Multi Game 2 barnee Trout vs Alex Panzer
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The Tirpitz is on the board and searching for trouble in the Med!
yea those Big Battleships are about the most powerful piece on the board. Idky it took me so long to buy one lol
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@beelee Ok I'm hoping I got this right...stoped after round 1 in case I need to make any changes.
Pre-combat (note per the prior chats I assumed you would like the AG active not the AF as only one can defend a non-capital):
exp-multi-game-2-apbt-g-25-preCombat.tsvg
AA - Not sure if I or the attacker gets to pick the para vs planes for hits. Triple A only let me take planes but if possible I'd trade the para and save the tact

Not sure as I cannot see the dice in the history while in combat but I feel like Ivan missed too many shots

exp-multi-game-2-apbt-g-25-CombatRound1.tsvg
Also, please advise on order of losses (if different then what I picked) and I will then decide if pressing on or falling back for round 2.
In general if I need to make any edits I will remove the last dice of said value or roll extra dice and edit the pre combat file with the corrected round 1 losses.
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Also, if there is no objection, I would like to edit my Anzac AT with the infantry west from India (lost it in the mountians)
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Hi Alex
How is the Great One doing tonight
It's almost time 
Yea so the defender decides on Para/plane hits or the guys firing the AA. Idk. Russkies probably had chicks manning them
but yea you have to fight in edit and handroll for the Paras if your opponent says too.but then triplea will still fire the 3 shots per gun, so gotta edit it before actual battle takes place as I don't think you can pick number of hits in AA fire in edit. Not sure though lol
I'll check save brb
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wow I forgot who I was. I'm the Germans lol
Just got super high. Need a few to come down from peaking

yea if i have to edit a roll I use the last roll (s) as the extra rolls that get removed.
Give me 15 and I'll be back
Edit
Holy Bong Water Batman !!! You got 30 tanks lolEdit 2
Yea so you got 1s Tank and 1st AF both active on the attack. Can only have one. and yea I'll go with the Panzers on D for the Wehrmacht.That got changed a while ago, so can only have the one active unless you defending in Capital.
Evverything else looks good. Let me come up with a OOl.
Have to fight in edit as it has AG Flags anyway and if you're on now we can do it round by round.
Pretty Big battle and all

let me see though brb
Edit 3
So the Panzer SS Army stays active and if it goes inactive, take red dot first. Blue dot will still get his 2 rolls but not support anyone the way red dot does.Uggh Idk keep the Panzer Army alive as long as you can and just do what you would do lol
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So yea just deactivate your Air Fleet I would assume and then game on. Keep those SS Panzr bastards alive as long as possible for the Reich
Kill red dot before blue dot.Edit
Unless that changes your plans. Only can have the one active. It's cool to change if so because that rule got changed a few months back. You might not have seen it. I didn't when it got changed
Edit 2
Yea so defender chooses Aa shots and I would choose all planes, no ParasEdit 3
@alexander-the-great yea it's okay if you wanna rethink that one
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@beelee Working on this during class here...
Here are the dice for round 1:
Russia-->Germany

^^^Ivan did drop the ball - would have liked about a handful more hits...Germany--Russia

1 - AG and AF:
Ah, I thought it was just the attacker that could only have 1 active, so I'm hearing that I need to drop the last 2 @4s so one less hit onto the Germans?2 - OOL
I'm mostly interested if you would like to loose all of the AA first or keep some (that is sometines debated in our local games) -
@alexander-the-great yea it's okay if you wanna rethink that one
That's life, sometimes we got to live or die based on our decisions...and I may still have some tricks up my sleeves

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Oh yea I can see why one would want too. I guess keep 1 AA and kill the rest. Those SS bastards all hit at 4 or 5. It's really hard to take them down.
But yea looks about avg for SSR maybe 1 or 2 light
Edit
You know just kill them all. The AA. That's what I originally said, so
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@beelee Ok, that makes it easy - I'll just add back 1 AA and that accounts for the AF extra hit
Also were you ok with the ANZAC AT?
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@beelee haha ok... I'll look who to revive then
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@beelee I'll revive 1 tank, feel free to advise otherwise:

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heh heh
so your AF will give a bonus 4 and a bonus 3. The AC is a Ftr. So remove last 4 and last 3
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heh heh yea just roll it out how you would. We good here. I really don't see a Soviet Victory

Edit
I forgot what the ANZC attack wasEdit 2
so the last 4 was a miss but the last 3 hit so just 1 less hit. Should be 21 and you only showing 19Edit 3
16 as the Flag doesn't count. You did all the Tigers I assume -
@beelee I think I got the German losses right:

Edit: So 21 losses total (or at least hits taken)
For ANZAC, I just missed non-combat moving the AT west with the dudes out of India
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I'll take your word for it
I'll go through History after you post and see if anything off.Like to just take shots of the rolls and casualties and post as the battle goes but no biggie

Yea ANZC cool. Probably were waiting for the beer to show up before the sailed off to fight

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@beelee Ok, here's the final to take a look: exp-multi-game-2-apbt-r-25-final.tsvg
Yeah, I always forget I can save mid battle hence my posting of the dice to discuss and adjust
Purchase Units Setting uses for triggers used this phase. Russians buy 3 Mass_Tankss, 1 Russian_Rockets, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; Combat Move Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase Turning on Edit Mode EDIT: Adding units owned by Germans to Bryansk: 1 ArmyGroupActive EDIT: Adding units owned by Russians to Russia: 1 ArmyGroupActive EDIT: Adding units owned by Germans to Bryansk: 1 Waffen_Oberst, 1 waffen_PG, 1 waffen_PG_Active, 3 waffen_infantrys and 2 waffen_panzers EDIT: Adding units owned by Germans to Bryansk: 1 Elitewaffen_panzer, 1 King_Tiger, 1 Panzer_General, 2 Waffen_Hvy_Tanks and 5 armour EDIT: Removing units owned by Germans from Bryansk: 1 ArmyGroupCentre EDIT: Adding units owned by Germans to Bryansk: 1 GAirCommanderMe_262 and 3 Me_262AFs EDIT: Removing units owned by Germans from Bryansk: 1 1stLuftflotten EDIT: Adding units owned by Germans to Bryansk: 1 GAirCommander and 3 Me_262s EDIT: Removing units owned by Germans from Bryansk: 1 GAirCommanderMe_262 and 3 Me_262AFs EDIT: Adding units owned by Russians to Russia: 1 Soviet_Commisar, 1 Tank_General3 and 8 armour EDIT: Adding units owned by Russians to Russia: 1 Elitearmour, 1 TankDestroyerFS, 7 armour and 1 elite EDIT: Removing units owned by Russians from Russia: 1 1stSovietAG EDIT: Adding units owned by Russians to Russia: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF EDIT: Removing units owned by Russians from Russia: 1 1stAirFleet EDIT: Turning off Edit Mode 1 AirCommanderTac, 1 Elitearmour, 1 FighterAce, 2 Russian_Rocketss, 1 Soviet_Commisar, 1 TankDestroyerFS, 1 Tank_General3, 1 elite, 1 fighter, 2 fighterAFs, 1 tactical_bomber and 1 tactical_bomberAF moved from Russia to Bryansk 1 ArmyGroupActive and 30 armour moved from Russia to Bryansk 1 infantry moved from Novosibirsk to Vologda 1 armour moved from Urals to Vologda Turning on Edit Mode EDIT: 1 infantry moved from Caucasus to Bryansk EDIT: Russians undo move 5. EDIT: 1 russian_para moved from Caucasus to Bryansk EDIT: Turning off Edit Mode Turning on Edit Mode Combat EDIT: Battle in Bryansk EDIT: Battle in Vologda EDIT: Recording Battle Statistics EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone EDIT: Game Loaded Non Combat Move EDIT: Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone EDIT: Adding units owned by Germans to Bryansk: 1 1stLuftflotten EDIT: Adding units owned by Germans to Bryansk: 1 1stWaffenPnzrArmy EDIT: Adding units owned by Russians to Bryansk: 1 1stAirFleet EDIT: Removing units owned by Russians from Bryansk: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF EDIT: Removing units owned by Germans from Bryansk: 1 waffen_PG, 1 waffen_PG_Active and 2 waffen_panzers EDIT: Removing units owned by Germans from Bryansk: 1 GAirCommander and 3 Me_262s EDIT: Turning off Edit Mode 1 1stAirFleet moved from Bryansk to Russia 1 FighterAce moved from Bryansk to Russia 1 infantry moved from Kazakhstan to Novosibirsk 2 Russian_Rails moved from Russia to Volgograd 2 Russian_Rails, 1 aaGun and 1 infantry moved from Volgograd to Russia 1 infantry moved from Caucasus to Kazakhstan 1 R_Europe_Rail moved from Russia to Urals 1 R_Europe_Rail and 1 aaGun moved from Urals to Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 3 Mass_Tankss, 1 Russian_Rockets, 3 TotalWar_Tank_2s and 1 elite placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Setting uses for triggers used this phase. Turn Complete Russians collect 19 PUs; end with 19 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 1stTankArmy EDIT: Removing units owned by Russians from Russia: 1 Tank_General3 and 5 armour EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar and 3 armour EDIT: Removing units owned by Russians from 1st Army Group: 1 Elitearmour, 1 TankDestroyerFS, 7 armour and 1 elite EDIT: Removing units owned by Russians from 1st Army Group: 1 1stCorps and 1 1stTankArmy EDIT: Removing units owned by Germans from Army Group Centre: 1 1stWaffenPnzrArmy, 1 2ndWaffenArmy, 1 Elitewaffen_panzer, 1 King_Tiger, 1 Panzer_General, 2 Waffen_Hvy_Tanks and 5 armour EDIT: Removing units owned by Germans from 2nd Waffen: 1 Waffen_Oberst and 3 waffen_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from West India: 1 air_transport EDIT: Adding units owned by ANZAC to Eastern Persia: 1 air_transport EDIT: Turning off Edit Mode -
yep you all good

Red Army not so much. Zhukov gonna sleep with one eye open tonight

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