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    Multi Game 2 barnee Trout vs Alex Panzer

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    • B
      beelee @Alexander The Great
      last edited by

      @Alexander-The-Great

      Hi Alex

      How is the Great One doing tonight 🙂 It's almost time 🙂

      Yea so the defender decides on Para/plane hits or the guys firing the AA. Idk. Russkies probably had chicks manning them 🙂 but yea you have to fight in edit and handroll for the Paras if your opponent says too.

      but then triplea will still fire the 3 shots per gun, so gotta edit it before actual battle takes place as I don't think you can pick number of hits in AA fire in edit. Not sure though lol

      I'll check save brb

      1 Reply Last reply Reply Quote 1
      • B
        beelee @Alexander The Great
        last edited by beelee

        @Alexander-The-Great

        wow I forgot who I was. I'm the Germans lol

        Just got super high. Need a few to come down from peaking 😎

        yea if i have to edit a roll I use the last roll (s) as the extra rolls that get removed.

        Give me 15 and I'll be back

        Edit
        Holy Bong Water Batman !!! You got 30 tanks lol

        Edit 2
        Yea so you got 1s Tank and 1st AF both active on the attack. Can only have one. and yea I'll go with the Panzers on D for the Wehrmacht.

        That got changed a while ago, so can only have the one active unless you defending in Capital.

        Evverything else looks good. Let me come up with a OOl.

        Have to fight in edit as it has AG Flags anyway and if you're on now we can do it round by round.

        Pretty Big battle and all 🙂

        let me see though brb

        Edit 3
        So the Panzer SS Army stays active and if it goes inactive, take red dot first. Blue dot will still get his 2 rolls but not support anyone the way red dot does.

        Uggh Idk keep the Panzer Army alive as long as you can and just do what you would do lol

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        • B
          beelee
          last edited by beelee

          @alexander-the-great

          So yea just deactivate your Air Fleet I would assume and then game on. Keep those SS Panzr bastards alive as long as possible for the Reich 🙂 Kill red dot before blue dot.

          Edit
          Unless that changes your plans. Only can have the one active. It's cool to change if so because that rule got changed a few months back. You might not have seen it. I didn't when it got changed 🙂

          Edit 2
          Yea so defender chooses Aa shots and I would choose all planes, no Paras

          Edit 3
          @alexander-the-great yea it's okay if you wanna rethink that one 🙂

          A 1 Reply Last reply Reply Quote 0
          • A
            Alexander The Great @beelee
            last edited by

            @beelee Working on this during class here...

            Here are the dice for round 1:
            Russia-->Germany
            image.jpeg
            ^^^Ivan did drop the ball - would have liked about a handful more hits...

            Germany--Russia
            image.jpeg

            1 - AG and AF:
            Ah, I thought it was just the attacker that could only have 1 active, so I'm hearing that I need to drop the last 2 @4s so one less hit onto the Germans?

            2 - OOL
            I'm mostly interested if you would like to loose all of the AA first or keep some (that is sometines debated in our local games)

            B 1 Reply Last reply Reply Quote 0
            • A
              Alexander The Great @beelee
              last edited by

              @beelee said:

              @alexander-the-great yea it's okay if you wanna rethink that one

              That's life, sometimes we got to live or die based on our decisions...and I may still have some tricks up my sleeves 😉

              1 Reply Last reply Reply Quote 1
              • B
                beelee @Alexander The Great
                last edited by beelee

                @Alexander-The-Great

                Oh yea I can see why one would want too. I guess keep 1 AA and kill the rest. Those SS bastards all hit at 4 or 5. It's really hard to take them down.

                But yea looks about avg for SSR maybe 1 or 2 light

                Edit
                You know just kill them all. The AA. That's what I originally said, so 🙂

                A 3 Replies Last reply Reply Quote 0
                • A
                  Alexander The Great @beelee
                  last edited by

                  @beelee Ok, that makes it easy - I'll just add back 1 AA and that accounts for the AF extra hit

                  Also were you ok with the ANZAC AT?

                  1 Reply Last reply Reply Quote 0
                  • A
                    Alexander The Great @beelee
                    last edited by

                    @beelee haha ok... I'll look who to revive then

                    B 1 Reply Last reply Reply Quote 0
                    • A
                      Alexander The Great @beelee
                      last edited by

                      @beelee I'll revive 1 tank, feel free to advise otherwise:

                      image.jpeg

                      B 1 Reply Last reply Reply Quote 0
                      • B
                        beelee @Alexander The Great
                        last edited by

                        @Alexander-The-Great

                        heh heh

                        so your AF will give a bonus 4 and a bonus 3. The AC is a Ftr. So remove last 4 and last 3

                        1 Reply Last reply Reply Quote 0
                        • B
                          beelee @Alexander The Great
                          last edited by beelee

                          @Alexander-The-Great

                          heh heh yea just roll it out how you would. We good here. I really don't see a Soviet Victory 🙂

                          Edit
                          I forgot what the ANZC attack was

                          Edit 2
                          so the last 4 was a miss but the last 3 hit so just 1 less hit. Should be 21 and you only showing 19

                          Edit 3
                          16 as the Flag doesn't count. You did all the Tigers I assume

                          A 1 Reply Last reply Reply Quote 0
                          • A
                            Alexander The Great @beelee
                            last edited by Alexander The Great

                            @beelee I think I got the German losses right:

                            image.jpeg

                            Edit: So 21 losses total (or at least hits taken)

                            For ANZAC, I just missed non-combat moving the AT west with the dudes out of India

                            B 1 Reply Last reply Reply Quote 1
                            • B
                              beelee @Alexander The Great
                              last edited by

                              @Alexander-The-Great

                              I'll take your word for it 🙂 I'll go through History after you post and see if anything off.

                              Like to just take shots of the rolls and casualties and post as the battle goes but no biggie 🙂

                              Yea ANZC cool. Probably were waiting for the beer to show up before the sailed off to fight 🙂

                              A 1 Reply Last reply Reply Quote 1
                              • A
                                Alexander The Great @beelee
                                last edited by

                                @beelee Ok, here's the final to take a look: exp-multi-game-2-apbt-r-25-final.tsvg

                                Yeah, I always forget I can save mid battle hence my posting of the dice to discuss and adjust

                                Purchase Units
                                Setting uses for triggers used this phase.
                                Russians buy 3 Mass_Tankss, 1 Russian_Rockets, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; 
                                Combat Move
                                Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                Setting uses for triggers used this phase.
                                Resetting and Giving Bonus Movement to Units
                                Cleaning up during movement phase
                                Turning on Edit Mode
                                EDIT: Adding units owned by Germans to Bryansk: 1 ArmyGroupActive
                                EDIT: Adding units owned by Russians to Russia: 1 ArmyGroupActive
                                EDIT: Adding units owned by Germans to Bryansk: 1 Waffen_Oberst, 1 waffen_PG, 1 waffen_PG_Active, 3 waffen_infantrys and 2 waffen_panzers
                                EDIT: Adding units owned by Germans to Bryansk: 1 Elitewaffen_panzer, 1 King_Tiger, 1 Panzer_General, 2 Waffen_Hvy_Tanks and 5 armour
                                EDIT: Removing units owned by Germans from Bryansk: 1 ArmyGroupCentre
                                EDIT: Adding units owned by Germans to Bryansk: 1 GAirCommanderMe_262 and 3 Me_262AFs
                                EDIT: Removing units owned by Germans from Bryansk: 1 1stLuftflotten
                                EDIT: Adding units owned by Germans to Bryansk: 1 GAirCommander and 3 Me_262s
                                EDIT: Removing units owned by Germans from Bryansk: 1 GAirCommanderMe_262 and 3 Me_262AFs
                                EDIT: Adding units owned by Russians to Russia: 1 Soviet_Commisar, 1 Tank_General3 and 8 armour
                                EDIT: Adding units owned by Russians to Russia: 1 Elitearmour, 1 TankDestroyerFS, 7 armour and 1 elite
                                EDIT: Removing units owned by Russians from Russia: 1 1stSovietAG
                                EDIT: Adding units owned by Russians to Russia: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
                                EDIT: Removing units owned by Russians from Russia: 1 1stAirFleet
                                EDIT: Turning off Edit Mode
                                1 AirCommanderTac, 1 Elitearmour, 1 FighterAce, 2 Russian_Rocketss, 1 Soviet_Commisar, 1 TankDestroyerFS, 1 Tank_General3, 1 elite, 1 fighter, 2 fighterAFs, 1 tactical_bomber and 1 tactical_bomberAF moved from Russia to Bryansk
                                1 ArmyGroupActive and 30 armour moved from Russia to Bryansk
                                1 infantry moved from Novosibirsk to Vologda
                                1 armour moved from Urals to Vologda
                                Turning on Edit Mode
                                EDIT: 1 infantry moved from Caucasus to Bryansk
                                EDIT: Russians undo move 5.
                                EDIT: 1 russian_para moved from Caucasus to Bryansk
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                Combat
                                EDIT: Battle in Bryansk
                                EDIT: Battle in Vologda
                                EDIT: Recording Battle Statistics
                                EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                                EDIT: Game Loaded
                                Non Combat Move
                                EDIT: Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                                EDIT: Adding units owned by Germans to Bryansk: 1 1stLuftflotten
                                EDIT: Adding units owned by Germans to Bryansk: 1 1stWaffenPnzrArmy
                                EDIT: Adding units owned by Russians to Bryansk: 1 1stAirFleet
                                EDIT: Removing units owned by Russians from Bryansk: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
                                EDIT: Removing units owned by Germans from Bryansk: 1 waffen_PG, 1 waffen_PG_Active and 2 waffen_panzers
                                EDIT: Removing units owned by Germans from Bryansk: 1 GAirCommander and 3 Me_262s
                                EDIT: Turning off Edit Mode
                                1 1stAirFleet moved from Bryansk to Russia
                                1 FighterAce moved from Bryansk to Russia
                                1 infantry moved from Kazakhstan to Novosibirsk
                                2 Russian_Rails moved from Russia to Volgograd
                                2 Russian_Rails, 1 aaGun and 1 infantry moved from Volgograd to Russia
                                1 infantry moved from Caucasus to Kazakhstan
                                1 R_Europe_Rail moved from Russia to Urals
                                1 R_Europe_Rail and 1 aaGun moved from Urals to Russia
                                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                                Setting uses for triggers used this phase.
                                Cleaning up during movement phase
                                Place Units
                                3 Mass_Tankss, 1 Russian_Rockets, 3 TotalWar_Tank_2s and 1 elite placed in Russia
                                Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                                Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                                Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                                Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                                Setting uses for triggers used this phase.
                                Turn Complete
                                Russians collect 19 PUs; end with 19 PUs
                                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs
                                Turning on Edit Mode
                                EDIT: Adding units owned by Russians to Russia: 1 1stTankArmy
                                EDIT: Removing units owned by Russians from Russia: 1 Tank_General3 and 5 armour
                                EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar and 3 armour
                                EDIT: Removing units owned by Russians from 1st Army Group: 1 Elitearmour, 1 TankDestroyerFS, 7 armour and 1 elite
                                EDIT: Removing units owned by Russians from 1st Army Group: 1 1stCorps and 1 1stTankArmy
                                EDIT: Removing units owned by Germans from Army Group Centre: 1 1stWaffenPnzrArmy, 1 2ndWaffenArmy, 1 Elitewaffen_panzer, 1 King_Tiger, 1 Panzer_General, 2 Waffen_Hvy_Tanks and 5 armour
                                EDIT: Removing units owned by Germans from 2nd Waffen: 1 Waffen_Oberst and 3 waffen_infantrys
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                EDIT: Removing units owned by ANZAC from West India: 1 air_transport
                                EDIT: Adding units owned by ANZAC to Eastern Persia: 1 air_transport
                                EDIT: Turning off Edit Mode
                                
                                B 1 Reply Last reply Reply Quote 1
                                • B
                                  beelee @Alexander The Great
                                  last edited by

                                  @Alexander-The-Great

                                  yep you all good 🙂

                                  Red Army not so much. Zhukov gonna sleep with one eye open tonight 🙂

                                  1 Reply Last reply Reply Quote 1

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