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    EXP G40 Game 10 Beelee vs. Trout

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    • B Offline
      beelee @Trout
      last edited by beelee

      @trout

      Game History

      Round: 3
      
          Purchase Units - Americans
              Turning on Edit Mode
              EDIT: Removing units owned by British from United Kingdom: 5 aaGuns
              EDIT: Adding units owned by British to United Kingdom: 5 aaGunNOs
              EDIT: Turning off Edit Mode
              Americans buy 2 Fortifications, 1 Heavy_BB, 1 carrier, 1 elite, 1 transport and 1 usa_fighter; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
      
          Combat - Americans
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bessarabia
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
      
          Non Combat Move - Americans
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              Trigger RussiansParaBoost atBessarabia: Russians has 1 russian_paraBoost placed in Bessarabia
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
              1 usa_fighter moved from Western United States to Eastern United States
              1 artillery, 1 elite, 1 infantry and 1 usa_armour moved from Western United States to 10 Sea Zone
              1 artillery, 1 destroyer, 1 elite, 1 infantry, 2 transports and 1 usa_armour moved from 10 Sea Zone to 26 Sea Zone
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 elite, 1 infantry and 1 usa_armour moved from 26 Sea Zone to Hawaiian Islands
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
              1 Rail and 1 elite moved from Eastern United States to Western United States
      
          Place Units - Americans
              1 Fortification placed in Guam
              1 Fortification placed in Aleutian Islands
              1 Heavy_BB, 1 carrier and 1 transport placed in 101 Sea Zone
              1 elite and 1 usa_fighter placed in Eastern United States
      
          Turn Complete - Americans
              Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Americans collect 52 PUs; end with 52 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
      
          Combat - Chinese
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bessarabia
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
      
          Non Combat Move - Chinese
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              Trigger RussiansParaBoost atBessarabia: Russians has 1 russian_paraBoost placed in Bessarabia
              Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
      
          Place Units - Chinese
              3 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 3 PUs
              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
      
          Purchase Units - British
              British buy 1 Hvy_Undg_2, 1 UK_TankGeneral, 5 infantry, 1 mine_unarmed and 5 uk_armours; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
      
          Place Units - British
              Units in United Kingdom being upgraded or consumed: 1 UndrgroundFctry
              1 Hvy_Undg_2 placed in United Kingdom
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              1 carrier, 1 cruiser, 1 destroyer and 2 uk_fighters moved from 98 Sea Zone to 92 Sea Zone
              1 uk_tactical_bomber moved from Egypt to 92 Sea Zone
              1 mech_infantry and 1 uk_armour moved from Egypt to Iraq
              3 infantry moved from Persia to Iraq
      
          Combat - British
              Battle in Iraq
                  British attack with 3 infantry, 1 mech_infantry and 1 uk_armour
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 3 infantry, 1 mech_infantry and 1 uk_armour in Iraq, round 2 : 1/5 hits, 1.17 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the British lost in Iraq
                      1 infantry owned by the Neutral_Axis lost in Iraq
                      British roll dice for 2 infantry, 1 mech_infantry and 1 uk_armour in Iraq, round 3 : 1/4 hits, 1.00 expected hits
                      Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the British lost in Iraq
                      1 infantry owned by the Neutral_Axis lost in Iraq
                      British roll dice for 1 infantry, 1 mech_infantry and 1 uk_armour in Iraq, round 4 : 1/3 hits, 0.83 expected hits
                      Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Axis lost in Iraq
                  British win, taking Iraq from Neutral_Axis with 1 infantry, 1 mech_infantry and 1 uk_armour remaining. Battle score for attacker is 3
                  Casualties for British: 2 infantry
                  Casualties for Neutral_Axis: 3 infantry
              Battle in 92 Sea Zone
                  British attack with 1 carrier, 1 cruiser, 1 destroyer, 2 uk_fighters and 1 uk_tactical_bomber
                  Italians defend with 1 battleship, 2 cruisers, 1 submarine and 2 transports
                      British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 uk_fighters and 1 uk_tactical_bomber in 92 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                  Units damaged: 1 battleship owned by the Italians
                      Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 92 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                      1 destroyer owned by the British and 1 carrier owned by the British lost in 92 Sea Zone
                      2 cruisers owned by the Italians and 1 submarine owned by the Italians lost in 92 Sea Zone
                      British roll dice for 1 cruiser, 2 uk_fighters and 1 uk_tactical_bomber in 92 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
                      Italians roll dice for 1 battleship and 2 transports in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      1 cruiser owned by the British lost in 92 Sea Zone
                      1 transport owned by the Italians and 1 battleship owned by the Italians lost in 92 Sea Zone
                      British roll dice for 2 uk_fighters and 1 uk_tactical_bomber in 92 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits
                      Italians roll dice for 1 transport in 92 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits
                      1 transport owned by the Italians lost in 92 Sea Zone
                  British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 23
                  Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
                  Casualties for Italians: 1 battleship, 2 cruisers, 1 submarine and 2 transports
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bessarabia
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
      
          Non Combat Move - British
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
              1 uk_tactical_bomber could not land in 92 Sea Zone and was removed
              2 uk_fighters moved from 92 Sea Zone to Algeria
              1 uk_armour moved from Tobruk to Tunisia
              2 artilleries moved from Alexandria to Egypt
              1 infantry moved from Union of South Africa to 71 Sea Zone
              1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
              1 infantry moved from 83 Sea Zone to French West Africa
              2 infantry moved from Brazil to 86 Sea Zone
              2 infantry moved from Brazil to British Guiana
              2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
              1 battleship moved from 76 Sea Zone to 98 Sea Zone
      
          Place Units - British
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              Trigger RussiansParaBoost atBessarabia: Russians has 1 russian_paraBoost placed in Bessarabia
              1 UK_TankGeneral, 5 infantry, 1 mine_unarmed and 5 uk_armours placed in United Kingdom
              Turning on Edit Mode
              EDIT: Removing units owned by British from United Kingdom: 1 UK_TankGeneral and 1 mine_unarmed
              EDIT: Adding units owned by British to United Kingdom: 1 UKTankGeneral3
              EDIT: Adding units owned by Changer to United Kingdom: 1 uk_mine_Blue
              EDIT: Removing units owned by Germans from Scotland: 1 Panzer_General
              EDIT: Adding units owned by Germans to Scotland: 1 Panzer_General3
              EDIT: Turning off Edit Mode
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 9
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,1,4,3
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,6,6,3,5,3,1
              British collect 41 PUs (9 lost to blockades); end with 41 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 47 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 1.50
      Neutral_Axis regular : 0.00
      British regular : 1.67
      

      EXP Game 10 Trout UK 3.tsvg

      1 Blue LM at Scotland. Activated your PG for you.

      I tested it out and wasn't a good result for tommy lol

      T 1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @beelee
        last edited by

        @beelee Clever move with the French destroyer taking out my blocker.

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        • B Offline
          beelee @Trout
          last edited by beelee

          @trout it was desperation 50/50 🙂

          Probably won't matter unless that Flak hits big 🙂

          Edit
          forgot the HD again lol You can do it or I will on anzc

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          • T Offline
            Trout @beelee
            last edited by

            @beelee Game History

            Round: 3
            
                Purchase Units - Italians
                    Italians buy 1 Italian_LCV, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
            
                Combat Move - Italians
                    Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                    1 bomber moved from Southern Italy to 91 Sea Zone
                    1 bomber moved from Western Germany to 91 Sea Zone
                    2 fighters moved from Western Germany to 94 Sea Zone
            
                Combat - Italians
                    Battle in 91 Sea Zone
                        Italians attack with 2 bombers
                        British defend with 2 infantry and 1 transport
                        Italians win with 2 bombers remaining. Battle score for attacker is 12
                        Casualties for British: 2 infantry and 1 transport
                    Battle in 94 Sea Zone
                        Italians attack with 2 fighters
                        French defend with 1 destroyer
                        French win with no units remaining. Battle score for attacker is -11
                        Casualties for Italians: 2 fighters
                        Casualties for French: 1 destroyer
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bessarabia
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
            
                Non Combat Move - Italians
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                    Trigger RussiansParaBoost atBessarabia: Russians has 1 russian_paraBoost placed in Bessarabia
                    Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Poland
                    2 bombers moved from 91 Sea Zone to Holland Belgium
                    1 infantry moved from Greater Southern Germany to Slovakia Hungary
                    1 armour moved from Western Germany to Germany
                    1 Europe_Rail and 1 infantry moved from Southern Italy to Poland
                    3 infantry moved from Greater Southern Germany to Germany
                    1 armour moved from Greater Southern Germany to Germany
                    2 artilleries moved from Greater Southern Germany to Germany
                    1 Italian_LCV moved from Western Germany to Northern Italy
            
                Place Units - Italians
                    1 Italian_LCV, 1 fighter and 1 infantry placed in Southern Italy
            
                Turn Complete - Italians
                    Italians collect 12 PUs; end with 12 PUs
                    Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 15 PUs
            

            Criminy!! Forgot to do the HD for you.
            [0_1772233755006_c1a32b0b-7830-4c5b-af6e-9f543cbf6d7a-exp-game-10-trout-i3.tsvg](Uploading 100%)

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            • T Offline
              Trout @beelee
              last edited by

              @beelee fe99cf7c-34ac-47ea-b2e7-c3847dd61e2e-exp-game-10-trout-i3.tsvg

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              • B Offline
                beelee @Trout
                last edited by beelee

                @trout

                Good Morning

                Game History

                Round: 3
                
                    Purchase Units - ANZAC
                        ANZAC buy 1 Fortification, 1 armour, 1 infantry, 3 mine_unarmeds and 1 transport; Remaining resources: 2 PUs; 
                
                    Combat Move - ANZAC
                
                    Combat - ANZAC
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bessarabia
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                
                    Non Combat Move - ANZAC
                        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                        Trigger RussiansParaBoost atBessarabia: Russians has 1 russian_paraBoost placed in Bessarabia
                        1 destroyer moved from 62 Sea Zone to 49 Sea Zone
                        1 cruiser moved from 49 Sea Zone to 54 Sea Zone
                        2 infantry and 3 mine_unarmeds moved from New South Wales to Queensland
                        1 infantry moved from Queensland to South Australia
                        1 infantry moved from Queensland to South Australia
                        1 transport moved from 44 Sea Zone to 56 Sea Zone
                        1 infantry moved from Java to 42 Sea Zone
                        1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                        1 infantry moved from 41 Sea Zone to Sumatra
                              ANZAC take Sumatra from Dutch
                
                    Place Units - ANZAC
                        1 transport placed in 62 Sea Zone
                        1 armour, 1 infantry and 3 mine_unarmeds placed in New South Wales
                        1 Fortification placed in Celebes
                
                    Turn Complete - ANZAC
                        ANZAC collect 21 PUs; end with 23 PUs
                        Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 24 PUs
                        Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 26 PUs
                        Turning on Edit Mode
                        EDIT: Adding units owned by British to United Kingdom: 1 HomeDefense
                        EDIT: Turning off Edit Mode
                
                    Combat Move - French
                
                    Combat - French
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bessarabia
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                
                    Non Combat Move - French
                        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                        Trigger RussiansParaBoost atBessarabia: Russians has 1 russian_paraBoost placed in Bessarabia
                
                    Turn Complete - French
                

                Combat Hit Differential Summary :

                EXP Game 10 Trout F 3.tsvg

                Well confidence is low in England. Remember you have to roll for the Ftrs by hand for Flak. Bmbrs and Tac will work.

                1 LM Scotland 4 110 3 109

                OOL
                5 on the Flak, don't take the 6th one
                5 aaGuns
                Bmbr
                Inf including French
                Mech
                Paras
                Elite
                Ftrs or Tank Army. If Tank Army can stay intact take Ftrs. If not start whacking Tanks. Remember to kill active one first.

                If the Elite Ftrs and Tank Army are all alive and only 1 unit survives, keep the Elite.

                If you make a secondary attack somewhere, you can turn on edit at start of Combat, do the die rolls and remove the hits. Can then turn edit off and fight normal.

                Secondary attack can be a made up one. Edit it back when done. Probably won't be needed unless that FlakTower hits heavy.

                Just save every battle rd if you have any questions

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                • T Offline
                  Trout @beelee
                  last edited by Trout

                  @beelee Good morning. Okay, did the manual rolls on Dice Bot. Two LM hits in SZ 110 and zero for Flak Fighter hits and the one LM in Scotland. No attacks except on London. I have Bismarck and one cruiser which can shore bombard. Did you want to scramble somebody like the French fighter to stop the bombardment or should I fire away?

                  09cfbddd-ed7d-4973-98cc-368ff96e054a-exp-game-10-trout-g4.tsvg

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                  • B Offline
                    beelee @Trout
                    last edited by

                    @trout

                    Fire away 🙂 No Ftr hits 😞

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                    • T Offline
                      Trout @beelee
                      last edited by

                      @beelee Game History

                      Round: 4
                      
                          Research Technology - Germans
                      
                          Purchase Units - Germans
                              Note to players Germans: It is Late 1941 and the Reich has Promoted their Best Panzer Commanders to Elite Status !     Elite Panzers are Now Available for Purchase. You May Only Purchase One Per Turn.
                              Note to players Germans: <body><b>Naval Commanders are Now Available for Purchase</b></body>
                              Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts     to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Conv....
                              Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport
                              Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians
                              Trigger GermansElitePanzer: buyElitePanzer added to productionGermans
                              Trigger FrenchEscortsA3: buyEscort added to productionFrench
                              Trigger BritishEscortsA3: buyEscort added to productionBritish
                              Trigger ANZACEscortsA3: buyEscort added to productionANZAC
                              Trigger AmericansEscortsA3: buyEscort added to productionAmericans
                              Trigger NavalCommander: buyGNC added to productionGermans
                              Trigger NavalCommander: buyJNC added to productionJapanese
                              Trigger NavalCommander: buyUSANC added to productionAmericans
                              Trigger NavalCommander: buyUKNC added to productionBritish
                              Trigger RussiansEscortsA3: buyEscort added to productionRussians
                              Trigger JapaneseEscortsA3: buyEscort added to productionJapanese
                              Trigger ItaliansEscortsA3: buyEscort added to productionItalians
                              Trigger GermansEscortsA3: buyEscort added to productionGermans
                              triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941
                              triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941
                              triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941
                              triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941
                              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                              Germans buy 1 ElitePanzer, 1 Panzer_General, 5 armour, 1 elite and 9 infantry; Remaining resources: 0 PUs; 
                      
                          Combat Move - Germans
                              Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                              Turning on Edit Mode
                              EDIT: Removing units owned by Germans from Holland Belgium: 2 infantry
                              EDIT: Turning off Edit Mode
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              2 bombers moved from Western Germany to United Kingdom
                              4 tactical_bombers moved from Western Germany to United Kingdom
                              1 transport moved from 111 Sea Zone to 110 Sea Zone
                              2 infantry moved from Germany to 113 Sea Zone
                              2 artilleries moved from Germany to 113 Sea Zone
                              2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                              2 artilleries and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                              1 infantry moved from Germany to 113 Sea Zone
                              1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                              1 armour moved from Western Germany to 112 Sea Zone
                              1 infantry moved from Germany to 113 Sea Zone
                              1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                              1 armour moved from Western Germany to 112 Sea Zone
                              2 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                              1 infantry moved from Germany to 113 Sea Zone
                              1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                              1 armour moved from Western Germany to 112 Sea Zone
                              1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                              1 infantry moved from Germany to 113 Sea Zone
                              1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                              1 armour moved from Western Germany to 112 Sea Zone
                              1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                              2 transports moved from 111 Sea Zone to 112 Sea Zone
                              2 armour moved from Western Germany to 112 Sea Zone
                              2 infantry moved from Denmark to 112 Sea Zone
                              2 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                              2 transports moved from 111 Sea Zone to 112 Sea Zone
                              2 artilleries moved from Western Germany to 112 Sea Zone
                              1 infantry moved from Western Germany to 112 Sea Zone
                              2 artilleries, 1 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                              1 transport moved from 111 Sea Zone to 112 Sea Zone
                              2 Panzer_Grndrss moved from Western Germany to 112 Sea Zone
                              2 Panzer_Grndrss and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                              1 transport moved from 111 Sea Zone to 112 Sea Zone
                              1 infantry moved from Denmark to 112 Sea Zone
                              1 artillery moved from Western Germany to 112 Sea Zone
                              1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                              1 transport moved from 111 Sea Zone to 112 Sea Zone
                              1 infantry moved from Western Germany to 112 Sea Zone
                              1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                              1 artillery moved from Holland Belgium to 110 Sea Zone
                              2 Panzer_Grndrss, 6 armour, 6 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
                              3 fighters moved from Western Germany to United Kingdom
                              2 fighters moved from 111 Sea Zone to United Kingdom
                              1 Panzer_General3, 5 armour, 2 artilleries, 1 elite and 7 infantry moved from Scotland to United Kingdom
                              1 German_Heavy_BB, 1 carrier and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
                      
                          Combat - Germans
                              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                              Battle in United Kingdom
                                  Germans attack with 1 Panzer_General3, 2 Panzer_Grndrss, 11 armour, 8 artilleries, 2 bombers, 1 elite, 5 fighters, 18 infantry and 4 tactical_bombers; Changer loiter and taunt
                                  Changer defend; British defend with 1 FlakTower, 1 HomeDefense, 1 Hvy_Undg_2, 1 UKTankGeneral3, 5 aaGunNOs, 1 airfield, 1 bomber, 1 elite, 1 harbour, 19 infantry, 1 mech_infantry, 5 uk_armours, 2 uk_fighters and 2 uk_paras; French defend with 1 fighter and 2 infantry
                                  Units damaged: 1 FlakTower owned by the British
                                  Units damaged: 1 FlakTower owned by the British
                                  Germans captures 47PUs while taking British capital
                                  Germans converts Hvy_Undg_2 into different units
                                  Germans win, taking United Kingdom from British with 1 Panzer_General3, 8 armour, 2 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                                  Casualties for Germans: 2 Panzer_Grndrss, 3 armour, 8 artilleries, 1 elite, 18 infantry and 3 tactical_bombers
                                  Casualties for British: 1 FlakTower, 1 HomeDefense, 1 UKTankGeneral3, 5 aaGunNOs, 1 bomber, 1 elite, 19 infantry, 1 mech_infantry, 5 uk_armours, 2 uk_fighters and 2 uk_paras
                                  Casualties for French: 1 fighter and 2 infantry
                              Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
                              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bessarabia
                      
                          Non Combat Move - Germans
                              Trigger RussiansParaBoost atBessarabia: Russians has 1 russian_paraBoost placed in Bessarabia
                              Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany
                              Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone
                              Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                              2 bombers moved from United Kingdom to Western Germany
                              1 tactical_bomber moved from United Kingdom to Holland Belgium
                              2 fighters moved from United Kingdom to 110 Sea Zone
                              3 fighters moved from United Kingdom to Holland Belgium
                              3 waffen_infantrys moved from Holland Belgium to Germany
                              3 waffen_infantrys moved from Denmark to Germany
                              1 mech_infantry moved from Western Germany to Germany
                              6 infantry moved from Western Germany to Germany
                              2 GermanUBoats moved from 106 Sea Zone to 118 Sea Zone
                              4 GermanUBoats moved from 109 Sea Zone to 110 Sea Zone
                      
                          Place Units - Germans
                              1 ElitePanzer, 1 Panzer_General and 1 elite placed in Germany
                              7 infantry placed in Germany
                              5 armour and 2 infantry placed in Western Germany
                      
                          Turn Complete - Germans
                              Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                              Germans collect 50 PUs; end with 97 PUs
                              Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 109 PUs
                              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 114 PUs
                              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 119 PUs
                      

                      Tommies fought as hard as they could but too much on the beaches for them to handle. Fuehrer enjoying seeing the King in black-and-white striped pajamas. I don't see a way for Allies to liberate London or conquer Berlin this turn. So let me know when you are ready for Game 11.

                      e68cbe2c-c45c-44d4-9ea5-5f4abba94159-exp-game-10-trout-g4.tsvg

                      B 1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee @Trout
                        last edited by

                        @trout I think that makes the 3rd time you've sealioned me 🙂

                        Do you wanna switch sides again ?

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                        • T Offline
                          Trout @beelee
                          last edited by

                          @beelee Either fine with me. Maybe keep same sides this time? Would be nice to play Axis sometime with a decent fight against the Commies

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                          • B Offline
                            beelee @Trout
                            last edited by beelee

                            @trout

                            OK Fire us up. I recorded your great Victory 🙂

                            https://docs.google.com/spreadsheets/d/10CH9_Orbe6NPBLDM2fU3HLVEM-lHdfJOXfRLAuREBhs/edit?pli=1&gid=0#gid=0

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                            • T Offline
                              Trout @beelee
                              last edited by

                              @beelee Done!

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