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    EXP G40 Game 4 Trout vs JCat

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    • T Offline
      Trout @JohnnyCat
      last edited by

      Yes I used dice bot. You can find the results on the A&A forum. Your AAA missed. So it was for sure going to be a para win. But Triple A had to keep rolling until it rolled a 1. @Johnny-Cat

      JohnnyCatJ 2 Replies Last reply Reply Quote 1
      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by

        @trout OK. good to know. So I want to know where to go to use DiceBot for our games. I was previously using some game with Panzer or Alex and Barnee/Beelee...

        Getting on my turns now - if you get to ANZAC today I can get Germany 9 done - that would be the biggest TripleA G40 EXP turn for me ever.

        B 1 Reply Last reply Reply Quote 0
        • B Offline
          beelee @JohnnyCat
          last edited by

          @johnnycat

          Yea just use this one going forward.

          https://www.axisandallies.org/forums/topic/39917/when-you-need-a-topic-to-use-the-dicebot-do-it-here/343

          1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @Trout
            last edited by

            @trout OK well Turning over all assets to Germany from Italy worked this time, I used the TAKE OVER Tokens correctly this game. I still need to credit Germany with the 40 IPUs per the rules and also pay the 5 IPUs fee.

            This last ITALY turn was interesting. Everybody had to jump out of Egypt in order to meet the rules requirement of "no Italians on the African Continent". And the game checks for that so the transfer was all good.

            Those Italians-turned-Germans- sort of get an additional turn... Much like the upcoming UK with they give the USA their units to do the D-Day invasion - HOW EXCITING...

            e803e1c5-c2a7-4ade-91ec-84a7877c9e88-trout-cat-game-4-ITALY_8.tsvg

            Not sure I did the right thing in attacking your Russians, but what are Russians doing this far south anyway. Hopefully Barbarossa can commence soon.

            T 1 Reply Last reply Reply Quote 0
            • T Offline
              Trout @JohnnyCat
              last edited by

              @johnnycat Game History

              Round: 8
              
                  Purchase Units - ANZAC
                      ANZAC buy 1 Escort, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 3 PUs; 
              
                  Combat Move - ANZAC
                      1 destroyer moved from 54 Sea Zone to 55 Sea Zone
              
                  Combat - ANZAC
                      Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              
                  Non Combat Move - ANZAC
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
              
                  Place Units - ANZAC
                      1 Escort and 1 destroyer placed in 54 Sea Zone
                      1 fighter placed in Queensland
                      1 infantry placed in New South Wales
              
                  Turn Complete - ANZAC
                      ANZAC collect 13 PUs; end with 16 PUs
                      Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 17 PUs
                      Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 19 PUs
                      Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
              
                  Combat Move - French
              
                  Combat - French
                      Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              
                  Non Combat Move - French
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
              
                  Turn Complete - French
              

              Combat Hit Differential Summary :

              2909ea54-2774-4cbb-80cf-be98f27dbaec-trout-cat-game-4-f8.tsvg

              JohnnyCatJ 3 Replies Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by JohnnyCat

                @trout

                HAPPY EASTER

                Enjoy the Day

                1 Reply Last reply Reply Quote 1
                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by JohnnyCat

                  @trout

                  I decided I did not have enough forces so you get to party in Romania for a night.

                  trout-cat-game-4-GERMANY_9_END.tsvg

                  There are like 88 units in Poland. Gotta be a record for me.

                  1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @Trout
                    last edited by

                    @trout How many of those Fighter Aces can we have?

                    T B 2 Replies Last reply Reply Quote 0
                    • T Offline
                      Trout @JohnnyCat
                      last edited by

                      @johnnycat Three for G. I think you can only build one per turn but I am not 100% sure on that piece of it

                      B JohnnyCatJ 2 Replies Last reply Reply Quote 0
                      • B Offline
                        beelee @JohnnyCat
                        last edited by

                        @johnnycat

                        https://www.axisandallies.org/forums/assets/uploads/files/1704103873725-g40-fighter-ace-unit.pdf

                        1 Reply Last reply Reply Quote 0
                        • B Offline
                          beelee @Trout
                          last edited by

                          @trout

                          Correct. Only 1 per turn. I think triplea enforces that but I'm not sure.

                          I think UK and JPN should get one too lol

                          Screenshot from 2026-04-06 09-20-48.png

                          B 1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by

                            @trout

                            Looks like one for ussr. I thought I saw you had two

                            T 1 Reply Last reply Reply Quote 0
                            • T Offline
                              Trout @JohnnyCat
                              last edited by

                              @johnnycat You're right. I don't know how that happened so I just removed one of them

                              Game History

                              Round: 9
                              
                                  Purchase Units - Russians
                                      Russians buy 3 Mass_Tankss, 3 Russian_Rocketss, 1 TankDestroyerFS, 3 TotalWar_Tank_2s, 1 elite and 3 guard_infantrys; Remaining resources: 19 PUs; 3 AirLendLease; 3 TankLendLease; 
                              
                                  Combat Move - Russians
                                      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                      Trigger ItalyUser: Changer has 1 ItalyUser placed in Southern Italy
                                      1 infantry moved from Manchuria to Korea
                                            Russians take Korea from Japanese
                                      1 armour moved from Urals to Nenetsia
                                            Russians take Nenetsia from Germans
                                      1 armour moved from Nenetsia to Vologda
                                      2 infantry moved from Belarus to Novgorod
                                      4 fighters moved from Russia to Novgorod
                                      1 tactical_bomber moved from Belarus to Slovakia Hungary
                                      2 fighters moved from Belarus to Slovakia Hungary
                                      2 infantry moved from Eastern Poland to Slovakia Hungary
                                      1 FighterAce moved from Belarus to Slovakia Hungary
                              
                                  Combat - Russians
                                      Battle in Novgorod
                                          Russians attack with 4 fighters and 2 infantry
                                          Germans defend with 1 airfield, 1 harbour and 2 infantry
                                          Russians win, taking Novgorod from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                                          Casualties for Russians: 1 infantry
                                          Casualties for Germans: 2 infantry
                                      Battle in Slovakia Hungary
                                          Russians attack with 1 FighterAce, 2 fighters, 2 infantry and 1 tactical_bomber
                                          Germans defend with 1 elite and 1 mech_infantry
                                          Russians win, taking Slovakia Hungary from Germans with 1 FighterAce, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                                          Casualties for Russians: 1 infantry
                                          Casualties for Germans: 1 elite and 1 mech_infantry
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                              
                                  Non Combat Move - Russians
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Eastern Poland
                                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Volgograd
                                      1 2ndTankArmy moved from Belarus to Eastern Poland
                                      1 Elitearmour moved from Belarus to Eastern Poland
                                      1 infantry moved from Belarus to Baltic States
                                      1 FighterAce, 2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
                                      2 fighters moved from Novgorod to Belarus
                                      1 Russian_Rail and 1 elite moved from Russia to Volgograd
                                      2 armour moved from Russia to Bryansk
                                      2 armour moved from Russia to Western Ukraine
                                      2 armour moved from Russia to Belarus
                                      2 armour moved from Urals to Smolensk
                                      1 Russian_Rail moved from Russia to Urals
                                      1 Russian_Rail and 1 infantry moved from Urals to Volgograd
                                      1 infantry moved from Urals to Novosibirsk
                                      1 R_Europe_Rail moved from Russia to Urals
                                      1 R_Europe_Rail and 1 infantry moved from Urals to Eastern Poland
                                      2 fighters moved from Novgorod to Eastern Poland
                                      1 fighter moved from Belarus to Eastern Poland
                                      1 fighter moved from Belarus to Eastern Poland
                                      2 infantry moved from Belarus to Eastern Poland
                                      1 infantry moved from Belarus to Eastern Poland
                                      1 armour moved from Buryatia to Manchuria
                              
                                  Place Units - Russians
                                      Turning on Edit Mode
                                      EDIT: Removing units owned by Russians from Belarus: 1 FighterAce
                                      EDIT: Turning off Edit Mode
                                      3 Mass_Tankss, 3 Russian_Rocketss, 1 TankDestroyerFS, 3 TotalWar_Tank_2s, 1 elite and 3 guard_infantrys placed in Russia
                                      Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                                      Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                                      Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                                      Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                              
                                  Turn Complete - Russians
                                      Total Cost from Convoy Blockades: 3
                                          Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,3,1,1,2,2,1,4,6,1,6,3,3,4,1,2,1,1,1,4,6,3,4,5,6,1,2,5,1,1,2
                                      Russians collect 40 PUs (3 lost to blockades); end with 59 PUs
                                      Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 64 PUs
                                      Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 70 PUs
                              

                              6085e6e2-749b-4d19-854f-695d3cb0c6f3-trout-cat-game-4-r9.tsvg

                              B JohnnyCatJ 3 Replies Last reply Reply Quote 0
                              • B Offline
                                beelee @Trout
                                last edited by

                                @trout

                                hmm ... triplea shouldn't let you build more than one. I will check that

                                1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @Trout
                                  last edited by

                                  @trout
                                  You got ROCKETS. More new rules to learn, lol. I DO LOVE it.

                                  Looks like the Evil Reich can get rockets too. How exciting. Well I hope you do not crush me too soon as I would like this game to get to 20+ turns so that we can actually use all this new super cool new toys.

                                  Speaking of which, I will just assume that the new Nuclear Bomb options are going to be in effect in this game once and if we get to that phase. I saw The Captain really pushing the new nuclear rules for this expansion.

                                  I will get to Japan's turn later today.

                                  B 1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    beelee @JohnnyCat
                                    last edited by

                                    @johnnycat

                                    Yea haven't started on the Manhatten project yet. Be another couple updates away.

                                    It sounded good for blowing up Facilities but just a -1 on defense to the land units didn't seem all that good to me.

                                    Haven't tried it yet but I'd rather he went with a auto kill of a buncha dudes 🙂

                                    1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @Trout
                                      last edited by

                                      @trout Japan done. The Emperor, may God Bless him, even though the Emperor IS GOD, loves RailRoad rides and sent two of his best infantry units to visit with the Germans in the Caucuses

                                      That's a legal move, right? @beelee ?

                                      6085e6e2-749b-4d19-854f-695d3cb0c6f3-trout-cat-game-4-JAPAN_END_9_.tsvg

                                      B 1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        beelee @JohnnyCat
                                        last edited by beelee

                                        @johnnycat

                                        yes the JPN rail can go anywhere in Asia.

                                        Screenshot from 2026-04-07 15-13-57.png

                                        Triplea should enforce correct Rail movement, at least where they can go. For some reason, it allows 2 units per Rail, which is incorrect but for where they are allowed to go, should work correctly.

                                        Edit
                                        They need a continous line of communication though. Before Combat takes place.

                                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @beelee
                                          last edited by

                                          @beelee And they CANNOT land in a territory that we took that turn right?

                                          B T 2 Replies Last reply Reply Quote 1
                                          • B Offline
                                            beelee @JohnnyCat
                                            last edited by

                                            @johnnycat

                                            yea you have to be able to move them there at the start of your turn.

                                            Triplea will allow you to move there in NCM even if you just opened up a pathway because of Combat.

                                            So, PE on the movement

                                            1 Reply Last reply Reply Quote 0

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