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    EXP G40 Game 4 Trout vs JCat

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    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by

      @trout

      Looks like one for ussr. I thought I saw you had two

      T 1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat You're right. I don't know how that happened so I just removed one of them

        Game History

        Round: 9
        
            Purchase Units - Russians
                Russians buy 3 Mass_Tankss, 3 Russian_Rocketss, 1 TankDestroyerFS, 3 TotalWar_Tank_2s, 1 elite and 3 guard_infantrys; Remaining resources: 19 PUs; 3 AirLendLease; 3 TankLendLease; 
        
            Combat Move - Russians
                Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                Trigger ItalyUser: Changer has 1 ItalyUser placed in Southern Italy
                1 infantry moved from Manchuria to Korea
                      Russians take Korea from Japanese
                1 armour moved from Urals to Nenetsia
                      Russians take Nenetsia from Germans
                1 armour moved from Nenetsia to Vologda
                2 infantry moved from Belarus to Novgorod
                4 fighters moved from Russia to Novgorod
                1 tactical_bomber moved from Belarus to Slovakia Hungary
                2 fighters moved from Belarus to Slovakia Hungary
                2 infantry moved from Eastern Poland to Slovakia Hungary
                1 FighterAce moved from Belarus to Slovakia Hungary
        
            Combat - Russians
                Battle in Novgorod
                    Russians attack with 4 fighters and 2 infantry
                    Germans defend with 1 airfield, 1 harbour and 2 infantry
                    Russians win, taking Novgorod from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 2 infantry
                Battle in Slovakia Hungary
                    Russians attack with 1 FighterAce, 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 elite and 1 mech_infantry
                    Russians win, taking Slovakia Hungary from Germans with 1 FighterAce, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 elite and 1 mech_infantry
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        
            Non Combat Move - Russians
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Eastern Poland
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Volgograd
                1 2ndTankArmy moved from Belarus to Eastern Poland
                1 Elitearmour moved from Belarus to Eastern Poland
                1 infantry moved from Belarus to Baltic States
                1 FighterAce, 2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
                2 fighters moved from Novgorod to Belarus
                1 Russian_Rail and 1 elite moved from Russia to Volgograd
                2 armour moved from Russia to Bryansk
                2 armour moved from Russia to Western Ukraine
                2 armour moved from Russia to Belarus
                2 armour moved from Urals to Smolensk
                1 Russian_Rail moved from Russia to Urals
                1 Russian_Rail and 1 infantry moved from Urals to Volgograd
                1 infantry moved from Urals to Novosibirsk
                1 R_Europe_Rail moved from Russia to Urals
                1 R_Europe_Rail and 1 infantry moved from Urals to Eastern Poland
                2 fighters moved from Novgorod to Eastern Poland
                1 fighter moved from Belarus to Eastern Poland
                1 fighter moved from Belarus to Eastern Poland
                2 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Belarus to Eastern Poland
                1 armour moved from Buryatia to Manchuria
        
            Place Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Belarus: 1 FighterAce
                EDIT: Turning off Edit Mode
                3 Mass_Tankss, 3 Russian_Rocketss, 1 TankDestroyerFS, 3 TotalWar_Tank_2s, 1 elite and 3 guard_infantrys placed in Russia
                Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
        
            Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,3,1,1,2,2,1,4,6,1,6,3,3,4,1,2,1,1,1,4,6,3,4,5,6,1,2,5,1,1,2
                Russians collect 40 PUs (3 lost to blockades); end with 59 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 70 PUs
        

        6085e6e2-749b-4d19-854f-695d3cb0c6f3-trout-cat-game-4-r9.tsvg

        B JohnnyCatJ 3 Replies Last reply Reply Quote 0
        • B Online
          beelee @Trout
          last edited by

          @trout

          hmm ... triplea shouldn't let you build more than one. I will check that

          1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @Trout
            last edited by

            @trout
            You got ROCKETS. More new rules to learn, lol. I DO LOVE it.

            Looks like the Evil Reich can get rockets too. How exciting. Well I hope you do not crush me too soon as I would like this game to get to 20+ turns so that we can actually use all this new super cool new toys.

            Speaking of which, I will just assume that the new Nuclear Bomb options are going to be in effect in this game once and if we get to that phase. I saw The Captain really pushing the new nuclear rules for this expansion.

            I will get to Japan's turn later today.

            B 1 Reply Last reply Reply Quote 0
            • B Online
              beelee @JohnnyCat
              last edited by

              @johnnycat

              Yea haven't started on the Manhatten project yet. Be another couple updates away.

              It sounded good for blowing up Facilities but just a -1 on defense to the land units didn't seem all that good to me.

              Haven't tried it yet but I'd rather he went with a auto kill of a buncha dudes 🙂

              1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by

                @trout Japan done. The Emperor, may God Bless him, even though the Emperor IS GOD, loves RailRoad rides and sent two of his best infantry units to visit with the Germans in the Caucuses

                That's a legal move, right? @beelee ?

                6085e6e2-749b-4d19-854f-695d3cb0c6f3-trout-cat-game-4-JAPAN_END_9_.tsvg

                B 1 Reply Last reply Reply Quote 0
                • B Online
                  beelee @JohnnyCat
                  last edited by beelee

                  @johnnycat

                  yes the JPN rail can go anywhere in Asia.

                  Screenshot from 2026-04-07 15-13-57.png

                  Triplea should enforce correct Rail movement, at least where they can go. For some reason, it allows 2 units per Rail, which is incorrect but for where they are allowed to go, should work correctly.

                  Edit
                  They need a continous line of communication though. Before Combat takes place.

                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @beelee
                    last edited by

                    @beelee And they CANNOT land in a territory that we took that turn right?

                    B T 2 Replies Last reply Reply Quote 1
                    • B Online
                      beelee @JohnnyCat
                      last edited by

                      @johnnycat

                      yea you have to be able to move them there at the start of your turn.

                      Triplea will allow you to move there in NCM even if you just opened up a pathway because of Combat.

                      So, PE on the movement

                      1 Reply Last reply Reply Quote 0
                      • T Offline
                        Trout @JohnnyCat
                        last edited by

                        @johnnycat Game History

                        Round: 9
                        
                            Purchase Units - Americans
                                Trigger DDayTokenEXP: buyDDayEurope added to productionAmericans
                                Americans buy 1 Heavy_Transport, 1 Hvycarrier, 4 TotalWarNavyFtrs, 1 destroyer, 1 elite, 6 infantry and 1 submarine; Remaining resources: 8 PUs; 
                        
                            Politics - Americans
                        
                            Combat Move - Americans
                                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                2 NavyFighters moved from 26 Sea Zone to 25 Sea Zone
                                2 usa_fighters moved from 26 Sea Zone to 25 Sea Zone
                        
                            Combat - Americans
                                Battle in 25 Sea Zone
                                    Americans attack with 2 NavyFighters and 2 usa_fighters
                                    Japanese defend with 1 Escort
                                        Americans roll dice for 2 NavyFighters and 2 usa_fighters in 25 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
                                        Japanese roll dice for 1 Escort in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                        1 NavyFighter owned by the Americans lost in 25 Sea Zone
                                        Americans roll dice for 1 NavyFighter and 2 usa_fighters in 25 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                                        Japanese roll dice for 1 Escort in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                                        1 Escort owned by the Japanese lost in 25 Sea Zone
                                    Americans win with 1 NavyFighter and 2 usa_fighters remaining. Battle score for attacker is 0
                                    Casualties for Americans: 1 NavyFighter
                                    Casualties for Japanese: 1 Escort
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        
                            Non Combat Move - Americans
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Western United States
                                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States
                                1 NavyFighter and 2 usa_fighters moved from 25 Sea Zone to 26 Sea Zone
                                1 usa_fighter moved from Hawaiian Islands to 26 Sea Zone
                                2 infantry moved from Western United States to 10 Sea Zone
                                1 Hvycarrier, 2 infantry, 2 pacific_destroyers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                                1 transport moved from 26 Sea Zone to 10 Sea Zone
                                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                                1 USA_Hvy_Bomber moved from Eastern United States to Hawaiian Islands
                                2 artilleries moved from Eastern United States to 101 Sea Zone
                                1 USA_Hvy_Bomber moved from Eastern United States to United Kingdom
                                1 USA1stAirFleet moved from Gibraltar to United Kingdom
                                1 FighterAceUSA moved from Morocco to United Kingdom
                                1 transport moved from 91 Sea Zone to 101 Sea Zone
                                2 artilleries and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                                2 artilleries moved from 91 Sea Zone to Gibraltar
                                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                                1 Rail and 1 artillery moved from Eastern United States to Western United States
                                1 Rail and 1 artillery moved from Eastern United States to Western United States
                        
                            Place Units - Americans
                                1 Heavy_Transport and 1 Hvycarrier placed in 10 Sea Zone
                                1 destroyer and 1 submarine placed in 101 Sea Zone
                                4 TotalWarNavyFtrs placed in 10 Sea Zone
                                1 elite placed in Eastern United States
                                2 infantry placed in Eastern United States
                                4 infantry placed in Western United States
                                Trigger AmericansTotalWarNavyFtrPlaceWUS: has removed 4 TotalWarNavyFtrs owned by Americans in 10 Sea Zone
                                Trigger AmericansTotalWarNavyFtrPlaceWUS: Americans has 4 NavyFighters placed in 10 Sea Zone
                        
                            Turn Complete - Americans
                                Americans collect 53 PUs; end with 61 PUs
                                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 75 PUs
                                Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 72 PUs
                                Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 73 PUs
                                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
                                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                        
                            Purchase Units - Chinese
                                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                Chinese buy 4 infantry; Remaining resources: 0 PUs; 
                        
                            Combat Move - Chinese
                                Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                1 infantry moved from Sikang to Szechwan
                                5 infantry moved from Shensi to Szechwan
                                2 infantry moved from Shensi to Szechwan
                        
                            Combat - Chinese
                                Battle in Szechwan
                                    Chinese attack with 8 infantry
                                    Japanese defend with 1 infantry
                                        Chinese roll dice for 8 infantry in Szechwan, round 2 : 1/8 hits, 1.33 expected hits
                                        Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                                        1 infantry owned by the Chinese lost in Szechwan
                                        1 infantry owned by the Japanese lost in Szechwan
                                    Chinese win, taking Szechwan from Japanese with 7 infantry remaining. Battle score for attacker is 0
                                    Casualties for Chinese: 1 infantry
                                    Casualties for Japanese: 1 infantry
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        
                            Non Combat Move - Chinese
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                        
                            Place Units - Chinese
                                1 infantry placed in Suiyuyan
                                1 infantry placed in Szechwan
                                2 infantry placed in Shensi
                        
                            Turn Complete - Chinese
                                Chinese collect 6 PUs; end with 6 PUs
                                Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
                        
                            Purchase Units - British
                                British buy 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 destroyer, 2 infantry, 2 uk_armours and 1 uk_para; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; 
                        
                            Combat Move - British
                                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                Turning on Edit Mode
                                    EDIT: British takes Holland Belgium from Germans
                                    EDIT: Turning off Edit Mode
                                EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
                        
                            Combat - British
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        
                            Non Combat Move - British
                                Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Belgian Congo
                                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber moved from 76 Sea Zone to 71 Sea Zone
                                1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo
                                1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo
                                2 uk_armours moved from Union of South Africa to Belgian Congo
                        
                            Place Units - British
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                1 destroyer placed in 106 Sea Zone
                                1 UK_Hvy_Bomber, 2 UK_LCVs and 1 uk_para placed in United Kingdom
                                2 infantry and 2 uk_armours placed in Union of South Africa
                        
                            Turn Complete - British
                                Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                British collect 29 PUs; end with 30 PUs
                                Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 36 PUs
                                Trigger British Loses Ceylon: British met a national objective for an additional -1 PUs; end with 35 PUs
                        

                        Combat Hit Differential Summary :

                        Chinese regular : -0.33
                        Americans regular : -2.50
                        Japanese regular : 1.00
                        

                        65b5b442-08cc-4747-bce8-f74212849f37-trout-cat-game-4-uk9.tsvg

                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                        • B Online
                          beelee @beelee
                          last edited by

                          Yea Idk how SSR got 2 Ftr Aces unless one was edited in

                          Screenshot from 2026-04-08 19-36-37.png

                          1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by

                            @trout I can do the German Turn 10 after you finish ANZAC

                            I guess D-Day is coming next...

                            The Reich is VERY SCARED

                            T 1 Reply Last reply Reply Quote 0
                            • T Offline
                              Trout @JohnnyCat
                              last edited by

                              @johnnycat Game History

                              Round: 9
                              
                                  Purchase Units - ANZAC
                                      ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 3 PUs; 
                              
                                  Combat Move - ANZAC
                              
                                  Combat - ANZAC
                                      Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                              
                                  Non Combat Move - ANZAC
                                      Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      1 destroyer moved from 55 Sea Zone to 54 Sea Zone
                                      1 infantry moved from New South Wales to Queensland
                              
                                  Place Units - ANZAC
                                      1 fighter and 1 transport placed in 54 Sea Zone
                                      1 infantry placed in Queensland
                                      1 infantry placed in New South Wales
                              
                                  Turn Complete - ANZAC
                                      Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone
                                      Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone
                                      ANZAC collect 10 PUs; end with 13 PUs
                                      Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 15 PUs
                                      Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                              
                                  Combat Move - French
                              
                                  Combat - French
                                      Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                              
                                  Non Combat Move - French
                                      Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              
                                  Turn Complete - French
                              

                              Combat Hit Differential Summary :

                              7f91af90-d5fd-4773-b4f8-f741a9e01e5b-trout-cat-game-4-f9.tsvg

                              JohnnyCatJ 1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by

                                @trout

                                7f91af90-d5fd-4773-b4f8-f741a9e01e5b-trout-cat-game-4-GERMANY_Turn_10_End.tsvg

                                I'm looking forward to experiencing the D-Day invasion.

                                B 1 Reply Last reply Reply Quote 1
                                • B Online
                                  beelee @JohnnyCat
                                  last edited by

                                  @johnnycat said in EXP G40 Game 4 Trout vs JCat:

                                  @trout

                                  7f91af90-d5fd-4773-b4f8-f741a9e01e5b-trout-cat-game-4-GERMANY_Turn_10_End.tsvg

                                  I'm looking forward to experiencing the D-Day invasion.

                                  If you follow the instructions carefully, especially the in Game Notes, it works pretty good.

                                  Only seen it a couple times and Idk even know if you are the one doing it 🙂

                                  Hope you having a Great night Brother 🙂

                                  Rock On

                                  Rock On !!!.png

                                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @beelee
                                    last edited by JohnnyCat

                                    @beelee

                                    Now that things are back to Rocking and Rolling on the Romantic/Family side, I sure am.

                                    This game with Mister T ( @Trout ) is very interesting to me. Turn 10 and T is about to launch a big D-Day invasion I guess.

                                    JohnnyCatJ 1 Reply Last reply Reply Quote 1
                                    • JohnnyCatJ Offline
                                      JohnnyCat @JohnnyCat
                                      last edited by

                                      @beelee @trout

                                      The SUPER INTERESTING game with @panzer has reached some new heights

                                      If you can, check it out.

                                      I am surrounded on all sides from an extra early Europe Invasion but I have a knife to Moscow's throat.

                                      I think he is trying to trap me into hitting that Pacific Fleet but I will resist that and continue my focus on Gutting MOSCOW, hahahaha

                                      1775760454569-1774385968637-1773701999857-1773611581073-1772820341326-game-1-johnnycat-vs-panzer-us-uk_5.tsvg

                                      B 1 Reply Last reply Reply Quote 0
                                      • B Online
                                        beelee @JohnnyCat
                                        last edited by

                                        @johnnycat

                                        heh heh

                                        Panzer got a knife to my throat too 🙂 metaphorically speaking of course 🙂 Let me know if you figure out a solution 🙂

                                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @beelee
                                          last edited by

                                          @beelee My solution is to take Moscow - from my calculations I will have it in 4 - 5 turns

                                          That Home Defense rule does not apply to Moscow so I think it is easy
                                          but I have to ignore his massive fleet in the Pacific as well as Ignore his troops in France.

                                          Guess we shall see.

                                          B 1 Reply Last reply Reply Quote 1
                                          • B Online
                                            beelee @JohnnyCat
                                            last edited by beelee

                                            @johnnycat

                                            One thing about defending in a Capital is, you can have 2 Armies/Corps active at the same time. Different than in non Capital TTys where can only have one.

                                            I think you can have 2 of those "Air Fleets" active at the same time too but I'm not sure on that. Would have to check.

                                            Glad you are enjoying the Game

                                            🙂

                                            Edit
                                            Also, if he doesn't already, FlakTower is just a Killer to all Air. So need to take that into account too.

                                            https://www.axisandallies.org/forums/assets/uploads/files/1707897237286-g40-flak-tower.pdf

                                            @Panzerstahl-Helm-0 just trying to help Jonny learn the game is all 🙂

                                            @JohnnyCat lol this your game with Trout :beaming_face_with_smiling_eyes:

                                            JohnnyCatJ 1 Reply Last reply Reply Quote 0

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