EXP G40 Game 4 Trout vs JCat
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Was ist das? Tha BB with a C is part of the new rules right? I don't know how that works and cannot find it in the rules yet.

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Hi Cat
Yea battle calc can you get you close but you need to tweak it sometimes. In the case of the Trprts you could replace them with Submarines as they both defend at 1 and run the calc and compare the difference.
The defender would also need a DD or Escort or the Subs defending would skew with their First Strike.
Most experienced/Top Tier players avoid large battles due to the fact they can be dicey. Especially Naval.
I generally only do it if I'm losing, the odds are heavy in my favor or if I think the result of leaving the large stack intact is even more dangerous the next turn.
Naval battles can be especially dicey.
You may find this an interesting read https://www.axisandallies.org/forums/topic/35286/warfare-principles-of-axis-allies-by-andrewaagamer?_=1774581356492
With the large number of units in HRE, it is harder to cipher, which is what produces the variety of strategies and tactical ways to achieve them but it also gives some good ideas none the less
Edit
https://www.axisandallies.org/forums/assets/uploads/files/1770916645890-38.g40-naval-commander.pdfI need to clarify the in Game Notes. You need to edit in an Active NC. It has a red C. Then it will give the bonus
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@beelee thank you for that !!!
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Another way to test stuff besides using the battle calc, is to switch to low luck before you fire up the save.
Then fight the battle. You have to still take the correct PE casualties and it won't give a percentage but it will give you pretty close to a average dice result.


LL bottom left
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@johnnycat Sorry about that. You were close but not exactly. See attached.
b0069f02-b17b-42cd-8bdc-ef2ecc9aa26a-trout-cat-game-4-f6.tsvg
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@trout good morning.
Thanks I’ll have a turn for ya in the next two hours. Gonna make a BIG GAMBLE
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@johnnycat I think big gambles are what you live for as best I can tell when it comes to your strategies in this game

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@trout hmm good to know that then.
Ok then I’ll switch to a more conservative plan. I don’t want to be predictable haha.
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@beelee GREAT IDEA. Thank You
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OKkidoke here is Turn 7 Germany complete- but BIG ISSUE: The minor factory is for GREECE and the game acted weird (Mac issues maybe?) and will not allow me to place the factory in Greece.
So I TEMPORARILY placed it in Romania but it is not there.
@beelee Can you help with this? Or can @trout just move it during his turn in one of his edits? Thank you
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Hmm ... I just tried using your previous french save or trouts and it works for me.
b0069f02-b17b-42cd-8bdc-ef2ecc9aa26a-trout-cat-game-4-f6MinorFctry.tsvg
Sometimes edit can mess stuff up but I haven't seen it this situation before
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@beelee OK so what should we do?
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@johnnycat said in EXP G40 Game 4 Trout vs JCat:
@beelee OK so what should we do?
Oh Idk i been up all night lol
Edit have Trout move it to Greese on SSR turn
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@beelee Get some sleep! Take Nap
I have to go get sutures out of my finger so back later.
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Gents,
Please tell me what are these units. While I was playing against the computer as the good guys, the germans just plopped down a bunch of ME-262s that they did not purchase but, somehow, moved onto the map from the upper boxes.
Before we even complete this turn and figure out this minior factory not being placed in Greece glitch I would like to clarify these units and if Germany is going to get free units?
I have seen Japan get free units all throughout the game but never once gotten free units for Germany .
THANK YOU

EDIT I found a way to make the factory fit !!! So please let me get that file up before we continue. THANKS so much.
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This is the correct map and all seems to be correct.
b0069f02-b17b-42cd-8bdc-ef2ecc9aa26a-trout-cat-game-4-GERMANY_7_end_CORRECT.tsvg
I just redid the turn and got the same results and this time it just worked fine and I was able to place the factory. I might want to move this to my PC desktop... gotta think about that but that might be better.
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Yea those are just the special Air units for the Air Fleets. I just put them there so you don't have to edit them in and out so much.
Can just select the ones you need. So yea no Free dudes for the Reich
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@johnnycat Game History
Round: 7 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body> Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians Russians buy 1 Elitearmour, 1 Hvy_Undg_2, 3 Mass_Tankss, 1 Tank_General, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 11 PUs; 3 AirLendLease; 3 TankLendLease; Place Units - Russians Units in Russia being upgraded or consumed: 1 UndrgroundFctry 1 Hvy_Undg_2 placed in Russia Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 armour moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 armour moved from Hopei to Shensi 1 infantry moved from Western Ukraine to Eastern Poland 1 SP_ArtilleryUSSR moved from Bryansk to Eastern Poland 1 mech_infantry moved from Bryansk to Eastern Poland 1 armour moved from Smolensk to Eastern Poland 2 fighters moved from Belarus to Baltic States 1 tactical_bomber moved from Belarus to Baltic States 1 FighterAce moved from Russia to Baltic States 3 Army_Conscripts moved from Belarus to Baltic States 1 elite moved from Belarus to Eastern Poland 1 1stSovietAG moved from Belarus to Eastern Poland 1 artillery moved from Belarus to Eastern Poland 2 guard_infantrys moved from Belarus to Eastern Poland 1 SP_ArtilleryUSSR moved from Belarus to Eastern Poland 1 guard_infantry and 14 infantry moved from Belarus to Eastern Poland 4 russian_paras moved from Russia to Eastern Poland 1 2ndCorps moved from Belarus to Eastern Poland Combat - Russians Battle in Baltic States Russians attack with 3 Army_Conscripts, 1 FighterAce, 2 fighters and 1 tactical_bomber Germans defend with 1 elite and 1 infantry Russians win, taking Baltic States from Germans with 2 Army_Conscripts, 1 FighterAce, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 Army_Conscript Casualties for Germans: 1 elite and 1 infantry Battle in Eastern Poland Russians attack with 1 1stSovietAG, 1 2ndCorps, 2 SP_ArtilleryUSSRs, 1 armour, 1 artillery, 1 elite, 3 guard_infantrys, 15 infantry, 1 mech_infantry and 4 russian_paras Germans defend with 1 infantry Russians win, taking Eastern Poland from Germans with 1 1stSovietAG, 1 2ndCorps, 2 SP_ArtilleryUSSRs, 1 armour, 1 artillery, 1 elite, 3 guard_infantrys, 15 infantry, 1 mech_infantry and 4 russian_paras remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Novosibirsk Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Amur 4 aaGuns moved from Belarus to Eastern Poland 2 fighters moved from Baltic States to Belarus 1 FighterAce moved from Baltic States to Belarus 1 tactical_bomber moved from Baltic States to Belarus 3 infantry moved from Smolensk to Belarus EDIT: 1 3rdCorps moved from 3rd Corps to Volgograd EDIT: 3 armour moved from Russia to 3rd Corps EDIT: 1 Soviet_Commisar moved from Russia to 3rd Corps EDIT: 1 Soviet_Commisar_3 moved from 1st Corps to Overflow EDIT: 1 Soviet_Commisar moved from 3rd Corps to 1st Corps 1 armour moved from Urals to Yenisey 2 infantry moved from Kazakhstan to Tsinghai 2 infantry moved from Samara to Novosibirsk EDIT: 1 russian_minor moved from Vologda to Timguska 1 infantry moved from Ukraine to Western Ukraine 1 aaGun moved from Amur to Manchuria 1 Russian_Rail and 1 elite moved from Russia to Amur 1 infantry moved from Korea to Manchuria 7 infantry moved from Bryansk to Belarus 1 Russian_Rail moved from Russia to Bryansk 1 Russian_Rail and 1 infantry moved from Bryansk to Novosibirsk 1 infantry moved from Bryansk to Belarus Place Units - Russians 1 Elitearmour, 1 FighterAce, 3 Mass_Tankss, 1 Tank_General, 3 TotalWar_Tank_2s and 1 elite placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,6,2,6,5,1,3,5,1 Russians collect 36 PUs (3 lost to blockades); end with 47 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUsRemember if you decide to attack E. Poland that only one Army Group can be active and only one Army within the Panzer Group can be active. So even though you have four armies there. Only one is active. Hope that helps. Also this is the kind of situation where the battle calculator will not be accurate. What I do in this situation is do old-fashioned arithmetic with paper and pen. But that's not something that most people in 2026 like to do. But my solution is accurate 100% of the time.
dc86abf1-f1ca-4e15-a12d-af6b359d7586-trout-cat-game-4-r7.tsvg
