1 Tank_General3 and 8 armour
                                            EDIT: Adding units owned by Russians to Russia: 1 Elitearmour, 1 TankDestroyerFS, 7 armour and 1 elite
                                            EDIT: Removing units owned by Russians from Russia: 1 1stSovietAG
                                            EDIT: Adding units owned by Russians to Russia: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
                                            EDIT: Removing units owned by Russians from Russia: 1 1stAirFleet
                                            EDIT: Turning off Edit Mode
                                            1 AirCommanderTac, 1 Elitearmour, 1 FighterAce, 2 Russian_Rocketss, 1 Soviet_Commisar, 1 TankDestroyerFS, 1 Tank_General3, 1 elite, 1 fighter, 2 fighterAFs, 1 tactical_bomber and 1 tactical_bomberAF moved from Russia to Bryansk
                                            1 ArmyGroupActive and 30 armour moved from Russia to Bryansk
                                            1 infantry moved from Novosibirsk to Vologda
                                            1 armour moved from Urals to Vologda
                                            Turning on Edit Mode
                                            EDIT: 1 infantry moved from Caucasus to Bryansk
                                            EDIT: Russians undo move 5.
                                            EDIT: 1 russian_para moved from Caucasus to Bryansk
                                            EDIT: Turning off Edit Mode
                                            Turning on Edit Mode
                                            Combat
                                            EDIT: Battle in Bryansk
                                            EDIT: Battle in Vologda
                                            EDIT: Recording Battle Statistics
                                            EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                                            EDIT: Game Loaded
                                            Non Combat Move
                                            EDIT: Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                                            EDIT: Adding units owned by Germans to Bryansk: 1 1stLuftflotten
                                            EDIT: Adding units owned by Germans to Bryansk: 1 1stWaffenPnzrArmy
                                            EDIT: Adding units owned by Russians to Bryansk: 1 1stAirFleet
                                            EDIT: Removing units owned by Russians from Bryansk: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
                                            EDIT: Removing units owned by Germans from Bryansk: 1 waffen_PG, 1 waffen_PG_Active and 2 waffen_panzers
                                            EDIT: Removing units owned by Germans from Bryansk: 1 GAirCommander and 3 Me_262s
                                            EDIT: Turning off Edit Mode
                                            1 1stAirFleet moved from Bryansk to Russia
                                            1 FighterAce moved from Bryansk to Russia
                                            1 infantry moved from Kazakhstan to Novosibirsk
                                            2 Russian_Rails moved from Russia to Volgograd
                                            2 Russian_Rails, 1 aaGun and 1 infantry moved from Volgograd to Russia
                                            1 infantry moved from Caucasus to Kazakhstan
                                            1 R_Europe_Rail moved from Russia to Urals
                                            1 R_Europe_Rail and 1 aaGun moved from Urals to Russia
                                            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                                            Setting uses for triggers used this phase.
                                            Cleaning up during movement phase
                                            Place Units
                                            3 Mass_Tankss, 1 Russian_Rockets, 3 TotalWar_Tank_2s and 1 elite placed in Russia
                                            Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                                            Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                                            Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                                            Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                                            Setting uses for triggers used this phase.
                                            Turn Complete
                                            Russians collect 19 PUs; end with 19 PUs
                                            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs
                                            Turning on Edit Mode
                                            EDIT: Adding units owned by Russians to Russia: 1 1stTankArmy
                                            EDIT: Removing units owned by Russians from Russia: 1 Tank_General3 and 5 armour
                                            EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar and 3 armour
                                            EDIT: Removing units owned by Russians from 1st Army Group: 1 Elitearmour, 1 TankDestroyerFS, 7 armour and 1 elite
                                            EDIT: Removing units owned by Russians from 1st Army Group: 1 1stCorps and 1 1stTankArmy
                                            EDIT: Removing units owned by Germans from Army Group Centre: 1 1stWaffenPnzrArmy, 1 2ndWaffenArmy, 1 Elitewaffen_panzer, 1 King_Tiger, 1 Panzer_General, 2 Waffen_Hvy_Tanks and 5 armour
                                            EDIT: Removing units owned by Germans from 2nd Waffen: 1 Waffen_Oberst and 3 waffen_infantrys
                                            EDIT: Turning off Edit Mode
                                            Turning on Edit Mode
                                            EDIT: Removing units owned by ANZAC from West India: 1 air_transport
                                            EDIT: Adding units owned by ANZAC to Eastern Persia: 1 air_transport
                                            EDIT: Turning off Edit Mode
                                            
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