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    Multi Game 2 barnee Trout vs Alex Panzer

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    • B
      beelee
      last edited by beelee

      @alexander-the-great

      So yea just deactivate your Air Fleet I would assume and then game on. Keep those SS Panzr bastards alive as long as possible for the Reich 🙂 Kill red dot before blue dot.

      Edit
      Unless that changes your plans. Only can have the one active. It's cool to change if so because that rule got changed a few months back. You might not have seen it. I didn't when it got changed 🙂

      Edit 2
      Yea so defender chooses Aa shots and I would choose all planes, no Paras

      Edit 3
      @alexander-the-great yea it's okay if you wanna rethink that one 🙂

      A 1 Reply Last reply Reply Quote 0
      • A
        Alexander The Great @beelee
        last edited by

        @beelee Working on this during class here...

        Here are the dice for round 1:
        Russia-->Germany
        image.jpeg
        ^^^Ivan did drop the ball - would have liked about a handful more hits...

        Germany--Russia
        image.jpeg

        1 - AG and AF:
        Ah, I thought it was just the attacker that could only have 1 active, so I'm hearing that I need to drop the last 2 @4s so one less hit onto the Germans?

        2 - OOL
        I'm mostly interested if you would like to loose all of the AA first or keep some (that is sometines debated in our local games)

        B 1 Reply Last reply Reply Quote 0
        • A
          Alexander The Great @beelee
          last edited by

          @beelee said:

          @alexander-the-great yea it's okay if you wanna rethink that one

          That's life, sometimes we got to live or die based on our decisions...and I may still have some tricks up my sleeves 😉

          1 Reply Last reply Reply Quote 1
          • B
            beelee @Alexander The Great
            last edited by beelee

            @Alexander-The-Great

            Oh yea I can see why one would want too. I guess keep 1 AA and kill the rest. Those SS bastards all hit at 4 or 5. It's really hard to take them down.

            But yea looks about avg for SSR maybe 1 or 2 light

            Edit
            You know just kill them all. The AA. That's what I originally said, so 🙂

            A 3 Replies Last reply Reply Quote 0
            • A
              Alexander The Great @beelee
              last edited by

              @beelee Ok, that makes it easy - I'll just add back 1 AA and that accounts for the AF extra hit

              Also were you ok with the ANZAC AT?

              1 Reply Last reply Reply Quote 0
              • A
                Alexander The Great @beelee
                last edited by

                @beelee haha ok... I'll look who to revive then

                B 1 Reply Last reply Reply Quote 0
                • A
                  Alexander The Great @beelee
                  last edited by

                  @beelee I'll revive 1 tank, feel free to advise otherwise:

                  image.jpeg

                  B 1 Reply Last reply Reply Quote 0
                  • B
                    beelee @Alexander The Great
                    last edited by

                    @Alexander-The-Great

                    heh heh

                    so your AF will give a bonus 4 and a bonus 3. The AC is a Ftr. So remove last 4 and last 3

                    1 Reply Last reply Reply Quote 0
                    • B
                      beelee @Alexander The Great
                      last edited by beelee

                      @Alexander-The-Great

                      heh heh yea just roll it out how you would. We good here. I really don't see a Soviet Victory 🙂

                      Edit
                      I forgot what the ANZC attack was

                      Edit 2
                      so the last 4 was a miss but the last 3 hit so just 1 less hit. Should be 21 and you only showing 19

                      Edit 3
                      16 as the Flag doesn't count. You did all the Tigers I assume

                      A 1 Reply Last reply Reply Quote 0
                      • A
                        Alexander The Great @beelee
                        last edited by Alexander The Great

                        @beelee I think I got the German losses right:

                        image.jpeg

                        Edit: So 21 losses total (or at least hits taken)

                        For ANZAC, I just missed non-combat moving the AT west with the dudes out of India

                        B 1 Reply Last reply Reply Quote 1
                        • B
                          beelee @Alexander The Great
                          last edited by

                          @Alexander-The-Great

                          I'll take your word for it 🙂 I'll go through History after you post and see if anything off.

                          Like to just take shots of the rolls and casualties and post as the battle goes but no biggie 🙂

                          Yea ANZC cool. Probably were waiting for the beer to show up before the sailed off to fight 🙂

                          A 1 Reply Last reply Reply Quote 1
                          • A
                            Alexander The Great @beelee
                            last edited by

                            @beelee Ok, here's the final to take a look: exp-multi-game-2-apbt-r-25-final.tsvg

                            Yeah, I always forget I can save mid battle hence my posting of the dice to discuss and adjust

                            Purchase Units
                            Setting uses for triggers used this phase.
                            Russians buy 3 Mass_Tankss, 1 Russian_Rockets, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; 
                            Combat Move
                            Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                            Setting uses for triggers used this phase.
                            Resetting and Giving Bonus Movement to Units
                            Cleaning up during movement phase
                            Turning on Edit Mode
                            EDIT: Adding units owned by Germans to Bryansk: 1 ArmyGroupActive
                            EDIT: Adding units owned by Russians to Russia: 1 ArmyGroupActive
                            EDIT: Adding units owned by Germans to Bryansk: 1 Waffen_Oberst, 1 waffen_PG, 1 waffen_PG_Active, 3 waffen_infantrys and 2 waffen_panzers
                            EDIT: Adding units owned by Germans to Bryansk: 1 Elitewaffen_panzer, 1 King_Tiger, 1 Panzer_General, 2 Waffen_Hvy_Tanks and 5 armour
                            EDIT: Removing units owned by Germans from Bryansk: 1 ArmyGroupCentre
                            EDIT: Adding units owned by Germans to Bryansk: 1 GAirCommanderMe_262 and 3 Me_262AFs
                            EDIT: Removing units owned by Germans from Bryansk: 1 1stLuftflotten
                            EDIT: Adding units owned by Germans to Bryansk: 1 GAirCommander and 3 Me_262s
                            EDIT: Removing units owned by Germans from Bryansk: 1 GAirCommanderMe_262 and 3 Me_262AFs
                            EDIT: Adding units owned by Russians to Russia: 1 Soviet_Commisar, 1 Tank_General3 and 8 armour
                            EDIT: Adding units owned by Russians to Russia: 1 Elitearmour, 1 TankDestroyerFS, 7 armour and 1 elite
                            EDIT: Removing units owned by Russians from Russia: 1 1stSovietAG
                            EDIT: Adding units owned by Russians to Russia: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
                            EDIT: Removing units owned by Russians from Russia: 1 1stAirFleet
                            EDIT: Turning off Edit Mode
                            1 AirCommanderTac, 1 Elitearmour, 1 FighterAce, 2 Russian_Rocketss, 1 Soviet_Commisar, 1 TankDestroyerFS, 1 Tank_General3, 1 elite, 1 fighter, 2 fighterAFs, 1 tactical_bomber and 1 tactical_bomberAF moved from Russia to Bryansk
                            1 ArmyGroupActive and 30 armour moved from Russia to Bryansk
                            1 infantry moved from Novosibirsk to Vologda
                            1 armour moved from Urals to Vologda
                            Turning on Edit Mode
                            EDIT: 1 infantry moved from Caucasus to Bryansk
                            EDIT: Russians undo move 5.
                            EDIT: 1 russian_para moved from Caucasus to Bryansk
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            Combat
                            EDIT: Battle in Bryansk
                            EDIT: Battle in Vologda
                            EDIT: Recording Battle Statistics
                            EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                            EDIT: Game Loaded
                            Non Combat Move
                            EDIT: Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                            EDIT: Adding units owned by Germans to Bryansk: 1 1stLuftflotten
                            EDIT: Adding units owned by Germans to Bryansk: 1 1stWaffenPnzrArmy
                            EDIT: Adding units owned by Russians to Bryansk: 1 1stAirFleet
                            EDIT: Removing units owned by Russians from Bryansk: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
                            EDIT: Removing units owned by Germans from Bryansk: 1 waffen_PG, 1 waffen_PG_Active and 2 waffen_panzers
                            EDIT: Removing units owned by Germans from Bryansk: 1 GAirCommander and 3 Me_262s
                            EDIT: Turning off Edit Mode
                            1 1stAirFleet moved from Bryansk to Russia
                            1 FighterAce moved from Bryansk to Russia
                            1 infantry moved from Kazakhstan to Novosibirsk
                            2 Russian_Rails moved from Russia to Volgograd
                            2 Russian_Rails, 1 aaGun and 1 infantry moved from Volgograd to Russia
                            1 infantry moved from Caucasus to Kazakhstan
                            1 R_Europe_Rail moved from Russia to Urals
                            1 R_Europe_Rail and 1 aaGun moved from Urals to Russia
                            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                            Setting uses for triggers used this phase.
                            Cleaning up during movement phase
                            Place Units
                            3 Mass_Tankss, 1 Russian_Rockets, 3 TotalWar_Tank_2s and 1 elite placed in Russia
                            Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                            Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                            Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                            Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                            Setting uses for triggers used this phase.
                            Turn Complete
                            Russians collect 19 PUs; end with 19 PUs
                            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs
                            Turning on Edit Mode
                            EDIT: Adding units owned by Russians to Russia: 1 1stTankArmy
                            EDIT: Removing units owned by Russians from Russia: 1 Tank_General3 and 5 armour
                            EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar and 3 armour
                            EDIT: Removing units owned by Russians from 1st Army Group: 1 Elitearmour, 1 TankDestroyerFS, 7 armour and 1 elite
                            EDIT: Removing units owned by Russians from 1st Army Group: 1 1stCorps and 1 1stTankArmy
                            EDIT: Removing units owned by Germans from Army Group Centre: 1 1stWaffenPnzrArmy, 1 2ndWaffenArmy, 1 Elitewaffen_panzer, 1 King_Tiger, 1 Panzer_General, 2 Waffen_Hvy_Tanks and 5 armour
                            EDIT: Removing units owned by Germans from 2nd Waffen: 1 Waffen_Oberst and 3 waffen_infantrys
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Removing units owned by ANZAC from West India: 1 air_transport
                            EDIT: Adding units owned by ANZAC to Eastern Persia: 1 air_transport
                            EDIT: Turning off Edit Mode
                            
                            B 1 Reply Last reply Reply Quote 1
                            • B
                              beelee @Alexander The Great
                              last edited by

                              @Alexander-The-Great

                              yep you all good 🙂

                              Red Army not so much. Zhukov gonna sleep with one eye open tonight 🙂

                              1 Reply Last reply Reply Quote 1

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