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    EXP G40 Game 4 Trout vs JCat

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    • B Online
      beelee @JohnnyCat
      last edited by

      @johnnycat

      Yea haven't started on the Manhatten project yet. Be another couple updates away.

      It sounded good for blowing up Facilities but just a -1 on defense to the land units didn't seem all that good to me.

      Haven't tried it yet but I'd rather he went with a auto kill of a buncha dudes 🙂

      1 Reply Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by

        @trout Japan done. The Emperor, may God Bless him, even though the Emperor IS GOD, loves RailRoad rides and sent two of his best infantry units to visit with the Germans in the Caucuses

        That's a legal move, right? @beelee ?

        6085e6e2-749b-4d19-854f-695d3cb0c6f3-trout-cat-game-4-JAPAN_END_9_.tsvg

        B 1 Reply Last reply Reply Quote 0
        • B Online
          beelee @JohnnyCat
          last edited by beelee

          @johnnycat

          yes the JPN rail can go anywhere in Asia.

          Screenshot from 2026-04-07 15-13-57.png

          Triplea should enforce correct Rail movement, at least where they can go. For some reason, it allows 2 units per Rail, which is incorrect but for where they are allowed to go, should work correctly.

          Edit
          They need a continous line of communication though. Before Combat takes place.

          JohnnyCatJ 1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @beelee
            last edited by

            @beelee And they CANNOT land in a territory that we took that turn right?

            B T 2 Replies Last reply Reply Quote 1
            • B Online
              beelee @JohnnyCat
              last edited by

              @johnnycat

              yea you have to be able to move them there at the start of your turn.

              Triplea will allow you to move there in NCM even if you just opened up a pathway because of Combat.

              So, PE on the movement

              1 Reply Last reply Reply Quote 0
              • T Offline
                Trout @JohnnyCat
                last edited by

                @johnnycat Game History

                Round: 9
                
                    Purchase Units - Americans
                        Trigger DDayTokenEXP: buyDDayEurope added to productionAmericans
                        Americans buy 1 Heavy_Transport, 1 Hvycarrier, 4 TotalWarNavyFtrs, 1 destroyer, 1 elite, 6 infantry and 1 submarine; Remaining resources: 8 PUs; 
                
                    Politics - Americans
                
                    Combat Move - Americans
                        Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                        2 NavyFighters moved from 26 Sea Zone to 25 Sea Zone
                        2 usa_fighters moved from 26 Sea Zone to 25 Sea Zone
                
                    Combat - Americans
                        Battle in 25 Sea Zone
                            Americans attack with 2 NavyFighters and 2 usa_fighters
                            Japanese defend with 1 Escort
                                Americans roll dice for 2 NavyFighters and 2 usa_fighters in 25 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
                                Japanese roll dice for 1 Escort in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                1 NavyFighter owned by the Americans lost in 25 Sea Zone
                                Americans roll dice for 1 NavyFighter and 2 usa_fighters in 25 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                                Japanese roll dice for 1 Escort in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                                1 Escort owned by the Japanese lost in 25 Sea Zone
                            Americans win with 1 NavyFighter and 2 usa_fighters remaining. Battle score for attacker is 0
                            Casualties for Americans: 1 NavyFighter
                            Casualties for Japanese: 1 Escort
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                
                    Non Combat Move - Americans
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Western United States
                        Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States
                        1 NavyFighter and 2 usa_fighters moved from 25 Sea Zone to 26 Sea Zone
                        1 usa_fighter moved from Hawaiian Islands to 26 Sea Zone
                        2 infantry moved from Western United States to 10 Sea Zone
                        1 Hvycarrier, 2 infantry, 2 pacific_destroyers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                        1 transport moved from 26 Sea Zone to 10 Sea Zone
                        2 infantry moved from 26 Sea Zone to Hawaiian Islands
                        1 USA_Hvy_Bomber moved from Eastern United States to Hawaiian Islands
                        2 artilleries moved from Eastern United States to 101 Sea Zone
                        1 USA_Hvy_Bomber moved from Eastern United States to United Kingdom
                        1 USA1stAirFleet moved from Gibraltar to United Kingdom
                        1 FighterAceUSA moved from Morocco to United Kingdom
                        1 transport moved from 91 Sea Zone to 101 Sea Zone
                        2 artilleries and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                        2 artilleries moved from 91 Sea Zone to Gibraltar
                        1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                        1 Rail and 1 artillery moved from Eastern United States to Western United States
                        1 Rail and 1 artillery moved from Eastern United States to Western United States
                
                    Place Units - Americans
                        1 Heavy_Transport and 1 Hvycarrier placed in 10 Sea Zone
                        1 destroyer and 1 submarine placed in 101 Sea Zone
                        4 TotalWarNavyFtrs placed in 10 Sea Zone
                        1 elite placed in Eastern United States
                        2 infantry placed in Eastern United States
                        4 infantry placed in Western United States
                        Trigger AmericansTotalWarNavyFtrPlaceWUS: has removed 4 TotalWarNavyFtrs owned by Americans in 10 Sea Zone
                        Trigger AmericansTotalWarNavyFtrPlaceWUS: Americans has 4 NavyFighters placed in 10 Sea Zone
                
                    Turn Complete - Americans
                        Americans collect 53 PUs; end with 61 PUs
                        Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 75 PUs
                        Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 72 PUs
                        Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 73 PUs
                        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
                        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                
                    Purchase Units - Chinese
                        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
                
                    Combat Move - Chinese
                        Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                        1 infantry moved from Sikang to Szechwan
                        5 infantry moved from Shensi to Szechwan
                        2 infantry moved from Shensi to Szechwan
                
                    Combat - Chinese
                        Battle in Szechwan
                            Chinese attack with 8 infantry
                            Japanese defend with 1 infantry
                                Chinese roll dice for 8 infantry in Szechwan, round 2 : 1/8 hits, 1.33 expected hits
                                Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                                1 infantry owned by the Chinese lost in Szechwan
                                1 infantry owned by the Japanese lost in Szechwan
                            Chinese win, taking Szechwan from Japanese with 7 infantry remaining. Battle score for attacker is 0
                            Casualties for Chinese: 1 infantry
                            Casualties for Japanese: 1 infantry
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                
                    Non Combat Move - Chinese
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                
                    Place Units - Chinese
                        1 infantry placed in Suiyuyan
                        1 infantry placed in Szechwan
                        2 infantry placed in Shensi
                
                    Turn Complete - Chinese
                        Chinese collect 6 PUs; end with 6 PUs
                        Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
                
                    Purchase Units - British
                        British buy 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 destroyer, 2 infantry, 2 uk_armours and 1 uk_para; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; 
                
                    Combat Move - British
                        Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                        Turning on Edit Mode
                            EDIT: British takes Holland Belgium from Germans
                            EDIT: Turning off Edit Mode
                        EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
                
                    Combat - British
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                
                    Non Combat Move - British
                        Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Belgian Congo
                        1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber moved from 76 Sea Zone to 71 Sea Zone
                        1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo
                        1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo
                        2 uk_armours moved from Union of South Africa to Belgian Congo
                
                    Place Units - British
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        1 destroyer placed in 106 Sea Zone
                        1 UK_Hvy_Bomber, 2 UK_LCVs and 1 uk_para placed in United Kingdom
                        2 infantry and 2 uk_armours placed in Union of South Africa
                
                    Turn Complete - British
                        Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                        British collect 29 PUs; end with 30 PUs
                        Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 36 PUs
                        Trigger British Loses Ceylon: British met a national objective for an additional -1 PUs; end with 35 PUs
                

                Combat Hit Differential Summary :

                Chinese regular : -0.33
                Americans regular : -2.50
                Japanese regular : 1.00
                

                65b5b442-08cc-4747-bce8-f74212849f37-trout-cat-game-4-uk9.tsvg

                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                • B Online
                  beelee @beelee
                  last edited by

                  Yea Idk how SSR got 2 Ftr Aces unless one was edited in

                  Screenshot from 2026-04-08 19-36-37.png

                  1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @Trout
                    last edited by

                    @trout I can do the German Turn 10 after you finish ANZAC

                    I guess D-Day is coming next...

                    The Reich is VERY SCARED

                    T 1 Reply Last reply Reply Quote 0
                    • T Offline
                      Trout @JohnnyCat
                      last edited by

                      @johnnycat Game History

                      Round: 9
                      
                          Purchase Units - ANZAC
                              ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 3 PUs; 
                      
                          Combat Move - ANZAC
                      
                          Combat - ANZAC
                              Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      
                          Non Combat Move - ANZAC
                              Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              1 destroyer moved from 55 Sea Zone to 54 Sea Zone
                              1 infantry moved from New South Wales to Queensland
                      
                          Place Units - ANZAC
                              1 fighter and 1 transport placed in 54 Sea Zone
                              1 infantry placed in Queensland
                              1 infantry placed in New South Wales
                      
                          Turn Complete - ANZAC
                              Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone
                              Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone
                              ANZAC collect 10 PUs; end with 13 PUs
                              Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 15 PUs
                              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                      
                          Combat Move - French
                      
                          Combat - French
                              Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      
                          Non Combat Move - French
                              Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      
                          Turn Complete - French
                      

                      Combat Hit Differential Summary :

                      7f91af90-d5fd-4773-b4f8-f741a9e01e5b-trout-cat-game-4-f9.tsvg

                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by

                        @trout

                        7f91af90-d5fd-4773-b4f8-f741a9e01e5b-trout-cat-game-4-GERMANY_Turn_10_End.tsvg

                        I'm looking forward to experiencing the D-Day invasion.

                        B 1 Reply Last reply Reply Quote 1
                        • B Online
                          beelee @JohnnyCat
                          last edited by

                          @johnnycat said in EXP G40 Game 4 Trout vs JCat:

                          @trout

                          7f91af90-d5fd-4773-b4f8-f741a9e01e5b-trout-cat-game-4-GERMANY_Turn_10_End.tsvg

                          I'm looking forward to experiencing the D-Day invasion.

                          If you follow the instructions carefully, especially the in Game Notes, it works pretty good.

                          Only seen it a couple times and Idk even know if you are the one doing it 🙂

                          Hope you having a Great night Brother 🙂

                          Rock On

                          Rock On !!!.png

                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @beelee
                            last edited by JohnnyCat

                            @beelee

                            Now that things are back to Rocking and Rolling on the Romantic/Family side, I sure am.

                            This game with Mister T ( @Trout ) is very interesting to me. Turn 10 and T is about to launch a big D-Day invasion I guess.

                            JohnnyCatJ 1 Reply Last reply Reply Quote 1
                            • JohnnyCatJ Offline
                              JohnnyCat @JohnnyCat
                              last edited by

                              @beelee @trout

                              The SUPER INTERESTING game with @panzer has reached some new heights

                              If you can, check it out.

                              I am surrounded on all sides from an extra early Europe Invasion but I have a knife to Moscow's throat.

                              I think he is trying to trap me into hitting that Pacific Fleet but I will resist that and continue my focus on Gutting MOSCOW, hahahaha

                              1775760454569-1774385968637-1773701999857-1773611581073-1772820341326-game-1-johnnycat-vs-panzer-us-uk_5.tsvg

                              B 1 Reply Last reply Reply Quote 0
                              • B Online
                                beelee @JohnnyCat
                                last edited by

                                @johnnycat

                                heh heh

                                Panzer got a knife to my throat too 🙂 metaphorically speaking of course 🙂 Let me know if you figure out a solution 🙂

                                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @beelee
                                  last edited by

                                  @beelee My solution is to take Moscow - from my calculations I will have it in 4 - 5 turns

                                  That Home Defense rule does not apply to Moscow so I think it is easy
                                  but I have to ignore his massive fleet in the Pacific as well as Ignore his troops in France.

                                  Guess we shall see.

                                  B 1 Reply Last reply Reply Quote 1
                                  • B Online
                                    beelee @JohnnyCat
                                    last edited by beelee

                                    @johnnycat

                                    One thing about defending in a Capital is, you can have 2 Armies/Corps active at the same time. Different than in non Capital TTys where can only have one.

                                    I think you can have 2 of those "Air Fleets" active at the same time too but I'm not sure on that. Would have to check.

                                    Glad you are enjoying the Game

                                    🙂

                                    Edit
                                    Also, if he doesn't already, FlakTower is just a Killer to all Air. So need to take that into account too.

                                    https://www.axisandallies.org/forums/assets/uploads/files/1707897237286-g40-flak-tower.pdf

                                    @Panzerstahl-Helm-0 just trying to help Jonny learn the game is all 🙂

                                    @JohnnyCat lol this your game with Trout :beaming_face_with_smiling_eyes:

                                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @beelee
                                      last edited by JohnnyCat

                                      @beelee I am playing the Germans in both games - so can the allies buy Flak Towers? I've never used those things. I just figured everyone upgraded to underground factories and doesn't bother with flak

                                      Good to know that TWO ARMY GROUPS active rule! THANKS

                                      B 1 Reply Last reply Reply Quote 0
                                      • B Online
                                        beelee @JohnnyCat
                                        last edited by

                                        @johnnycat heh heh c'mon now 🙂 read the link 🙂

                                        FlakTower is defensive. And it is Brutal or can be 🙂

                                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @beelee
                                          last edited by

                                          @beelee Read WHAT LINK - I searched "Flak" and"tower" and get nothing.

                                          Hence my point about this game NEEDING more gentle hands to guide newbies

                                          B 1 Reply Last reply Reply Quote 0
                                          • B Online
                                            beelee @JohnnyCat
                                            last edited by beelee

                                            @johnnycat Screenshot from 2026-04-10 21-56-57.png

                                            here it is again 🙂

                                            https://www.axisandallies.org/forums/assets/uploads/files/1707897237286-g40-flak-tower.pdf

                                            Edit
                                            In Game Notes if you search 🙂

                                            Screenshot from 2026-04-10 22-00-19.png

                                            JohnnyCatJ 2 Replies Last reply Reply Quote 0

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