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    EXP G40 Game 4 Trout vs JCat

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    • T
      Trout @JohnnyCat last edited by

      @johnnycat Three for G. I think you can only build one per turn but I am not 100% sure on that piece of it

      B JohnnyCat 2 Replies Last reply Reply Quote 0
      • B
        beelee @JohnnyCat last edited by

        @johnnycat

        https://www.axisandallies.org/forums/assets/uploads/files/1704103873725-g40-fighter-ace-unit.pdf

        1 Reply Last reply Reply Quote 0
        • B
          beelee @Trout last edited by

          @trout

          Correct. Only 1 per turn. I think triplea enforces that but I'm not sure.

          I think UK and JPN should get one too lol

          Screenshot from 2026-04-06 09-20-48.png

          B 1 Reply Last reply Reply Quote 0
          • JohnnyCat
            JohnnyCat @Trout last edited by

            @trout

            Looks like one for ussr. I thought I saw you had two

            T 1 Reply Last reply Reply Quote 0
            • T
              Trout @JohnnyCat last edited by

              @johnnycat You're right. I don't know how that happened so I just removed one of them

              Game History

              Round: 9
              
                  Purchase Units - Russians
                      Russians buy 3 Mass_Tankss, 3 Russian_Rocketss, 1 TankDestroyerFS, 3 TotalWar_Tank_2s, 1 elite and 3 guard_infantrys; Remaining resources: 19 PUs; 3 AirLendLease; 3 TankLendLease; 
              
                  Combat Move - Russians
                      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                      Trigger ItalyUser: Changer has 1 ItalyUser placed in Southern Italy
                      1 infantry moved from Manchuria to Korea
                            Russians take Korea from Japanese
                      1 armour moved from Urals to Nenetsia
                            Russians take Nenetsia from Germans
                      1 armour moved from Nenetsia to Vologda
                      2 infantry moved from Belarus to Novgorod
                      4 fighters moved from Russia to Novgorod
                      1 tactical_bomber moved from Belarus to Slovakia Hungary
                      2 fighters moved from Belarus to Slovakia Hungary
                      2 infantry moved from Eastern Poland to Slovakia Hungary
                      1 FighterAce moved from Belarus to Slovakia Hungary
              
                  Combat - Russians
                      Battle in Novgorod
                          Russians attack with 4 fighters and 2 infantry
                          Germans defend with 1 airfield, 1 harbour and 2 infantry
                          Russians win, taking Novgorod from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                          Casualties for Russians: 1 infantry
                          Casualties for Germans: 2 infantry
                      Battle in Slovakia Hungary
                          Russians attack with 1 FighterAce, 2 fighters, 2 infantry and 1 tactical_bomber
                          Germans defend with 1 elite and 1 mech_infantry
                          Russians win, taking Slovakia Hungary from Germans with 1 FighterAce, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                          Casualties for Russians: 1 infantry
                          Casualties for Germans: 1 elite and 1 mech_infantry
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              
                  Non Combat Move - Russians
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Eastern Poland
                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Volgograd
                      1 2ndTankArmy moved from Belarus to Eastern Poland
                      1 Elitearmour moved from Belarus to Eastern Poland
                      1 infantry moved from Belarus to Baltic States
                      1 FighterAce, 2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
                      2 fighters moved from Novgorod to Belarus
                      1 Russian_Rail and 1 elite moved from Russia to Volgograd
                      2 armour moved from Russia to Bryansk
                      2 armour moved from Russia to Western Ukraine
                      2 armour moved from Russia to Belarus
                      2 armour moved from Urals to Smolensk
                      1 Russian_Rail moved from Russia to Urals
                      1 Russian_Rail and 1 infantry moved from Urals to Volgograd
                      1 infantry moved from Urals to Novosibirsk
                      1 R_Europe_Rail moved from Russia to Urals
                      1 R_Europe_Rail and 1 infantry moved from Urals to Eastern Poland
                      2 fighters moved from Novgorod to Eastern Poland
                      1 fighter moved from Belarus to Eastern Poland
                      1 fighter moved from Belarus to Eastern Poland
                      2 infantry moved from Belarus to Eastern Poland
                      1 infantry moved from Belarus to Eastern Poland
                      1 armour moved from Buryatia to Manchuria
              
                  Place Units - Russians
                      Turning on Edit Mode
                      EDIT: Removing units owned by Russians from Belarus: 1 FighterAce
                      EDIT: Turning off Edit Mode
                      3 Mass_Tankss, 3 Russian_Rocketss, 1 TankDestroyerFS, 3 TotalWar_Tank_2s, 1 elite and 3 guard_infantrys placed in Russia
                      Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                      Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                      Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                      Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
              
                  Turn Complete - Russians
                      Total Cost from Convoy Blockades: 3
                          Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,3,1,1,2,2,1,4,6,1,6,3,3,4,1,2,1,1,1,4,6,3,4,5,6,1,2,5,1,1,2
                      Russians collect 40 PUs (3 lost to blockades); end with 59 PUs
                      Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 64 PUs
                      Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 70 PUs
              

              6085e6e2-749b-4d19-854f-695d3cb0c6f3-trout-cat-game-4-r9.tsvg

              B JohnnyCat 3 Replies Last reply Reply Quote 0
              • B
                beelee @Trout last edited by

                @trout

                hmm ... triplea shouldn't let you build more than one. I will check that

                1 Reply Last reply Reply Quote 0
                • JohnnyCat
                  JohnnyCat @Trout last edited by

                  @trout
                  You got ROCKETS. More new rules to learn, lol. I DO LOVE it.

                  Looks like the Evil Reich can get rockets too. How exciting. Well I hope you do not crush me too soon as I would like this game to get to 20+ turns so that we can actually use all this new super cool new toys.

                  Speaking of which, I will just assume that the new Nuclear Bomb options are going to be in effect in this game once and if we get to that phase. I saw The Captain really pushing the new nuclear rules for this expansion.

                  I will get to Japan's turn later today.

                  B 1 Reply Last reply Reply Quote 0
                  • B
                    beelee @JohnnyCat last edited by

                    @johnnycat

                    Yea haven't started on the Manhatten project yet. Be another couple updates away.

                    It sounded good for blowing up Facilities but just a -1 on defense to the land units didn't seem all that good to me.

                    Haven't tried it yet but I'd rather he went with a auto kill of a buncha dudes 🙂

                    1 Reply Last reply Reply Quote 0
                    • JohnnyCat
                      JohnnyCat @Trout last edited by

                      @trout Japan done. The Emperor, may God Bless him, even though the Emperor IS GOD, loves RailRoad rides and sent two of his best infantry units to visit with the Germans in the Caucuses

                      That's a legal move, right? @beelee ?

                      6085e6e2-749b-4d19-854f-695d3cb0c6f3-trout-cat-game-4-JAPAN_END_9_.tsvg

                      B 1 Reply Last reply Reply Quote 0
                      • B
                        beelee @JohnnyCat last edited by beelee

                        @johnnycat

                        yes the JPN rail can go anywhere in Asia.

                        Screenshot from 2026-04-07 15-13-57.png

                        Triplea should enforce correct Rail movement, at least where they can go. For some reason, it allows 2 units per Rail, which is incorrect but for where they are allowed to go, should work correctly.

                        Edit
                        They need a continous line of communication though. Before Combat takes place.

                        JohnnyCat 1 Reply Last reply Reply Quote 0
                        • JohnnyCat
                          JohnnyCat @beelee last edited by

                          @beelee And they CANNOT land in a territory that we took that turn right?

                          B T 2 Replies Last reply Reply Quote 1
                          • B
                            beelee @JohnnyCat last edited by

                            @johnnycat

                            yea you have to be able to move them there at the start of your turn.

                            Triplea will allow you to move there in NCM even if you just opened up a pathway because of Combat.

                            So, PE on the movement

                            1 Reply Last reply Reply Quote 0
                            • T
                              Trout @JohnnyCat last edited by

                              @johnnycat Game History

                              Round: 9
                              
                                  Purchase Units - Americans
                                      Trigger DDayTokenEXP: buyDDayEurope added to productionAmericans
                                      Americans buy 1 Heavy_Transport, 1 Hvycarrier, 4 TotalWarNavyFtrs, 1 destroyer, 1 elite, 6 infantry and 1 submarine; Remaining resources: 8 PUs; 
                              
                                  Politics - Americans
                              
                                  Combat Move - Americans
                                      Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                      2 NavyFighters moved from 26 Sea Zone to 25 Sea Zone
                                      2 usa_fighters moved from 26 Sea Zone to 25 Sea Zone
                              
                                  Combat - Americans
                                      Battle in 25 Sea Zone
                                          Americans attack with 2 NavyFighters and 2 usa_fighters
                                          Japanese defend with 1 Escort
                                              Americans roll dice for 2 NavyFighters and 2 usa_fighters in 25 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
                                              Japanese roll dice for 1 Escort in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                              1 NavyFighter owned by the Americans lost in 25 Sea Zone
                                              Americans roll dice for 1 NavyFighter and 2 usa_fighters in 25 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                                              Japanese roll dice for 1 Escort in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                                              1 Escort owned by the Japanese lost in 25 Sea Zone
                                          Americans win with 1 NavyFighter and 2 usa_fighters remaining. Battle score for attacker is 0
                                          Casualties for Americans: 1 NavyFighter
                                          Casualties for Japanese: 1 Escort
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                              
                                  Non Combat Move - Americans
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Western United States
                                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States
                                      1 NavyFighter and 2 usa_fighters moved from 25 Sea Zone to 26 Sea Zone
                                      1 usa_fighter moved from Hawaiian Islands to 26 Sea Zone
                                      2 infantry moved from Western United States to 10 Sea Zone
                                      1 Hvycarrier, 2 infantry, 2 pacific_destroyers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                                      1 transport moved from 26 Sea Zone to 10 Sea Zone
                                      2 infantry moved from 26 Sea Zone to Hawaiian Islands
                                      1 USA_Hvy_Bomber moved from Eastern United States to Hawaiian Islands
                                      2 artilleries moved from Eastern United States to 101 Sea Zone
                                      1 USA_Hvy_Bomber moved from Eastern United States to United Kingdom
                                      1 USA1stAirFleet moved from Gibraltar to United Kingdom
                                      1 FighterAceUSA moved from Morocco to United Kingdom
                                      1 transport moved from 91 Sea Zone to 101 Sea Zone
                                      2 artilleries and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                                      2 artilleries moved from 91 Sea Zone to Gibraltar
                                      1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                                      1 Rail and 1 artillery moved from Eastern United States to Western United States
                                      1 Rail and 1 artillery moved from Eastern United States to Western United States
                              
                                  Place Units - Americans
                                      1 Heavy_Transport and 1 Hvycarrier placed in 10 Sea Zone
                                      1 destroyer and 1 submarine placed in 101 Sea Zone
                                      4 TotalWarNavyFtrs placed in 10 Sea Zone
                                      1 elite placed in Eastern United States
                                      2 infantry placed in Eastern United States
                                      4 infantry placed in Western United States
                                      Trigger AmericansTotalWarNavyFtrPlaceWUS: has removed 4 TotalWarNavyFtrs owned by Americans in 10 Sea Zone
                                      Trigger AmericansTotalWarNavyFtrPlaceWUS: Americans has 4 NavyFighters placed in 10 Sea Zone
                              
                                  Turn Complete - Americans
                                      Americans collect 53 PUs; end with 61 PUs
                                      Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 75 PUs
                                      Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 72 PUs
                                      Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 73 PUs
                                      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
                                      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                                      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                              
                                  Purchase Units - Chinese
                                      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                      Chinese buy 4 infantry; Remaining resources: 0 PUs; 
                              
                                  Combat Move - Chinese
                                      Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                      1 infantry moved from Sikang to Szechwan
                                      5 infantry moved from Shensi to Szechwan
                                      2 infantry moved from Shensi to Szechwan
                              
                                  Combat - Chinese
                                      Battle in Szechwan
                                          Chinese attack with 8 infantry
                                          Japanese defend with 1 infantry
                                              Chinese roll dice for 8 infantry in Szechwan, round 2 : 1/8 hits, 1.33 expected hits
                                              Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                                              1 infantry owned by the Chinese lost in Szechwan
                                              1 infantry owned by the Japanese lost in Szechwan
                                          Chinese win, taking Szechwan from Japanese with 7 infantry remaining. Battle score for attacker is 0
                                          Casualties for Chinese: 1 infantry
                                          Casualties for Japanese: 1 infantry
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                              
                                  Non Combat Move - Chinese
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                              
                                  Place Units - Chinese
                                      1 infantry placed in Suiyuyan
                                      1 infantry placed in Szechwan
                                      2 infantry placed in Shensi
                              
                                  Turn Complete - Chinese
                                      Chinese collect 6 PUs; end with 6 PUs
                                      Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
                              
                                  Purchase Units - British
                                      British buy 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 destroyer, 2 infantry, 2 uk_armours and 1 uk_para; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; 
                              
                                  Combat Move - British
                                      Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                      Turning on Edit Mode
                                          EDIT: British takes Holland Belgium from Germans
                                          EDIT: Turning off Edit Mode
                                      EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
                              
                                  Combat - British
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                              
                                  Non Combat Move - British
                                      Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Belgian Congo
                                      1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber moved from 76 Sea Zone to 71 Sea Zone
                                      1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo
                                      1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo
                                      2 uk_armours moved from Union of South Africa to Belgian Congo
                              
                                  Place Units - British
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      1 destroyer placed in 106 Sea Zone
                                      1 UK_Hvy_Bomber, 2 UK_LCVs and 1 uk_para placed in United Kingdom
                                      2 infantry and 2 uk_armours placed in Union of South Africa
                              
                                  Turn Complete - British
                                      Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                      British collect 29 PUs; end with 30 PUs
                                      Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 36 PUs
                                      Trigger British Loses Ceylon: British met a national objective for an additional -1 PUs; end with 35 PUs
                              

                              Combat Hit Differential Summary :

                              Chinese regular : -0.33
                              Americans regular : -2.50
                              Japanese regular : 1.00
                              

                              65b5b442-08cc-4747-bce8-f74212849f37-trout-cat-game-4-uk9.tsvg

                              JohnnyCat 1 Reply Last reply Reply Quote 0
                              • B
                                beelee @beelee last edited by

                                Yea Idk how SSR got 2 Ftr Aces unless one was edited in

                                Screenshot from 2026-04-08 19-36-37.png

                                1 Reply Last reply Reply Quote 0
                                • JohnnyCat
                                  JohnnyCat @Trout last edited by

                                  @trout I can do the German Turn 10 after you finish ANZAC

                                  I guess D-Day is coming next...

                                  The Reich is VERY SCARED

                                  T 1 Reply Last reply Reply Quote 0
                                  • T
                                    Trout @JohnnyCat last edited by

                                    @johnnycat Game History

                                    Round: 9
                                    
                                        Purchase Units - ANZAC
                                            ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 3 PUs; 
                                    
                                        Combat Move - ANZAC
                                    
                                        Combat - ANZAC
                                            Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                    
                                        Non Combat Move - ANZAC
                                            Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                            1 destroyer moved from 55 Sea Zone to 54 Sea Zone
                                            1 infantry moved from New South Wales to Queensland
                                    
                                        Place Units - ANZAC
                                            1 fighter and 1 transport placed in 54 Sea Zone
                                            1 infantry placed in Queensland
                                            1 infantry placed in New South Wales
                                    
                                        Turn Complete - ANZAC
                                            Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone
                                            Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone
                                            ANZAC collect 10 PUs; end with 13 PUs
                                            Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 15 PUs
                                            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                                    
                                        Combat Move - French
                                    
                                        Combat - French
                                            Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                    
                                        Non Combat Move - French
                                            Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                    
                                        Turn Complete - French
                                    

                                    Combat Hit Differential Summary :

                                    7f91af90-d5fd-4773-b4f8-f741a9e01e5b-trout-cat-game-4-f9.tsvg

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