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    EXP G40 Game 4 Trout vs JCat

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    • JohnnyCatJ Offline
      JohnnyCat @beelee
      last edited by

      @beelee And they CANNOT land in a territory that we took that turn right?

      B T 2 Replies Last reply Reply Quote 1
      • B Offline
        beelee @JohnnyCat
        last edited by

        @johnnycat

        yea you have to be able to move them there at the start of your turn.

        Triplea will allow you to move there in NCM even if you just opened up a pathway because of Combat.

        So, PE on the movement

        1 Reply Last reply Reply Quote 0
        • T Offline
          Trout @JohnnyCat
          last edited by

          @johnnycat Game History

          Round: 9
          
              Purchase Units - Americans
                  Trigger DDayTokenEXP: buyDDayEurope added to productionAmericans
                  Americans buy 1 Heavy_Transport, 1 Hvycarrier, 4 TotalWarNavyFtrs, 1 destroyer, 1 elite, 6 infantry and 1 submarine; Remaining resources: 8 PUs; 
          
              Politics - Americans
          
              Combat Move - Americans
                  Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                  2 NavyFighters moved from 26 Sea Zone to 25 Sea Zone
                  2 usa_fighters moved from 26 Sea Zone to 25 Sea Zone
          
              Combat - Americans
                  Battle in 25 Sea Zone
                      Americans attack with 2 NavyFighters and 2 usa_fighters
                      Japanese defend with 1 Escort
                          Americans roll dice for 2 NavyFighters and 2 usa_fighters in 25 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
                          Japanese roll dice for 1 Escort in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                          1 NavyFighter owned by the Americans lost in 25 Sea Zone
                          Americans roll dice for 1 NavyFighter and 2 usa_fighters in 25 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                          Japanese roll dice for 1 Escort in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                          1 Escort owned by the Japanese lost in 25 Sea Zone
                      Americans win with 1 NavyFighter and 2 usa_fighters remaining. Battle score for attacker is 0
                      Casualties for Americans: 1 NavyFighter
                      Casualties for Japanese: 1 Escort
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
          
              Non Combat Move - Americans
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Western United States
                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States
                  1 NavyFighter and 2 usa_fighters moved from 25 Sea Zone to 26 Sea Zone
                  1 usa_fighter moved from Hawaiian Islands to 26 Sea Zone
                  2 infantry moved from Western United States to 10 Sea Zone
                  1 Hvycarrier, 2 infantry, 2 pacific_destroyers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 transport moved from 26 Sea Zone to 10 Sea Zone
                  2 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 USA_Hvy_Bomber moved from Eastern United States to Hawaiian Islands
                  2 artilleries moved from Eastern United States to 101 Sea Zone
                  1 USA_Hvy_Bomber moved from Eastern United States to United Kingdom
                  1 USA1stAirFleet moved from Gibraltar to United Kingdom
                  1 FighterAceUSA moved from Morocco to United Kingdom
                  1 transport moved from 91 Sea Zone to 101 Sea Zone
                  2 artilleries and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  2 artilleries moved from 91 Sea Zone to Gibraltar
                  1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                  1 Rail and 1 artillery moved from Eastern United States to Western United States
                  1 Rail and 1 artillery moved from Eastern United States to Western United States
          
              Place Units - Americans
                  1 Heavy_Transport and 1 Hvycarrier placed in 10 Sea Zone
                  1 destroyer and 1 submarine placed in 101 Sea Zone
                  4 TotalWarNavyFtrs placed in 10 Sea Zone
                  1 elite placed in Eastern United States
                  2 infantry placed in Eastern United States
                  4 infantry placed in Western United States
                  Trigger AmericansTotalWarNavyFtrPlaceWUS: has removed 4 TotalWarNavyFtrs owned by Americans in 10 Sea Zone
                  Trigger AmericansTotalWarNavyFtrPlaceWUS: Americans has 4 NavyFighters placed in 10 Sea Zone
          
              Turn Complete - Americans
                  Americans collect 53 PUs; end with 61 PUs
                  Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 75 PUs
                  Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 72 PUs
                  Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 73 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
          
              Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 0 PUs; 
          
              Combat Move - Chinese
                  Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                  1 infantry moved from Sikang to Szechwan
                  5 infantry moved from Shensi to Szechwan
                  2 infantry moved from Shensi to Szechwan
          
              Combat - Chinese
                  Battle in Szechwan
                      Chinese attack with 8 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 8 infantry in Szechwan, round 2 : 1/8 hits, 1.33 expected hits
                          Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                          1 infantry owned by the Chinese lost in Szechwan
                          1 infantry owned by the Japanese lost in Szechwan
                      Chinese win, taking Szechwan from Japanese with 7 infantry remaining. Battle score for attacker is 0
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 infantry
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
          
              Non Combat Move - Chinese
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
          
              Place Units - Chinese
                  1 infantry placed in Suiyuyan
                  1 infantry placed in Szechwan
                  2 infantry placed in Shensi
          
              Turn Complete - Chinese
                  Chinese collect 6 PUs; end with 6 PUs
                  Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
          
              Purchase Units - British
                  British buy 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 destroyer, 2 infantry, 2 uk_armours and 1 uk_para; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; 
          
              Combat Move - British
                  Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                  Turning on Edit Mode
                      EDIT: British takes Holland Belgium from Germans
                      EDIT: Turning off Edit Mode
                  EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
          
              Combat - British
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
          
              Non Combat Move - British
                  Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Belgian Congo
                  1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber moved from 76 Sea Zone to 71 Sea Zone
                  1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo
                  1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo
                  2 uk_armours moved from Union of South Africa to Belgian Congo
          
              Place Units - British
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  1 destroyer placed in 106 Sea Zone
                  1 UK_Hvy_Bomber, 2 UK_LCVs and 1 uk_para placed in United Kingdom
                  2 infantry and 2 uk_armours placed in Union of South Africa
          
              Turn Complete - British
                  Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                  British collect 29 PUs; end with 30 PUs
                  Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 36 PUs
                  Trigger British Loses Ceylon: British met a national objective for an additional -1 PUs; end with 35 PUs
          

          Combat Hit Differential Summary :

          Chinese regular : -0.33
          Americans regular : -2.50
          Japanese regular : 1.00
          

          65b5b442-08cc-4747-bce8-f74212849f37-trout-cat-game-4-uk9.tsvg

          JohnnyCatJ 1 Reply Last reply Reply Quote 0
          • B Offline
            beelee @beelee
            last edited by

            Yea Idk how SSR got 2 Ftr Aces unless one was edited in

            Screenshot from 2026-04-08 19-36-37.png

            1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by

              @trout I can do the German Turn 10 after you finish ANZAC

              I guess D-Day is coming next...

              The Reich is VERY SCARED

              T 1 Reply Last reply Reply Quote 0
              • T Offline
                Trout @JohnnyCat
                last edited by

                @johnnycat Game History

                Round: 9
                
                    Purchase Units - ANZAC
                        ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 3 PUs; 
                
                    Combat Move - ANZAC
                
                    Combat - ANZAC
                        Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                
                    Non Combat Move - ANZAC
                        Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        1 destroyer moved from 55 Sea Zone to 54 Sea Zone
                        1 infantry moved from New South Wales to Queensland
                
                    Place Units - ANZAC
                        1 fighter and 1 transport placed in 54 Sea Zone
                        1 infantry placed in Queensland
                        1 infantry placed in New South Wales
                
                    Turn Complete - ANZAC
                        Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone
                        Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone
                        ANZAC collect 10 PUs; end with 13 PUs
                        Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 15 PUs
                        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                
                    Combat Move - French
                
                    Combat - French
                        Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                
                    Non Combat Move - French
                        Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                
                    Turn Complete - French
                

                Combat Hit Differential Summary :

                7f91af90-d5fd-4773-b4f8-f741a9e01e5b-trout-cat-game-4-f9.tsvg

                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by

                  @trout

                  7f91af90-d5fd-4773-b4f8-f741a9e01e5b-trout-cat-game-4-GERMANY_Turn_10_End.tsvg

                  I'm looking forward to experiencing the D-Day invasion.

                  B 1 Reply Last reply Reply Quote 1
                  • B Offline
                    beelee @JohnnyCat
                    last edited by

                    @johnnycat said in EXP G40 Game 4 Trout vs JCat:

                    @trout

                    7f91af90-d5fd-4773-b4f8-f741a9e01e5b-trout-cat-game-4-GERMANY_Turn_10_End.tsvg

                    I'm looking forward to experiencing the D-Day invasion.

                    If you follow the instructions carefully, especially the in Game Notes, it works pretty good.

                    Only seen it a couple times and Idk even know if you are the one doing it 🙂

                    Hope you having a Great night Brother 🙂

                    Rock On

                    Rock On !!!.png

                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @beelee
                      last edited by JohnnyCat

                      @beelee

                      Now that things are back to Rocking and Rolling on the Romantic/Family side, I sure am.

                      This game with Mister T ( @Trout ) is very interesting to me. Turn 10 and T is about to launch a big D-Day invasion I guess.

                      JohnnyCatJ 1 Reply Last reply Reply Quote 1
                      • JohnnyCatJ Offline
                        JohnnyCat @JohnnyCat
                        last edited by

                        @beelee @trout

                        The SUPER INTERESTING game with @panzer has reached some new heights

                        If you can, check it out.

                        I am surrounded on all sides from an extra early Europe Invasion but I have a knife to Moscow's throat.

                        I think he is trying to trap me into hitting that Pacific Fleet but I will resist that and continue my focus on Gutting MOSCOW, hahahaha

                        1775760454569-1774385968637-1773701999857-1773611581073-1772820341326-game-1-johnnycat-vs-panzer-us-uk_5.tsvg

                        B 1 Reply Last reply Reply Quote 0
                        • B Offline
                          beelee @JohnnyCat
                          last edited by

                          @johnnycat

                          heh heh

                          Panzer got a knife to my throat too 🙂 metaphorically speaking of course 🙂 Let me know if you figure out a solution 🙂

                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @beelee
                            last edited by

                            @beelee My solution is to take Moscow - from my calculations I will have it in 4 - 5 turns

                            That Home Defense rule does not apply to Moscow so I think it is easy
                            but I have to ignore his massive fleet in the Pacific as well as Ignore his troops in France.

                            Guess we shall see.

                            B 1 Reply Last reply Reply Quote 1
                            • B Offline
                              beelee @JohnnyCat
                              last edited by beelee

                              @johnnycat

                              One thing about defending in a Capital is, you can have 2 Armies/Corps active at the same time. Different than in non Capital TTys where can only have one.

                              I think you can have 2 of those "Air Fleets" active at the same time too but I'm not sure on that. Would have to check.

                              Glad you are enjoying the Game

                              🙂

                              Edit
                              Also, if he doesn't already, FlakTower is just a Killer to all Air. So need to take that into account too.

                              https://www.axisandallies.org/forums/assets/uploads/files/1707897237286-g40-flak-tower.pdf

                              @Panzerstahl-Helm-0 just trying to help Jonny learn the game is all 🙂

                              @JohnnyCat lol this your game with Trout :beaming_face_with_smiling_eyes:

                              JohnnyCatJ 1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @beelee
                                last edited by JohnnyCat

                                @beelee I am playing the Germans in both games - so can the allies buy Flak Towers? I've never used those things. I just figured everyone upgraded to underground factories and doesn't bother with flak

                                Good to know that TWO ARMY GROUPS active rule! THANKS

                                B 1 Reply Last reply Reply Quote 0
                                • B Offline
                                  beelee @JohnnyCat
                                  last edited by

                                  @johnnycat heh heh c'mon now 🙂 read the link 🙂

                                  FlakTower is defensive. And it is Brutal or can be 🙂

                                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @beelee
                                    last edited by

                                    @beelee Read WHAT LINK - I searched "Flak" and"tower" and get nothing.

                                    Hence my point about this game NEEDING more gentle hands to guide newbies

                                    B 1 Reply Last reply Reply Quote 0
                                    • B Offline
                                      beelee @JohnnyCat
                                      last edited by beelee

                                      @johnnycat Screenshot from 2026-04-10 21-56-57.png

                                      here it is again 🙂

                                      https://www.axisandallies.org/forums/assets/uploads/files/1707897237286-g40-flak-tower.pdf

                                      Edit
                                      In Game Notes if you search 🙂

                                      Screenshot from 2026-04-10 22-00-19.png

                                      JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @beelee
                                        last edited by

                                        @beelee OMG I was searching the RULEs and the GAME NOTES

                                        The game notes are wrong!

                                        Someone needs to change the following link to what you posted

                                        https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion/592

                                        B 1 Reply Last reply Reply Quote 1
                                        • JohnnyCatJ Offline
                                          JohnnyCat @beelee
                                          last edited by

                                          @beelee Yea that looks rather FIERCE. OK I will get them if I can

                                          THANKS

                                          1 Reply Last reply Reply Quote 1
                                          • B Offline
                                            beelee @JohnnyCat
                                            last edited by

                                            @johnnycat said in EXP G40 Game 4 Trout vs JCat:

                                            @beelee OMG I was searching the RULEs and the GAME NOTES

                                            The game notes are wrong!

                                            Someone needs to change the following link to what you posted

                                            https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion/592

                                            lol what was wrong or you didn't understand ?

                                            There are the Capatains'notes and the the in Game triplea Notes.

                                            The extra optional rules are listed at the other site. a couple may be missing.

                                            https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion

                                            You gotta scroll a bit to get them. Idk how else to explain it. 🙂 You're a smart guy. You can figure it out 🙂

                                            Yes we still all have questions. That's OK but a lot of yours are already answered with the above 🙂

                                            JohnnyCatJ 1 Reply Last reply Reply Quote 0

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