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    EXP G40 Game 4 Trout vs JCat

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    • T Offline
      Trout @JohnnyCat
      last edited by

      @johnnycat Game History

      Round: 8
      
          Purchase Units - Americans
              Note to players Americans: It is Late 1943 and Our Shipyards are Now Producing Liberty Ships !      The USA may now purchase Heavy Transports.
              Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br><img src="USA_Hvy_Bomber.png"/><br><br>The USA may now purchase Heavy Bombers.<b></body>
              Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans
              Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans
              Americans buy 4 Fortifications, 1 Heavy_Transport, 1 Hvycarrier, 6 TotalWar_Artys, 2 USA_Hvy_Bombers and 1 destroyer; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              2 submarines moved from 91 Sea Zone to 92 Sea Zone
              1 usa_tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
              1 usa_fighter moved from 91 Sea Zone to 93 Sea Zone
              1 AirCommander moved from 91 Sea Zone to 93 Sea Zone
              1 FighterAceUSA moved from 91 Sea Zone to 92 Sea Zone
              2 usa_fighters moved from Morocco to 92 Sea Zone
      
          Combat - Americans
              Battle in 93 Sea Zone
                  Americans attack with 1 AirCommander, 1 usa_fighter and 1 usa_tactical_bomber
                  Italians defend with 1 cruiser
                  Americans win with 1 AirCommander and 1 usa_tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 usa_fighter
                  Casualties for Italians: 1 cruiser
              Battle in 92 Sea Zone
                  Changer loiter and taunt; Americans attack with 1 FighterAceUSA, 2 submarines and 2 usa_fighters
                  Changer defend; Italians defend with 2 Escorts
                  Americans win with 1 FighterAceUSA, 1 submarine and 2 usa_fighters remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 submarine
                  Casualties for Italians: 2 Escorts
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - Americans
              Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
              EDIT: 1 AirCommander moved from 93 Sea Zone to 1st USA AirFleet
              EDIT: 2 usa_fighters moved from 92 Sea Zone to 1st USA AirFleet
              EDIT: 1 USA1stAirFleet moved from 1st USA AirFleet to Gibraltar
              EDIT: 1 usa_tactical_bomber moved from 93 Sea Zone to 1st USA AirFleet
              1 FighterAceUSA moved from 92 Sea Zone to Morocco
              1 elite moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 aaGun moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              4 usa_fighters moved from Eastern United States to 91 Sea Zone
              1 aaGun, 1 elite, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 elite moved from 91 Sea Zone to Morocco
              1 infantry moved from 91 Sea Zone to Morocco
              1 infantry moved from 91 Sea Zone to Gibraltar
              1 aaGun moved from 91 Sea Zone to Gibraltar
              1 transport moved from 91 Sea Zone to 101 Sea Zone
              1 transport moved from 91 Sea Zone to 101 Sea Zone
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 infantry moved from Gibraltar to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Morocco
              2 infantry moved from Western United States to 10 Sea Zone
              1 destroyer, 2 infantry, 1 pacific_BB and 1 pacific_transport moved from 10 Sea Zone to 26 Sea Zone
              4 usa_fighters moved from Western United States to Hawaiian Islands
              2 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 Rail moved from Eastern United States to Alaska
              1 Rail and 1 infantry moved from Alaska to Western United States
      
          Place Units - Americans
              6 TotalWar_Artys and 2 USA_Hvy_Bombers placed in Eastern United States
              1 Hvycarrier placed in 10 Sea Zone
              1 Heavy_Transport and 1 destroyer placed in 101 Sea Zone
              4 Fortifications placed in Iwo Jima
              Trigger AmericansTotalWarArtyPlaceEUS: has removed 6 TotalWar_Artys owned by Americans in Eastern United States
              Trigger AmericansTotalWarArtyPlaceEUS: Americans has 6 artilleries placed in Eastern United States
      
          Turn Complete - Americans
              Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>2 Destroyers are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.<b></body>
              Trigger PacificFleetRD8: Americans has 2 pacific_destroyers placed in 10 Sea Zone
              Trigger PacificFleetJPNRD8: Japanese has 2 JPN_Pacific_DDs placed in 6 Sea Zone
              Americans collect 53 PUs; end with 53 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs
              Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 64 PUs
              Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 65 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
      
          Combat - Chinese
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - Chinese
              Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
              1 infantry moved from Shensi to Sikang
      
          Place Units - Chinese
              1 infantry placed in Manchuria
              4 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 9 PUs
              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
      
          Purchase Units - British
              Note to players British: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="UK_Hvy_Bomber.png"/><b></body>
              Trigger UK Hvy Bomber: buyUK_Hvy_Bomber added to productionBritish
              British buy 1 UK_Hvy_Bomber, 1 artillery, 2 infantry, 2 uk_armours and 2 uk_paras; Remaining resources: 12 PUs; 3 AirLendLease; 3 NavyLendLease; 
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              Turning on Edit Mode
                  EDIT: British takes Southern France from Italians
                  EDIT: Turning off Edit Mode
              EDIT: 1 uk_para moved from United Kingdom to Norway
              EDIT: 1 uk_para moved from United Kingdom to Southern France
      
          Combat - British
              Battle in Norway
                  British attack with 1 uk_para
                  Germans defend with 1 aaGun
                  British win, taking Norway from Germans with 1 uk_para remaining. Battle score for attacker is 5
                  Casualties for Germans: 1 aaGun
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - British
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Belgian Congo
              2 infantry moved from Quebec to 106 Sea Zone
              2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Morocco
              1 uk_fighter moved from Anglo Egyptian Sudan to Belgian Congo
              3 uk_armours moved from Anglo Egyptian Sudan to Belgian Congo
              2 uk_armours moved from Union of South Africa to Belgian Congo
              1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo
              1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo
              1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber moved from 81 Sea Zone to 76 Sea Zone
              1 submarine moved from 76 Sea Zone to 80 Sea Zone
      
          Place Units - British
              Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              1 UK_Hvy_Bomber, 1 artillery and 2 uk_paras placed in United Kingdom
              2 infantry and 2 uk_armours placed in Union of South Africa
      
          Turn Complete - British
              Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
              Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
              British collect 32 PUs; end with 44 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs
              Trigger British Loses Ceylon: British met a national objective for an additional -1 PUs; end with 49 PUs
      

      e803e1c5-c2a7-4ade-91ec-84a7877c9e88-trout-cat-game-4-uk8.tsvg

      JohnnyCatJ 1 Reply Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by

        @trout said in EXP G40 Game 4 Trout vs JCat:

        e803e1c5-c2a7-4ade-91ec-84a7877c9e88-trout-cat-game-4-uk8.tsvg

        Morning - I'm going out now with my fiance so will complelte turn tonight.

        But I notice my AA gun says "none" as if if did not shoot back - 5 rounds ! what is this?

        Screenshot 2026-04-03 at 7.58.08 AM.png

        B 1 Reply Last reply Reply Quote 0
        • B Online
          beelee @JohnnyCat
          last edited by

          @johnnycat

          Hi Cat

          The AA has to handroll at Paras and edit accordingly.

          Screenshot from 2026-04-03 10-29-32.png

          JohnnyCatJ 1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @beelee
            last edited by

            @beelee ok so we use that dice bot right?

            @trout I just want to know if you did that. So many rules it seems easy to overlook something.

            And I’d like to use the same place to record such dice rolls and see the mathematical distribution history.

            Cheers

            T 1 Reply Last reply Reply Quote 1
            • T Offline
              Trout @JohnnyCat
              last edited by

              Yes I used dice bot. You can find the results on the A&A forum. Your AAA missed. So it was for sure going to be a para win. But Triple A had to keep rolling until it rolled a 1. @Johnny-Cat

              JohnnyCatJ 2 Replies Last reply Reply Quote 1
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by

                @trout OK. good to know. So I want to know where to go to use DiceBot for our games. I was previously using some game with Panzer or Alex and Barnee/Beelee...

                Getting on my turns now - if you get to ANZAC today I can get Germany 9 done - that would be the biggest TripleA G40 EXP turn for me ever.

                B 1 Reply Last reply Reply Quote 0
                • B Online
                  beelee @JohnnyCat
                  last edited by

                  @johnnycat

                  Yea just use this one going forward.

                  https://www.axisandallies.org/forums/topic/39917/when-you-need-a-topic-to-use-the-dicebot-do-it-here/343

                  1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @Trout
                    last edited by

                    @trout OK well Turning over all assets to Germany from Italy worked this time, I used the TAKE OVER Tokens correctly this game. I still need to credit Germany with the 40 IPUs per the rules and also pay the 5 IPUs fee.

                    This last ITALY turn was interesting. Everybody had to jump out of Egypt in order to meet the rules requirement of "no Italians on the African Continent". And the game checks for that so the transfer was all good.

                    Those Italians-turned-Germans- sort of get an additional turn... Much like the upcoming UK with they give the USA their units to do the D-Day invasion - HOW EXCITING...

                    e803e1c5-c2a7-4ade-91ec-84a7877c9e88-trout-cat-game-4-ITALY_8.tsvg

                    Not sure I did the right thing in attacking your Russians, but what are Russians doing this far south anyway. Hopefully Barbarossa can commence soon.

                    T 1 Reply Last reply Reply Quote 0
                    • T Offline
                      Trout @JohnnyCat
                      last edited by

                      @johnnycat Game History

                      Round: 8
                      
                          Purchase Units - ANZAC
                              ANZAC buy 1 Escort, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 3 PUs; 
                      
                          Combat Move - ANZAC
                              1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                      
                          Combat - ANZAC
                              Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      
                          Non Combat Move - ANZAC
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                      
                          Place Units - ANZAC
                              1 Escort and 1 destroyer placed in 54 Sea Zone
                              1 fighter placed in Queensland
                              1 infantry placed in New South Wales
                      
                          Turn Complete - ANZAC
                              ANZAC collect 13 PUs; end with 16 PUs
                              Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 17 PUs
                              Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 19 PUs
                              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                      
                          Combat Move - French
                      
                          Combat - French
                              Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      
                          Non Combat Move - French
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                      
                          Turn Complete - French
                      

                      Combat Hit Differential Summary :

                      2909ea54-2774-4cbb-80cf-be98f27dbaec-trout-cat-game-4-f8.tsvg

                      JohnnyCatJ 3 Replies Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by JohnnyCat

                        @trout

                        HAPPY EASTER

                        Enjoy the Day

                        1 Reply Last reply Reply Quote 1
                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by JohnnyCat

                          @trout

                          I decided I did not have enough forces so you get to party in Romania for a night.

                          trout-cat-game-4-GERMANY_9_END.tsvg

                          There are like 88 units in Poland. Gotta be a record for me.

                          1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by

                            @trout How many of those Fighter Aces can we have?

                            T B 2 Replies Last reply Reply Quote 0
                            • T Offline
                              Trout @JohnnyCat
                              last edited by

                              @johnnycat Three for G. I think you can only build one per turn but I am not 100% sure on that piece of it

                              B JohnnyCatJ 2 Replies Last reply Reply Quote 0
                              • B Online
                                beelee @JohnnyCat
                                last edited by

                                @johnnycat

                                https://www.axisandallies.org/forums/assets/uploads/files/1704103873725-g40-fighter-ace-unit.pdf

                                1 Reply Last reply Reply Quote 0
                                • B Online
                                  beelee @Trout
                                  last edited by

                                  @trout

                                  Correct. Only 1 per turn. I think triplea enforces that but I'm not sure.

                                  I think UK and JPN should get one too lol

                                  Screenshot from 2026-04-06 09-20-48.png

                                  B 1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by

                                    @trout

                                    Looks like one for ussr. I thought I saw you had two

                                    T 1 Reply Last reply Reply Quote 0
                                    • T Offline
                                      Trout @JohnnyCat
                                      last edited by

                                      @johnnycat You're right. I don't know how that happened so I just removed one of them

                                      Game History

                                      Round: 9
                                      
                                          Purchase Units - Russians
                                              Russians buy 3 Mass_Tankss, 3 Russian_Rocketss, 1 TankDestroyerFS, 3 TotalWar_Tank_2s, 1 elite and 3 guard_infantrys; Remaining resources: 19 PUs; 3 AirLendLease; 3 TankLendLease; 
                                      
                                          Combat Move - Russians
                                              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                              Trigger ItalyUser: Changer has 1 ItalyUser placed in Southern Italy
                                              1 infantry moved from Manchuria to Korea
                                                    Russians take Korea from Japanese
                                              1 armour moved from Urals to Nenetsia
                                                    Russians take Nenetsia from Germans
                                              1 armour moved from Nenetsia to Vologda
                                              2 infantry moved from Belarus to Novgorod
                                              4 fighters moved from Russia to Novgorod
                                              1 tactical_bomber moved from Belarus to Slovakia Hungary
                                              2 fighters moved from Belarus to Slovakia Hungary
                                              2 infantry moved from Eastern Poland to Slovakia Hungary
                                              1 FighterAce moved from Belarus to Slovakia Hungary
                                      
                                          Combat - Russians
                                              Battle in Novgorod
                                                  Russians attack with 4 fighters and 2 infantry
                                                  Germans defend with 1 airfield, 1 harbour and 2 infantry
                                                  Russians win, taking Novgorod from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                                                  Casualties for Russians: 1 infantry
                                                  Casualties for Germans: 2 infantry
                                              Battle in Slovakia Hungary
                                                  Russians attack with 1 FighterAce, 2 fighters, 2 infantry and 1 tactical_bomber
                                                  Germans defend with 1 elite and 1 mech_infantry
                                                  Russians win, taking Slovakia Hungary from Germans with 1 FighterAce, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                                                  Casualties for Russians: 1 infantry
                                                  Casualties for Germans: 1 elite and 1 mech_infantry
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                      
                                          Non Combat Move - Russians
                                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                              Turning on Edit Mode
                                              EDIT: Turning off Edit Mode
                                              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Eastern Poland
                                              Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Volgograd
                                              1 2ndTankArmy moved from Belarus to Eastern Poland
                                              1 Elitearmour moved from Belarus to Eastern Poland
                                              1 infantry moved from Belarus to Baltic States
                                              1 FighterAce, 2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
                                              2 fighters moved from Novgorod to Belarus
                                              1 Russian_Rail and 1 elite moved from Russia to Volgograd
                                              2 armour moved from Russia to Bryansk
                                              2 armour moved from Russia to Western Ukraine
                                              2 armour moved from Russia to Belarus
                                              2 armour moved from Urals to Smolensk
                                              1 Russian_Rail moved from Russia to Urals
                                              1 Russian_Rail and 1 infantry moved from Urals to Volgograd
                                              1 infantry moved from Urals to Novosibirsk
                                              1 R_Europe_Rail moved from Russia to Urals
                                              1 R_Europe_Rail and 1 infantry moved from Urals to Eastern Poland
                                              2 fighters moved from Novgorod to Eastern Poland
                                              1 fighter moved from Belarus to Eastern Poland
                                              1 fighter moved from Belarus to Eastern Poland
                                              2 infantry moved from Belarus to Eastern Poland
                                              1 infantry moved from Belarus to Eastern Poland
                                              1 armour moved from Buryatia to Manchuria
                                      
                                          Place Units - Russians
                                              Turning on Edit Mode
                                              EDIT: Removing units owned by Russians from Belarus: 1 FighterAce
                                              EDIT: Turning off Edit Mode
                                              3 Mass_Tankss, 3 Russian_Rocketss, 1 TankDestroyerFS, 3 TotalWar_Tank_2s, 1 elite and 3 guard_infantrys placed in Russia
                                              Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                                              Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                                              Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                                              Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                                      
                                          Turn Complete - Russians
                                              Total Cost from Convoy Blockades: 3
                                                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,3,1,1,2,2,1,4,6,1,6,3,3,4,1,2,1,1,1,4,6,3,4,5,6,1,2,5,1,1,2
                                              Russians collect 40 PUs (3 lost to blockades); end with 59 PUs
                                              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 64 PUs
                                              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 70 PUs
                                      

                                      6085e6e2-749b-4d19-854f-695d3cb0c6f3-trout-cat-game-4-r9.tsvg

                                      B JohnnyCatJ 3 Replies Last reply Reply Quote 0
                                      • B Online
                                        beelee @Trout
                                        last edited by

                                        @trout

                                        hmm ... triplea shouldn't let you build more than one. I will check that

                                        1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @Trout
                                          last edited by

                                          @trout
                                          You got ROCKETS. More new rules to learn, lol. I DO LOVE it.

                                          Looks like the Evil Reich can get rockets too. How exciting. Well I hope you do not crush me too soon as I would like this game to get to 20+ turns so that we can actually use all this new super cool new toys.

                                          Speaking of which, I will just assume that the new Nuclear Bomb options are going to be in effect in this game once and if we get to that phase. I saw The Captain really pushing the new nuclear rules for this expansion.

                                          I will get to Japan's turn later today.

                                          B 1 Reply Last reply Reply Quote 0
                                          • B Online
                                            beelee @JohnnyCat
                                            last edited by

                                            @johnnycat

                                            Yea haven't started on the Manhatten project yet. Be another couple updates away.

                                            It sounded good for blowing up Facilities but just a -1 on defense to the land units didn't seem all that good to me.

                                            Haven't tried it yet but I'd rather he went with a auto kill of a buncha dudes 🙂

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