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    EXP G40 Game 10 Beelee vs. Trout

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    • T Offline
      Trout @beelee
      last edited by

      @beelee Game History

      Round: 3
      
          Purchase Units - Japanese
              Japanese buy 1 Heavy_BB, 4 armour, 1 elite and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
              1 artillery and 2 infantry moved from Chahar to Suiyuyan
              1 artillery and 3 infantry moved from Hopei to Shensi
              1 armour moved from Jehol to Suiyuyan
              2 infantry moved from Yunnan to Szechwan
              1 infantry moved from Kweichow to Szechwan
              1 mech_infantry moved from Hopei to Szechwan
              3 artilleries and 6 infantry moved from Kweichow to Shensi
              1 fighter moved from Anhwe to Suiyuyan
              1 tactical_bomber moved from Anhwe to Suiyuyan
              1 JPNbomber moved from Anhwe to Suiyuyan
              2 tactical_bombers moved from Hunan to Szechwan
              2 fighters moved from Hunan to Szechwan
              1 JPNbomber moved from Anhwe to Szechwan
      
          Combat - Japanese
              Battle in Suiyuyan
                  Japanese attack with 1 JPNbomber, 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                  Japanese win, taking Suiyuyan from Chinese with 1 JPNbomber, 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Szechwan
                  Japanese attack with 1 JPNbomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                  Chinese defend with 1 infantry
                  Japanese win, taking Szechwan from Chinese with 1 JPNbomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Shensi
                  Japanese attack with 4 artilleries and 9 infantry
                  Chinese defend with 1 infantry
                  Japanese win, taking Shensi from Chinese with 4 artilleries and 9 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bessarabia
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
      
          Non Combat Move - Japanese
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              Trigger RussiansParaBoost atBessarabia: Russians has 1 russian_paraBoost placed in Bessarabia
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kweichow
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kiangsu
              2 infantry moved from Hunan to Yunnan
              2 infantry moved from Kwangsi to Yunnan
              2 infantry moved from Kiangsi to Kwangsi
              1 elite moved from Japan to 6 Sea Zone
              1 elite and 1 transport moved from 6 Sea Zone to 33 Sea Zone
              1 transport moved from 33 Sea Zone to 6 Sea Zone
              2 infantry moved from Paulau Island to 34 Sea Zone
              2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
              2 infantry moved from 33 Sea Zone to Caroline Islands
              1 elite moved from 33 Sea Zone to Caroline Islands
              1 transport moved from 20 Sea Zone to 6 Sea Zone
              1 battleship moved from 6 Sea Zone to 20 Sea Zone
              1 cruiser moved from 6 Sea Zone to 20 Sea Zone
              2 armour moved from Shantung to Kweichow
              2 armour moved from Kiangsu to Kweichow
              1 aaGun moved from Anhwe to Hunan
              1 infantry moved from Anhwe to Hunan
              1 infantry moved from Kiangsu to Kiangsi
              1 J_Rail moved from Kiangsu to Shantung
              1 J_Rail and 1 infantry moved from Shantung to Kweichow
              1 JPNbomber moved from Suiyuyan to Kwangsi
              1 JPNbomber moved from Szechwan to Kwangsi
              2 fighters moved from Szechwan to Kwangsi
              2 tactical_bombers moved from Szechwan to Kwangsi
              1 tactical_bomber moved from Suiyuyan to Kweichow
              1 fighter moved from Suiyuyan to Kweichow
              1 tactical_bomber moved from Hunan to Kweichow
              3 fighters moved from Hunan to Kweichow
              1 fighter moved from Hunan to Kweichow
      
          Place Units - Japanese
              1 Heavy_BB placed in 6 Sea Zone
              1 elite and 2 infantry placed in Japan
              Japanese undo move 2.
              1 elite and 1 infantry placed in Japan
              2 armour and 1 infantry placed in Shantung
              2 armour and 1 infantry placed in Kiangsu
      
          Turn Complete - Japanese
              Japanese collect 35 PUs; end with 35 PUs
              Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 43 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 53 PUs
      

      d5bd4ffb-dec7-4caf-b090-f170004256b3-exp-game-10-trout-j3.tsvg

      B 1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @Trout
        last edited by beelee

        @trout

        Game History

        Round: 3
        
            Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 5 aaGuns
                EDIT: Adding units owned by British to United Kingdom: 5 aaGunNOs
                EDIT: Turning off Edit Mode
                Americans buy 2 Fortifications, 1 Heavy_BB, 1 carrier, 1 elite, 1 transport and 1 usa_fighter; Remaining resources: 0 PUs; 
        
            Combat Move - Americans
                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
        
            Combat - Americans
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bessarabia
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
        
            Non Combat Move - Americans
                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                Trigger RussiansParaBoost atBessarabia: Russians has 1 russian_paraBoost placed in Bessarabia
                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                1 usa_fighter moved from Western United States to Eastern United States
                1 artillery, 1 elite, 1 infantry and 1 usa_armour moved from Western United States to 10 Sea Zone
                1 artillery, 1 destroyer, 1 elite, 1 infantry, 2 transports and 1 usa_armour moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 elite, 1 infantry and 1 usa_armour moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 Rail and 1 elite moved from Eastern United States to Western United States
        
            Place Units - Americans
                1 Fortification placed in Guam
                1 Fortification placed in Aleutian Islands
                1 Heavy_BB, 1 carrier and 1 transport placed in 101 Sea Zone
                1 elite and 1 usa_fighter placed in Eastern United States
        
            Turn Complete - Americans
                Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Americans collect 52 PUs; end with 52 PUs
                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
        
            Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs; 
        
            Combat Move - Chinese
                Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
        
            Combat - Chinese
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bessarabia
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
        
            Non Combat Move - Chinese
                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                Trigger RussiansParaBoost atBessarabia: Russians has 1 russian_paraBoost placed in Bessarabia
                Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
        
            Place Units - Chinese
                3 infantry placed in Tsinghai
        
            Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs
                Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
        
            Purchase Units - British
                British buy 1 Hvy_Undg_2, 1 UK_TankGeneral, 5 infantry, 1 mine_unarmed and 5 uk_armours; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
        
            Place Units - British
                Units in United Kingdom being upgraded or consumed: 1 UndrgroundFctry
                1 Hvy_Undg_2 placed in United Kingdom
        
            Combat Move - British
                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                1 carrier, 1 cruiser, 1 destroyer and 2 uk_fighters moved from 98 Sea Zone to 92 Sea Zone
                1 uk_tactical_bomber moved from Egypt to 92 Sea Zone
                1 mech_infantry and 1 uk_armour moved from Egypt to Iraq
                3 infantry moved from Persia to Iraq
        
            Combat - British
                Battle in Iraq
                    British attack with 3 infantry, 1 mech_infantry and 1 uk_armour
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 3 infantry, 1 mech_infantry and 1 uk_armour in Iraq, round 2 : 1/5 hits, 1.17 expected hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the British lost in Iraq
                        1 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 2 infantry, 1 mech_infantry and 1 uk_armour in Iraq, round 3 : 1/4 hits, 1.00 expected hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the British lost in Iraq
                        1 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 1 infantry, 1 mech_infantry and 1 uk_armour in Iraq, round 4 : 1/3 hits, 0.83 expected hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 infantry, 1 mech_infantry and 1 uk_armour remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Neutral_Axis: 3 infantry
                Battle in 92 Sea Zone
                    British attack with 1 carrier, 1 cruiser, 1 destroyer, 2 uk_fighters and 1 uk_tactical_bomber
                    Italians defend with 1 battleship, 2 cruisers, 1 submarine and 2 transports
                        British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 uk_fighters and 1 uk_tactical_bomber in 92 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    Units damaged: 1 battleship owned by the Italians
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 92 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                        1 destroyer owned by the British and 1 carrier owned by the British lost in 92 Sea Zone
                        2 cruisers owned by the Italians and 1 submarine owned by the Italians lost in 92 Sea Zone
                        British roll dice for 1 cruiser, 2 uk_fighters and 1 uk_tactical_bomber in 92 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
                        Italians roll dice for 1 battleship and 2 transports in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                        1 cruiser owned by the British lost in 92 Sea Zone
                        1 transport owned by the Italians and 1 battleship owned by the Italians lost in 92 Sea Zone
                        British roll dice for 2 uk_fighters and 1 uk_tactical_bomber in 92 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits
                        Italians roll dice for 1 transport in 92 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits
                        1 transport owned by the Italians lost in 92 Sea Zone
                    British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 23
                    Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 battleship, 2 cruisers, 1 submarine and 2 transports
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bessarabia
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
        
            Non Combat Move - British
                Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                1 uk_tactical_bomber could not land in 92 Sea Zone and was removed
                2 uk_fighters moved from 92 Sea Zone to Algeria
                1 uk_armour moved from Tobruk to Tunisia
                2 artilleries moved from Alexandria to Egypt
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
                1 infantry moved from 83 Sea Zone to French West Africa
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry moved from Brazil to British Guiana
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 battleship moved from 76 Sea Zone to 98 Sea Zone
        
            Place Units - British
                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                Trigger RussiansParaBoost atBessarabia: Russians has 1 russian_paraBoost placed in Bessarabia
                1 UK_TankGeneral, 5 infantry, 1 mine_unarmed and 5 uk_armours placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 UK_TankGeneral and 1 mine_unarmed
                EDIT: Adding units owned by British to United Kingdom: 1 UKTankGeneral3
                EDIT: Adding units owned by Changer to United Kingdom: 1 uk_mine_Blue
                EDIT: Removing units owned by Germans from Scotland: 1 Panzer_General
                EDIT: Adding units owned by Germans to Scotland: 1 Panzer_General3
                EDIT: Turning off Edit Mode
        
            Turn Complete - British
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,1,4,3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,6,6,3,5,3,1
                British collect 41 PUs (9 lost to blockades); end with 41 PUs
                Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 47 PUs
        

        Combat Hit Differential Summary :

        Italians regular : 1.50
        Neutral_Axis regular : 0.00
        British regular : 1.67
        

        EXP Game 10 Trout UK 3.tsvg

        1 Blue LM at Scotland. Activated your PG for you.

        I tested it out and wasn't a good result for tommy lol

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        • T Offline
          Trout @beelee
          last edited by

          @beelee Clever move with the French destroyer taking out my blocker.

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          • B Offline
            beelee @Trout
            last edited by beelee

            @trout it was desperation 50/50 🙂

            Probably won't matter unless that Flak hits big 🙂

            Edit
            forgot the HD again lol You can do it or I will on anzc

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            • T Offline
              Trout @beelee
              last edited by

              @beelee Game History

              Round: 3
              
                  Purchase Units - Italians
                      Italians buy 1 Italian_LCV, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
              
                  Combat Move - Italians
                      Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                      1 bomber moved from Southern Italy to 91 Sea Zone
                      1 bomber moved from Western Germany to 91 Sea Zone
                      2 fighters moved from Western Germany to 94 Sea Zone
              
                  Combat - Italians
                      Battle in 91 Sea Zone
                          Italians attack with 2 bombers
                          British defend with 2 infantry and 1 transport
                          Italians win with 2 bombers remaining. Battle score for attacker is 12
                          Casualties for British: 2 infantry and 1 transport
                      Battle in 94 Sea Zone
                          Italians attack with 2 fighters
                          French defend with 1 destroyer
                          French win with no units remaining. Battle score for attacker is -11
                          Casualties for Italians: 2 fighters
                          Casualties for French: 1 destroyer
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bessarabia
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
              
                  Non Combat Move - Italians
                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                      Trigger RussiansParaBoost atBessarabia: Russians has 1 russian_paraBoost placed in Bessarabia
                      Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Poland
                      2 bombers moved from 91 Sea Zone to Holland Belgium
                      1 infantry moved from Greater Southern Germany to Slovakia Hungary
                      1 armour moved from Western Germany to Germany
                      1 Europe_Rail and 1 infantry moved from Southern Italy to Poland
                      3 infantry moved from Greater Southern Germany to Germany
                      1 armour moved from Greater Southern Germany to Germany
                      2 artilleries moved from Greater Southern Germany to Germany
                      1 Italian_LCV moved from Western Germany to Northern Italy
              
                  Place Units - Italians
                      1 Italian_LCV, 1 fighter and 1 infantry placed in Southern Italy
              
                  Turn Complete - Italians
                      Italians collect 12 PUs; end with 12 PUs
                      Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 15 PUs
              

              Criminy!! Forgot to do the HD for you.
              [0_1772233755006_c1a32b0b-7830-4c5b-af6e-9f543cbf6d7a-exp-game-10-trout-i3.tsvg](Uploading 100%)

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              • T Offline
                Trout @beelee
                last edited by

                @beelee fe99cf7c-34ac-47ea-b2e7-c3847dd61e2e-exp-game-10-trout-i3.tsvg

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                • B Offline
                  beelee @Trout
                  last edited by beelee

                  @trout

                  Good Morning

                  Game History

                  Round: 3
                  
                      Purchase Units - ANZAC
                          ANZAC buy 1 Fortification, 1 armour, 1 infantry, 3 mine_unarmeds and 1 transport; Remaining resources: 2 PUs; 
                  
                      Combat Move - ANZAC
                  
                      Combat - ANZAC
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bessarabia
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                  
                      Non Combat Move - ANZAC
                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                          Trigger RussiansParaBoost atBessarabia: Russians has 1 russian_paraBoost placed in Bessarabia
                          1 destroyer moved from 62 Sea Zone to 49 Sea Zone
                          1 cruiser moved from 49 Sea Zone to 54 Sea Zone
                          2 infantry and 3 mine_unarmeds moved from New South Wales to Queensland
                          1 infantry moved from Queensland to South Australia
                          1 infantry moved from Queensland to South Australia
                          1 transport moved from 44 Sea Zone to 56 Sea Zone
                          1 infantry moved from Java to 42 Sea Zone
                          1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                          1 infantry moved from 41 Sea Zone to Sumatra
                                ANZAC take Sumatra from Dutch
                  
                      Place Units - ANZAC
                          1 transport placed in 62 Sea Zone
                          1 armour, 1 infantry and 3 mine_unarmeds placed in New South Wales
                          1 Fortification placed in Celebes
                  
                      Turn Complete - ANZAC
                          ANZAC collect 21 PUs; end with 23 PUs
                          Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 24 PUs
                          Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 26 PUs
                          Turning on Edit Mode
                          EDIT: Adding units owned by British to United Kingdom: 1 HomeDefense
                          EDIT: Turning off Edit Mode
                  
                      Combat Move - French
                  
                      Combat - French
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bessarabia
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                  
                      Non Combat Move - French
                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                          Trigger RussiansParaBoost atBessarabia: Russians has 1 russian_paraBoost placed in Bessarabia
                  
                      Turn Complete - French
                  

                  Combat Hit Differential Summary :

                  EXP Game 10 Trout F 3.tsvg

                  Well confidence is low in England. Remember you have to roll for the Ftrs by hand for Flak. Bmbrs and Tac will work.

                  1 LM Scotland 4 110 3 109

                  OOL
                  5 on the Flak, don't take the 6th one
                  5 aaGuns
                  Bmbr
                  Inf including French
                  Mech
                  Paras
                  Elite
                  Ftrs or Tank Army. If Tank Army can stay intact take Ftrs. If not start whacking Tanks. Remember to kill active one first.

                  If the Elite Ftrs and Tank Army are all alive and only 1 unit survives, keep the Elite.

                  If you make a secondary attack somewhere, you can turn on edit at start of Combat, do the die rolls and remove the hits. Can then turn edit off and fight normal.

                  Secondary attack can be a made up one. Edit it back when done. Probably won't be needed unless that FlakTower hits heavy.

                  Just save every battle rd if you have any questions

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                  • T Offline
                    Trout @beelee
                    last edited by Trout

                    @beelee Good morning. Okay, did the manual rolls on Dice Bot. Two LM hits in SZ 110 and zero for Flak Fighter hits and the one LM in Scotland. No attacks except on London. I have Bismarck and one cruiser which can shore bombard. Did you want to scramble somebody like the French fighter to stop the bombardment or should I fire away?

                    09cfbddd-ed7d-4973-98cc-368ff96e054a-exp-game-10-trout-g4.tsvg

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                    • B Offline
                      beelee @Trout
                      last edited by

                      @trout

                      Fire away 🙂 No Ftr hits 😞

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                      • T Offline
                        Trout @beelee
                        last edited by

                        @beelee Game History

                        Round: 4
                        
                            Research Technology - Germans
                        
                            Purchase Units - Germans
                                Note to players Germans: It is Late 1941 and the Reich has Promoted their Best Panzer Commanders to Elite Status !     Elite Panzers are Now Available for Purchase. You May Only Purchase One Per Turn.
                                Note to players Germans: <body><b>Naval Commanders are Now Available for Purchase</b></body>
                                Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts     to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Conv....
                                Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport
                                Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians
                                Trigger GermansElitePanzer: buyElitePanzer added to productionGermans
                                Trigger FrenchEscortsA3: buyEscort added to productionFrench
                                Trigger BritishEscortsA3: buyEscort added to productionBritish
                                Trigger ANZACEscortsA3: buyEscort added to productionANZAC
                                Trigger AmericansEscortsA3: buyEscort added to productionAmericans
                                Trigger NavalCommander: buyGNC added to productionGermans
                                Trigger NavalCommander: buyJNC added to productionJapanese
                                Trigger NavalCommander: buyUSANC added to productionAmericans
                                Trigger NavalCommander: buyUKNC added to productionBritish
                                Trigger RussiansEscortsA3: buyEscort added to productionRussians
                                Trigger JapaneseEscortsA3: buyEscort added to productionJapanese
                                Trigger ItaliansEscortsA3: buyEscort added to productionItalians
                                Trigger GermansEscortsA3: buyEscort added to productionGermans
                                triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941
                                triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941
                                triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941
                                triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941
                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                Germans buy 1 ElitePanzer, 1 Panzer_General, 5 armour, 1 elite and 9 infantry; Remaining resources: 0 PUs; 
                        
                            Combat Move - Germans
                                Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                Turning on Edit Mode
                                EDIT: Removing units owned by Germans from Holland Belgium: 2 infantry
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                2 bombers moved from Western Germany to United Kingdom
                                4 tactical_bombers moved from Western Germany to United Kingdom
                                1 transport moved from 111 Sea Zone to 110 Sea Zone
                                2 infantry moved from Germany to 113 Sea Zone
                                2 artilleries moved from Germany to 113 Sea Zone
                                2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                                2 artilleries and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                                1 infantry moved from Germany to 113 Sea Zone
                                1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                                1 armour moved from Western Germany to 112 Sea Zone
                                1 infantry moved from Germany to 113 Sea Zone
                                1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                                1 armour moved from Western Germany to 112 Sea Zone
                                2 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                                1 infantry moved from Germany to 113 Sea Zone
                                1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                                1 armour moved from Western Germany to 112 Sea Zone
                                1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                                1 infantry moved from Germany to 113 Sea Zone
                                1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                                1 armour moved from Western Germany to 112 Sea Zone
                                1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                                2 transports moved from 111 Sea Zone to 112 Sea Zone
                                2 armour moved from Western Germany to 112 Sea Zone
                                2 infantry moved from Denmark to 112 Sea Zone
                                2 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                                2 transports moved from 111 Sea Zone to 112 Sea Zone
                                2 artilleries moved from Western Germany to 112 Sea Zone
                                1 infantry moved from Western Germany to 112 Sea Zone
                                2 artilleries, 1 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                                1 transport moved from 111 Sea Zone to 112 Sea Zone
                                2 Panzer_Grndrss moved from Western Germany to 112 Sea Zone
                                2 Panzer_Grndrss and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                                1 transport moved from 111 Sea Zone to 112 Sea Zone
                                1 infantry moved from Denmark to 112 Sea Zone
                                1 artillery moved from Western Germany to 112 Sea Zone
                                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                                1 transport moved from 111 Sea Zone to 112 Sea Zone
                                1 infantry moved from Western Germany to 112 Sea Zone
                                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                                1 artillery moved from Holland Belgium to 110 Sea Zone
                                2 Panzer_Grndrss, 6 armour, 6 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
                                3 fighters moved from Western Germany to United Kingdom
                                2 fighters moved from 111 Sea Zone to United Kingdom
                                1 Panzer_General3, 5 armour, 2 artilleries, 1 elite and 7 infantry moved from Scotland to United Kingdom
                                1 German_Heavy_BB, 1 carrier and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
                        
                            Combat - Germans
                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                Battle in United Kingdom
                                    Germans attack with 1 Panzer_General3, 2 Panzer_Grndrss, 11 armour, 8 artilleries, 2 bombers, 1 elite, 5 fighters, 18 infantry and 4 tactical_bombers; Changer loiter and taunt
                                    Changer defend; British defend with 1 FlakTower, 1 HomeDefense, 1 Hvy_Undg_2, 1 UKTankGeneral3, 5 aaGunNOs, 1 airfield, 1 bomber, 1 elite, 1 harbour, 19 infantry, 1 mech_infantry, 5 uk_armours, 2 uk_fighters and 2 uk_paras; French defend with 1 fighter and 2 infantry
                                    Units damaged: 1 FlakTower owned by the British
                                    Units damaged: 1 FlakTower owned by the British
                                    Germans captures 47PUs while taking British capital
                                    Germans converts Hvy_Undg_2 into different units
                                    Germans win, taking United Kingdom from British with 1 Panzer_General3, 8 armour, 2 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                                    Casualties for Germans: 2 Panzer_Grndrss, 3 armour, 8 artilleries, 1 elite, 18 infantry and 3 tactical_bombers
                                    Casualties for British: 1 FlakTower, 1 HomeDefense, 1 UKTankGeneral3, 5 aaGunNOs, 1 bomber, 1 elite, 19 infantry, 1 mech_infantry, 5 uk_armours, 2 uk_fighters and 2 uk_paras
                                    Casualties for French: 1 fighter and 2 infantry
                                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bessarabia
                        
                            Non Combat Move - Germans
                                Trigger RussiansParaBoost atBessarabia: Russians has 1 russian_paraBoost placed in Bessarabia
                                Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany
                                Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone
                                Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                2 bombers moved from United Kingdom to Western Germany
                                1 tactical_bomber moved from United Kingdom to Holland Belgium
                                2 fighters moved from United Kingdom to 110 Sea Zone
                                3 fighters moved from United Kingdom to Holland Belgium
                                3 waffen_infantrys moved from Holland Belgium to Germany
                                3 waffen_infantrys moved from Denmark to Germany
                                1 mech_infantry moved from Western Germany to Germany
                                6 infantry moved from Western Germany to Germany
                                2 GermanUBoats moved from 106 Sea Zone to 118 Sea Zone
                                4 GermanUBoats moved from 109 Sea Zone to 110 Sea Zone
                        
                            Place Units - Germans
                                1 ElitePanzer, 1 Panzer_General and 1 elite placed in Germany
                                7 infantry placed in Germany
                                5 armour and 2 infantry placed in Western Germany
                        
                            Turn Complete - Germans
                                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                Germans collect 50 PUs; end with 97 PUs
                                Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 109 PUs
                                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 114 PUs
                                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 119 PUs
                        

                        Tommies fought as hard as they could but too much on the beaches for them to handle. Fuehrer enjoying seeing the King in black-and-white striped pajamas. I don't see a way for Allies to liberate London or conquer Berlin this turn. So let me know when you are ready for Game 11.

                        e68cbe2c-c45c-44d4-9ea5-5f4abba94159-exp-game-10-trout-g4.tsvg

                        B 1 Reply Last reply Reply Quote 1
                        • B Offline
                          beelee @Trout
                          last edited by

                          @trout I think that makes the 3rd time you've sealioned me 🙂

                          Do you wanna switch sides again ?

                          T 1 Reply Last reply Reply Quote 0
                          • T Offline
                            Trout @beelee
                            last edited by

                            @beelee Either fine with me. Maybe keep same sides this time? Would be nice to play Axis sometime with a decent fight against the Commies

                            B 1 Reply Last reply Reply Quote 1
                            • B Offline
                              beelee @Trout
                              last edited by beelee

                              @trout

                              OK Fire us up. I recorded your great Victory 🙂

                              https://docs.google.com/spreadsheets/d/10CH9_Orbe6NPBLDM2fU3HLVEM-lHdfJOXfRLAuREBhs/edit?pli=1&gid=0#gid=0

                              T 1 Reply Last reply Reply Quote 0
                              • T Offline
                                Trout @beelee
                                last edited by

                                @beelee Done!

                                1 Reply Last reply Reply Quote 1

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