EXP G40 Game 4 Trout vs JCat
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@johnnycat They block LCVs but not the navy
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@beelee OK I am a little confused now.
@trout said: @johnnycat Good Morning. I couldn’t send LCV’s to West Germany because you had UBoats in the SZ. Otherwise I would have

So what is going on?
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Trout is incorrect that Subs block LCVs. As posted above, surface vessels block LCVs and Transports are specifically mentioned.
Transports do not block regular Naval vessels as Trout also stated
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@beelee ok. So I got lucky that turn then lol
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@johnnycat Really! Well consider it a gift ... or just my mistake that W. Germany survived.
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@johnnycat Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 Fortification, 1 carrier and 2 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Poland Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger RussiansParaBoost atPoland: Russians has 1 russian_paraBoost placed in Poland Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 transport moved from 46 Sea Zone to 49 Sea Zone 1 infantry moved from Solomon Islands to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 carrier placed in 54 Sea Zone 2 infantry placed in Queensland 1 Fortification placed in Java Turn Complete - ANZAC ANZAC collect 17 PUs; end with 20 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 21 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs Combat Move - French Combat - French Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Poland Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - French Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger RussiansParaBoost atPoland: Russians has 1 russian_paraBoost placed in Poland Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
51ae2a77-2362-4577-bc2e-d06fb4ac394e-trout-cat-game-4-f4.tsvg
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@trout said in EXP G40 Game 4 Trout vs JCat:
51ae2a77-2362-4577-bc2e-d06fb4ac394e-trout-cat-game-4-f4.tsvg
51ae2a77-2362-4577-bc2e-d06fb4ac394e-trout-cat-game-4-GERMANY_5.tsvg
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@johnnycat Game History
Round: 5 Purchase Units - Russians Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army ! Up to 26 Army Conscripts are Available This Turn Only. Trigger Army Conscript: buyArmy_Conscript added to productionRussians Russians buy 26 Army_Conscripts and 1 SP_ArtilleryUSSR; Remaining resources: 15 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Romania from Germans EDIT: Turning off Edit Mode 1 infantry moved from Belarus to Eastern Poland 1 elite moved from Belarus to Eastern Poland EDIT: 1 russian_para moved from Belarus to Romania 1 tactical_bomber moved from Belarus to Eastern Poland 2 fighters moved from Belarus to Eastern Poland Combat - Russians Battle in Eastern Poland Russians attack with 1 elite, 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians win, taking Eastern Poland from Germans with 1 elite, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Iraq Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone Non Combat Move - Russians Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger ParaBoost atIraq: Germans has 1 german_paraBoost placed in Iraq Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus 1 tactical_bomber moved from Eastern Poland to Belarus 1 fighter moved from Eastern Poland to Belarus 1 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 1 aaGun, 1 elite and 4 infantry moved from Volgograd to Caucasus 1 armour moved from Urals to Tsinghai 2 infantry moved from Novosibirsk to Tsinghai EDIT: 1 Soviet_Commisar moved from Russia to 2nd Corps EDIT: 1 Soviet_Commisar moved from Belarus to 3rd Corps EDIT: 2 armour moved from Belarus to 2nd Corps EDIT: 1 ArmyGroupActive moved from Belarus to 1st Army Group EDIT: 5 armour moved from Belarus to 1st Tank EDIT: 1 1stTankArmy moved from 1st Tank to 1st Army Group EDIT: 1 Tank_General3 moved from Belarus to Overflow EDIT: 1 guard_infantry moved from Russia to 1st Corps EDIT: 1 mech_infantry moved from 1st Corps to Belarus EDIT: 1 guard_infantry moved from Russia to 2nd Corps EDIT: 3 artilleries moved from Belarus to 1st Army Group 3 guard_infantrys moved from Russia to Belarus 1 elite moved from Russia to Bryansk 1 guard_infantry moved from Russia to Kazakhstan EDIT: 1 russian_minor moved from Archangel to Vologda 1 Russian_Rail moved from Russia to Belarus 1 Russian_Rail and 1 artillery moved from Belarus to Caucasus 1 mech_infantry moved from Belarus to Bryansk 2 armour moved from Russia to Belarus 1 fighter moved from Eastern Poland to Belarus Place Units - Russians 6 Army_Conscripts placed in Volgograd 1 SP_ArtilleryUSSR placed in Vologda 3 Army_Conscripts placed in Bryansk 17 Army_Conscripts placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 2 armour EDIT: Adding units owned by Russians to 1st Army Group: 1 1stCorps EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from 2nd Corps: 1 2ndCorps EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Belarus: 1 2ndCorps EDIT: Adding units owned by Russians to 1st Army Group: 6 infantry EDIT: Adding units owned by Russians to 1st Army Group: 1 mech_infantry EDIT: Removing units owned by Russians from Belarus: 1 mech_infantry EDIT: Removing units owned by Russians from Belarus: 4 infantry EDIT: Removing units owned by Russians from Belarus: 2 infantry EDIT: Removing units owned by Russians from 1st Army Group: 1 1stSovietAG EDIT: Adding units owned by Russians to Belarus: 1 1stSovietAG EDIT: Turning off Edit Mode Trigger RussiansReplaceConscriptsVolgograd: has removed 6 Army_Conscripts owned by Russians in Volgograd Trigger RussiansReplaceConscripts17: has removed 17 Army_Conscripts owned by Russians in Russia Trigger RussiansReplaceConscriptsVolgograd: Russians has 6 infantry placed in Volgograd Trigger RussiansReplaceConscripts17: Russians has 17 infantry placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atRomania: Russians has 1 russian_paraBoost placed in Romania Russians collect 39 PUs; end with 54 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 59 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 62 PUs0f701395-60a7-4a5d-b112-9418299382dc-trout-cat-game-4-r5.tsvg
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@trout said in EXP G40 Game 4 Trout vs JCat:
0f701395-60a7-4a5d-b112-9418299382dc-trout-cat-game-4-r5.tsvg

@beelee
How does this work? -
@trout Japan Finished Turn 5
0f701395-60a7-4a5d-b112-9418299382dc-trout-cat-game-4-JAPAN__5.tsvg ALL GOOD NOW.
The following guys (21 inf, 2 AA, 4 art) crossed your mine line - you can roll them if you like. If I have a choice take the First AA gun first and an inf second.

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Hi Cat
Naval Commanders are explained here
https://www.axisandallies.org/forums/assets/uploads/files/1770916645890-38.g40-naval-commander.pdf

I need to clarify in the Notes that you edit in a Red C to activate the Naval TaskForce. It will automatically give the bonus to the most powerful unit, BB, CA and then CV.
There are NC2 and NC3 for Powers that have more than 1 NC.
So NC and any combination of 3 of BB CA CV will create a Naval TF. This is new, so keep an eye out for incorrect behavior.
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@johnnycat I probably will not post turn tonight but I rolled for the LMs and no hits

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@trout OKIDOKI. I still think you outclass me so much i should get a few extra inf to scatter about...
But I sure do LOVE OUR GAMES so thank you . And Mr. @beelee and Alexander have told me that they will play me. So much fun.
And guys, my lady and I go into our second in-person marriage (we not married yet but still) counseling session so my mood will improve I believe.
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@johnnycat Great news in what is important in life! Was able to finish the turn after all. Dice kicked my butt in Gibraltar
Game History
Round: 5 Purchase Units - Americans Americans buy 1 AirCommander, 2 Escorts, 1 USANC, 1 destroyer, 1 elite, 4 infantry, 1 submarine, 2 transports and 1 usa_tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 infantry moved from Morocco to 91 Sea Zone 1 elite moved from Morocco to 91 Sea Zone 1 elite moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 usa_fighter moved from 91 Sea Zone to Gibraltar 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 ArmoredInfantry moved from Eastern United States to 101 Sea Zone 1 usa_armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 Escort_Convoy moved from 101 Sea Zone to 104 Sea Zone 1 ArmoredInfantry, 1 artillery, 1 battleship, 1 infantry, 1 submarine, 2 transports and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone 1 ArmoredInfantry, 1 artillery, 1 infantry and 1 usa_armour moved from 91 Sea Zone to Gibraltar 1 usa_fighter moved from 91 Sea Zone to Gibraltar 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 Heavy_BB, 2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 elite, 6 infantry, 1 marine, 2 submarines, 5 transports, 5 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 2 artilleries, 1 elite, 6 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima 2 usa_fighters moved from Hawaiian Islands to 17 Sea Zone 1 Escort, 1 Heavy_BB and 1 carrier moved from 10 Sea Zone to 25 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 25 Sea Zone 1 usa_fighter moved from Western United States to 25 Sea Zone 1 USAbomber moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Battle in Iwo Jima Changer loiter and taunt; Americans attack with 2 artilleries, 1 elite, 6 infantry and 1 marine Changer defend; Japanese defend with 1 aaGun Americans roll dice for 1 Heavy_BB, 1 battleship and 2 cruisers in Iwo Jima, round 2 : 2/5 hits, 3.33 expected hits Japanese roll dice for 1 aaGun in Iwo Jima, round 2 : 0/0 hits, 0.00 expected hits 1 aaGun owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 2 artilleries, 1 elite, 6 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in 25 Sea Zone Americans attack with 1 Escort, 1 Heavy_BB, 1 USAbomber, 1 carrier and 2 usa_fighters Japanese defend with 1 Escort Americans roll dice for 1 Escort, 1 Heavy_BB, 1 USAbomber, 1 carrier and 2 usa_fighters in 25 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits Japanese roll dice for 1 Escort in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Japanese lost in 25 Sea Zone Americans win with 1 Escort, 1 Heavy_BB, 1 USAbomber, 1 carrier and 2 usa_fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Battle in Gibraltar Americans attack with 1 ArmoredInfantry, 1 artillery, 1 elite, 4 infantry, 1 usa_armour and 2 usa_fighters Italians defend with 2 armour, 4 artilleries, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 ArmoredInfantry, 1 artillery, 1 elite, 4 infantry, 1 usa_armour and 2 usa_fighters in Gibraltar, round 2 : 1/11 hits, 3.33 expected hits Italians roll dice for 2 armour, 4 artilleries and 1 infantry in Gibraltar, round 2 : 5/7 hits, 2.67 expected hits 1 ArmoredInfantry owned by the Americans and 4 infantry owned by the Americans lost in Gibraltar 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 artillery, 1 elite, 1 usa_armour and 2 usa_fighters in Gibraltar, round 3 : 4/6 hits, 2.50 expected hits Italians roll dice for 2 armour and 3 artilleries in Gibraltar, round 3 : 3/5 hits, 2.00 expected hits 1 elite owned by the Americans, 1 usa_armour owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar 3 artilleries owned by the Italians and 1 armour owned by the Italians lost in Gibraltar 2 usa_fighters owned by the Americans retreated Italians win with 1 armour remaining. Battle score for attacker is -4 Casualties for Americans: 1 ArmoredInfantry, 1 artillery, 1 elite, 4 infantry and 1 usa_armour Casualties for Italians: 1 armour, 4 artilleries and 1 infantry Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Iraq Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Romania Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 105 Sea Zone Non Combat Move - Americans Trigger RussiansParaBoost atRomania: Russians has 1 russian_paraBoost placed in Romania Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger ParaBoost atIraq: Germans has 1 german_paraBoost placed in Iraq Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States 2 usa_fighters moved from Gibraltar to 91 Sea Zone 1 Rail and 1 elite moved from Eastern United States to Western United States 1 usa_fighter moved from Western United States to Eastern United States 1 USAbomber moved from 25 Sea Zone to Hawaiian Islands Place Units - Americans 1 Escort, 1 USANC, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 AirCommander, 1 elite and 1 usa_tactical_bomber placed in Eastern United States 1 Escort and 1 transport placed in 10 Sea Zone 4 infantry placed in Eastern United States Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ104: has removed 1 Escort_Convoy owned by Americans in 104 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ104: Americans has 1 Escort placed in 104 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 53 PUs; end with 55 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 69 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 66 PUs Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese Combat - Chinese Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Iraq Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone Non Combat Move - Chinese Trigger RussiansParaBoost atRomania: Russians has 1 russian_paraBoost placed in Romania Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger ParaBoost atIraq: Germans has 1 german_paraBoost placed in Iraq Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 5 PUs Purchase Units - British Note to players British: <body><b>It is Early 1942 and French Forces in UK Can Join The British Army ! <br>For This Turn Only !<b></body> Trigger FrenchUK: buyFrenchUK added to productionBritish British buy 1 FrenchUK, 8 infantry, 2 mine_unarmeds, 2 uk_armours, 1 uk_fighter and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British 1 FrenchUK placed in United Kingdom Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Holland Belgium from Germans EDIT: British takes Southern France from Italians EDIT: Turning off Edit Mode EDIT: 1 uk_para moved from United Kingdom to Holland Belgium EDIT: 1 uk_para moved from United Kingdom to Southern France 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan Combat - British British creates battle in territory 106 Sea Zone Battle in Trans-Jordan Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Iraq Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan 1 infantry moved from West India to India 1 artillery moved from West India to India 1 uk_fighter moved from Persia to India 1 transport moved from 79 Sea Zone to 72 Sea Zone 2 uk_armours moved from Belgian Congo to Anglo Egyptian Sudan 2 uk_armours moved from Union of South Africa to Belgian Congo 1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan 1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan 1 bomber moved from Morocco to United Kingdom 1 uk_fighter moved from Morocco to Nigeria 1 uk_fighter moved from Morocco to United Kingdom Place Units - British Trigger RussiansParaBoost atRomania: Russians has 1 russian_paraBoost placed in Romania Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger ParaBoost atIraq: Germans has 1 german_paraBoost placed in Iraq Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 2 infantry and 2 uk_armours placed in Union of South Africa 1 uk_fighter and 2 uk_paras placed in United Kingdom Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 2 infantry and 1 uk_fighter EDIT: Removing units owned by French from United Kingdom: 1 fighter EDIT: Removing units owned by French from United Kingdom: 2 infantry EDIT: Removing units owned by British from United Kingdom: 1 FrenchUK EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 106 Sea Zone: 1 transport EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer EDIT: Removing units owned by British from 102 Sea Zone: 1 transport EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 6 infantry and 2 mine_unarmeds placed in India Turning on Edit Mode EDIT: Adding units owned by Changer to India: 2 uk_mine_India_Burmas EDIT: Removing units owned by British from India: 2 mine_unarmeds EDIT: Turning off Edit Mode Turn Complete - British Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,6 British collect 46 PUs (6 lost to blockades); end with 46 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 52 PUsCombat Hit Differential Summary :
Americans regular : -0.83 Italians regular : 3.33 Japanese regular : -0.33750f47a7-a8df-41ab-9b4b-6ed19bd3cf2e-trout-cat-game-4-uk5.tsvg
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Interesting.
PS. Did you roll AA for your UK-based paratroopers - as I read the rules AA CAN hit paras as they fly over.
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I did the turn so if the AA thing was or was not not rolled, no worries. I was more curious how the rule works more than seeking to change the results...
750f47a7-a8df-41ab-9b4b-6ed19bd3cf2e-trout-cat-game-4-ITALY_5.tsvg
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The AA Gun still only gets 3 shots but they can divide them up between Air and Paras. So could roll 2 AA at Planes and 1 at Paras e.g.
You would need to fight/roll in edit if that is the case. Should be able to handroll and edit the para hit then do the battle normal
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@johnnycat Good morning. AAA can shoot at paras but have to be in the territory itself. Holland and S France were both completely empty
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@trout But your paras had to fly OVER western france where there was AA guns. And France itself. Either way your UK paras had to fly over AA guns I thought.
Question: What is the benefit of having 2 or more AA guns?
