EXP G40 Game 4 Trout vs JCat
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Yes I used dice bot. You can find the results on the A&A forum. Your AAA missed. So it was for sure going to be a para win. But Triple A had to keep rolling until it rolled a 1. @Johnny-Cat
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@trout OK. good to know. So I want to know where to go to use DiceBot for our games. I was previously using some game with Panzer or Alex and Barnee/Beelee...
Getting on my turns now - if you get to ANZAC today I can get Germany 9 done - that would be the biggest TripleA G40 EXP turn for me ever.
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Yea just use this one going forward.
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@trout OK well Turning over all assets to Germany from Italy worked this time, I used the TAKE OVER Tokens correctly this game. I still need to credit Germany with the 40 IPUs per the rules and also pay the 5 IPUs fee.
This last ITALY turn was interesting. Everybody had to jump out of Egypt in order to meet the rules requirement of "no Italians on the African Continent". And the game checks for that so the transfer was all good.
Those Italians-turned-Germans- sort of get an additional turn... Much like the upcoming UK with they give the USA their units to do the D-Day invasion - HOW EXCITING...
e803e1c5-c2a7-4ade-91ec-84a7877c9e88-trout-cat-game-4-ITALY_8.tsvg
Not sure I did the right thing in attacking your Russians, but what are Russians doing this far south anyway. Hopefully Barbarossa can commence soon.
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@johnnycat Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway Place Units - ANZAC 1 Escort and 1 destroyer placed in 54 Sea Zone 1 fighter placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 16 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 17 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway Turn Complete - FrenchCombat Hit Differential Summary :
2909ea54-2774-4cbb-80cf-be98f27dbaec-trout-cat-game-4-f8.tsvg
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I decided I did not have enough forces so you get to party in Romania for a night.
trout-cat-game-4-GERMANY_9_END.tsvg
There are like 88 units in Poland. Gotta be a record for me.
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@trout How many of those Fighter Aces can we have?
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@johnnycat Three for G. I think you can only build one per turn but I am not 100% sure on that piece of it
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Correct. Only 1 per turn. I think triplea enforces that but I'm not sure.
I think UK and JPN should get one too lol

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Looks like one for ussr. I thought I saw you had two
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@johnnycat You're right. I don't know how that happened so I just removed one of them
Game History
Round: 9 Purchase Units - Russians Russians buy 3 Mass_Tankss, 3 Russian_Rocketss, 1 TankDestroyerFS, 3 TotalWar_Tank_2s, 1 elite and 3 guard_infantrys; Remaining resources: 19 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Trigger ItalyUser: Changer has 1 ItalyUser placed in Southern Italy 1 infantry moved from Manchuria to Korea Russians take Korea from Japanese 1 armour moved from Urals to Nenetsia Russians take Nenetsia from Germans 1 armour moved from Nenetsia to Vologda 2 infantry moved from Belarus to Novgorod 4 fighters moved from Russia to Novgorod 1 tactical_bomber moved from Belarus to Slovakia Hungary 2 fighters moved from Belarus to Slovakia Hungary 2 infantry moved from Eastern Poland to Slovakia Hungary 1 FighterAce moved from Belarus to Slovakia Hungary Combat - Russians Battle in Novgorod Russians attack with 4 fighters and 2 infantry Germans defend with 1 airfield, 1 harbour and 2 infantry Russians win, taking Novgorod from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Slovakia Hungary Russians attack with 1 FighterAce, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 elite and 1 mech_infantry Russians win, taking Slovakia Hungary from Germans with 1 FighterAce, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 elite and 1 mech_infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Eastern Poland Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Volgograd 1 2ndTankArmy moved from Belarus to Eastern Poland 1 Elitearmour moved from Belarus to Eastern Poland 1 infantry moved from Belarus to Baltic States 1 FighterAce, 2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland 2 fighters moved from Novgorod to Belarus 1 Russian_Rail and 1 elite moved from Russia to Volgograd 2 armour moved from Russia to Bryansk 2 armour moved from Russia to Western Ukraine 2 armour moved from Russia to Belarus 2 armour moved from Urals to Smolensk 1 Russian_Rail moved from Russia to Urals 1 Russian_Rail and 1 infantry moved from Urals to Volgograd 1 infantry moved from Urals to Novosibirsk 1 R_Europe_Rail moved from Russia to Urals 1 R_Europe_Rail and 1 infantry moved from Urals to Eastern Poland 2 fighters moved from Novgorod to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 2 infantry moved from Belarus to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 1 armour moved from Buryatia to Manchuria Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 1 FighterAce EDIT: Turning off Edit Mode 3 Mass_Tankss, 3 Russian_Rocketss, 1 TankDestroyerFS, 3 TotalWar_Tank_2s, 1 elite and 3 guard_infantrys placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,3,1,1,2,2,1,4,6,1,6,3,3,4,1,2,1,1,1,4,6,3,4,5,6,1,2,5,1,1,2 Russians collect 40 PUs (3 lost to blockades); end with 59 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 64 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 70 PUs6085e6e2-749b-4d19-854f-695d3cb0c6f3-trout-cat-game-4-r9.tsvg
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hmm ... triplea shouldn't let you build more than one. I will check that
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@trout
You got ROCKETS. More new rules to learn, lol. I DO LOVE it.Looks like the Evil Reich can get rockets too. How exciting. Well I hope you do not crush me too soon as I would like this game to get to 20+ turns so that we can actually use all this new super cool new toys.
Speaking of which, I will just assume that the new Nuclear Bomb options are going to be in effect in this game once and if we get to that phase. I saw The Captain really pushing the new nuclear rules for this expansion.
I will get to Japan's turn later today.
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Yea haven't started on the Manhatten project yet. Be another couple updates away.
It sounded good for blowing up Facilities but just a -1 on defense to the land units didn't seem all that good to me.
Haven't tried it yet but I'd rather he went with a auto kill of a buncha dudes

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@trout Japan done. The Emperor, may God Bless him, even though the Emperor IS GOD, loves RailRoad rides and sent two of his best infantry units to visit with the Germans in the Caucuses
That's a legal move, right? @beelee ?
6085e6e2-749b-4d19-854f-695d3cb0c6f3-trout-cat-game-4-JAPAN_END_9_.tsvg
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yes the JPN rail can go anywhere in Asia.

Triplea should enforce correct Rail movement, at least where they can go. For some reason, it allows 2 units per Rail, which is incorrect but for where they are allowed to go, should work correctly.
Edit
They need a continous line of communication though. Before Combat takes place. -
@beelee And they CANNOT land in a territory that we took that turn right?
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yea you have to be able to move them there at the start of your turn.
Triplea will allow you to move there in NCM even if you just opened up a pathway because of Combat.
So, PE on the movement
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