TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    EXP G40 Game 4 Trout vs JCat

    Scheduled Pinned Locked Moved Play By Forum
    222 Posts 5 Posters 11.6k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by

      @trout

      1772899333224-bd7a9d12-8003-43e0-bb52-6eb38e32a840-trout-cat-game-4-ITALY2.tsvg

      T 1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat Game History

        Round: 2
        
            Purchase Units - ANZAC
                ANZAC buy 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; 
        
            Combat Move - ANZAC
        
            Combat - ANZAC
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
        
            Non Combat Move - ANZAC
                Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 aaGun moved from New South Wales to Queensland
        
            Place Units - ANZAC
                1 factory_minor placed in Queensland
                2 infantry placed in New South Wales
        
            Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs
                Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 19 PUs
                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 21 PUs
        
            Combat Move - French
        
            Combat - French
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
        
            Non Combat Move - French
                Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                3 infantry moved from Algeria to Morocco
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 71 Sea Zone to 83 Sea Zone
        
            Turn Complete - French
        

        Combat Hit Differential Summary :

        Brilliant moves with G & Italy sir. Looks like I will not be able to hold Egypt next turn

        3c893b81-2376-4ab5-a2c9-3919b1a07e5c-trout-cat-game-4-f2.tsvg

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by JohnnyCat

          @trout

          1772941022064-3c893b81-2376-4ab5-a2c9-3919b1a07e5c-trout-cat-game-4-GERMANY__3.tsvg

          Thank you - I seem to be figuring some of this out recently that is for sure.

          Not much to say for GAME NOTES except that I decided to invade SSR and I have three of those Waffle House groups that will hopefully help me crush millions of ruskies, hahaha. My goal this game is to eat up all those cheap conscripts you intend to get. 🙂 I think I need to get a Deutsch destroyer (tin can) unit.

          And do people put airfields in Finland? Seems like an obvious move to me now. What's so funny, and this goes with my relationship awareness too actually, is that when we started playing this game I was COMPLETELY INTIMIDATED by the situation, but now I am starting to feel like I am really getting all this and there are not too many rules.

          I am still months behind you I think.

          T 1 Reply Last reply Reply Quote 0
          • T Offline
            Trout
            last edited by

            @beelee Good morning Beelee. There is something strange going on here. JC posted his G3 turn and he DoW'd Soviet Commies. But for some reason, two strange things happened. First, two tanks were placed in Urals instead of one and secondly, in my Purchase Menu there are no Tank Generals. There may be other issues but that's what I am seeing right away. So do you know what happened here? May be a glitch or something else.

            JohnnyCatJ 1 Reply Last reply Reply Quote 0
            • T Offline
              Trout @JohnnyCat
              last edited by

              @johnnycat Good morning JC. See my questions to Beelee so will await his answers before proceeding. FYI for you, is that your DOW triggers the 10 IPCs for Commies. I think I am going to place a tank in the east and add 5 IPCs to my bank but I will think about it a bit more

              JohnnyCatJ 1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by JohnnyCat

                @trout OK so just FYI as I finished my last turn I saw that I clicked done and placed... and then realized that I had not moved a AA gun.

                I guess I should have just told T to move it for me. Instead I turned on the editor but that would not work.

                So I went to the history and saved the game at that placement point, then reloaded that game, and was able to move the AA gun with the editor...

                Then I saved the gave, and sent it to T

                But then I noticed that there were 2 tanks in Urals which should only be 1.

                And in my play testing I too noticed that there were NO RUSSIAN TANK GENERAL units to buy ; those $8 ones.

                I also noticed that I could buy the new MOBILE ARTILLERY units !!! But now I cannot and do not see them.

                1 Reply Last reply Reply Quote 0
                • B Offline
                  beelee
                  last edited by beelee

                  Hi Guys

                  This happens with the last posted save then ?

                  Edit
                  Somehow G3 must have got corrupted. I went back to the F save and clicked through to R 3 and the TG is there.

                  I'll try and reproduce Cat's turn when I get back from the store. I can't see why the trigger to buy the TG didn't fire but I'll continue to look at it.

                  For now, use the F 2 save and redo G3.

                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @beelee
                    last edited by

                    @beelee OK thanks. I will get on it.

                    1 Reply Last reply Reply Quote 1
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by

                      @trout I took @beelee 's advice and just redid turn 3.

                      We are so early in this game that redoing the turn was trivial. No combat...

                      1772941022064-3c893b81-2376-4ab5-a2c9-3919b1a07e5c-trout-cat-game-4-GERMANY3.tsvg

                      This "Trade with Russia" is nice so no DOW this turn. I was so overwhelmed by our first games I did not have the attention span to figure out all those IPC deals/bonuses/awards/penalties and this game I am putting some effort into that because the "Money is Everything" principle probably applies here.

                      And my new Plan for Italy centered on that principle as you can see. I am sure there are plenty of ways to counter that Italy-Takes-Paris move but so far it looks like a great way to get Italy to get into the game in a bigger way than usual.

                      Screenshot 2026-03-11 at 8.26.14 PM.png

                      So thank you for the peaceful trading Mister Russia. We Germans are honest and peaceful and we just love the trading we are doing so please keep trading with us.

                      T 1 Reply Last reply Reply Quote 0
                      • T Offline
                        Trout @JohnnyCat
                        last edited by

                        @johnnycat Game History

                        Round: 3
                        
                            Purchase Units - Russians
                                Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
                                Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
                                Trigger TankGeneral: buyTank_General added to productionRussians
                                Russians buy 1 Tank_General, 3 armour, 1 artillery and 1 elite; Remaining resources: 13 PUs; 3 AirLendLease; 3 TankLendLease; 
                        
                            Combat Move - Russians
                                Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                Note to players Japanese: The Godless Communists Attack Japan! After Russian Combat Move Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Terr....
                                1 Soviet_Commisar moved from Kazakhstan to Szechwan
                                2 armour moved from Kazakhstan to Szechwan
                                1 mech_infantry moved from Kazakhstan to Szechwan
                                2 infantry moved from Kazakhstan to Tsinghai
                        
                            Combat - Russians
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                        
                            Non Combat Move - Russians
                                Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Belarus
                                1 infantry moved from Belarus to Novgorod
                                1 aaGun moved from Belarus to Novgorod
                                1 elite moved from Bryansk to Belarus
                                2 infantry moved from Bryansk to Belarus
                                1 elite moved from Russia to Bryansk
                                1 Soviet_Commisar moved from Russia to Belarus
                                1 armour moved from Russia to Belarus
                                2 russian_paras moved from Russia to Caucasus
                                1 armour moved from Kazakhstan to Russia
                                1 armour moved from Urals to Russia
                                1 Russian_Rail and 1 artillery moved from Russia to Belarus
                                1 aaGun, 1 artillery and 11 infantry moved from Buryatia to Amur
                                2 infantry moved from Sakha to Amur
                                2 infantry moved from Yenisey to Timguska
                                10 mine_unarmeds moved from Bryansk to Belarus
                                1 Russian_Rail moved from Russia to Caucasus
                                1 Russian_Rail and 1 armour moved from Caucasus to Belarus
                                1 R_Europe_Rail moved from Russia to Caucasus
                                1 R_Europe_Rail and 1 mech_infantry moved from Caucasus to Belarus
                        
                            Place Units - Russians
                                1 artillery placed in Novgorod
                                1 Tank_General, 3 armour and 1 elite placed in Russia
                        
                            Turn Complete - Russians
                                Russians collect 37 PUs; end with 50 PUs
                        

                        Actually by rule Soviets cannot declare war on Nazis until R4 at the earliest. So yes glad to remain at peace with you Adolf ... for now.
                        870f12b2-bc7f-447a-bd29-eb4654038151-trout-cat-game-4-r3.tsvg

                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by

                          @trout You monster - you attacked the peaceful japaneses 🙂 🙂

                          Well that was a costly turn for me. I lost 2 planes and had to choose - fighter or tank...
                          Caught me totally by surprise. Well sort of...

                          1773354327489-870f12b2-bc7f-447a-bd29-eb4654038151-trout-cat-game-4-JAPAN_33.tsvg

                          So running in all those fancy Commie units to die, and the Flying Tigers too! WOW this is going to be another incredible game.

                          But this time I will have a hundred inf in Japan by the time you land there, hehehe.

                          T 1 Reply Last reply Reply Quote 1
                          • T Offline
                            Trout @JohnnyCat
                            last edited by

                            @johnnycat Hello there. I have not opened the file but am going to guess that you will need to redo your J4. Those Commies that rolled into Yunnan were the 1st Commissar Army so if you do still attack, you should lose a lot more than two planes unless you get the lucky dice of course

                            JohnnyCatJ 2 Replies Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by

                              @trout OMG that’s right

                              Darn this game is so difficult.

                              Ok well can you teach me how to do it ?

                              T 1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by

                                @trout so in my simulations I did not give you extra rolls. But I still easily wiped out the stack so I guess I might lose at most another two planes.

                                Good catch. Of course they weren’t in their little special units so I forget all about that.

                                I truly love this game but I doubt many more people will learn to play it.

                                1 Reply Last reply Reply Quote 0
                                • T Offline
                                  Trout @JohnnyCat
                                  last edited by

                                  @johnnycat I think you just need to send the Commissar to his box on top of the map and replace him with an activated Commissar using Edit Mode before you roll dice. If you don’t know which one is an activated one then hover your mouse over them until you find the ones that say they provide the extra dice rolls. For your war planning, the Commie Army should roll 5 “3s” and 1 “2”.

                                  JohnnyCatJ 2 Replies Last reply Reply Quote 1
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by

                                    @trout
                                    could you send me the file with it set up? Or photos of what to do?

                                    There are commissars all over the top bar - some can be moved but I have no idea what to do to get it to work.

                                    Maybe if you show me what I am trying to do - with the correct units in that territory the game will roll correctly?

                                    1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @Trout
                                      last edited by

                                      @trout

                                      1773354327489-870f12b2-bc7f-447a-bd29-eb4654038151-trout-cat-game-4-JAPAN_3_WITH COMMISAR 3.tsvg

                                      So the game appears to have given your 19 units 21 defense rolls.

                                      Screenshot 2026-03-12 at 7.03.05 PM.png

                                      But I am not good enough to read this table and know much more than that.

                                      So did I do it right this time? I still lost 2 planes but whatever. I just want to ensure I did it correctly .

                                      B T 3 Replies Last reply Reply Quote 1
                                      • B Offline
                                        beelee @JohnnyCat
                                        last edited by

                                        @johnnycat

                                        Hi Cat

                                        That looks correct. An extra roll for the Commisar and 1 for the Tank adds up to 21

                                        JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @beelee
                                          last edited by

                                          @beelee I still lost two planes!

                                          But I have no idea now what was to be expected. I guess the normal TripleA battle computer does not work or would it? I did not even check, I just rolled the battle and saw that there were 21 defense rolls.

                                          1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @beelee
                                            last edited by

                                            @beelee So did we find out why the Tank General disappeared ?

                                            B 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 8
                                            • 9
                                            • 10
                                            • 11
                                            • 12
                                            • 12 / 12
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums