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    EXP G40 Game 4 Trout vs JCat

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    • JohnnyCat
      JohnnyCat @Trout last edited by

      @trout Hey Mate - well I sure have some news for ya...

      First off, regarding our game, because of the dice and you not actually capturing the Philippines, I was able to send ALL those amazing Japanese FIghters!

      I just rolled the combat and, no surprise I wiped out that Aussie fleet in one phase and took only 3 casualties. But I screwed up on the order of loss and had one fighter that had no place to go so I took my last Navy Fighter as an unneeded loss. I need to learn how to do the order of loss better. And I forgot that carriers that are wounded cannot carry any planes. I was expecting wounded carries to carry one less but none at all seems extreme.

      Quick Question: Is the super carriers that carry 4 fighters also limited to carrying ZERO planes if wounded? They can take 3 hits right?

      Anyway, you sure have taught me to never underestimate the power of that Japanese Fighter and Tac bomber group's presence in this game.

      This game is FAR FROM OVER so I am taking my time on the non-combat move. Your Russian troops in China have ensured that Japan does not get an easy path right now.

      And then there is the USA's ability to just BUY A FLEET to replace the one lost, hahaha. I already see a massive fleet outside San Diego...

      And Second, my dear Fiance has decided to have us start afresh !!!!!!!!!!!! I am incredibly happy and hopeful now.

      We have a date now that I must get ready for so I will complete my turn tonight. I just felt the need to share - and I am sure that you expected the ANZAC result once your land units failed to take the Philippines.

      I tried my best to protect the Philippines but, as you saw, I had only 1 fighter to help defend with the armor. For future games I will try to ensure more ways to protect it. Maybe buy an air transport turn 1.

      Well good thing for me there but, as I said earlier, you have so much power this game ain't over... Not even close.

      Thank you again for such masterful play.

      PS. Check out the first turn play with the my new game with Alexander. I did not take France again and will let Italy do that. I am wondering how you think about that no take france move.

      PPS. I think I won the game against Panzer now because I was able to take the Caucuses and, unless I am missing something, I can fly in a ton of stuff to protect it while I build a factory and start cranking out Panthers and other stuff in the Middle East.

      1 Reply Last reply Reply Quote 0
      • JohnnyCat
        JohnnyCat @Trout last edited by

        @trout

        Japan 7

        dc86abf1-f1ca-4e15-a12d-af6b359d7586-trout-cat-game-4-JAPAN_7_end.tsvg

        I have to assume that your move to Poland means that you calculated it and the math says you can keep it. I need to learn how to do that.

        The mighty USA is up. Do you think I can wager on Kalshi for what you will do next?

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        • JohnnyCat
          JohnnyCat last edited by

          @beelee.

          So the game is preventing my USA fleet from passing over the subs so that I can invade Southern Europe.

          This game still confuses me at times 🙂

          The game is not letting my ships past the subs and I thought that sub cannot block so what is happening here?

          Thanks

          Screenshot 2026-03-29 at 10.45.53 PM.png

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          • B
            beelee @JohnnyCat last edited by beelee

            @johnnycat

            Nope went to bed early. Just got up 🙂 Feel like I should be getting ready to go fishing or head out to the fields 🙂

            Still a couple months before the 20 hour days kick in for the lads lol Glad I only did that part time lol Bouncing around on a little boat on a large body of water not my preferred way to make a living 🙂

            I will look at it now. Sometimes you may need to move 1 space at a time. Also you are going through a canal, so maybe that is somehow impacting it.

            Or it could be the Wolpack units are blocking it but I'm pretty sure I made them "isSub" too.

            At any rate, in a worst case scenario, you can move them in edit but that's obviously a last resort.

            One other thing and it doesn't apply here, is that unescorted Trprts are blocked by Subs if they try to conduct a amphib landing in a SZ with a Sub and only Trprts present.

            I'll see if I can recretae from the last save

            Edit
            You will have to post a save. The above save doesn't have any U-boats in 92

            Screenshot from 2026-03-30 04-14-22.png

            Haven't been following this one too closely. Interesting situation 🙂

            If you want to get rid of the unplaced Minor Hvy Ind, edit in a Minor Fctry and then place it in 1st place and then remove it.

            Edit
            I guess it won't let you do that. I see you have one in W USA. It should be removed. I thought I changed it recently so they would place if someone wanted to before US joins the War and they auto upgrade.

            I will check.

            Should also swap the NC for a red C one so he activates in 91. He will auto boost the strongest unit but it is PE to have the correct number of Ships in the TaskForce

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