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    EXP G40 Game 4 Trout vs JCat

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    • T Offline
      Trout @JohnnyCat
      last edited by

      @johnnycat Well that's one way to get Italy strong! You definitely come up with some interesting ideas. Looking forward to seeing how it plays out. Calling it a night soon so will post R1 tomorrow morning.

      1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat Game History

        Round: 1
        
            Purchase Units - Russians
                Russians buy 1 Soviet_Commisar, 2 armour, 1 elite, 10 mine_unarmeds and 2 russian_paras; Remaining resources: 1 PUs; 3 AirLendLease; 3 TankLendLease; 
        
            Combat Move - Russians
                Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
        
            Non Combat Move - Russians
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Bryansk
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus
                4 infantry moved from Buryatia to Yakut S.S.R.
                2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
                1 fighter moved from Russia to Novgorod
                1 tactical_bomber moved from Russia to Novgorod
                2 infantry moved from Karelia to Novgorod
                3 infantry moved from Vyborg to Novgorod
                1 infantry moved from Archangel to Belarus
                1 submarine moved from 127 Sea Zone to 111 Sea Zone
                3 infantry moved from Baltic States to Belarus
                2 infantry moved from Eastern Poland to Belarus
                3 infantry moved from Ukraine to Rostov
                2 infantry moved from Bessarabia to Western Ukraine
                1 artillery moved from Russia to Bryansk
                2 aaGuns moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 Russian_Rail moved from Russia to Sakha
                1 Russian_Rail and 1 aaGun moved from Sakha to Caucasus
                1 Russian_Rail moved from Russia to Sakha
                1 Russian_Rail and 1 infantry moved from Sakha to Bryansk
                1 R_Europe_Rail moved from Russia to Sakha
                1 R_Europe_Rail and 1 infantry moved from Sakha to Bryansk
                4 infantry moved from Sakha to Buryatia
                1 infantry moved from Amur to Sakha
                1 aaGun moved from Sakha to Buryatia
                1 infantry moved from Amur to Sakha
                3 infantry moved from Amur to Buryatia
        
            Place Units - Russians
                1 Soviet_Commisar, 2 armour, 1 elite, 10 mine_unarmeds and 2 russian_paras placed in Russia
        
            Turn Complete - Russians
                Russians collect 37 PUs; end with 38 PUs
        

        dc35b4b1-f521-4b41-944b-bc8f6e5567f6-trout-cat-game-4-r1.tsvg

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout said in EXP G40 Game 4 Trout vs JCat:

          dc35b4b1-f521-4b41-944b-bc8f6e5567f6-trout-cat-game-4-r1.tsvg

          Trout_Cat_Game_4_JAPAN_1.tsvg

          T 1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat Game History

            Round: 1
            
                Purchase Units - Americans
                    Americans buy 3 Fortifications, 1 Heavy_BB, 1 carrier, 1 demo_harbour, 1 destroyer and 1 elite; Remaining resources: 3 PUs; 
            
                Combat Move - Americans
                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
            
                Non Combat Move - Americans
                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                    1 infantry moved from Mexico to 10 Sea Zone
                    1 infantry moved from Mexico to Western United States
                    1 artillery moved from Western United States to 10 Sea Zone
                    1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 transport, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                    1 infantry moved from 26 Sea Zone to Hawaiian Islands
                    1 artillery moved from 26 Sea Zone to Hawaiian Islands
                    1 submarine moved from 35 Sea Zone to 49 Sea Zone
                    1 destroyer moved from 35 Sea Zone to 49 Sea Zone
                    1 transport moved from 26 Sea Zone to 10 Sea Zone
                    1 USAbomber moved from Central United States to Hawaiian Islands
                    1 usa_armour moved from Central United States to Eastern United States
                    1 infantry moved from Central United States to Eastern United States
            
                Place Units - Americans
                    1 destroyer placed in 101 Sea Zone
                    1 Heavy_BB and 1 carrier placed in 10 Sea Zone
                    Units in Eastern United States being upgraded or consumed: 1 harbour
                    1 demo_harbour and 1 elite placed in Eastern United States
                    3 Fortifications placed in Philippines
                    Americans undo move 3.
                    1 elite placed in Eastern United States
                    Units in Philippines being upgraded or consumed: 1 harbour
                    1 demo_harbour placed in Philippines
            
                Turn Complete - Americans
                    Americans collect 52 PUs; end with 55 PUs
            
                Purchase Units - Chinese
                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                    Chinese buy 5 infantry; Remaining resources: 0 PUs; 
            
                Combat Move - Chinese
                    Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                    1 fighter moved from Szechwan to Yunnan
                    4 infantry moved from Szechwan to Yunnan
                    1 infantry moved from Szechwan to Yunnan
            
                Combat - Chinese
                    Battle in Yunnan
                        Chinese attack with 1 fighter and 5 infantry
                        Japanese defend with 1 artillery and 2 infantry
                        Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
                        Casualties for Japanese: 1 artillery and 2 infantry
                        Casualties for Chinese: 1 infantry
            
                Non Combat Move - Chinese
                    Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                    2 infantry moved from Kweichow to Szechwan
                    2 infantry moved from Suiyuyan to Shensi
                    1 fighter moved from Yunnan to Shensi
                    1 infantry moved from Szechwan to Shensi
            
                Place Units - Chinese
                    5 infantry placed in Shensi
            
                Turn Complete - Chinese
                    Chinese collect 9 PUs; end with 9 PUs
                    Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
                    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
            
                Purchase Units - British
                    Trigger Seafire: buySeafire added to productionBritish
                    British buy 1 elite, 9 infantry, 2 uk_armours and 1 uk_para; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; 
            
                Combat Move - British
                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                    1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                    1 uk_fighter moved from Scotland to 111 Sea Zone
                    1 bomber moved from United Kingdom to 111 Sea Zone
                    1 uk_fighter moved from United Kingdom to 111 Sea Zone
                    1 uk_fighter moved from United Kingdom to 91 Sea Zone
                    1 uk_fighter moved from Malta to 96 Sea Zone
                    1 uk_tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
                    1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                    1 uk_armour moved from France to Holland Belgium
                          British take Holland Belgium from Germans
                    1 uk_armour moved from Holland Belgium to France
                    1 cruiser moved from 110 Sea Zone to 91 Sea Zone
                    1 battleship moved from 110 Sea Zone to 91 Sea Zone
                    1 uk_fighter moved from Gibraltar to 96 Sea Zone
            
                Combat - British
                    Battle in 111 Sea Zone
                        British attack with 1 bomber and 2 uk_fighters
                        Germans defend with 1 GermanUBoat and 1 battleship
                        1 GermanUBoat owned by the Germans submerged
                        British win with 1 bomber and 2 uk_fighters remaining. Battle score for attacker is 15
                        Casualties for Germans: 1 battleship
                    Battle in 96 Sea Zone
                        British attack with 1 destroyer, 2 uk_fighters and 1 uk_tactical_bomber
                        Italians defend with 1 destroyer and 1 transport
                        British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6
                        Casualties for British: 1 destroyer
                        Casualties for Italians: 1 destroyer and 1 transport
                    Battle in 91 Sea Zone
                        British attack with 1 battleship, 1 cruiser, 1 destroyer and 1 uk_fighter
                        Germans defend with 2 GermanUBoats
                        Units damaged: 1 battleship owned by the British
                        British win with 1 battleship, 1 cruiser, 1 destroyer and 1 uk_fighter remaining. Battle score for attacker is 8
                        Casualties for Germans: 2 GermanUBoats
            
                Non Combat Move - British
                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Anglo Egyptian Sudan
                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt
                    1 uk_fighter moved from 91 Sea Zone to Gibraltar
                    2 infantry moved from Scotland to 109 Sea Zone
                    1 aaGun moved from Scotland to United Kingdom
                    2 uk_fighters moved from 111 Sea Zone to United Kingdom
                    1 bomber moved from 111 Sea Zone to United Kingdom
                    2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                    2 infantry moved from 91 Sea Zone to Gibraltar
                    1 carrier moved from 98 Sea Zone to 81 Sea Zone
                    1 cruiser moved from 98 Sea Zone to 81 Sea Zone
                    1 infantry moved from Alexandria to 98 Sea Zone
                    1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                    1 infantry moved from 80 Sea Zone to Persia
                          British take Persia from Neutral_Allies
                    1 infantry moved from Alexandria to Egypt
                    1 artillery moved from Alexandria to Egypt
                    1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                    1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
                    1 artillery moved from Egypt to Anglo Egyptian Sudan
                    1 Rail and 1 infantry moved from Union of South Africa to Egypt
                    1 uk_tactical_bomber moved from 96 Sea Zone to Egypt
                    1 uk_fighter moved from 96 Sea Zone to Egypt
                    1 uk_fighter moved from 96 Sea Zone to Malta
                    1 uk_armour moved from Alexandria to Egypt
                    1 battleship moved from 37 Sea Zone to 39 Sea Zone
                    1 transport moved from 39 Sea Zone to 37 Sea Zone
                    2 infantry moved from Malaya to 37 Sea Zone
                    2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                    2 infantry moved from 41 Sea Zone to Sumatra
                          British take Sumatra from Dutch
                    1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                    1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                    1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                    1 uk_fighter moved from Burma to India
                    1 artillery moved from India to Burma
                    2 infantry moved from India to Burma
                    1 infantry moved from India to Burma
                    2 aaGuns moved from India to Burma
                    1 infantry moved from West India to Eastern Persia
                          British take Eastern Persia from Neutral_Allies
            
                Place Units - British
                    2 infantry and 1 uk_armour placed in Union of South Africa
                    3 infantry and 1 uk_armour placed in India
                    1 elite, 4 infantry and 1 uk_para placed in United Kingdom
                    British undo move 2.
                    2 infantry and 1 uk_armour placed in India
                    1 infantry placed in United Kingdom
            
                Turn Complete - British
                    Total Cost from Convoy Blockades: 0
                        Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,4
                    British collect 54 PUs; end with 55 PUs
                    Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 61 PUs
                    Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 66 PUs
            

            af595598-cc8c-48d1-8276-989f7e1e17fb-trout-cat-game-4-uk1.tsvg

            JohnnyCatJ 1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by

              @trout said in EXP G40 Game 4 Trout vs JCat:

              af595598-cc8c-48d1-8276-989f7e1e17fb-trout-cat-game-4-uk1.tsvg

              trout-cat-game-4-ITALY_1.tsvg

              T 1 Reply Last reply Reply Quote 0
              • T Offline
                Trout @JohnnyCat
                last edited by

                @johnnycat Game History

                Round: 1
                
                    Purchase Units - ANZAC
                        ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; 
                
                    Combat Move - ANZAC
                
                    Non Combat Move - ANZAC
                        1 infantry moved from New Guinea to Dutch New Guinea
                              ANZAC take Dutch New Guinea from Dutch
                        2 infantry moved from New South Wales to 62 Sea Zone
                        2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                        2 infantry moved from 42 Sea Zone to Java
                              ANZAC take Java from Dutch
                        1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                        1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                        2 fighters moved from New Zealand to Queensland
                
                    Place Units - ANZAC
                        1 transport placed in 62 Sea Zone
                        1 infantry placed in New South Wales
                
                    Turn Complete - ANZAC
                        ANZAC collect 14 PUs; end with 15 PUs
                        Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
                
                    Combat Move - French
                
                    Non Combat Move - French
                        1 destroyer moved from 72 Sea Zone to 71 Sea Zone
                        1 infantry moved from French West Africa to French Central Africa
                        1 infantry moved from Tunisia to Algeria
                        1 infantry moved from Morocco to Algeria
                        1 destroyer moved from 93 Sea Zone to 91 Sea Zone
                        1 cruiser moved from 93 Sea Zone to 91 Sea Zone
                        1 cruiser moved from 110 Sea Zone to 91 Sea Zone
                
                    Turn Complete - French
                

                Combat Hit Differential Summary :

                239e8f99-636e-4652-b851-bbcc6a7bf461-trout-cat-game-4-f1.tsvg

                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by

                  @trout said in EXP G40 Game 4 Trout vs JCat:

                  239e8f99-636e-4652-b851-bbcc6a7bf461-trout-cat-game-4-f1.tsvg

                  1772849614312-239e8f99-636e-4652-b851-bbcc6a7bf461-trout-cat-game-4-GERMAN 2.tsvg

                  T 1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat Game History

                    Round: 2
                    
                        Purchase Units - Russians
                            Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                            Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                            Russians buy 1 Soviet_Commisar, 1 armour, 2 artilleries, 1 elite, 1 infantry and 2 russian_paras; Remaining resources: 6 PUs; 3 AirLendLease; 3 TankLendLease; 
                    
                        Politics - Russians
                            Russians takes Political Action: Political Action Russians To War With Japanese
                                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    
                        Combat Move - Russians
                            Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                    
                        Combat - Russians
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                    
                        Non Combat Move - Russians
                            Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Kazakhstan
                            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Buryatia
                            1 infantry moved from Amur to Buryatia
                            1 mech_infantry moved from Russia to Kazakhstan
                            3 armour moved from Russia to Kazakhstan
                            1 Soviet_Commisar moved from Russia to Kazakhstan
                            2 russian_paras moved from Russia to Novgorod
                            2 fighters moved from Novgorod to Russia
                            1 tactical_bomber moved from Novgorod to Russia
                            3 infantry moved from Rostov to Caucasus
                            1 armour moved from Volgograd to Caucasus
                            1 mech_infantry moved from Volgograd to Caucasus
                            1 artillery moved from Bryansk to Belarus
                            10 mine_unarmeds moved from Russia to Bryansk
                            1 elite moved from Russia to Bryansk
                            1 Russian_Rail moved from Russia to Western Ukraine
                            1 Russian_Rail and 1 artillery moved from Western Ukraine to Buryatia
                            1 Russian_Rail moved from Russia to Western Ukraine
                            1 Russian_Rail and 1 infantry moved from Western Ukraine to Kazakhstan
                            1 R_Europe_Rail moved from Russia to Yakut S.S.R.
                            1 R_Europe_Rail and 1 infantry moved from Yakut S.S.R. to Kazakhstan
                            2 infantry moved from Yakut S.S.R. to Yenisey
                            1 infantry moved from Yakut S.S.R. to Buryatia
                            2 aaGuns moved from Bryansk to Belarus
                    
                        Place Units - Russians
                            1 Soviet_Commisar, 1 armour, 2 artilleries, 1 elite, 1 infantry and 2 russian_paras placed in Russia
                    
                        Turn Complete - Russians
                            Russians collect 37 PUs; end with 43 PUs
                    

                    189bcf0d-0261-4420-924e-d2b0c102a870-trout-cat-game-4-r2.tsvg

                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by

                      @trout

                      A new start

                      1772858086694-189bcf0d-0261-4420-924e-d2b0c102a870-trout-cat-game-4-JAPAN_2.tsvg

                      T 1 Reply Last reply Reply Quote 0
                      • T Offline
                        Trout @JohnnyCat
                        last edited by

                        @johnnycat Hmmmm. Looks like Tojo has a dream about seeing the Taj Mahal. Game History

                        Round: 2
                        
                            Purchase Units - Americans
                                Americans buy 1 ArmoredInfantry, 1 Hvy_Ind_1, 1 artillery, 2 carriers, 1 elite, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
                        
                            Place Units - Americans
                                Turning on Edit Mode
                                EDIT: Removing units owned by Americans from Western United States: 1 factory_minor
                                EDIT: Adding units owned by Americans to Western United States: 1 Hvy_Ind_1
                                EDIT: Turning off Edit Mode
                        
                            Combat Move - Americans
                                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                        
                            Combat - Americans
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                        
                            Non Combat Move - Americans
                                Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Western United States
                                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Eastern United States
                                1 Heavy_BB moved from 10 Sea Zone to 26 Sea Zone
                                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                                1 carrier moved from 26 Sea Zone to 31 Sea Zone
                                2 usa_fighters moved from Philippines to 31 Sea Zone
                                1 transport moved from 10 Sea Zone to 26 Sea Zone
                                1 Rail and 1 elite moved from Eastern United States to Western United States
                                2 Rails and 1 infantry moved from Eastern United States to Western United States
                                1 usa_fighter moved from Eastern United States to Western United States
                                1 Rail and 1 artillery moved from Eastern United States to Western United States
                                1 destroyer moved from 49 Sea Zone to 26 Sea Zone
                                1 submarine moved from 49 Sea Zone to 26 Sea Zone
                        
                            Place Units - Americans
                                2 carriers and 2 transports placed in 10 Sea Zone
                                1 ArmoredInfantry and 1 elite placed in Eastern United States
                                1 artillery and 2 infantry placed in Central United States
                        
                            Turn Complete - Americans
                                Americans collect 52 PUs; end with 52 PUs
                        
                            Purchase Units - Chinese
                                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                Chinese buy 6 infantry; Remaining resources: 0 PUs; 
                        
                            Combat Move - Chinese
                                Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                1 infantry moved from Shensi to Kweichow
                                1 fighter moved from Shensi to Kweichow
                        
                            Combat - Chinese
                                Battle in Kweichow
                                    Chinese attack with 1 fighter and 1 infantry
                                    Japanese defend with 1 infantry
                                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                                        Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                                        Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
                                        Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 0/2 hits, 0.67 expected hits
                                        Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 6 : 1/2 hits, 0.67 expected hits
                                        Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
                                        1 infantry owned by the Japanese lost in Kweichow
                                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                                    Casualties for Japanese: 1 infantry
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                        
                            Non Combat Move - Chinese
                                Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                1 fighter moved from Kweichow to Szechwan
                                8 infantry moved from Shensi to Szechwan
                        
                            Place Units - Chinese
                                3 infantry placed in Szechwan
                                2 infantry placed in Kansu
                                1 infantry placed in Szechwan
                        
                            Turn Complete - Chinese
                                Chinese collect 6 PUs; end with 6 PUs
                                Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
                        
                            Purchase Units - British
                                Note to players British: It is Late 1940 and the British Army has Formed a Tank Army.     They are Commanded by a Tank General.  You may only have 1 Tank Army at any one time.
                                Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
                                British buy 1 Repair_BB, 2 UK_LCVs, 7 infantry, 3 mine_unarmeds, 3 uk_armours, 1 uk_fighter and 2 uk_paras; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; 
                        
                            Place Units - British
                                1 Repair_BB placed in 91 Sea Zone
                        
                            Combat Move - British
                                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                1 unit repaired.
                                Trigger British RemoveRepair BB: has removed 1 Repair_BB owned by British in 91 Sea Zone
                                1 battleship moved from 39 Sea Zone to 72 Sea Zone
                                1 infantry moved from Eastern Persia to 80 Sea Zone
                                1 infantry moved from Persia to 80 Sea Zone
                                2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                                1 cruiser moved from 76 Sea Zone to 72 Sea Zone
                                2 infantry moved from 72 Sea Zone to Kenya
                                1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
                                1 artillery moved from Anglo Egyptian Sudan to Kenya
                                1 infantry moved from Anglo Egyptian Sudan to Kenya
                                1 uk_armour moved from Egypt to Kenya
                                1 uk_fighter moved from Egypt to Kenya
                                1 uk_tactical_bomber moved from Egypt to Kenya
                        
                            Combat - British
                                Battle in Kenya
                                    British attack with 1 artillery, 3 infantry, 1 mech_infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber
                                    Italians defend with 1 artillery and 3 infantry
                                        British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1.17 expected hits
                                        British roll dice for 1 artillery, 3 infantry, 1 mech_infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber in Kenya, round 2 : 2/8 hits, 2.83 expected hits
                                        Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 3/4 hits, 1.33 expected hits
                                        3 infantry owned by the British lost in Kenya
                                        3 infantry owned by the Italians lost in Kenya
                                        British roll dice for 1 artillery, 1 mech_infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber in Kenya, round 3 : 2/5 hits, 2.33 expected hits
                                        Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits
                                        1 artillery owned by the Italians lost in Kenya
                                    British win, taking Kenya from Italians with 1 artillery, 1 mech_infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 4
                                    Casualties for British: 3 infantry
                                    Casualties for Italians: 1 artillery and 3 infantry
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                        
                            Non Combat Move - British
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in India
                                Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt
                                1 uk_tactical_bomber moved from Kenya to Egypt
                                1 uk_fighter moved from Kenya to Egypt
                                1 infantry moved from Anglo Egyptian Sudan to Egypt
                                1 Rail and 1 infantry moved from Union of South Africa to Egypt
                                1 uk_armour moved from Union of South Africa to Belgian Congo
                                1 uk_fighter moved from Malta to Egypt
                                1 transport moved from 91 Sea Zone to 106 Sea Zone
                                1 uk_fighter moved from Gibraltar to United Kingdom
                                2 aaGuns, 1 artillery and 5 infantry moved from Burma to India
                                1 infantry moved from India to Burma
                                2 infantry moved from Sumatra to 41 Sea Zone
                                2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                                2 infantry moved from 39 Sea Zone to India
                                EDIT: 1 Rail moved from Union of South Africa to Persia
                                EDIT: 1 Rail and 1 infantry moved from Persia to India
                                1 infantry moved from Union of South Africa to Rhodesia
                        
                            Place Units - British
                                Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                3 infantry, 3 mine_unarmeds and 1 uk_armour placed in India
                                1 infantry and 1 uk_armour placed in Union of South Africa
                                1 uk_armour placed in Union of South Africa
                                2 UK_LCVs, 3 infantry, 1 uk_fighter and 2 uk_paras placed in United Kingdom
                        
                            Turn Complete - British
                                British collect 51 PUs; end with 52 PUs
                                Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 58 PUs
                                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 63 PUs
                        

                        Combat Hit Differential Summary :

                        Chinese regular : -2.33
                        Italians regular : 1.33
                        Japanese regular : -1.67
                        British regular : -1.33
                        

                        bd7a9d12-8003-43e0-bb52-6eb38e32a840-trout-cat-game-4-uk2.tsvg

                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by

                          @trout

                          1772899333224-bd7a9d12-8003-43e0-bb52-6eb38e32a840-trout-cat-game-4-ITALY2.tsvg

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                            Trout @JohnnyCat
                            last edited by

                            @johnnycat Game History

                            Round: 2
                            
                                Purchase Units - ANZAC
                                    ANZAC buy 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; 
                            
                                Combat Move - ANZAC
                            
                                Combat - ANZAC
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                            
                                Non Combat Move - ANZAC
                                    Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                    2 infantry moved from Java to 42 Sea Zone
                                    2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                                    2 infantry moved from 44 Sea Zone to Celebes
                                          ANZAC take Celebes from Dutch
                                    1 infantry moved from New South Wales to 62 Sea Zone
                                    1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                                    1 infantry moved from Queensland to 54 Sea Zone
                                    2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                                    2 infantry moved from 42 Sea Zone to Java
                                    1 aaGun moved from New South Wales to Queensland
                            
                                Place Units - ANZAC
                                    1 factory_minor placed in Queensland
                                    2 infantry placed in New South Wales
                            
                                Turn Complete - ANZAC
                                    ANZAC collect 17 PUs; end with 18 PUs
                                    Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 19 PUs
                                    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 21 PUs
                            
                                Combat Move - French
                            
                                Combat - French
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                            
                                Non Combat Move - French
                                    Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                    3 infantry moved from Algeria to Morocco
                                    1 infantry moved from French Central Africa to French Equatorial Africa
                                    1 destroyer moved from 71 Sea Zone to 83 Sea Zone
                            
                                Turn Complete - French
                            

                            Combat Hit Differential Summary :

                            Brilliant moves with G & Italy sir. Looks like I will not be able to hold Egypt next turn

                            3c893b81-2376-4ab5-a2c9-3919b1a07e5c-trout-cat-game-4-f2.tsvg

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                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by JohnnyCat

                              @trout

                              1772941022064-3c893b81-2376-4ab5-a2c9-3919b1a07e5c-trout-cat-game-4-GERMANY__3.tsvg

                              Thank you - I seem to be figuring some of this out recently that is for sure.

                              Not much to say for GAME NOTES except that I decided to invade SSR and I have three of those Waffle House groups that will hopefully help me crush millions of ruskies, hahaha. My goal this game is to eat up all those cheap conscripts you intend to get. 🙂 I think I need to get a Deutsch destroyer (tin can) unit.

                              And do people put airfields in Finland? Seems like an obvious move to me now. What's so funny, and this goes with my relationship awareness too actually, is that when we started playing this game I was COMPLETELY INTIMIDATED by the situation, but now I am starting to feel like I am really getting all this and there are not too many rules.

                              I am still months behind you I think.

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                                Trout
                                last edited by

                                @beelee Good morning Beelee. There is something strange going on here. JC posted his G3 turn and he DoW'd Soviet Commies. But for some reason, two strange things happened. First, two tanks were placed in Urals instead of one and secondly, in my Purchase Menu there are no Tank Generals. There may be other issues but that's what I am seeing right away. So do you know what happened here? May be a glitch or something else.

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                                  Trout @JohnnyCat
                                  last edited by

                                  @johnnycat Good morning JC. See my questions to Beelee so will await his answers before proceeding. FYI for you, is that your DOW triggers the 10 IPCs for Commies. I think I am going to place a tank in the east and add 5 IPCs to my bank but I will think about it a bit more

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                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by JohnnyCat

                                    @trout OK so just FYI as I finished my last turn I saw that I clicked done and placed... and then realized that I had not moved a AA gun.

                                    I guess I should have just told T to move it for me. Instead I turned on the editor but that would not work.

                                    So I went to the history and saved the game at that placement point, then reloaded that game, and was able to move the AA gun with the editor...

                                    Then I saved the gave, and sent it to T

                                    But then I noticed that there were 2 tanks in Urals which should only be 1.

                                    And in my play testing I too noticed that there were NO RUSSIAN TANK GENERAL units to buy ; those $8 ones.

                                    I also noticed that I could buy the new MOBILE ARTILLERY units !!! But now I cannot and do not see them.

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                                    • B Offline
                                      beelee
                                      last edited by beelee

                                      Hi Guys

                                      This happens with the last posted save then ?

                                      Edit
                                      Somehow G3 must have got corrupted. I went back to the F save and clicked through to R 3 and the TG is there.

                                      I'll try and reproduce Cat's turn when I get back from the store. I can't see why the trigger to buy the TG didn't fire but I'll continue to look at it.

                                      For now, use the F 2 save and redo G3.

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                                      • JohnnyCatJ Offline
                                        JohnnyCat @beelee
                                        last edited by

                                        @beelee OK thanks. I will get on it.

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                                        • JohnnyCatJ Offline
                                          JohnnyCat @Trout
                                          last edited by

                                          @trout I took @beelee 's advice and just redid turn 3.

                                          We are so early in this game that redoing the turn was trivial. No combat...

                                          1772941022064-3c893b81-2376-4ab5-a2c9-3919b1a07e5c-trout-cat-game-4-GERMANY3.tsvg

                                          This "Trade with Russia" is nice so no DOW this turn. I was so overwhelmed by our first games I did not have the attention span to figure out all those IPC deals/bonuses/awards/penalties and this game I am putting some effort into that because the "Money is Everything" principle probably applies here.

                                          And my new Plan for Italy centered on that principle as you can see. I am sure there are plenty of ways to counter that Italy-Takes-Paris move but so far it looks like a great way to get Italy to get into the game in a bigger way than usual.

                                          Screenshot 2026-03-11 at 8.26.14 PM.png

                                          So thank you for the peaceful trading Mister Russia. We Germans are honest and peaceful and we just love the trading we are doing so please keep trading with us.

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                                            Trout @JohnnyCat
                                            last edited by

                                            @johnnycat Game History

                                            Round: 3
                                            
                                                Purchase Units - Russians
                                                    Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
                                                    Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
                                                    Trigger TankGeneral: buyTank_General added to productionRussians
                                                    Russians buy 1 Tank_General, 3 armour, 1 artillery and 1 elite; Remaining resources: 13 PUs; 3 AirLendLease; 3 TankLendLease; 
                                            
                                                Combat Move - Russians
                                                    Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                                    Note to players Japanese: The Godless Communists Attack Japan! After Russian Combat Move Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Terr....
                                                    1 Soviet_Commisar moved from Kazakhstan to Szechwan
                                                    2 armour moved from Kazakhstan to Szechwan
                                                    1 mech_infantry moved from Kazakhstan to Szechwan
                                                    2 infantry moved from Kazakhstan to Tsinghai
                                            
                                                Combat - Russians
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                            
                                                Non Combat Move - Russians
                                                    Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Belarus
                                                    1 infantry moved from Belarus to Novgorod
                                                    1 aaGun moved from Belarus to Novgorod
                                                    1 elite moved from Bryansk to Belarus
                                                    2 infantry moved from Bryansk to Belarus
                                                    1 elite moved from Russia to Bryansk
                                                    1 Soviet_Commisar moved from Russia to Belarus
                                                    1 armour moved from Russia to Belarus
                                                    2 russian_paras moved from Russia to Caucasus
                                                    1 armour moved from Kazakhstan to Russia
                                                    1 armour moved from Urals to Russia
                                                    1 Russian_Rail and 1 artillery moved from Russia to Belarus
                                                    1 aaGun, 1 artillery and 11 infantry moved from Buryatia to Amur
                                                    2 infantry moved from Sakha to Amur
                                                    2 infantry moved from Yenisey to Timguska
                                                    10 mine_unarmeds moved from Bryansk to Belarus
                                                    1 Russian_Rail moved from Russia to Caucasus
                                                    1 Russian_Rail and 1 armour moved from Caucasus to Belarus
                                                    1 R_Europe_Rail moved from Russia to Caucasus
                                                    1 R_Europe_Rail and 1 mech_infantry moved from Caucasus to Belarus
                                            
                                                Place Units - Russians
                                                    1 artillery placed in Novgorod
                                                    1 Tank_General, 3 armour and 1 elite placed in Russia
                                            
                                                Turn Complete - Russians
                                                    Russians collect 37 PUs; end with 50 PUs
                                            

                                            Actually by rule Soviets cannot declare war on Nazis until R4 at the earliest. So yes glad to remain at peace with you Adolf ... for now.
                                            870f12b2-bc7f-447a-bd29-eb4654038151-trout-cat-game-4-r3.tsvg

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